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UberJumper
May 20, 2007
woop

If your new to modding skyrim, read this first >>> Skyrim Modding General

Introduction

Visually Modding Skyrim is a pain in the rear end, because of trying to separate all the weird poo poo from the good stuff on Skyrim Nexus. So hopefully this guide will simplify some of this.

But why would you want or need to make skyrim prettier?




Lighting Essentials

Climates of Tamriel (CoT)
- Completely overhauls Skyrims weather systems and outdoor lighting
- CoT has a major effect on my of the ENB mods listed on the Skyrim Nexus due to its changes to outdoor lighting.
- Not compatible with RCRN/RLwC

OR

Realistic Colours and Realistic Nights (RCRN)
- NOT Compatible with CoT or RLwC
- If you are using this, you need to make the RCRN launcher point to the SKSE launcher.
- Overhauls lighting/weather/adds visual effects all in one package.
- Note: The weather currently added by this mod is nowhere near as good as Climates of Tamriel.
- If you don't want to fiddle around with ENB you can use this.

To make RCRN work in tandem with ENB (Thanks Scyantific)

quote:

If you want to make RCRN work with an ENB:
-rename RCRN's d3d9.dll to RCRN_d3d9.dll or d3d9_RCRN.dll (or anything else)
-Download your ENB
-Install ENB
-Open enbseries.ini, and in the PROXY section put this in:
code:
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=[Your renamed RCRN d3d9 file]

OR

Realistic Lighting with customization (RLwC)
- NOTE: A new version of this mod was recently released called Realistic Lighting Overhaul (RLO)
- Note: Currently RLwC does not overhaul skyrims weather system like RCRN/CoT does
- Overhauls skyrim lighting without using an Injector or ENB wrapper, so it has a minimal performance hit
- Not Compatabile with RCRN, or CoT (will be for version 4.0)


Realistic Lighting Overhaul (RLO)
- New version of RLwC
- Compatible with CoT, but do not use any of the CoT interior lighting or dungeon modules
- Compatible with Enhanced Lights and FX, but...

quote:

This mod is 100% compatible with Enhanced Lights and FX! (RLO for ELnFX located within mod optionals) Be aware that you're choosing ELnFX cell changes instead of RLO's and you'll negate 90% of what RLO does.
- NOT Compatible with RCRN


ENB

ENB is a tool that lets you apply additional effects on top of Direct3D games. It is the biggest game changers in terms of skyrim visual modding.



Important Notes About ENB

- Always use the Wrapper version of the ENB (aka copying the d3d9.dll from WrapperVersion to the root of Skyrim)
- Most ENB configurations will have a major effect on performance.
- It can be completely tweaked by editing the enbseries.ini file, which lets you remove stuff such as Depth of Field and other visual effects.
- Most ENB configurations on Skyrim Nexus specify a specific version of ENB to use, and you should follow that.
- You can turn off/on ENB while in game, by pressing Shift+F12
- You can see your FPS by pressing * on your keypad

Important Steps Prior to Using ENB

- Disable Anti Aliasing from within Skyrim Launcher if you are going to use SMAA

Open SkyrimPrefs.ini located in your My Games/Skyrim folder and make sure the following are set:
code:
bFloatPointRenderTarget=1
bShadowsOnGrass=1
bTreesReceiveShadows=1
Popular and Goon Recommended ENB Configurations

The Wilds 3.0


Author of the ENB Preset apparently had another meltdown and made it hidden again on nexus, i uploaded the latest version here: http://www.mediafire.com/?tgbx9ngdpqasqv4

Read this if you are using CoT
- You need to use the specific ENB configuration it provides for CoT
- Note: Viginette refers to black bars on the top and bottom to provide a "more cinematic experience"
- Use the level 3 or Level 4 Nights optional plugin provided by CoT, otherwise the nights will be completely unnavigatable, even with torches.

- If you are using Climates of Tamriel, and still find too dark at night make the following changes:
code:
AmbientLightingIntensityNight=0.95
CloudsIntensityNight=1.6
- If you find the sun is too bright and blinding:
code:
SunIntensity=2.0
Project ENB
- Made by the creator of Seasons of Skyrim, it is compatible with Climates of Tamriel

Seasons of Skyrim

- If you run into blue tint covering the screen from time to time, open enbseries.ini and change this:
code:
WaitBusyRenderer=true
Unbleak ENB

- CoT users, you need to the following patch Here

Superb ENB-RL

- CoT users, do not activate the included realistic lighting plugins.

Quietcool ENB

- Works fine with CoT

Cinematic Lighting ENB

- Works fine with CoT

Other ENB Configurations
Stakado Realistic and Cinematic ENB

Guide to ENB Series Configuration
- Full guide to what the various enbseries.ini settings mean

Visual Mods

Legend
{PLUGIN} - Denotes this mod also has an associated plugin file

Texture Mega Packs

Texture Pack Combiner

Alright, if you have 1GB+ of VRAM (i personally don't), and a lot of free time, and are willing to download 5GB+, then you can use texture pack combiner, to merge and pick the best possible combination of textures. Read the link above, it covers the majority of the mods below.

