|
![]() Description In a world of renaissance meets steampunk, stealth or magic are key elements. Play style can be incredibly varied in a world of multiple approaches and goals. You are the once-trusted bodyguard of the Empress. Framed for her murder and driven by revenge, you must become an infamous assassin, known only by the disturbing mask that has become your calling card. As you navigate a world torn apart by plague and oppressed by a government armed with strange new technologies, the truth behind your betrayal is as murky as the waters surrounding the city. Style The game can be played non-lethally or as a master assassin, and I will be using a combination of these techniques - hopefully enough of a mix that I will be able to show off all four(?) of the endings. The plot actually branches in multiple ways, and I'll try to explain each as we encounter them. It won't be a 100% playthrough since I like to keep the story moving, but should give you a very good feel for the game. Schedule I will be posting one episode per week, Wednesday evening (CST). This will not interrupt my currently running Deus Ex: Human Revolution series (Mon/Fri). Feedback/Suggestions/Participation I love feedback - even negative comments are appreciated, that's how I improve. If you want to see something specific definitely mention it ahead of time. I'm planning my route ahead of time, so there won't be much backtracking. Spoilers Please use the spoiler tags if you're unsure if something is a spoiler. As I mentioned in the video I won't be sticking completely to the game for overarching details, so I'll leave it up to your judgment whether you still want to tag details I've talked about. Episodes ![]() Episode 1 - Wrongfully Accused YouTube Polsy ![]() Episode 2 - Granny Rags YouTube Polsy The first hour or so of this game tends to be relatively linear, then it branches out and gives you quite a bit more goal choice. I consider this an extended, but nicely done tutorial (with plenty of important plot details in it). I've obviously turned off all tutorial prompts to make it more immersive. ![]() Episode 3 - Bottle Street Gang YouTube Polsy ![]() Episode 4 - High Overseer Campbell YouTube Polsy ![]() Episode 5 - Slackjaw's Missing Man YouTube Polsy ![]() Episode 6 - The Golden Cat YouTube Polsy ![]() Episode 7 - Kaldwin's Bridge YouTube Polsy ![]() Episode 8 - Abduct Sokolov YouTube Polsy ![]() Episode 9 - Lady Boyle's Last Party YouTube Polsy ![]() Episode 10 - Return To The Tower note: I recommend starting this episode at 2:29, beginning is just for continuity YouTube Polsy ![]() Episode 11 - Broadcast Control Station YouTube Polsy ![]() Episode 12 - Flooded District YouTube Polsy ![]() Episode 13 - Slackjaw's Fate YouTube Polsy ![]() Episode 14 - The Loyalists YouTube Polsy ![]() Episode 15 - The Light At The End YouTube Polsy ![]() Episode 16 - Bonus: Assassinations, Heart Dialogue, and Dishonorings YouTube Polsy No kill/alert run by TheLastManStanding ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
unfair fucked around with this message at May 8, 2013 around 01:28 |
| # ? Jan 23, 2013 17:36 |
|
|
| # ? May 22, 2013 00:00 |
|
This game seems to use a lot of things from Brink like textures on crates to the body types of the enemies. I guess Bethesda had to recycle that game in some fashion. Anyways, never played Dishonored but from the looks of it I may have to pick it up and give it a try! Word to the wise, don't ever buy Brink.
|
| # ? Jan 23, 2013 21:44 |
|
Has it really been 3 months already? I'd been wanting to get this game for ages. Why don't I have it yet!?
|
| # ? Jan 23, 2013 22:13 |
|
Well, this looks like it should be a good object lesson to the other guy who tried to start one. I...may or may not follow this, because I'm partway through my playthrough and I don't want to spoil myself. Looks like a good start, though!
|
| # ? Jan 23, 2013 22:18 |
|
Spiritus Nox posted:Well, this looks like it should be a good object lesson to the other guy who tried to start one. That's the first thing I thought too. Your DX LPs were really good (unnecessary hoarding of lockpicks and multitools in DX1 notwithstanding
|
| # ? Jan 23, 2013 22:29 |
|
Can you show off where the big money caches are? I ended up missing 50-70% of the money throughout the game.
