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pre:
It is the 41st millennium. For more than a hundred centuries
the Emperor has sat immobile on the Golden Throne of Earth. He is
the master of mankind by the will of the gods, and master of a
million worlds by the might of his inexhaustible armies. He is
a rotting carcass writing invisibly with power from the Dark Age
of Technology. He is the Carrion Lord of the Imperium for whom a
thousand souls are sacrificed every day, so that he
may never truly die.
YET EVEN in his deathless state, the Emperor continues his
eternal vigilance. Mighty battlefleets cross the daemon-infested
miasma of the warp, the only route between distant stars, their way
lit by the Astronomican, the psychic manifestation of the Emperor's
will. Vast armies give battle in his name on uncounted worlds.
Greatest amongst His soldiers are the Adeptus Astartes,
the Space Marines, bio-engineered super-warriors.
Their comrades in arms are legion: The Imperial Guard and countless
planetary defence forces, the ever-vigilant Inquisition and the
tech-priests of the Adeptus Mechanicus to name only a few.
But for all their multitudes, they are barely enough to hold off the
ever-present threat from aliens, heretics, mutants - and worse.
To be a man in such times is to be amongst untold billions.
It is to live in the cruelles and most bloody regime imaginable.
These are the tales of those times. Forget the power of
technology and science, for so much has been forgotten, never to
be re-learned. Forget the promise of progress and understanding,
for in the grim dark future there is only war. There is no
peace amongst the stars, only an eternity of carnage and slaughter,
and the laughter of thirsting gods.
pre:
"First it was greenskins, then traitors, then those accursed eldar,
then even some metal skulled assholes I've never seen before.
This backwoods planet could not possibly be that interesting. Why?
It doesn't even make sense!"
- Lamentations of Brigadier General Mathias Kilpatrik
Denos Heavy Infantry
After Imperial Guard forces found themselves beset on all sides.
My posts will invariably be in BOLD. Your posts should be like so: quote:Acolytes Name - Area Bold at the top with your characters name and location, regular text for your actions, thoughts, and words. Italics for your game mechanics, no need to roll for yourself (not that I don't trust you) I will be using chatbot to gently caress all of you right good. You can do OOC in italics or use the // comment slashes! For Combat I need an applicable stat block for example pre:WS 30 T 45 AG 65 INT FP BS 30 S 25 PER 11 WP Wounds: 7/7 Armor Points: 3 all over Weapons: Lasgun 1d10+1E Pen1
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| # ? Jan 8, 2013 04:08 |
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| # ? May 23, 2013 18:44 |
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Current Missionpre:Ellefa Prime Offensive Theatre Command: Brig. General Egemen Regiment Command: Major Rahm Planet: Ellefa Prime Location: South of Planetary Capital Battlegroup Status 1st Battlegroup: General Egeman's group currently consolidating on second continent 2nd Battlegroup: Thats you, dummy! 3rd Battlegroup: Advancing North up East Coast of 1st Continent 4th Battlegroup: Advancing across the equator from the West to reinforce the 2nd 5th Battlegroup: Holding Kiern's Straight, a water passage between the 2 major landmasses 6th Battlegroup: Consolidating with the 1st Battlegroup, currently hold the 2nd largest city on planet 7th Battlegroup: Holding key cities in the southern hemisphere 8th Battlegroup: Holding the Sun Station, admech outpost on the equator 9th Battlegroup: Cutting south from the northern hemisphere to re-group with General Egeman 10th Battlegroup: Reserve group camped at drop point primus in the southern hemisphere 11th Battlegroup: Formerly held the coastal town of Ellefa Breeze, currently advancing with 4th battlegroup 12th Battlegroup: Consolidating with 1st Battlegroup Objectives First Mission - COMPLETE Primary: Counter-strike impending heretic assault COMPLETE Secondary: Destroy targets of opportunity COMPLETE Tertiary: Secure civilians PARTIALLY COMPLETE Objectives First Mission Part 2 - COMPLETE Primary: Return to headquarters alive COMPLETE Secondary: Destroy targets of opportunity COMPLETE Tertiary: Secure civilians PARTIALLY COMPLETE Objectives Second Mission - COMPLETE Primary: Draw enemy force away from downed Titan COMPLETE Secondary: Secure Titan & Ensure Transport by Admech COMPLETE Tertiary: Attack targets of opportunity COMPLETE Current Rules of Engagement
pre:Medals & Awards Cossar Blood Star Reduce first critical effect taken by 1 to minimum of 1 [1] Teuvo [1] Elgan [1] Nerem [1] Valentia [1] Noelle Cog of Het +10 Tech Use In battle [1] Biran Cossar Marksman Ribbon May ignore long range penalty for high value target once per battle [1] Nerem Cossar Ribbon Titanicus Righteous Fury vs Structure Point > 40 vehicles may roll twice, choose best [1] Aloysius [1] Elgan [1] Teuvo [1] Noelle Cossar Operator Commendation +10 to Operate skill when in battle [1] Biran Cossar Black Star On fate point use: Roll 1D10 on 1 or 10 fate is not spent [1] Noelle [1] Elgan Cossar Meritorious Unit Ribbon +10 to fellowship tests with fellow Cossar units Mechanicus Cross Titanicus +20 to WP tests when facing super heavy vehicles pre:Rahm's Wild Cards Kill Board - 1 Baneblade (Aloysius) - 1 Macharius (Elgan) - 2 Infantry Platoons (Squad) - 3 Chimeras (Teuvo, Austus, Aloysius) - 1/2 Warhound Titan (Aloysius, Elgan, Noelle) - 4 Dark Eldar Slave Skiff (Aloysius, Teuvo, Aurum, Elgan) - 25 Kabilite Warriors (Nerem, Noelle, Elgan, Aloysius, Karl) - 9 Jetbike (Aloysius, Noelle) - 5 Wyches (Noelle) pre:Your Standard Kit [1] Uniform (clean) [1] Poor Weather Gear Kit [1] Lascarbine [2] Las Packs [1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad] [1] Set Demolition Charges [3 uses] [1] Frag Grenade [1] Knife (Standard Field Use) [1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad) [1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe) [1] Flak Vest [1] Sling Bag [1] Set Basic Tools [1] Mess Kit + Canteen [1] Blanket + Sleep Bag [1] Lamp Pack (Rechargeable) [1] Grooming Kit [1] ID Gorget [1] Imperial Guard Uplifting Primer (Cossarian Edition) [1] Set combat rations (2 wks) [1] Munitorum Manual (Cossarian Edition) pre:Drama Cards
Wibblewobble - sidestep: When you would be hit by an attack, it instead hits to your side
soul forged blade: Spend X fate, for each fate your weapon gets:
+10 WS, +1 DMG, +1 PEN, Blessed, Mono, Tearing
Elgan - kick down the door: you immediately destroy an obstacle in your path
Noelle - Leadership: You may use any fate or cards on allies until end of encounter. Then draw a card
pre:Sitting at the Right Hand of the God-Emperor Valentia - Stormtrooper, cut in half by a dark lance Karl - Executed for Taint & Heresy In the Brig Sgt. Aurum - Drunk and disenchanted Teuvo - Augmetics acting up Jerkface fucked around with this message at May 21, 2013 around 06:01 |
| # ? Jan 8, 2013 04:09 |
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Thought for the Day: All hail the martyrs! On their blood is our Imperium founded, in their remembrance do we honour ourselves.![]() The sun sick fields of Ellefa Prime Under light of a dying star, five hundred thousand Imperial Guardsmen & women sit encamped upon a field of bleached rock & pale green, alien foliage. A great crusade force has come to the spinward region of Calixis, to push back an Ork Waagh & to end a heretical insurrection. From Cossar, long distant across the entirety of the Calixis sector, come the Jannissaries. Soldiers of strong will & strong aim, they form the bulk of the forces deployed to Ellefa Prime. Dark whispers speak of not mere seccession, but worship of foul gods & horrific sacrifices. Under theatre command of General Egemen, this force has been ordered to liberate the planet & crush any resistance, regardless of cost. A vast horde of field tents, regimental & platoon standards, dusty vehicles, and idling guardsmen litter an Imperial staging ground codenamed: Tangent Rock. Set around a high rise of yellow-white rock, the camp is the foremost deployment on E-P, and is set to strike at the outskirts of the capital. On the western edge, the 345th Cossar Jannisary banner flaps