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gatz
Oct 19, 2012





Vampire: the Masquerade - Redemption is a 2000 hack-and-slash RPG developed by Nihilistic Software (now nStigate Games), and published by Activision. It's based on the Vampire: the Masquerade tabletop RPG by White Wolf – first released in 1991 – and as a result, the game has a lot of lore behind it. If you guys aren't familiar with the lore and want to get a better understanding of it, I encourage you to read chapter 6 of the game manual. Key terms and the like are explained in-game, but it's nowhere near as thorough as the manual. Don't worry if you can't find a copy of the manual, because I'll be quoting, and showing pictures from it as lore gets referenced.

The first half of the game is set in medieval Prague and Vienna, but the second half is set in modern England and New York. Wikipedia says that the two parts play differently, but I find that they play exactly the loving same. That's actually the weak-suit of the game; the combat is way too monotonous. To combat the repetitive nature of the gameplay, this is gonna be a hybrid LP, with the cutscenes and conversations coming to you in video -- as well as text and screenshots -- but the combat and exploration will be shown in screenshots, with maybe the additional video for a boss fight. Hopefully this'll hide the tedius nature of the combat and you'll stick around. Hopefully. I can't say that for sure. The main character tends to drive people away because of how boring he is. Who's the main character, you ask?



Yeah, unfortunately that's him, doing his best derp-face. Christof Romuald is an extremely god-fearing Christian crusader. Seriously, he never shuts the gently caress up about it. The manual says he grew up in France, but he has an American accent, so someone dropped the ball on that one. It isn't like they couldn't find a voice-actor with an accent either; one of your companions later in the game has a pretty convincing british accent. The manual says he grew up “(i)n the little French village of St. Claire,” which I'm pretty sure isn't even an acceptable spelling of St. Clair, and could refer to multiple places in France. Christof later appears in White Wolf's Brujah and Nosferatu Clan Novels, but his name is misspelled as Christoph every time it comes up. No joke. Even years-later, when the 13 novels were repackaged into 4 volumes, as the Clan Novel Saga I-IV, his name was still spelled wrong. Basically, I think it's a conspiracy against him because everyone secretly hates him. That'll be true for us, too, as we'll be following Christof on his multiple generation-spanning adventure, and even get to make moral decisions for him.

That's where the interaction comes in. The game has multiple endings, and which one you get is influenced by what decisions are made and what Christoff's Humanity rating is. It goes from 0 to 100, and it we choose to make what the game considers to be morally corrupt choices, the rating goes down. It's up to you guys which path Christof takes, but its worth noting that the choices that lower your humanity sometimes give you bonuses, like more spells to use, or let you avoid hazards, and are generally the less uptight, more fun options to choose. The choices that raise Christof's humanity lead to the "good" ending, however. Either way, I'm gonna show all the endings, so tell me which path we should go down. What we decide on will guide my general conversation choices, but I'm gonna let you guys vote on every major decision.

So yeah, I give Christof a lot of poo poo, but that's just because of how static and uptight his character is. The strong suit of the game is the story, and how they incorporate VTM lore into the game, and I do enjoy this game on a whole. This is gonna be a somewhat satirical look at the game, so prepare for that. It should be obvious, but spoilers that aren't tagged are an absolute no-no. I absolutely encourage genuine speculation, though. Let's get on with it.

Act I - Down and Out in Prague and Vienna
Part 1 - The Convent
Part 2 - Old Town
Part 3 - Silver Mines
Part 4 - Old Town by Night
Part 4.5 - The Embrace
Part 5 - University
Part 6 - Petrin Hill Monastery
Part 7 - Northern Quarter
Part 8 - Josef's Tunnels
Part 9 - Tremere Chantry
Part 10 - Vienna Streets
Part 11 - Stephansdom
Part 12 - Teutonic Knight Base
Part 13 - Haus de Hexe
Part 14 - Vysehrad Castle

Act II - Keep the Kindred Flying
Part 15 - Society of Leopold
Part 16 - East & West London Streets
Part 17 - Setite Temple
Part 18 - Tower of London
Part 19 - Synecdoche, New York
Part 20 - Stealth Mission in the New York Sewers
Part 21 - Giovanni Warehouse
Part 22 - Orsi International
Part 23 - Cathedral of Flesh

