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No, no, the permadeath thing and the difficulty are two seperate options. After you pick your difficulty you'll get a Casual/Classic option, Classic is Permadeath and Casual is Final Fantasy Tactics style rez at the end of battle. The demo's locked into casual mode, by the by. Also no idea on any of the VAs besides Troy Baker and Kate Higgins. I can make guesses, but Troy Baker is the only one I've seen confirmed and Kate Higgins's voice is way too distinct.
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# ? Jan 17, 2013 19:35 |
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# ? Apr 23, 2024 19:49 |
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Artix74 posted:Casual mode turns off permadeath and is separate from the actual difficult. I haven't played the demo yet, so I don't know if that's available. Casual is actually required in the demo. Since the demo is two stages (Prologue and Stage 1) it probably won't make a difference, though.
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# ? Jan 17, 2013 19:36 |
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The demo just makes me want the game more, and I've already tried it on all 3 difficulties! Lunatic mode is crazy hard, first time through my Avatar (+def -skl) died on turn 2. And the second time I got to the boss and he crit Chrom off of 53% hit and about 6% crit chance! EDIT: Tried a third time and guess what happens when I was clearing out the last bandit in the initial rush? If you guessed "my Avatar taking a 5% crit to the face" you're absolutely right! ultimateluigi987 fucked around with this message at 19:50 on Jan 17, 2013 |
# ? Jan 17, 2013 19:36 |
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Ahaha, Chrom just pulled a 1% crit out of his rear end and then got everything but Magic and Res in the level it gave him. I can tell we're gonna get along just fine
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# ? Jan 17, 2013 19:43 |
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Artix74 posted:Casual mode turns off permadeath and is separate from the actual difficult. I haven't played the demo yet, so I don't know if that's available. The demo only allows casual mode. The permadeath mode is disabled along with any avatar customization. The game is so drat pretty, and the demo is so drat short. My only FE game so far is my ambassador copy of sacred stones, so I am really looking forward to this game.
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# ? Jan 17, 2013 19:45 |
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So apparently I can only play the demo... 30 times? That doesn't make any kind of sense to me, but whatever. drat this game looks slick, I might actually play with combat animations on for the first time in years. The FMVs are breathtaking, basically everything other than the overly-simplified map sprites look simply amazing. Lissa jumped in front of an attack on my archer and blocked it, that was definitely the highlight of my first play through. I'm guessing it's just a % chance to nullify an attack, happened a few times and it was always a "miss." The support system in general has had a much needed face-lift, the little hearts popping up showing friendship gains and the "you rock" shout that gives you bonuses are all superbly executed.
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# ? Jan 17, 2013 19:49 |
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ImpAtom posted:I got my first empty level and the character's comment was "Someone has to maintain the status quo." That loving rules. God I am so excited for this game.
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# ? Jan 17, 2013 19:58 |
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Endorph posted:My personal favorite is the 50-some barons over the course of FE4/5. Jugdral's nobility just got a lot more exclusive. Yep, like all those nobilities of wizard descent, who carry 5 pound tomes and an additional 100 pounds of armor.
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# ? Jan 17, 2013 20:01 |
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MinionOfCthulhu posted:Speaking about voices, who does Marth's? From what little I heard, his voice actor has to be female. That's a ladyvoice and no mistake. I don't think anyone's 100% certain on Chrom yet.
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# ? Jan 17, 2013 20:04 |
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Oh man, I shouldn't have downloaded the demo, now I just want the game even more. So apparently you can't use the pair up mechanic in the demo? Or is it like this in the full game, and you can't use it until later chapters? Guess I can't just drop Frederick onto other characters for hilarious stat boosts yet. Also, first time through and Robin and Chrom both get near perfect levels every time.
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# ? Jan 17, 2013 20:05 |
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Alacron posted:Oh man, I shouldn't have downloaded the demo, now I just want the game even more. What difficulty were you playing on? Because I ran through it on hard and could pair up from the get-go.
