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Gyoru
Jul 13, 2004




Open Beta (the soft launch) starts on January 23rd. Characters created during open beta will not be deleted unlike in closed beta.

What is Path of Exile?
    Diablo 2 with Final Fantasy VII's Materia System and Final Fantasy X's Sphere Grid
    Path of Exile is an action RPG similar in style to Diablo 2, Titan Quest, Torchlight, etc. It's an online game meaning you must login to the game servers to play. All characters and items are stored on the persistent servers. Outside of the region specific login servers, the game servers are unified worldwide. You can play with anyone from any region. You can play solo or with up to 6 players at once in an instance. There are town hubs where you can trade with other players and pick up quests. Depending on the ladder, there is Arena style PVP and Cutthroat style PVP where you can invade people's rooms. World areas are instanced. Areas are randomly generated with story specific templates. The game world is divided into 3 Acts just like in Diablo and Diablo 2. There are multiple difficulties starting from Normal to Chaos.

Path of Exile is going to be free to download and play? Does this mean people who frequent the cash shop will gain a huge gameplay advantage?

Official Site posted:

Completely free to download and play. Supported by ethical microtransactions.

Path of Exile is completely free to play - no upfront costs or monthly fees are required to enjoy 100% of the game content.

To fund the development and maintenance costs of the project, we plan to let players purchase aesthetic perks for their characters such as:
- Additional character animations (for example, taunts or PvP victory animations)
- Dyes and item skins
- Alternate spell effects
- Social pets

We will also offer some optional paid services such as:
- Inter-realm/inter-account character transfers
- Character renaming

You’ll notice nothing in the list above confers an actual gameplay advantage.

Classes
Each class starts in a specific area of the skill tree so they can gain easier access to nodes that relate to their class. This doesn't mean you can't branch out toward other nodes - in fact it's encouraged. You can wield any weapon as long as you have the stats for it. Check out the passive skill tree. It's huge.


Marauder
Focus: Strength

Ranger
Focus: Dexterity

Witch
Focus: Intelligence

Duelist
Focus: Strength/Dexterity

Templar
Focus: Strength/Intelligence

Shadow
Focus: Dexterity/Intelligence
The Passive Skill Tree (aka the Sphere Grid)
    Passive skills are a part of the huge passive skill tree. You gain 1 passive skill point every level although you can get some bonus passive skill points as quest rewards. Check out the passive skill tree.

    Keystones are the large sized nodes scattered around the outer edges of the tree. They dramatically change your character so a lot of builds are based around certain Keystones.

    Passive Skill Refund points are available as quest rewards or from the rare Orb of Regret item.

Skill Gems
    Active skills are found as loot or quest rewards in form of a skill gem. Skill gems must be socketed into your equipment for you to be able to use it. Skill gems gain experience as you kill stuff while they're socketed. Leveling up gems will improve the skill and maybe unlock new abilities within the old skill.

    Support gems can also be socketed, but their placement is the key to their use. Linking a support gem next to a skill gem will improve it.

    Gems can only be placed in matching sockets. STR based = Red / INT based = Blue / DEX based = Green.

    Skill Gems that are socketed into equipment gain EXP as you kill things. Skill EXP is not shared among gems so equip as many as you like. Keep in mind that as Skill Gems level so do their stat requirements.

    When a Skill Gem is ready to be a leveled, a prompt will appear on the bottom right showing the gem and a [+] button. Click the [+] button to level the gem. If you miss the on-screen prompt, another prompt will remain at the bottom of your inventory so long as a gem can be leveled.

    Skill Gems used to level on their own automatically without any user interaction, but this led to some cases where a Skill Gem's stat requirements would outpace the player's own stats. Certain builds required the use of low level Skill Gems so they added the manual leveling.

The Economy
    There is no in-game currency. Buying and selling from is done through a barter system. You will trade items to get consumables back like ID scrolls, portal scrolls, orbs, shards, scraps, etc. You trade in those consumables to buy equipment from a vendor.

    There are trade recipes that have discovered that allow you to get rarer items. For example, trading an amulet, red skill gem, blue skill gem, and green skill gem will net you a unique Onyx amulet that grants +10 to +20 to all stats. It's a useful beginner amulet.

