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SpaceDrake posted:I can legitimately not tell if this is sarcasm or not. Maybe because this name is only copyrighted in it's full form? But yeah, that's a pretty awesome change. Now waiting till April is going to be hard. V This I kind of agree too. But on the other hand, this means my dream of fielding an all wyvern and pegasus knight army will come to fruition. Death from above! Iceclaw fucked around with this message at 11:53 on Jan 17, 2013 |
# ¿ Jan 17, 2013 11:49 |
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# ¿ Apr 19, 2024 16:49 |
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Evil Canadian posted:This will be my first Fire Emblem game because I was always turned off by stupid perma-death and now with the option to be rid of that, I am interested to play. Stat caps. Different classes have different caps for various stats. Some are speedier, other hit harder. Also, the tactician only class starts out as a physical unit, with presumably higher strength and lower magic stats as well as caps, while the Dark Knight is a promotion from mage. Also, the Dark Knight is a mounted unit, which give certain benefits (move farther, can remove after acting), and drawback (severely handicapped movement on certain grounds, vulnerability certain weapons). Considering the importance of stats in that game, it's not a minor thing.
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# ¿ Jan 17, 2013 15:26 |
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Momomo posted:How is being an all around badass worse than being badass in one particular thing? I think if you need to be in a single class to have your character intact, you were already pretty terrible to begin with. It's mostly a question of the unit's character being reflected in their class: Pent, the studious, erudite Magician General was a Sage. Karel, who lived to test his swordmanship against the most dangerous fos was a swordmaster. Asthol the spy was a thief.
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# ¿ Jan 17, 2013 15:49 |
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Momomo posted:Thing is though, Fire Emblem is generally pretty lax about character roles in the story. A band of assassins aren't entirely the Assassin class, Pirates are thieves even though they aren't the thief class, the General is only a name, etc. Just think of it as the character adapting to the situation, it's not as if they were never their original class. I hear you. But certain characters only make sense in a certain class, or category of classes. And yes, the general's name always bugged me. I think Karla in FE7 poked fun at that, too.
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# ¿ Jan 17, 2013 16:00 |
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RuBisCO posted:I think one important distinction to make about Awakening's class change system is that each character can only class change into a limited set of classes based on their personality. For example, one character's gimmick is that he has an incredible lack of presence. He can class change into a thief. That's actually pretty nifty. The next few months are going to be pretty rough until Awakening is released in Europe.
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# ¿ Jan 17, 2013 17:22 |
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That's usually in the realm of , so google might help you more than this board.
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# ¿ Jan 18, 2013 12:54 |
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Maybe that's for the demo? Anyway, as long as whathever you face is strong enough and the formulas stay readable, I don't really care.
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# ¿ Jan 18, 2013 18:22 |
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What can Thiefs do in that game, by the way? Is stealing weapons still a thing?
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# ¿ Jan 19, 2013 01:29 |
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So no stealing at all? That's quite a letdown.
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# ¿ Jan 19, 2013 01:38 |
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FrickenMoron posted:Its kind of sad how Path of Radiance sold so poorly, its a great game. I guess the GC wasnt that popular either in Japan? I think, but don't quote me on here, that it was at that time that consoles were declining while handhelds were becoming dominant. It might hve played a role.
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# ¿ Jan 19, 2013 11:30 |
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Usual formula is, for hitting: Skill*2+Luck+Weapon accuracy+support VS Terrain + Speed*2+Luck+ Support. Crit is Skill/2+Weapon bonus+ Support - Luck of the foe. Damage is might of the weapon + Either strength or Magic +Support vs Ennemy Defence or Magic Defence (AKA Resistance) + Support + Terrain.
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# ¿ Jan 22, 2013 23:06 |
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Because what there is to cross over? It's the same thing already: swordfights, characters die a lot, dragons and incest.
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# ¿ Jan 23, 2013 18:22 |
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To be honest, it's not as if Fire Emblem didn't have some seriously hosed up situations itself, so it's not that far off.
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# ¿ Jan 23, 2013 19:46 |
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Considering it's treated as very creepy in both of the times it appears, and not fetishised at all lilke you seem to imply, why is it more of a problem than depicting murder or torture, both things vidyagame have in spade?
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# ¿ Jan 23, 2013 20:15 |
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There is something I don't understand, though: Is it like in FE4, where there is a time gap between playing as parents and as children and the parents don't fight with their kids for whatever reason, or can both generation fight together? I'd prefer not to have the plot spoiled to me, though, I just would like to know how it works gameplay-wise. V Sorry, I wasn't clear enough. VV Cheers. Iceclaw fucked around with this message at 13:37 on Jan 27, 2013 |
# ¿ Jan 27, 2013 13:06 |
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cheetah7071 posted:Yeah, I have all the DLC. Here's my general opinion (ignoring the actual aesthetics of the characters and only caring about the gameplay value): B... but Dra... Drakengard Roy...
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# ¿ Jan 28, 2013 21:16 |
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Terper posted:
I think I hate you. I really, really, really hate you. Why, NoE, why?
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# ¿ Jan 29, 2013 11:04 |
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Curse the Britishs for robbing us of Canada and then losing it... Curse them all for they robbed us of this game. April is going to be a long, long wait. Speaking of which, does anyone know if the european cartridge will have multi languages? How is it usually for 3DS games?
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# ¿ Jan 30, 2013 00:01 |
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Folt The Bolt posted:Looking at some of the English Localizations: Okay, the others are fine, but isn't Fala a northern God if memories saves me right? But yeah, that's not a big problem if a reference from an unreleased game is gone. However, Gerome is ridiculous. I mean the name is Jérome, so why change it to make it more "fantasy name"?
