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Andre Banzai posted:
Yeah, alloy SHIVs are basically your strategic "oh poo poo!" button when your A-Team bites the dust in a particularly bad mission. They let your rookies survive and catch-up basically. Do NOT ignore their research even if you are not actively using them. Andre Banzai posted:Hahahahaha please explain. I think I know where you're coming from, but I'd like to know what your thoughts are anyway. And in your opinion, is Impossible fair? You have snipers who can hit enemies across the map, assaults with run & gun and rapid fire, heavies with heat ammo who hits like a truck against sectopods and most important of all you always have the element of surprise and the ability to kill packs before they even get a chance to fire back. The only alien creature who gets close to "x-com team" levels of bullshit are sectopods. It's downright unfair to aliens. fspades fucked around with this message at 19:28 on Jun 4, 2013 |
# ¿ Jun 4, 2013 19:21 |
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# ¿ Apr 26, 2024 16:58 |
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Captain Beans posted:That would be a great option. I feel like xcom is at it's best when you are far from that perfect load out and are trying to scrape by using whatever limited resources you have at hand. And it would also give you a reason to use those almost never picked abilities such as snap shot. They should really patch that in.
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# ¿ Jun 11, 2013 17:29 |
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Red Crown posted:Wow, this sure is X-Com. I went from managing my life pretty well to getting hosed with a rusty iron rod after the first base assault. Now I'm staring down packs of Mutons sticking close together and cyberdiscs and I cannot keep up. This is the time to roll out those SHIVs you were developing while you train those rookies. If you don't have any SHIV tech researched though, you are boned and now you know why you should have!
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# ¿ Jul 15, 2013 22:47 |
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How does that 8 soldier rule work out in some smaller maps? I'm particularly thinking of that tiny construction area aka The Worst Map.
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# ¿ Aug 11, 2013 09:53 |
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Icon Of Sin posted:I wonder if EW will be like an alt history, where the XCOM project was terminated (complete with Sectoid Commander mind controlling the Council representative) and XCOM has to survive as a more-or-less private/self-funded entity, with governments and aliens that are friendly, neutral, hostile, etc? Welcome back, Apocalypse Judging by the teaser trailer they showed us, I bet all my money on "evil XCOM" theory. Basically another paramilitary organization that uses alien technology to achieve world domination. And they knew about the aliens a lot longer before you did so they are more advanced. Secret military bases, alien-human hybrids, black helicopters and all that stuff. Call them Majestic 12 or... the Bureau Also I understand the sniper love but really, I love my bum-rushing assaults much more these days. They are stone-cold killers and destroyer of sectopods. At least on Classic you are wrong when you say XCOM punishes an aggressive style. Just try it. fspades fucked around with this message at 20:32 on Aug 15, 2013 |
# ¿ Aug 15, 2013 20:27 |
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MadJackMcJack posted:Wait, what trailer? It was from PAX East. Here: http://www.youtube.com/watch?v=sF1MqYb0dmE
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# ¿ Aug 15, 2013 21:09 |
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Sardonik posted:Pause this carefully at around :32. You can clearly see a logo, this will be the logo of the mind-controlled human faction you fight against that they haven't announced yet I bet. Cult of Siris 2.0 right here. Yeah, here it is: Let's bring motherfucking Cobra to this poo poo.
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# ¿ Aug 21, 2013 14:34 |
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Christian Knudsen posted:Yeah, they could just be talking about a single unit when saying that you can't go all the way with both -- and not the overall research. I'd be disappointed if that was true. I want to spend all of my MELD or whatever on a single super-soldier. All my tactics will revolve around that soldier. The rest of the team are expendable and only used in the purpose of getting more MELD.
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# ¿ Aug 21, 2013 18:41 |
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Andre Banzai posted:
Oh no! I assimilated alien parts and now everything is better and easier and there are no apparent downsides. Really makes you think.