Helpful Info
  • Useful Commands:
      /oos - Forces the server to resync with your client (useful for Melee)
      /help - shows you a list of all commands
      /invite <character>
      /online - list the number of players currently online in the whole game, not just the realm or league
      /ladder - shows the top ten places in the current ladder
      /destroy - destroys the item on the cursor
      /deaths - displays the amount of times the current character has died
      /played - displays time played on the current character
      /age - displays how long ago the current character was created
      /itemlevel - displays the level of the item on the cursor
      /debug - displays information about the current characters level/position - this is useful for game developers
      /whois <character>
      /ignore and /squelch <character> - adds the account to your ignore list so you don't see their chat messages
      /unignore and /unsquelch <character> - removes the account from your ignore list
      /kick <character> - kicks a character from a party, you can kick yourself to leave
      /party_description <description> - change the party description, only if you're party leader
  • Act 2 Bandit Quest Rewards:
      Side with Kraityn: Located in Broken Bridge (Old Fields → Crossroads)
      NORMAL: Permanent +8% all elemental resistances except Chaos.
      CRUEL: Permanent +4% Attack Speed.
      MERCILESS: Permanent +1 Maximum Frenzy Charge.

      Side with Alira: Located in The Western Forest (River Crossings → Dark Forest)
      NORMAL: Permanent +30 MP.
      CRUEL: Permanent +4% Cast Speed.
      MERCILESS: Permanent +1 Maximum Power Charge.

      Side with Oak: Located in Pools and Streams (River Crossings → Vaal Ruins Level 1. Requires completion of The Weaver's Needle and Delving into Sin quests)
      NORMAL: Permanent +40 HP.
      CRUEL: Permanent +12% Physical Damage.
      MERCILESS: Permanent +1 Maximum Endurance Charge.

      Kill all the Bandits: +1 free passive skill point.
  • CTRL+Click an instance entrance to create a new instance.
  • F1 - Toggle FPS and Ping graphs

http://www.youtube.com/watch?v=NDFO4E5OKSE&amp;hd=1


Gyoru fucked around with this message at Apr 13, 2013 around 22:00

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Skyl3lazer
Aug 27, 2007

Lwaxana Troi makes an unscheduled visit to the ship, demands to marry THE WARP CORE.



The difference between this game a few months ago and now is staggering. If you've heard bad things about this game in the past, you owe it to yourself to give it a shot when open beta hits.

kojicolnair
Mar 18, 2009


Yeah they have really made a lot of improvements that I have seen. Can't wait until tomorrow so I can actually start playing for real.

Neurolimal
Nov 3, 2012

cheesy anime pizza undresses you with pepperoni eyes

If you adore shitloads of customization, Diablo 2, and classless systems then this game is for you! The game looks and plays so much like a high definition D2 it's not even funny.

I played it like 3 months back when it had an open weekend, and I was floored by how much potential for silly and viable builds there were. I can't even imagine how much better it's become since then.

Neurolimal fucked around with this message at Jan 22, 2013 around 17:24

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

I think the best thing that can be shown to someone wondering what all the fuss is about is this developer interview/gameplay livestream that Gamespot did:
http://www.twitch.tv/gamespot/b/357955960 - It begins at 5 minutes 40, and covers just about everything of note, from what they're adding at beta launch, their plans for 1.0 and beyond, the logic behind all the skill systems and balance mechanics and a general peek at some of the Act 3 content, which looks great and really grimdark.

Don't be put off by the complexity of the skill grid. It looks enormous, but with each level you only really have 3-4 choices. It's just that each choice has longer-term effects. It's the custom spell system that'll be the really complex part.

7c Nickel
Apr 27, 2008

DARK SEXY, I LIKE IT
AND CAN'T WAIT.



Is that guy shooting chain lightning with pelvic thrusts?

Bobnumerotres
Jun 20, 2010


Do skills still require really specific weapon types, like skill x requires curved swords and skill y requires hammers etc.? That poo poo was annoying and was enough to make me quit. Just let me use whatever I want.

bubblegumbo0
Apr 24, 2008

我的機動戰士是個ヤンデレ!


I am planning on a frost AOE/snare type build but I've never played the game yet, which class should I pick?

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Bobnumerotres posted:

Do skills still require really specific weapon types, like skill x requires curved swords and skill y requires hammers etc.? That poo poo was annoying and was enough to make me quit. Just let me use whatever I want.

Erm, yes? Same as in every other game in the genre, period. The alternative is being to shoot arrows out of a hammer, or do heavy overhead strikes with a bow, which would look dumb.

bubblegumbo0 posted:

I am planning on a frost AOE/snare type build but I've never played the game yet, which class should I pick?

The classes aren't really 'classes', so much as they're starting kits that determine the first few skill gems you're given, and where on the passive grid you begin. There is literally nothing bound to any singular class. You could spec a Witch into a pseudo-Marauder if you wanted. That said, if you want traps and spells, the Shadow is Dex/Int.