Afterword
Part 24 - Alternate Endings: Objectivity and Vampiric Scholarship
Part 25 - Let's show off the basics of multiplayer
Part 25.5 - The Terrible no-so-Secret of Pink's Leather Jacket & The Failures of Higher Resolutions
Part 26 - Vukodlak & The Antidiluvians ~ by OAquinas, Ramc, Vicissitude, Xarlaxas, & Xenocides
Part 27 - To Curse the Darkness
Part 28 - Leaves of Three: Episode 1, Episode 2, Episode 3

Related Links
-Game Introduction
-In-game Music *minor spoilers relating to locations in-game*
-VtMR Concept Art
-Vampire: the Masquerade - Bloodlines currently being lp'd by Hampooj
-Playlist of this LP's videos
-Vampire: the Masquerade - Redemption on GOG.com
-VTM20: Everyone took the Enemy Flaw, Supplementary LP

Interviews, Videos, etc.
-Why Vampires? -In-game Storytelling
-Emotional Tinkering -Save-Game Controversy
-Lessons Learned -The 24-Month Game
-A United Front -The Final Stretch
-Development Timeline
-Vampire: the Masquerade - Redemption Design Log: Part 1, Part 2, Part 3, Part 4
-Video interview with Nihilistic Software
-IGN Interview with Ray Gresco
-IGN Q&A with Ray Gresco on the VtM Tabletop Game: Part 1, Part 2
-Q&A with Kevin Manthei -Q&A with Rob Huebner
-Vampire Team interview
-Vampire Launch Party
-Game Facts
-Discogs VtMR Soundtrack Page -VtMR Soundtrack Playlist

Thread Contributions

inflatablefish:



Vicissitude:

gatz fucked around with this message at Apr 17, 2013 around 00:52

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gatz
Oct 19, 2012



Prologue Video *IMPORTANT*
Cutscene #1
The camera fades in from black and pans down to Christof, asleep in bed. A woman's scream awakes him, and he gets out of bed, holding his wound. Christof takes his sword off of a rack next to his bed.



Go into the room up ahead...



And we find two... fat goblin things in the room. One is just standing around and the other is waving its arms in front of the nun with the torch. Huh.



Wikipedia says that the Szlachta were a legally privileged noble class originating in Poland. Oh White Wolf, you and your societal critiques.



With a few swings of the sword, the Szlachta go down.



They didn't even hit Christof. Maybe this is a shot at how they're not used to combat from living in the lap of luxury? I don't know. Here's what the manual has to say about the Szlachta.

Click here to watch the whole conversation!






Christof falls down with an animation that looks strikingly similar to the “Play Dead” expression from Fable 2. The screen fades to black, and that's the end of Vampire: the Masquerade – Redemption.




Oh. Wishful thinking, sorry.



Wow, what a man, huh?




Here we have the first dialog option of the game. Since there's no humanity to be gained or lost by this choice, we'll go with the more interesting one. Christof doesn't want to suffer through anymore of the game's terrible combat – I mean risk injuring himself further, so he decides to stay in bed.




What are those footsteps I hear in the background while Christof is speaking?



Oh. It's the pope.



Anezka exits the scene...




What a dick. I can't wait to see what snappy one-liner Christof has for this authority figure he's no doubt going to rebel against.



Or not. Good boy, Christof. Way to obey your master. Maybe he'll even give you a treat when you get back from the mines.

The screen fades out to black, then in again.



Ok, so this is the interface. The red bar is health, purple is mana, and the white bar is faith. Mana regenerates over time, but it doesn't matter because we don't have any spells to use, as you can see from the 6 empty circle in the lower right. The big circle shows which spell you currently have selected. The 5 squares above the circles function as your quickbar. You can activate each of the items you put in the squares by pressing F1 through F5, or by right-clicking on them. As you can see, the quest log has been updated, so let's see what it says.



Well, there's no getting out of it now. Above the quest log button is the Character tab.



