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![]() Welcome to Let's Play! for Myth 2: The Fallen Levels. This is a total remake of Myth: The Fallen Lords within the Myth 2 engine. I grant that one Johnny Law already played the game (and I highly recommend you watch Johnny Law's LP of it) but this is going to be awesome! And in HD! Look, do you want to blow poo poo up with dwarves or not? The Pitch Didn't you love Myth: TFL? Well, this is even better. The animation is generally way better, and the terrain has non-horrible textures. The Backstory "It can't be hopeless." Two nights ago half a dozen men and I crouched around a campfire, trying to stay warm, and one of them said those words. He'd joined the Legion only three weeks earlier, and started talking to himself after a Ghôl's cleaver removed three fingers from his left hand. He squatted there in the dirt, repeating that sentence. If he was looking for reassurance or sympathy, he came up empty-handed, for no one else said a word. Tonight I sit by a campfire fifty miles northwest, remembering the way he screamed this morning when four thrall surrounded him, knocked the sword from his good hand, and hacked him to pieces. I never got his name. The war in the North is in its seventh year, and I grow tired of writing this record. Force of habit counts for something, but I've written of so many half-hearted assaults, so many retreats - why do I go on? Writing down every detail I could remember - the names of dead men and burning cities and the feeling of heat at our backs as we ran away, again - used to help me sleep at night. Now it's just something to do between fighting and sleeping. Sometimes the sense of futility is overwhelming. Now that most of this blackened continent belongs to the Fallen Lords and their servants, it's easy to become discouraged. Sometimes I feel that holding on for seven years means nothing, that chronicling this slow death of a world and its people means even less. Our efforts seem to make no difference, and I wonder why I ever thought joining up with the Legion was a good idea. My grandfather always told me I had a bad head. Sometimes he would strike it for emphasis. In the last month I have dreamt of my grandfather repeatedly, for reasons I do not understand. I loathed him as a child. When I was younger my sisters and I spent summers on his farm, performing the menial labor that any sane adult fobs off on children. I remember dreading the summer and the bitter old man it brought, lugging his pumpkins a full mile from the field to his slap-dash barn, running in terror from his malnourished animals. I hated it then, though it seems almost idyllic when compared with this summer. Perhaps that's why I dream of it. The only relief we had during those summers were the nights when the old man got drunk. He was a sorry drunk; a single bottle rendered him immobile for the evening, and his words ran together like rainwater dripping down the rope that holds a hanged man aloft. Sometimes the liquor ate a hole into the living parts of his mind, and he would forego his usual giggling stupor and tell us stories that had been told to him while he was young: about one named Connacht who delivered the world from darkness. The way the stories had it, Connacht came out of the east right around the same time that a comet took up residence in the Western skies. At the time the world lived in the long shadow of the Myrkridia - a race of flesh-eaters too horrible to describe to children, or so my grandfather said. I have heard other stories of them since, and it seems that no two people can paint the same picture of what the Myrkridia were or how they were able to keep the land stricken with fear for hundreds of years. I'd dismiss them as a complete fantasy were it not for the conviction - and the fear - in my grandfather's bleary eyes when he spoke of them. Connacht was the first human in a thousand years to survive a battle with the Myrkridia ...and he didn't just survive, he prevailed. He hunted them down and imprisoned them in an artifact called the Tain, a prison without walls which the smiths of Muirthemne had forged for him. When the Myrkridia disappeared, Connacht ascended to the Emperor's throne and presided over what is now known as the Age of Light. His story fades away at this point. Some say he died, or was assassinated or kidnapped. Others say he left Muirthemne in search of some powerful artifact. Supposedly the immense power of items like the Tain both fascinated and terrified him, and he is known to have sought out objects of similar power - the five Eblis Stones, Tramist's Mirror, the Total Codex. He destroyed the ones he could, and secreted the rest; in any case, none of them have been seen in centuries. In fact, all of this is ancient history. But Balor and the rest of the Fallen torched Muirthemne just a few years ago. And I'm reminded with a quick look over our ranks that we are not the brave Connacht's army, but a scruffy rabble in the service of The Nine. I doubt Connacht will swoop in to save us. Back when I joined up with the Legion there was a mad Journeyman who regaled anyone too tired to move away with his theory about the Edge of All - that line between the land and nothingness out beyond the kingdom of Gower, where Connacht arose. He claimed the world is double-sided and constantly spinning, like a coin tossed in the air, and the living and the dead are held to its surface by sorceries too powerful for humans to master. "...And