SRO is no longer hosted on Skyrim Nexus, unfortunately SRO is a required mod for the Texture Pack Combiner. You can get SRO Here

Another Options:

shortspecialbus posted:


Ok, I put a torrent up on alluvion for the TPC. It's SA only. This is the high res version of 1.93, more or less.

Download torrent81 (1 file; 4.03 GB)
View torrent stats


It has a README and I also threw my ENB config in there for shits and giggles. I forgot to mention that I change the hotkey to toggle ENB to shift-F11 instead of shift-F12 (stupid screenshot key in steam.) To change it back, change the key from 122 to 123 in enbseries.ini

Again, credit people who actually made this stuff. I'll seed it as much as I can but I don't have a lot of upload speed, so the more people who seed the better.


Skyrim HD - 2k Textures

Additional Lighting Mods
Lanterns of Skyrim - All in One {PLUGIN}
- Adds more laterns to main roads, and towns, without the stupid engineers CLARALUX has
- If you have Dawnguard: Dawnguard Patch

CLARALUX {PLUGIN}
- Adds more light sources around Skyrim, especially on major roads, it is a god send for darker nights.
- Feature Creep (Adds stupid engineers)

Enhanced Lights and FX {PLUGIN}

- Overhauls interior lighting in Skyrim
- For CoT Users, make sure you are only using the Default Interior Lighting, and not Cold or Warm interiors otherwise it ends up looking werid.

Weather Mods
Lighting During Thunder Storms {PLUGIN}
- Adds lighting effects to skyrims thunderstorms.
- If you are using CoT, you need the following compatability patch: Here

Real Rain {PLUGIN}
- For CoT use RealRainCoT5_0, instead of the others

Supreme Storms {PLUGIN}
- Makes snow/rain storms a lot more intense.
- CoT/RCRN compatible
- Alternative to Real Rain

Visual Utility Mods
IMAGINATOR - Visual Control Device for Skyrim {PLUGIN}
- Gives you the ability to summon a npc that lets you change visual settings such as contrast, saturation, gamma, etc in game.
- Note Currently there is a bug, that if you summon the NPC and you can't seem to talk to him. Save your game, load and then resummon him, and it should work.

Night Sky Mods
Inside the Nebula

(Forge Galaxy Pictured)
- If you want something more colorful and fantasy-esque than the others

Installation Steps
- Install Enhanced Night Skyrim v04 High Stars from Here (this gives us stars)
- Install one of the nebulas listed Here
- (Optional) Install the two moon replacements listed above. If you are using NMM to install, it will warn you that another version of the mod is install, just choose No, so it installs it normally.

Enhanced Night Skyrim

- Note: The nebula's in this mod when combined with CoT and the Wilds ENB, end up being barely visible.

HLP Night Sky

Under the Horizon of Dreams - Aetherian Sky

Environment Visual Mods

Static Mesh Improvement Mod - SMIM
- Improves meshes by removing seams and other problems in the meshes.
- if you are using some of the other mods below, such as Dynamic Snow, install this last.

WATER - Water and Terrain Enhancement Redux

- Overhauls Water Effects

Skyrim Flora Overhaul
- NOT Compatible with Lush Grass/Lush Trees
- Instead of Lush Trees you can use Diverse Trees Expanded, under optional files (thanks Oceanbound)

Lush Grass

- Overhauls Grass / Foliage / Bushes
- NOT Compatible with Skyrim Flora Overhaul

Lush Trees

- Overhauls Trees, made by same guy as Water/Lush Grass
- NOT compatible with Flora Overhaul

Better Dynamic Snow

- Makes Skyrim's Snow look a lot better

Glowing Ore
- Makes Ore Glow, in conjunction with ENB it looks rather nice

Real Ice
- Better looking Ice

Character Visual Mods

XCE - Xenius Characther Enhancement
- Makes faces look normal

XCE - Scarface
- Adds more scars

Improved NPC Clothing
- Improves NPC clothing with higher resolution textures

Nuska Real Skin for Women
- Better female skin textures

Mackoms Real Skin for Men
- Better male skin textures

AOF Believable Hair -Female and Male-

UberJumper fucked around with this message at Feb 20, 2013 around 15:51

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UberJumper
May 20, 2007
woop

Weapons and Armour Visuals

aMidianBorn Book of Silence
- Amazing retexture of the majority of Skyrims armour, and a few of the weapons


FAQ - ENB

Q: How do i disable depth of field / ENB makes stuff blurry
- Open enbseries.ini and set EnableDepthOfField=true to EnableDepthOfField=false

Q: Using ENB the sun appears to be visible through objects
- You need to makesure:
code:
bFloatPointRenderTarget=1
- If that doesn't work open try opening enbseries.ini, and setting SunRaysMultiplier to 0.0

Q: My ENB does not come with SMAA, how can i add it?