Strength affects how much damage the character does with melee weapons, and there are minimum strength requirements for some armor and weapons. Dexterity affects both the chance to hit and the chance for a critical hit for melee and ranged weapons. Some ranged weapons have a minimum dexterity requirement. The manual says the stat also influences how fast a character moves, but I'm pretty sure that's not true. Stamina affects the character's ability to soak damage. Perception, Intelligence, and Wits affect what spells you can learn. Charisma, Manipulation, and Appearance also affect what spells you can learn, in addition to increasing the effectiveness of certain spells. Having a high manipulation rating can lower the price of items at shops. Acolyte is Christof's rank, and as he gains ranks, his maximum health and mana will increase, That wheel in the lower right shows the selected character's resistance to certain types of damage.

Let's check out the button to the right of the character screen.



This is the inventory, and as you can see, VTMR has the deus ex grid style of inventory management.



Diciplines are catagories of spells. We'll get more into that when we actually have some spells.




That dot on the far right is the mine we have to go to. It turns out that there's no icon for where you are on the map, which is pretty inconvenient, so I assume this is a literal map that Christof carries around with him. Too bad it looks more like a drawing of the city than a guide to help you get around.



You can store your items in the vault, which is actually very useful for lore items you pick up, like this letter in the first slot in the quickbar.

Click here to listen to Sir Cuthbert read the letter!


There's a short story in the manual that focuses Christof's backstory, and introduces Sir Cuthbert at the end. The battle that Sir Cuthbert is writing about in the letter is explained in a cutscene that I entitled "Prologue Video *IMPORTANT*" at the beginning of this post. We'll store that in the chest...




...and go out into the main room of the convent.



Sorry about those screenshots, but you get the idea. Let's talk to Anezka.

Conversation video


Wonderful. Let's leave.



Cutscene Video



Yeah, Christof has got a lot on his mind. He'll certainly have a lot more soon. That's it for update #1. Be sure to voice your opinion regarding how Christof should act.

gatz fucked around with this message at Jan 13, 2013 around 22:09

dancinginfernal
Dec 27, 2012


Never heard much about this game, you really just hear about Bloodlines with this series.

The first part was great, looking forward to see how this plays out.

Also, it seems Cristof has quite a way with the ladies.

ZearothK
Aug 25, 2008

The only mystery left,
is what I put in your tea.


He really does.

Being part of the whole zeitgeist of Vampire: The Masquerade in the 90s I obviously had good memories of this game, but even as a dumb teenager I acknowledged how frigging boring and interminable the dungeons areas were. Will be following this so I can relieve those memories without spending a week activating Potence/Celerity/Fortitude, casting Steal Blood until I'm full, and then clicking vampires until I need to repeat the cycle.

ZearothK fucked around with this message at Jan 13, 2013 around 16:13

Kaboom Dragoon
May 7, 2010

Gentlemen, welcome to SA.

Now vote this thread 5, or pay the price of insubordination!


All I remember about this was endlessly wandering through mines and Christof's giant meat hand. That, and you could cheese a good 90% of the game with one move.

Bleusilences
Jun 23, 2004

Be careful for what you wish for.


I kinda liked this game but the allied A.I. are so dumb it is painful, it's not tha bad at first but later on they are just wasting your resources.

gatz
Oct 19, 2012



dancinginfernal posted:

Never heard much about this game, you really just hear about Bloodlines with this series.

The first part was great, looking forward to see how this plays out.

Also, it seems Cristof has quite a way with the ladies.

Thanks! Christof's charm actually plays a pretty big role in the story.. i'll just leave that there.

Kaboom Dragoon posted:

All I remember about this was endlessly wandering through mines and Christof's giant meat hand. That, and you could cheese a good 90% of the game with one move.
I have some of the next part recorded already and we're gonna see that a lot. I remember when I first played through the game, there's some dungeon later where pretty much every enemy can be killed with one critical hit which happened very frequently.

Bleusilences posted:

I kinda liked this game but the allied A.I. are so dumb it is painful, it's not tha bad at first but later on they are just wasting your resources.
No doubt. Giving your allies ranged weapons is like asking them to sit the fight out. They'll shoot at walls if an enemy is behind it. Pathing in this game also might be the worst I've ever seen in a game.

How do you all think that Christof should act? Like a holier-than-thou Crusader or a smartass? (That is, as much of a smartass that the dialog let's you be.)