so the light and the dark hold dominion successively, and the land belongs in turn to men, or to the undead." I grew as tired of his affected vocabulary as I did of his idiotic ideas, but I confess I felt a small twinge of sadness when he died. I never got his name either. For the last week the camps have been abuzz with the rumor that The Nine have got their hands on something which can change the course of the war. Most of us are inclined to dismiss this as nonsense, but seven years of bloody battles with the tireless and seemingly infinite armies of the undead will do that. I admit it seems ridiculous. A talisman that will keep us alive, that will somehow give us the strength to outwit and outlast Balor? You'd think The Nine would have used it earlier. It's just a rumor anyway, and I've learned not to put much faith in rumors. The men of the Legion have heard too many promises that everything will get better any day now. No one wants to hear the words spoken out loud, so I keep mine to myself, and I suspect others nurture hope as well, though they may not speak of it openly. Would we carry on, fantasizing of a future beyond war, if we hadn't a chance? If this were so, we wouldn't be able to carry on. Yet here we are. It can't be hopeless. (source: Myth at Bungie.org, http://myth.bungie.org/, included in the instruction booklet) We begin in a much different world than in Myth 2: Soulblighter. The Dark has systematically put the torch to the all of mankind, with only one major city left standing. It is now do or die. Gameplay This is a real-time tactical game, similar to a real-time strategy. The difference is, we won't be constructing buildings, managing resources, or building an army. Rather, we'll be issued a small number of men at the start of each mission, given a list of seemingly-impossible tasks, and be placed on the wrong side of a horde of the undead and worse. It ain't gonna be easy. Let’s Play! I will update once a week, on Sundays, unless I announce otherwise in the thread. If I get more than 5 episodes saved up, I will post an extra episode on Thursdays, but this may well never happen. Future episodes will be uploaded to YouTube, so that updates are live the minute they post, no worrying about garbled uploads. Please don’t talk about videos that don’t have a post in the thread, but if there are issues with them that I missed, please let me know. If you want a unit named after you, that will be doable, but keep in mind that I have videos queued up, so your name will drop in a few weeks later. If your unit is killed in glorious battle, I’m afraid you’re out of this LP for good, unless of course you notice that you died and ask me put you back in. Table of Contents 01- Introduction 02- Crow's Bridge 02a- Crow's Bridge Extra 03- A Traitor's Grave 03a- A Traitor's Grave Extra 04- The Siege of Madrigal 05- Homecoming 06- Flight from Covenant 06a- Flight from Covenant Extra 07- Force Ten from Stoneheim 08- Bagrada 09- Ambush at Devil’s Outlook 10- The Five Champions 11- Out of the Barrier 12- Silvermines Sevron fucked around with this message at Apr 7, 2013 around 21:22 |
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| # ? May 23, 2013 15:43 |
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Units The Legion Alric ![]() “…the seventh wave of Trall stumbled over the slippery, puled and Mazzarin saw The Watcher with them and at last knew the number of his days.” “Of all the avatara in the Four Ages there is no doubt that Mazzarin was the most powerful and his death the most salient victory of the Dark during the Wind Age.” Holy run-on sentence, Batman. Why all of the flavor text talks about a long-dead Avatara, and not Alric, I don’t know. Alric here is much different than in Myth 2. There he looked like a European king, but here he looks vaguely Arabian or Persian. He has a lot of health, hits fast and hard, and has a devastating special attack called Dispersal Dream that he can use three times. ki’Angsi ![]() “…but it was ki’Angsi alone that stood up to the challenge and strung the giant’s bow; the great yew shaft that no two other men could bend.” Let’s ignore the improper use of a semicolon there. As an archer hero, ki’Angsi shoots further, faster, and I believe with more damage than a normal fir’Bolg. His aim ain’t too shabby either. Oleg ![]() “He had been a mathematician and engineer before the Great War… when Stoneheim fell to the Ghols and the university was destroyed… these skills served him well in the years to come…” It’s true, engineers are the best at blowing things up. Like any hero unit, Oleg is a much better version of his base unit. He tends to really lob his molotov cocktails high, which can allow him to have two bombs going at the same time. Truan of the Hundred Battles ![]() “When Alric sent word that a man was needed to pierce the corpse-city of Muirthemne to its dead heart, and obtain from it what might be the only hope for victory, Truan volunteered without hesitation.” I think it clear from the flavor text that this is the berserk that found The Head in the opening cinematic. Pretty cool that we get to play him! Turgeis with Burning Steel ![]() “…but Turgeis’ attacks were so swift, and his blade bit so deeply, that his foe barely had time to recover from the first blow before he was slain by the last.” The other berserk hero, Turgeis is functionally identical to Truan. But he is sporting a spiffy new color of body paint, so he’s got that going for him. Berserk ![]() "A berserk