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Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Boomer

"Containment and use thereof, yes. Got started on 'jack furnaces, personally I can't stand the things and branched out into personal arms." Boomer squints. "Morrow's tits, is that a group of farrow trying to break into that silo or am I seeing things again?"

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Gr3y
Jul 29, 2003
Sorry, for some reason refreshing the page wasn't showing it.
The Deck

"Well I think that's a fishin' shack but yeah, looks like it," the dwarf grunts, "Got a lot of them moving south, out of Llael, looking for new hollows. Khards shoot most of 'em on sight, except the few who are smart enough to sign their name to a charter and understand what that actually entails."

"We waking the crew or letting 'em get on with their business while we get on with ours?"

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Boomer

"Not sure, put a shot over their heads and hope they scatter? Which option here is least likely to piss off the crew. I don't want to push my luck after today." Boomer unslings his rifle and aims for the general mass of hog people in case he decides to push his luck anyways.

Gr3y
Jul 29, 2003
The Deck
The dwarf shrugs, "We could do that, but for what? Ain't our shacks they're breaking into."

After a long moment the dwarf continues, "Of course that big one what's a glowing is looking right at us and maybe we should DUCK!"

He hits the deck just as a blast of green arcane force blows a chunk out of the gunwhale.


I had to reformat recently, can you please re-post or PM me your character sheets?

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Boomer

"Holy hell, I see they obliged us. Go round up the folks, I'll keep 'em entertained." Boomer takes a look around the ship for weapon emplacesments before sending a little love back their way.


What's the layout on the ship, defensive emplacements (if any) and range to targets?


pre:

Race: Caspian Human
Archetype: Gifted
Careers: Aristocrat/Arcane Mechanic
XP: 8

Height / Weight:  6’0”, 180 lbs

Life spiral:
  PHY       AGI       INT 
 [ ] [ ]               [ ]
   [ ]       [ ]       [ ]  
   [ ]       [ ]       [ ]    
   [ ]       [ ]       [ ]    
         

Current Feat Points: 3/3

Stats: 
Physique [SPD/STR]: 5 [6/6]
Agility [PRW/POI]: 3 [4/5]
Intellect [ARC/PER]: 5 [3/3]
Willpower (PHY + INT): 10

Spells: Arcantrik Bolt and Polarity Shield

Weapons: 
Flamethrower:
Ammo: 10,
 Range: SP8
 Light Artillery
Attack Modifier: 0
POW: 12
Special Rules: A character armed with this weapon suffers
–1 SPD and DEF

Military Rifle:
Ammo: 1 (heavy round)
Effective Range: 60 feet (10˝)
Extreme Range: 300 feet
Skill: Rifle
Attack Modifier: 0
POW: 11

DEF: 10 (SPD 6 + AGI 3 + PER 3 – 1 Armor)
(8 With flamethrower)
ARM: 10, Immunity:Fire (PHY 5 + Armor)
INITIATIVE: 12 (SPD 6 + AGI 3 + PER 3)
COMMAND RANGE: 6" (INT 5 + Command 1)

Skills:

Military:
Rifle (POI) 2
Hand Weapon (PRW) 1
Light Artillery (POI) 1

Occupational:
Command (Social) 1
Etiquette (Social) 1
Craft (Int)
  -Metal 1
  -Gunsmithing 1
Intimidation (social) 1
MeckEng (Int) 3
Medicine (INT) 1
Negotiation (Social) 1

Benefits & Abilities:
Good Breeding
Privilege
Inscribe Formula
Connections (nobility)
Languages;
 -Cygnar
 -Ordic
 -Rhulic

Gold: 2/250gc
Gear:
Flamethrower 50gc
-Tank of fuel 30gc
Gunsmith kit 20
meck tool kit 100
Military Rifle 45
-10 rounds (5x2 w/gunsmith kit) 3gc

Worn Armor:
Bostick MkII Furnace Suit
-Base: Armored Greatcoat 250gp
-Runeplate 10gp
-Clockwork powered 80gp
-Halo of Fire (2rune points) 300gp
---(While the armor or shield has power, the character
carrying the shield or wearing the armor gains Immunity: Fire.
While the runeplate is active, the character can make a quick
action to unleash a burning fild around himself. For one
round, any character hitting him with a melee attack suffers
the Fire continuous effect. )