KittyEmpress
Dec 30, 2012


He should act whichever way the lady he is talking to at the time would be more inclined to like.

inflatablefish
Oct 24, 2010


I love this game. The story's a little hokey, and the gameplay is a bog-standard third person loot-em-up, but they've done a great job of capturing the atmosphere, especially in the Tower of London.

With this in mind, I think Christof should act like a purer-than-pure 100% good guy.

Kaboom Dragoon
May 7, 2010

Gentlemen, welcome to SA.

Now vote this thread 5, or pay the price of insubordination!


gatz posted:

I have some of the next part recorded already and we're gonna see that a lot. I remember when I first played through the game, there's some dungeon later where pretty much every enemy can be killed with one critical hit which happened very frequently.

I meant more that there's a particular attack you can do which can reliably one-shot everything up to, and I think including, the final boss. It gets pretty silly after a while.

OG17
Oct 6, 2002

IF I AM TROLLING REPORT ME!

Could you do something about the dialogue text so the thread isn't bold, blurred, and tiny?

gatz
Oct 19, 2012



OG17 posted:

Could you do something about the dialogue text so the thread isn't bold, blurred, and tiny?
If you want, I could make it so the future pictures link to a bigger version like this. Would that work?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.


Does this still use the Storyteller-derived system, dots in attributes and skills and all that?

Drakenel
Dec 2, 2008

I'll gut you like a cornish game pyjak!


For some reason I'm waiting for him to exclaim "Tis beyond my reach!" at some point.

Still, interesting to see what else other than bloodlines was in this series.

gatz
Oct 19, 2012



Glazius posted:

Does this still use the Storyteller-derived system, dots in attributes and skills and all that?

I'm not really familiar with the tabletop game, but unlike bloodlines, redemption doesn't have any skills to increase and doesn't use dots except for the spells. I do know of a mod that is supposed to make it fit the storyteller system, though, but I haven't tried it. Here's a little blurb about it:

The computer game Vampire:The Masquerade - Redemption left many Pen & Paper gamers dissapointed. One of the major reasons was that Nihilistic Software, the developers of Redemption, changed the traditional rules that had become familiar to fans of the original tabletop game. In an effort to sacrifice flexibility in favor of simplicity, Nihilistic removed many of the elements that made White Wolf's tabletop game system great. The WoDMod tries to implement those missing features so that players of the White-Wolf tabletop game will feel more at home when playing the game online.

gatz fucked around with this message at Jan 13, 2013 around 23:07

inflatablefish
Oct 24, 2010


Many of the skills in the tabletop game would be pretty tricky to implement in a computer game, though - you'd need to put in multiple routes to accomplish almost anything. Bloodlines did that very well in its first chapter, but after that it becomes apparent that they simply didn't have time to flesh out the later stages of the game - with the result that you can sneak or charm your way through the first half, but after that anything other than a pure combat monster would be screwed.

Redemption sets its sights lower and I think it was the right choice. I'd much rather have a good combat game than a half-assed open world.

I'm pretty familiar with the tabletop game, and the Storyteller system they use is serviceable but not fantastic - it's the atmosphere and setting that really sells the game, so streamlining the game mechanics never bothered me. It isn't as if you could get the same story experience out of a computer game than you could get from a real live person as GM anyway.

gatz
Oct 19, 2012



^ Good points, especially about Nihilistic software nailing the atmosphere. The last few level of bloodlines were pretty draining., too.

Zwiebel
Feb 18, 2011

Hi!

inflatablefish posted:

It isn't as if you could get the same story experience out of a computer game than you could get from a real live person as GM anyway.

The game tries anyways with its pretty neat multiplayer mode. Ultimately it falls short on ease of usability and due to the limited maps, but I think it's commendable that they actually bothered simulating a GM-mode and I actually have some fond memories of the multiplayer and people using it to tell their own stories.
Despite how silly running around ancient prague, capping werewolves and knights with your guns might seem.

inflatablefish
Oct 24, 2010


Zwiebel posted:

The game tries anyways with its pretty neat multiplayer mode. Ultimately it falls short on ease of usability and due to the limited maps, but I think it's commendable that they actually bothered simulating a GM-mode and I actually have some fond memories of the multiplayer and people using it to tell their own stories.
Despite how silly running around ancient prague, capping werewolves and knights with your guns might seem.