at the Stair of Grief, having been told that the hosts of the Soulless were so many that their spears would hide the sun, is said to have replied 'Then we shall fight them in the shade.'" "Though Egil and his men bristled with javelins their charge did not falter, and they fell upon the Hollow Men with such ferocity that even the Thrall seemed to be frozen with horror." Berserks hit harder and faster than Warriors and run faster than any of your units. They also have very few hit points and can be overwhelmed pretty quick. If you’re using melee right- mopping up what your ranged didn’t completely kill- they’re your best friend. Dwarf ![]() “The early Dwarven eddas always speak of heroes 'having gone north into the mountains to slay Ghols', but most repeated is the tale of Dvalin son of Alfrigg, third ephor of Stoneheim ..." "Hours after the fall of Myrgard, the dwarves defending Stoneheim collapsed the barbican, entombing ten thousand of their number behind as many tons of shattered rock." Ranged unit that throws powerful bombs and can also carry and drop satchel charges. They don’t care one bit if they blow up friend or foe, so controlling them is our top priority. fir’Bolg ![]() “Long enemies of the civilized nations, the truce which brought the fir'Bolg and their famed bowmen into the Light was forged by ou'Kahn the Great King and Caliban during the Sword Age.” " ... though the Ghols were afraid to kill him after his capture at Myrgard they dislocated his arms at the shoulder with a chisel to prevent him from ever drawing a bow again." Oh hooray, it’s these guys! The tall, bearded dwarf-looking fellows are fir’Bolg, and they are absolutely rubbish as archers. Still, they’re all we have. Journeyman ![]() "Not a palm's breadth free of wounds on his body, Five Motion Bloody Jaguar knelt to kiss the earth and drawing strength from her rose to charge the thickest gathering of the enemy." "Returning to the ruin Muirthemne had become in their absence, the deathless Heron Guards each tore nine gold tiles from the palace wall, every one the weight of a grown man..." That first flavor text is a little rich- these guys do not charge the enemy. They shuffle slowly about and mess around with a shovel, when they could be going hog-wild with dual swords. Oh well, maybe next time... Warrior ![]() “After the armies of The Province were finally broken at Covenant, the survivors scattered among the free cities of the North, taking their arms with them.” "Maeldun's only words on returning exhausted to Tyr from a long campaign in the East to find half the city burning after a raid by pirates from Leix were 'Show me the way to Leix.'" Let us take a moment to nominate that second flavor text as the greatest hardass quote of all time. These are your basic infantry unit. They have a good amount of health and have a sword and shield. The shield is actually functional- sometimes, a warrior will block an incoming hit and take no damage. The Dark Soulblighter ![]() "... some believe that he is Damas, one of Connacht's lieutenants who, while campaigning in the east, learned how to indefinitely prolong his life with human sacrifices and ritual self-mutilation." "... but he has disappeared into the 'Untamed Lands' before, often for years at a time; always returning with something more unspeakably evil or singularly malignant than the time before." One of the Fallen Lords. He’s not really a powerful sorcerer per se. Rather, he has magically-enhanced health, strength, and speed, as well as the ability to turn into a murder of crows- a super-soldier. Fetch ![]() "We know not whether Fetches wear the skins of men out of necessity or whim, but we do know they are not from our world and their arrogance is without equal among the minions of the Fallen." "When first glimpsed, I thought it a devil; when it spoke, it spoke with the voice of an angel, but its true nature was masked by the louse infested skin it wore." Both flavor texts make these gals sound awful, just awful. They’re priestesses summoned from another world by Balor. They shoot bolts of lightning that do a great deal of damage and hop around clustered units. These are effectively the Dark’s dwarves. Ghol ![]() "The Ghols have forever been at war with the dwarves around Myrgard and Stoneheim, and the surprise sex of the dwarves' ancestral home there has been the Ghol's rabid dream for centuries." "The Ghols worship enormous pieces of unworked stone, moved in antiquity to the open meadows far below their mountain dwellings. They alone remember the names of the dark gods." These creatures aren’t undead, but they’re still a monumental pain in the rear. The move faster than pretty much all of your units, and they’re sneaker attackers. They rarely take your forces head on, but prefer to shadow and flank you when you least expect it. Myrmidon ![]() “Desirous of power and immortality, the warrior race of the Myrmidons left their northern kin to join Balor and the Fallen Lords, and so they became known as The Kithless.” “While still flesh and blood, the Myrmidons were most vain about their long hair and body paint, spending the eve of battle before a mirror rather than in a bedroll.” Honestly, that second one sounds like slander. These are the Dark’s Berserks; they hit faster and harder than Thrall, but go down faster as well. Shades ![]() "A house gutted by fire, a well poisoned with carrion, what had been sheep in the morning spread like a thick jam against the long wall of the barn..." "... and