|
I know you can just edit a line in the .ini file to remove the limit on the number of AI moves, but I think the "randomly do nothing" thing is coded directly into the game somewhere. You could also .ini edit the classic mods down to the normal level, that's more tedious than difficult.
|
# ? Nov 30, 2015 18:58 |
|
|
# ? Apr 26, 2024 14:42 |
|
The closest thing to that were various flavors of nnnotime's implassic mod, which would hack stuff up so classic felt like normal and impossible felt like classic. He moved on from the game a long time ago though, so those mods do not work with the current version of EW if I remember rightly.
Coolguye fucked around with this message at 01:27 on Dec 1, 2015 |
# ? Nov 30, 2015 19:34 |
|
If there's demand I'll crank out a copy of them tonight. https://www.dropbox.com/s/r59zs5hqmm23upn/DefaultGameCore.ini?dl=0 Here you go nerds. Implassic+Clormal dgc.ini Drop into your ~\XCom-Enemy-Unknown\XEW\XComGame\Config folder, and enable .ini loading, preferably through patcherGUI, which does all the hard work for you. SpookyLizard fucked around with this message at 05:58 on Dec 2, 2015 |
# ? Nov 30, 2015 20:43 |
|
Wow. So have you guys seen this? http://www.rockpapershotgun.com/2015/12/02/exlcom-excel-xcom/ I have to admit I haven't tried it out - I cheaped out and didn't get excel for this computer, but goddamn. That's impressive.
|
# ? Dec 3, 2015 02:11 |
|
Backhand posted:Wow. So have you guys seen this? Don't wanna see that VBA.
|
# ? Dec 3, 2015 04:02 |
|
HenryEx posted:First EW trip report impression: uneven?
|
# ? Dec 3, 2015 15:18 |
|
Shanty Towns are ballin'. Also hinted that XCOM destroying people's homes may have in game negative effect. Really looking forward to XCOM 2: Terrorism Simulator.
|
# ? Dec 3, 2015 19:57 |
|
Dang. I guess the whole Vietnam adage of: "The only way to truly save a village is to destroy it." won't be too much of an option then, huh? Not that I could bring myself to do that TBH. Didn't have no qualms about sacrificing XCOM: EU's generic looking civvies during terror missions, but blowing up those wonderfully quaint structures yea...I probably won't indulge in that Apocalypse demolition gif on these maps.
|
# ? Dec 3, 2015 20:01 |
|
amanasleep posted:Shanty Towns are ballin'. https://www.youtube.com/watch?v=m9QYYDx54tk Please let Katyusha MECs be a thing.
|
# ? Dec 3, 2015 20:02 |
|
CrazyLoon posted:Dang. I guess the whole Vietnam adage of: "The only way to truly save a village is to destroy it." won't be too much of an option then, huh? Actually, to be fair it sounds like the resulting opinion shifts among the locals are going to be remarkably similar between XCOM leveling a village to deny snaketits cover and US Army choppers preemptively strafing the motherfuck out of schools and farms in the 70s.
|
# ? Dec 3, 2015 21:23 |
|
Is there a "easier and less tedious" LW ini floating around these days? Feeling the itch for another round, but apart from neutering EXALT i can't remember what i used to change. edit: oh hang on, this is the x-com 2 thread Dongattack fucked around with this message at 23:09 on Dec 3, 2015 |
# ? Dec 3, 2015 21:29 |
|
It will not do to alienate the downtrodden. Let us be mindful of the fragility of their station and prevent unnecessary harm to their persons and property. If I must forgo explosives in the favelas, so be it.
|
# ? Dec 3, 2015 23:04 |
|
Nah I'm gonna blow everything up. Being mindful of collateral damage isn't the X-com way.
|
# ? Dec 3, 2015 23:06 |
|
Internet Kraken posted:Nah I'm gonna blow everything up. Being mindful of collateral damage isn't the X-com way. This. If Vahlen couldn't get me to stop blowing up poo poo, what're a bunch of pansy citizens gonna do? Dongattack posted:Is there a "easier and less tedious" LW ini floating around these days? Feeling the itch for another round, but apart from neutering EXALT i can't remember what i used to change. Still the xcom 1 thread technically. At least until 2 actually releases and a new thread gets opened.
|
# ? Dec 3, 2015 23:12 |
|
amanasleep posted:Shanty Towns are ballin'. What is it with the Apocalypse and strings of Christmas lights?