- Download this
- Copy SMAA.h, injector.ini, SMAA.fx, d3d9.dll somewhere
- Rename d3d9.dll to d3d9_SFX.dll
- Copy the files to your root of skyrim where the ENB files are
- open enbseries.ini, and under [PROXY] change it to:
code:
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_SFX.dll
Q: On CoT nexus site, it says if i have an ATI Card i need to set ForceFakeVideocard=true
- Only use it if the ENB version recomended is less than 0.113
- All of the ENB's i have linked in this thread do NOT need this, and doing it will destroy your performance.

Q: The nights are extremely dark, and i can't see anything
- If you are using Climates of Tamriel, make sure you are using the optional Nights Version 3 or Version 4.
- For whatever reason, when i picked Version 3 or Version 4 the corresponding ESP (ClimatesOfTamriel-VanillaNights-Lvl-4.esp/ClimatesOfTamriel-VanillaNights-Lvl-3.esp) was not added to the data folder. To Fix this, manually extract the downloaded CoT archive, and copy Nights level 3 or level 4, into your data folder.
- After doing this you need to wait roughly 24 hours for the change to take effect.

Q: I want more visual fluff for my skyrim experience
- You can check out the STEP guide, and good luck: http://wiki.step-project.com/Main_Page

---

I am interested in any goon suggestions, for stuff to add and any improvements to the OP.

*EDIT* I apologize for my abuse of

UberJumper fucked around with this message at Jan 26, 2013 around 20:47

Oceanbound
Jan 19, 2008

回回回回回回回回回


I tried lush trees with the latest version of SFO and got purple textures, maybe they're no longer compatible. I ditched lush trees and installed the diverse trees optional plugin for SFO instead.

UberJumper
May 20, 2007
woop

Oceanbound posted:

I tried lush trees with the latest version of SFO and got purple textures, maybe they're no longer compatible. I ditched lush trees and installed the diverse trees optional plugin for SFO instead.

Thanks i just double checked my self, and your right. I updated the OP.

*EDIT* Apparently they haven't been compatible for a long time, the author of lush trees, hasn't updated his mod in almost a year now.

UberJumper fucked around with this message at Jan 17, 2013 around 10:53

Carecat
Apr 27, 2004



Increasing the uGrids in the ini dramatically increases your mid range detail. With other mods it might be a frame rate crusher but check out the comparison

uGrids5
uGrids7

Open Skyrim.ini in My Documents\My Games\Skyrim. in the [General] section, change uExterior Cell Buffer=36 to uExterior Cell Buffer=64. Below uExterior Cell Buffer=64, add uGridsToLoad=7. Save set to Read Only.

Andrast
Apr 21, 2010


Lush Trees works fine with Skyrim Flora overhaul, it's just that the combatibility patch between them is not needed anymore since SFO changed some things. If you try to install it, you get purple trees.

Straight from Skyrim flora overhaul FAQ:

"I have purple trees!"
Don't use compability patches from TreesHD or Lush Trees or my old optional mod Diverse Pine Barks, they're not compatible any longer unless you also use the "Diverse" optional mods.

"Does this mod work with Lush Grass and/or Trees?"
I would not recommend lush grass because i've already added more lush grasses through the .esp. Lush Trees works, use the regular download for default SFO or the compability patches when using the "Diverse" optional mods.

QuantaStarFire
May 18, 2006



Why does the OP recommend disabling in-game AA when using ENB? Is it because ENB adds SMAA?

MikeJF
Dec 20, 2003



I really don't know about how crazy essential you're calling Climates of Tamriel. RCRN has a lot of crossover and adds its own weather system changes, and personally I'm of the opinion that the improved lighting and volumetrics in RCRN push it well beyond Climates of Tamriel in terms of what I want.

But then to each their own. Just not sure about essential must have! It's just so much easier than getting both Climates and ENB+configuration in there, too.

Also, Lanterns of Skyrim - All In One is an alternative to Claralux, and after using them both is one I find I prefer the light placements of, especially with regards to towns. Also, it doesn't have engineers tromping everywhere.

And there's HLP Night Sky if you want a high-resolution night sky without plastering technicolor nebulae everywhere. It's just a high-res recreations of the default constellations.

Ruins Clutter Improved retextures a lot of stuff in ruins to look better.

Hybrids HD Plants and Herbs Retexture makes the harvestable plants look amazingly better.

AOF Believable Hair makes hair look better.

I note that you don't have any high-res clothing/armour/weapons retextures listed, like aMidianBorn Book of Silence, Elven Weapon for Silence, Dawnguard Armor Enhanced, Elaborate Textiles... Is that deliberate?