it was said of Sciron that his hatred for the living was so intense, his shadow would go out and kill while he slept and not return until next he awoke." They can’t cross water, but that’s about their only weakness. Shades are reanimated avatara, and as such have a lot of health, hit hard, and can use Dispersal Dream on your forces. Soulless ![]() "A berserk at the Stair of Grief, having been told that the hosts of the Soulless were so many that their spears would hide the sun, is said to have replied 'Then we shall fight them in the shade.'" “Called 'Hollow Men' in the West, the Soulless are most feared for the sticky venom with which they anoint their javelins before battle, for wounds contaminated by the toxin never heal…” The Dark’s ranged unit. In a fun twist, they’re generally better shots than our fir’Bolg, but luckily, the Soulless don’t seem to believe in focus fire. Thrall ![]() "Though Egil and his men bristled with javelins their charge did not falter, and they fell upon the Hollow Men with such ferocity that even the Thrall seemed to be frozen with horror." " ... the seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days." The Dark’s standard melee unit. They’re slow, and aren’t particularly threatening. The best way to deal with them is to allow the ranged units to whittle them down while you retreat as necessary. Trow ![]() "' ... or we will fell your people like a pine forest.' One Ghol asked why he had singled out pines. 'Once cut, pines never regrow.' spoke the Trow emissary, to which the Ghols had no answer save silence." "Initially we thought the barn we were hiding in had been magicked away, but then we saw the unmistakable silhouette of a Trow becoming more and more distinct through the settling dust..." As the quotes imply, Trow are not to be messed with. You need to take them one at a time, with everything you got. Wight ![]() “…though the dwarves before Myrgard were unshaken by the eights opposite them, each knew the slow, bleeding death-fever which awaited those who survived the battle.” “…but they were not driven to attack by malice, what goaded them forward was the pain-clouded thought of release from an anguish so singular that it wracked their bodies even in unlife.” Slow moving units that explode with terrific force as soon as they are near your units. Those that survive are paralyzed for awhile. There’s no Light analog to these guys. Wights are hard to deal with, as only fir’Bolg are really effective against them. The main risk with them is not seeing them first or not paying attention as one waddles up to your units form beyond, then blows everybody up. Other The Mayor ![]() “History has proven a thousand times that no man has ever gained from a bargain with The Dark, yet cowards and fools continue to try, and The Fallen never turn them away.” I didn’t file The Mayor of Otter Ferry in with The Dark because I don’t believe him to have been truly evil. Like the flavor text says, he was both a coward and a fool, and while those types’ actions usually lead to evil, they are not IN evil, if you see what I mean. Villager ![]() “The humble farmers who feed the West, suffering the worst in every conflict, conscripted before age fifteen to fill the ranks of the army.” "... and then Pelleas arose and asked of the Council of Lords, 'And if the Darkness strives further north, then what shall become of the peasantry?' And the Council answered, 'They shall die, just as we.'" The Council or Lords was actually wiped out prior to the beginning of where we come in. The Nine take over and see the war through to the end. Sevron fucked around with this message at Apr 7, 2013 around 21:29 |
| # ? Jan 13, 2013 21:19 |
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This first installment is fairly slow, as we’re just going to watch the opening cinematic and play through the very brief tutorial. There aren’t any Easter Eggs in the tutorial, and to be honest it’s a little boring. But watch it anyway! Let's Play! Myth 2: The Fallen Levels 01- Introduction | YouTube We’ve now learned that, although the war isn’t going well, some brave berserk (more on them later) has delivered a startling new artifact to The Nine (the sorcerer-generals leading the Legion). It’s a head, known going forward as The Head. I wish I could tell you that we’ll learn all about The Head later, but no, we won’t. Not much, anyway. As the world of Myth is more or less based on The Black Company, by Glen Cook, it’s filled with strange magical artifacts and insane and inscrutable sorcerers who are practically gods. We also don’t learn why or how the berserker came across The Head. Hey, they don’t call this narration type “worm’s-eye view” for nothing. So far, we've used Warriors, fir’Bolg, and Dwarfs. Sevron fucked around with this message at Feb 10, 2013 around 19:30 |
| # ? Jan 13, 2013 21:20 |
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In as a dwarf! ...provided that's happening again.
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| # ? Jan 14, 2013 06:22 |
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It can't be hopeless. Reminds me of how badly I want Bungie to make another Myth game. Except that it is hopeless. This Fallen Levels thing seems like a real treat, though I have to admit that I am not certain that I can sense all that much difference in the graphics. It just surprises me how remarkably well the sprites and the like hold up. Also, if anyone can be in as anything, by God, I want a berserk.
