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ArbitraryTA
May 2, 2011


"Strike fast and suddenly. Attack without warning. Secure victory before the foe is aware of his danger. Remember always, a war is easily won if your enemy does not know he is fighting." - Lord Commander Solar Macharius

Your troop transport rocks violently for a few moments as the vessel is brought into realspace, jostling the entire ship around as, for a moment, those not used to warp travel may suspect the ship to be taking fire. It is quickly replaced with an almost eerie stillness, followed by prayers of thanks to the Emperor as the bridge voxes a successful navigation over the ship intercom.

The bustle of the transport is quickly reassumed, though now it is with much more purpose. Those around you are all quickly gearing up, replacing semi-casual shipboard wear with camo fatigues and flak armor. Weapons are loaded, knives are being sharpened. Those of you who look out the windows would see an impossibly large fleet of other transports like your own, giant ships bristling with an incredible array of firepower. Already, interceptors can be seen darting past, patrolling the fleet.

"All soldiers, form on your squad leaders and haul yourselves to your Valkyries, drop in 5!" The voice of your CO comes over the barracks vox, and most of the soldiers present quickly form up on their leader and start heading out towards the shuttle bays. "Briefing will be carried out en-route! You lot better learn to love those flyboys, the xenos are coming to say hello!" An impact shortly thereafter rocks the ship a bit, prompting you, perhaps, to make good time towards the valkyries.

Welcome to the game! Already in progress.

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CisMaleTheSensitiv
Jan 9, 2007

Check your privilege nerd.

NUKE DUKEMS

Nuke lights up two lhosticks at once, hefting the Heavy Bolter over his shoulder as he walks to the valkyrie, Schultz following. When everyone else starts running to the valk's after the ship rocks, probably from a weapons hit he runs as well. "This really starting to piss me off!"


pre:
Name: Enoch "NUKE DUKEMS" Dukovsky 
Homeworld:Deathworld (+3 T/+3 S)
Home Unit: Drop Troops (+3 Ag/- 3 Fel)
Specialization: Heavy Gunner (Stats: +5 T)
Demeanor: Psycho

Characteristics:
WS 45 (35 + 5 + 5) 
BS 41 (36 + 5) 	
S 45 (37 + 3 + 5)  
T 70 (37 + 3 + 5 + 5 + 5 + 5 + 5 + 5)
Ag  40 (37 + 3)
Int 32 (32)
Per 33 (33)
WP  33 (33)
Fel 26 (29 - 3)	

Wounds:	16
Fate: 1
Insanity: 0
Corruption: 0
Weight (Max Carry/Lift/Push): 78kg/156kg/312kg
Current Combat Load: 88/103kg (Without/With Grav Chute)

Experience: 5000/5000

Advances:
Comrade Advance: Loader (250 xp)
Comrade Advance: Stabilize (300 xp)
Simple BS Advance (250 exp)
Simple WS Advance (100 exp)
Intermediate WS Advance (250 exp)
Simple S Advance (250 exp)
Simple T Advance (100 exp)
Intermediate T Advance (250 exp)
Trained T Advance (500 exp)
Parry (100 exp)
Dodge (200 exp)
Awareness (300 exp)
Weapon Training (Flame) (300 exp)
Bulging Biceps (450 exp)
Unarmed Warrior (300 exp)
Armsman (400 exp)
True Grit (400 exp)
Hardy (300 exp)

Wounds: http://invisiblecastle.com/roller/view/3880206/
Stats: http://invisiblecastle.com/roller/view/3880194/
Fate Points: http://invisiblecastle.com/roller/view/3880207/


Aptitudes:
Ballistic Skill 
Defence
Fellowship 
Offence 
Perception 
Toughness
Weapon Skill


Skills:
Athletics
Awareness
Common Lore (Imperial Guard, War)
Dodge
Intimidate
Literacy
Operate (Aeronautica)
Parry
Survival

Talents:
Armsman
Bulging Biceps
Catfall
Deadeye Shot
Hardy
Iron Jaw
Lightning Reflexes
Resistance (Fear)
True Grit
Unarmed Warrior
Weapon Training (Bolt, Flame, Las, Low-Tech, Heavy)

