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Smiling Knight posted:heavy floaters Smiling Knight posted:Close Combat Specialist Well, I'm glad I had that little surprise spoiled for me. That just sounds rude as hell. I just had an early-game terror mission on that one small roadway map. Chryssalids, Seekers, and Thin Men. Only one death (and 3 25+ day injuries)! Long War doesn't gently caress around, even on normal. I was days out from my lasers being done, too. Now that I have them, though? Echophonic fucked around with this message at 15:37 on Sep 5, 2014 |
# ¿ Sep 5, 2014 15:34 |
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# ¿ Apr 28, 2024 06:31 |
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How do I get back into the air game in Long War? All of my interceptors are in the shop and the goddamn aliens can just run around at-will like the fuckers they are.
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# ¿ Sep 11, 2014 03:47 |
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FallenGod posted:If you're early on (before laser cannons), stop trying to shoot down anything that isn't gunning for your satellites (high altitude, typically flashing). Let larger UFOs get to where they're going and then murder everything inside once they land or start a terror mission / abduction. I haven't gotten past laser cannons, but presumably with top tier weapons you want to shoot down the terror mission ships to avoid panic increasing. I have a few laser cannons, that's about it. I just started researching the boosters. Just lost a satellite, actually. I think I have the bleeding mostly stopped, but I guess I can let them move a bit until I get my air force back in shape. The little jerks also just sandbagged a UFO (4 aliens, though one was a disk) then dropped two terror missions on me. Guess this is the part where they stop pulling punches a bit.
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# ¿ Sep 11, 2014 04:28 |
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Furism posted:You might want to watch the edited versions on YouTube: https://www.youtube.com/user/Beaglerush/videos Live and Impossible and Thursday Night XCOM are different savegames. Twitch's archiving is garbage, I was trying to figure out the same thing to kill some time and watch the early days of the current Thursday run.
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# ¿ Sep 11, 2014 17:35 |
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Yeah, I don't think anyone would be upset if AlexD got a promotion in sickbay so he could be MECd. That base defense was a hell of a thing. Nicely done, Beagle. It was also really fun when Awo's namesake showed up to give Beagle advice based on what he'd do.
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# ¿ Sep 13, 2014 01:36 |
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Beagle's starting to worry me a little with his lust for alien death. Him farming Chrysallids is one thing, laughing maniacally while yelling "flame on" and flamethrowering a bunch of EXALT is another.
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# ¿ Sep 28, 2014 02:00 |
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I'm starting to see things Beagle's way regarding selling loot, the putting Marksman's/Strike rifles on Snipers, and taking 30% shots like it's going out of style. I sold a landed UFO's worth of crap and got all of my basic beam weapons ordered the day I finished the research. Getting Disabling Shot so early is great and I actually like having my sniper with the group to help with cleanup. I started with Europe and drat are foundry projects expensive. Oh well, all my first two months Meld going into Alien Metallurgy should be helpful in the long run.
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# ¿ Oct 22, 2014 17:38 |
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chairface posted:If they don't have a class yet, they haven't earned a loving hat. This is my feeling on the matter. You want to look like a badass? Shoot some drat aliens and we'll get you some headgear.
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# ¿ Oct 30, 2014 01:34 |
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GlyphGryph posted:TSGTs Woo, didn't die horribly yet! I have no idea if Valkyries are any good, though.
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# ¿ Nov 26, 2014 03:27 |
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amanasleep posted:Um, they are. GlyphGryph posted:You and Major Tithin, along with Captain Hair and Doctor Reyndolds, are the remaining survivors of my first mission. So you were actually at the top of my prospect list. Also I put you in the wrong list you're my highest ranked scout. Well, apparently I'd be a good candidate, but you have to change my name to MEChophonic.
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# ¿ Nov 26, 2014 04:14 |
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Crusader posted:I'm pleasantly surprised at the level of detail and customization the mobile version of EW brings over the EU port: Cerberus: The Early Years. Humanity first.
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# ¿ Nov 27, 2014 19:47 |
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What's the military retexture pack that Beagle uses and how do I get it set up? I see on the other retexture on the Nexus that the one he uses was taken down.