It's a really interesting concept which I think would simply have taken too much time to actually write much of anything. I had a bit of a play with that mode when I first had this game, but didn't get the chance to do actual multiplayer so I mainly just messed around with the powers you don't get to try in the main story mode.

Gatz, any chance of you showing off the multiplayer builder in a bonus update sometime? It's well worth a look, for novelty's sake if nothing else.

gatz
Oct 19, 2012



inflatablefish posted:

Gatz, any chance of you showing off the multiplayer builder in a bonus update sometime? It's well worth a look, for novelty's sake if nothing else.
Sure. I've never really tried it, but it should be fun to check out. Definitely later rather than sooner, because it spoils who your companions are and such.

gatz
Oct 19, 2012



Alright, here's part 2. The text in the spoiler tag isn't spoiling anything. It's commentary I wanted to put in a smaller font, but the forums don't let me.



Here's our second look at the streets of Prague.



The barrels are breakable and have things inside them that we can use...



...in this case, a rusty broadsword. What's in the other one?



Nothing. Nothing's in the other one. For some reason it seems that half the barrels and treasure chests in the game don't have anything inside of them. Like some other hack-and-slash game I can't think of, there's a ton of loot to be had. I figure it would be pretty boring if I show everything I pick up, like, “Here's another dagger”, or something, so I'll only mention the good stuff we find. Let's head to the left...




...and talk to this guy.

Watch Christof be rude here




*We couldn't afford voice actors with convincing french accents



Christof sure ended that conversation quick, huh? He obviously has a problem empathizing with people, which is probably why the closest thing to a friend he has is Sir Cuthbert. When we follow the path to the left of the knights...




We come across an inn. Let's head inside.



Watch here.



“All that my humble inn can provide” translates into one health potion. That's all we can do in the inn, so let's head out and around the corner.



It's worth noting that when you pick up consumables and the like, they'll automatically go into your quickbar if you've got room. Otherwise they'll go into the inventory.



Up ahead, there's a blacksmith.

Watch Christof talk to himself


Let's head inside.




Watch conversation



I don't know why we get this dialogue choice. What we're doing isn't a secret, and even if it was, the innkeeper already knows about it. I guess if we want Christof to be an rear end in a top hat – and we don't know that yet – we could take the first option, but let's see where this goes.




He said that like a pervert would.



I get the feeling that Christof brings up God whenever a conversation heads south, so people will leave him alone.





Gypsy, huh? That sounds evil to Christof, a sheltered Crusader! Still, he can't pass up the thought of some more flirting, so he'll dance around the issue to see if he finds out if the gypsy is female.





Well, he's not biting, so forget it.





Her potions, huh? Thanks for confirming my suspicions! Christof thinks.





Christof may be a flirt, but he's not willing to sacrifice his soul for that. At least, not yet. Because you guys haven't said if he should or not.





Or maybe he is. This would be consistent if there was a majority who do or don't want it.




This is the blacksmith's inventory, which opens up as soon as that conversation ends. As you can see, we can't buy most of the stuff, but we can sell our rusty broadsword. I know of another broad-sword that won't be rusty after a little visit to our gypsy friend Heh... Sorry.



+17 gold. Hurray. We're not gonna buy anything else from our friend, the blacksmith.



Just so ya know, we didn't lose or gain any humanity from the conversation. Let's go.



Directly across from the blacksmith is the gate to Judith bridge, which leads to the gypsy's shop in the Golden Lane.



Head down the bridge...



Go through the gate...



...and there's the shop. Unorna, huh?

Watch Christof talk to himself again


Christof, I think we all know you want to go in there.

Watch the conversation


Uh...





I think the operative term is 'Final Death', Christof.



Turns out that this isn't true, so we're not gonna buy anything from her.



We can't afford anything except a stake, anyway, and that only has a chance to paralyze vampires. I find it's not even worth using, but if you guys wanna see it, let me know.