Comrade
Name: Schultz
Demeanour: Sarcastic
Advances: Loader, Stabilise

Gear:
One uniform
One set of poor weather gear
One Lascarbine w/ four charge packs (Main Weapon)2.5kg/1kg (Not Carried)
One Laspistol w/ three charge packs 1.5kg/0.45kg (not carried)
Two doses of Stimm
One set of Magnoculars 0.5
One Chrono
One suit of Good Craftsmanship Imperial Guard Flak Armour 11kg
One respirator 1kg
One grav-chute 15kg
Two frag grenades 1kg
Two smoke grenades 1kg
Two photon flash grenades 1kg
One knife 1kg
One grooming kit
One set of cognomen tags or equivalent identification
One rucksack or sling bag
One set of basic tools
One mess kit and one water canteen
One blanket and one sleep bag
One rechargeable lamp pack
One set of cognomen tags or equivalent
One primer or instructional handbook
Combat sustenance rations, two
weeks’ supply

Specialist Equipment:
Heavy Bolter w/3 Magazines 40kg/12kg

Acquisition
Ammo Backpack of Inferno Bolt Rounds 25kg
Munitorum Manual 0.5kg
Photovisors 0.5kg
3x Grapnel 2kg (1 carried by nuke rest by other members of the squad)

CisMaleTheSensitiv fucked around with this message at May 5, 2013 around 22:23

Werix
Sep 13, 2012

Turrets Kill!


Lucas Milteen



Jostled from his nap at the transition to realspace, "Doctor" Milteen begins to check his gear, securing it all in place and pointing his Diagnostor at a near-by grunt to ensure it still works properly. Lucas stands up just as the ship is rocked a hit.

"loving Navy idiots can't even keep the damned thing steady." he mumbles to himself. He starts to run towards the Valkyrie hangar bay when he sees everyone else scramble. Sooner he can get off this floating tomb, the better.

pre:
Name: Lucas Milteen 
Homeworld:Deathworld (+3 Per/+3 T)
Home Unit: Drop Troops
Specialization: Medic (Stats:+5 Int)
Demeanor: Bilious

Characteristics:
WS  32 (32)
BS  34 (29+5)	
S   31 (31)
T   36 (33+3)
Ag  33 (25+3+5)
Int 51 (36+5+5+5)
Per 44 (31+3+5+5)
WP  36 (36)	 
Fel 27 (30-3)	

Wounds: 13
Fate: 2
Insanity: 0
Corruption: 0
Weight (Max Carry/Lift/Push): 
Current Combat Load: 

Wounds: http://invisiblecastle.com/roller/view/3875259/
Stats: http://invisiblecastle.com/roller/view/3875246/
Fate Points: http://invisiblecastle.com/roller/view/3875275/

Aptitudes:
Ballistic Skill
Agility 
Willpower
Intelligence  (Knowledge)
Perception (Fieldcraft)

Skills:
Medicae +20
Opperate (Aeronautica)
Scholastic Lore(Chymistery)+20
Stealth +10
Trade(Chymist) +20
Survival

Talents:
Weapon Training (Las, Low-Tech)
Jaded
Light Sleeper
Deadeye shot
Literacy
Heightened Senses (Hearing)
Rapid Reload
Master Chirurgeon
Catfall

Comrade
Name: Jayne
Demeanour: Addict
Advances: Medicae Auxilla and Field Treatment 

Gear:
One Common craftsmanship lascarbine and Six charge packs 
Common Craftsmanship Laspistol with 3 charge packs
one suit of Good Craftsmanship Imperial Guard flak armour 
One Chameleoline Cloak
one respirator
 one grav-chute 
two frag grenades 
two krak grenades 
two photon flash grenades 
two smoke grenades
2 doses of Stimm
Magnoculars
Chrono


Specialist Equipment:
Diagnostor
Injector
Medkit

Advances:
Exp unspent: 50
EXP spent: 4950/5000
Medicae Auxilla for Comrade (250)
Field Treatment for Comrade(300)
Intelligence simple(100)
Intelligence Intermediate (250)
Perception Simple (100)
Perception Intermediate (250)
Ballistics advance Simple (250)
Agility advance Simple (250)
Medicae trained (200)
Medicae Experienced(300)
Scholastic Lore(Chymistry) trained(200)
Scholastic Lore(Chymistry)experienced(300)
Stealth Known (100)
Stealth Trained (200)
Trade Chymist trained (200)
Trade Chymist experienced(300)
Heightened Senses Hearing (200)
Rapid Reload (200)
Dodge Known (200)
Dodge Trained (400)
Master Chirurgeon(400)