in the breeze. There is a cry of a horn, and crackle of vox speakers: "Operation's briefing commencing in 15 minutes, Major Rahm's tent. All platoon heads & command sections, report." Similar vox messages spread across the camp, sending a buzz of chatter & jangling armor with it. Orders had finally come in. Inside the Major's tent, the veteran commander stares at an map of the theater & awaits his men: ~Major 'Mad Dog' Serkan's Wild Cards~ - Biran Itzmar, one of his best drivers - Karl Arschkitzler, sanctioned psyker & portent of doom - Noelle, A regimental Priest with a reckless streak to match his Commander's - Elgan Buntyhood III, weapon specialist & ignorant buffoon - Sgt. Aurum Goldfinger III, whispered to be next in line for platoon command - Nerem Velour, ratling sniper whose tiny baby hands can work a bolt - Teuvo Austinen, heavy gunner & muscle man - Valentia Imperita, stormtrooper liason - Aloysius Ibram, Enginseer of the Cog Hooray! Welcome to the game. We are beginning this as a campaign already in progress (militarily anyways), so here is what your character would know from their experiences on the front & prior briefings. Ellefa Prime is the fourth planet in a 9 object system. Only 3 of the other planets are very habitable, & E-P is the biggest as well as the first colonized so it gets the prime designation. Ellefa Secundus & Tertius house some industrial cities specializing in promethium drilling. Ellefa Quartus is a farm world that provides food for the sector & export to other sectors. Ellefa Prime has a last recorded population of 10 billion, most clustered in sprawling cities. Half a century ago the star of the system began to die, its once bright light turning a sickly pale color. The Mechanicus estimates it will take millenia still for the star to die out, so rather than flee, the people of Ellefa Prime have begun to turn their capital into a hive, so as to survive the increasingly dangerous radiation. The massive foundations of the new hive surround the capital, giving the enemy some imposing coverage on a frontal assault. So far the 345th has romped across the southern plains, moving north across the equator of the main continent towards the capital. You've been liberating large cities, encountering increasingly stalwart defense of your advance. Original intelligence implied a seccession like the 'Severan Dominate', but first contact told a different story. The enemy has been covered in grotesque symbols, some mutated. You've found smaller settlements either left untouched or found the entire population slaughtered in dark rituals, while the larger settlement populations appear to be rounded up in camps. You are all called to your first briefing, you'll get orders straight from Rahm & then have time to requisition and bullshit before heading out. I should mention the terrain is rocky+arboreal, kind of semi-mountainous. Recruitment Thread Jerkface fucked around with this message at Jan 8, 2013 around 06:25 |
| # ? Jan 8, 2013 04:10 |
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Biran Itzmar![]() Biran and Norris sit quietly but not entirely attentively for the briefing. They'll get the gist of their mission at some point, no sense in devoting any brainpower to it until then. Something tells Biran that his expertise will be crucial. As usual. Can't get a bloody thing done without him, it seems. And naturally, it's the biggest, bloodiest, most crucial missions that they put him on. Almost seems like they're just trying to cheat him out of his pension. He gives half an ear to the droning of the major. As much as Biran respects him, he does love to go on. And on, and on. At some point, he'll raise his objections as he always does, but for now Biran just enjoys a lho-stick, one of the few comforts he has in his old age. pre:Name: Biran Itzmar Specialization: Operator Demeanour: Bilious Comrade: Norris Frey Comrade Demeanour: Sarcastic Characteristics: WS: 20 (20) BS: 43 (20+20+3) S: 32 (20+15-3) T: 30 (20+10) Ag: 45 (20+20 +5 Advance) Int: 48 (20+20+3 +5 Advance) Per: 35 (20+15) WP: 23 (20+3) Fel: 20 (20) Wounds: 9/9 Fate: 1/1 IP: 0 CP: 0 Logistics: Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Intelligence, Tech, Toughness Awards: Cog of Het - +10 to Tech Use tests in battle Cossar Operator Award - +10 to Operate tests in battle Comrade Abilities: Gunner Put that Out! Skills: Commerce Common Lore (Tech) Navigate (Surface) Operate (Surface) +20 (+30 in Battle) Tech Use +10 (+20 in Battle) Trade (Armorer) Talents: Gunner (Comrade) Hotshot Pilot Put that Out! (Comrade) Technical Knock Weapon Tech Weapon Training (Heavy, Las, Low-tech) Traits: Blessed Ignorance (-5 on Forbidden Lore tests) Gear: [1] Uniform (clean) [1] Poor Weather Gear Kit [1] Lascarbine [2] Las Packs [1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad] [1] Set Demolition Charges [3 uses] [1] Frag Grenade [1] Knife (Standard Field Use) [1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad) [1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe) [1] Guard Flak with Carapace Chest (5 AP Chest, 4 elsewhere) [1] Sling Bag [1] Set Basic Tools [1] Mess Kit + Canteen [1] Blanket + Sleep Bag [1] Lamp Pack (Rechargeable) [1] Grooming Kit [1] ID Gorget [1] Imperial Guard Uplifting Primer (Cossarian Edition) [1] Set combat rations (2 wks) [1] Munitorum Manual (Cossarian Edition) [1] Good-Quality Auspex [1] Common Craftsmanship MIU [1] Combi-Tool [1] Data-slate [1] Lascutter [1] Auto-Quill (Trade [Armorer]) Advances: 2700/2850 Gunner - 250 Put that Out! - 300 Trade (Armorer) - 100 Navigate (Surface) - 100 Tech Use +10 - 200 Operate (Surface) +10 - 200 Hotshot Pilot - 300 Intelligence +5 - 100 Agility +5 - 250 Weapon-Tech - 200 Operate (Surface) +20 - 300 Weapon Training (Heavy) - 300 Commerce - 100 Vicissitude fucked around with this message at Mar 23, 2013 around 20:56 |
| # ? Jan 8, 2013 05:29 |
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Valentia Imperita - Command Tent Valentia stood quietly, listening intently to the briefing being given by the commanding officer for the upcoming mission. She took in every piece of information, taking care to memorize the important bits of what he was saying and analyzed his upcoming plan for any potential discrepancies or errors that she would have to iron out later with the squad. Gonna take an early roll on Scholastic Lore[Tactica Imperialis] at 30 to ascertain the soundness of the Major's overall plan whatever it may be code:
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| # ? Jan 8, 2013 07:20 |
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Teuvo Austinen Emperor drat it, these briefings are always so loving boring. Not that Teuvo needs to remember anything the Major says while waving his arms over all those maps, scrolls, data-slates and coffee stained recon reports that cover the makeshift table he is using. He just needs to be told what is in dire need of blowing up and who needs to choke on their own teeth. Teuvo is good at that, and that's all that is needed of him. Teuvo doesn't talk much - sometimes he gives an affirmitive grunt if asked something but most of his time is spent staring holes into anyone who tries to crack jokes or some other bullshit. As usual, Mord is trying to stay out of everyone's way. Every day he is both thankful and despaired that he is still alive, for each day spent alive is another day spent following Teuvo around. pre:Name: Teuvo Austinen Specialization: Heavy Gunner Demeanour: Steely HerraS fucked around with this message at Mar 23, 2013 around 14:01 |
| # ? Jan 8, 2013 13:21 |