|
# ? Dec 3, 2015 23:58 |
|
Why does it matter if you blow up some dudes car while evicting ADVENT from the shanty town? Wouldn't ADVENT kill everyone in you didn't show up?
|
# ? Dec 4, 2015 00:39 |
|
If ADVENT blows up a wall, is everyone going to blame it on me?
|
# ? Dec 4, 2015 00:57 |
|
amanasleep posted:Shanty Towns are ballin'. Playing through EW I wish the game reacted more towards you're actions so I'm fine with that. Maybe the more shady/destructive stuff you do makes it harder on the geoscape because people think you're a bunch a terrorists. [e] Are we getting a MEC equivalent? those dudes were the funnest part of the expansion. DrManiac fucked around with this message at 01:05 on Dec 4, 2015 |
# ? Dec 4, 2015 01:00 |
|
DrManiac posted:Playing through EW I wish the game reacted more towards you're actions so I'm fine with that. Maybe the more shady/destructive stuff you do makes it harder on the geoscape because people think you're a bunch a terrorists. There's still an unrevealed fifth class and ADVENT has MECs (with the EW animations and everything) So... maybe? Even if we don't get them right away they exist in the game pretty fully fledged so moding should be able to get them pretty quickly.
|
# ? Dec 4, 2015 01:18 |
|
I wonder if they are even going to reveal the 5th class before the game comes out.
|
# ? Dec 4, 2015 01:19 |
|
So what is the mission that replaces the Terror Missions from EU/EW? Cause...technically XCOM are the It might actually be interesting if the objectives and rewards/penalties were variable based on the environment. In an alien controlled metropolis? Civilian casualties are not rewarded but acceptable if other goals are accomplished (they've bought into the alien/advent system after all). In a rural area or shanty town? Higher value placed on civilians' priorities (I.E. not killing them or blowing their poo poo up) to gain favor. ^^^^ edit: I could be misremembering but I think they said no MECs for XCOM. They'll reveal the fifth class in January I'm sure wuffles fucked around with this message at 01:30 on Dec 4, 2015 |
# ? Dec 4, 2015 01:28 |
|
I think you set up resistence bases/outposts, so either traditional terror missions in those environs, or getting a kind of base defense mission where you help out the resistance.
|
# ? Dec 4, 2015 02:34 |
|
wuffles posted:^^^^ edit: I could be misremembering but I think they said no MECs for XCOM. They'll reveal the fifth class in January I'm sure IIRC, they only said that the game takes place in a timeline where you got hosed before you could develop things like MECs and laser weapons, so you wouldn't be starting with those. Journalists of course heard that as "you'll be staying with ballistics and meat people forever" and printed as much in a couple of places, but, well, that's IGN for you. Of course, the absence of an actual no doesn't mean yes; no one knows for sure. Unless that changed more recently, I guess.
|
# ? Dec 4, 2015 03:04 |
|
I hope the fifth class is some kind of Psy-trooper, I would much rather have a whole class devoted to psionics than mecs again.
|
# ? Dec 4, 2015 07:47 |
|
Iny posted:IIRC, they only said that the game takes place in a timeline where you got hosed before you could develop things like MECs and laser weapons, so you wouldn't be starting with those. Journalists of course heard that as "you'll be staying with ballistics and meat people forever" and printed as much in a couple of places, but, well, that's IGN for you. The official timeline is that xcom got sold out by the government sponsors right as they downed their second UFO, SK their research had barely started.
|
# ? Dec 4, 2015 12:21 |
|
Dongattack posted:Is there a "easier and less tedious" LW ini floating around these days? Feeling the itch for another round, but apart from neutering EXALT i can't remember what i used to change. Yeah my easier long war mod should be linked from the OP. Also loving Xcom2: terrorist simulator. There could be IEDs and bombs in those shanty-towns! Better to destroy it all than risk it.
|
# ? Dec 4, 2015 13:10 |
|
The first thing people will mod in will be the MECs so don't worry.
|
# ? Dec 4, 2015 13:11 |
|
I thought that there are these special ops where ADVENT tries to increase their capabilities to fight XCOM, and you can only stop one of them. Those probably are the new terror missions.
|
# ? Dec 4, 2015 13:39 |
|
Astro Ambulance posted:I hope the fifth class is some kind of Psy-trooper, I would much rather have a whole class devoted to psionics than mecs again. It would also make a lot of sense in terms of the resources involved, given the nature of the XCOM remnant and what they have available. Other than testing, the psi troopers in EU/EW only needed to think hard for a while to use and improve their abilities. MECs require maintenance, MELD, material, funding, tooling, surgery... ugh. What a nightmare. Just get your brain going to save money AND lives.
