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Boomer "Containment and use thereof, yes. Got started on 'jack furnaces, personally I can't stand the things and branched out into personal arms." Boomer squints. "Morrow's tits, is that a group of farrow trying to break into that silo or am I seeing things again?"
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# ? May 24, 2015 19:38 |
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# ? Mar 29, 2024 03:15 |
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Sorry, for some reason refreshing the page wasn't showing it. The Deck "Well I think that's a fishin' shack but yeah, looks like it," the dwarf grunts, "Got a lot of them moving south, out of Llael, looking for new hollows. Khards shoot most of 'em on sight, except the few who are smart enough to sign their name to a charter and understand what that actually entails." "We waking the crew or letting 'em get on with their business while we get on with ours?"
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# ? May 28, 2015 06:50 |
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Boomer "Not sure, put a shot over their heads and hope they scatter? Which option here is least likely to piss off the crew. I don't want to push my luck after today." Boomer unslings his rifle and aims for the general mass of hog people in case he decides to push his luck anyways.
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# ? May 30, 2015 04:44 |
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The Deck The dwarf shrugs, "We could do that, but for what? Ain't our shacks they're breaking into." After a long moment the dwarf continues, "Of course that big one what's a glowing is looking right at us and maybe we should DUCK!" He hits the deck just as a blast of green arcane force blows a chunk out of the gunwhale. I had to reformat recently, can you please re-post or PM me your character sheets?
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# ? Jun 1, 2015 07:53 |
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Boomer "Holy hell, I see they obliged us. Go round up the folks, I'll keep 'em entertained." Boomer takes a look around the ship for weapon emplacesments before sending a little love back their way. What's the layout on the ship, defensive emplacements (if any) and range to targets? pre:Race: Caspian Human Archetype: Gifted Careers: Aristocrat/Arcane Mechanic XP: 8 Height / Weight: 6’0”, 180 lbs Life spiral: PHY AGI INT [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] Current Feat Points: 3/3 Stats: Physique [SPD/STR]: 5 [6/6] Agility [PRW/POI]: 3 [4/5] Intellect [ARC/PER]: 5 [3/3] Willpower (PHY + INT): 10 Spells: Arcantrik Bolt and Polarity Shield Weapons: Flamethrower: Ammo: 10, Range: SP8 Light Artillery Attack Modifier: 0 POW: 12 Special Rules: A character armed with this weapon suffers –1 SPD and DEF Military Rifle: Ammo: 1 (heavy round) Effective Range: 60 feet (10˝) Extreme Range: 300 feet Skill: Rifle Attack Modifier: 0 POW: 11 DEF: 10 (SPD 6 + AGI 3 + PER 3 – 1 Armor) (8 With flamethrower) ARM: 10, Immunity:Fire (PHY 5 + Armor) INITIATIVE: 12 (SPD 6 + AGI 3 + PER 3) COMMAND RANGE: 6" (INT 5 + Command 1) Skills: Military: Rifle (POI) 2 Hand Weapon (PRW) 1 Light Artillery (POI) 1 Occupational: Command (Social) 1 Etiquette (Social) 1 Craft (Int) -Metal 1 -Gunsmithing 1 Intimidation (social) 1 MeckEng (Int) 3 Medicine (INT) 1 Negotiation (Social) 1 Benefits & Abilities: Good Breeding Privilege Inscribe Formula Connections (nobility) Languages; -Cygnar -Ordic -Rhulic Gold: 2/250gc Gear: Flamethrower 50gc -Tank of fuel 30gc Gunsmith kit 20 meck tool kit 100 Military Rifle 45 -10 rounds (5x2 w/gunsmith kit) 3gc Worn Armor: Bostick MkII Furnace Suit -Base: Armored Greatcoat 250gp -Runeplate 10gp -Clockwork powered 80gp -Halo of Fire (2rune points) 300gp ---(While the armor or shield has power, the character carrying the shield or wearing the armor gains Immunity: Fire. While the runeplate is active, the character can make a quick action to unleash a burning fild around himself. For one round, any character hitting him with a melee attack suffers the Fire continuous effect. ) Advances: Charter skill: Medicine 1 Free human advance on Int Two starting advances on Str, one on Intellect 2xp:+1 Meck Eng and Negotiation 4xp:+1 Light Artillery 6xp:+1 Poise advance 8xp:+1 Meck eng+Intimidation Ronwayne fucked around with this message at 07:21 on Jul 27, 2015 |
# ? Jun 1, 2015 08:21 |
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I'll get a map up tomorrow assuming I don't spend another 18 hours at work. The boat is built to haul cargo up and down the river, not for fighting. You have a three foot gunwhale around the deck that will provide light cover if you're crouched right up against it (will confer the same penalties as firing into melee) but won't stop anything big and will likely get blown to bits under any serious assault. The shore propper is about 30 feet away, but you can probably wade a good ten feet or so in before your feet would leave the river bed. I'll give you one action before the rest of the company makes it topside and we get roll initiative proper.
