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19LettersLong
May 8, 2011





03/11/13

Part 5 [Youtube][Blip/Polsy]
I take a very, very long time to beat a boss that isn't very difficult.

Bonus: We're Still Playing Sonic 4: Episode II For Some Reason [Youtube][Blip/Polsy]
We spend another 20 minutes not talking about Sonic, as we do. Mostly discussion of future Mario LP.

----------------------

People didn't like Sonic the Hedgehog 4: Episode I. Too slow, too easy, too short, too... D, I guess? The reaction was loud and one-sided, if you don't count fringe lunatic sonic fans. You might wonder why they bothered making a second one at all. The answer is simple: Sonic 4: Episode I sold A MILLION BAJILLION COPIES!!

So, they were definitely going to make a second one. But rather than just churning it out in six months or something, as the word 'episode' might imply, Sonic 4: Episode II was in development for a full 18 months, apparently in some kind of attempt to make people not hate this one. The devs claimed they were "addressing all of the fans' issues with original," but was it true? Was it even possible? Let's find out.

Oh, and this is a sequel to Sonic CD. I guess I forgot to mention that because it's total bullshit. LET'S GOOOOO!!


Reminder: Source downloads will only work for non-IE/Google/Mozilla browers, such as Opera. This is the new Blip law.

Part 1 [Youtube][Blip/Polsy]

Part 2 [Youtube][Blip/Polsy]

Part Metal [Youtube][Blip/Polsy]

Part 3 [Youtube][Blip/Polsy]

Part 4 [Youtube][Blip/Polsy]

Part 5 [Youtube][Blip/Polsy]

I take a very, very long time to beat a boss that isn't very difficult.

Bonus: We're Still Playing Sonic 4: Episode II For Some Reason [Youtube][Blip/Polsy]
We spend another 20 minutes not talking about Sonic, as we do. Mostly discussion of future Mario LP.

19LettersLong fucked around with this message at Mar 14, 2013 around 00:07

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Chaostime
Jan 3, 2008

Kurt Cobain's biggest phobia was bears in pools.

Awwwwww yes! More of you two bickering over video games On another note, I heard you guys did a 24hour live stream recently and was wondering how much you guys raised in the end?

Genocyber
Jun 4, 2012


19LettersLong posted:

Reminder: Source downloads will only work for non-IE/Google/Mozilla browers, such as Opera. This is the new Blip law.

You can download the source in Firefox if you do it from the rss feed.

bhlaab
Feb 21, 2005



The physics aren't perfect, but they're way better than in episode 1. The big problem with episode 2 is that the levels are really not fun to play, and the Tails bullshit sucks.

Somethingdumb
Nov 19, 2011

My name is Keith and I'm cordial as fuck

Chaostime posted:

Awwwwww yes! More of you two bickering over video games On another note, I heard you guys did a 24hour live stream recently and was wondering how much you guys raised in the end?
Yes, it was a lot of fun. The first 20 hours are in a youtube playlist (the rest is forthcoming). There was $1825.01 in the chipin by the end http://runbutton.chipin.com/rb-for-smile-train-marathon

Another Person
Oct 20, 2010

"Maybe one day you make a good general."


Wow, this game really does not look fun. The addition of Tails moves looks plain old clumsy and awkwardly forced, and that boss was terrible. Also, am I the only one getting the feeling that the three levels were going on way too long for Zone 1 of a Sonic game?

JackGeneric
Apr 23, 2008


Who approved that 30 second loop of boss music? That is just headache inducing. And between this boss and the other one you fought on the stream, something looks really off about the boss fights in this game. Like it's really obvious what you need to do and there's not any significant challenge to dodging the attacks or scoring a hit, but the time between hits felt unnecessarily drawn out. I can't really quantify how that's different from some classic Sonic bosses, but it looked way worse here.

19LettersLong
May 8, 2011


Another Person posted:

Wow, this game really does not look fun. The addition of Tails moves looks plain old clumsy and awkwardly forced, and that boss was terrible. Also, am I the only one getting the feeling that the three levels were going on way too long for Zone 1 of a Sonic game?

