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My Mario and Luigi loving friend and I both tried getting into Dream Team but just . . . couldn't. It felt like such a slog in the opening, but I really want to go further because I'm sure there's a wonderful game under there. Anyone mind lying the upsides and flaws of the game on the table so I can decide if its worth pressing on? Especially compared to Superstar Saga and Bowser's Inside Story, which were two of my all-time favorite games.
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# ? Sep 19, 2014 03:58 |
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# ? Apr 27, 2024 05:19 |
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It's not, it gets worse, and the slogging never stops. Only continue playing if you plan on trying to bore yourself to death.
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# ? Sep 19, 2014 04:05 |
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The Bee posted:My Mario and Luigi loving friend and I both tried getting into Dream Team but just . . . couldn't. It felt like such a slog in the opening, but I really want to go further because I'm sure there's a wonderful game under there. It really, really isn't. The difficulty in Dream Team is ridiculously high for how hand-holdy it is - mid-game trash mobs have more elaborate and damaging attacks than the final bosses in Inside Story, which is just a joy forever when you need to beat [x] number of them without getting hit once for the prizes. The characters all talk too loving much and their gimmicks become worn out within three speech bubbles. There's almost no plot to speak of, since the Bros just run around collecting MacGuffins from douche bags while the villains do everything important way in the background with minimal appearances until the finale. The final Big Luigi fight is one of the most miserable boss encounters I've had in recent memory, requiring high-precision timing with fairly imprecise motion controls and a final sequence where you need pixel-perfect control, while using the 3DS' awful gyroscope, while holding the 3DS sideways. I failed it over and over again until the game took pity on me and vastly reduced the amount of poo poo to dodge, which strikes me as an acknowledgement of failure on the devs' part. It's an awful, tedious disaster of an RPG, which sucks because I also loved Superstar and Inside Story and was even more stoked by the SMRPG style of Dream Team. Seriously, save yourself the trouble.
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# ? Sep 19, 2014 04:07 |
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It's also filled to the brim with padding, not just within the story, but within the gameplay too. Some of the regular enemies have attacks that take a whole minute to dodge/counter, and the minigames for the special attacks get old fast.
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# ? Sep 19, 2014 04:15 |
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My only complaint with TheatryhthmCC is that after playing the demo, it takes a while for the difficulty to ramp up, but I understand why they had to do that since some people wouldn't have warmed up with the demo already. Also I'm really happy to see Final Fantasy Tactics represented. Every piece of battle music across any series is fun to play.
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# ? Sep 19, 2014 04:23 |
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Don't know what to tell you about that final Luigi kaiju fight, I beat it my first time, the really hard tilt part you are talking about took two tries.
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# ? Sep 19, 2014 04:24 |
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With regards to Curtain Call I don`t know why everyone gets all excited over Crazy Chocobo when the best DLC song is clearly Shuffle or Boogie.
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# ? Sep 19, 2014 04:27 |
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Getsuya posted:With regards to Curtain Call I don`t know why everyone gets all excited over Crazy Chocobo when the best DLC song is clearly Shuffle or Boogie. Yeah. Crazy Chocobo is more hilarious than it is pleasing to the ear.
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# ? Sep 19, 2014 04:54 |
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Hey guys I am of the opinion that each Ouendan/EBA is better than the previous. Ouen < EBA < Ouen2. Of course I am the correct one so there will be no argument
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# ? Sep 19, 2014 05:24 |
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Gutcruncher posted:Hey guys I am of the opinion that each Ouendan/EBA is better than the previous. Ouen < EBA < Ouen2. Of course I am the correct one so there will be no argument I'll second the opinion.
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# ? Sep 19, 2014 05:28 |
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The Bee posted:My Mario and Luigi loving friend and I both tried getting into Dream Team but just . . . couldn't. It felt like such a slog in the opening, but I really want to go further because I'm sure there's a wonderful game under there.
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# ? Sep 19, 2014 05:29 |
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Dream Team is a fun game. It isn't as good as Bowser's Inside Story but it is in no way a disaster. The combat is awesome but somewhat dulled by the fact that the dungeons are all a bit too long for the enemy variety they have. Honestly, that is Dream Team's biggest problem. Everything is about 25% too long. If they'd trimmed a bit more from basically everywhere it would be a better game. It isn't bad but each area wears its welcome a bit thin. It picks up a lot after the first battle with Bowser which is where the combat starts picking up, but up until that point it is a bit of a slog. I honestly had 0 trouble on any of the Luigi battles. They were easier than the similar ones in BIS.