|
| # ? Jan 23, 2013 23:27 |
|
Cryohazard posted:Can you show off where the big money caches are? I ended up missing 50-70% of the money throughout the game. Did you get all the paintings? Those are worth 300 each I think, which accounts for a lot of the money.
|
| # ? Jan 23, 2013 23:39 |
|
I managed to beat this game with a very limited number of kills, but I'd love to see how you get through the game completely non-lethally. Especially early in the game when you don't have any supernatural abilities I found it very tricky to avoid situations that required some kind of violence. Course that may have just been me learning the game and I'd do better if I went back, but magic is invaluable for a pacifist run.
|
| # ? Jan 24, 2013 03:17 |
|
Lotish posted:I managed to beat this game with a very limited number of kills, but I'd love to see how you get through the game completely non-lethally. Especially early in the game when you don't have any supernatural abilities I found it very tricky to avoid situations that required some kind of violence. Course that may have just been me learning the game and I'd do better if I went back, but magic is invaluable for a pacifist run. One of my friends almost managed it, but a guard she subdued fell off a roof and died. She... wasn't pleased.
|
| # ? Jan 24, 2013 03:18 |
|
I know that pain. I'm about halfway through a Ghost/Clean Hands run, and I've had to reload several times. This next mission I had to do three times - once because I got spotted and didn't realize it, once because someone died (probably fell off a roof) and I didn't realize it, and then finally got it right. For the most part, it's patience and caution, and taking alternate routes until you have what you need to avoid conflict. Once you get the first power at level 2, life becomes far easier.
|
| # ? Jan 24, 2013 04:18 |
|
Well, going all none-lethal is really not necessary other as a personal challenge, since you're allowed a few kills here and there while still staying on "low" chaos. That being said I found my pacifist run really easy just off the back of the blink power; it really feels quite broken when you use it with the lean system.
|
| # ? Jan 24, 2013 05:10 |
|
RentCavalier posted:Has it really been 3 months already? Oct. 9-12, 2012.
|
| # ? Jan 24, 2013 05:51 |
|
Has it really been over 2.5 months since I said "I'll pick this back up on Saturday"? Christ, well, here's some motivation for me.
|
| # ? Jan 24, 2013 06:31 |
|
Hey, good deal! I was just thinking about how I'd like to do dishonored videos, but I would have an awfully erratic release schedule. I might post a few videos if I think of fun stuff to do. Also, you might want to post a policy on spoilers in the OP, unless I'm missing it?
|
| # ? Jan 26, 2013 23:29 |
|
Chakan posted:Hey, good deal! I was just thinking about how I'd like to do dishonored videos, but I would have an awfully erratic release schedule. I might post a few videos if I think of fun stuff to do. Added a general spoiler policy, though it's pretty loose because of the narrative way I'll be doing this particular playthrough. Videos are definitely welcome, considering how many different ways there are to play through this game - I'll be no where near 100% it - though I'll try to catch all the interesting bits. I've seen some popular people on YouTube that are only half way through the game at 40 episodes, and have no idea how anyone can stand to watch that much bumbling around or looting.
|
| # ? Jan 27, 2013 01:30 |
|
I really tried with this game but it failed the "If I play something else, will I come back" test. It seemed so cool and it feels like its lure and art direction were pleading for a 3rd person sandbox affair.
|
| # ? Jan 27, 2013 05:07 |
|
SectumSempra posted:I really tried with this game but it failed the "If I play something else, will I come back" test. I actually think being 1st person is one of the game's biggest strengths. It keeps it from being just an Assassin's Creed clone, and makes it feel more like a modernized Thief. The ability to go back to areas from the Hound Pits and dick around and collect runes and bone charms would have been nice though. I also wish Corvo had a voice. Overall, the game is still pretty sweet though.