*Not so subtle attempt at foreshadowing

'Young one' reminds me that I should bring up the expected lifespan of one that lives in the 1000's. Here's what 'The Year 1000: What Life Was Like At the Turn of the First Millennium - An Englishman's World' has this to say:

"Life was short. A boy of twelve was considered old enough to swear an oath of allegiance to the king, while girls got married in their early teens, often to men who were significantly older than they were. Most adults died in their forties, and firty-year-olds were considered venerable indeed."

Interesting, huh? She sure is an old-looking 50 year old! Either the writers didn't do their research or they already had the old woman model rendered. Still, someone's got to take the blame.



Let's leave and head back to old town.




Before we head out to the mines. Let's do a quick tour of the remaining places in old town.



That'll be an important place, later.



So will this one. We'll be going into the university a lot. Turns out Christof gains an affection for vampires while in the mine, gives up his Crusading ways, and goes for an undergrad in Vampireology.



We need to go through the Bonn Mountains to get to the mine, but let's talk to that old man, first.

Watch the medieval equivalent of a 911 truther


Have we nailed that point down yet? Prague isn't safe at night, do ya get it? Wait.. what's that about a castle? Oh well, let's go into the mountains.

As soon as we exit Prague, the knights guarding the gate start a conversation with us.

Watch Christof not know how to interact with the common folk



Christoff doesn't have anything to say to that, so let's head down the path.




What's this?

Watch Christof wish he was at a medieval poetry slam, instead


Edgar Allen Poe, eat your loving heart out.



We're at the entrance to the mines, and that's the end of part two!

gatz fucked around with this message at Jan 14, 2013 around 05:34

inflatablefish
Oct 24, 2010


gatz posted:


"Life was short. A boy of twelve was considered old enough to swear an oath of allegiance to the king, while girls got married in their early teens, often to men who were significantly older than they were. Most adults died in their forties, and firty-year-olds were considered venerable indeed."

Interesting, huh? She sure is an old-looking 50 year old! Either the writers didn't do their research or they already had the old woman model rendered. Still, someone's got to take the blame.

It's perhaps worth noting that the sort of harsh life that has you dead by 50 also makes you look very old and worn down! There's also a fairly big difference between average lifespan of peasants versus people rich enough to eat well, which can often be overlooked.

gatz
Oct 19, 2012



inflatablefish posted:

It's perhaps worth noting that the sort of harsh life that has you dead by 50 also makes you look very old and worn down! There's also a fairly big difference between average lifespan of peasants versus people rich enough to eat well, which can often be overlooked.

Excellent points. It should also be taken into account that the gypsy have face immense discrimination. I also remember reading something about some old italian historical figue, maybe Caterina Sforza, who was imprisoned, tortured, and when she was freed it was said she had developed a full head of grey hair. Too bad we don't learn anything more significant about the gypsy storekeeper.

Edit: Hey guys, I just saw a youtube video that explains a mod that'll allow online multiplayer for the game. Would anybody been down with doing this?

gatz fucked around with this message at Jan 14, 2013 around 09:16

ZearothK
Aug 25, 2008

The only mystery left,
is what I put in your tea.


I'd sure be, I think I still have the CDs for this around.

As for conversation choices: Women > God > Everything Else.

Capilarean
Apr 10, 2009


inflatablefish posted:

It's perhaps worth noting that the sort of harsh life that has you dead by 50 also makes you look very old and worn down! There's also a fairly big difference between average lifespan of peasants versus people rich enough to eat well, which can often be overlooked.

Not to mention that while the average lifespan has increased significantly since the middle ages, people would still reach ages of 80+, just a lot less commonly. No reason that magic gypsy couldn't be over 50.


I really like how they try to turn Prague into some remote Transylvanian town, complete with vampires spilling from yonder castle.

gatz
Oct 19, 2012



ZearothK posted:

I'd sure be, I think I still have the CDs for this around.

As for conversation choices: Women > God > Everything Else.

Cool. For the record, every multiplayer game has a max of four players, so if you want in, speak up. It's absolutely possible that there can be more than one game, or even group, so still let it be known if you want to be a part of the multiplayer.

I thought it would be easier to make a poll for the conversation choices, so go ahead and vote on that. There really aren't that many choices for Christof to flirt, if my memory serves, so I combined that with fluctuate. I'll update the OP to include the poll.

Kaboom Dragoon
May 7, 2010

Gentlemen, welcome to SA.