MikeJF fucked around with this message at Jan 17, 2013 around 13:43

Carecat
Apr 27, 2004



I'd put Ruins Clutter Improved in to my Combined Texture Pack. It's worth doing except for SMIM or Flora Overhaul, both of which are likely to be updated. You don't want to have to build another pack any time soon.

UberJumper
May 20, 2007
woop

QuantaStarFire posted:

Why does the OP recommend disabling in-game AA when using ENB? Is it because ENB adds SMAA?

With ENB you can use SMAA instead which is faster and better. Also some of the ENB's come with it automatically.

Carecat posted:

Increasing the uGrids in the ini dramatically increases your mid range detail. With other mods it might be a frame rate crusher but check out the comparison

uGrids5
uGrids7

Open Skyrim.ini in My Documents\My Games\Skyrim. in the [General] section, change uExterior Cell Buffer=36 to uExterior Cell Buffer=64. Below uExterior Cell Buffer=64, add uGridsToLoad=7. Save set to Read Only.

I heard increasing uGrids ends up causing instability, and corruption after awhile. Looking online half of the people says it does and the other half says it doesn't, i couldn't find a definite answer.

E.g.: http://forums.nexusmods.com/index.p...you-tweak-them/


MikeJF posted:

I really don't know about how crazy essential you're calling Climates of Tamriel. RCRN has a lot of crossover and adds its own weather system changes, and personally I'm of the opinion that the improved lighting and volumetrics in RCRN push it well beyond Climates of Tamriel in terms of what I want.

But then to each their own. Just not sure about essential must have! It's just so much easier than getting both Climates and ENB+configuration in there, too.

The only reason i put CoT as essential is partly it is one of the most popular skyrim mods, and since so many of the goons seemed to be using it. Also because it severly limits what ENB's you can use without manually tweaking it. RCRN is also fantastic, but it prevents you from using ENB.

quote:

Also, Lanterns of Skyrim - All In One is an alternative to Claralux, and after using them both is one I find I prefer the light placements of, especially with regards to towns. Also, it doesn't have engineers tromping everywhere.

And there's HLP Night Sky if you want a high-resolution night sky without plastering technicolor nebulae everywhere. It's just a high-res recreations of the default constellations.

Ruins Clutter Improved retextures a lot of stuff in ruins to look better.

Hybrids HD Plants and Herbs Retexture makes the harvestable plants look amazingly better.

AOF Believable Hair makes hair look better.

I note that you don't have any high-res clothing/armour/weapons retextures listed, like aMidianBorn Book of Silence, Elven Weapon for Silence, Dawnguard Armor Enhanced, Elaborate Textiles... Is that deliberate?


Thanks i'll add these to the OP. There is a lack of re-textures for clothing/armour/weapons, mainly because i could only add what people have recommended, since digging through Skyrim Nexus is a loving nightmare. Perosnally i don't really use very many re-textures because i don't have an amazingly high end video card.

I am completely open to more suggestions for stuff for the OP, i know a lot of it based on personal taste, which can vary a huge amount.

UberJumper fucked around with this message at Jan 17, 2013 around 14:07

MikeJF
Dec 20, 2003



UberJumper posted:

Thanks i'll add these to the OP. There is a lack of re-textures for clothing/armour/weapons, mainly because i could only add what people have recommended, since digging through Skyrim Nexus is a loving nightmare. Perosnally i don't really use very many re-textures because i don't have an amazingly high end video card.

Well, let's see... there's aMidianBorn Book of Silence, which is an HD Armor/some weapons project that's absolutely amazing. Someone made Elven Weapons for Silence as well.

Elaborate Textiles, which is high-def, improved and more cloth-like clothing for NPCs.

MikeJF
Dec 20, 2003



Matter of Taste, but Ethereal Elven Overhaul makes the entire race look less... disturbing, without making them anime.
Real Rain makes the rain look thicker. And there's a CoT-patched version there too.
Oh, and speaking of textures, surely we should mention Automatic Variants and the billion texture packs that go with it, since that's basically a retexturing mod.

There's other stuff that I'm not sure which thread they should go in, as well.

Animated Weapon Enchants, which makes the weapon enchant effect move.
Deadly Spell Impacts, gives each spell type a unique splat effect.
Footprints, which just adds footprints when you're walking in snow? It's a visual effect, after all.
Wet and Cold that makes you drip coming out of water?
Shooting Stars adds shooting stars to the night sky?
Rainbows after rainstorms?

Hell, even something like skyBirds could almost argue to apply to this thread, since it's mostly just visual fluff. Probably not, though.

MikeJF fucked around with this message at Jan 17, 2013 around 14:37

Carecat
Apr 27, 2004



UberJumper posted:

I heard increasing uGrids ends up causing instability, and corruption after awhile. Looking online half of the people says it does and the other half says it doesn't, i couldn't find a definite answer.