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# ? Sep 19, 2014 05:31 |
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Darn, for the most part these are some disheartening responses. And I did notice some enemies taking absurd time to dodge when I wandered into a later game area by mistake and found these rock-throwing crabs with really long attack patterns, too. I finished the first Bowser fight before I put the game down, so I think I'm at the cusp of the game getting better. Maybe I'll give it another try. Also the Bowser fights were fine except for the train. gently caress. That. Train.
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# ? Sep 19, 2014 05:49 |
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raditts posted:So. Those Kid Icarus controls. Make sure your input sensitivity sliders are both set to maximum. It's not gonna fix the running/walking problem but it makes the controls a bit more tolerable, at least enough to enjoy the story/VA/music/stuff accumulationeering that makes the game so good.
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# ? Sep 19, 2014 05:53 |
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Honestly I have the walking-running problem way more often in Smash, although that's more a tilts vs. smashes problem. It just seems to be a bit of a constant in Sakurai's games, and isn't helped much by the smaller, flatter stick. I bet on a properly-sticked console the running would be much easier to handle apart from the walking.
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# ? Sep 19, 2014 05:58 |
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So for Theatrhythm, I was at my desk and yanked the front-audio cable out of my PC and stuffed it into my OG 3DS. No issues at all for sound volume that way and it filled the room nicely, although I didn't find the volume to really be an issue in the first place. Give it a shot sometime.
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# ? Sep 19, 2014 06:17 |
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The Bee posted:Darn, for the most part these are some disheartening responses. And I did notice some enemies taking absurd time to dodge when I wandered into a later game area by mistake and found these rock-throwing crabs with really long attack patterns, too. I'd say give it another dungeon or two and if you're still not having fun it's not gonna grab you.
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# ? Sep 19, 2014 06:29 |
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I'm dumb I thought the demo would get a midnight release and instead am working my way through a 6 pack and moping because I'll be busy all day tomorrow and wanted to Smash tonight
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# ? Sep 19, 2014 07:25 |
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Erata posted:My only complaint with TheatryhthmCC is that after playing the demo, it takes a while for the difficulty to ramp up, but I understand why they had to do that since some people wouldn't have warmed up with the demo already. Also I'm really happy to see Final Fantasy Tactics represented. Every piece of battle music across any series is fun to play. Is the difficulty not dynamic? I felt like it ramped up at a reasonable pace. I had never played Theatrhythm before getting Curtain Call, and it took me about 5 or 6 hours of playtime to get up to the tougher stuff (I'm at Lv. 87, every song is on Ultimate Score pretty much.) I'm a music game veteran, though, so Force Your Way (FF8) Ultimate Score is the first song I've played that I'd call challenging. Speaking of Force Your Way, stylus-only gameplay is starting to get really awkward, when charts devolve into nothing but 8th note taps with swipes and quick holds interspersed. Successive quick holds that each end in swipes are the worst. I think I'm going to try playing with a stylus in each hand; one for taps/holds, and the other for swipes. Does the 3DS touch screen accept more than one input at a time? If not, that's going to gently caress it all up. enojy fucked around with this message at 08:48 on Sep 19, 2014 |
# ? Sep 19, 2014 08:45 |
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enojy posted:Is the difficulty not dynamic? It didn't appear to be dynamic. It really was a minor quibble. I haven't played a rhythm game in a while and the hardest way to play this one is definitely stylus only since it's... Weird. It becomes memorization of the charts more than reacting to them. That's alright though. Can't help but mention Super Hexagon even though it is not a rhythm/music game, but it's a game about pattern recognition and muscle memory. I feel like that kind of play is what the end game will be, except with a musical aid.
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# ? Sep 19, 2014 09:10 |
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Weird, I thought playing with buttons was more difficult than playing with stylus, but I guess everyone has their own preferred style. Also I just plain had more fun, especially in battle mode since you get into the rhythm of slashing at the screen and it just feels nice. I can't imagine doing Field songs without a stylus, honestly. But for anyone finding the airship levels hard to play, believe me I had that too. The weird effect they decided to go with where the notes come flying at sort of an off-angle from the front or side kinda gave me motion sickness the first few times. But then it somehow clicked. One time I was just playing another airship level and suddenly it was like my eyes adjusted to it and I didn't have any problems with them after that. I'm not sure if that's going to happen for everyone, but I guess what I'm trying to say is that it's possible to get used to it so it no longer strains your eyes.
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# ? Sep 19, 2014 09:27 |
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Is it bad that I never felt annoyed by either the Giant Bowser battles or the Giant Luigi battles (barring the Hard Mode Earthwake and Zeekeeper battles)? I just generally owned them as I'd any other battle. Also, they were pretty fun.
