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Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Dr. Video Games 0031 posted:

I just realized, i don't even know how those missions are meant to play out. Like, what do the objectives even mean, what do you do with that other objective marker separated from the control zone? I've had several of those missions and they all ended by me slaughtering a never-ending stream of utterly retarded enemies who never fight back. I never played the objectives once.

You're supposed to be fighting over the points, king of the hill style. Which sounds good on paper: your stronger, more valuable troops versus a horde of enemy troops that aren't exactly weak themselves (elite EXALT have the numbers, stats and abilities be nasty). The problem is the AI puts WAY too much priority on getting in the capture zone and almost no priority on actually attacking until they are actually in the zone. Therefore you can just sit in the zone or just cover it and end up with a turkey shoot as you mow down 12-16 mooks.

Once they're in the zone, or you're playing the other type of mission mission where your operative has to hack the transponders, EXALT plays a lot better, but until they're actually inside and either contest or control the capture zone, the EXALT really won't do much besides run forward to die horribly.

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Dongattack
Dec 20, 2006

by Cyrano4747
Does it get easier to get MELD later on? I find that to get it, i have to rush it and take stupid risks in most cases. I'm fine with minor spoilers if thats needed to answer the question.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Dr. Video Games 0031 posted:

I just realized, i don't even know how those missions are meant to play out. Like, what do the objectives even mean, what do you do with that other objective marker separated from the control zone? I've had several of those missions and they all ended by me slaughtering a never-ending stream of utterly retarded enemies who never fight back. I never played the objectives once.

basically there are two types of exalt mission defense and hack.
In the defend missions you have to points to defend: the first one blocks access to the second and is entirely optional with no penalty for losing it. The zones can be lost by either destroying the key device in the zone or ending your turn with exalt agents in the zone enough times for the capture counter in the upper right to hit zero(the counter only goes down if only exalt troops are in the zone, a single one of your troops added blocks this).

The second type is a fancy escort with some multiple number of encoders that your agent must hack before being brought to the evac zone.

both mission types feature encoders that your operative can use like the power nodes in bomb missions. These activate the effect of disabling shot across the entire exalt force and are largely why exalt missions are such turkey shoots.

Meis
Sep 2, 2011

Trying to install this xcom mod helper, so I can get Clormal.. If I have read this right, it just changed my game to only have 1/8 female soldiers. What the gently caress? I actually LIKE having 50/50 gender ratio! Even EU had 1/3, what is this poo poo and why is it implemented without it saying anything about it? Or is it just an example and it didn't actually make any changes? It's not very obvious as to whether it actually made this change or not. And I would quite like to know.

Wiggly Wayne DDS
Sep 11, 2010



I knew Progeny's first mission was a scrub when I got the guy, moved him into cover and a thin man landed on him and went into overwatch :shepface:

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



FoolyCharged posted:

both mission types feature encoders that your operative can use like the power nodes in bomb missions. These activate the effect of disabling shot across the entire exalt force and are largely why exalt missions are such turkey shoots.

Yeah, the team-wide Disabling Shot debuff doesn't help EXALT. And in the end they end making Imperial Stormtroopers look like elite soldiers and crack shots in comparison. The real issue though has to do with their AI over-prioritizing the capture zone. I realize that they were programmed for a "We have reserves" type of all-in rush to overwhelm you, but between them almost never prioritizing your troops over the capture zone, and them really not having the numbers (16? SIXTEEN!? Is that really all you can field?) the EXALT missions end up hilariously easy.

I've had a few challenging ones where I have to capture/hack the transmitters, but never when I have to defend my transmitters.

Caros
May 14, 2008

FoolyCharged posted:

basically there are two types of exalt mission defense and hack.
In the defend missions you have to points to defend: the first one blocks access to the second and is entirely optional with no penalty for losing it. The zones can be lost by either destroying the key device in the zone or ending your turn with exalt agents in the zone enough times for the capture counter in the upper right to hit zero(the counter only goes down if only exalt troops are in the zone, a single one of your troops added blocks this).