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# ¿ Aug 22, 2013 17:18 |
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euphronius posted:Ananda seemed pretty on the ball in the video, but that could just be marketing speak. It's hard for developers to judge difficulty anyway in my experience. I'm OK with it. They seem to be aware that the game gets progressively easier. If they do something to address that I'll be happy.
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# ¿ Aug 23, 2013 21:00 |
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Kelp Plankton posted:Since I hadn't seen anyone make a clearer image of that mystery logo yet, I whipped something up. There is a single star symbol at the bottom center. Other than that, I think it's empty.
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# ¿ Sep 1, 2013 14:53 |
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Pro-tip: You managed to enter that thin man's fov without triggering his overwatch, congrats. That doesn't mean you can retreat back to your previous square without him one shotting your dude and causing a cascading series of failure that ends in a full squad wipe.
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# ¿ Sep 16, 2013 17:16 |
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Ekster posted:So, I bought this game 2 weeks ago and have been playing on normal Ironman difficulty... That map is pretty much the second worst map right after the Murder Street. You don't have many options but remember to check the right corner first. There is always a pack there. Other than that try to stay away from the middle and remember to liberally apply explosives to problems.
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# ¿ Sep 16, 2013 17:59 |
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ZergRushing posted:Rescue UK to get all of Europe's panic levels down. If you choose one of the others you risk losing Russia forever (which is BIG BUXXX). You should never be picking China here and Mexico is only an option if the reward is better and you think Russia won't leave after the mission (like if they just went red) and you can get a sat up on it in a couple days. Pick an asian country for your next mission to get Australia's panic down. I'm pretty sure sats make a country's panic go up more slow so don't worry about the Aussies for now This is wrong. Countries with satellites can leave the council and receive increased panic at the same rate, although they may have a small chance to not leave and fall back to panic level 4 at the council report. A successful abduction mission only lowers panic in the chosen country but otherwise leave the other countries on the same continent at exactly the same panic level. Unless you can do alien base this month, your best option is China.
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# ¿ Oct 5, 2013 17:27 |
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Drifter posted:Ehh, if you run with the idea that psychic powers travel similarly to radiation or something you just have to have a thing that prevents that. It doesn't matter what it is so much as how it travels through the aether. You are thinking this too hard. You just give the captive a small electric shock every time it attempts to do something funny. Repeat this process until the subject is "pacified". A lot of options become available with Dr. Vahlen's ethical code and a liberal reinterpretation of the word "interrogation"
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# ¿ Oct 13, 2013 22:20 |
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quiggy posted:I have to admit that I'm a little concerned about EXALT after watching this. I know that one of the stated reasons they're a threat is because of sheer numbers, but there are just so goddamn many enemies in this demo that I can't see a way you could possibly get through this mission unscathed. I feel like if the EXALT were a little bit more powerful on a per-unit basis but only brought, say, 10-12 soldiers to a battle it would be a little more reasonable. As it stands they just seem incredibly powerful on a pure zerg-rush level. Keep in mind that mission was on normal difficulty. If nothing I'd expect them to use those rockets more often on Classic. Though there are rough edges on the AI: Medic charges and stops near the capture area without cover. He gets wounded and next turn heals himself... without getting into cover
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# ¿ Oct 14, 2013 16:14 |
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Mr Dog posted:I'm still trying to think what would be the most broken skillset this would generate Fixed.
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# ¿ Oct 29, 2013 13:58 |
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Trilin posted:The AI forgoing a unit's original intended gimmick in order to make the most optimal play isn't always the best idea. I agree with this. There was a good reason why the EW devs didn't allow them to do that; it wasn't a simple oversight. The solution should be to make their primary attack more damaging and make them harder to kill with overwatch. Maybe give them lighting reflexes and stuff...
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# ¿ Oct 25, 2014 16:27 |
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Strobe, at this point you should note that nobody else is having the same amount of difficulties with early game sectoids as you do. Yes, there are more of them than in vanilla, but you also have six soldiers instead of four, plus more skills and equipment. In all other respects they are mostly the same. Losing a few rookies due to lucky shots are expected, but have you ever lost a mission outright to just sectoids?