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| # ? Jan 14, 2013 06:36 |
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pesty13480 posted:Reminds me of how badly I want Bungie to make another Myth game. And another Oni game! Anyway the only thing I remember from Myth ever is playing a demo some years ago and having my dwarves blow my own army and then a giant came and killed everyone.
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| # ? Jan 14, 2013 07:01 |
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Oh man do I love these games. I think this was my first introduction to physics in video games. I remember being just a kid and I think I'd just play the tutorial, or the first level you get a dwarf and just throw his bombs all over the place and watch things explode and watch body parts fly away. It was hilarious and fun as a kid and it still is now. I would love to be named as a Hampooj fucked around with this message at Jan 14, 2013 around 07:25 |
| # ? Jan 14, 2013 07:22 |
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It's really to bad that they don't have any massive demonic dogs you could name Toad-Killer Dog. .... Sorry that's from a screenshot on the back of the original box for TFL, and a link directly from my favorite book series (The Black Company from Glenn Cook) which they did some minor theivery from for the tales http://blackco.tripod.com/myth-n-bc.html (some of that is really reaching... others are not)
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| # ? Jan 14, 2013 10:51 |
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Oh hey. I had no idea this existed. Can I be a dwarf again? Edit - so you've already got 5 levels up on youtube. Are you going to redo them or just repost here or what? Xander77 fucked around with this message at Jan 14, 2013 around 19:01 |
| # ? Jan 14, 2013 17:53 |
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Sure, why not, I'll follow along. Make me an archer again, if you like. I don't know how much time you actually have to spend on this, but it would be cool to get some compare and contrast on the original levels with the remake. Although I seem to remember they were able to get most things pretty drat close? But stuff like remaking the dwarf units because of different bottle throwing mechanics is pretty interesting.
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| # ? Jan 14, 2013 18:58 |
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Xander77 posted:Oh hey. I had no idea this existed. Can I be a dwarf again?
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| # ? Jan 15, 2013 00:44 |
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Hampooj posted:Oh man do I love these games. I think this was my first introduction to physics in video games. I remember being just a kid and I think I'd just play the tutorial, or the first level you get a dwarf and just throw his bombs all over the place and watch things explode and watch body parts fly away. It was hilarious and fun as a kid and it still is now. Hey I've been following your Judge Dredd LP! And you got it! As does everybody else that has asked to get named.
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| # ? Jan 15, 2013 01:29 |
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There's something so sublime for me with the Myth games. I've never played 3 so I can't comment on how or why it's supposedly so lovely, but the first one and the sequel have something very relaxing about them to me. Very atmospheric and chill, even though the game can be tense and hard as hell. Just the combination of the whole design, and the animated cutscenes, the voice acting, just everything. It's really easy to get absorbed into this kind of game for me, and they certainly don't make em like they used to. And having said that I do remember having one of these games as a kid, I honestly don't remember anything other than just playing with the dwarf physics and watching stuff explode I think that might've been all I was interested in.
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| # ? Jan 15, 2013 01:54 |
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Hampooj posted:Oh man do I love these games. I think this was my first introduction to physics in video games. Mine as well. I remember a friend of mine introducing me to the game and describing how objects could be interacted with around the field of play. I was amazed that my crappy computer could run a game where things could bounce around the screen! Warriors get no love. I'd like one named Ashcan Pete, if you could. He'll probably get hacked to death or accidentally exploded within a level or two, but by gum, he was standing where he needed to be standing, slowly flailing his sword about.
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| # ? Jan 15, 2013 02:08 |
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Hampooj posted:There's something so sublime for me with the Myth games. I've never played 3 so I can't comment on how or why it's supposedly so lovely... You can see for yourself in the LP archive. The laundry list of faults is pretty long, but the mechanics/programming and story are usually in the forefront. Sevron commented on the worm's eye-view story-telling style that echoes the Black Company, and III throws this away and fills in a number of gaps in rather uninventive ways. And the mechanics...it's really tough to do them justice without seeing them in action. One example off the top of my head though is a level which involves a change of scenes, and rather than relocating your characters from one part of the map to another, the level simply duplicates them. Multiple times. If you scroll back over the previous area, your dudes are still just chilling out there, but unable to be selected and controlled. Not only is this lazy, but it creates duplicate character records, so a single unique hero now shows up with both the #1 and #2 most kills list at the end of the level. As a result, a character who is necessarily in almost every level is constantly losing his veteran status each time he's replaced with another clone. In fairness though, I'll admit that I still enjoyed the story and while it's not for everyone, I'd recommend the LP.