Now vote this thread 5, or pay the price of insubordination!


ZearothK posted:

I'd sure be, I think I still have the CDs for this around.

As for conversation choices: Women > God > Everything Else.

If it weren't for the God bit, I'd point out we're not actually playing The Witcher, despite what appearances may suggest

gatz
Oct 19, 2012



Check out Christof's face in this: http://www.youtube.com/watch?v=8ZWL7RZROoE

I wish I could make an animated gif out of that.

Also, the screenshot update take a while, and there isn't much to say during the dungeons, so I'm thinking I'm gonna go with heavily edited subtitled video for the dungeons. Using fast-forward for when the combat drags on. Any objections or recommendations?

gatz fucked around with this message at Jan 14, 2013 around 17:19

inflatablefish
Oct 24, 2010


I've been trying to turn it into an animated gif, but getting it down to avatar filesize is a bitch.

I'll admit I much prefer to read screenshots than watch video, but you're right that a lot of the dungeons don't have much to say about them. You might want to leave in the occasional screenshot to show off especially interesting-looking areas, though.

Are you planning to show the secret bonus items when they appear?

EDIT: Welp, here we are. One headbanging Swordbrethren. The raging Beast within Christof drives him to headbutt your screen.

inflatablefish fucked around with this message at Jan 14, 2013 around 22:58

wiegieman
Apr 22, 2010


You can use sub to make smaller text:
like this.
code:
[sub]like this.[/sub]

gatz
Oct 19, 2012



^ Thanks for the heads up!

inflatablefish posted:

I've been trying to turn it into an animated gif, but getting it down to avatar filesize is a bitch.

I'll admit I much prefer to read screenshots than watch video, but you're right that a lot of the dungeons don't have much to say about them. You might want to leave in the occasional screenshot to show off especially interesting-looking areas, though.

Are you planning to show the secret bonus items when they appear?

EDIT: Welp, here we are. One headbanging Swordbrethren. The raging Beast within Christof drives him to headbutt your screen.


Thanks! I'll show off the bonus items, yeah. I think the first one in Mercurio's dungeon is kinda cheap, so i'll probably show how you can beat him with and without the item

I'll probably still take screenshots of the conversations that happen in the dungeon, and boss fight(s) (because I can explain a lot more with screenshots than I can during the video - more time to use).

Edit: I updated the OP with more VtMR stuff, like the sountrack to the game and some in game music.

gatz fucked around with this message at Jan 15, 2013 around 14:42

gatz
Oct 19, 2012



Would it be better if I had part 3 be multiple videos of combat/exploration separating the screenshots so it would be like:

  • Video
  • Screenshots + Commentary
  • Video
  • Screenshots + Commentary
  • repeat

or just have one long video in the beginning like

  • Video
  • Screenshots + Commentary
  • Screenshots + Commentary
  • etc

If we go with option 1, the videos can either be literal separate videos, or just the one big video starting at different times. What do you guys think is better?

gatz fucked around with this message at Jan 15, 2013 around 22:36

Conskill
May 7, 2007

I got an 'F' in Geometry.


Capilarean posted:

Not to mention that while the average lifespan has increased significantly since the middle ages, people would still reach ages of 80+, just a lot less commonly. No reason that magic gypsy couldn't be over 50.

Lifespans in history are usually grossly underestimated, due to the numbers often taking into account infant mortality. This is arguably the right way to do it, but if you don't know it's happening it can skew your perception something fierce. For example, "life expectancy" in medieval Britian was 30 years... unless you happen to actually survive childhood, in which case it suddenly bounced to 64, which isn't far from the modern world average.

ZearothK
Aug 25, 2008

The only mystery left,
is what I put in your tea.


Yeah, I guess the first option could work.

gatz
Oct 19, 2012



We start our adventure in the mines...

Watch Christof be sad that he never made it as an author and he's forever stuck in his fall-back job.


Ok! We get it, Christof! You were an english major. We're all very impressed, now please stop it.

We continue down the path...

Watch Christof be confused about elementary vampirism


It seems that Christof doesn't know much about vampires at all. The logical thing would have been to ask the gypsy shopkeeper when she brought them up, but Christof didn't even have a reaction.

We go further into the mine...