Advances: 
Charter skill: Medicine 1
Free human advance on Int
Two starting advances on Str, one on Intellect
2xp:+1 Meck Eng and Negotiation
4xp:+1 Light Artillery
6xp:+1 Poise advance
8xp:+1 Meck eng+Intimidation

Ronwayne fucked around with this message at 07:21 on Jul 27, 2015

Gr3y
Jul 29, 2003
I'll get a map up tomorrow assuming I don't spend another 18 hours at work. The boat is built to haul cargo up and down the river, not for fighting. You have a three foot gunwhale around the deck that will provide light cover if you're crouched right up against it (will confer the same penalties as firing into melee) but won't stop anything big and will likely get blown to bits under any serious assault. The shore propper is about 30 feet away, but you can probably wade a good ten feet or so in before your feet would leave the river bed. I'll give you one action before the rest of the company makes it topside and we get roll initiative proper.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Reposting my character sheet for reference. I'll post once Boomer gets his action in.

pre:

Annalise Ardenne
Race: Human
Archetype: Intellectual
Careers: Highwayman/Ranger 
Player Name: Ashcans
XP: 8

Height / Weight:  5'3"/138lbs lbs.

Damage Capacity

 PHYSIQUE   AGILITY  INTELLECT    
 [ ] [ ]    [ ]       
 [ ] [ ]    [ ] [ ]   [ ] [ ] 
   [ ]        [ ]       [ ]    
   [ ]        [ ]       [ ]    
         

Current Feat Points: 3/3

Stats: 
Phyisique [SPD/STR]: 6  [ 6/4 ]
Agility [PRW/POI]:   5  [ 4/4 ]
Intellect [ARC/PER]: 4  [ -/4 ]
Willpower (PHY + INT): 10
(Advancement points spent on AGI 2, PER, Human Bonus PHY)

Weapons:
Crossbow, Repeating | RAT: 5 | POW: 10 | Ammo: 6
Crossbow | Range: 60' (10") | Extreme Range: 300' (50")

Pistol, Holdout | RAT: 5 | POW: 8 | Ammo: 1
Pistol | Range: 24' (4") | Extreme Range: -

Axe, Horseman's | MAT: 6/5 | P+S: 9/7 | Reach
Hand Weapon - Second Values used on foot.

Trench Knife | MAT: 6 | P+S: 6 | 
Hand Weapon - May be used Unarmed

DEF: 14 = 6(SPD) + 5(AGI) + 4(PER) - 1(ARM)
ARM: 12 = 6(PHY) + 6(ARM)
INITIATIVE: 14 = 6(SPD) + 4(PRW) + 4(PER)
COMMAND RANGE: 7" = 4(INT) + 1(Command) +2 (Natural Leader)

Skills:
Crossbow		(POI) 	2
Hand Weapon 		(PRW)	2

Animal Handling		(SOC)   1
Command 		(Soc) 	2

Detection 		(PER) 	2
Intimidation		(SOC)	1
Navigation              (PER)   1
Riding			(AGL)	2
Sneak 		   	(AGL)	1
Survival		(PER)	2

Benefits & Abilities:
Feat: Unconventional Warfare (Intellectual Benefit) - Spend a Feat Point 
to turn the environment against the enemy
Exceptional Potential - +1 to PHY, AGL, or INT
Battle Scars - +1 to Intimidate tests, -1 to Social tests for fright/disgust
Ambush - During first round of combat, gain boosted att/dam rolls against
enemies that have not yet activated
Camouflage - Gain +2 Def when benefiting from concealment or cover
Fast Draw - Gain +2 Initiative, Quick action to draw weapon on first round
Natural Leader (Charter Ability) - Increase command by 2"
Saddle Shot - No Penalty when firing mounted


Gold: 13GC / 30GC (group)
Gear:
Repeating Crossbow
2 Magazines, 44 Bolts
Holdout Pistol
14 Rounds
Horseman's Axe
Trench Knife
Mask
Riding Horse
Tack & Saddle
Bedroll
Compass
Map of Llael
Manacles
Bags 
Rope