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# ¿ Nov 2, 2014 20:04 |
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Beagle is in some tough poo poo in twitch right now.
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# ¿ Jan 9, 2015 06:21 |
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Crazy Ferret posted:I don't see this ending in a good way short of some straight up miracle magic He just have to accept he lost digitalpope and get out of there.
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# ¿ Jan 9, 2015 06:43 |
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Sober posted:If you can extract stabilized people he should've done that, ghosted dpope and friends, then just try to have both his MECs tank hits instead. He's still screwed super hard no matter what cause a MC would just be icing on the cake for the aliens. He can get out of there at the cost of dpope right now but he won't do it because he's insane about his fantasy soldiers lives. edit: Also I don't believe you can extract stabilized people. He has to win the mission to save dpope. It's impossible. fspades fucked around with this message at 06:51 on Jan 9, 2015 |
# ¿ Jan 9, 2015 06:48 |
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RiotGearEpsilon posted:I'm a big fan of Beagle's work, but I tend to hit the highlight reel. When I'm watching the Long War Live & Impossible youtube series, I can play at double speed and keep things moving quickly, but that's not an option in the Twitch archives. So, I have a request - can anyone link me to the video with that 57 health berserker in it and gimme a timestamp so I can laugh at Beagle's pain and revel in his victory? Here you go. It's a long one. As for his "victory"... well, you'll see.
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# ¿ Jan 16, 2015 20:50 |
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He should put that to Youtube for people that missed it because goddamn
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# ¿ Jan 23, 2015 02:31 |
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Ravenfood posted:Its very doable. Beagle bounced back from a failed base defense, iirc. Its hard, but with how long techs take to build up, you can be falling behind the aliens and then suddenly get a major edge once, say, ultracap lasers come online. If you're talking about his twitch campaign, I'm pretty sure he won the base defense in that one, just with heavy loses.
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# ¿ Jan 26, 2015 15:44 |
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I'd like to imagine it didn't get up on the UFO after it landed; it was always there. This is their brilliant new plan for fighting your interceptors. Just stick a huge robot on top of it, drat it!
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# ¿ Jan 28, 2015 19:17 |
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It's highly likely they are working on the sequel right now and I would expect them to announce it this year. Also, judging by his twitter feed, the art director of XCOM is currently working on a project, but maybe it's that new Starships game.
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# ¿ Feb 1, 2015 01:41 |
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Grappling is seriously underrated, in my opinion. It opens up so many possibilities I'm surprised people don't take it more often. That alone puts Corsair above Titan for me. edit: As a common point of reference, remember that UFO mission when Beagle had a near full squad wipe because he couldn't make it to the extraction point which was on a steep cliff from his side? Grappling would have changed that. fspades fucked around with this message at 04:17 on Feb 8, 2015 |
# ¿ Feb 8, 2015 04:12 |
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Zoran posted:Here's a cleaned-up version of the layout I just posted: How do you deal with steam vents that appear in the second row? Usually those are the ones that throws my base plan off.
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# ¿ Feb 21, 2015 00:46 |
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Indecisive posted:Nah there's no point, this thread isn't exactly booming with business. We could at least have an OP that gives Long War a more prominent place so newcomers wouldn't be confused what people are talking about. An answer to "who the hell is this beagle?" would be nice too.
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# ¿ Feb 21, 2015 00:54 |
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That new British voice sounds very nice.
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# ¿ Feb 24, 2015 20:39 |
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That floater suppression. They try. They really try. And that trench, wow. This is like WWI right now.
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# ¿ Feb 27, 2015 03:27 |
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The high point for me was someone stepping on the mine he laid literally 2 hours ago.
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# ¿ Feb 27, 2015 04:27 |
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And now back to your regular schedule where XCOM steps out of the Skyranger and things immediately start to explode.