The levels are a bit long, but there's only four of them so they kind of need to be.

Dragonmaw
Mar 3, 2010

Dr. Funk's
House o' Love


One thing that feels awkward about Sonic 4 is that everything feels too close to the camera. It's probably just a reflection of the level design, as I think Sonic 1-Knucks have that same ration of Sonic-to-screen. It feels way more claustrophobic to me than "old-school" Sonic, though, and I'm not really sure why.

Another Person
Oct 20, 2010

"Maybe one day you make a good general."


19LettersLong posted:

The levels are a bit long, but there's only four of them so they kind of need to be.

Aaaaah, yeah, I forgot that. I guess that is a reasonable excuse for the length, even if as you guys said, they are not very creative levels, drawing totally from Sonic 2. Sega really needs to hand off the franchise to another developer, who needs to approach it as though it were the first Sonic game and previous installments did not exist. The franchise is so stale that it is growing little mushrooms from mold all over. That approach should make it so that it doesn't have to constantly stand in the shadow of Sonic 2 and 3, with expectations of meeting them.

Namtab
Feb 22, 2010

Here you go, buddy!

You guys say that that level's like Aquatic Ruin, but I'm also getting a Marble Gardens feel to it. Of course all that means is that they're just saying "Remember Sonic 3" as well.

Somethingdumb
Nov 19, 2011

My name is Keith and I'm cordial as fuck

Another Person posted:

Sega really needs to hand off the franchise to another developer, who needs to approach it as though it were the first Sonic game and previous installments did not exist. The franchise is so stale that it is growing little mushrooms from mold all over. That approach should make it so that it doesn't have to constantly stand in the shadow of Sonic 2 and 3, with expectations of meeting them.
I feel like Colors was approached that way and even though Generations wasn't, it at least did the 'copying old sonic games' thing more interestingly and successfully than they'd ever done it before.

Simply Simon
Nov 6, 2010

I've found reality to
be highly over-rated!


Another Person posted:

Aaaaah, yeah, I forgot that. I guess that is a reasonable excuse for the length, even if as you guys said, they are not very creative levels, drawing totally from Sonic 2.
They don't totally do this. I watched K&K play Episode 1, and yeah, there it was definitely the case; everything was just cribbed from other Sonics, and their original stuff just sucked (like the darkness and flame level, holy poo poo). Here, I got a better feel from watching it, mostly the platforms that interact with the homing attack. I'm a sucker for go go fast fast gameplay that flows perfectly, and more homing attack targets faciliate that. Especially the ones that turn from vertical to horizontal when you hit them are well-done, in my opinion; like you can just homing attack to the next, but if you mess up the timing, you just created your own safety net. That's clever.

Basically what I'm saying is that they should do more of their own stuff, yes. In fact, I've always liked DIMPS games. I think Colours on DS is great, for example, and I also like Rush. They're not perfect, but to me, far more enjoyable than classic Sonic. So take all that with a grain of salt .

T.G. Xarbala
Feb 13, 2011

Rolling Thunder: War to the Knife, Knife to the Hilt

Why? , that's why.

Somethingdumb posted:

I feel like Colors was approached that way and even though Generations wasn't, it at least did the 'copying old sonic games' thing more interestingly and successfully than they'd ever done it before.

I'm not a big fan of old Sonic games not having grown up with them and all (I deliberately chose to be uncool and asked for an SNES rather than a Genesis despite my father's suggestions, I still feel I got the better end of the deal). Fuckin' love the new "Unleashed Day Stage" style of Sonic gameplay, though, even with a keyboard on Generations PC.

Fiendly
May 27, 2010


As one of the few people who agrees with Kyle's controversial opinion on Sonic 4 Episode 1, I've been really looking forward to this, and I'm already disappointed with how terrible this game appears to be. The levels look mostly okay so far, but the bosses seem designed to make the game unplayable. That pile of trash Keith fought during the marathon was an atrocity of poor design beyond my ability to describe. Glad you guys are taking this bullet for me!