|
# ? Dec 4, 2015 14:22 |
|
All of the explosives, all of the time. Anyone who complains gets brought back to Vahlen for security screenings, to make sure they aren't Faceless in disguise.
|
# ? Dec 4, 2015 14:29 |
|
The Iron Rose posted:Yeah my easier long war mod should be linked from the OP. Cheers! Man, no matter what game thread i post about mods in, there you are. Thanks again.
|
# ? Dec 4, 2015 15:04 |
|
Iny posted:IIRC, they only said that the game takes place in a timeline where you got hosed before you could develop things like MECs and laser weapons, so you wouldn't be starting with those. Journalists of course heard that as "you'll be staying with ballistics and meat people forever" and printed as much in a couple of places, but, well, that's IGN for you. Firaxis has confirmed that at minimum Advent MECs can be hacked by XCOM forces. I think this strongly suggests that XCOM will get MECs at some point. The Iron Rose posted:Also loving Xcom2: terrorist simulator. No man, in XCOM 2 you are the terrorists.
|
# ? Dec 4, 2015 15:32 |
|
Bholder posted:The first thing people will mod in will be the MECs so don't worry.
|
# ? Dec 4, 2015 15:34 |
|
Vib Rib posted:Realistically, looking at modding trends from existing games, the first thing people mod in will be bigger snaketits. Devs already modded in nude mutons.
|
# ? Dec 4, 2015 15:49 |
|
amanasleep posted:Firaxis has confirmed that at minimum Advent MECs can be hacked by XCOM forces. I think this strongly suggests that XCOM will get MECs at some point. Can't wait for the XCOM2:Daesh mod to horrify international media channels. Bonus points for a Daesh: Ducks mod mod.
|
# ? Dec 4, 2015 16:34 |
|
The Iron Rose posted:Yeah my easier long war mod should be linked from the OP. Do you have any suggested edits for your "Customize the Air Game" mod? I know that i don't find it fun, but i don't know what to edit.
|
# ? Dec 4, 2015 17:16 |
|
Dongattack posted:Do you have any suggested edits for your "Customize the Air Game" mod? I know that i don't find it fun, but i don't know what to edit. Honestly? Noooot really, to my shame. Actually if I'm making confessions I've never gotten to endgame long war, much less beaten it. The problem with making the air war a triviality is that it fucks up resource distribution and threat levels for the entire game. I'd recommend starting out with small buffs to your ship's health and accuracy, and maybe a small malus to enemy hit rates, but what I really recommend is playing with it and adjusting levels as you go through the game. You can adjust the values as you like whenever you like. Just remember to run the PatcherGUI's AirWarUninstall.txt (or whatever it's called) before reinstalling with updated values. I can't remember if I used REPLACEMENT_CODE tags for the upkutils pseudocode or not. If I did you should be able to just install the updated version over the old one without reinstalling, if I used BEFORE_CODE and AFTER_CODE tags then you will have to uninstall and then reinstall with altered settings.
|
# ? Dec 4, 2015 18:20 |
|
The Iron Rose posted:Honestly? Noooot really, to my shame. Okay, thanks, i'll start fiddling with it if i run into hardships.
|
# ? Dec 4, 2015 18:51 |
|
Torrannor posted:I thought that there are these special ops where ADVENT tries to increase their capabilities to fight XCOM, and you can only stop one of them. Those probably are the new terror missions. That's really a closer parallel with abduction missions. I'm talkin about missions with civilians in them, which were only the terror missions (and some council missions with escorts). What I'm hoping for is more like: City: YOU terrorize the ADVENT, civilian casualties have relatively the same penalty as EU/EW (practically nothing) Rural: you STOP ADVENT from terrorizing the civilians, more akin to current terror missions in EU/EW, but stakes are higher for destroying property or killing civilians At least that would create some tactical depth. In EU/EW, there were never too many civilians in the blast radius of a rocket to warrant holding back on a dangerous alien target as long as you could save 1 person out of 20 to not fail the mission. It would be nice if there were at least some missions with civilians where that wasn't the case.
|
# ? Dec 4, 2015 19:03 |
|
|
# ? Apr 26, 2024 14:42 |
|
With the way collateral damage seems to crop up due to regular weapon fire I dunno how feasible that would be (modders will probably be able to deliver on this though)
|
# ? Dec 4, 2015 19:33 |