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RBA Starblade
Apr 27, 2008

Going Home.


Alteisen posted:

Enemies tend to pop behind you pretty commonly in DS1 and 2 as well, its the main reason I was ready for it in 3, 9 times out of 10 there's something behind you in the DS games.

And yea the save system is rear end since its checkpoint based, you need to wait till it says progress saving then save and quit which saves your inventory as well.

I just finished playing DS1 for the first time, and it's really obnoxious how virtually every fight has a somewhat far away enemy in front of you, and some random rear end in a top hat sneaking up behind you. I made it a habit to fire a few shots then pull a 180 and fire blindly by the end. Playing through the series besides DS3 for the first time back to back is fun, you can see how the series takes its shape in each one. DS1 is clunky, tense, and at least for the first portion, pretty scary (the necromorph hauling rear end to the elevator was great, along with the first tentacle area, and while I was annoyed at the time, the jump scares at the save station and near the end where the enemies don't spawn until you get into your inventory are great), DS2 is way more playable, but they kind of hosed up the atmosphere and tension somewhere between the toddler swarms and the grenade launcher, then DS3 just went full on action and didn't give a poo poo at all about horror or tension.

It's pretty dumb how Unitology goes from some random cult in 1 to a religion with a population in the "billions" in DS2, though. It's the same sort of poo poo in Mass Effect where Cerberus goes from this random black ops team to a superpower in the course of two years.

RBA Starblade fucked around with this message at Apr 8, 2013 around 02:30

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Scyron
Aug 27, 2005
I mudcrabs

RBA Starblade posted:

I just finished playing DS1 for the first time, and it's really obnoxious how virtually every fight has a somewhat far away enemy in front of you, and some random rear end in a top hat sneaking up behind you. I made it a habit to fire a few shots then pull a 180 and fire blindly by the end. Playing through the series besides DS3 for the first time back to back is fun, you can see how the series takes its shape in each one. DS1 is clunky, tense, and at least for the first portion, pretty scary (the necromorph hauling rear end to the elevator was great, along with the first tentacle area, and while I was annoyed at the time, the jump scares at the save station and near the end where the enemies don't spawn until you get into your inventory are great), DS2 is way more playable, but they kind of hosed up the atmosphere and tension somewhere between the toddler swarms and the grenade launcher, then DS3 just went full on action and didn't give a poo poo at all about horror or tension.

It's pretty dumb how Unitology goes from some random cult in 1 to a religion with a population in the "billions" in DS2, though. It's the same sort of poo poo in Mass Effect where Cerberus goes from this random black ops team to a superpower in the course of two years.

Unitology was always important in DS1. I am pretty sure there are logs mentioning that it was not only the fastest growing religion, but that it was dangerous and that followers had infiltrated the government. I believe 3 out of the 4 people in the game, are members and their religious faith directly relates to their motivations throughout the game.

I could be wrong with DS1, as I have been spoiled with tons of the supplementary media, which I know, firmly establishes how big and powerful the religion is.

Sire Oblivion
Apr 22, 2008

Down the Rabbit Hole.


Yeah, Unitology was a huge thing in DS1 but the game didn't really focus around it like the sequels did.

Rookersh
Aug 19, 2010

Midgets be packing some Space-Age shit!



Finally got around to starting this.

If I just smash premade parts I have lying around together, does it cost me resources? There's no indication I'm spending any, but want to make sure, as I tend to prefer to stick with 1-2 weapons + suit over tons of stuff.

Also goddamn, they really dropped the ball on the characters here.

RatHat
Dec 31, 2007


Putting together parts you already have doesn't cost anything, no.

RBA Starblade
Apr 27, 2008

Going Home.


Scyron posted:

Unitology was always important in DS1. I am pretty sure there are logs mentioning that it was not only the fastest growing religion, but that it was dangerous and that followers had infiltrated the government. I believe 3 out of the 4 people in the game, are members and their religious faith directly relates to their motivations throughout the game.

I could be wrong with DS1, as I have been spoiled with tons of the supplementary media, which I know, firmly establishes how big and powerful the religion is.

I got nearly every log and all it said was it was a cult with the rich and powerful in it, so basically just Scientology. It's not that it wasn't important, it's that they kept ramping up what it was. It wasn't until DS2 it was "billions" strong (and had "indoctrination chambers"), which made DS3's "the government doesn't exist anymore" a little less stupid than it was going in blind to 3.

haveblue
Aug 15, 2005



The only thing that costs resources is producing new parts from scratch; there's no cost to mixing and matching items you own and no apparent limit on how many parts you can own.

Remember that you can sell parts you don't want for resources and then reconstitute them into better parts. This isn't very economical but it's usually better than sticking a chip with negative attributes in your gun.

If you got a new copy of the game, don't take apart the Planet Cracker Plasma Cutter, there's a bug that stops you from putting it back together again.

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Disorientated
Sep 1, 2006


I finished this about a month ago on solo on hard. I'd been keen to try out the coop - is anyone up for a run through on PC? My Origin ID is Disoriented80.

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