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown


It does look like they improved on the physics, and by that I mean made the physics more like the 20-year-old game they're trying to emulate. Shame absolutely nothing else about this looks interesting.

As a minor critique on the LP itself, I'm noticing you guy's frame rate seems a little low for this one. I almost never bring up technical qualms in an LP, but a game this fast really demands to be seen in a high framerate.

19LettersLong
May 8, 2011


Somethingdumb posted:

I feel like Colors was approached that way and even though Generations wasn't, it at least did the 'copying old sonic games' thing more interestingly and successfully than they'd ever done it before.
I agree about Colors and would throw in Unleashed as well. For all its flaws, Unleashed's globe-hopping premise helped set it apart from past Sonic games.


Namtab posted:

You guys say that that level's like Aquatic Ruin, but I'm also getting a Marble Gardens feel to it. Of course all that means is that they're just saying "Remember Sonic 3" as well.
Yeah, it's like a mash-up of Aquatic Ruin and Marble Garden Zone.

Rocketlex posted:

As a minor critique on the LP itself, I'm noticing you guy's frame rate seems a little low for this one. I almost never bring up technical qualms in an LP, but a game this fast really demands to be seen in a high framerate.
Could you point a specific part? Because both the game and video are at 60 fps, as far as I know.

19LettersLong fucked around with this message at Jan 21, 2013 around 02:27

Devious Vacuum
Oct 24, 2009



Looking forward to another fun LP!

Lumberjack Bonanza
Feb 27, 2011

I'LL CUT THAT POST TO PIECES!


I didn't have much of a problem with this game, but I didn't really enjoy it either. I think that sums up both episodes of Sonic 4 pretty succinctly: overwhelmingly mediocre.

The T
May 29, 2010

A sufficiently chaotic system is maximally fair.



19LettersLong posted:

I agree about Colors and would throw in Unleashed as well. For all its flaws, Unleashed's globe-hopping premise helped set it apart from past Sonic games.
Yeah, it's like a mash-up of Aquatic Ruin and Marble Garden Zone.
Could you point a specific part? Because both the game and video are at 60 fps, as far as I know.

And if you're watching on YouTube, it's reencoded to 30 anyway. Not that that's big a deal.

bhlaab
Feb 21, 2005



Simply Simon posted:

I'm a sucker for go go fast fast gameplay that flows perfectly, and more homing attack targets faciliate that

No, no it really doesn't. What it means is that flow completely stops for a second while you stop and pop off of enemies and obstacles. It's something that's probably necessary for 3D Sonic games, but in 2D you're better off just being able to plow through everything.

quote:

Could you point a specific part? Because both the game and video are at 60 fps, as far as I know.

I didn't notice anything weird, but Youtube and Blip might be unhappy about your videos being 60fps. They probably convert them to 30fps anyway, and maybe that's causing inconsistencies. It's not a good idea to record and encode at 60fps anyway, otherwise you might end up with a bit of a "48fps Hobbit" effect.

EDIT:
Okay yeah the blip version looks pretty choppy to me.

bhlaab fucked around with this message at Jan 21, 2013 around 02:47

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown


19LettersLong posted:

Could you point a specific part? Because both the game and video are at 60 fps, as far as I know.

It was the whole video. I'm perfectly willing to believe the problem was just on my end, though. It just seemed slightly lower than usual.

Currawong
Jul 11, 2006



Oh man, you guys really can't stop! Don't stop!

I've only played the iOS version of this game, since I got a free Starbucks download card. Trying to control it with touch buttons is... really not enjoyable. Not at all. My thumb kept just sliding off the phantom d-pad entirely, which is especially bad for GOTTA GO FAST. Maybe I'm just bad at touch buttons, or maybe it's easier to see what you're doing on an iPad rather than an iPhone, but ugh. Too bad, since it looks great on a retina display.