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# ? Jan 17, 2013 20:07 |
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Bummed that I can't dick around with character customization in the demo, but then again it's not like I wasn't gonna buy this game anyway.
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# ? Jan 17, 2013 20:07 |
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Most anticipated unreleased game localization: ...He's still Sigurd. (Also Gaia is Gaius)
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# ? Jan 17, 2013 20:12 |
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Alacron posted:Oh man, I shouldn't have downloaded the demo, now I just want the game even more. Disable tutorials, and you can use Pair Up.
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# ? Jan 17, 2013 20:14 |
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Chic Trombone posted:What difficulty were you playing on? Because I ran through it on hard and could pair up from the get-go. Well, I've only played once on Normal so far, so I guess I'll try again on hard. Fake edit: Terper posted:Disable tutorials, and you can use Pair Up. Okay thanks.
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# ? Jan 17, 2013 20:22 |
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MMania posted:So apparently I can only play the demo... 30 times? That doesn't make any kind of sense to me, but whatever.
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# ? Jan 17, 2013 20:45 |
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I've seen people do some movement trickery with the Pair Up mechanic. Something like you pick up one guy with someone, then have another guy go over and transfer the first guy to the 3rd guy, and when you drop the first guy off he still gets to move. I really wish Shove came back as an action/skill though.
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# ? Jan 17, 2013 21:32 |
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After playing the demo on hard I don't think there's much of a chance I play the full game on lunatic. At least not in classic mode.
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# ? Jan 17, 2013 21:40 |
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Oh god, i'm slapping my vein. The demo just brought the shakes back.
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# ? Jan 17, 2013 21:52 |
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Holy crap the FMVs are amazing. I regret playing the demo, February 4th is too far away. e: Sully owns, she's on the roster when the game comes out. Cake Attack fucked around with this message at 22:25 on Jan 17, 2013 |
# ? Jan 17, 2013 22:22 |
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I could tell Sully was going to own from word go. Glad to see I wasn't wrong.
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# ? Jan 17, 2013 22:28 |
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I hammered through Lunatic map 1 by throwing Frederick at everything, pretty much. No one else is safe against more than one counterattack, and he does just enough damage to axeguys that Krom and Avatar can take the kill XP. Krom and Frederick joined-up is fun, a lot of damage bounces right off Krom that way. I just wish my units had enough speed to double.
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# ? Jan 17, 2013 22:32 |
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"I like Fire Emblem, but I wish more of the information about game mechanics was hidden from the player," said no one, ever. As far as I can tell support bonuses are completely hidden unless you leave animations on. And as always, what effect if any weapon skill has on your stats is hidden even though it changes nearly every single game. I want to see what skills do without using the stylus, but I guess that's not possible either. As for the rest, well. I know Fire Emblem has always been anime as gently caress, but it had a kind of 80s throwback charm to it. This pandering moé bullshit can die in a fire.
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# ? Jan 17, 2013 22:36 |
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So, I was planning to Ironman this game when I get it. The second stage of the demo killed the healer chick. This is going to be a wild ride.
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# ? Jan 17, 2013 22:36 |
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Francis posted:"I like Fire Emblem, but I wish more of the information about game mechanics was hidden from the player," said no one, ever. I can understand this sentiment. It'd be nice if there was an exhaustive "manual" or "guidebook" that you could access from the main menu or the map that explained some of the more important stuff.
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# ? Jan 17, 2013 22:55 |
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Francis posted:"I like Fire Emblem, but I wish more of the information about game mechanics was hidden from the player," said no one, ever. What
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# ? Jan 17, 2013 23:08 |
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SpaceDrake posted:I can legitimately not tell if this is sarcasm or not. Not joking. I genuinely love it! It just sounds so awesome! Shiny777 posted:So on top of the localizations that have already been announced elsewhere, from picking up event tile weapons on a couple quick runs through the demo, it looks like Inverse is now Aversa and Celice is Seliph. I asked about it on Serenes Forest, and I got confirmation: The growth rates are changed in the NA version. The EU version will likely use the NA growths as well.