Vicissitude
Jan 26, 2004

Divine Conduit
of God's Message


Brekka

Brekka kisses his aquilla and checks his grav chute one last time. This is no time to half-rear end it. They're about to drop in and he's got to be on his game. It's his job to identify targets and get their locations to the rest of the squad. Beside him, Unferth refuses to shut up. He gets like that when he's nervous. Also when he's relaxed. The point is that he doesn't shut up and it grates on people around him. Brekka makes sure to check his partner's gear as well. The poor kid never did excel in drop training. Best to make sure he lives, too.

pre:
Name: Brekka
Specialization: Weapon Specialist
Comrade: Unferth
Demeanor: Talkative

Characteristics:
WS:  34 (20 +14)
BS:  50 (20 +15 +5 Specialty +5 Advance +5 Advance)
S:   32 (20 + 9 +3 Homeworld)
T:   30 (20 +10)
Ag:  48 (20 +15 +3 Regiment +5 Advance +5 Advance)
Int: 35 (20 +15 +5 Advance)
Per: 38 (20 +10 +3 Homeworld +5 Advance)
WP:  30 (20 +10)
Fel: 24 (20 + 7 -3 Regiment)

Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Intelligence, Weapon Skill

Wounds: 10/10
Fate: 2/2
IP: 0
CP: 0


Skills:
Acrobatics +10
Athletics
Awareness
Common Lore (Imperial Guard, War)
Navigate (Surface)
Operate (Aeronautica)
Scrutiny
Security
Stealth +20
Survival
Tech Use

Talents:
Catfall
Crack Shot
Deadeye Shot
Hard Target
Hip Shooting
Lightning Reflexes
Literacy
Marksman
Rapid Reaction
Rapid Reload
Resistance (Fear)
Sharpshooter
Target Selection
Two-Weapon Wielder (Ranged)
Weapon Training (Las, Melta, Plasma)

Traits:
Wary of Outsiders

Gear:
Chameleoline Cloak - Common
Plasma Gun - Common
4 Frag Grenades
4 Krak Grenades
2 Photon Flash Grenades
2 Smoke Grenades
Lascarbine - Common
 - 6 charge packs
Imperial Guard Flak Armor - Good
Respirator
Grav-Chute
2 Stimm
Magnoculars
Chrono
Laspistol - Common
 - 3 charge packs
Basic Imperial Guardsman kit.
Synskin


5000/5000 XP spent

+5 Ballistic Skill - 100
+5 Ballistic SKill - 250
+5 Agility - 100
+5 Agility - 250
+5 Perception - 250
Stealth - 100
Stealth +10 - 200
Stealth +20
Navigate (Surface) +10 - 200
Acrobatics - 100
Acrobatics +10 - 200
Awareness - 200
Scrutiny - 200
Security - 200
Crack Shot - 300
Hard Target - 450
Hip Shooting - 300
Marksman - 300
Rapid Reaction - 300
Target Selection - 400
Sharpshooter - 300
Tech-Use - 200
+5 Intelligence - 250
Two-weapon Wielder (Ranged) - 300

Vicissitude fucked around with this message at Feb 27, 2013 around 15:05

Ferrosol
Nov 8, 2010




Lukas

Lukas awakes with a start from his brief nap, He pauses for a moment to check all his gear is securely strapped in and that the unfamiliar weight of the Hotshot Lasgun is strapped securely to his shoulder. He briefly mutters a curse at the officious Departmento Munitorum clerk who had refused to issue him with the chainsword he had asked for before going into combat and then grabs the remainder of his gear and dashes for his Valkyrie.

pre:
Stats -  http://invisiblecastle.com/roller/view/3876832/ 
Wounds - http://invisiblecastle.com/roller/view/3876867/
Fate -   http://invisiblecastle.com/roller/view/3876895/

Name: Lukas Vorskyian
Homeworld:Deathworld (+3 Per/+3 ST)
Home Unit: Drop Troops (+3 Ag/-3 Fel)
Specialization: Storm Trooper (+5 Toughness)
Demeanour: Loner

Characteristics:
WS  (45) 30+5+5+5
BS  (34) 24+5+5
ST  (40) 37+3
T   (37) 32+5
AG  (31) 28+3
INT (35) 
PER (40)37+3
WP  (36)
Fel (26) 29-3 
Rerolled Ballistic Skill 

Wounds:	15 (13+2)
Fate: 2
Insanity: 0
Corruption: 0

Skills:

Awareness
Dodge    +10
Operate (Aeronautica) 
Parry
Security +10
Scholastic Lore [Tactica Imeperia] +10
Stealth +20
Survival 

Aptitudes:
Agility 
Ballistic Skill
Field Craft
Finesse
Offence
Toughness
Weapon Skill

Talents:

Ambidextrous 
Cat Fall
Combat Sense 
Deadeye Shot
Furious Assault 
Literacy
Light Sleeper
Rapid Reload 
Resistance (Fear)
Street fighting 
Swift Attack
Take Down 
Weapons Training [Las]
Weapons Training [Chain]

Exp to spend 5000xp

Attributes

BS simple (+5 BS) 100xp
BS Intermediate (+5 BS) 250xp
WS Simple (+5 WS) 100xp
WS intermediate (+5 WS) 250xp
WS trained (+5 WS) 500xp

total 1200 XP

Skills:

+10 to dodge 400xp
+10 to Scholastic Lore [tactica Imperia] 600 XP
+10 to Stealth 200XP
+10 to stealth 300xp
+10 to Security 600XP
+10 to Awareness 400xp
Knows Parry 200xp
total 2100xp

Talents

Ambidextrous 200xp 
Combat Sense 300xp
Street fighting 200xp
Weapons training [chain] 300xp
Furious Assault 300XP 
Swift Attack 300xp

1600xp spent 

XP spent 4900/5000

Gear:
One Common craftsmanship lascarbine and Six charge packs
one suit of Good Craftsmanship Imperial Guard flak armour 
one respirator
one grav-chute 
two frag grenades, two krak grenades, two photon flash grenades, and two smoke grenades 
2 doses of Stimm
Magnoculars
Chrono
Common Craftsmanship Laspistol with 3 charge packs
Basic Kit Stuff 
One Good Craftsmanship Hotshot Lasgun
One Storm trooper Carapace Armor 
Chameleoline Cloak
Armor Paint

Ferrosol fucked around with this message at Jan 30, 2013 around 20:47

Olanphonia
Jul 27, 2006

I'm open to suggestions~


Stent
Stent tightens up his kit and checks for the 4th time that he has all of his gear before slapping Emil on the back. "Time to put all this fancy training to work, eh?". Emil, for his part, simply nods and adjusts the plasma gun he carries for Stent to a more comfortable position on his back. The two hurry towards their assigned Valkyrie.

pre:
stats - http://invisiblecastle.com/roller/view/3876370/
Wounds – http://invisiblecastle.com/roller/view/3876382/
Fate – http://invisiblecastle.com/roller/view/3876383/

Name: Stent Krilton 
Homeworld:Deathworld (+3 Per/+3 T)
Home Unit: Drop Troops (+3 Ag/-3 Fel)
Specialization: Weapon Specialist (Stats: +5 Ballistic Skill)
Comrade: Emil Notch  (Numb)
Demeanor: Affable
Comrade Abilities: Hail of Fire, Armsman

Characteristics:
WS  (30)
BS  (50)  35 + 5 + 5 + 5
ST  (31) 
T   (36)  33 + 3
AG  (44)  31 + 3 + 5 + 5
INT (29) 
PER (32)  29 + 3
WP  (33)
FEL (31)  29 – 3 + 5
(reroll http://invisiblecastle.com/roller/view/3876376/ used on INT)

Wounds:	14 (8 + 4 + 2)
Fate: 1
Insanity: 0
Corruption: 0

Experience: 5000/5000
Hail of Fire (300)
Armsman (250)
Ballistic Skill (Simple) (100)
Ballistic Skill (Intermediate) (250)
Fellowship (Simple) (250)
Dodge (200)
Dodge +10 (400)
Agility (Simple) (100)
Agility (Intermediate) (250)
Charm (200)
Awareness (200)
Scrutiny (200)
Stealth (100)
Peer (Imperial Guard) (300)
Quick Draw (200)
Hip Shooting (300)
Mighty Shot (600)
Target Selection (400)
Marksman (300)
Acrobatics (100)


Aptitudes:
Agility
Ballistic Skill
Fellowship
Fieldcraft
Finesse
Toughness
Weapon Skill

Skill:
Acrobatics
Athletics
Awareness
Charm
Common Lore (War, Imperium)
Dodge +10
Navigate Surface
Scrutiny
Stealth
Survival
Operate (Aeronautica)

