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SpookyLizard
Feb 17, 2009
I know you can just edit a line in the .ini file to remove the limit on the number of AI moves, but I think the "randomly do nothing" thing is coded directly into the game somewhere. You could also .ini edit the classic mods down to the normal level, that's more tedious than difficult.

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Coolguye
Jul 6, 2011

Required by his programming!
The closest thing to that were various flavors of nnnotime's implassic mod, which would hack stuff up so classic felt like normal and impossible felt like classic. He moved on from the game a long time ago though, so those mods do not work with the current version of EW if I remember rightly.

Coolguye fucked around with this message at 01:27 on Dec 1, 2015

SpookyLizard
Feb 17, 2009
If there's demand I'll crank out a copy of them tonight.

https://www.dropbox.com/s/r59zs5hqmm23upn/DefaultGameCore.ini?dl=0

Here you go nerds. Implassic+Clormal dgc.ini Drop into your ~\XCom-Enemy-Unknown\XEW\XComGame\Config folder, and enable .ini loading, preferably through patcherGUI, which does all the hard work for you.

SpookyLizard fucked around with this message at 05:58 on Dec 2, 2015

Backhand
Sep 25, 2008
Wow. So have you guys seen this?

http://www.rockpapershotgun.com/2015/12/02/exlcom-excel-xcom/

I have to admit I haven't tried it out - I cheaped out and didn't get excel for this computer, but goddamn. That's impressive.

goatsestretchgoals
Jun 4, 2011

Backhand posted:

Wow. So have you guys seen this?

http://www.rockpapershotgun.com/2015/12/02/exlcom-excel-xcom/

I have to admit I haven't tried it out - I cheaped out and didn't get excel for this computer, but goddamn. That's impressive.

Don't wanna see that VBA.

Or is it Sputnik
Aug 22, 2009

Oh, Ho-oh oh oh, oh whoa oh oh oh
I'll get 'em caught, show Oak what I've got

HenryEx posted:

First EW trip report impression: uneven?

Like, the first tutorial mission was cute. Can't really do anything, because every step you make is forced by the game. oh no, 3 of your squad die immediately. :geno: Sets the tone, i guess.
If you've played the tutorial, do basically the opposite in a real mission and you've got the basics.

amanasleep
May 21, 2008
Shanty Towns are ballin'.

Also hinted that XCOM destroying people's homes may have in game negative effect.

Really looking forward to XCOM 2: Terrorism Simulator.

CrazyLoon
Aug 10, 2015

"..."
Dang. I guess the whole Vietnam adage of: "The only way to truly save a village is to destroy it." won't be too much of an option then, huh? :(

Not that I could bring myself to do that TBH. Didn't have no qualms about sacrificing XCOM: EU's generic looking civvies during terror missions, but blowing up those wonderfully quaint structures yea...I probably won't indulge in that Apocalypse demolition gif on these maps.

goatsestretchgoals
Jun 4, 2011

amanasleep posted:

Shanty Towns are ballin'.

Also hinted that XCOM destroying people's homes may have in game negative effect.

Really looking forward to XCOM 2: Terrorism Simulator.

https://www.youtube.com/watch?v=m9QYYDx54tk

Please let Katyusha MECs be a thing.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

CrazyLoon posted:

Dang. I guess the whole Vietnam adage of: "The only way to truly save a village is to destroy it." won't be too much of an option then, huh? :(

Actually, to be fair it sounds like the resulting opinion shifts among the locals are going to be remarkably similar between XCOM leveling a village to deny snaketits cover and US Army choppers preemptively strafing the motherfuck out of schools and farms in the 70s.

Dongattack
Dec 20, 2006

by Cyrano4747
Is there a "easier and less tedious" LW ini floating around these days? Feeling the itch for another round, but apart from neutering EXALT i can't remember what i used to change.

edit: oh hang on, this is the x-com 2 thread

Dongattack fucked around with this message at 23:09 on Dec 3, 2015

Huszsersvn
Nov 11, 2009

Nice world you've got here. Shame if anything were to happen to it.

It will not do to alienate the downtrodden. Let us be mindful of the fragility of their station and prevent unnecessary harm to their persons and property. If I must forgo explosives in the favelas, so be it.

Internet Kraken
Apr 24, 2010

slightly amused
Nah I'm gonna blow everything up. Being mindful of collateral damage isn't the X-com way.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Internet Kraken posted:

Nah I'm gonna blow everything up. Being mindful of collateral damage isn't the X-com way.

This. If Vahlen couldn't get me to stop blowing up poo poo, what're a bunch of pansy citizens gonna do?

Dongattack posted:

Is there a "easier and less tedious" LW ini floating around these days? Feeling the itch for another round, but apart from neutering EXALT i can't remember what i used to change.

edit: oh hang on, this is the x-com 2 thread

Still the xcom 1 thread technically. At least until 2 actually releases and a new thread gets opened.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.

amanasleep posted:

Shanty Towns are ballin'.

Also hinted that XCOM destroying people's homes may have in game negative effect.

