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Nibble
Dec 28, 2003

if we don't, remember me

Iceclaw posted:

Stat caps. Different classes have different caps for various stats. Some are speedier, other hit harder. Also, the tactician only class starts out as a physical unit, with presumably higher strength and lower magic stats as well as caps, while the Dark Knight is a promotion from mage. Also, the Dark Knight is a mounted unit, which give certain benefits (move farther, can remove after acting), and drawback (severely handicapped movement on certain grounds, vulnerability certain weapons). Considering the importance of stats in that game, it's not a minor thing.

Speaking of stat caps, how do they work with reclassing? If you have a unit with a natural 25 Strength, then reclass to a class with a cap of 20 Strength, what happens?

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Nibble
Dec 28, 2003

if we don't, remember me

Endorph posted:

It goes down to 20 strength, but it keeps the 25 strength 'stored.' If you reclass back to their old class, they'll have 25 strength again. Since the strength is capped in their new class, however, they won't be able to gain any str while it's capped.

Thanks. That sounds ideal, since it means you can't lose anything by reclassing, but also means you can't grind out a super-unit with the capped Strength of a Warrior, Defense of a General, etc.

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