Talents:
Lightning Reflexes
Resistance (Fear)
Catfall
Deadeye Shot
Hip Shooting
Lasgun Barrage
Marksman
Mighty Shot
Peer (Imperial Guard)
Quick Draw
Sharpshooter
Target Selection
Weapon Training (Las, SP, Plasma)


Gear:
Lascarbine (6 Clips)
Good Flak Armour
Respirator
Grav Chute
Grenades (2 frag, 6 krak, 2 photon, 2 smoke)
Stimm (2 doses)
Magnoculars
Chrono
Laspistol (3 Clips)
Knife
Chameleoline Cloak
Armor Paint
2 weeks rations
Basic kit I’ll never use

Specialist Gear:
4 Krak Grenades (listed above)
Common Craftsmanship Plasma Gun

Olanphonia fucked around with this message at Jan 24, 2013 around 13:58

goatface
Dec 5, 2007


Crank

Combat drop time! gently caress all information from on high about who, what or how. Briefing en-route my arse, distractions while we get shot at, how helpful! Can't think about that now, gotta make sure this Valk isn't going to kill us.

"Tristan! Preflight checklist!"

pre:
Name: Crank  
Homeworld:Deathworld (+3 Per/+3 ST)
Home Unit: Drop Troops (+3 Ag/-3 Fel)
Specialization: Operator (Stats: +5 Agility)
Comrade: Tristan Quint
Demeanor: Reckless
Comrade Abilities: Gunner, Put that out!

Characteristics:
WS  (33)
BS  (39) 34 +5
ST  (30) 27 +3
T   (31)
AG  (52) 39 +3 +5 +5
INT (39) 34 +5	
PER (43) 30 +3 +5 +5
WP  (30)
FEL (31) 34 -3

Wounds:	12 (6 + 4 + 2)
Fate: 2
Insanity: 0
Corruption: 0

Experience: 5000/5000

Aptitudes:
Agility
Ballistic Skill
Fellowship
Fieldcraft 
Intelligence
Perception
Tech


Skill:
Acrobatics
Awareness +10
Common Lore (Tech) +10
Common Lore (War)
Dodge
Medicae
Navigate (Surface)
Operate (Aeronautica) +20
Operate (Surface)
Scrutiny
Security
Stealth
Survival
Tech-use +20
Trade (Armourer)

Talents:
Armour-Monger
Catfall
Deadeye Shot
Lightning Reflexes
Literacy
Resistance (Fear)
Rapid Reload
Rapid Reaction
Technical knock
Weapon Training (Las, Low Tech)

Gear:
Lascarbine (6 CP)
Good Flak Armour
Grav Chute
Grenades (2 frag, 2 krak, 2 photon, 2 smoke)
Magnoculars
Chrono
Laspistol (3 CP)
Chameleoline cloak
2 demo packs

Special Gear:
Auspex/Scanner
Common MIU
Combi-tool
Data-slate
Lascutter

goatface fucked around with this message at Jan 31, 2013 around 16:25

FireSight
Jan 29, 2012





Greg, aka Gregor

With a muttered curse, Greg looks up from the cute Naval Ensign that was working on her polishing job, and nearly trips over his pants as he grabs his gear from where he had tossed it to the side. "I thought you said that we had a few more hours before we got here? Damnit, help me get my gear on, I have to run!". The Naval Ensign (what was her name again? Kara?) pouts, but helps him don his body armor and hands him his plasma gun, before giving him a peck on the cheek as he rushes out of her quarters. A minute later he is on the flight deck, surprising his partner Wintre with a slap on the back as he practically dives into the open side-door or the valkarie and into his seat, fumbling to strap his gear down and fasten himself in.

"Specialist Gregor reporting, sir! Anyone want a lho?"

pre:
Name: Specialist Gregor 
Homeworld:Deathworld (+3 Per/+3 S)
Home Unit: Drop Troops
Specialization: Weapon Specialist


Characteristics:
WS  20+ 7           = 27
BS  20+ 13 + 5      = 38
S   20+ 9 + 3       = 32
T   20+ 16          = 36
Ag  20+ 17 + 3      = 40
Int 20+ 11          = 31
Per 20+ 12 + 3 + 10 = 45
WP   20+ 10         = 30
Fel 20+ 19 - 3 + 10 = 46