E.g.: http://forums.nexusmods.com/index.p...you-tweak-them/

Well according to the nvidia guide,

quote:

On a mid-to-high end system this setting can be tweaked, forcing the game to load seven sections, dramatically improving scene quality in many locations. Higher values, such as nine and eleven, are extremely unstable and therefore only recommended for users wanting to create wallpaper-worthy screenshots.

By rendering this extra detail your frame rate will be reduced (to what extent is impossible to say as this reduction can vary wildly from scene to scene). Furthermore, each section is loaded from the hard drive as a character moves through the world, and so higher uGrid values can cause hard drive thrashing, which may result in massive, temporary performance drops as the game catches up. On our Western Digital Caviar Black, 7200RPM drives this did not occur, but on slower ones it might, so your mileage with this tweak may vary.

One final caveat: altering the uGrid setting will modify your save game. If you ever wish to revert to a lower uGrid setting due to performance issues, the correct procedure must be followed to ensure that you do not make that save inaccessible, or possibly even corrupt, resulting in the complete loss of your character data and game progression. In all our tests we have followed these steps precisely and have never had a problem, but if this thought still scares you silly back up the entire ‘Saves’ folder in My Documents\My Games\Skyrim before you begin tweaking.

So uh, big disclaimer to test uGrid before sticking with it.

Carecat fucked around with this message at Jan 17, 2013 around 15:14

UberJumper
May 20, 2007
woop

MikeJF posted:

Matter of Taste, but Ethereal Elven Overhaul makes the entire race look less... disturbing, without making them anime.
Real Rain makes the rain look thicker. And there's a CoT-patched version there too.
Oh, and speaking of textures, surely we should mention Automatic Variants and the billion texture packs that go with it, since that's basically a retexturing mod.

There's other stuff that I'm not sure which thread they should go in, as well.

Animated Weapon Enchants, which makes the weapon enchant effect move.
Deadly Spell Impacts, gives each spell type a unique splat effect.
Footprints, which just adds footprints when you're walking in snow? It's a visual effect, after all.
Wet and Cold that makes you drip coming out of water?
Shooting Stars adds shooting stars to the night sky?
Rainbows after rainstorms?

Hell, even something like skyBirds could almost argue to apply to this thread, since it's mostly just visual fluff. Probably not, though.

Thanks. I'll add these to the OP this afternoon.

Yeah this is where it gets hard, the only reason i made this thread was because people wanted one in the Skyrim modding thread to seperate all the visual fluff talk from the gameplay mods. Unfortunately it is really becoming hard to decide where to draw the line at visual fluff or is gameplay e.g. where do the birds belong.

Carecat
Apr 27, 2004



I don't think it's that much of a problem. So long as the mod's main purpose is to replace or add to the visuals of something that already exists in Skyrim I think it qualifies. Some birds are already in the game, more birds doesn't change the gameplay, it's just visual. I think the stuff with visuals this thread ignores is new clothing, equipment, companions and areas.

Enhanced Blood for example is gameplay related but is still only a texture mod.

Oh we forgot Bellyaches Animal and Creature Pack and Bellyaches HD Dragon Replacer Pack.

MikeJF
Dec 20, 2003




For this we should probably just recommend Automatic Variants and Bellyaches' Automatic Variants Pack, since having them all is clearly better than having just one.

MikeJF fucked around with this message at Jan 17, 2013 around 15:27

Raygereio
Nov 12, 2012


UberJumper posted:

I heard increasing uGrids ends up causing instability, and corruption after awhile. Looking online half of the people says it does and the other half says it doesn't, i couldn't find a definite answer.
Sorry for the repeat post over from the mods thread, but I figured this info might be usefull:

What increasing ugridstoload does is put a lot of extra strain on the engine, which in turn can cause crashing if you didn't enable higher buffer sizes and whatnot in the .ini, or if your hardware just isn't up to it, or if Skyrim decides it has had enough of your abuse and goes on strike.
So don't change ugridstoload like it's nothing, but test each small increase very carefully. A higher setting may work fine for you when you're in the wilds with no one around, but you may find yourself crashing when you go near a city for example.

As for the savegame corruption: people claim that because you can't simple revert the change in the .ini and then load up your saves normally. The game will crash if you do that. So instead of doing a quick google search to find out what's going on like an intelligent person, people will go "Wah! My game broke!".
Reverting uGridstoLoad while keeping your save requires the following procedure:
- Load up your save, then alt-tab out of Skyrim.
- Open up Skyrim.ini, change ugridstoload to whatever you want and save the file.
- Go back to Skyrim, open up the console and type "refreshini".
- Make a new save and reboot Skyrim.
- Load up your last made save and continue playing. All older saves made with your old ugridstoload-setting will crash the game when loaded.