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Elgan Rotherham Buntyhood III - Command Tent, behind all the important people![]() Elgan tries to listen along to the briefing, or at least the bits where his name is mentioned, but most of it's going straight over his head. He does notice that some of the terrain looks a bit like the south valley of Uncle Bernie's estate, and soon is daydreaming about the summer when he was there and shot the last two Yellow-Breasted Dawn-Warblers. Magnificent specimens. Snapping back to the real world, he's completely lost track of the briefing. But it doesn't matter, the Emperor protects and Caddy will know what to do, he always does. Fine chap for remembering the mission, terrible knowledge of Polo. pre:Name: Elgan Rotherham Buntyhood III Specialization: Weapon Specialist Demeanour: Braggart Comrade: Carno "Caddy" Nihim Comrade Demeanour: Numb Characteristics: WS: 30 (20+10) BS: 53 (20+20+3+5+5) S: 30 (20+13-3) T: 40 (20+20) Ag: 40 (20+15+5) Int: 20 (20) Per: 30 (20+10) WP: 35 (20+12+3) Fel: 20 (20) Wounds: 11 Fate: 2 IP: 0 CP: 0 Logistics: Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Toughness, Weapon Skill Awards: Comrade Abilities: ARMSMAN (Golf caddy) Skills: Acrobatics [ag] Athletics [str] Common Lore (IG, War, Imperial Creed, Imperium) [int] Dodge Linguistics (Low Gothic) [int] Navigate (Surface) [int] Operate (Surface) [ag] Stealth Talents: Lasgun Barrage Weapon Training (Las, Melta, Solid Projectile) Deadeye, Sharpshooter (+0 for called shots) Hatred (Mutant) Resistance (Fear) Marksman (No range penalties) Rapid Reload Traits: Blessed Ignorance (-5 on Forbidden Lore tests) Tin Ears (Heightened Senses (hearing), +10 for enemies to spot) Gear: [1] Uniform (clean) [1] Poor Weather Gear Kit [1] Lasgun (Red dot, Aux Grenade Launcher) [5] Las Packs [1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad] [1] Set Demolition Charges [3 uses] [1] Frag Grenade [8] Frags for aux launcher [1] Knife (Standard Field Use) [1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad) [1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe) [1] Guard Flak [1] Carapace Chestplate [1] Sling Bag [1] Set Basic Tools [1] Mess Kit + Canteen [1] Blanket + Sleep Bag [1] Lamp Pack (Rechargeable) [1] Grooming Kit [1] ID Gorget [1] Imperial Guard Uplifting Primer (Cossarian Edition) [1] Set combat rations (2 wks) [1] Munitorum Manual (Cossarian Edition) [4] Krak Grenades [1] Common Craftsmanship Meltagun Medals: Cossar Blood Star - When receiving critical damage for the first time, reduce the chart effect by 1 to a minimum of 1 Cossar Ribbon Titanicus - When rolling righteous fury against anything with structure points over 40 you may roll twice and choose the most advantageous. Cossar Black Star - When using a fate point on a D10 roll of a 1 or 10 you do not count as having consumed the fate point. Cossar Meritorious Unit Ribbon - +10 to fellowship tests with fellow Cossar units Mechanicus Cross Titanicus - +20 to WP tests when facing super heavy goatface fucked around with this message at Feb 15, 2013 around 17:42 |
| # ? Jan 8, 2013 15:15 |
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![]() Sgt. Aurum is a well-groomed gentleman and almost-an-officer currently in charge of the 'Wild Cards' squad. He radiates an aura of sympathy and caring for soldiers under his care, which is almost unheard of and borderline heresy in Imperial Guard. "Men, IF that's what you are. See, I was once in my youth attached to a glorious squad whose actions would be legendary if they weren't classified by Inquisition and there was one guardswoman whom I actually called once a man. Honest mistake, I'm sure she would have been very feminine if not for her poor breeding. But I digest. Men, I am Serjant Aurum Goldfingers the 3rd, but you can call me just Sgt. Aurum. Your physical and mental well-being will be one of my first priorities and my door or tent-flap will always be open if you have any need for a person who can read and write. I will strive to improve your service experience so that when all war is finally won you can go home and look back to your tour with smile on your faces" pre:Name: Sgt. Aurum Goldfinger the 3rd Specialization: Sergeant Demeanour: Coward Comrade: Signalist Burton Comrade Demeanour: Unlucky Characteristics: WS: 40 20 + 15 + 5 BS: 38 20 + 15 + 3 S: 27 20 + 10 - 3 T: 35 20 + 10 + 5 Ag: 30 20 + 10 Int: 38 20 + 15 + 3 Per: 25 20 + 5 WP: 23 20 + 3 Fel: 40 20 + 20 Wounds: 15 Fate: 2 IP: 0 CP: 0 Logistics: +10 to Boom, +10 to Melta gun & Missile Launcher Aptitudes: Defence, Fellowship, Leadership, Perception, Strength, Toughness, Weapon Skill. Awards: Comrade Abilities: VOX-TECH GET THEM! Skills: Command, Scholastic Lore (Tactica Imperialis), Commerce Common Lore (Imperial Creed), Common Lore (Imperium), Linguistics (High Gothic), Operate (Surface) Talents: Iron Discipline, Weapon Training (Chain, Las, Low-Tech). Hatred(Mutant), Resistence (Fear) Traits: Blessed Ignorance (-5 on forbidden lore tests) Gear: [1] Uniform (clean) [1] Poor Weather Gear Kit [1] Lascarbine [1] Laspistol [2] Las Packs [1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad] [1] Set Demolition Charges [3 uses] [1] Frag Grenade [1] Knife (Standard Field Use) [1] Chainsword [1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad) [1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe) [1] Flak Vest [1] Sling Bag [1] Set Basic Tools [1] Mess Kit + Canteen [1] Blanket + Sleep Bag [1] Lamp Pack (Rechargeable) [1] Grooming Kit [1] ID Gorget [1] Imperial Guard Uplifting Primer (Cossarian Edition) [1] Set combat rations (2 wks) [1] Munitorum Manual (Cossarian Edition) Advances: 1100/1100 Commerce 300 VOX-TECH 250 WS +5 250 GET THEM! 200 T +5 100
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| # ? Jan 8, 2013 16:01 |
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Karl the Psyker In the briefing Karl takes the opportunity to have a quick nap. Long ago he developed the habit of twitching and drooling in his sleep so he tends to find that people leave him be. The thought that maybe leaving the task of listening to a briefing to Luke, who is here on work experience, could be a bad idea crosses his mind for a moment, before being replaced by thoughts of destruction and contended sleep. code:code:wibblewobble fucked around with this message at Mar 22, 2013 around 15:34 |
| # ? Jan 8, 2013 16:20 |
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Elgan - Command Tent Hearing a man of no-doubt impeccable breeding - indeed he must be to be put in charge of a Buntyhood - Elgan shuffles round the tent to get closer to him and make braying laughter at anything he says that sounds remotely funny. Maybe he even knows how to play bridge! Do I need a test for shuffling closer to this fine figure of a man? I have agility 40, but no relevant training
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| # ? Jan 8, 2013 16:25 |
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All of the platoon heads are counted for, so Rahm begins. His own squad would finish filing in eventually. "An Emperor-blessed morning to all of you," the Major opens with, earning chuckles from those that recognize his sarcastic impiety,"As you know we are just 30 klicks from the capital, our intel says there is movement within the city." He circles an area close to one of the foundational hive walls with his finger. "We think the enemy may be stirring for a counter-attack, so Egemen has ordered us to counter the counter." He then holds up a glossy pict print,"I've sent drone picts to your data slates." The Sergeant, Stormtrooper liason, & the other platoon heads data slates have a folder of similar looking images. Black & white, grainy, thermal photos of the outskirts of the city. The one Rahm is holding up shows a massive thermal blob moving out of the city through a gap in the foundation construction, backed by smaller blocky thermal points. "We suspect a massed infantry assault, with vehicle support. A decisive blow here will help us greatly in taking the city." He begins to outline the plan: - Heavy infantry will dig in 10 klicks north, with entrenched mortar & artillery batteries - Engineers will seed the approach with explosives. When the infantry mass has crossed the threshold they will detonate, hopefully dividing the enemy armor & infantry with a stretch of difficult terrain. - Light & mechanized infantry will take the western flank, ready to counter charge upon detonation of explosives - Armored company will stay hull down on the eastern edge, picking off the tanks which will hopefully be stuck in a quagmire "We'll be engaging priority heavy targets on the counter-charge as usual," Rahm grins,"Questions? Concerns? Pious hymnals?" Arbitrary, you passed your check with a couple degrees of success & have scrutinized the plan the major has laid out. You notice a more advantageous position the armored company could hull down at, giving them some sleight elevation & more cover. You also notice something is not quite right about the drone photos. There is something incongruous about the 2 different thermal masses.