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# ¿ Jan 31, 2013 10:01 |
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Folt The Bolt posted:From Serenes Forest: Well, the first one doesn't really bug me and the new etymology is neat, but I still find rather weird to change a perfectly valid name. I wonder if they'll change it back for the french version, though, because while I know quite a few Jérome, I never met a Gérome. Oh well. Game's still balls.
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# ¿ Jan 31, 2013 11:18 |
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Haven't played the game, but maybe that's the term for "Killed but plot critical, so just heavily injured and unable to take the field again".
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# ¿ Feb 4, 2013 22:36 |
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A conspieracy you mean?
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# ¿ Feb 8, 2013 00:36 |
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cheetah7071 posted:Speaking of breakable weapons, I wonder if that's one of the features on the chopping block in coming years. It feels sort of like weapon weight--it's been around forever and adds some amount of depth but ultimately isn't really essential and I probably wouldn't miss it if they removed it. I really hope they don't. Having some measure of stocks to manage that's not just the healing potions you use every once in a while is what differentiate Fire Emblem from other SRPG series. Well, that and permadeath, which I hope they won't cut as well (though I'm fine with casual mode, per see, I just don't want them to start striping away iconic features and end up with Advance Wars in medieval time).
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# ¿ Feb 12, 2013 16:22 |
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Terper posted:Europe will get this April 19th. We'll also get that FE bundle, but as an XL! Suck it. Oh boy. Nearly make the wait worth it.
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# ¿ Feb 14, 2013 16:07 |
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Francis posted:In earlier games, high early growth would slam into low unpromoted caps, blessed units would still have exploitable weaknesses, and units with capped stats would at least be threatened by endgame enemies, but frankly Awakening resembles NIS shovelware more than Fire Emblem, so none of that is the case. FE5 and 6 are not the rest of the franchise. FE4 didn't had anything ressemblance balance, whether in it's weapons or it's characters. FE7 was arguably one of the most balanced game. FE8 was Awakening 0.5. FE9 had Ike, among other asskickers. FE10 had a whole slew of badasses that were nearly invulnerables, save maybe for the final boss and a couple of bosses in the endgame.
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# ¿ Feb 17, 2013 19:51 |
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Arbitrary Coin posted:Stuff That's a tad too spoilery considering how recent the game is, methink. Would you mind black baring it?
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# ¿ Feb 21, 2013 21:15 |
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01011001 posted:Ulster's doubly confusing because that's a place in Judgral, along with the other Irish provinces. Not really sure what they were thinking on that one. Aren't all the name in the Thracian peninsula changed around? I think it's called Alster and noy Ulster.
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# ¿ Feb 22, 2013 01:48 |
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TheJukku posted:So would you goons say any of the DLC are essentials?
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# ¿ Mar 1, 2013 12:35 |
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Well, then the IA would prioritize killing child units above all.
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# ¿ Mar 18, 2013 22:03 |
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Lotish posted:The only game I can think of where this isn't true is Tactics Ogre: Let Us Cling Together for the PSP. Archers can strike most of the map any round for free and gain points for special attacks/spells (some of which were crazy good) in the process, while wizards had to wait or burn items for points and had fixed range. Not helped by the fact magic sucks all kind of asses in that game. But yeah, Archers are arguably the best class in the game.
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# ¿ Mar 21, 2013 20:42 |
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Zephiel can very well die on his second turn. And he's definitely cold meat on turn 6, when the mercenary get to him, because, ontrary to the Fighter, he won't miss.
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# ¿ Mar 24, 2013 01:57 |
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Would they really change the english translation, instead of just copy pasting it from the american one?
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# ¿ Mar 25, 2013 16:16 |
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Judging by the character roster, there doesn't seem to be any change. I do think they'll change Long'qu's name for the french version, though because it litteraly sounds like "Long rear end" in french.
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# ¿ Mar 25, 2013 22:27 |
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I do hope they leave the option to play it in english, though. Is it a common thing for 3ds games to have more than one language option?
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# ¿ Mar 26, 2013 00:34 |
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yellowcar posted:I never said for a complete rehaul and rebuild of the game. I don't know where you guys are getting this from. Just saying comparatively, slightly modifying something couldn't be as time/resource consuming as rebuilding and restructuring from the ground up. Ah, but is it "from the ground up" when you can scrounge up things from other games you made? Compare with IS, who had litteraly nothing of the sort and would actually had to start from the gound up.
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# ¿ Apr 3, 2013 09:31 |
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Konig posted:Hahaha, what an odd thing to cut out to save power! well, it suppresses one joint per leg, since you don't have to animate the foot moving to stay aligned with the ground. That's kind of a significant gain.
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# ¿ Apr 18, 2013 13:41 |
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So, Heroes of Yore 1: Ike, as an ally, decided to run circles around Micaiah, dodging a 83% hit and savaging her in return. Then Lyn went and murdered my Avatar by 1% crit. All is right in the world
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# ¿ Apr 20, 2013 20:35 |
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Endorph posted:FE4 and 5. FE5 was hard throughout, and FE4 quite easy all the way, though.
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# ¿ Apr 21, 2013 17:27 |
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Gensuki posted:The ones for the avatar are all the same, just changing the spouses name... It kind of sucks...
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# ¿ Apr 24, 2013 22:03 |
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# ¿ Apr 19, 2024 16:49 |
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Bookmark is a one-use save, if you want to turn off the 3DS instead of just closing it.
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# ¿ Apr 25, 2013 15:06 |