Worn Armor:
Custom Battle Armor (-1 Def/ 6 ARM)

Spoken Languages: Cygnaran, Ordic

TheAnomaly
Feb 20, 2003
pre:
Stoyan
Race: Human
Archetype: Skilled
Careers: Highwayman/Investigator
Player Name: TheAnomaly
XP: 8

Height / Weight:  

Damage Capacity

 PHYSIQUE   AGILITY  INTELLECT    
 [ ] [ ]   [ ] [ ]     [ ]
   [ ]       [ ]       [ ]  
   [ ]       [ ]       [ ]    
   [ ]       [ ]           
         

Current Feat Points: 3

Stats: 
Phyisique [SPD/STR]:  5 [ 7/4  ]
Agility [PRW/POI]:    5 [ 4/5 ]
Intellect [ARC/PER]:  3 [ */4 ]
Willpower (PHY + INT): 8
(Advancement points spent on POI, PER, AGI, SPD)

Weapons:
Assassins Blade: MAT 5, POW+STR 8(+2 for Backstrikes)
Repeating Pistol: RAT 7, POW 10



DEF: 15 = 7(SPD) + 5(AGI) + 4(PER) - 1(ARM)
ARM: 11 = 5(PHY) + 6(ARM)
INITIATIVE: 17 = 7(SPD) + 4(PRW) + 4(PER) +2 (Fast Draw)
COMMAND RANGE: 3" = (INT) + (Command)

Skills:
Military:
Pistol 2
Hand Weapon 1

Occupational:
Animal Handling 1
Detection 2
Forensic Science 1
Interrogation 1
Law 1
Medicine 2
Sneak 2
Intimidation 2
Riding 2
(Advances spent on Sneak, Riding, Medicine, Intimidation)

Spells:

Benefits & Abilities:
Skilled Archetype: When making an attack action, make an extra
attack once per turn.
Exceptional Potential (Human) +1 Agility
Virtuoso (Pistol) - Add 1 die to att/dam to non-aoe attacks 
with chosen skill.  Drop lowest die from these rolls.
Ambush - Gain Boosted attack and damage rolls on enemies 
that haven't activated yet in the first round of combat. 
Saddle Shot - Does not suffer the firing from horseback penalty.
Astute - Can reroll failed detection rolls once
Language - Rhulic
Hyper Perception (Investigator) - PER rolls are boosted
Fast Draw - +2 ini, Gain an additional quick action on my 
first turn to draw a weapon

Gold: 0 
Gear: Mask, Riding Horse, Tack, Pistol(repeating), Ammo Wheel, 
Light Rounds X 40, Bandolier, Assassins Blade,
Custom Battle Armor, Waterproof Cloak,
5 days horse feed, Hat (leather traveling)

Connections:
Spoken Languages: Umbrean, Llaelese, Cygnaran. Rhulic

Gr3y
Jul 29, 2003
The Shore


Light blue water is rough terrain, dark blue water will require swimming.

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED
quote is not edit

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED
pre:

Domhnall 
Race: Trollkin
Archetype: Skilled
Careers: Alchemist/Fell Caller
Player Name: Daeren
XP: 8

Height / Weight:  6’10”, 290 lbs

Life spiral:
  PHY       AGI       INT 
 [ ] [ ]               [ ]
   [ ]       [ ]       [ ]  
   [ ]       [ ]       [ ]    
   [ ]       [ ]       [ ]    
         

Current Feat Points: 3/3

Stats: 
Physique [SPD/STR]: 6 [5/5]
Agility [PRW/POI]: 3 [4/4]
Intellect [ARC/PER]: 4 [x/3]
Willpower (PHY + INT): 9

Weapons: 
Great sword (+0 mod, POW 6, Reach)
Fell Call: Sonic Blast (POI+Fell Calling, RNG SP 8 POW 12)