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| # ? Jan 8, 2013 17:04 |
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![]() Noelle arrives just in time to hear Major Rahm's sarcastic blessing, and the following laughter. While visibly upset by the Major's impious nature, Noelle keeps quiet during the briefing, listening intently as the Major outlines the objectives. As soon as the Major asks for questions, however, Noelle speaks up. "Now that you mention it, I believe a rousing hymn could do us all some good. Nathin! Prepare a pulpit outside, and bring me my favorite hymnal, the one with the enemies of Mankind being burnt for their sins. I love that one. Of course, the good Major would love to join in, wouldn't he? I'm sure it would raise the men's spirits if you did." Going to try and raise morale amongst the NPC guardsmen, using Charm, unless you think a knowledge test would be better. Fellowship is 40. pre:Name: Noelle Specialization: Ministorum Priest Demeanor: Reckless Comrade: Nathin Comrade Demeanor: Reckless Aptitudes: Fellowship, Leadership, Perception, Social, Strength, Toughness, Weapon Skill, Willpower Characteristics: WS: 38 (30+18) BS: 23 (20+3[Regiment])) S: 35 (20+15) T: 30 (20+10) Ag: 30 (20+10) Int: 30 (20+10) Per: 30 (20+10) WP: 35 (20+12+3[Regiment]) Fel: 40 (20+15+5[Priest]) Wounds: 12 Fate: 1/1 IP: 0 CP: 0 Logistics: Comrade Abilities: Curate Righteous Oration Skills: Charm Command Common Lore (Ecclesiarchy, Imperial Creed, Imperium) Forbidden Lore (Heresy) Inquiry Intimidate Linguistics (Low Gothic) Operate (Surface) Scholastic Lore (Imperial Creed) Talents: Air of Authority Ambidextrous Hatred (Orks, Mutants, Dark Eldar) Inspire Wrath Resistance (Fear) Two-Weapon Wielder (Melee) Unshakeable Faith Weapon Training (Chain, Las, Flame, Low-Tech) Traits: Blessed Ignorance (-5 on Forbidden Lore tests) Gear: Ecclesiarchy Robes Common Craftsmanship Flamer Common Craftsmanship Chainsword Common Craftsmanship Power Sword (w/o Balanced) Book of Scripture Uniform (clean) Poor Weather Gear Kit Lascarbine 2x Las Packs 2xKrak Grenades Melta Bomb Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad] Set Demolition Charges [3 uses] Frag Grenade Knife (Standard Field Use) Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad) Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe) Flak Vest Magnoculars Sling Bag Set Basic Tools Mess Kit + Canteen Blanket + Sleep Bag Lamp Pack (Rechargeable) Grooming Kit ID Gorget Imperial Guard Uplifting Primer (Cossarian Edition) Set combat rations (2 wks) Munitorum Manual (Cossarian Edition) Medals: Cossar Blood Star - When receiving critical damage for the first time, reduce the chart effect by 1 to a minimum of 1 Cossar Ribbon Titanicus - When rolling righteous fury against anything with structure points over 40 you may roll twice and choose the most advantageous. Cossar Black Star - When using a fate point on a D10 roll of a 1 or 10 you do not count as having consumed the fate point. Cossar Meritorious Unit Ribbon - +10 to fellowship tests with fellow Cossar units Mechanicus Cross Titanicus - +20 to WP tests when facing super heavy vehicles Advances: 2,400/2,550 Righteous Oration [300] Intimidate [100] Charm [100] Air of Authority [200] Command [100] Inspire Wrath [300] Curate [250] Hatred (Dark Eldar) [300] Ambidextrous [300] Two-Weapon Wielder (Melee) [450] Astus fucked around with this message at Mar 23, 2013 around 00:17 |
| # ? Jan 8, 2013 18:14 |
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The Major smilies and waves Noelle off,"I'll be along shortly, you may begin without me, Father." Nathin first erects the porto-pulpit, a folding wooden box kept stowed on the command salamander. Next he fetches a worn book, which opens to a page marker on one of the best hymnals. All the pious guardsmen know what is to come, and begin loitering in front of the pulpit. Some begin reading from their Uplifting Primer's, saying quiet prayers to themselves before the oration begins proper. The less pious ignore the growing congregation, focusing on their preparations. You're breaking even on this skill attempt at this point, If you actually give a hymnal you'll pass the check & increase morale.
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| # ? Jan 8, 2013 18:29 |
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Nerem "Stinky" Velour The ratling sits on stacked crates through the briefing, quietly picking his nose and wiping it off on the nearest uniform with more bars than he. As the briefing concludes, and before the sermon begins, he raises his hand. "Tell me, mate, ye got any 'igh value picks fer me an me spotta? Ain't no use in tellin' me the big plans, lad, I need a big 'eaded bloke wi' a melon what needs popped." Nerem hops down from the crate, hsi rifle clattering against his back, and the little man's big smell becomes more obvious. He smells of cornchips and onions, and his blonde hair is greased back naturally in a pony-tail; he adjusts his sunglasses with a grin. "If there ain't no one fer me to watch for, then I'll go indiscriminate-like. Fair?" pre:Name: Nerem Velour Gender: Male Age: 34 Home World: Imperial World Build: Swole Skin: Tan Hair: Blonde Eye Color: Green Career: Ratling Demeanor: Never Bathes Advances: 1650/1650 Spotter (200 XP) BS +10 (350 XP) Sharpshooter (300 XP) Ag +5 (100 XP) Fel +5 (100 XP) Crackshot (400 XP) Trade (Armourer) (200 XP) Characteristics: WS 20 BS 56 (20 +3 +3 +20 +10) S 17 (20 -3) T 40 (20 +20) Ag 45 (20 +20 +5) Int 40 (20 +20) Per 50 (20 +20 +10) WP 23 (20 +3) Fel 35 (20 +10 +5) Wounds: 10 Fate: 1 Corruption: Insanity: Skills: Common Lore (Imperial Creed, Imperium) Linguistics (Low Gothic) Operate (Surface) Awareness Deceive Trade (Cook, Armourer Talents: Hatred(Mutant) Resistence (Fear) Deadeye Shot Sharpshooter Heightened Senses (Sight, Smell, Taste) Weapon Training (Las, Solid Projectile) Disturbing Voice Crackshot Aptitudes: Agility Ballistic Skill Offence Fellowship Fieldcraft Finesse Perception Social Toughness Gear: [1] Good Craftsmanship Customized Sniper Rifle with Telescopic Sight and Silencer 200m S/-/- 1d10+4 I 3 Pen 20/20 Clip Half Rld Accurate, Reliable -Modified Stock: +2/+4 BS when aiming -Quick-Release Magazin: Reduce reload time by Half. [1] Common Craftsmanship Long-Las with Red-Dot Laser Sight 150m S/-/- 1d10+3 E 1 Pen 40/40 Clip Full Rld Accurate, Reliable, Felling (4) [1] Common Craftsmanship Lascarbine 75m S/2/- 1d10+3 E 0 Pen 60/60 Clip Half Rld Reliable [1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad] 35m S/-/- 1d10+4 I 2 Pen 5/5 Clip 2 Full Rld [1] Chameleoline Cloak [1] Uniform (clean) [1] Poor Weather Gear Kit [2] Las Packs [1] Set Demolition Charges [3 uses] [1] Frag Grenade [1] Knife (Standard Field Use) [1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad) [1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe) [1] Flak Vest [1] Sling Bag [1] Set Basic Tools [1] Mess Kit + Canteen [1] Blanket + Sleep Bag [1] Lamp Pack (Rechargeable) [1] Grooming Kit [1] ID Gorget [1] Imperial Guard Uplifting Primer (Cossarian Edition) [1] Set combat rations (2 wks) [1] Munitorum Manual (Cossarian Edition) [1] Goggles (They do nothing) Traits: Weedy (-10 to be hit, +10 to stealth) Blessed Ignorance (-5 on forbidden lore tests) Comrade: Earl, Never Bathes Comrade Talents: Spotter John Dyne fucked around with this message at Feb 15, 2013 around 13:18 |
| # ? Jan 8, 2013 18:47 |
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Valentia - Command Tent Valentia squinted her eyes at the thermal shots taken by the drone, finding something off about them and making a mental note to track down the recon element that took them before they headed out into the field. "Major, if I may. I have some experience coordinating armor operations and there is an area within our operational parameters that would give your tanks more cover and better sightlines on the enemy force." She gestured to the battlemap where she believed these to be. Being technically outside of the normal chain of command had its perks.