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# ? Sep 19, 2014 09:39 |
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Fryhtaning posted:I hope you have one of those 10,000 mAh batteries and a USB charger cable for the 3DS. The seats come with standard plugs.
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# ? Sep 19, 2014 10:17 |
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Erata posted:It didn't appear to be dynamic. It really was a minor quibble. I haven't played a rhythm game in a while and the hardest way to play this one is definitely stylus only since it's... Weird. It becomes memorization of the charts more than reacting to them. That's alright though. I don't agree with that last assertion you made. Granted, I played a lot of the first game, so I'm used to the stylus mode of play, but there are still a ton of songs in this game with charts I've never seen before, and I can react to their charts while playing stylus just fine.
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# ? Sep 19, 2014 10:31 |
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I really enjoyed Superstar Saga and thought Partners in Time was cool except for the last area. gently caress the trash in that place. BiS I started but didn't get far. Can't remember why. All I really want though is a portable copy of 1000 Year Door
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# ? Sep 19, 2014 11:18 |
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I don't understand the complaints about Dream Team's enemies being more complicated to fight, I saw that as a plus for the game that regular enemy encounters are more involved than the generic JRPG "spam the attack command until everything dies" kind of thing. What turned me off the game were the endless, relentless tutorials. If you thought Fi in Skyward Sword was bad, holy poo poo you ain't seen nothing yet. The game isn't content to just explain a new mechanic once. You'll approach an obstacle where it's obvious what ability to use because you've already done it three times before, but the game will still yank control away from you to walk you slowly through it step by step a fourth loving time. You can't choose to skip this, and you can't even mash A to speed through it because there's a ton of Mario and Luigi's babbling in fake Italian that can't be sped up. Twenty hours into the game this was still happening with such frequency that I'd be groaning and thinking "oh my god I KNOW just shut the gently caress up and let me do it" and it just became so infuriating I stopped playing.
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# ? Sep 19, 2014 11:41 |
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Suaimhneas posted:I think I like using the pad and buttons more for battle songs, but the pad is just garbage for field songs, all because of those hold notes. It always feels like it's lagging behind my inputs, and if there's a directional note at the end then it never works whatever I do. The stylus is so much better for those. It's weird but the pad in the hold notes isn't analog control, it's digital and keeps speed with the slope as it needs to. You just need to hold up or down if the slope is going up or down, no need to be gentle, and you'll do fine. This is pretty nice because it means on fast zigzag parts you are just slamming up and down to the beat.
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# ? Sep 19, 2014 11:57 |
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enojy posted:Does the 3DS touch screen accept more than one input at a time? If not, that's going to gently caress it all up. Also in Curtain Call talk I had a question about Quest Medleys. I only had time to do one quest last night but every song was on Basic difficulty which is super boring and does not interest me. Is difficulty determined by the quest itself? If so, where can I see what difficulty a quest will be so I know to avoid the ones that are way too easy?
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# ? Sep 19, 2014 12:43 |
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Kaubocks posted:No, it doesn't. I think the difficulty is tied to the level of the Quest Medley and possibly also the rarity. I know in my level 70+ Quests most of the songs are Ultimate, and in my 90+ Quests some of the songs get the fun added bonus of small stretches of spinning slide notes.
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# ? Sep 19, 2014 12:49 |
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Tried the Smash Bros. demo. Technically pretty impressive, as for game play... This is pretty much a party game you get friends to play with and have Fun. In that sense this game is more in it's element on the Wii U, since none of my acquaintances have a 3DS.
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# ? Sep 19, 2014 12:58 |
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The Bee posted:My Mario and Luigi loving friend and I both tried getting into Dream Team but just . . . couldn't. It felt like such a slog in the opening, but I really want to go further because I'm sure there's a wonderful game under there. I've played all the M&L games to completion except for Dream Team. I think I clocked about 20 hours into it and just gave up out of boredom. I think it was the near non-stop dream sequences that were slowing it down for me, I really didn't like those. I just found it boring and couldn't be bothered to finish it.
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# ? Sep 19, 2014 13:06 |
WorldWarWonderful posted:I've played all the M&L games to completion except for Dream Team. I think I clocked about 20 hours into it and just gave up out of boredom. I think it was the near non-stop dream sequences that were slowing it down for me, I really didn't like those. I just found it boring and couldn't be bothered to finish it. I've played all the M&L too and I found dream team to be challenging and fulfilling, though not as fun as Bowser's Inside Story. I liked the dream sequences as a mechanic. It's at the very least much better than Partners in Time.