Really looking forward to XCOM 2: Terrorism Simulator.

What is it with the Apocalypse and strings of Christmas lights?

Demiurge4
Aug 10, 2011

Why does it matter if you blow up some dudes car while evicting ADVENT from the shanty town? Wouldn't ADVENT kill everyone in you didn't show up?

RickDaedalus
Aug 2, 2009
If ADVENT blows up a wall, is everyone going to blame it on me?

DrManiac
Feb 29, 2012

amanasleep posted:

Shanty Towns are ballin'.

Also hinted that XCOM destroying people's homes may have in game negative effect.

Really looking forward to XCOM 2: Terrorism Simulator.


Playing through EW I wish the game reacted more towards you're actions so I'm fine with that. Maybe the more shady/destructive stuff you do makes it harder on the geoscape because people think you're a bunch a terrorists.


[e] Are we getting a MEC equivalent? those dudes were the funnest part of the expansion.

DrManiac fucked around with this message at 01:05 on Dec 4, 2015

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

DrManiac posted:

Playing through EW I wish the game reacted more towards you're actions so I'm fine with that. Maybe the more shady/destructive stuff you do makes it harder on the geoscape because people think you're a bunch a terrorists.


[e] Are we getting a MEC equivalent? those dudes were the funnest part of the expansion.

There's still an unrevealed fifth class and ADVENT has MECs (with the EW animations and everything)

So... maybe? Even if we don't get them right away they exist in the game pretty fully fledged so moding should be able to get them pretty quickly.

Internet Kraken
Apr 24, 2010

slightly amused
I wonder if they are even going to reveal the 5th class before the game comes out.

wuffles
Apr 10, 2004

So what is the mission that replaces the Terror Missions from EU/EW? Cause...technically XCOM are the terrorists resistance fighters now.

It might actually be interesting if the objectives and rewards/penalties were variable based on the environment. In an alien controlled metropolis? Civilian casualties are not rewarded but acceptable if other goals are accomplished (they've bought into the alien/advent system after all). In a rural area or shanty town? Higher value placed on civilians' priorities (I.E. not killing them or blowing their poo poo up) to gain favor.

^^^^ edit: I could be misremembering but I think they said no MECs for XCOM. They'll reveal the fifth class in January I'm sure

wuffles fucked around with this message at 01:30 on Dec 4, 2015

SpookyLizard
Feb 17, 2009
I think you set up resistence bases/outposts, so either traditional terror missions in those environs, or getting a kind of base defense mission where you help out the resistance.

Iny
Jan 11, 2012

wuffles posted:

^^^^ edit: I could be misremembering but I think they said no MECs for XCOM. They'll reveal the fifth class in January I'm sure

IIRC, they only said that the game takes place in a timeline where you got hosed before you could develop things like MECs and laser weapons, so you wouldn't be starting with those. Journalists of course heard that as "you'll be staying with ballistics and meat people forever" and printed as much in a couple of places, but, well, that's IGN for you.

Of course, the absence of an actual no doesn't mean yes; no one knows for sure. Unless that changed more recently, I guess.

Astro Ambulance
Dec 25, 2008

I hope the fifth class is some kind of Psy-trooper, I would much rather have a whole class devoted to psionics than mecs again.

Phrosphor
Feb 25, 2007

Urbanisation

Iny posted:

IIRC, they only said that the game takes place in a timeline where you got hosed before you could develop things like MECs and laser weapons, so you wouldn't be starting with those. Journalists of course heard that as "you'll be staying with ballistics and meat people forever" and printed as much in a couple of places, but, well, that's IGN for you.

Of course, the absence of an actual no doesn't mean yes; no one knows for sure. Unless that changed more recently, I guess.

The official timeline is that xcom got sold out by the government sponsors right as they downed their second UFO, SK their research had barely started.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Dongattack posted:

Is there a "easier and less tedious" LW ini floating around these days? Feeling the itch for another round, but apart from neutering EXALT i can't remember what i used to change.

edit: oh hang on, this is the x-com 2 thread

Yeah my easier long war mod should be linked from the OP.


Also loving Xcom2: terrorist simulator.

There could be IEDs and bombs in those shanty-towns! Better to destroy it all than risk it.

Bholder
Feb 26, 2013

The first thing people will mod in will be the MECs so don't worry.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I thought that there are these special ops where ADVENT tries to increase their capabilities to fight XCOM, and you can only stop one of them. Those probably are the new terror missions.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Astro Ambulance posted:

I hope the fifth class is some kind of Psy-trooper, I would much rather have a whole class devoted to psionics than mecs again.

It would also make a lot of sense in terms of the resources involved, given the nature of the XCOM remnant and what they have available. Other than testing, the psi troopers in EU/EW only needed to think hard for a while to use and improve their abilities. MECs require maintenance, MELD, material, funding, tooling, surgery... ugh. What a nightmare. Just get your brain going to save money AND lives.

Backhand
Sep 25, 2008
All of the explosives, all of the time. Anyone who complains gets brought back to Vahlen for security screenings, to make sure they aren't Faceless in disguise.