Wounds:	12
Fate: 1
Insanity: 0
Corruption: 0
Weight (Max Carry/Lift/Push): 
Current Combat Load: 

Experience: 5000/5000

Advances:
Commerce - 300
Commerce + 10 - 600
Fel + 5 - 250
Fel + 5 - 500
Perception + 5 - 100
Perception + 5 - 250
Stealth - 100
Charm - 200
Charm + 10 - 400
Operate (Aeronautica) + 10 - 200
Logic - 200
Inquiry - 200
Inquiry + 10 - 400
Scrutiny - 100
Scrutiny + 10 - 200
Unremarkable - 300
Paranoia - 300
Dodge - 200
Awareness - 100



Aptitudes:
Agility
Ballistic Skill
Fellowship
Fieldcraft
Finesse
Perception
Weapon Skill


Skills:
Athletics
Awareness
Charm + 10
Common Lore (Imp Guard, War)
Dodge
Logic
Navigate (Surface)
Operate (Aeronautica) + 10
Scrutiny + 10
Stealth
Survival + 10

Talents:
Catfall
Deadeye Shot
Lightning Reflexes
Literacy
Resistance (Fear)
Rapid Reload
Weapon Training (Plasma, Melta, Las)

Traits:
Wary of Outsiders

Comrade
Name: Wintre
Demeanor: Addict
Abilities: None yet

Gear:
Common Plasma Gun (3 flasks of ammo)
Common Lascarbine (6 charge packs)
Good Imperial Guard Flak Armor
Common Chameleoline Cloak
Common Respirator
Common Grav-Chute
6 Frag Grenades
2 Krak Grenades
2 Photon Flash Grenades
2 Smoke Grenades
Stimm (2 does)
Magnoculars
Chrono
Common Laspistol (3 charge packs)
Basic Kit
Pack of Lho Sticks (infinit supply)

Acquisition


FireSight fucked around with this message at Jan 24, 2013 around 02:04

John Dyne
Jul 3, 2005

Just need a Hard-hat Spider-man covered in third degree burns and we're set!


Sergeant Folkar Azereon

When the call comes to board, Folkar is already at the mouth to his squad's valkyrie, unable to have the luxury of R&R while prepping for the drop. And when the call comes, everything turns into organized chaos, with a good share of guardsmen unsure of which vehicle is theirs. The muscular sergeant blows a shrill whistle with his fingers before cupping one hand over his mouth to bellow louder, holding onto the closing hydraulic of the Valkyrie's loading dock.

"MY SQUAD, EAUMANTU AIRBORNE NUMBER 37, EMPEROR'S RAZOR, GET YOUR GEAR IN THE VALKYRIE AND SEAT IN!" Folkar thumps his sword against the metal, grinning. "Hustle up, asses and elbows people, we got sixteen boarding and we leave in five, pack in!" The sarge throws a look over his shoulder to his aide, Falthor, who is helping those boarding stow their gear and get strapped in. Looking at his chrono, Sgt. Azereon sighs. Hopefully this goes smoothly, and hopefully the dataslate works this time.

Folkar merely nods in response to the greetings, and makes it an effort to snatch away lit lhosticks and cigars with a glower. "Enclosed space, limited oxygen, we are GUARDSMEN, use the brain the Emperor gave you!"


pre:
Name:  Folkar Azereon
Specialization: Sergeant
Demeanour: Lateral Thinker
Comrade: Falthor
Comrade Demeanour: Dissenter

Characteristics:
WS:	54 (39+10+5)
BS:	41 (31+10)
S:	44 (34 +10)
T:	50 (37+3 +10)
Ag:	33 (30+3)
Int: 	30
Per:	40 (27+3+10)
WP: 	30
Fel: 	31 (29+5-3)


Wounds: 17/17
Fate: 2/2
IP: 0
CP: 0
Logistics: 

Comrade Abilities:

Skills:
Command
Scholastic Lore (Tactica Imperialis)
Parry +10
Operate (Aeronautica)

Talents:
Lightning Reflexes
Resistance (Fear)
Iron Discipline
Weapon Training (Chain, Las, Low-Tech, Power)
Catfall
Deadeye Shot
Literacy
Ambidextrous
Two-Weapon Wielder (Ranged and Melee)
Sidearm
Abiding Resilience
Furious Assault
Swift Attack

Traits:
Wary of Outsiders: -10 to all Interactions in Formal surroundings.