The second type is a fancy escort with some multiple number of encoders that your agent must hack before being brought to the evac zone.

both mission types feature encoders that your operative can use like the power nodes in bomb missions. These activate the effect of disabling shot across the entire exalt force and are largely why exalt missions are such turkey shoots.

As an aside, Exalt missions are NOT so much a turkey shoot when the game doesn't give you any sort of in mission indication what the communication relays actually do. I went into the construction rooftop mission, and got my poo poo absolutely destroyed by something like 16 EXALT. Needless to say I was not impressed.

On the other hand, taking the EXALT base with my fully kitted out cloak troopers was amazing. It was like a Seal team six raid on a bunch of tenth graders playing paintball.

Deuce
Jun 18, 2004
Mile High Club

Emong posted:

DGG is really good on Snapshot snipers with jumpy legs, especially with the depth-perception gene mod.

You're still tacking on aim bonuses to a class that already has this in excess. Made even worse by the fact that medals can theoretically add like 25 aim to your sniper.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Dongattack posted:

Does it get easier to get MELD later on? I find that to get it, i have to rush it and take stupid risks in most cases. I'm fine with minor spoilers if thats needed to answer the question.

Killing certain enemies will net you small amounts of meld or so. I think you can get about 15 or so that way, which isn't game changing but a helpful dollop.

Ernie Muppari
Aug 4, 2012

Keep this up G'Bert, and soon you won't have a pigeon to protect!

Dr. Video Games 0031 posted:

I just realized, i don't even know how those missions are meant to play out. Like, what do the objectives even mean, what do you do with that other objective marker separated from the control zone? I've had several of those missions and they all ended by me slaughtering a never-ending stream of utterly retarded enemies who never fight back. I never played the objectives once.

EXALT has to hack both control points (and will only attempt to hack the second if they've hacked the first) to make you lose the mission, you have to kill all the EXALT operatives that show up. You'd really think it'd be more of a "hold this position for X turns then get to da Skyranger" sort of deal.

Now that I've finally started encountering EXALT I can totally see people's complaints about them. It seems like the game would've worked better if EXALT fights had been your team vs. a small (like, 4 guys with maybe some backup) EXALT squad that actually coordinates and tries to use their abilities more often (one EXALT heavy could've taken out most of my team's cover and brought most of that team down to 1-2 health, but he decided to run into a blatant overwatch trap instead), and actually shoots at you. As is, the swarm approach means that EXALT have to be tremendously stupid/easily thwarted (the transmitter hacking should probably make EXALT operatives panic, or not be able to use special abilities, or something other than preventing them from shooting) because otherwise they would be drat near impossible to win against on the ground.

Deuce posted:

You're still tacking on aim bonuses to a class that already has this in excess. Made even worse by the fact that medals can theoretically add like 25 aim to your sniper.

I'm unclear on how this is bad.

Nail Rat
Dec 29, 2000

You maniacs! You blew it up! God damn you! God damn you all to hell!!

Deuce posted:

You're still tacking on aim bonuses to a class that already has this in excess. Made even worse by the fact that medals can theoretically add like 25 aim to your sniper.

Sometimes you have to hit a muton in full cover who's in one of your smoke grenades, maybe, I dunno

nnnotime
Sep 30, 2001

Hesitate, and you will be lost.

Meis posted:

Trying to install this xcom mod helper, so I can get Clormal.. If I have read this right, it just changed my game to only have 1/8 female soldiers.
Where did you read this? From what I understand if you use the Implassic batch file, the ModHelper should only refer to the patch to make the XComEW.exe read the DefaultGameCore.ini file from the config folder.

I ran the same installer on my game and do not see anything about changing the soldier sex ratios.

EDIT: Oh, I see, in Uberjumper's latest ModHelper version from his download site: he left in a sample patch to change the ratio. Sorry, as I was not aware of this change.