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| # ? Jan 15, 2013 02:44 |
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The archer accuracy is impressively abysmal, are they actually valuable at all? Also, can I be a Dwarf?
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| # ? Jan 15, 2013 03:03 |
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Ashcan Pete posted:Warriors get no love. I'd like one named Ashcan Pete, if you could. He'll probably get hacked to death or accidentally exploded within a level or two, but by gum, he was standing where he needed to be standing, slowly flailing his sword about. I love warriors! They're my favorites, actually. I just love their attitude: "And stay down!"
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| # ? Jan 15, 2013 03:56 |
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Archer accuracy and attack speed both increase dramatically as they get more kills. I'll sign up for some warrior love as well.
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| # ? Jan 15, 2013 03:57 |
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Ratatozsk posted:You can see for yourself in the LP archive. The laundry list of faults is pretty long, but the mechanics/programming and story are usually in the forefront. Sevron commented on the worm's eye-view story-telling style that echoes the Black Company, and III throws this away and fills in a number of gaps in rather uninventive ways. And the mechanics...it's really tough to do them justice without seeing them in action. One example off the top of my head though is a level which involves a change of scenes, and rather than relocating your characters from one part of the map to another, the level simply duplicates them. Multiple times. If you scroll back over the previous area, your dudes are still just chilling out there, but unable to be selected and controlled. Not only is this lazy, but it creates duplicate character records, so a single unique hero now shows up with both the #1 and #2 most kills list at the end of the level. As a result, a character who is necessarily in almost every level is constantly losing his veteran status each time he's replaced with another clone. I'm actually not as bothered by the mechanics as I am the story. The thing that makes stories like The Black Company or John Dies at the End so horrifying is precisely because the evil (or Evil) is so poorly defined. You have no idea what the Taken are capable of- nothing seems to kill them, and the only thing that gives them joy is inventing new and even more horrific ways of killing people, both en masse and individually. Soulcatcher carries her head around in a box for years and years, just so that she can force the guy who cut it off to sew it back on, choosing to not kidnap him until the instant after he finally declares his love to a woman he has mooned after for even longer than she was carrying her head around. The Dominator used to imprison people in large glass jars, then feed and water them until they finally drowned in their own excrement. The Lady summoned serpents made out of fire to crawl through every orifice on The Limper and back out again, which didn't even kill him. In John Dies at the End, you literally cannot imagine what the bad guys will or can do. There seems to be no end to their abilities, be it creating spiders that are invisible and take you over without you even knowing it, slowly consuming you inside and out until you're just kind of a zombie, or just simply wiping you out of existence entirely. Myth 1 and 2 were in much the same vein. The Fallen Lords all seemed to have odd abilities and inscrutable motivations, beyond wanting to kill every living man, woman, and child. None of your other opponents are really sentient any longer, so the game has this melancholy all around it; humanity is going to be slowly, then quickly ground to nothing, seemingly just because about a half a dozen insane mages with more power than your average demi-god have decided to make it so. Myth 3 eschews that entire ambiance, instead spoon-feeding you what is after all a very simple and boring story from the completely-informed POV of the principal characters. It's not exactly the developer's vault, but that doesn't magically make the game not suck.
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| # ? Jan 15, 2013 05:34 |
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Sevron posted:I'm actually not as bothered by the mechanics as I am the story. The thing that makes stories like The Black Company or John Dies at the End so horrifying is precisely because the evil (or Evil) is so poorly defined. You have no idea what the Taken are capable of- nothing seems to kill them, and the only thing that gives them joy is inventing new and even more horrific ways of killing people, both en masse and individually. Soulcatcher carries her head around in a box for years and years, just so that she can force the guy who cut it off to sew it back on, choosing to not kidnap him until the instant after he finally declares his love to a woman he has mooned after for even longer than she was carrying her head around. The Dominator used to imprison people in large glass jars, then feed and water them until they finally drowned in their own excrement. The Lady summoned serpents made out of fire to crawl through every orifice on The Limper and back out again, which didn't even kill him. Meanwhile at least one of his contemporaries dies just from having a sword jammed in his face. quote:Myth 1 and 2 were in much the same vein. The Fallen Lords all seemed to have odd abilities and inscrutable motivations, beyond wanting to kill every living man, woman, and child. None of your other opponents are really sentient any longer, so the game has this melancholy all around it; humanity is going to be slowly, then quickly ground to nothing, seemingly just because about a half a dozen insane mages with more power than your average demi-god have decided to make it so. Myth 3 eschews that entire ambiance, instead spoon-feeding you what is after all a very simple and boring story from the completely-informed POV of the principal characters. It's not exactly the developer's vault, but that doesn't magically make the game not suck. Myth 3 just took what little they could find, and tried to spin it out as something more... while still fitting what few plot twists were known into it. The game would have been much better with a working Trow AI, and probably less scatterbrained storytelling (with the Myrkridia being taken care of right off, while the Codex and Leveler take over the story). IMO just stick with the Myrkridia and have them as the primary antagonists/antagonists thralls, and don't have the Codex come into it. ... and yeah, I'm gonna stop deviating into myth three now. Can I be a Journeyman
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| # ? Jan 15, 2013 06:40 |
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For everybody signing up for a character, I have you down on the list. If I can't fit you in to the exact unit you asked for, I will throw you in the melee unless you ask me not to.