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# ¿ Nov 30, 2014 02:28 |
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Orgophlax posted:I wonder if a weird bug was introduced with one of these recent updates. Cause Beagle is missing almost all his 7x% shots, and I was earlier today too. And his usually reliable overwatch troops has hit a whole 2 so far. Well, this bomb mission has flying+tac sense floaters, which are like 30%s on a good day.
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# ¿ Dec 5, 2014 06:06 |
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wolfman101 posted:Weird, maybe the next time I will figure out the magic square to put the shiv in. There's a thing with SHIVs and gold moves into the extraction zone. I think MECs have a similar issue if they fire in the extract? I could be misremembering or those could be older bugs.
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# ¿ Dec 21, 2014 01:44 |
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Dongattack posted:Have you researched Gauss Weapons? That's what you need to build a MEC grenade launcher in the workshop. It's not a huge loss if you haven't, just get MEC Warfare Systems in the Foundry and build your Archer a flamethrower for the time being. Launching proxy mines doesn't break it, from watching Beagle. And yeah, one for all gets broken by overwatch fire. This deeply worries me when Beagle does it. What happens when a heavy floater runs it, then murders your infantry?
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# ¿ Dec 21, 2014 19:09 |
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I followed the steps in Beagle's readme and the new textures don't show up. It still takes longer to start up and it seems like it should otherwise work. I had this problem before when someone posted a link to this set of files. Any ideas or something I'm obviously doing wrong?
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# ¿ Jan 6, 2015 22:48 |
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Badger posted:Make sure your ingame graphics settings are on high. The pack only changes the highest res set of textures. Oh, yeah, that was it. Why it was set to some weird mishmash of settings I have no idea, turned everything to high and now it works. Thanks!
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# ¿ Jan 6, 2015 23:32 |
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NeoSeeker posted:Are long war patches backwards compatible with saves made on older versions? I think the current betas don't work with anything earlier than beta 10, but even amongst the 14, you have changes to perk selections that unbalance troops one way or the other if you have selections made already.
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# ¿ Jan 16, 2015 23:26 |
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AnxiousApatosaurus posted:Does anyone know what mod Beaglerush is using to change the texture and default armor of his soldiers? There seems to be a few out there so I'm unsure which one works with LW. Beagle posted:https://dl.dropboxusercontent.com/u/89564992/XCOM%20%20Digicam%20Retexture%20%28As%20Seen%20On%20Beaglerush%21%29.rar - Uploaded the version of TexMod + the camo files I've been using here for you. Along with a short readme if anyone downloads it and has no idea what TexMod is or how to use it.
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# ¿ Jan 22, 2015 20:22 |
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Fister Roboto posted:OK. I guess I'll save that money for an OTS, which should be coming up pretty soon. I've got a LCPL rocketeer that can easily rank up on the next mission. He'll get double crit to death in hie first engagement and you know it.
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# ¿ Jan 26, 2015 19:06 |
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Vib Rib posted:Punching seems like a bad idea because at that point the sectopod is all but guaranteed to have shock absorbent armor which reduces damage from close-range sources, which would include punch-happy MECs. Are you sure about that? I thought it was another perk that reduced melee damage, as Beagle found out a few weeks ago when his Goliath got punched for like 17 damage by a berserker.
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# ¿ Jan 27, 2015 20:24 |
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Fuzz posted:Weird... I have the Digicam mod running perfectly on my desktop, but am now playing on my new laptop. Installed it and swapped it all in and such, even get the long boot up time... but the textures don't show. What the hell. Check and make sure your textures are on High. That's what caught me out when I first installed it.
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# ¿ Feb 2, 2015 20:18 |
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Fister Roboto posted:With Cheyenne Mountain, you start off at 25/30 power, so no uplinks until you build a generator. Well, I mean, the Stargate does take a whole lot of juice...
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# ¿ Mar 2, 2015 07:06 |
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# ¿ Apr 28, 2024 06:31 |
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Happy Noodle Boy posted:Mexico's extra $500 lets you drop a 2nd satellite uplink and buy 2 satellites for full coverage by the end of the month with spare cash to further develop the base or buy a bunch of soldiers/interceptors. Technically I think this means you're being funded by the cartels but who cares where the money comes from. Better the devil you know than the xeno you don't.
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# ¿ Mar 9, 2015 17:37 |