Note in the current Implassic download (ver 06) with the old ModHelper I'm not using his ratio patch, so your UPK was left untouched with my version 6 package:

<PatchTarget>
<!-- Example of trying to patch a UPK File-->
<TargetPath>XEW\XComGame\CookedPCConsole\XComGame.upk</TargetPath>
<IsUPKFile>true</IsUPKFile>
<Patches>
<PatchEntry>
<Description>Changes Gender Chance from 1/2 chance of female, to 1/8 chance of female</Description>
<FindValue>45 9A A7 2C 02 16</FindValue>
<ReplaceValue>45 9A A7 2C 08 16</ReplaceValue>
</PatchEntry>
</Patches>
</PatchTarget>

nnnotime fucked around with this message at 23:07 on Nov 15, 2013

Emong
May 31, 2011

perpair to be annihilated


Deuce posted:

You're still tacking on aim bonuses to a class that already has this in excess. Made even worse by the fact that medals can theoretically add like 25 aim to your sniper.

But the alternative is gunslinger which is kinda redundant on a snapshot sniper?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Caros posted:

On the other hand, taking the EXALT base with my fully kitted out cloak troopers was amazing. It was like a Seal team six raid on a bunch of tenth graders playing paintball.

Yeah, that was loving amazing and hilarious just stomping all over EXALT's base. When I did it, I eventually just put my heavy SHIV up on top of their Hologlobe stand and started shooting lasers everwhere like some sort of deadly disco ball while laughing my rear end off.

poptart_fairy posted:

Killing certain enemies will net you small amounts of meld or so. I think you can get about 15 or so that way, which isn't game changing but a helpful dollop.

The MEC-toids each drop 5 when you kill them, and a salvageable core worth $10 that I have no idea what it's used for.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Wait, so do escort missions send in thin men on a timer or by area triggers? I always assumed it was the former so that you'd be forced to move your guys along. Was I always wrong or is that just a thing with Portent?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Ernie Muppari posted:


I'm unclear on how this is bad.

You're giving up an infinitely shooting assault rifle for it.

And the aim debuff from Snap Shot + Sniper Rifle distance penalties means you accuracy will probably be lower even with drat Good Ground in the situations where you want to move and shoot.

Snap Shot in general is a pretty bad skill.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

When the game tells me EXALT weapons may be of use to concil nations wanting to engage in anti-EXALT activities is it telling me to not sell them on the offchance I get a request for them later?

e: EXALT suck at their jobs.

S.J.
May 19, 2008

Just who the hell do you think we are?

Basic Chunnel posted:

Wait, so do escort missions send in thin men on a timer or by area triggers? I always assumed it was the former so that you'd be forced to move your guys along. Was I always wrong or is that just a thing with Portent?

It's always area triggers.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



RBA Starblade posted:

When the game tells me EXALT weapons may be of use to concil nations wanting to engage in anti-EXALT activities is it telling me to not sell them on the offchance I get a request for them later?

e: EXALT suck at their jobs.

Yup. I was annoyed when I got a request from China going "Hey, toss us 6 of those rocket launchers and we'll give you $30" right after I sold all the $1 EXALT trash.

UberJumper
May 20, 2007
woop

Meis posted:

Trying to install this xcom mod helper, so I can get Clormal.. If I have read this right, it just changed my game to only have 1/8 female soldiers. What the gently caress? I actually LIKE having 50/50 gender ratio! Even EU had 1/3, what is this poo poo and why is it implemented without it saying anything about it? Or is it just an example and it didn't actually make any changes? It's not very obvious as to whether it actually made this change or not. And I would quite like to know.

The change to 1/8 female soldiers was a test patch i made for the modhelper. It is one of the example configs i threw in the release (to show off upk patching).

Where did you get clormal?

Nail Rat
Dec 29, 2000

You maniacs! You blew it up! God damn you! God damn you all to hell!!

Basic Chunnel posted:

Wait, so do escort missions send in thin men on a timer or by area triggers? I always assumed it was the former so that you'd be forced to move your guys along. Was I always wrong or is that just a thing with Portent?

It's area triggers. Otherwise you could level a squad up to colonel with one map by sitting down and overwatching in a corner.