|
| # ? Jan 27, 2013 05:13 |
|
So if you don't kill anyone when you're escaping from prison, does the propaganda broadcast actually mention that, or is it always the same line?
|
| # ? Feb 1, 2013 20:26 |
|
The one thing that annoys me about this game is how little is explained. At least, in primary gameplay. Basically nothing in the world is really explained, for the power generation, to the equipment or even the organization of the society. It could have made for a MUCH more interesting game if they'd taken the time to develop the world a bit more outside of the crazy big codex you amass.
|
| # ? Feb 2, 2013 05:42 |
|
Glazius posted:So if you don't kill anyone when you're escaping from prison, does the propaganda broadcast actually mention that, or is it always the same line? It's changed, but not by much (like most of the voicework). Similarly, I don't remember ever hearing the "widow" line in my non-lethal run. It caught me off guard the first time; too bad it is overused. Calax posted:The one thing that annoys me about this game is how little is explained. At least, in primary gameplay. Basically nothing in the world is really explained, for the power generation, to the equipment or even the organization of the society. It could have made for a MUCH more interesting game if they'd taken the time to develop the world a bit more outside of the crazy big codex you amass.
|
| # ? Feb 2, 2013 06:47 |
|
So is this LP dead now or what?
|
| # ? Feb 2, 2013 08:03 |
|
Doom Goon posted:You're a True, but there are ways to work in world building without resorting to
|
| # ? Feb 2, 2013 08:22 |
|
Volt Catfish posted:So is this LP dead now or what? Unfair's still updating on his youtube channel. The posts that resulted in his probate/ban were awful and dumb, but I'm still sort of enjoying what he's done so far in this LP; so I'm not sure if I want to keep watching or just wait until somebody else picks it up (or I buy the game for myself).
|
| # ? Feb 2, 2013 08:45 |
|
Calax posted:The one thing that annoys me about this game is how little is explained. At least, in primary gameplay. Basically nothing in the world is really explained, for the power generation, to the equipment or even the organization of the society. It could have made for a MUCH more interesting game if they'd taken the time to develop the world a bit more outside of the crazy big codex you amass. It at least gives slightly more away than the Thief games do about the setting, but they were stronger in terms of characterisation of the main character. While he's not entirely silent (just unvoiced), little detail is given about his relationship with the Empress or his own personal past. I killed two people on the prison level (not sure how) but was no-kill for the rest of it. I think stealthing it up was how the game was meant to be played, but later powers do make that approach quite trivial.
|
| # ? Feb 2, 2013 09:01 |
|
Kegluneq posted:I killed two people on the prison level (not sure how) but was no-kill for the rest of it. I think stealthing it up was how the game was meant to be played, but later powers do make that approach quite trivial.
|
| # ? Feb 2, 2013 10:01 |
|
wildzero posted:Unfair's still updating on his youtube channel. The posts that resulted in his probate/ban were awful and dumb, but I'm still sort of enjoying what he's done so far in this LP; so I'm not sure if I want to keep watching or just wait until somebody else picks it up (or I buy the game for myself).
|
| # ? Feb 2, 2013 10:29 |
|
Doom Goon posted:Just guessing, but the two people probably were the 2 guards in front of the blast door. They take splash damage if they are put in the dumpster. Another possibility is in the rooms that the backup comes from, because if they are angry and attacking there is a chance of them shooting or slicing the unconscious bodies.
|
| # ? Feb 2, 2013 10:50 |
|
Kegluneq posted:There are a fair amount of background details given through books and letters, but a lot is just left to the player's supposition. There doesn't really seem to be anything special about how the city operates - it's a steampunk mashup of various European cities engaged in maritime trade - and elements such as power generation are little understood by most people in the world anyway (whale oil = magic somehow).
|
| # ? Feb 2, 2013 16:08 |
|
The probation was my fault, I shouldn't have made the controversial quip or tried to clarify the stereotypical misconceptions. I won't make the same mistake again. Please keep your comments about the LP from this point onward. ![]() Episode 2 - Granny Rags YouTube Polsy
|
| # ? Feb 8, 2013 04:47 |
|
Hi there Cersei (Lena Headey). Not used to you not chewing up the scenery of a throne room.