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| # ? Jan 8, 2013 19:18 |
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Noelle, Singer of Hymns Climbing onto the pulpit, Noelle addresses the attending guardsmen. "I realize some of you may have doubts, or worry that you may die in the next battle. Indeed, the Enemies of Mankind are legion, and routing them will not be an easy task. However, I'd like to share with you all the Hymn of Saint Marcello, who was a simple factory worker on a crowded Hive world, until the planet was invaded by Orks. Seeing a fallen priest's flamethrower, he threw himself into the fight, despite not being a trained guardsman, or even a member of the PDF." Taking a moment to relax and look over the hymnal briefly, Noelle began: "The hated Orks from Roks came in from on high; All around, the Emperor's servants die; But Marcello saw the carnage, and this was his reply: 'Let the Enemies of Mankind burn!'" At this point, Nathin starts to sing the chorus: "By the Emperor, they will burn! By the Emperor, they will burn! By the Emperor, they will burn! The Enemies of Man will burn!" "Rounding up survivors, he charged the Ork's main camp; Cleared our their make-shift fortifications and their tunnels cramp; Burned out their trukks, and even their squigs he did stamp; 'Let the Enemies of Mankind burn!" After a few more verses, Noelle resumes his sermon. "Marcello did not have training, he did not have tanks, and he most assuredly did not have artillery. But he had faith, and so the Emperor smiled down on him, and granted him His protection, and His fury. Let that be a reminder to us all, that as long as we have faith, then the Emperor shall protect. Amen." I have to go out in a bit, so hopefully this is enough to count.
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| # ? Jan 8, 2013 20:30 |
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Elgan - Outside the Command Tent Elgan joins in with the singing with great gusto and a complete lack of tune or harmony. He's always up for a bit of a singsong to glorify the Almighty. I was thinking of rewriting the lyrics to this as a hymn to the emperor. #Thank you, thank you, mighty Em-per-or#
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| # ? Jan 8, 2013 20:39 |
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Teuvo - outside the command tent Recitings hymns is one of the things that Teuvo doesn't mind actually doing - after all, the enemies of the God-Emperor seem to blow up more easily once you chant a few incantations of Ignition, Accuracy and Killing. His hoarse voice is counted amongst those singing in tune with the priest. Rolling on Imperial Creed Lore on the off chance that Teuvo actually knows how this hymn goes and doesn't end up looking too much like a fool. Intelligence is 20.
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| # ? Jan 8, 2013 21:14 |
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Awesome Hymn & characterful sermon, so I am giving you +20 points to the test, thus it is a success! Inside the command tent Rahm looks down at the ratling sniper,"Unsure, Stink, but good possibility there will be a tank commander or two that ought be worth something on the kill board." With that he turns to the attached stormtrooper. She's proven a valuable asset in coordinating their deep strike operations and had yet to lead the Major astray. "Hm, orders are orders, you know," Rahm muses, a sly grin creeping over his face. With a quick crumple and toss, the communique regarding armor positioning finds itself floor. "Without standing orders, I guess I'll have to defer to your suggestion. Thank you, Leftenant." Outside, Noelle's impassioned sermon & hymnal have brought a large crowd of guardsmen together. Even those that were uninterested begin to join in to the chorus. "By the Emperor, they will burn!" "By the Emperor, they will burn!" Soon drat near the entire company is singing & praying. Even Teuvo gets most of the words right. Major Rahm steps from the tent as Noelle completes the sermon, and everyone gives a rousing cheer. With the final amen, the men cheer,"3-4-5 Till We Die, For The Emperor!" Taking advantage of the gathered troops, Rahm makes one final address before the energetic crowd. "We've got special requisition for this fight, see your sergeants & quartermasters, dismissed." The entire regiment will respond favorably to stress in the up coming battle. For the PCs this means +10 to any fear tests You guys can bullshit/make logistics checks now if you wanna haggle with a quartermaster Special equipment for this mission is: Missile Launcher [2, you succeeded your logistics check & received a duplicate] Krak missiles [20, split up amongst everyone] Melta Bombs [1 per person] Krak Grenades [2 per person] Bandoliers for the bombs/grenades Pouches for the Missiles Also due to a mishap, the squad receives a crate of 40 lasgun powerpacks & 10 entrenching tools v Jerkface fucked around with this message at Jan 8, 2013 around 21:48 |
| # ? Jan 8, 2013 21:34 |
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Teuvo - supply dumps Going over the equipment the squad is given for their mission, Teuvo can't help but notice the amount of anti-tank missiles spread amongst everyone. Not to mention the two missile launchers, which make that three counting the one he already has for himself. What's the point of having three missile launchers in a squad where only man knows how to use them? Oh well, they'll have to be spares for Teuvo in case he needs to cave someone's face in with one. "Now as far as I recall", he starts, raising his voice high enough for the rest of the squad to take notice, "none of you other bastards ever recieved any actual training in using one of these". For emphasis, he slings one of the missile launchers on his shoulder as easily as anyone else would sling a rifle. "So to make sure we don't have any unnecessary accidents, I think we can all agree that I'm gonna be taking care of these - and all those Krak missiles we've been given. Now some of you will have to carry those two launchers around, me and Mord can handle the missiles. That is assuming no one has any objections, although you better have a loving good excuse to convince me to let you lot carry these around." Teuvo doesn't need any other gear. Also roll Intimidate to convince the others to let the big man handle the missiles, Strength 50.