Gear:
Common Craftsmanship las pistol x2
Common Craftsmanship chainsword.
One Common craftsmanship lascarbine and Six charge packs 
one suit of Good Craftsmanship Imperial Guard flak armour 
one respirator
one grav-chute 
two frag grenades
two krak grenades
two photon flash grenades
two smoke grenades
2 doses of Stimm
Magnoculars
Chrono


Aptitudes: Defence, Fellowship, Leadership, Perception, Strength, Toughness, Weapon Skill, Ballistic Skill

Advances:  6000/6000
WS +10 600 XP
T +10  600 XP
S +10 600 XP
BS +10 600 XP
Per +10 600 XP
Parry +10 300 XP
Ambidextrous 200 XP
Two-Weapon Wielder (Melee) 450 XP
Two-Weapon Wielder (Ranged) 450 XP
Sidearm 400 XP
Abiding Resilience 400 XP
Weapon Training (Power) 200 XP
Furious Assault 300 XP
Swift Attack 300 XP

John Dyne fucked around with this message at May 14, 2013 around 04:05

ArbitraryTA
May 2, 2011


As the squad loads up into the Valkyrie, the impacts start to get more forceful, rocking the Valkyrie until it takes off, launching out into the upper atmosphere of the planet. Everything is very chaotic for the pilot, with orange painted xenos craft screaming past, a couple taking inaccurate pot shots at the Valkyrie as they go by and the heavy vibrations caused from the entry into the planets atmosphere making the craft difficult to control. Everyone feels a lurch as the retrograde pods activate, forcibly slowing the valkyrie to safe speeds before the frame heats up too much and detach automatically when they are spent.

Hitting the atmosphere proper, the world is ideal for airborne travel, and the skies are calm enough. Instrument flight is a priority, as it is too dark to see anything aside from the topographical map, which shows the flight to be ten minutes out from the drop zone. No tracers can be seen yet, bringing the assumption that the xenos did not expect the attack to come as fast as it did.

John Dyne
Jul 3, 2005

Just need a Hard-hat Spider-man covered in third degree burns and we're set!

Sergeant Azereon

Once in atmosphere, Folkar unfastens himself from his seat and grabs onto the handrail, pulling himself up to his feet. He looks around at his men and clears his throat, digging the dataslate from a pouch on the front of his uniform. "Alright, men. We're ten minutes from drop and have thirty minutes of briefing, so listen up." He taps on his dataslate, pulling up a map of the region and shoving it into the hands of the nearest soldier.

"Red dot at 37,76 is our drop location, fifty miles ahead of the main Guard legion down below us. We're being employed for guerilla tactics, no big engagements, no major resupply outside of what we earn back. We have no solid primary targets or objectives on our route, besides a few suspected anit-air emplacements and suspected supply depots that have come up on auspex. Unfortunately, nothing solid."

Folkar motions for whoever took the dataslate to pass it on. "Only solid thing we have is the plan. We're to weaken resistance for the provincial capitol located at 48,65 on the map, Saint Comedumo-er, so we can hold it down until the 287th Cadian Armor rolls in to hold it proper. Command was light on anything else for this, men, so I don't know what to expect in terms of enemy armor or even if we're fighting Xenos or our fellow man."

Sergeant Azereon adjusts his gunbelt, patting his chainsword as he does. "So just treat whoever these people are like you're grox wrangling back home, boys. Throw 'em over a shoulder, slam them down, and gut them. Sound good, if there's no questions?" The sergeant looks around the vehicle, holding his hand out for his dataslate.

Olanphonia
Jul 27, 2006

I'm open to suggestions~

Stent

Stent takes the data-slate when it's passed to him and glances over it trying to memorize the lay of the land before passing it onwards. "Sarge, what the environment like that we're dropping into? Anything we're going to need to kill besides xenos?" He reaches down and pats his kitbag, "I've got a few krak grenades, should be enough to open up some light armor if it comes to that."

Stent nudges Emil and grins. "Nothing like a nice grox roast while you're camping."

Werix
Sep 13, 2012

Turrets Kill!


Doc. Milteen

Lucas doesn't even look at the dataslate. He instead passes it to his medical assistant Jayne. The woman was fidgety as hell. Lucas knew she had been sneaking stimms on-board ship. Gal was focused, always reading medical books, never sleeping. That ambition best not come back to bite her in the field.

