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Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Oh my god, that Thursday Night XCOM #8 where Beagle is trying to corral the Muton who keeps running away for like half a loving hour, but the little bastard keeps running away while he's trying to run Zeta, who has the Arc Thrower, up to capture it so he can get alien grenades. He totally forgets Zeta has Close Combat Specialist, and in the first move where the Muton runs towards his guys instead of away, he Suicides By Cop on Zeta's CCS.

They could make a movie about Beagle's brilliant bungling. :allears:

I had to pause the video I was laughing so hard at his standard "yesssssssss" immediately spiking into "NOOOOOOOO!"

edit: and then Shen's quote on the mission success, jesus christ you can't make this poo poo up

Captain Invictus fucked around with this message at 11:32 on May 25, 2015

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Jolan
Feb 5, 2007

Captain Invictus posted:

Oh my god, that Thursday Night XCOM #8 where Beagle is trying to corral the Muton who keeps running away for like half a loving hour, but the little bastard keeps running away while he's trying to run Zeta, who has the Arc Thrower, up to capture it so he can get alien grenades. He totally forgets Zeta has Close Combat Specialist, and in the first move where the Muton runs towards his guys instead of away, he Suicides By Cop on Zeta's CCS.

They could make a movie about Beagle's brilliant bungling. :allears:

I had to pause the video I was laughing so hard at his standard "yesssssssss" immediately spiking into "NOOOOOOOO!"

edit: and then Shen's quote on the mission success, jesus christ you can't make this poo poo up

Similar thing happened on a Berserker capture (needed the interrogation). Funnily enough, in his next L&I, he captured the first Berserker he ever encountered with a rookie.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Yep, I saw that one. Good stuff.

Edit: it's a real loving shame he has this weird stubborn refusal to not upload his twitch campaign to youtube, even just for archival purposes. I just finished the 8th TNX and it cuts off mid van doorn mission, then TNX 9 starts mid base assault.

Captain Invictus fucked around with this message at 12:50 on May 25, 2015

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Captain Invictus posted:

Yep, I saw that one. Good stuff.

Edit: it's a real loving shame he has this weird stubborn refusal to not upload his twitch campaign to youtube, even just for archival purposes. I just finished the 8th TNX and it cuts off mid van doorn mission, then TNX 9 starts mid base assault.

It's not that weird, poo poo Australian internet with a bandwidth limit. He needs it for streaming.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Antti posted:

It's not that weird, poo poo Australian internet with a bandwidth limit. He needs it for streaming.
I mean, I'm sure there's people who would willingly upload it for him, if he asked. :v:

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

If the shipping wasn't crazy I'd send him a two terabyte drive or two to fill and upload them myself.

Captain Hair
Dec 31, 2007

Of course, that can backfire... some men like their bitches crazy.
Yeah that used to bother me, I only have time to watch his twitch campaigns on my phone so being on YouTube would have made things much easier.

That said Aus internet is a crazy thing so I don't ever blame him for anything Internet related. Plus I mean it takes all of ten minutes to download his steam from twitch, stitch the files together and copy to my phone. Oh and I think the twitch phone app has updated so mobile users can finally watch past broadcasts.

I do wish he'd kept a copy of the first few episodes of his campaign though, would be cool to know which soldiers were in the first mission and stuff.

Anyway real long war stuff. I've abandoned America, moved my jets to Europe and have full sat coverage. Was such a relief to see my monthly income go from minus 100ish dollar pounds to positive 100ish dollarpounds.

AND I'm no longer hounded by swarms of ships as the aliens relentlessly terrorize Mexico even though they already have a base there!

Does not having a Sat above my main base Country mean I won't get advance warning of base defence missions?

physeter
Jan 24, 2006

high five, more dead than alive
Was having a great campaign and took my first alien base in the USA. Liberated, hell yeah. Two days later there's a swarming terror mission in Los Angeles. Which means since the player has to inevitably "lose" every terror mission I'm looking at a panic spike that will send the country back into the red. Show up with a good squad anyway, and a I draw 2 cyberdisks, uncounted drones, 1 pod mutons, 1 pod heavy floaters, 1 pod regular floaters, and about 8-10 lids. Small map. I could grind out a win by watching every civvie die, in which case I lose America to panic. Or I could pack it in and retreat, in which case I lose America to panic. Or I can give it the old college try and everyone dies, in which case I lose America to panic.

So I win America, but lose America, no matter what I do. And any choice I make means a couple hours of pyrrhic terror tactical gameplay, on top of the 3-4 hours of miserable base assault I just finished, plus a 50% chance of an additional 3-4 miserable hours of re-assaulting that same alien base when the US withdraws from XCOM again. Bad luck, RNG, whatever. Feeling the burnout, new content isn't worth this much hassle. It's a shame because I loving love the first 5 months of this mod.