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| # ? Jan 8, 2013 22:09 |
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Elgan - Outside the Command Tent "Hurrah!" Nothing like a song, brings back memories of the old boarding school... Well, perhaps this mission wouldn't be so bad after all. Those missile launchers look spiffing good fun, might have to get one of those. Maybe that big burly chap over there can give me some hints on how to use them. I'm sure Caddy wouldn't mind carrying just one more thing. "I say Caddy, go and tell the Quartermaster that I require a red dot sight and an underslung grenade launcher for my carbine. And get rid of these demolitions charges and this melta bomb, I have no idea how to use them and I'm sure you don't either." With that, Elgan turns to go and talk to Tuevo. "I say there, you with the... arms. You can take my missiles any day. Fancy letting me have a go with your big pipe?" Sending Carno off to talk to the QM, because he's probably a filthy commoner or something else not worth talking to. If Carno can find someone likely to do successful haggling for him he probably will, simply because getting Elgan what he demands makes his life easier. The various explosives can be used for bartering or given to whoever wants them, if he gets in trouble for it he's "only doing what Elgan told [him] to". Do I have any reloads for the melta gun or just the clip it comes with? If I have none, he's looking for those too.
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| # ? Jan 8, 2013 23:16 |
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![]() Aloysius quietly listens to the briefing, though a few might be unnerved by his caressing his data slate as the information is passed along. Or more likely by his caressing Fortunus' head. The Servitor is not entirely quiet during the briefing, often muttering angrily about one thing or another, and so Aloysius caresses the once living construct's head soothingly, with little mutters of "now, now, it will be okay." Almost as if the tech-priest was comforting a baby. Once the briefing is over, and the sermon begins, the two watch impassively. Of course Aloysius is a devout follower of the Emperor, of course. But he is far more concerned with the Omnissiah. When the others go to visit the Quaretermaster he accompanies them. I would like full guard flak armor, and if possible a power fist. Though the latter may be too difficult. Anything else I would want would likely be too difficult or time consuming. pre:Name: Aloysius Ibram Specialization: Tech Priest Enginseer Demeanour: Cook Servitor: Fortunus Comrade Demeanour: Dissenter Characteristics: WS: 30(20+10) BS: 40(20+17)[+3 Regiment] S: 40(20+20) [-3 Regiment][+3 Regiment] T: 40(20+20) Ag: 30(20+10) Int: 45(20+15) [+5 Tech Priest][+5 Simple] Per: 25(20+05) WP: 25(20+02)[+3 Regiment] Fel: 21(20+01) Wounds: 9/9 Fate: 1 IP: 1 CP: 0 Logistics: 20? Aptitudes: Ballistic Skill, Intelligence, Knowledge, Strength, Tech, Toughness, Weapon Skill, Willpower, Agility Awards: Comrade Abilities: Skills: Athletics Common Lore (All) Forbidden Lore (Adeptus Mechanicus) Forbidden Lore(Archeotech: Machine Spirit) Logic Linguistics (Low Gothic) Operate (Surface) Scholastic Lore (All) Tech-Use+20 Talents: Chem Geld Hatred (Mutant) Infused Knowledge Mechanadendrite Use (Weapon, Utility) Prosanguine Resistance (Fear) Weapon Training (Las, Power) Traits: Blessed Ignorance (-5 on Forbidden Lore tests) Devil-Dog Soul: +10 to tech use , +5 to ballistic skill tests when connected to this specific devil dog vehicle. Mechanicus Implants Unnatural Intelligence (+2) Gear: [1] Uniform (clean) [1] Poor weather gear [1] Lascarbine [2] Las Packs [1] Cossar Pattern Revolver [long barreled, wood grip handgun given to all Janissary upon grad] [1] Set Demolition Charges [3 uses] [1] Frag grenade [1] Knife (Standard Field Use) [1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad) [1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe) [1] Flak Vest [1] Sling Bag [1] Set Basic Tools [1] Mess Kit + Canteen [1] Blanket + Sleep Bag [1] Grooming Kit [1] ID Gorget [1] Imperial Guard Uplifting Primer (Cossarian Edition) [1] Set combat rations (2 wks) [1] Munitorum Manual (Cossarian Edition) [?] Sacred Unguents [1] Data-slate [1] Combi-tool [1] Common Utility Mechadendrite [1] Good MIU [1] Good Cerebral Implant [1] Good Autosanguine [1] Common Power Fist Cybernetics/Implants: Utility Mechadendrite (counts as a combi-tool granting a +10 bonus on all Tech-Use tests. Also houses six injector pistons, each of which may be filled with one dose of sacred unguent. May be supplied separately. Contains an electrically powered censer, which can gust incense fumes over particularly troublesome faults. Generates one blast of smoke every fifteen minutes. May be employed in melee combat to distract and choke, imposing a -5 penalty to WS tests by all living creatures within a two-meter radius for one Round. This is a half-action. Unless the censer is deactivated, all Perception tests to detect the Tech-Priest that rely on a sense of smell gain a +10 bonus. Finally the mechadendrite has a cutting blade, that counts as a knife with the Defenseive quality and Mono upgrade. Good Craftsmanship Mind Impulse Unit (MIU) (+10 bonus to communicate with machine spirits, and add a +10 bonus to Tech-Use, Operate, Logic, Inquiry, and Ballistic Skill tests when interfaced with MIU systems) Good Cerebral Implant (Unnatural Intelligence +2, +20 bonus to Logic and Lore tests) Good Autosanguine (When applying healing is always considered Lightly Damaged, and heals at an increased rate, removing 2 points of Damage per day.) Advances: 1300/2350 Intelligence - Simple 100 Prosanguine 300 Infused Knowledge 400 Tech-Use - Trained 200 Tech-Use - Experienced 300 Awards: Cossar Ribbon Titanicus - When rolling righteous fury against anything with structure points over 40 you may roll twice and choose the most advantageous. Cossar Meritorious Unit Ribbon - +10 to fellowship tests with fellow Cossar units Mechanicus Cross Titanicus - +20 to WP tests when facing super heavy vehicles pre:WS 30 T 40 AG 30 INT 45 FEL 25 BS 40 S 40 PER 25 WP 21 Wounds: 9/9 Armor Points: 3 all over Weapons: Lascarbine 1d10+3E Pen0. Power Fist 2d10+(2xSB)E Pen9. Awards: Cossar Ribbon Titanicus - When rolling righteous fury against anything with structure points over 40 you may roll twice and choose the most advantageous. Cossar Meritorious Unit Ribbon - +10 to fellowship tests with fellow Cossar units Mechanicus Cross Titanicus - +20 to WP tests when facing super heavy vehicles Ryuujin fucked around with this message at Apr 3, 2013 around 19:42 |
| # ? Jan 8, 2013 23:29 |
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Nerem After the sermon, Nerem peels himself away from the rest of the guardsmen to hunt down the squadron's vehicle operator, Biran. Once the man is cornered, Nerem unslings his sniper rifle and pulls the magazine free, offering the gun to the man. "I 'ear tell yer the man fer this job, 'ere. I don't like this rifle, and I want ye to make some modifications to it, if'n ye please, mate. I'll make sure to give yer arse extra cover when the bullets start flyin'." Setting the rifle on a nearby surface, Nerem pulls himself up into a chair and plops down, motioning to the gun. "The grip an stock's all wrong fer a ratlin' like meself. They make enough of these bloody things for us types, yet they don't ever make 'em fit our 'ands. Fix 'er up and I can bloody well pop a zit on an ork's arse wi'out 'im even knowin' I fired." He sniffs and runs his nose over his forearm, grinning. "If'n ye can do it, mate, I'll also see to it I get some special ammo fer ya. I was gonna get me a pack o' bleeder shells, but I 'kin ya could use somethin' in exchange. Oh, speakin' of ammo, can ye juice up the springs poppin' it out so I can reload quicker?" I'd like Biran to roll three Trade (Armorer) tests to add the Custom Grip, Quick Release, and Modified Stock customisations to my rifle. It's a routine (+20) test so it should be easy enough. I'd also like some bleeder and expander rounds. Both are listed as 'scarce.' I don't know the modifiers or what my logistics is ACTUALLY at so I'm letting Scoobs roll this one. John Dyne fucked around with this message at Jan 8, 2013 around 23:40 |
| # ? Jan 8, 2013 23:37 |
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Noelle "This is why I love that hymn, works every time. Also, the burning of Orks." Letting Nathin put the hymnal away and pack up the porto-pulpit, Noelle looks over the equipment assigned to him. "Hmm. Major Rahm, do you mind if I redistribute some of these lasgun powerpacks to the other men? I don't think we need so much ammo, but the same may not be true elsewhere. We should probably do the same with the extra missile launchers, but I leave that choice to our expert, Teuvo." While I'll keep the krak grenades and the melta bomb, I'm going to go around camp and give away my share of the other items. Afterward, I'll try to find some magnoculars, which are "average".