Mzbundifund
Nov 5, 2011

I'm afraid so.
So I know they nerfed Squadsight to get rid of its ability to crit on non-headshots, but even so is there any real reason to take Snapshot now? I mean, sure you get to move and fire on the same turn, but the other three classes already do that so much better, and they don't suffer from an Aim penalty on nearby targets. It seems like it just turns your sniper into a crappy support. What does snapshot really get me that gunslinger doesn't?

Thompsons
Aug 28, 2008

Ask me about onklunk extraction.
Ultimately I was kind of disappointed with Exalt after I raided their base. Not sure if it's a spoiler really but they never go beyond laser weapons, nor do they get any robot suits or titan armor of their own so after a little bit you just end up completely outpacing them. Given that they're supposed to be a scary global rival it makes them feel half-finished.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Mzbundifund posted:

So I know they nerfed Squadsight to get rid of its ability to crit on non-headshots, but even so is there any real reason to take Snapshot now? I mean, sure you get to move and fire on the same turn, but the other three classes already do that so much better, and they don't suffer from an Aim penalty on nearby targets. It seems like it just turns your sniper into a crappy support. What does snapshot really get you that gunslinger doesn't?

A lot more versatility and power, especially as the aim penalty is now only -10. Give them muscle density and you've got an extremely flexible sharpshooter that can relocate and eliminate most things in one or two shots, taking advantage of height bonuses.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Mzbundifund posted:

So I know they nerfed Squadsight to get rid of its ability to crit on non-headshots, but even so is there any real reason to take Snapshot now? I mean, sure you get to move and fire on the same turn, but the other three classes already do that so much better, and they don't suffer from an Aim penalty on nearby targets. It seems like it just turns your sniper into a crappy support. What does snapshot really get you that gunslinger doesn't?

With Training Roulette its the only guarenteed way you can move and shoot with a Sniper.

Other than that, still pretty terrible.

Nail Rat
Dec 29, 2000

You maniacs! You blew it up! God damn you! God damn you all to hell!!

Mzbundifund posted:

So I know they nerfed Squadsight to get rid of its ability to crit on non-headshots, but even so is there any real reason to take Snapshot now? I mean, sure you get to move and fire on the same turn, but the other three classes already do that so much better, and they don't suffer from an Aim penalty on nearby targets. It seems like it just turns your sniper into a crappy support. What does snapshot really get you that gunslinger doesn't?

You can't sit around waiting for your squadsight sniper to get in good position/be able to fire next turn with all the new urban maps and meld on a countdown. Archangel armor will make it better but that's a long time to wait.

Meanwhile you can give your snapshot sniper jumping legs really early so they're always up near the front in a good position with the aim bonus from being high.

Oh yeah...and seekers! Leave your squadsight sniper in the back and they'll die.

At least early game, it seems like snapshot are the only snipers worth a drat.

Nail Rat fucked around with this message at 22:56 on Nov 15, 2013

TroubledWaters
Aug 9, 2007

Some kind of...
oil trap!
You can move and shoot ,which is really really really important, especially in the EW timed missions. Plus they're going to be carrying a scope anyways so there really isn't a penalty.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Deuce posted:

You're still tacking on aim bonuses to a class that already has this in excess. Made even worse by the fact that medals can theoretically add like 25 aim to your sniper.
This is kind of a dumb case when you consider how much bonus defense muton elites and sectopods get in the late game. You can never have too much aim to counter those. Meanwhile times I've fired (outside of just loving around) on a properly played sniper: never.

Anyway snapshot + leg gene + in the zone is the new power sniper build in my humble opinion.

Nail Rat posted:

You can't sit around waiting for your squadsight sniper to get in good position/be able to fire next turn with all the new urban maps and meld on a countdown. Archangel armor will make it better but that's a long time to wait.

Meanwhile you can give your snapshot sniper jumping legs really early so they're always up near the front in a good position with the aim bonus from being high.