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# ? Sep 19, 2014 13:14 |
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Suaimhneas posted:I don't understand the complaints about Dream Team's enemies being more complicated to fight, I saw that as a plus for the game that regular enemy encounters are more involved than the generic JRPG "spam the attack command until everything dies" kind of thing. Mostly it's that the fights end up taking so loving long. I don't want a fight against trash enemies to go six or eight rounds deep, I have poo poo to do. Leave the complicated attack patterns for the bosses. A key example is the Virus enemy, the little fuzzy dudes from Dr. Mario. You fight them in groups of three in Superstar Saga. Every time you hit one they change color, and if all three of them match they die instantly. Fair enough. In Dream Team you fight them in groups of sixteen. And these are common enemies. BIS had some enemies with tricky multi-stage attacks, but they were fairly spread out and usually accompanied by little weak dudes that can be easily one-shotted.
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# ? Sep 19, 2014 13:51 |
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Stopping by to pick up my Curtain Call after class. I've been waiting ever since I tried the demo of the first game, finally it's happening. Also, a game I've considered picking up since basically before I got my 3DS is DKCR3D. Is that any good? For Mario & Luigi talk, I like Dream Team but I agree certain parts felt like a bit of a slog. I don't mind regular combats being involved, but with the sole exception (so far) of the star rocket bros move, anything that's used gyro controls has been absolutely terrible. Haven't beaten it yet but I'm pretty sure I'm close to the end, at least.
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# ? Sep 19, 2014 14:21 |
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KennyMan666 posted:Also, a game I've considered picking up since basically before I got my 3DS is DKCR3D. Is that any good? It is a very good and fairly challenging platformer.
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# ? Sep 19, 2014 14:24 |
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Rexroom posted:Tried the Smash Bros. demo. That is for sure one way to play it, but it's also a pretty serious fighting game with a huge scene, so much so that every stage has a "Final Destination" mode that is 1v1, no items. There's a lot of depth to what seems like a basic party fighting game.
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# ? Sep 19, 2014 14:34 |
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Regy Rusty posted:It is a very good and fairly challenging platformer.
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# ? Sep 19, 2014 14:44 |
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Kaubocks posted:No, it doesn't. Look at the quest's level. Higher the level, the harder the songs. So when you finish that quest, the game will generate a new quest which will be of higher level, which may or may not be (I think is? Last game was, anyway) influenced by how well you did in this one. If you keep playing quests, they can start to ramp up very quickly. My main problem with quests is that I feel like each one is obligated to include multiple FFXI songs. Also buy Curtain Call if you haven't yet, Jecht is a playable character.
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# ? Sep 19, 2014 14:51 |
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Prop Wash posted:Look at the quest's level. Higher the level, the harder the songs. So when you finish that quest, the game will generate a new quest which will be of higher level, which may or may not be (I think is? Last game was, anyway) influenced by how well you did in this one. If you keep playing quests, they can start to ramp up very quickly. My main problem with quests is that I feel like each one is obligated to include multiple FFXI songs. My quests always seemed to give me FF-0 and 14 stuff. I got really sick of Titan's theme from 14 from how many times it showed up. It's a really cool song the first time you hear it, not so much the 5th and 6th within a short period of time. I'm kind of on the fence about adding Animal Crossing New Leaf to my buy list. Here's what I'm thinking: Pros - It's a good game and I like the Animal Crossing formula, since I still have other systems to play there's a good chance I won't want to spend all my free time playing 3DS so it'll be nice to have a game I only sit down and play for a short period of time each day so I can then put it down and do other stuff, it's dirt cheap Cons - I'm bad at sticking with things and the first time I forget or decide not to play it for a few days I'll probably give up and never play it again because I don't want to go back to find my town full of weeds and all my favorite townspeople moved out and replaced by weirdos, it's at least partially in the same genre as Disney Magical Kingdom which I also really want to buy (but which is twice as expensive) so buying this may forever prevent me from buying that due to prices. I dunno, it's a conundrum. Do people still play New Leaf? If I do pick it up it'd be cool to have people come visit and stuff. Crap, but it's probably not cross-country compatible is it. I doubt people with the English version could visit a Japanese version.
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# ? Sep 19, 2014 15:09 |
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# ? Apr 27, 2024 05:19 |
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Getsuya posted:My quests always seemed to give me FF-0 and 14 stuff. I got really sick of Titan's theme from 14 from how many times it showed up. It's a really cool song the first time you hear it, not so much the 5th and 6th within a short period of time. People do still play it but as someone who did exactly what you described (play it for like a week and then forget about it) I can't really recommend it.
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# ? Sep 19, 2014 15:13 |