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| # ? Jan 9, 2013 00:19 |
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Karl the Psyker Feeling rather relaxed after his nap Karl decided to attempt to requisition some proper flak armour, but receives nothing but a box full of ministorum pamphlets. After doing his best to avoid the distastefull company of the rest of the squad he spots the bombastic preacher Nathin and hands him the box. 'Requisition for you.' Not waiting for a response he gives his handler the slip and wanders off towards the mess hall and begins dominating the rats that scurry around the waste bins. While Karl enjoyed the ease with which he could completely control these lesser creatures, he lamented the fact that they barely had enough sentience to truly understand what he was forcing them to do. If a human were forced to chew off the legs of a kinsman, the horror would be palpable even to a blunt, but a rat considers the act nothing more than eating. All that Karl gained was slight amusement as he released his control on the rats and they became aware that their limbs had been gnawed off and their eyeballs scratched out. wibblewobble fucked around with this message at Jan 9, 2013 around 01:26 |
| # ? Jan 9, 2013 01:07 |
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Caddy slinks away with a bag full of the detpacks & melta bomb. The quartermaster will hear none of his request for anything Elgan wants. "Do you know what I have to deal with? Half our supplies were shipped to Effela Prime!" the QM shouts, but Caddy is already moving in the other direction. He finds the seedy underbelly of any respectable guard encampment, the black market. Half formed from the camp followers of the regiments, the other half is made up of fellow soldiers trying to pawn off items looted from the dead or worse. He trades the meltabomb & detpacks with a corporal from the 213th Cossar armored company, scoring Elgan a red dot and a shoddy looking grenade launcher attachment. Aloysius receives a similar statement from the QM, though with more vitriol,"I got you drat cogheads taking up all my req orders for tools & crap I ain't even heard of before. What the hell is a dynacompensator?" Nerem fares better than most of the unit, getting his sniper rifle back with 2 out of his 3 requests done. There is simply not enough time to work the custom grip, but Biran is able to cut the stock down & adjust the mag release. He also has some luck at the QM's tent, fetching a case of Expander rounds. Noelle's gear goes in the trunk of the Hellhound, free for the rest of the squad to share. He acquires a scruffed up pair of magnoculars from the QM, the pair having just been recovered from a deceased artillery spotter. On the side of them is written "Facie Veritas" in High Gothic. After releasing the rats from his grip, Karl hears faint whispers on the wind. At the moment he can't quite make out what is said, or if it is anything at all. You have 3 reloads for the meltagun, you do not have to worry about acquiring primary ammo for your weapons if you're at a base camp. Also I say once again, I will be doing all the rolling, so simply put requests in the thread/tell me what skills ya gonna do and I will take care of everything! This lets me fudge stuff or do things like partial failures/successes depending on circumstance & whatever. A note on requisition: It kind of sucks that almost none of you are getting anything, but this is the guard not rogue trader and you have a very low starting requisition. I even doubled it to represent your status as minor command section celebrities but the front is not active for long enough to give good bonuses. Its a bit of a change from games like DH or RT where getting items is simply a matter of spending the time to do it, so sorry about that. Rest assured you'll get plenty of opportunities to requisition as the campaign moves along. Jerkface fucked around with this message at Jan 9, 2013 around 01:58 |
| # ? Jan 9, 2013 01:51 |
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Biran - Quartermaster, Armory Despite grousing and trying to convince the clerks that an Auto-quill would make his work easier in maintaining the tools the Emperor's troops need to carry His word forward, they stubbornly refuse to find one for him. Or part with one they already have, more likely. Still, nothing can come of complaining. That doesn't stop Biran from doing so. Half of them weren't even born when he was stomping around Basic learning to shoot straight and drive like a madman, but that rarely means anything to them. Instead, he tries to make something productive of the day. Naturally there's a long list of suggestions from his squaddies for modifications. As soon as word got out that he had the skills and the Armory access, they came to him asking for little tweaks and tinkers. Is the Emperor's finery not enough for them? It was for Biran when he was in the muck and snow on Tyrion Secundus. Crawled out of that one with a las in one hand and a twisted piece of his old Chimaera in the other. Not that that means a drat to command, no. Back to the front, soldier. Walking out of the Armory now, he shoves the needle rifle in the smelly ratling's hands. He doesn't even wait for a thank you, not that he expects one. Glory to the Emperor, drat, does he need a smoke. Doing those mods for Nerem. Quick Release and Modified Stock are a go. No grip.
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| # ? Jan 9, 2013 01:57 |
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Valentia - Req office unto Major's location Valentia recovered her mission gear from the QM with a curt nod, pausing a moment in thought before she left and addressing the QM, "Guardsman, are there any plasma guns currently in stock? I'd be happy for my hellgun to somehow find its way into your stocks if so, and if not, would there be a spare charge set for the hellgun?" She had never been too fond of the lasweapon anyways. It had a tendency to run out of ammo and a plasma did its job and more. Regardless of the answer she got, she would leave soon afterwards and head to the Major, intent on questioning the recon photos. When she found him, she'd make an attempt to move away any others around, not wanting them to believe her to be questioning his authority and so rumors did not get spread. "Sir, if I may. Some of these photos don't add up. The times printed and locations of the troops just seem..off. As well, the armor column looks like it might have superheavy tanks. Do we have armor equipped to take out something like that on our own?" Going to try to nab a Plasma Gun and flasks, otherwise getting as many recharges for this backpack as possible to lug into battle without overencumbering myself, also getting on the Major about those recon photos.
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| # ? Jan 9, 2013 02:03 |
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"Plasma gun? Ha Ha Ha HA! You haven't been with the Cossar long have you, Ma'am? We don't trust that junk," the QM wipes tears from his eyes as his laughter subsides and rummages around in some crates for the laspacks. "Now energy packs we do have, seems we have half the crusade's stock. Must have been a mixup." He shoves over a full complement of the heavy power packs for a Hellgun. Back at the command tent, Rahm furrows his brow. "The picture quality leaves a bit to be desired, but there's nothing that off about them." He pulls out the glossies and arrays them on the table. "We should be fine on the super heavy front, in fact, we expected as much. A couple of baneblades, maybe an old macharius or two. We have our own heavies, and enough tank destroyers." His face puts on a cruel smile,"Have the Wild Cards too. Now if they have a titan that is a different story..." Rahm drums his fingers on the table, trying to scrutinize the photos to make a connection with what the stormtrooper found. "You're right, something is off, but Throne what is it? I'll alert the other command sections to be wary. Maybe I can get Egemen to leave an extra unit in reserve."
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| # ? Jan 9, 2013 04:14 |
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![]() Aloysius is not particularly disappointed, or surprised at the lack of supplies. He hasn't been on the front very long after all. However the Quartermaster asked the wrong thing. Aloysius proceeds to go on a twenty minute long rant about dynacompensators, including comparisons to similar items. This includes a detailed description, the various uses, the minute differences that may make it a completely different item that would be completely unsuitable for what they were looking for. This soon branches off into a monologue on various other tools and parts, some only tangentially related to the dynacompensators at all. Through it all Fortunus has what might be a long suffering look upon his face, muttering here and there about how know one needs to know all this. Or that certainly such things would be unnecessary. Clearly Fortunus has had to stand and listen to Aloysius' rambling on matters technical more than he would like.