Gwyrgyn Blood
Dec 17, 2002



Dominic White posted:

The classes aren't really 'classes', so much as they're starting kits that determine the first few skill gems you're given, and where on the passive grid you begin. There is literally nothing bound to any singular class. You could spec a Witch into a pseudo-Marauder if you wanted. That said, if you want traps and spells, the Shadow is Dex/Int.

Actually I believe the gems you are offered as quest rewards are determined by your class throughout the entire game, even into the hardest difficulties.

Speaking of gems, are there any useful recipes that make use of spares you have laying around?

Bobnumerotres
Jun 20, 2010


Dominic White posted:

Erm, yes? Same as in every other game in the genre, period. The alternative is being to shoot arrows out of a hammer, or do heavy overhead strikes with a bow, which would look dumb.

Plenty of games have simplified it to just "This can only be done with melee/This can only be done with ranged," which is how it should be done. loving annoying to have an amazing sword and the game goes "Oh you can only do this skill with a spiked mace."

Win8 Hetro Experie
Apr 17, 2009



I liked Diablo 2 enough for one playthrough and I guess PoE's improvements upon D3 are so apparent that they don't even need to be listed, so I'm waiting for tomorrow with intrepidity!

I kind of got burned with Guild Wars 2 having two huge problems (destructive wardrobe system and WoW preempting cross-server leveling zones that GW2 needed more, for the record) since its open beta that are only now becoming undeniable problems, so here's hoping Path of Exile developers are more receptive to feedback!

I said come in!
Jun 22, 2004



Game is awesome as gently caress. I've been playing it since you could buy your way into the beta, and it's so good. Can't wait to uninstall Diablo 3 tomorrow and be done with it.

Ahhpple
Dec 18, 2011



Dominic White posted:

Erm, yes? Same as in every other game in the genre, period. The alternative is being to shoot arrows out of a hammer, or do heavy overhead strikes with a bow, which would look dumb.


The classes aren't really 'classes', so much as they're starting kits that determine the first few skill gems you're given, and where on the passive grid you begin. There is literally nothing bound to any singular class. You could spec a Witch into a pseudo-Marauder if you wanted. That said, if you want traps and spells, the Shadow is Dex/Int.

A class is bound to their starting point on the skill tree.

Creeperbear
Mar 15, 2010


Hey guys, so I played this game for a bit WAY back in closed beta, but it felt really unfinished. I am gonna be coming back to it now for open beta, from what I've seen the game has really come a long way.

What I'd like to know is, where can I find a good resource listing some basic viable cookie cutter builds for each class? The PoE forums seem to have a lot of contradictory information, and without first hand experience I can't really tell who knows what they are talking about. One of the problems I had last time was levelling up a totally sweet 2h glass cannon maurader that owned everything until merciless difficulty, where he became completely useless, dying instantly with no respec possible. I'd like to have some kind of plan for levelling.

Maybe someone who has experience with the game could list a few partial builds, just the essentials for each class and we could add it to the OP to sort of reduce the overwhelming first impression of the passive tree?

Meat Recital
Mar 26, 2009

the first cut
is the deepest


Skyl3lazer posted:

The difference between this game a few months ago and now is staggering. If you've heard bad things about this game in the past, you owe it to yourself to give it a shot when open beta hits.

Is the inventory still way too small? I remember not being able to pick up more than a dozen items before having to go back to base.

Danith
May 19, 2006
I've lurked here for years

Are there skills that let you have pets? I want a horde of pets

Stokes
Jun 13, 2003

Maybe Kris can come in, and we can throw M-80s at his asshole.

Creeperbear posted:

Hey guys, so I played this game for a bit WAY back in closed beta, but it felt really unfinished. I am gonna be coming back to it now for open beta, from what I've seen the game has really come a long way.

What I'd like to know is, where can I find a good resource listing some basic viable cookie cutter builds for each class? The PoE forums seem to have a lot of contradictory information, and without first hand experience I can't really tell who knows what they are talking about. One of the problems I had last time was levelling up a totally sweet 2h glass cannon maurader that owned everything until merciless difficulty, where he became completely useless, dying instantly with no respec possible. I'd like to have some kind of plan for levelling.

Maybe someone who has experience with the game could list a few partial builds, just the essentials for each class and we could add it to the OP to sort of reduce the overwhelming first impression of the passive tree?