There's also another method floathing around that has you editing the .ini via the console. The method I posted will keep your .ini files cleaner, but both work.

Gyshall
Feb 24, 2009

PS - This is what part of the alphabet would look like if Q and R were eliminated.


MikeJF posted:

Also, Lanterns of Skyrim - All In One is an alternative to Claralux, and after using them both is one I find I prefer the light placements of, especially with regards to towns. Also, it doesn't have engineers tromping everywhere.

Ruins Clutter Improved retextures a lot of stuff in ruins to look better.

Putting both my votes for these - Claralux has Modder Feature Creep (TM) with those loving engineers. I know they can be disabled, but still. Lanterns adds just that - lanterns. Simple, lightweight and effective.

Ruins Clutter Improvement is just really good looking, and you'll appreciate it when going dungeon delving.

WarLocke
Jun 6, 2004

Senior Community Manager for BioWare's Fat Fucking Cock

*SLURP SLURP*


Has anyone tried Get Snowy? I think it's kind of hard to tell if it's a nice effect from screenshots alone.

Also regarding the lantern talk, this might qualify as a gameplay change and not just visual bur I just found Wearable Lanterns and it looks kind of neat.

MikeJF
Dec 20, 2003



Oh, you should definitely have a section about texture optimisers. I think there are two different ones? Anyway, when I ran it over my visually-modded-up Skyrim it was the difference between constantly jerky-rear end motion and buttery smooth.

WarLocke posted:

Also regarding the lantern talk, this might qualify as a gameplay change and not just visual bur I just found Wearable Lanterns and it looks kind of neat.

I use that, it compensates a lot for anything that has realistic (read: dark as poo poo) lighting at nights/caves.

Cardboard Box
Jul 14, 2009

Grunkle Stan, what did you feed us?!


WarLocke posted:

Has anyone tried Get Snowy? I think it's kind of hard to tell if it's a nice effect from screenshots alone.

I use it. it's a pretty nice effect.

Capn Beeb
Jun 29, 2003

Can it be fired with a massive erection?



MikeJF posted:

Also, Lanterns of Skyrim - All In One is an alternative to Claralux, and after using them both is one I find I prefer the light placements of, especially with regards to towns. Also, it doesn't have engineers tromping everywhere.

Yeah, was gonna suggest this. The latest build of Claralux is pretty buggy, and the previous build isn't too clean either. Lanterns however is solid.

Scyantific
Feb 13, 2011



I just want to point out that the OP is incorrect about RCRN. While RCRN is designed to be standalone, it can in fact be used in tandem with an ENB profile (I should know, it's my setup).

If you want to make RCRN work with an ENB:
-rename RCRN's d3d9.dll to RCRN_d3d9.dll or d3d9_RCRN.dll (or anything else)
-Download your ENB
-Install ENB
-Open enbseries.ini, and in the PROXY section put this in:
code:
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=[Your renamed RCRN d3d9 file]
Here's the source of that info:
http://www.rcrncommunity.com/support/compatibility-faq

My setup consists of RCRN, Seasons of Skyrim ENB, and Imaginator. I also have Darker Dungeons for ENB and Further Darker Dungeons for ENB as well, which make dungeon delving look badass. The only problem I have though is that the sky during a clear sunny day is a complete whiteout. Without ENB I can see the sun just fine, but with my ENB active it looks bad. Anyone know what could be causing this?

Without ENB

With ENB


Also here, some screenshots with SoS ENB and RCRN (mostly endgame locations)
ENB Active


No ENB active


ENB Active, same scene as above

Moryrie
Sep 24, 2012


I quit using RCRN when I had a weird issue where my 'sunny days' were about as dark as vanilla's night. I was using night eye to get around, and then had to switch it off if I looked up because I'd be blinded otherwise. I couldn't figure out how to fix it. I also had this issue once with COT. But COT is easier to switch off, and has prettier clouds.

As for different skies, if you want some balance between crazy colorful nebula and 'looks mostly like earth' there is Under the Horizon of Dreams - Aetherian Sky. Its interesting, and pretty but not super super colorful. It doesn't have many downloads, and I only recently found it (I'd been using HLP before).

And I'm still using this ENB. The name sucks, and its pretty basic. But it doesn't make everything crazy oversaturated (though there is a tasteful fantasy variant), it doesn't kill my performance, and it doesn't use the excessive bloom that a lot of other ENBs do.

futile
May 18, 2009


I don't see why CoT should be considered standard. Tons of people are using RCRN or RLwC, and there are many ENBs that work with them too. Quite often ENBs have some issues with both CoT and RCRN due to the lighting/weather systems. There are three very popular lighting mods:

Climates of Tamriel
Realistic Colors Realistic Nights
Realistic Lighting with Customization

CoT and RCRN change weather, RLwC does not but plans to in the 4.0 release. RLwC is the most popular according to the Nexus. I prefer CoT. At the end of the day people should be encouraged to either:

a) Try the lighting mods to decide which one they like most.
b) If they plan to use an ENB, look through the ENBs to find which they want to use and use the lighting mod it was customized for.