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# ? Jun 2, 2015 07:48 |
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Reposting my character sheet for reference. I'll post once Boomer gets his action in.pre:Annalise Ardenne Race: Human Archetype: Intellectual Careers: Highwayman/Ranger Player Name: Ashcans XP: 8 Height / Weight: 5'3"/138lbs lbs. Damage Capacity PHYSIQUE AGILITY INTELLECT [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] Current Feat Points: 3/3 Stats: Phyisique [SPD/STR]: 6 [ 6/4 ] Agility [PRW/POI]: 5 [ 4/4 ] Intellect [ARC/PER]: 4 [ -/4 ] Willpower (PHY + INT): 10 (Advancement points spent on AGI 2, PER, Human Bonus PHY) Weapons: Crossbow, Repeating | RAT: 5 | POW: 10 | Ammo: 6 Crossbow | Range: 60' (10") | Extreme Range: 300' (50") Pistol, Holdout | RAT: 5 | POW: 8 | Ammo: 1 Pistol | Range: 24' (4") | Extreme Range: - Axe, Horseman's | MAT: 6/5 | P+S: 9/7 | Reach Hand Weapon - Second Values used on foot. Trench Knife | MAT: 6 | P+S: 6 | Hand Weapon - May be used Unarmed DEF: 14 = 6(SPD) + 5(AGI) + 4(PER) - 1(ARM) ARM: 12 = 6(PHY) + 6(ARM) INITIATIVE: 14 = 6(SPD) + 4(PRW) + 4(PER) COMMAND RANGE: 7" = 4(INT) + 1(Command) +2 (Natural Leader) Skills: Crossbow (POI) 2 Hand Weapon (PRW) 2 Animal Handling (SOC) 1 Command (Soc) 2 Detection (PER) 2 Intimidation (SOC) 1 Navigation (PER) 1 Riding (AGL) 2 Sneak (AGL) 1 Survival (PER) 2 Benefits & Abilities: Feat: Unconventional Warfare (Intellectual Benefit) - Spend a Feat Point to turn the environment against the enemy Exceptional Potential - +1 to PHY, AGL, or INT Battle Scars - +1 to Intimidate tests, -1 to Social tests for fright/disgust Ambush - During first round of combat, gain boosted att/dam rolls against enemies that have not yet activated Camouflage - Gain +2 Def when benefiting from concealment or cover Fast Draw - Gain +2 Initiative, Quick action to draw weapon on first round Natural Leader (Charter Ability) - Increase command by 2" Saddle Shot - No Penalty when firing mounted Gold: 13GC / 30GC (group) Gear: Repeating Crossbow 2 Magazines, 44 Bolts Holdout Pistol 14 Rounds Horseman's Axe Trench Knife Mask Riding Horse Tack & Saddle Bedroll Compass Map of Llael Manacles Bags Rope Worn Armor: Custom Battle Armor (-1 Def/ 6 ARM) Spoken Languages: Cygnaran, Ordic
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# ? Jun 2, 2015 14:12 |
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pre:Stoyan Race: Human Archetype: Skilled Careers: Highwayman/Investigator Player Name: TheAnomaly XP: 8 Height / Weight: Damage Capacity PHYSIQUE AGILITY INTELLECT [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] Current Feat Points: 3 Stats: Phyisique [SPD/STR]: 5 [ 7/4 ] Agility [PRW/POI]: 5 [ 4/5 ] Intellect [ARC/PER]: 3 [ */4 ] Willpower (PHY + INT): 8 (Advancement points spent on POI, PER, AGI, SPD) Weapons: Assassins Blade: MAT 5, POW+STR 8(+2 for Backstrikes) Repeating Pistol: RAT 7, POW 10 DEF: 15 = 7(SPD) + 5(AGI) + 4(PER) - 1(ARM) ARM: 11 = 5(PHY) + 6(ARM) INITIATIVE: 17 = 7(SPD) + 4(PRW) + 4(PER) +2 (Fast Draw) COMMAND RANGE: 3" = (INT) + (Command) Skills: Military: Pistol 2 Hand Weapon 1 Occupational: Animal Handling 1 Detection 2 Forensic Science 1 Interrogation 1 Law 1 Medicine 2 Sneak 2 Intimidation 2 Riding 2 (Advances spent on Sneak, Riding, Medicine, Intimidation) Spells: Benefits & Abilities: Skilled Archetype: When making an attack action, make an extra attack once per turn. Exceptional