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| # ? Jan 16, 2013 05:35 |
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I still hold hope that one day the myth series will get put up on steam or gog and the community will get a huge boost, but I think Take2 isn't even aware that they own it Can I be a berserker?
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| # ? Jan 17, 2013 06:59 |
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Sign me up to be whatever. One of the terrible archers preferably.
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| # ? Jan 17, 2013 12:56 |
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This looks pretty interesting, especially if you're going to discuss the remake differences. Put my username down as a warrior, the archetypal underdog of the series. Soaking up spears, wight bits and axes with your shield, having your heels nipped at by ghols and knowing that whenever someone needs something important done, they'll call for berserkers instead: that's the life for me!
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| # ? Jan 18, 2013 16:20 |
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Reporting for Archer if you got any to spare, I'll just pretend I'm wearing a black turtleneck.
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| # ? Jan 18, 2013 16:43 |
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Asking to be a dwarf. If taken, an old man with a shovel. If taken, a fir'Bolg.
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| # ? Jan 18, 2013 16:54 |
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Asking to be a non- footman/ fodder guy. Archer maybe?
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| # ? Jan 19, 2013 18:13 |
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Sign me up to die horribly in melee!
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| # ? Jan 19, 2013 18:48 |
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Wednesday August 3, Crow’s Bridge The Legion heads South; Shiver reaches Madrigal. ![]() ![]() I like the pre-level narrations better in Myth: The Fallen Lords (or Levels) than in Myth 2: Soulblighter because they show a more detailed view of the armies’ movements and positions, as well as giving a concise strategic summary. They remind me very much of Civil War maps. The army maps from the Civil War are some of the most accurate ever made, as they were produced as quickly after the war as possible by interviewing officers from both sides of the conflict, as well as using local eyewitness and enlisted accounts. The main difference is that the rectangles representing one unit of men (company, regiment, etc. depending on the resolution of the map) were faced with the wide end in the direction they were moving or faced. On the map here in Myth: The Fallen Lords, the rectangles are faced with the skinny end forward. I’m not sure if Bungie did that because that was the tradition in another time, or if they just screwed it up. Let's Play! Myth 2: The Fallen Levels 02- Crow’s Bridge | YouTube This introductory level serves to try to acclimate us to using smart tactics. The mini-map is fully revealed at the start of this level, a nicety that won’t be extended to us ever after. So far, the Legion is off to a good start. Let's look at the scoreboard: Kills Over Time Total Kills by Unit![]() As expected, So far, we've used Warriors, Bowmen, and Dwarfs, and have confronted Ghols, Soulless, and Thrall.
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| # ? Jan 20, 2013 18:28 |
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Let's go, Warriors! Always my favorite unit, even if they aren't always the best. The poor, ordinary bastards with their chainmail, shield, and sword really typify Myth to me. Can I get in as a Warrior? Just named Night? I always really liked this first mission. It's a really good introduction to how you're going to have to play the game, but it's also a nice note to start off on. Sure, you're not making a huge difference in the war, but starting off with you actually making a small difference and saving something against what seem to be pretty bad odds is a nice way to set tone for the story to come. Also, I gotta say, I love the victory splash screens in this game. That Dwarf knows he's a rockstar. Night10194 fucked around with this message at Jan 20, 2013 around 19:50 |
| # ? Jan 20, 2013 19:33 |
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I simply love the Myth Series, no game can come close to the sense of desperation this game has. You are not controlling some fantastical army with knights in shining armour, or some prince who is out to fullfill his destiny. Youre just part of a ragt-tag bunch of survivors going through one desperate skirmish after another. Oh and I've always wanted to run around in my undies with a huge sword in my hands. Please sign me up as a Berserker! EDIT: For all of you wanting to know more about the Myth universe and its backstory, be sure to check out this page: http://myth.bungie.org/legends/journal/ GyverMac fucked around with this message at Jan 20, 2013 around 20:47 |
| # ? Jan 20, 2013 20:37 |
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Any plans for doing a multiplayer feature series, too? I'm tempted to dust off my copy... I was going to request a Fir'bolg, but that'd be hogging one of the good spots. Maybe a Berserker if there's any left. Though with my luck, I'll just get sent against the first Trow.