BurntCornMuffin
Jan 9, 2009


I'm seriously loving the Wilds 3.0, + COT + Enhanced Lights and FX, it provides a very cinematic feel during the day.

Reposting these shots from the Skyrim-yest screenshots thread:





Relevant visual and content mods to these shots:
Deadly Dragons
Bellyaches Dragon species
Climates of Tamriel
Deadly Spell Impacts
Enh. Lights and FX
Lush Grass
Lush Trees
Flora Overhaul
SkyMoMod
Jaysus Swords
Immersive Armor
RNG Guards
Skyrim HD 2k
The Wilds 3.0 ENB

Also, the aMidianBorn Book of Silence Armor retexture is an absolute must-have. The author of that mod also came out with an Orc Armor retexture Orc Armor that looks pretty sweet. [edit]And it seems that was just added to the full Book of Silence pack anyway, so just get that.[/edit]


And finally...windmill.

BurntCornMuffin fucked around with this message at Jan 18, 2013 around 05:29

MikeJF
Dec 20, 2003



Just an extra comment to pimp Enhanced Lights and FX, it just adds little things that make it all so much better.

BurntCornMuffin posted:


Also, the aMidianBorn Book of Silence Armor retexture is an absolute must-have. The author of that mod also came out with an Orc Armor retexture Orc Armor that looks pretty sweet.



That's been integrated into Book of Silence. All his Silence stuff has a standalone version.

MikeJF fucked around with this message at Jan 18, 2013 around 04:33

WarLocke
Jun 6, 2004

Senior Community Manager for BioWare's Fat Fucking Cock

*SLURP SLURP*


I was kind of surprised, a performance (medium/1024-res) Texture Pack Combiner setup (leaving out the critter looks and Parallax mod) 7-zipped down to 958mb.

Now to see whether it murders my computer.

QuantaStarFire
May 18, 2006



Does anybody have a copy of ENB v132? I keep getting crashes/purple textures in-game while using Superb ENB-RL on v139, but I can't test to see if that's the issue since the crazy russian that makes it always tears down his old poo poo whenever he pops out a new version. Also, nights are impossibly dark for some reason, even though I'm running CoT Vanilla Nights 4. :/ (Though maybe it's because Riften always looks gloomy as poo poo, and storms just make poo poo worse there)

UberJumper
May 20, 2007
woop

QuantaStarFire posted:

Does anybody have a copy of ENB v132? I keep getting crashes/purple textures in-game while using Superb ENB-RL on v139, but I can't test to see if that's the issue since the crazy russian that makes it always tears down his old poo poo whenever he pops out a new version. Also, nights are impossibly dark for some reason, even though I'm running CoT Vanilla Nights 4. :/ (Though maybe it's because Riften always looks gloomy as poo poo, and storms just make poo poo worse there)

For the really dark nights and CoT, is there actually a ClimatesOfTamriel-VanillaNights-Lvl-4.esp in your plugin list?

And here is ENB v132: http://www.mediafire.com/?ri8jampry2lr2ol

Myopic
Mar 27, 2005

It is only logical to bang one's head

Some misc stuff I've not seen mentioned yet:

Improved Weapon Impact Effects: Adds sparks when you strike stone with a weapon.
Ultimate HD Fire Effects: Guess what this does.
Designs of the Nords: Replaces the banner textures with more interesting ones.
HD Better Reflections: Higher-res replacement for the standard cubemaps; makes anything with a reflection map actually look like it's, well, reflecting stuff.
Burn Freeze Shock Effects: This is kinda grim, but then so is going around setting people on fire: adds shader effects to corpses based on how you killed them.
High Resolution Books: ...

Myopic fucked around with this message at Jan 18, 2013 around 11:42

QuantaStarFire
May 18, 2006



UberJumper posted:

For the really dark nights and CoT, is there actually a ClimatesOfTamriel-VanillaNights-Lvl-4.esp in your plugin list?

Sure is. Sitting pretty right underneath Better Dynamic Snow.

Also, thanks for the ENB.

Oceanbound
Jan 19, 2008

回回回回回回回回回


QuantaStarFire posted:

Sure is. Sitting pretty right underneath Better Dynamic Snow.

Also, thanks for the ENB.

I think there's supposed to be a bug where the files for level 3 and level 4 don't actually get copied even if you check them. Maybe check your plugins folder and see if that esp is actually in the folder for CoT?

Does anyone have an opinion on Immersive Weapons?

QuantaStarFire
May 18, 2006



Oceanbound posted:

I think there's supposed to be a bug where the files for level 3 and level 4 don't actually get copied even if you check them. Maybe check your plugins folder and see if that esp is actually in the folder for CoT?