Potential (Human) +1 Agility Virtuoso (Pistol) - Add 1 die to att/dam to non-aoe attacks with chosen skill. Drop lowest die from these rolls. Ambush - Gain Boosted attack and damage rolls on enemies that haven't activated yet in the first round of combat. Saddle Shot - Does not suffer the firing from horseback penalty. Astute - Can reroll failed detection rolls once Language - Rhulic Hyper Perception (Investigator) - PER rolls are boosted Fast Draw - +2 ini, Gain an additional quick action on my first turn to draw a weapon Gold: 0 Gear: Mask, Riding Horse, Tack, Pistol(repeating), Ammo Wheel, Light Rounds X 40, Bandolier, Assassins Blade, Custom Battle Armor, Waterproof Cloak, 5 days horse feed, Hat (leather traveling) Connections: Spoken Languages: Umbrean, Llaelese, Cygnaran. Rhulic
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# ? Jun 2, 2015 16:22 |
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The Shore Light blue water is rough terrain, dark blue water will require swimming.
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# ? Jun 3, 2015 07:17 |
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quote is not edit
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# ? Jun 3, 2015 07:21 |
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pre:Domhnall Race: Trollkin Archetype: Skilled Careers: Alchemist/Fell Caller Player Name: Daeren XP: 8 Height / Weight: 6’10”, 290 lbs Life spiral: PHY AGI INT [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] Current Feat Points: 3/3 Stats: Physique [SPD/STR]: 6 [5/5] Agility [PRW/POI]: 3 [4/4] Intellect [ARC/PER]: 4 [x/3] Willpower (PHY + INT): 9 Weapons: Great sword (+0 mod, POW 6, Reach) Fell Call: Sonic Blast (POI+Fell Calling, RNG SP 8 POW 12) DEF: 10 (SPD 5 + AGI 3 + PER 3 – 1 Alchemist’s Leather) ARM: 11, 14 vs fire/cold/corrosion/blast (PHY 6 + Alchemist’s leather) INITIATIVE: 12 (SPD 5 + AGI 4 + PER 3) COMMAND RANGE: 6" (INT 4 + Command 2) Skills: Military: Great Weapon (PRW) 1 Hand Weapon (PRW) 1 Thrown Weapon (PRW) 1 Occupational: Alchemy (INT) 2 Command (Social) 2 Fell Calling (POI) 2 Intimidation (Social) 1 Lore (Trollkin) (INT) 1 Medicine (INT) 2 Oratory (Social) 1 Benefits & Abilities: Brew Master: May reroll failed Alchemy rolls, once each. Cagey: When knocked down, may move 2” without triggering free strikes. When knocked down, does not have a penalty to DEF, is not automatically hit, and can stand without forfeiting his action or movement. Fell Call: Signal Call: May take a quick action to yell loud enough to be heard from up to [Fell Calling] miles away. Fell Call: Sonic Blast: Once per turn, instead of attacking, may roll POI+Fell Calling to make a RNG SP 8 POW 12 ranged attack. Grenadier: One free quick action per turn to pull the pin on a grenade. Poison Resistance: Boosted rolls to resist poison and toxin. Revitalize: Spend one feat point to recovery PHY vitality. Skilled: Two attacks instead of one when attacking Tough: When disabled, roll a d6. On a 5 or 6, heal one vitality point, recover from disabled, and get knocked down. Gold: 0gc Gear: Great sword Alchemist’s leathers Gas mask Traveling alchemist’s kit Grenadier’s bandolier (1 Ashes of Urcaen, 1 Cinder Bomb, 1 Fear Gas, 1 Knockout Bomb, 1 Acid Bomb) Grenadier’s bandolier (5 explosive grenades) Worn Armor: Alchemist’s leathers (-1 Def, +5 ARM, +3 additional ARM vs cold, corrosion, fire, and blast) Connections: Spoken Languages: Molgur-Trul, Cygnaran Advances: Two starting advances on Poise, one on Intellect +1 Alchemy and Command Brew Master +1 Medicine and Intimidation