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| # ? Jan 20, 2013 20:50 |
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Colour me interested, needless to say I would not have known about friendly fire and made a whole bunch of my poor warriors explode. May as well sign me up as well for the front lines, warrior for me!
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| # ? Jan 20, 2013 21:54 |
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Sevron posted:I like the pre-level narrations better in Myth: The Fallen Lords (or Levels) than in Myth 2: Soulblighter because they show a more detailed view of the armies’ movements and positions, as well as giving a concise strategic summary. They remind me very much of Civil War maps. Ken Burns' 17 hour special "The Mythos of Myth" I adore the animated cutscenes in the Myth games. They have such charm to them, and the narration is great. The maps are a really nice touch too; all around the breaks between levels really help keep the player immersed in the story and I think that's awesome. There aren't too many games that make me genuinely want to care about the storyline, regardless of how good it may or may not be, but Myth 1 and 2 definitely do that. Seeing this makes me really want a remake of Myth or another sequel though, but done well and not like Myth 3, as I've had the (dis)pleasure of seeing why that game is considered bad now. I want it done in a similar fashion to how well the XCOM remake was done, but obviously not turn-based, and not as buggy. Maybe I'll get my wish some day. Really enjoying the lp so far.
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| # ? Jan 20, 2013 22:01 |
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Calax posted:Meanwhile at least one of his contemporaries dies just from having a sword jammed in his face. And this is part of the fun because you have to ask yourself if, maybe, that was enough to kill him. Given what you learn about what the Taken can actually survive, it seems quite likely that our cleaved friend is puttering around somewhere doing nefarious things. Or is dead.
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| # ? Jan 20, 2013 22:10 |
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I love the Narrator. He's the only actual character in Myth 1, but he's the only character it needs. I mean, you can infer some stuff about other characters, but I can't even name all of the Nine and no-one's motivations ever really become clear at all. I mean, I suppose Alric is kind of important, too. Honestly, as much as I actually really love Myth 1's feel, mood, and setup, I fear the actual plot falls back on the whole worm's eye view thing to avoid actually having to have a plot, a little too much. It's a stupendous tactical game, but, for example, almost nothing actually happens in the missions themselves except for a very few (except another minor skirmish) and plot devices kinda fall off the face of the earth and then maybe show up again later, maybe, with no foreshadowing and with enormous suddenness. For a remake, I admit I'd actually prefer a turn based tactical game. Do something like Fire Emblem. Give all your men faces and names and bits of personality. And then do awful, awful things to the poor bastards as they slam into a war much bigger than themselves. But then, I just love that style of game, like X-COM.
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| # ? Jan 20, 2013 22:53 |
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While I love being a dwarf in these LPs, I think I'll be an archer this time. Rename the one with the highest number of kills Broken Box! I'm psyched about getting to watch more Myth gameplay.
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| # ? Jan 20, 2013 23:09 |
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That was pretty close there. Maybe I'm misremembering but I'm pretty sure letting the undead get into the village fails the mission. I always thought it was weird that they retreated after you wiped out enough of their force. I don't think they do that ever again in either game, do they?
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| # ? Jan 20, 2013 23:17 |
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pesty13480 posted:And this is part of the fun because you have to ask yourself if, maybe, that was enough to kill him. Given what you learn about what the Taken can actually survive, it seems quite likely that our cleaved friend is puttering around somewhere doing nefarious things. Or is dead. The way it's framed sounds like he's dead. There are other factors in that death than most of the other "deaths". Of course if he is still around he'd be able to basically gently caress up the entire world because he's the most powerful magi on the plane. [/Black Company] To be Myth... can we get a kill count of who blew up who in the case of dwarves going "whups" (worst sound you'll ever hear).
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| # ? Jan 21, 2013 00:34 |
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| # ? May 23, 2013 15:43 |
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Calax posted:The way it's framed sounds like he's dead. There are other factors in that death than most of the other "deaths". Of course if he is still around he'd be able to basically gently caress up the entire world because he's the most powerful magi on the plane. [/Black Company] Gotta love how fast things can spiral out of control if you dont keep a tight reign on the dwarves. "whups, my bad" -Casualty. -Casualty. -Casualties.
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| # ? Jan 21, 2013 04:50 |
































I think that might've been all I was interested in.