The problem with that is there are some significant changes to the skill tree coming so any builds that might work for closed beta either flat out won't work or will be changed by varying degrees. Two examples would be Chaos Innoculation and Spell Totem builds.

Meat Recital posted:

Is the inventory still way too small? I remember not being able to pick up more than a dozen items before having to go back to base.

The solution is to not pick up items that you don't need. Remember that you don't need to pick up every item to sell because you're not getting gold for it.

Stokes fucked around with this message at Jan 22, 2013 around 18:00

kojicolnair
Mar 18, 2009


Creeperbear posted:

Hey guys, so I played this game for a bit WAY back in closed beta, but it felt really unfinished. I am gonna be coming back to it now for open beta, from what I've seen the game has really come a long way.

What I'd like to know is, where can I find a good resource listing some basic viable cookie cutter builds for each class? The PoE forums seem to have a lot of contradictory information, and without first hand experience I can't really tell who knows what they are talking about. One of the problems I had last time was levelling up a totally sweet 2h glass cannon maurader that owned everything until merciless difficulty, where he became completely useless, dying instantly with no respec possible. I'd like to have some kind of plan for levelling.

Maybe someone who has experience with the game could list a few partial builds, just the essentials for each class and we could add it to the OP to sort of reduce the overwhelming first impression of the passive tree?

Yeah like Stokes said there's really no reason to do too much build stuff right now because a lot of the major traits are going to be changing, some of them quite a bit. Best thing is to just either wait until tomorrow and check out the passive tree or just try and take what you need as you go along.

Violently Car
Dec 2, 2007

You are now entering completely darkness

Ahhpple posted:

A class is bound to their starting point on the skill tree.

Classes also start with different stats.

Azaael
Jan 15, 2013

Coffee?

Definitely looking forward to OB. Been a huge fan of the CB, and glad I supported them. Looking a lot forward to trying my really weird off-kilter Fist Shadow with the high health and the Life Leech out the rear end in a more proper way. (I have a pretty default Duelist I use for a more 'common' build set.)

Gyoru
Jul 13, 2004



Most of the popular Closed Beta builds will need to be overhauled or are rendered obsolete due to the major skill changes in Open Beta.

General rule of thumb is to build defensively. According to people in the Open Beta, the difficulty has been significantly increased.

Danith posted:

Are there skills that let you have pets? I want a horde of pets
Some closed beta builds were able to fill the entire screen with summons.

kojicolnair
Mar 18, 2009


Danith posted:

Are there skills that let you have pets? I want a horde of pets

Yeah there's Zombies, skeletons and spectres, there's a lot of pet nodes around the witches starting area that will increase the amount of summons you can have out as well as their attack and such. Zombies are made from dead bodies and follow you around, skeletons are summoned in 2's but just stand and fight and will not follow you, and spectres take on the stats of whatever body you summon it from.

Phoix
Jul 20, 2006
a jerk

Gyoru posted:


General rule of thumb is to build defensively. According to people in the Open Beta, the difficulty has been significantly increased.


Well that's a bummer because every time they've increased the difficulty they've done it via adding more enemies that stunlock you.

Gwyrgyn Blood
Dec 17, 2002



kojicolnair posted:

Yeah there's Zombies, skeletons and spectres, there's a lot of pet nodes around the witches starting area that will increase the amount of summons you can have out as well as their attack and such. Zombies are made from dead bodies and follow you around, skeletons are summoned in 2's but just stand and fight and will not follow you, and spectres take on the stats of whatever body you summon it from.

And you can do fun things like link Summon Skeleton to the support Totem, which makes you summon a Totem that casts Summon Skeleton repeatedly. Good way to piss off other people in your party.


Also, there are cosmetic pets, like the Kiwi and such, that you can just have around that don't do anything. Make sure to have those out too so that nobody else can ever target what they want to.

Captain Foo
May 11, 2004

IF U CN RD THS, SCK M FCKNG CCK NTL T SPRTS LL VR R FC

I remember taking a look at this a while ago, and sort of forgetting about it. It looks really cool and I plan to follow it a bit more closely now.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

One big thing that people should keep in mind is that Path of Exile is largely aimed at people who have played and ideally beaten at least one ARPG before. It's designed to be a little slower, a little tougher and a little less overtly flashy than other games in the genre, like an expanded version of the original Diablo, rather than an explosionfest like Torchlight 2.