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# ¿ Feb 27, 2015 04:47 |
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Corvinus posted:A LW campaign can reasonably be finished by summer/fall '16, it's just that Beagle had a few setbacks and the aliens ended up with a good research/resource advantage. If Beagle hadn't been behind on PSI/resources he would have rolled those through those crowds much more quickly. It's also possible to have multiple PSIs with Rift by this time and that ability will murder large packs of almost every alien type with trivial ease. Yeah, it's getting apparent he's fighting an uphill battle now. There are no more easy missions like he used to get a couple of months ago.
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# ¿ Feb 27, 2015 05:27 |
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Apple2o posted:So is it a good tactic to set up overwatch walls then pull pods with your sniper? Or even just pull pods with a scout then retreat back to overwatch? Currently i've just been scanning where they are and trying to sneak up on them and engage for a 1 turn wipe (like I did all early-game). However this back-fires alot. The pods will activate early, or ill get caught mid-move by random other pods. My guys are beefy enough to usually not die outright from a mistake, but having a mechtoid put someone in the hospital for 50 days is really annoying. First question: No. Second question: It can be, depending on the situation. There are three common reasons to overwatch: Overwatch while exploring to get free shots at unrevealed alien pods moving into your FOV; overwatch an alien to prevent him from moving in preparation for a flanking maneuver (or to prevent an enemy flanking maneuver); and overwatch to catch an alien charging into your overwatch line he couldn't see. Beyond that, it is a terrible idea to overwatch aliens you can see (except for some overwatch builds in LW who are more effective at it) because you are giving them the opportunity to take free shots at your soldiers while they are sitting there doing nothing. In this game, you don't want to get into shooting matches with aliens, because they'll win through attrition. Instead you want them to not be able to shoot at you. You can also achieve this making their chances to hit so low they don't even try. Hunkering, suppression, smokes, flashbangs, disabling shots, ghost grenades etc. are vital tools for this. If you watch Beagle you'll notice he's actually extremely cautious (some would say too much, even) to not reveal new pods while he's in a fight. He just knows how the FOV works and counts tiles a lot to make sure he's not revealing new ground while he's maneuvering. Also he listens to sound cues carefully to predict where the pods could be. You may not need to be that extreme if you're not playing Ironman Impossible but it pays to have a general idea how much new ground you're revealing when you move a soldier.
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# ¿ Feb 28, 2015 04:45 |
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Antti posted:Now to be fair he kind of got into this mess himself by dragging his feet on the campaign progression, but I think what's toxic is he's too stubborn to call the campaign a lost cause because of sunk cost fallacy. I'm going to get on the high horse and say he'd probably feel better in the long run if he just junked the TNX campaign and started from scratch. But he can't lose. He's mopping the floor with aliens in battles. Even if aliens completely dominates at air game (which would be bullshit on game's part) he can just launch endless amount of satellites and do abduction missions to keep panic down. He doesn't even need to win at air game. All he needs to do is to defeat the overseer and grind someone in Psi to max level. But that's not very fun.
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# ¿ May 23, 2015 22:34 |
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dyzzy posted:So 2K games has a new teaser website up and speculation on /r/xcom is already rampant: Yup, this is definitely about XCOM. "we are still watching." About drat time too...
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# ¿ May 26, 2015 17:47 |
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Notorious QIG posted:Eh, it could be a new Bioshock, what with the failed utopian imagery and all. More XCOM is definitely preferred, of course. Check the pamphlet's properties in Adobe Reader. One of the fonts used is listed as XCOM-Regular. Also, people noted the third picture (with futuristic buildings and cars) uses some XCOM assets. It also looks like a XCOM map to me.
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# ¿ May 26, 2015 18:02 |
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# ¿ Apr 26, 2024 16:58 |
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Also, there is this sound file you can listen if you click on the "Policed 24 hours a day" line. It mentions something about refugees. Perhaps the game is set after the real invasion. Or maybe the world gone to hell after everyone and their dog got plasma weapons.
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# ¿ May 27, 2015 01:13 |