DEF: 10 (SPD 5 + AGI 3 + PER 3 – 1 Alchemist’s Leather)
ARM: 11, 14 vs fire/cold/corrosion/blast (PHY 6 + Alchemist’s leather)
INITIATIVE: 12 (SPD 5 + AGI 4 + PER 3)
COMMAND RANGE: 6" (INT 4 + Command 2)

Skills:

Military:
Great Weapon (PRW) 1
Hand Weapon (PRW) 1
Thrown Weapon (PRW) 1

Occupational:
Alchemy (INT) 2
Command (Social) 2
Fell Calling (POI) 2
Intimidation (Social) 1
Lore (Trollkin) (INT) 1
Medicine (INT) 2
Oratory (Social) 1

Benefits & Abilities:
Brew Master: May reroll failed Alchemy rolls, once each.
Cagey: When knocked down, may move 2” without triggering free strikes. When knocked down, does not have a penalty to DEF, 
is not automatically hit, and can stand without forfeiting his action or movement.
Fell Call: Signal Call: May take a quick action to yell loud enough to be heard from up to [Fell Calling] miles away.
Fell Call: Sonic Blast: Once per turn, instead of attacking, may roll POI+Fell Calling to make a RNG SP 8 POW 12 ranged attack.
Grenadier: One free quick action per turn to pull the pin on a grenade.
Poison Resistance: Boosted rolls to resist poison and toxin.
Revitalize: Spend one feat point to recovery PHY vitality.
Skilled: Two attacks instead of one when attacking
Tough: When disabled, roll a d6. On a 5 or 6, heal one vitality point, recover from disabled, and get knocked down.

Gold: 0gc
Gear:
Great sword
Alchemist’s leathers
Gas mask
Traveling alchemist’s kit
Grenadier’s bandolier (1 Ashes of Urcaen, 1 Cinder Bomb, 1 Fear Gas, 1 Knockout Bomb, 1 Acid Bomb)
Grenadier’s bandolier (5 explosive grenades)

Worn Armor:
Alchemist’s leathers (-1 Def, +5 ARM, +3 additional ARM vs cold, corrosion, fire, and blast)

Connections:

Spoken Languages: Molgur-Trul, Cygnaran

Advances: 
Two starting advances on Poise, one on Intellect
+1 Alchemy and Command
Brew Master
+1 Medicine and Intimidation

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Boomer
Def:10|Arm:10|Ini:12|

Boomer slides to the edge of the ship, a bolt of energy going wide before he takes aim and shoots at wherever that big glowing rear end in a top hat was.


Move to cover behind gunwhale, fate point for extra quick action, casting arcane bolt+rifle attack.
Arcane bolt atk: [9]

Rifle: atk [17
-assuming that hits, that's 17(before arm) to location 2

Gr3y
Jul 29, 2003
The Bank
"Time to earn your keep boys," the dwarf yells as he dives below deck.

Boomer's blast of arcane energy flies wide, but his rifle tears a chunk out of the farrow's shoulder.


You make it above deck just as all hell starts breaks loose...



Where are you on the deck?

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Annalise Ardenne

After several rough days, Annalise had fallen asleep as soon as she lay out in a hammock strung below decks. There had been a pang of guilt for not taking one of the watches, but it didn't last long. Unfortunately her luck doesn't hold to waking up in peace - instead she is roused by the sharp crack of gunfire and the shouts of an agitated dwarf. Trying to stand from the hammock dumps her unceremoniously on the floor, where she scrambles for her weapons before gaining her footing again. Thank Morrow that she'd been too tired to unsuit and able to rest mostly armored. She snaps the loosened clasps on her armor closed as she takes the steps, only half-awake until she hits the cool air above deck.

"Dammit Boomer, what friends did you make now?"

Annalise notes the gap in the gunwhale and ducks behind some cover to try and avoid whatever made that hole.

Annalise will position herself on the landward side of the boat, about even with the stairs behind the mast. I'll try to cover as much of the boat as possible with my CMD range.

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED
Domhnall

Domhnall scrambles out of his hammock, still wearing his leathers, before grabbing his sword and stomping up abovedeck. Upon seeing the situation, he quickly decides the best course of action is to try to cover Boomer after he'd seen fit to antagonize a bunch of heavily armed, angry pig-men.