Dongattack
Dec 20, 2006

by Cyrano4747

The Iron Rose posted:

Yeah my easier long war mod should be linked from the OP.

Cheers! Man, no matter what game thread i post about mods in, there you are. Thanks again.

amanasleep
May 21, 2008

Iny posted:

IIRC, they only said that the game takes place in a timeline where you got hosed before you could develop things like MECs and laser weapons, so you wouldn't be starting with those. Journalists of course heard that as "you'll be staying with ballistics and meat people forever" and printed as much in a couple of places, but, well, that's IGN for you.

Of course, the absence of an actual no doesn't mean yes; no one knows for sure. Unless that changed more recently, I guess.

Firaxis has confirmed that at minimum Advent MECs can be hacked by XCOM forces. I think this strongly suggests that XCOM will get MECs at some point.

The Iron Rose posted:

Also loving Xcom2: terrorist simulator.

There could be IEDs and bombs in those shanty-towns! Better to destroy it all than risk it.

No man, in XCOM 2 you are the terrorists.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Bholder posted:

The first thing people will mod in will be the MECs so don't worry.
Realistically, looking at modding trends from existing games, the first thing people mod in will be bigger snaketits.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Vib Rib posted:

Realistically, looking at modding trends from existing games, the first thing people mod in will be bigger snaketits.

Devs already modded in nude mutons.

Demiurge4
Aug 10, 2011

amanasleep posted:

Firaxis has confirmed that at minimum Advent MECs can be hacked by XCOM forces. I think this strongly suggests that XCOM will get MECs at some point.


No man, in XCOM 2 you are the terrorists.

Can't wait for the XCOM2:Daesh mod to horrify international media channels. Bonus points for a Daesh: Ducks mod mod.

Dongattack
Dec 20, 2006

by Cyrano4747

The Iron Rose posted:

Yeah my easier long war mod should be linked from the OP.

Do you have any suggested edits for your "Customize the Air Game" mod? I know that i don't find it fun, but i don't know what to edit.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Dongattack posted:

Do you have any suggested edits for your "Customize the Air Game" mod? I know that i don't find it fun, but i don't know what to edit.

Honestly? Noooot really, to my shame.

Actually if I'm making confessions I've never gotten to endgame long war, much less beaten it. The problem with making the air war a triviality is that it fucks up resource distribution and threat levels for the entire game. I'd recommend starting out with small buffs to your ship's health and accuracy, and maybe a small malus to enemy hit rates, but what I really recommend is playing with it and adjusting levels as you go through the game. You can adjust the values as you like whenever you like. Just remember to run the PatcherGUI's AirWarUninstall.txt (or whatever it's called) before reinstalling with updated values. I can't remember if I used REPLACEMENT_CODE tags for the upkutils pseudocode or not. If I did you should be able to just install the updated version over the old one without reinstalling, if I used BEFORE_CODE and AFTER_CODE tags then you will have to uninstall and then reinstall with altered settings.

Dongattack
Dec 20, 2006

by Cyrano4747

The Iron Rose posted:

Honestly? Noooot really, to my shame.

Actually if I'm making confessions I've never gotten to endgame long war, much less beaten it. The problem with making the air war a triviality is that it fucks up resource distribution and threat levels for the entire game. I'd recommend starting out with small buffs to your ship's health and accuracy, and maybe a small malus to enemy hit rates, but what I really recommend is playing with it and adjusting levels as you go through the game. You can adjust the values as you like whenever you like. Just remember to run the PatcherGUI's AirWarUninstall.txt (or whatever it's called) before reinstalling with updated values. I can't remember if I used REPLACEMENT_CODE tags for the upkutils pseudocode or not. If I did you should be able to just install the updated version over the old one without reinstalling, if I used BEFORE_CODE and AFTER_CODE tags then you will have to uninstall and then reinstall with altered settings.

Okay, thanks, i'll start fiddling with it if i run into hardships.

wuffles
Apr 10, 2004

Torrannor posted:

I thought that there are these special ops where ADVENT tries to increase their capabilities to fight XCOM, and you can only stop one of them. Those probably are the new terror missions.

That's really a closer parallel with abduction missions. I'm talkin about missions with civilians in them, which were only the terror missions (and some council missions with escorts). What I'm hoping for is more like:

City: YOU terrorize the ADVENT, civilian casualties have relatively the same penalty as EU/EW (practically nothing)

Rural: you STOP ADVENT from terrorizing the civilians, more akin to current terror missions in EU/EW, but stakes are higher for destroying property or killing civilians

At least that would create some tactical depth. In EU/EW, there were never too many civilians in the blast radius of a rocket to warrant holding back on a dangerous alien target as long as you could save 1 person out of 20 to not fail the mission. It would be nice if there were at least some missions with civilians where that wasn't the case.

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dyzzy
Dec 22, 2009

argh
With the way collateral damage seems to crop up due to regular weapon fire I dunno how feasible that would be (modders will probably be able to deliver on this though)

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