Oh yeah...and seekers! Leave your squadsight sniper in the back and they'll die.

At least early game, it seems like snapshot are the only snipers worth a drat.
I used a squad sight sniper too, even on meld maps, and didn't find them worthless or anything. They still do good things as long as you have line of sight and consider it. Some maps are really anti-squad sight though until you jump them into a really high safe place, of which there are many really.

The seeker thing is pointless, put on a respirator.

Rascyc fucked around with this message at 22:59 on Nov 15, 2013

Nail Rat
Dec 29, 2000

You maniacs! You blew it up! God damn you! God damn you all to hell!!

Rascyc posted:

The seeker thing is pointless, put on a respirator.

In month 2 ( a few days from 3 ) I don't have respirators. There are far more important things to research, it takes forever to research anything on classic.

I also don't have the OTS yet, although I should by the end of month three. So that respirator, that I don't have, would be the only item they could carry.

Hellburger99
Jan 24, 2006

"I don't like that mooch...
or her pooch!
"
Finally got to play the first mission of Progeny....right after I built the (end game spoiler?)Gollop Chamber. :v: Is getting psychic soldiers a prerequisite for playing Progeny, or is it just completely random now?

Also, I'm only playing on Normal to learn how all the new toys work, but the base defense was still incredibly brutal.

UberJumper
May 20, 2007
woop

nnnotime posted:

Where did you read this? From what I understand if you use the Implassic batch file, the ModHelper should only refer to the patch to make the XComEW.exe read the DefaultGameCore.ini file from the config folder.

I ran the same installer on my game and do not see anything about changing the soldier sex ratios.

EDIT: Oh, I see, in Uberjumper's latest version: he left in a sample patch to change the ratio. Sorry, as I was not aware of this change.

Note in the current Implassic download (ver 06) with the old ModHelper I'm not using his ratio patch, so your UPK was left untouched with my version 6 package:

<PatchTarget>
<!-- Example of trying to patch a UPK File-->
<TargetPath>XEW\XComGame\CookedPCConsole\XComGame.upk</TargetPath>
<IsUPKFile>true</IsUPKFile>
<Patches>
<PatchEntry>
<Description>Changes Gender Chance from 1/2 chance of female, to 1/8 chance of female</Description>
<FindValue>45 9A A7 2C 02 16</FindValue>
<ReplaceValue>45 9A A7 2C 08 16</ReplaceValue>
</PatchEntry>
</Patches>
</PatchTarget>

Yeah sorry my mistake, i just noticed that now. I fixed the uploaded version my github and replaced it without one with that change.


Meis posted:

Trying to install this xcom mod helper, so I can get Clormal.. If I have read this right, it just changed my game to only have 1/8 female soldiers. What the gently caress? I actually LIKE having 50/50 gender ratio! Even EU had 1/3, what is this poo poo and why is it implemented without it saying anything about it? Or is it just an example and it didn't actually make any changes? It's not very obvious as to whether it actually made this change or not. And I would quite like to know.

Meis

In your XCOM XEW folder there is a folder called backup, it should have the 2 files:

XComGame.upk and XComGame.upk.uncompressed_size

put these into the XEW/XComGame/CookedPCConsole

(they will mix my mistake)

Fantastic Alice
Jan 23, 2012





Fintilgin posted:

I want them to do a XCOM game set in the 1920's-1930's, with a Terror from the Deep/Cthulhu theme going on. You're not actually fighting underwater like TFTD, but you're running around New England and your agents are flappers and dapper gents with tommy guns killing fish men in creepy fishing villages and abandoned churches and such.

Instead of having an animation of the Skyranger racing off, you have an animation of your guys bouncing down a moonlit country road, clinging to the sides of a Model-T, with their goggles and silk scarves, holding their guns like gangsters.

I would play the hell out of an X-com like Cthulhu mythos game.

chami
Mar 28, 2011

Keep it classy, boys~
Fun Shoe

Zore posted:

With Training Roulette its the only guarenteed way you can move and shoot with a Sniper.

Other than that, still pretty terrible.