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# ? Jun 3, 2015 07:21 |
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Boomer Def:10|Arm:10|Ini:12| Boomer slides to the edge of the ship, a bolt of energy going wide before he takes aim and shoots at wherever that big glowing rear end in a top hat was. Move to cover behind gunwhale, fate point for extra quick action, casting arcane bolt+rifle attack. Arcane bolt atk: [9] Rifle: atk [17 -assuming that hits, that's 17(before arm) to location 2
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# ? Jun 3, 2015 10:05 |
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The Bank "Time to earn your keep boys," the dwarf yells as he dives below deck. Boomer's blast of arcane energy flies wide, but his rifle tears a chunk out of the farrow's shoulder. You make it above deck just as all hell starts breaks loose... Where are you on the deck?
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# ? Jun 4, 2015 07:57 |
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Annalise Ardenne After several rough days, Annalise had fallen asleep as soon as she lay out in a hammock strung below decks. There had been a pang of guilt for not taking one of the watches, but it didn't last long. Unfortunately her luck doesn't hold to waking up in peace - instead she is roused by the sharp crack of gunfire and the shouts of an agitated dwarf. Trying to stand from the hammock dumps her unceremoniously on the floor, where she scrambles for her weapons before gaining her footing again. Thank Morrow that she'd been too tired to unsuit and able to rest mostly armored. She snaps the loosened clasps on her armor closed as she takes the steps, only half-awake until she hits the cool air above deck. "Dammit Boomer, what friends did you make now?" Annalise notes the gap in the gunwhale and ducks behind some cover to try and avoid whatever made that hole. Annalise will position herself on the landward side of the boat, about even with the stairs behind the mast. I'll try to cover as much of the boat as possible with my CMD range.
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# ? Jun 5, 2015 03:48 |
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Domhnall Domhnall scrambles out of his hammock, still wearing his leathers, before grabbing his sword and stomping up abovedeck. Upon seeing the situation, he quickly decides the best course of action is to try to cover Boomer after he'd seen fit to antagonize a bunch of heavily armed, angry pig-men. Put me next to/above Boomer.
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# ? Jun 6, 2015 01:41 |
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Stoyan Stoyan stands up from against the wall and scrambles up the stairs quickly, taking a place by the side, handgun at the ready. put me 4 boxes north of Barry, tucked against the landward railing and the raised deck next to it.
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# ? Jun 6, 2015 03:46 |
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The Bank The bonegrinder snarls and waves a hand at Domhnall. A lash of arcane energy cracks across the water and scours the trollkin's chest (18 vs DEF, 17 vs ARM. 10DMG. Intellect boxed,, 4 PHY, 1 AGI remain). That look right to everyone?