Vargs
Mar 27, 2010

Blood in, blood out.



19LettersLong posted:

I agree about Colors and would throw in Unleashed as well. For all its flaws, Unleashed's globe-hopping premise helped set it apart from past Sonic games.

Speaking of Unleashed, have either of you gone back and played it since the LP? My favorite part of that game was after I finished it and never had to touch the werehog poo poo again. Some of the Sonic levels are pretty fun.

Monkey Fracas
Sep 11, 2010

...but then you get to the end and a gorilla starts throwing barrels at you!


Ohhh yeeeaahh more Sonic games. Too bad this one's so drat mediocre, but I still enjoy watching.

RentCavalier
Jul 10, 2008

I mean, who dreams about taking a shit with another guy?


You know, I kind of rather liked this one. I enjoyed the improved boss fights, I liked the levels, although I agree that a lot of the co-op poo poo is kind of finnicky and there's one bullshit part in oil ocean that can just eat cocks and die, but I mean, this game really isn't all that bad. Looks a lot less boring than Episode 1, which I never played, and for being a 2-D Sonic game with 3-D sensibilities, I thought it was pretty darn good.

Gensuki
Sep 2, 2011


I didn't even know this was out... I am a bad sonic fan.

When was it released?

Simply Simon
Nov 6, 2010

I've found reality to
be highly over-rated!


bhlaab posted:

No, no it really doesn't. What it means is that flow completely stops for a second while you stop and pop off of enemies and obstacles. It's something that's probably necessary for 3D Sonic games, but in 2D you're better off just being able to plow through everything.
Yeah, I mean there are parts where it doesn't work at all. For example those walls that take three homing attacks to destroy. Though I think you were meant to partner-spin through there...anyway, of course it needs to be well designed. But I think homing attacking a chain of enemies is great fun. Yes, you're just pressing a single button. So what? Compare to Donkey Kong Country 2, one of the best platformers ever made. Many, many passages where you hop from enemy to enemy by just holding right. Cannon segments where immediately firing is the best option. That's also fantastic! Key point for me is that even though Sonic doesn't move all that much horizontally, you're fundamentally doing poo poo. It's non-stop action because you have to keep pressing buttons. Waiting on a moving platform, for example, is anything but that - and flowbreaking.

19LettersLong
May 8, 2011


Rocketlex posted:

It was the whole video. I'm perfectly willing to believe the problem was just on my end, though. It just seemed slightly lower than usual.
I assumed you meant the source video. As other people mentioned, Youtube and Blip reencode the video at around 30fps, so if you want to see it in 60, you have to download the source.

Gensuki posted:

I didn't even know this was out... I am a bad sonic fan.

When was it released?
Last May.


Vargs posted:

Speaking of Unleashed, have either of you gone back and played it since the LP? My favorite part of that game was after I finished it and never had to touch the werehog poo poo again. Some of the Sonic levels are pretty fun.
Ummmm.... Probably not. Maybe once for a couple minutes, I don't really remember.

Devious Vacuum posted:

Looking forward to another fun LP!


Thanks!

bhlaab posted:

No, no it really doesn't. What it means is that flow completely stops for a second while you stop and pop off of enemies and obstacles. It's something that's probably necessary for 3D Sonic games, but in 2D you're better off just being able to plow through everything.
Being able to dash immediately after a homing attack helps keep the momentum up.

bhlaab
Feb 21, 2005



Simply Simon posted:

Yeah, I mean there are parts where it doesn't work at all. For example those walls that take three homing attacks to destroy. Though I think you were meant to partner-spin through there...anyway, of course it needs to be well designed. But I think homing attacking a chain of enemies is great fun. Yes, you're just pressing a single button. So what? Compare to Donkey Kong Country 2, one of the best platformers ever made. Many, many passages where you hop from enemy to enemy by just holding right. Cannon segments where immediately firing is the best option. That's also fantastic! Key point for me is that even though Sonic doesn't move all that much horizontally, you're fundamentally doing poo poo. It's non-stop action because you have to keep pressing buttons. Waiting on a moving platform, for example, is anything but that - and flowbreaking.