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!
gently caress multi-ethereal packs on crashed Terror Ships in February 2017. Just gently caress them.

Seriously, I cleared a pack of 8 chryssalids, then a Colossus with his attendant sectoids and commanders, then the command pod with two sectoid commanders and five outsiders, then a horde of five (!) berserkers plus two muton elites, and finally my methodical raid is hosed up by two ethereals who activate, run out of sight, and then come back and instakill two of my troops.

:negative:

Zoran fucked around with this message at 19:01 on May 25, 2015

FairGame
Jul 24, 2001

Der Kommander

Does doing the "surprise, we're taking your base mid-month" maneuver (like the one they always do in month one) set the aliens back at all?

Since month 2 of the campaign, the aliens have been in a tug of war for South Africa. Which I don't even care about; I just wanted to make them waste resources attacking a continent far away from my European base.

South Africa would go into the red, and I'd launch a satellite at month's end to save it.

They'd shoot down the satellite, causing it to go into the red. I'd shoot another satellite to save it.

Then, finally in month 5, they launched a crapload of UFOs at South Africa and it left mid-month. Not a failed terror mission or anything--just an immediate withdrawal from the Council.

Please tell me that their doing so means that I'll have an otherwise less-difficult remainder of the month. Everyone is wounded or fatigued, but if I can make it to the end of the month I should be able to turn the tide quite well. I'll have 8 man squads, full lasers, full carapace, full alloy vests, and I should have my first MEC out in late July/early August.

Somewhat related: I'll have to research Gauss so I can get the proximity mine launcher that Beagle just abuses the aliens with. But do I actually want Gauss weaponry? I've got a full block of labs and a full block of workshops--I could get pulse lasers up almost as fast as I could get Gauss up. (It'd be faster still if I hadn't failed 3 stuns on 1 HP thin men :mad:)

amanasleep
May 21, 2008

FairGame posted:

Somewhat related: I'll have to research Gauss so I can get the proximity mine launcher that Beagle just abuses the aliens with. But do I actually want Gauss weaponry? I've got a full block of labs and a full block of workshops--I could get pulse lasers up almost as fast as I could get Gauss up. (It'd be faster still if I hadn't failed 3 stuns on 1 HP thin men :mad:)

Gauss has several other nice and unique weapons that you'll probably want, in particular the Recoilless Rifle and Gauss Long Rifle. The Gauss StutterGun is very a very good SMG pick because it has 3 ammo (Gauss Autopistol too), and in general the improved ammo of Gauss Weapons is extremely useful. Also, Gauss has by far the best sounds and weapon animations.

dyzzy
Dec 22, 2009

argh
So 2K games has a new teaser website up and speculation on /r/xcom is already rampant:

http://www.adventfuture.org/

http://www.reddit.com/r/Xcom/comments/379wqq/commanders_it_looks_like_the_second_invasion_may/

It seems some XCOM assets, like font and in-game movie posters were re-used. I'm a huge pessimist though so this probably just means it's Bioshock: Future Dystopia.

fspades
Jun 3, 2013

by R. Guyovich

dyzzy posted:

So 2K games has a new teaser website up and speculation on /r/xcom is already rampant:

http://www.adventfuture.org/

http://www.reddit.com/r/Xcom/comments/379wqq/commanders_it_looks_like_the_second_invasion_may/

It seems some XCOM assets, like font and in-game movie posters were re-used. I'm a huge pessimist though so this probably just means it's Bioshock: Future Dystopia.

Yup, this is definitely about XCOM. "we are still watching."

About drat time too...

quiggy
Aug 7, 2010

[in Russian] Oof.


Eh, it could be a new Bioshock, what with the failed utopian imagery and all. More XCOM is definitely preferred, of course.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Notorious QIG posted:

Eh, it could be a new Bioshock, what with the failed utopian imagery and all. More XCOM is definitely preferred, of course.

Did bioshock have massed kidnappings in the millions? Because XCOM had the beginnings of it with the abductors and the really creepy intestine-things in the base assault background full of people.

fspades
Jun 3, 2013

by R. Guyovich

Notorious QIG posted:

Eh, it could be a new Bioshock, what with the failed utopian imagery and all. More XCOM is definitely preferred, of course.

Check the pamphlet's properties in Adobe Reader. One of the fonts used is listed as XCOM-Regular.

Also, people noted the third picture (with futuristic buildings and cars) uses some XCOM assets. It also looks like a XCOM map to me.

quiggy
Aug 7, 2010

[in Russian] Oof.


fspades posted:

Check the pamphlet's properties in Adobe Reader. The font used is listed as XCOM-Regular.

Also, people noted the third picture (with futuristic buildings and cars) uses some XCOM assets. It also looks like a XCOM map to me.


Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
If they're remaking XCom:Apocalypse...

:circlefap:

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Nah

Coolguye
Jul 6, 2011

Required by his programming!
Whatever they're doing, I hope Solomon's actually talked to Julian Gollop this time around.

He did a fantastic job on Enemy Unknown, but I had the biggest facepalm moment when, about 2 or 3 months after EU's release, Gollop tweeted out that he wasn't consulted at all on EU (and was sad about that). When someone asked Solomon why, he tweeted back that he had no idea Gollop had any interest at all in it. If he had any brains at all he immediately got in touch with Gollop afterward because holy poo poo.

Captain Hair
Dec 31, 2007

Of course, that can backfire... some men like their bitches crazy.
In my current game I've finished a load of research and have the choice between researching gauss weapons or pulse or plasma. It's late September so I realize I've held onto lasers a little too long.

I'm torn because I know plasma weapons will cost a bunch and the fact I'm gonna need at some point to research each one anyway. But still. Plasma.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

Zore posted:

If they're remaking XCom:Apocalypse...

:circlefap:

Jolan
Feb 5, 2007
I felt it was pretty obvious a new XCom was closeby when 2k asked Beagle to do Long War for Firaxis O'Clock. Which is why there's probably going to be a Civ6 announcement before august.

DJ Ramshackle
Nov 26, 2009

Not really a DJ

not quite a ramshackle
Terror From The Deep remake.
X-COM: Enemy Below

Coolguye
Jul 6, 2011

Required by his programming!
As a Lovecraft fan from way back, TFTD remake needs to loving happen, though I doubt it would be able to capture the horror flavor that I'd really prefer.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

DJ Ramshackle posted:

Terror From The Deep remake.
X-COM: Enemy Below
XCOM was a defining game of my childhood, but for some reason I never really understood, I just couldn't get into Terror from the Deep. I ended up beating it but I went back to original XCOM from then on. Maybe it was the maps, or the weapons, or the enemies, but something about it was just off. Also I seem to remember it was much more difficult, but I also heard that may have been a bug.

fspades
Jun 3, 2013

by R. Guyovich
Also, there is this sound file you can listen if you click on the "Policed 24 hours a day" line. It mentions something about refugees. Perhaps the game is set after the real invasion. Or maybe the world gone to hell after everyone and their dog got plasma weapons.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Vib Rib posted:

XCOM was a defining game of my childhood, but for some reason I never really understood, I just couldn't get into Terror from the Deep. I ended up beating it but I went back to original XCOM from then on. Maybe it was the maps, or the weapons, or the enemies, but something about it was just off. Also I seem to remember it was much more difficult, but I also heard that may have been a bug.

It was super difficult because there was a bug with the original's difficulty levels. No matter what you set it to, it turned to the easiest difficulty after one mission.

They got a ton of feedback that superhuman was too easy so they wildly overtuned TFTD and incidently fixed the bug. So basically every difficulty level is a kick in the nuts, and they did poo poo like multi-part terror missions where you had to use your poo poo above water weapons. Also they were in cruise ships and aliens loved hiding in tiny closets so it took forever, like 1.5 hrs, to dig them out.

Then you went on to part 2.:unsmigghh:

Boogalo
Jul 8, 2012

Meep Meep




fspades posted:

Also, there is this sound file you can listen if you click on the "Policed 24 hours a day" line. It mentions something about refugees. Perhaps the game is set after the real invasion. Or maybe the world gone to hell after everyone and their dog got plasma weapons.

The music sounds like Apocalypse.

Davethulhu
Aug 12, 2003

Morbid Hound
If you're following Beagle's YouTube campaign, the next vid will be the base defense.

Tha_Joker_GAmer
Aug 16, 2006

Zore posted:

It was super difficult because there was a bug with the original's difficulty levels. No matter what you set it to, it turned to the easiest difficulty after one mission.

They got a ton of feedback that superhuman was too easy so they wildly overtuned TFTD and incidently fixed the bug. So basically every difficulty level is a kick in the nuts, and they did poo poo like multi-part terror missions where you had to use your poo poo above water weapons. Also they were in cruise ships and aliens loved hiding in tiny closets so it took forever, like 1.5 hrs, to dig them out.

Then you went on to part 2.:unsmigghh:

the concept of the spooky alien infested cruise ship in the middle of an ocean somewhere is the greatest thing ever though, from an atmosphere point of view.

Coolguye
Jul 6, 2011

Required by his programming!

Vib Rib posted:

XCOM was a defining game of my childhood, but for some reason I never really understood, I just couldn't get into Terror from the Deep. I ended up beating it but I went back to original XCOM from then on. Maybe it was the maps, or the weapons, or the enemies, but something about it was just off. Also I seem to remember it was much more difficult, but I also heard that may have been a bug.