Yeah, I know, and I accounted for it. Still really dark, but I'm chocking it up to it being Riften rather than a CoT issue.

I don't think it's ENB-related though. As soon as the game hits 3GB+ on memory usage, it hardlocks and I have to restart the game. I thought the limit for LAA applications was 4GB, so it's weird that it shits itself a GB earlier. :/

Cirian
Nov 7, 2002


I'm killing time while I wait for Dragonborn but holy jesus has Skyrim got pretty over the last year. I've had to tweak the hell out of the shaders to get performance on my computer, but I'm really happy with where it is now. Just going through the start of the game taking lots of pictures.





I also have it set up to take screenshots without the bonus shaders, which goes some way to showing how things like Climates of Tamriel, Bigger Trees and Flora Overhaul have really pushed the boundary of the old post effect chain. If anyone's interested, this is the album that I'm dumping the pictures into. The only thing I avoid are "HD" texture packs. It astounds me that people seem happy to replace (admittedly low resolution) balanced, thought out textures with the largest photo source possible. At least the craze of running a few unsharp mask passes seems to have ended.

MikeJF
Dec 20, 2003



Cirian posted:

The only thing I avoid are "HD" texture packs. It astounds me that people seem happy to replace (admittedly low resolution) balanced, thought out textures with the largest photo source possible. At least the craze of running a few unsharp mask passes seems to have ended.

To be fair, there are some texture packs that are a lot better than that. SRO, for example, in my opinion, is actually very good in terms of how well the new textures fit in.

In theory, the Combined Texture Pack guy has actually gone through each of the available HD texture packs for each texture and selected the best-fitting one, too, although I prefer the ultimate plain SRO look.

Cavauro
Jan 9, 2008

Somebody slept here.

Has anyone using ENB ever run into sunlight or fog inside dungeons that makes the scene blindingly bright? I'm specifically using QuietCool at the moment, along with CoT and Lanterns of Skyrim. I tried altering direct lighting, point lighting, and ambient lighting for daytime interiors (since it's daytime while I'm in the dungeon) as well as fog intensity but it doesn't seem to affect those things. The sunlight pouring in I can kind of deal with but the fog producing bright light up to a few feet away looks pretty stupid.

Is this the point of using a darker dungeon ESP? I always thought things were plenty dark without them, until running upon these issues.

Edit: I may just have specific mod compatibility problems so I'll keep messing with it and report back if I find a fix in case someone else runs into that.

Cavauro fucked around with this message at Jan 18, 2013 around 18:46

Mizuti
Jan 28, 2007
I will not turn into a snake. It never helps.

I've tried out some ENBs, but they tend to be A) Drenched in bloom, and/or B) Insanely dark indoors or at night. For now, I've given up on them and just used Imaginator to tweak the colors.

What I'm looking for is an ENB that is well-lit indoors and at night, more colorful and warm than vanilla, and not soaked with bloom to the point where everything looks like a Thomas Kinkade painting. Has anyone found something like that?

Cavauro
Jan 9, 2008

Somebody slept here.

Moryrie linked to this one a bit earlier in the thread: SkyRealism. It has some presets but one of them appears to be basically "Vanilla Skyrim but with ENB".

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ZombieReagan
May 27, 2001

I eat old people's medicine for fuel...

I thought I'd toss up ENB.0132 onto a dropbox link for people that might find it useful. It seems to process everything the same way as the .0119 and 12.12.12 releases did, but it includes a GUI to help you tweak whatever preset you decide to go with. While in the game hit [SHIFT]+[ENTER] and it'll pop up the ENB GUI.

ENB Series .0132

It's pretty handy since you can change most of the major lighting settings in real time, instead of editing a text file and restarting the game 900 times in a row. Obviously I can't say for sure that it wont do strange things to any given ENB preset that's written for a specific release, but I haven't noticed any issues with it so far. For whatever reason the ENB guy pulled the release off of his main page, and has been messing with the way interior lighting is done in ways that really break a ton of things. So if you have a ENB preset that says to use anything form 12.12.12 down, don't use the newest ones or you'll get some really odd things breaking.

If anyone is having problems keeping playable framerates with ENB and texture mods, I screwed around with my .ini files for a while until I got a good balance of visuals and framerates - so maybe these will help some of you:

skyrim.ini
skyrimprefs.ini

There's a ton of places with really bad or outdated advice on .ini settings in skyrim, or people posting a config that's great for taking screenshots and horrible for actually playing the game. I'm not going to pretend like I know what each line does, but it's a pretty conservative config and there shouldn't be anything game breaking in there.

Edit: fixed my ini files to not suck quite so much, don't know what the hell I was thinking.

ZombieReagan fucked around with this message at Feb 6, 2013 around 16:05

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