I love DKC 2 as much as the next sane individual, but in practice Sonic 4's homing attack is unreliable, "mushy" feeling, and slow. In the old games enemies were there to plow through, either by rolling through or bouncing off of. Comparatively, Sonic 4 is very stop-and-pop. To keep the DKC thing going, it's a bit like every enemy acts like its own barrel cannon and you never get that feeling of flow because it's largely automated anyway.

But you know what, it's far from this game's biggest problem. The levels are too long and really boring and filled with instant death traps. So I guess it's really Sonic Advance 4.

Khanstant
Apr 5, 2007


Another Person posted:

Aaaaah, yeah, I forgot that. I guess that is a reasonable excuse for the length, even if as you guys said, they are not very creative levels, drawing totally from Sonic 2. Sega really needs to hand off the franchise to another developer, who needs to approach it as though it were the first Sonic game and previous installments did not exist. The franchise is so stale that it is growing little mushrooms from mold all over. That approach should make it so that it doesn't have to constantly stand in the shadow of Sonic 2 and 3, with expectations of meeting them.

What is anyone supposed to do with the formula, though? They've tried plenty of different approaches and people hated pretty much all of them, except for Generations and maybe Colours. You either have fun playing a platformer where you mostly run right or you don't at this point.

quakster
Jul 21, 2007

Buyer's Remorse


Goddamn it you missed a whole bunch of things the first time around: http://www.youtube.com/watch?v=FGgQ8RJt5d8

(Then again, this video might've missed the portable version of Unattached, I can't tell.)

Law
Apr 10, 2007
Incest fan.

Yeah guys, go back and do it again. This time do it right.

Lizard Wizard
Dec 25, 2004

Khajiit is loving this shit.


Law posted:

Yeah guys, go back and do it again. This time do it right.

Get me Dimps on the line - so I can tell them that thing you just said.

Currawong
Jul 11, 2006



I'd never even heard of Sonic Eraser, but seeing Sonic punch another Sonic is awesome. Also, the Pico and Leapfrog games were hilarious.

19LettersLong
May 8, 2011


quakster posted:

Goddamn it you missed a whole bunch of things the first time around: http://www.youtube.com/watch?v=FGgQ8RJt5d8

(Then again, this video might've missed the portable version of Unattached, I can't tell.)
This video reminded me of a few things I had forgotten:

1) Commenters in my Sonic threads don't have my best interest at heart.
2) That song from Sonic Unleashed was great.
3) I need a Leapster.

Also, there was no portable version of Unleashed.

Lizard Wizard
Dec 25, 2004

Khajiit is loving this shit.


19LettersLong posted:

Also, there was no portable version of Unleashed.

There was an iOS version, I think.

Currawong
Jul 11, 2006



There's a weird-rear end mobile version (maybe Java?) of Sonic Unleashed, released only in Europe/Australia/NZ:

http://www.youtube.com/watch?v=hToyP7sby_U

That werehog transformation animation is hilarious.

Gameloft's website doesn't have any info on it, but it does list "Sexy" as a game genre, so they're awesome in my book.

Wild Knight
Mar 27, 2010

Foul villain! I do not flee. I will never turn my back on you and run away!

[he says, running away]


Oh my god, I thought I had hallucinated that because I saw it exactly once years ago and no one ever talked about it again. That's ridiculous.

Though side-scrolling werehog is probably better than poor man's God of War werehog.

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Widdiful
Oct 10, 2012

Widdiful. Noun, adjective.
One who deserves to be hanged.

Oh dear, I didn't even think that they made mobile games in that aspect ratio anymore - especially as it's a Sonic game.
If I can hunt down any phones that are old enough to have it I'll be sure to let you know how appalling it is.

e: It's really, really bad.

Widdiful fucked around with this message at Jan 24, 2013 around 16:15

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