Put me next to/above Boomer.

TheAnomaly
Feb 20, 2003
Stoyan

Stoyan stands up from against the wall and scrambles up the stairs quickly, taking a place by the side, handgun at the ready.

put me 4 boxes north of Barry, tucked against the landward railing and the raised deck next to it.

Gr3y
Jul 29, 2003
The Bank

The bonegrinder snarls and waves a hand at Domhnall. A lash of arcane energy cracks across the water and scours the trollkin's chest (18 vs DEF, 17 vs ARM. 10DMG. Intellect boxed,, 4 PHY, 1 AGI remain).

That look right to everyone?

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Annalise Ardenne

If there was any muzziness left from her rude awakening, the force of the spell that plowsinto Domhnall clears it right up. There's no way that they can weather too much of that firepower - and Morrow help them if the Bonegrinder starts aiming below the waterline. "Focus fire! Bring that boar down!" Leading my example, she levels her crossbow over the gunwale and takes a shot at the 'Grinder. Hopefully he can't take as much beating as he puts out.

Annalise will sacrifice her Movement to Aim, and then fire on the Bonegrinder. Crossbow is RAT 8 (RAT5 + 2 Aim + 1 Int), POW 11 including the Intellectual bonus. The bonus goes out to anyone within 7

Gr3y
Jul 29, 2003
The Bank
Annalise's crossbow bolt flies true (15 vs DEF, hit! 13 vs ARM, 8 DMG to arm 3, AGI and INT boxed) and elicits a squeal of rage and pain from the bonegrinder.

One of it's crew charges through the shallow water and vaults on to the gunwale, bringing a rusty cleaver to bear on Boomer (14 vs DEF, hit! 12 vs ARM, 2 dmg to arm 2) and scores a nasty cut across the leg.



Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Wait, why did I fall off the init chart? I'm still with all the 21's, right?

TheAnomaly
Feb 20, 2003
Stoyan

Stoyan looks out at the brigands waiting to attack and then moves quickly, his pistol tracking from the first to the second in a blink of an eye. He fires one shot at each, hoping to stop them dead before they can get to the ship.

Firing a shot at each brigand that hasn't activated yet, sacrificing move action to aim. Ambush boosts these attacks, and virtuoso adds a die and drops the low.

Pistol attacks Rat 7 +2 aim +4d6 drop low
Pow 10 +4d6 drop low

Gr3y
Jul 29, 2003
The Bank

Stoyan's first round flies wide (4,1,1,1 13 vs DEF, miss!) but his second finds its mark (18 vs DEF, hit! 22 vs ARM, 9 dmg to arm 5, INT boxed) and tears off a large chunk of the farrow's snout.



Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED
Domhnall

Domhnall snarls at the impact of magic, and screams loud, enough to rattle the wood of the boat, send waves across the water, and rip into the air, the hellish noise smashing into the bonegrinder and anyone unfortunate enough to be nearby.

Fell Call: Sonic Blast, RAT 6, Spread 8, POW 12, angling to hit any other goons in the spread with the bonegrinder so long as I'm not hitting an ally.

Gr3y
Jul 29, 2003
The Bank
Domhnall's fell call catches the bonegrinder in the farrow's chest and reduces the arcanist to a grisly mess.

(Note that you're getting +1 from Annalise)

The surviving farrow charge through the shallow and leap aboard.

One lands near Stoyan and aims a nasty cut at the man's head. He weaves past the clumsy swing and prepares to reply in kind.


Boomer isn't so lucky. He suffers another nasty blow from the farrow's blade, ripping through his greatcoat and skipping across his ribs.

Damage to arm 5, INT and PHY boxed.



Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Boomer
Def:10|Arm:10|Ini:12|

And that would do. Boomer was not there to deal with being the focus of an entire pigman rage wave. He wasn't paid enough for this, he wasn't paid at all. Worse, people were going to blame this all on him. After hearing the huge scary troll yelling and exploding the thing on the riverbank, Boomer does the sensible thing and runs as far as he can to the other side of the ship.