Watch Christof state the obvious


Ghoul-rats, to be exact. Let's see what the manual has to say about that.

Turn to page 4 to continue down into the mine...

Watch Christof grasp at straws


It's just a shield that was on the ground. One that we'll probably sell the next time we're in town. Whatever gives him more confidence, I guess.

Is the air getting thinner or is it just me? Maybe there's an exit ahead.

Watch the conversation



Oi! I'm a vampire! If you notice, it said I bid you welcome to my demesne, not thee.



Ok, so he apparently does know about vampires now. I certainly couldn't tell that thing is female. Or maybe that's Christof's wishful thinking again, and he's playing hard-to-get. Oh Christof, you're terrible.



Tzimisce? Maybe we'll hear more about them later.




Purity and holiness can be tainted, huh? And what's that about a Methuselah?



So Christof knows the origin story of vampirism, but doesn't know that vampires use their fangs to suck blood out of people's necks? I don't know.

Boss fight!

Watch Christof yell at a twice-dead body and increase his stats



Jesus, he really hated that vampire. I wonder if he'll gain anymore understanding of their kind in the coming parts...



The level-up screen comes up right after Christof is done yelling. There aren't any levels, and you can spend experience any time you want by resting. Since Melee combat is pretty prominent in the game at this point, we'll increase the stats accordingly.



10 in strength, 5 in dexterity, and 5 in stamina. That's it for part 3. Sorry about the lower quality of the "24" video. My computer died and I could only salvage an already-compressed version of it. Let me know what you guys think about the videos. If you don't like them, I can screen-shot the dungeons.

gatz fucked around with this message at Jan 18, 2013 around 02:15

Thesaya
May 17, 2011


Oh, yay! I have been waiting for someone to LP this since I gave up about halfway through the game a long time ago. I don't even like the style of game to start with, and only played it because it was WoD. I am looking forward to see what you do with it, Gatz.

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

This is pretty much the best way to enjoy this game. I remember it being technically very impressive when it came out, but it has not aged well, and the dungeons are a horrible slog. The in-engine cutscenes are even more hilarious than I remember, though. The primitive animations combined with the... enthusiastic... voice acting produce an absolutely charming horror show. Can't wait for Cristof's big "Am I now a miserable demon" speech. (spoilers he gets vamped)

I don't get the Cristof hate, he's a total cutey-pie. He tries so hard to be the best soldier of God, and little good will come out of it. So tragic.

inflatablefish
Oct 24, 2010


Yay, update! I love the style you've gone for, it's fantastic for people like me who're too lazy to watch videos.

StoryTime posted:

I don't get the Cristof hate, he's a total cutey-pie. He tries so hard to be the best soldier of God, and little good will come out of it. So tragic.

Christof is a Designated Hero in a world built on moral compromise and difficult choices. He simply doesn't fit the setting, he's completely out-of-genre. He's like if King Arthur showed up in the world of Game of Thrones.

Vicissitude
Jan 26, 2004

Divine Conduit
of God's Message


Hey, I considered LPing this game, but I could never really get it to work. Then GOG came out with it and I lost track of it for some time and let the idea sit. Bah.

Anyway, I'm pretty much a library for World of Darkness lore (hence the username ). If anyone has any questions about the game world, feel free to ask and I'll answer as best I can. I'm more familiar with the modern V:tM game, but I have a good bunch of Dark Ages stuff too.

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StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

inflatablefish posted:

Christof is a Designated Hero in a world built on moral compromise and difficult choices. He simply doesn't fit the setting, he's completely out-of-genre. He's like if King Arthur showed up in the world of Game of Thrones.

Okay, I can see how that would be problem in terms of further story telling. Disliking him is probably also a function of how invested you are into the setting. I never got that deep into the books, Christof might have ruined half of them for all I know. Within the confines of this game, however, I find both the character and the way they present his plight completely adorable. There's just so much effort here, trying to push Crusader Kid's reactions to all this vampire poo poo going on, through a medium that isn't quite ready to portray any of it.

In fact, now that I think about it, I like this game's story for the same reasons I like the first Conan movie. Both are complete clusterfucks, but also awesome in being so outright and honest about it.

Also, they really did spell his name with Christ in it. Wow.

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