Buffed Snap Shot is amazing. Your team is much more mobile as a whole without having to wait for a Squadsight sniper to somehow get line-of-sight. I don't actually run into the issues with sniper rifle minimum range, and giving my superstar sniper has mimetic skin, jump legs, and In the Zone making her an amazing scout capable of cleaning out a few enemies every round if she gets the drop on them.

Snap shot's aim penalty is negated by a SCOPE, and once your sniper has a few ranks and high aim you can swap it out for other items (though I stick with improved scope for the crit bonus). I think you should try it out, it's as different as night and day from old Snap Shot.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

chami posted:

Buffed Snap Shot is amazing. Your team is much more mobile as a whole without having to wait for a Squadsight sniper to somehow get line-of-sight. I don't actually run into the issues with sniper rifle minimum range, and giving my superstar sniper has mimetic skin, jump legs, and In the Zone making her an amazing scout capable of cleaning out a few enemies every round if she gets the drop on them.

Snap shot's aim penalty is negated by a SCOPE, and once your sniper has a few ranks and high aim you can swap it out for other items (though I stick with improved scope for the crit bonus). I think you should try it out, it's as different as night and day from old Snap Shot.

I still prefer being able to Squadsight things to death. And also Gunslinger, which is way better in situations where you have to get close.

If Gunslinger didn't exist, or I didn't always forget it was an auto option when I'm playing Training Roulette, I might consider Snap Shot. But Squadsight is still the Sniper skill.

Much like how I will never take Holo-targeting on a Heavy, or covering fire on a Support. Bulletswarm, Squad Sight and Sprinter absolutely define how I use the classes.

MLKQUOTEMACHINE
Oct 22, 2012

Some motherfuckers are always trying to ice-skate uphill
Jesus loving gently caress. How do I miss four 75%+ shots in a row. I lost the French Mission (again) thanks to XCOM's ridiculous rng. :saddowns:

poptart_fairy
Apr 8, 2009

by R. Guyovich
gently caress Thin Men: A Story Of Three Acts.





Tindahbawx
Oct 14, 2011

Oh hey, cool. If you tell Steam to go ahead and download DLC remotely, because you know you'll be home late, you internet is crappy and slow, and you dont want to wait when you get home, it'll just go right ahead and ignore your request.

:sigh:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I'm three months in and consistently one engineer short of an uplink. I have 5 satellites and am about to lose four nations. The god drat outsider won't show. :xcom:

e: I punched a thin man through a bank vault though. That made me feel better.

Ravenfood
Nov 4, 2011

Basic Chunnel posted:

Wait, so do escort missions send in thin men on a timer or by area triggers? I always assumed it was the former so that you'd be forced to move your guys along. Was I always wrong or is that just a thing with Portent?
Unless something played out way different for everyone but me, all escort missions are area-trigger drops. They feel like the former, but they're the latter. Its why Slingshot's first mission is so loving easy too. 2 Thin Men dropping at a time into carefully prepared positions and then a Chrysalid that rushes an elevated gunline. Not particularly rough, though I guess EW changes it so that Slingshot's delayed a little and you get a Muton instead. That could plausibly hurt you.

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Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!

Hellburger99 posted:

Finally got to play the first mission of Progeny....right after I built the (end game spoiler?)Gollop Chamber. :v: Is getting psychic soldiers a prerequisite for playing Progeny, or is it just completely random now?

Also, I'm only playing on Normal to learn how all the new toys work, but the base defense was still incredibly brutal.

I had the exact same things (progeny really late, base defense brutal on normal). The base defense was really cool though, forcing you to use weird equipment/squad because the game picks for you is pretty cool. I would like more of these SCRAMBLE! missions where you are just dropped somewhere with a randomized squad, maybe with a mid-mission point where you can re-equip. Like, a mission where your dropship crashes and you have to reach it, and then destroy the enemy AA gun after recovering your gear or something. I also like the more scripted missions in this. Slingshot was kinda meh, but the one-off missions here and progeny are better.

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