The mechanics were super awkward in an overall sense. Having a distinction between underwater and on land was cool, but having a bunch of weapons that didn't work on land had no on land equivalent meant nobody bothered with them. A rocket launcher was a cool if somewhat niche addition to a squad in UFO Defense, but there was no point in kitting out a torpedo launcher in TFTD because the second you needed it most (terror missions), you'd be unable to bring it along. Melee weapons were also something that got added but never really had much of a reason for existing. The Reflexes system meant that even if you ambushed some fool in close quarters you were still really liable to get shot. Lobstermen were vulnerable to melee weapons so that WOULD have been a reason to kit them...but then again, they were also vulnerable to thermal tasers, which were cheap, easy to kit, and just as effective as anything else.

So when you had a lot of little idiosyncrasies like that, and then tacked on that aliens were complete tactical assholes when compared to UFO Defense (two aquanauts within 6 squares of each other was just begging for a sonic pulsar and two casualties) I think it's not surprising that the game failed to click with a lot of folks.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

FairGame posted:

Somewhat related: I'll have to research Gauss so I can get the proximity mine launcher that Beagle just abuses the aliens with. But do I actually want Gauss weaponry? I've got a full block of labs and a full block of workshops--I could get pulse lasers up almost as fast as I could get Gauss up. (It'd be faster still if I hadn't failed 3 stuns on 1 HP thin men :mad:)
The Gauss Long Rifle has built-in HEAT ammo and it halves the Hardened bonus, which makes it absolutely insane against any kind of mech. My sniper hits crits of 25 against Sectopods or Cyberdiscs. The Recoilless Rifle is pretty good too, unless you're chopping all your rocketeers into MECs.

Speaking of which, how viable is a no-MECs run? I can't really bring myself to chop the limbs off all my soldiermans :ohdear:

Zephro fucked around with this message at 10:02 on May 27, 2015

Inexplicable Humblebrag
Sep 20, 2003

You should only mechanise Gravely Wounded troops. Pretend you're Jensen-ing them.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Davethulhu posted:

If you're following Beagle's YouTube campaign, the next vid will be the base defense.

Supremely uncool of you to not tag that :mad:

edit: someone posted this in the comments in regards to what Beagle is saying in the background that's slightly unintelligible, which does not bode well :ohdear:

quote:

Don't want to be pessimistic but that might mean a loss? Since it's the military you call as backup, but they only come in time to clean up if you lose the base defense.

Captain Invictus fucked around with this message at 11:38 on May 27, 2015

Jolan
Feb 5, 2007
Either that, or he's just being Beagle, putting little funny touches in his work like the Bodyguard montage.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Jolan posted:

Either that, or he's just being Beagle, putting little funny touches in his work like the Bodyguard montage.

Yeah, could be, but while I was seeing if someone had transcribed what he was saying since I couldn't make it out, I saw a post by a dude talking about something that's apparently in the next video itself, and then another person chastising him for talking about something not up yet? Could just be nothing, but what he said didn't bode well. Do Patreon supporters get early access to videos or something?

I'm excited, at any rate. Any word on when it'll be going up? Checking Beagle's twitter, there's no mention of scheduling, but it did make me consider something. Beagle's Firaxis thing is the only one on the list that's not a core game, it's a huge conversion mod. If this Advent thing is alluding to a new XCOM, I wonder if they're going to take inspiration from Long War and make it a more robust experience, or at least include something like it as an option in the game.

Obviously speculation, but I like the idea of having two types of campaigns for XCOM in the base game, one short one like the unmodified version, and one long one, like Long War gives you. I've only played a small amount of XCOM myself, hoping to play more once I build a new computer since my current one is eight years old and it runs like poo poo on it even on the lowest settings, but from watching a few video series on it, it's always seemed like progression is very fast in the base game. Long War feels much more gradual and natural in its progression from what I've seen so far.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Davethulhu posted:

Beagle has waited way way to long to fight the Overseer

Around when did this happen? I've started skimming through the streams now since winning the mission with almost no casualties is basically a foregone conclusion, I only check back to see what happened if it sounds like a bad thing happened.

suburban virgin
Jul 26, 2007
Highly qualified lurker.
A bad thing happened in the air game, he sent a lone EMP Firestorm against the overseer and it was shot down nearly instantly, even with Beagle activating air boosters and aborting. He's still murdering the aliens on the ground, and will likely continue to until packs of ethereals start showing up.

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Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
And the best part is that he's still not even at the cap beta 15 put in.

The Overseer is stupid as gently caress in Long War. He's already looking at sacrificing a continent of Firestorms (48 loving alien computers) for a chance at maybe taking down the Overseer.

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