Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Porndwarf
Dec 23, 2003

Have you seen me?
I may be the only one, but the last patch actually seems to have fixed the teleportation bug. I have not seen it once since it loaded. Did the patch work for anybody else?

Adbot
ADBOT LOVES YOU

Porndwarf
Dec 23, 2003

Have you seen me?
I'm calling it now. Waaaaaay back I said I thought that having some human collaborator enemies (a la MAJESTIC 12 for the conspiracy fans) would be neat. Someone who could show up to collect alien stuff and be a spoiler (maybe 3 way fights?) on the tactical map. You would have human and hybrid enemies, new tech, etc. Also I bet there will be a tile-based "procedural" random map system for play longevity.

Porndwarf
Dec 23, 2003

Have you seen me?

Zore posted:

And then there were certain design decisions that just made everything so much worse. Like Lobstermen, Cruise Ship Terror missions, the laser equivalent needing ammo etc.

Hey buddy, don't make blanket statements because you don't know how to handle Lobstermen on Cruise Ship Terror missions.

https://www.youtube.com/watch?v=WziO005uM3g

Porndwarf
Dec 23, 2003

Have you seen me?
Finally beat Classic Ironman. I lost 30+ veterans. By the end I was using SHIVs to get by. I would not have had it any other way. :)

Porndwarf
Dec 23, 2003

Have you seen me?

Jabor posted:

I will admit, 2k's marketing for this particular version of the game seems pretty spot-on so far.

So what happens when Firaxis designs and releases a tactical turn-based XCOM set in the same time period before before 2k can release this shooter, thus eating their lunch for a second time.

:smug: :xcom: :smug:

Porndwarf
Dec 23, 2003

Have you seen me?

Wales Grey posted:

Does Mayhem make a heavy's Blaster Bombs/Alien Grenades do more damage than their conventional counterparts?

Blaster Bombs yes, but I don't think it adds anything to Alien Grenades.

Porndwarf
Dec 23, 2003

Have you seen me?

Irony Be My Shield posted:

I'd put that partly down to the fact that heavies are primarily there for support and occasional crowd control (something they can't use while bulletstorming), while snipers are really all about killing. So it's comparing doubling up the weak point for one class and the strong point for another.

Good point. That's why I throw scopes and ghost armor on my bulletstorm heavies and turn them into murder machines. :)

Adbot
ADBOT LOVES YOU

Porndwarf
Dec 23, 2003

Have you seen me?

Action-Bastard posted:


Edit: Also is the DLC worth it? Seems like a high price for not alot of content.

How do you feel about hats? And new suits for your dolls, er, "action figures"?

  • Locked thread