Okay, spending a turn running to the left side of the ship as far as I can and with my quick action casting Polarity shield, hopefully to block either group of farrow from charging me.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

I might be missing something, but you might want to blow a Feat point to get Parry for your turn, otherwise you are going to eat some Free Strikes when you break combat with the Pigs. Just to make sure everyone knows, you can also spend a Feat Point to either halve the damage you take on an attack (Heroic Dodge) or to recover 1d4+1 Vitality (Walk it Off). Important if you need to recover a boxed tree.

Annalise Ardenne

It was a huge relief for the Bonegrinder to be down and no longer hurling it's spells at them, but it's clear that hadn't shaken the rest of the Farrow much. And drat, she had really thought that the deeper water would dissuade them from coming aboard, but here they were scrabbling onto the deck with tooth and claw. After a moment's hesitation she decides that firing into the crowd was not a good idea, and discards her crossbow in favor of her axe. Then closest problem is the first one to solve - if she can free up Stoyan, they can both turn the tide on the other end of the boat. "Come on boys, throw them back!"

She leaps to the fray, axe swinging.

Pretty sure I don't have the range to charge, so I'll just move up into Melee with the Farrow fighting Stoyan. The axe has Reach, so I don't need to get right up next to him to engage. MAT 6 (-1 on foot, +1 from Intellectual) and POW+STR 8 (only POW3 on foot, +1 from Intellectual)

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Yeah, I'll halve that damage for one fb then another for parry when pulling back

Gr3y
Jul 29, 2003
I've worked out Annalise's roles but Parry isn't going to help you since you don't have a hand weapon... And you are going to get chewed apart by free strikes.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Disregard then, I'll have a different action up after work.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Paging Ronwayne for your update!

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
sorry for the delay, post upcoming later today

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
drop my last two fps on regaining HP, then casting arkantrix bolt twice at the top farrow. Base pool before add on is 2d6+2+command bonus. Pow is 12

Gr3y
Jul 29, 2003
By top do you mean the one by Stoyan or the one directly east of you on the map?

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
[i]the latter[/]

Gr3y
Jul 29, 2003
The Bank
Gritting himself, Boomer lobs two burst of arcane force right past the farrows head.


Annalise tries to bury her axe in another, but only manages to scar the gunwale.


The farrow that Boomer was targeting decides the trollkin is the more dangerous target and delivers a light scratch across Domhnall's armor. (Damage to arm 2)






The dice hate everyone tonight.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Paging Stoyan to turn the tide of luck!

TheAnomaly
Feb 20, 2003
Stoyan

Stoyan recognized the shock and awe tactics of the brigand. Never one his favorites, he preferred to use surprise and uncertainty, but he had to admire the ferocity and tenacity of his opponents. He dodged the first axe swing as it came in with a short duck, then very calmly continued to fire into his opponents as quickly as he could.

firing at my opponent, if it drops in the first hit I'll target the one still going after boomer with shot number 2.

Pistol Rat 7+3d6 drop low
Dam pow 10+3d6 drop low

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED
Domhnall

The enraged trollblood's wounds start to knit themselves shut as his greatsword descends again and again on the brigands before him, spraying blood everywhere - and only some of it his own.

Spending a feat point to Revitalize and regain 6 wounds. Two attacks (Skilled) with the greatsword on the pigman next to me, if it dies/is already dead, the one near Boomer.

Gr3y
Jul 29, 2003
The Bank
Stoyan shoves the pistol into the farrows snout and squeezes the trigger, (17 vs. DEF, 21 vs ARM, hella dead). The pig man's brains spray across the river, and before the body hits the deck Stoyan has drawn a bead on his next target. The pistol cracks again (15 vs DEF, 16 vs ARM, again, dead) and sends another farrow to Urcaen.

Domhnall's blade would have cleaved his attacker's head off, if the would be briggand hadn't thrown himself to ground and began begging for quarter...

Sorry. I was waiting for them to fix the SSL error but realized that that probably isn't going to happen...

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Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED
Domhnall

Domhnall immediately stays his blade, raised and ready to fall should this prove to be a trick. This was hardly the sort of fight that demanded no quarter. He looks to the others, his intent to spare the pig clear, but still seeking their thought.

  • Locked thread