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# ? Jun 8, 2015 03:49 |
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Annalise Ardenne If there was any muzziness left from her rude awakening, the force of the spell that plowsinto Domhnall clears it right up. There's no way that they can weather too much of that firepower - and Morrow help them if the Bonegrinder starts aiming below the waterline. "Focus fire! Bring that boar down!" Leading my example, she levels her crossbow over the gunwale and takes a shot at the 'Grinder. Hopefully he can't take as much beating as he puts out. Annalise will sacrifice her Movement to Aim, and then fire on the Bonegrinder. Crossbow is RAT 8 (RAT5 + 2 Aim + 1 Int), POW 11 including the Intellectual bonus. The bonus goes out to anyone within 7
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# ? Jun 8, 2015 16:47 |
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The Bank Annalise's crossbow bolt flies true (15 vs DEF, hit! 13 vs ARM, 8 DMG to arm 3, AGI and INT boxed) and elicits a squeal of rage and pain from the bonegrinder. One of it's crew charges through the shallow water and vaults on to the gunwale, bringing a rusty cleaver to bear on Boomer (14 vs DEF, hit! 12 vs ARM, 2 dmg to arm 2) and scores a nasty cut across the leg.
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# ? Jun 9, 2015 06:57 |
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Wait, why did I fall off the init chart? I'm still with all the 21's, right?
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# ? Jun 9, 2015 07:19 |
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Stoyan Stoyan looks out at the brigands waiting to attack and then moves quickly, his pistol tracking from the first to the second in a blink of an eye. He fires one shot at each, hoping to stop them dead before they can get to the ship. Firing a shot at each brigand that hasn't activated yet, sacrificing move action to aim. Ambush boosts these attacks, and virtuoso adds a die and drops the low. Pistol attacks Rat 7 +2 aim +4d6 drop low Pow 10 +4d6 drop low
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# ? Jun 9, 2015 19:38 |
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The Bank Stoyan's first round flies wide (4,1,1,1 13 vs DEF, miss!) but his second finds its mark (18 vs DEF, hit! 22 vs ARM, 9 dmg to arm 5, INT boxed) and tears off a large chunk of the farrow's snout.
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# ? Jun 10, 2015 04:57 |
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Domhnall Domhnall snarls at the impact of magic, and screams loud, enough to rattle the wood of the boat, send waves across the water, and rip into the air, the hellish noise smashing into the bonegrinder and anyone unfortunate enough to be nearby. Fell Call: Sonic Blast, RAT 6, Spread 8, POW 12, angling to hit any other goons in the spread with the bonegrinder so long as I'm not hitting an ally.
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# ? Jun 10, 2015 06:58 |
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The Bank Domhnall's fell call catches the bonegrinder in the farrow's chest and reduces the arcanist to a grisly mess. (Note that you're getting +1 from Annalise) The surviving farrow charge through the shallow and leap aboard. One lands near Stoyan and aims a nasty cut at the man's head. He weaves past the clumsy swing and prepares to reply in kind. Boomer isn't so lucky. He suffers another nasty blow from the farrow's blade, ripping through his greatcoat and skipping across his ribs. Damage to arm 5, INT and PHY boxed.
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# ? Jun 12, 2015 06:45 |
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Boomer Def:10|Arm:10|Ini:12| And that would do. Boomer was not there to deal with being the focus of an entire pigman rage wave. He wasn't paid enough for this, he wasn't paid at all. Worse, people were going to blame this all on him. After hearing the huge scary troll yelling and exploding the thing on the riverbank, Boomer does the sensible thing and runs as far as he can to the other side of the ship. Okay, spending a turn running to the left side of the ship as far as I can and with my quick action casting Polarity shield, hopefully to block either group of farrow from charging me.