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| # ? Jan 9, 2013 04:33 |
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Sgt. Aurum Sarge sees that his men are having trouble with the desk clerk and tries his best to smooth things over. Maybe even try getting him one of those triplex-rifles. Using Commerce to temporarily boost requisition. Int 38. Iirc every DoS is +10 req. Sormus fucked around with this message at Jan 9, 2013 around 06:29 |
| # ? Jan 9, 2013 06:19 |
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In which Aurum fails his commerce roll by 5 degrees of failure Needless to say, Sergeant Aurum is the one who got smoothed over by the quartermaster. After a vicious tongue lashing lasting more than 5 minutes, in which no less than 150 expletives were used in various combinations, the Quartermaster finally gave Aurum 1 thing: A black lacquered box. "Mortis bags, if I see your poo poo face here again, I'm gonna fill it with whats left of your corpse, good day, Sir!" On the plus side, you got a box of 10 mortis bags
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| # ? Jan 9, 2013 06:32 |
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Elgan - Camp where it's impossible to get a good fresh-roast recaff "Ah, Caddy! Good chap. Everything as requested, marvellous." Elgan takes the weapon mods and looks them over. The red-dot is new, still in the munitorium factory box, and is met with quick approval. The grenade launcher is... rather beaten up, it has three different names scratched in it and the faded marks of two different regiments can just be made out on the casing. Looks like it will work, but it's certainly seen a lot of battles. Hm, a lot of glorious battles, no doubt. Noble victories in the name of the Emperor. Why, it almost looks ancient. Practically archaic in fact. It's like some sort of weapon of legend! A most worthy weapon for the heir to the Buntyhoods! "Oh well done, Caddy. A masterful piece. Did you name-drop me to the QM?" Even on the battlefield, it's all about who you know.
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| # ? Jan 9, 2013 14:47 |
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Karl - Near the mess Karls head twitches up as he hears the whisper. While it was not uncommon for psykers to occasionally hear the surface thoughts of nearby beings, especially when invoking powers from the telepathy discipline, it could also be anything from the prescence of another psyker to something far darker. Psyniscience 40 to analyse the whisper
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| # ? Jan 9, 2013 16:19 |
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Karl stretches his sense into the ether. A dark wind creeps into the visible spectrum, purple & pink swirling torrents of energy. His rats turn to bloody skulls with legs before scurrying off into the darkness. Karl searches in vain for the whispers, but all he can sense is that the immaterium is strong here. Perhaps his powers simply drew the attention of a minor daemon. He watches the winds flow through the camp on two distinct jet streams: one heading towards the capital, the other swirling into the air and heading over the horizon to the northeast. Curious.
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| # ? Jan 9, 2013 16:26 |
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Hearing no objections from his squadmates, Teuvo goes around gathering the anti-tank missiles from each of them, adding each pouch to his already impressive loadout. He mutters something that sounds like "maybe when your arms are no longer thinner than your neck" when he grabs the missiles from Elgan. Unsurprisingly for a man who at a distance could be mistaken for a small Ogryn, Teuvo isn't at all encumbered after strapping all the missile pouches and his share of the anti-tank bombs and grenades on his uniform. The rest of the squad would do well to remember to keep their distance from him when they get into a firefight though since now any enemy is more likely to hit one of the dozens of explosives he's carriying around rather than the man buried somewhere under them. No one else is doing anything to catch his interest, though the sergeant getting his rear end chewed by the quartermaster draws a small chuckle from the heavy gunner. Time to sit down and wait for orders, as always. Might wanna check none of these missiles are faulty if it seems that this'll take ages, even. If anyone wants to object to handing the anti-tank missiles over to the Only Dude Who Knows How to Use a Missile Launcher, please speak up. Prepare to face Intimidate at St 50 if you do.
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| # ? Jan 9, 2013 16:47 |
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Whatever anyone is doing is interrupted by speakers across the camp bleat out a droning servitor voice,"Operation commencing, Operation commencing." Platoons form up, armored units rumble engines, and the Major calls out for his wild cards. "Form up, you lot, it's go time!" The unit's hellhound is waiting in the motor pool, next to the Major's command chimera. Rahm's Wild Cards ride a 'Devil Dog' into battle, a hellhound variant that swaps out the gallons & gallons of unstable promethium fool for much smaller melta canisters to power a turret mounted melta cannon. It is much safer than a standard pattern hellhound, and still manages to hold 8 men. Rahm's command chimera sports a long barreled autocannon in the main turret, and sports a growth of skinny aerials that allow him vox coordination. The extra sensors & communications equipment eats into the space available, so it only fits 11 men comfortably. Both vehicles have thick extra armor plating, dozer blades, and racks to stow gear. "Infantry and arty are already digging in to their positions," Rahm yells over the noise of war machines,"Make for the western deployment point." Alright, time to mount up. Divide up as you all wish. Each vehicle has 3 crew: 1 driver, 1 forward gunner, 1 turret gunner. The devil dog then has room enough for 5 men in the back. The command chimera has room for 8 men in the back. Both vehicles have forward mounted heavy bolters, and pintle mounted heavy stubbers. You can also ride on the top of the Chimera/Hellhound if you want. Your comrades will follow in another chimera. Obivously 3 of you will have to work the hellhound, though if no one wants to shoot it than Biran's comrade can do it or something. If you have anything else to do, now is the time to do it. goatface: I forgot to mention, you got 3 grenades that fit the launcher pre:'Devil Dog' Hellhound-variant Type: Tracked Cruising Speed: 70 kph Tactical Speed: 18 m Maneuverability: +10 Structure Points: 30 Armor: 35/32/20 Traits: Enclosed, Enhanced Motive, Reinforced Armor, Tracked Carrying Capacity: 5 men Crew: 1 Driver, 1 Gunner, 1 Hull Weapon Gunner Weapons Melta-Cannon (75m; S/-/-; 4d10+20 E; Pen 12; Clip 50; Reload --; Melta, Blast(1) Heavy Bolter (150m; -/-/6; 1d10+8 X; Pen 5; Clip 60; Reload Full; Tearing) Heavy Stubber (lOOm; -/-/8; 1d10+4 I; Pen 3; Clip 75; Reload 2 Full) Jerkface fucked around with this message at Jan 9, 2013 around 17:30 |
| # ? Jan 9, 2013 17:16 |
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Elgan I think I'm the only person here who can properly operate a Melta gun, so it would make sense for me to be in the Melta-Cannon seat. Does anyone know how to use a bolter? Does it even matter? I can't remember how vehicle weapons work and I've not got book access here. Is that 3 frag or krak grenades for the launcher?
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| # ? Jan 9, 2013 17:47 |
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You all have operate(surface), so everyone is capable of driving the vehicle & shooting its weapons without penalty. Frag grenades
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| # ? Jan 9, 2013 17:53 |
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| # ? May 23, 2013 18:44 |
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Karl - In the Chimera Settling into the back of the commanders chimera Karl continues to ponder what he sensed. If the enemy is using sorcery to outmanuevere the counter attack, then his survival would be less than guaranteed and that would be an utterly intolerable situation. Resting his head against the cold steel of the chimera, he uses the rhythmic rumbling of the engine to sink into a meditative trance. Psyniscience 40 to see if I can sense anything else. Forbidden Lore (Psykers) 30 to figure out what it is. wibblewobble fucked around with this message at Jan 9, 2013 around 19:39 |
| # ? Jan 9, 2013 18:12 |