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# ? Jan 17, 2013 23:11 |
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Folt The Bolt posted:I asked about it on Serenes Forest, and I got confirmation: The growth rates are changed in the NA version. The EU version will likely use the NA growths as well.
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# ? Jan 17, 2013 23:18 |
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Francis posted:As for the rest, well. I know Fire Emblem has always been anime as gently caress, but it had a kind of 80s throwback charm to it. This pandering moé bullshit can die in a fire. The artstyle's different but the writing seems just about exactly the same.
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# ? Jan 17, 2013 23:20 |
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Francis posted:As for the rest, well. I know Fire Emblem has always been anime as gently caress, but it had a kind of 80s throwback charm to it. This pandering moé bullshit can die in a fire. Chrom-chan is so kawaii, uguu~
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# ? Jan 17, 2013 23:21 |
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Don't get me wrong. I think the art style in this game is kind of bad and Nono is kind of awful but Pandering moe bullshit?
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# ? Jan 17, 2013 23:24 |
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MinionOfCthulhu posted:Chrom-chan is so kawaii, uguu~ Yeah unfortunately this isn't new to the series at all, Holy Generation was alot worse when it comes to what your talking about.
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# ? Jan 17, 2013 23:26 |
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I mean of the female characters in the demo Liz is a very toned-down Serra and Sully is basically Vaida: The Early Years.
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# ? Jan 17, 2013 23:27 |
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Nakar posted:Changed how? You can't get +2 HP as a Strategist in the JP, even if you pick HP as best stat. This has changed in the NA version, so that means Avatar's HP growth was increased by at least 10%. Francis posted:As for the rest, well. I know Fire Emblem has always been anime as gently caress, but it had a kind of 80s throwback charm to it. This pandering moé bullshit can die in a fire. Err, even if the artstyle's more unrealistic and anime than I can ever remember, I don't think it's pandering to the moe enthusiasts...
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# ? Jan 17, 2013 23:28 |
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The characters are definitely a little more stereotypical this time around. People like Sumia and Tharja (Sariya) are characters you normally wouldn't see in Fire Emblem in this context.
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# ? Jan 17, 2013 23:33 |
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Apparently the demo has a bug that crashes the game--if you obtain Leif's sword from an event tile, and kill an enemy with it, the game tries to give you a bullion. But bullions aren't in the demo, so it just crashes. Watch out for that I guess.
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# ? Jan 17, 2013 23:35 |
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I mean that I get a really skeevy vibe from the first-person 3DCG, especially when blushing is involved. Also the random item pickups are crazy unbalanced and I wish they were disabled/normalized on Lunatic/Insane. When you get a brave weapon or a weapon with +50 acc/avoid in the prologue all challenge goes out the window. vvvvv edit: yeah, I'm speculating a bit. The ranks tend to be quite low though (C) and even out of the gate you can throw Frederick some broken toys and stomp all over Lunatic. Francis fucked around with this message at 23:48 on Jan 17, 2013 |
# ? Jan 17, 2013 23:37 |
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Francis posted:I mean that I get a really skeevy vibe from the first-person 3DCG, especially when blushing is involved. I think you have to get the requisite weapon rank first before you can use the aforementioned brave or +50 acc/avoid weapons though.
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# ? Jan 17, 2013 23:40 |
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Oh god I just finished the demo and I'm absolutely looking forward to this now. The adjacency support bonuses seem like they'll be incredibly useful. My Unit and
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# ? Jan 17, 2013 23:43 |
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# ? Apr 23, 2024 19:49 |
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Someone earlier said you can get the old style battle prediction screen back somehow?
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# ? Jan 17, 2013 23:56 |