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# ? Jun 13, 2015 04:18 |
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I might be missing something, but you might want to blow a Feat point to get Parry for your turn, otherwise you are going to eat some Free Strikes when you break combat with the Pigs. Just to make sure everyone knows, you can also spend a Feat Point to either halve the damage you take on an attack (Heroic Dodge) or to recover 1d4+1 Vitality (Walk it Off). Important if you need to recover a boxed tree. Annalise Ardenne It was a huge relief for the Bonegrinder to be down and no longer hurling it's spells at them, but it's clear that hadn't shaken the rest of the Farrow much. And drat, she had really thought that the deeper water would dissuade them from coming aboard, but here they were scrabbling onto the deck with tooth and claw. After a moment's hesitation she decides that firing into the crowd was not a good idea, and discards her crossbow in favor of her axe. Then closest problem is the first one to solve - if she can free up Stoyan, they can both turn the tide on the other end of the boat. "Come on boys, throw them back!" She leaps to the fray, axe swinging. Pretty sure I don't have the range to charge, so I'll just move up into Melee with the Farrow fighting Stoyan. The axe has Reach, so I don't need to get right up next to him to engage. MAT 6 (-1 on foot, +1 from Intellectual) and POW+STR 8 (only POW3 on foot, +1 from Intellectual)
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# ? Jun 14, 2015 02:04 |
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Yeah, I'll halve that damage for one fb then another for parry when pulling back
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# ? Jun 14, 2015 02:06 |
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I've worked out Annalise's roles but Parry isn't going to help you since you don't have a hand weapon... And you are going to get chewed apart by free strikes.
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# ? Jun 16, 2015 05:49 |
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Disregard then, I'll have a different action up after work.
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# ? Jun 16, 2015 12:36 |
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Paging Ronwayne for your update!
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# ? Jun 20, 2015 17:22 |
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sorry for the delay, post upcoming later today
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# ? Jun 20, 2015 18:56 |
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drop my last two fps on regaining HP, then casting arkantrix bolt twice at the top farrow. Base pool before add on is 2d6+2+command bonus. Pow is 12
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# ? Jun 21, 2015 09:32 |
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By top do you mean the one by Stoyan or the one directly east of you on the map?
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# ? Jun 22, 2015 04:37 |
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[i]the latter[/]
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# ? Jun 22, 2015 05:22 |
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The Bank Gritting himself, Boomer lobs two burst of arcane force right past the farrows head. Annalise tries to bury her axe in another, but only manages to scar the gunwale. The farrow that Boomer was targeting decides the trollkin is the more dangerous target and delivers a light scratch across Domhnall's armor. (Damage to arm 2) The dice hate everyone tonight.
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# ? Jun 23, 2015 04:47 |
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Paging Stoyan to turn the tide of luck!
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# ? Jul 1, 2015 02:14 |
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Stoyan Stoyan recognized the shock and awe tactics of the brigand. Never one his favorites, he preferred to use surprise and uncertainty, but he had to admire the ferocity and tenacity of his opponents. He dodged the first axe swing as it came in with a short duck, then very calmly continued to fire into his opponents as quickly as he could. firing at my opponent, if it drops in the first hit I'll target the one still going after boomer with shot number 2. Pistol Rat 7+3d6 drop low Dam pow 10+3d6 drop low
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# ? Jul 1, 2015 16:14 |
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Domhnall The enraged trollblood's wounds start to knit themselves shut as his greatsword descends again and again on the brigands before him, spraying blood everywhere - and only some of it his own. Spending a feat point to Revitalize and regain 6 wounds. Two attacks (Skilled) with the greatsword on the pigman next to me, if it dies/is already dead, the one near Boomer.
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# ? Jul 3, 2015 23:58 |
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The Bank Stoyan shoves the pistol into the farrows snout and squeezes the trigger, (17 vs. DEF, 21 vs ARM, hella dead). The pig man's brains spray across the river, and before the body hits the deck Stoyan has drawn a bead on his next target. The pistol cracks again (15 vs DEF, 16 vs ARM, again, dead) and sends another farrow to Urcaen. Domhnall's blade would have cleaved his attacker's head off, if the would be briggand hadn't thrown himself to ground and began begging for quarter... Sorry. I was waiting for them to fix the SSL error but realized that that probably isn't going to happen...
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# ? Jul 6, 2015 07:40 |
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# ? Mar 29, 2024 03:15 |
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Domhnall Domhnall immediately stays his blade, raised and ready to fall should this prove to be a trick. This was hardly the sort of fight that demanded no quarter. He looks to the others, his intent to spare the pig clear, but still seeking their thought.
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# ? Jul 6, 2015 07:46 |