I personally really like it, but some folks have jumped in, gotten their asses kicked and bounced straight off it.

freeb0rn
Jan 22, 2005


One of the forum denizens on the PoE site made a GGG Tracker for their forum posts:
http://www.gggtracker.com/

freeb0rn fucked around with this message at Jan 22, 2013 around 18:45

Vizrt
Oct 1, 2009

Grass grows, birds fly, sun shines, and brotha', I hurt people.


I'm really looking forward to the open beta even though I've only been playing the closed beta since last week when I finally got accepted into it. I had tried the free weekends previously, but the game never really grabbed me until I decided to try out something other than melee to start. I've found that for me casters help with the early game tedium due to their mana regen and aoe spells. I think this past week I've tried close to 10 builds through act 1, with taking roughly half of those to the next difficulty, and I still can't decide what I'll be creating for open beta. Those characters did help me understand the passive tree a lot better though, and I'm eager to try creating a fresh build once the open beta passive tree and patch notes are posted.

giZm
Jul 7, 2003

Only the insane equates pain with success



Ugh, I hate their downloader so much, is there a different way of getting the game? A .torrent or something?

Skyl3lazer
Aug 27, 2007

Lwaxana Troi makes an unscheduled visit to the ship, demands to marry THE WARP CORE.



giZm posted:

Ugh, I hate their downloader so much, is there a different way of getting the game? A .torrent or something?

What problem did you have? It worked for me right away

giZm
Jul 7, 2003

Only the insane equates pain with success



Skyl3lazer posted:

What problem did you have? It worked for me right away
Speeds between 0b/sec and 200kb/sec, keeps claiming that it's done, while in fact it is not. Dirty, filthy liar game!

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


I heard a lot of issues with the closed beta were some stiff looking combat animations and that fighting in general didn't feel very meaty. The trailer definitely doesn't look like that's the case, I'll definitely be eager to give this a go soon.

kojicolnair
Mar 18, 2009


Weird, I downloaded it like a few days ago and got constant 5mb/s which is insane for my internet.

I said come in!
Jun 22, 2004



How big is tomorrows patch going to be?

Mr.48
May 1, 2007


Tried it today and it really feels like everything I wanted Diablo 3 to be.

Quick question: Do you still get the bonuses from "one-hand melee" passives if you're dual-wielding?

Gwyrgyn Blood
Dec 17, 2002



Mr.48 posted:

Tried it today and it really feels like everything I wanted Diablo 3 to be.

Quick question: Do you still get the bonuses from "one-hand melee" passives if you're dual-wielding?

Yup.

Eggn0g
Jun 27, 2008


Dominic White posted:

One big thing that people should keep in mind is that Path of Exile is largely aimed at people who have played and ideally beaten at least one ARPG before. It's designed to be a little slower, a little tougher and a little less overtly flashy than other games in the genre, like an expanded version of the original Diablo, rather than an explosionfest like Torchlight 2.

I personally really like it, but some folks have jumped in, gotten their asses kicked and bounced straight off it.

Don't let this scare you off if you wern't a huge Diablo 2 fan though. I've never finished Normal on D2 but I still really enjoy this game.

Who's trying out a new build for the open beta? I've been thinking of trying some sort of melee ranger, using either a weapon+sheild or a 2 handed weapon. Anyone tried something like that themselves? I'll probably fail miserably but it may be fun.

Eggn0g fucked around with this message at Jan 22, 2013 around 20:13

Ahhpple
Dec 18, 2011



Eggn0g posted:

Don't let this scare you off if you wern't a huge Diablo 2 fan though. I've never finished Normal on D2 but I still really enjoy this game.

Who's trying out a new build for the open beta? I've been thinking of trying some sort of melee ranger, using either a weapon+sheild or a 2 handed weapon. Anyone tried something like that themselves? I'll probably fail miserably but it may be fun.

I have a bow Ranger in closed beta and just thought of starting a melee one yesterday, so I don't have much experience with it. That said this build is probably a good start for a melee Ranger. I left out a bunch of offensive nodes so just pick and choose the 1h/shield or 2h ones that are along the way to all the health nodes. Make sure to get into the Duelist health circle through the weapon nodes you plan to use. It might also be worth it to go to the health and evasion nodes to the left of the Ranger starting area.

Ahhpple fucked around with this message at Jan 22, 2013 around 20:25

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Lprsti99
Apr 7, 2011

I am so clever that sometimes I don't understand a single word of what I am saying.
~Oscar Wilde


I'm thinking a totem Templar. I never did get far enough in CB to play around with them, and the updated totem passive sounds interesting. Maybe something like a skeleton totem, chain lightning totem, couple auras, and curses (I'll be playing with at least one other guy, so I think it'll work out)

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