|
| # ? Feb 8, 2013 07:38 |
|
Azure_Horizon posted:Hi there Cersei (Lena Headey). quote:Not used to you not chewing up the scenery of a throne room.
|
| # ? Feb 8, 2013 07:45 |
|
I think you can read that message in the Pembleton and Emily tableau. Can't remember what it says, though. Regarding the Heart, I think it's commentary's largely random for the most part -- even for some of the named characters, like Wallace and Callista. I think the line we heard for Callista in the second LP segment is a generic line that plays for some of the other female servant characters, and I've had several lines for Wallace come up that not only play for other characters, but seem inconsistent with his characterisation to boot. Like the Heart claiming that he's an Overseer spy, or that he's got a wife and child (which seems incredibly unlikely, reading between the lines). That said, I really love the Heart. The way it works, the way the player is allowed to deduce its history on their own, that it's basically a glorified objective marker system but covered up so much Grand Guignol that it's not readily apparent. It's really very cool. Azure_Horizon posted:Hi there Cersei (Lena Headey). The voice acting's so inconsistent in this game. I guess it helps the game's atmosphere by having some of the characters sound so wan and tired, but I can't think that Brad Douriff (Pierro) was meant to sound so horribly mumbly, or Lean Heady's character is meant to chew off the end of all her lines like she does. And Slattery's kind of poor here as well, though most everyone else is at least adequate if not great. I'm guessing it's down to the voice direction, but I've no idea really.
|
| # ? Feb 8, 2013 13:31 |
|
Open Source Idiom posted:I think you can read that message in the Pembleton and Emily tableau. Can't remember what it says, though. Yeah the message Emily is holding says they told her you were dead, but she's going to put a message in a bottle for you - or something like that. (meaning she still hopes you're alive) Some of the servants do have generic heart lines, which is unfortunate. You might be thinking of Lydia and Cecelia (the maid and the girl in the cap) - but most of Callista's are unique as far as I know. The talk about whaling is what I really wanted to show off with her.
|
| # ? Feb 8, 2013 14:48 |
|
The Heart strikes me as a missed opportunity. If they'd set it up so that it was kind of like The Darkness (in the titular game) and it would start talking about various areas without being yanked out and squeezed, It could have been used to integrate the background SO well into the game. Wouldn't have to be conscious, just "I recognize I'm in this area" and start whispering memories. Is it just me, or is the guy playing Pietro just... not even trying.
|
| # ? Feb 8, 2013 15:40 |
|
Calax posted:The Heart strikes me as a missed opportunity. If they'd set it up so that it was kind of like The Darkness (in the titular game) and it would start talking about various areas without being yanked out and squeezed, It could have been used to integrate the background SO well into the game. Wouldn't have to be conscious, just "I recognize I'm in this area" and start whispering memories.
|
| # ? Feb 8, 2013 15:43 |
|
I do like the Heart actually sticks stuff in your HUD to collect. Especially since you've got that teleportation power you can pretty easily lose sense of your surroundings and where you have and haven't searched.
|
| # ? Feb 9, 2013 00:49 |
|
![]() Episode 3 - Bottle Street Gang YouTube Polsy First episode that's fully past all the tutorial stuff.
|
| # ? Feb 9, 2013 22:13 |
|
"Is this what it's going to be like when we're married?"
|
| # ? Feb 9, 2013 23:30 |
|
MagicBoots posted:"Is this what it's going to be like when we're married?" Yea after listening to that I couldn't help but feeling
|
| # ? Feb 9, 2013 23:35 |
|
|
| # ? May 22, 2013 00:00 |
|
I was surprised there's no way to knock her out from the front. Would the tranquilizer bolt have work?
|
| # ? Feb 9, 2013 23:44 |















