Lucas speaks up, "So when you guys end up getting yourself shot I'm it? No field hospital? That's loving great. Well I only got so many hands," Lucas tilts his head at Jayne, who has already passed on the data slate, "so don't you all start dying on me at once."

CisMaleTheSensitiv
Jan 9, 2007

Check your privilege nerd.

NUKE DUKEMS
NUKE puffs on his lhosticks as he listens to the brief. After the Sergeant is done he speaks softly to address the Doc's concerns. "I ain't got time to bleed, don't worry about me. Lets get it on."



pre:
WS     BS     S      T      Ag     Int    Per    WP     Fel
45     41     45     60     40     32     33     33     26   

Wounds: 16 / 16        Fate: 1 / 1     
Half Move: 4 Full Move: 8 Charge: 12 Run: 24
Dodge: 40
Parry: 45
Stealth: 20 (Untrained)
Armour: Arms 4, Body 4, Head 4, Legs 4 [All locations 5 for the first hit in a round]
Weapons: 
Heavy Bolter 150m –/–/6 1d10+8 X Pen: 5 Clip:60/60 Rld: Full Special: Tearing
Las Carbine 75m S/2/– 1d10+3 E Pen:0 Clip: 60/60 Rld: Half Special: Reliable
Knife       Melee   1d5+4 R    Pen:0
Unarmed Warrior Melee 1d10+4 I Pen: 0 Special: Natural Weapon Trait,Primitive (7)
Frag Grenade  12m S/-/- 2d10 X   Pen:0 Ammo: 2/2 Special: Blast (3), Ogryn-Proof
Krak Grenade  12m S/-/- 2d10+4 X Pen:6 Ammo: 2/2 Special: Concussive (0) 
Smoke Grenade 12m S/-/-  N/A Ammo: 1/1 Special: Smoke
Photon Flash Grenade 12m S/-/-  N/A Ammo: 2/2 Special: Blast (10)

Noteworthy Talents:
Armsman: Penalty for using any non-exotic weapon is reduced to -10.
Bulging Biceps: Can fire Heavy Weapons without bracing.
Catfall: Reduces fall distance by meters equal to AB.
Deadeye Shot: Called shots -10 with ranged weapons.
Hardy: Counts as lightly wounded for healing purposes.
Iron Jaw: Test Toughness to ignore stun effects.
Lightning Reflexes: Roll init twice, take best result.
Resistance (Fear): +10 to WP to resist fear.
True Grit: Reduce crit damage by toughness bonus, to a minimum of 1.
Unarmed Warrior: Unarmed attacks gain Natural Weapons Trait.

CisMaleTheSensitiv fucked around with this message at Jan 24, 2013 around 05:11

Ferrosol
Nov 8, 2010


Lukas

Lukas scowls at the dataslate, A hostile drop deep into enemy territory with no support and no intel worth the name? wonderful, just wonderful. He also tries to glean what he can about the dropsite from the dataslate.

making a Tactica Imperia roll to determine what we can expect at the dropsite

Vicissitude
Jan 26, 2004

Divine Conduit
of God's Message


Brekka

"Sir, we're going behind the lines to wreak havoc, right? Why didn't they give us the tools to do the job? Demo charges and the like? Seems like that'd be the go-to mess makers."

goatface
Dec 5, 2007


Crank

"Demeter model air scrubbers, Sarge. Practically Astartes tech. We could light a bonfire in here and it'd be fine, couple of Lho sticks will barely spin the fans up."

If possible, I'd like to jack into the onboard sensor gear to have a better look at what's going on outside


code:
WS     BS     S     T     Ag     Int     Per     WP     Fel
33     39     30    31    52     39      43      30     31

Wounds: 12/12        Fate: 2/2
Armour: All 5 (Good flak + armourer), 6 for first hit of the encounter.

Weapon           Range  Fire   Damage    Pen   Ammo   Clips  Reload  Special
Las Carbine      75m    S/2/–  1d10+3 E   0    60/60   2/2    Half   Reliable

Noteworthy abilities:
Awareness +10
Tech-Use +20
Common MIU (+10 Tech Use/Operate if jacked in)
Navigate (Surface)
Common Lore (War)

FireSight
Jan 29, 2012



Greg, aka Gregor

"Hey man, its fine, Sarge don't want us using the air, we don't use the air. But I'm lightin' up as soon as we jump."

With a grin, Greg pulls another lho out of a pack that is clipped to his gear, and puts it to his lips, unlit.

pre:
Name: Specialist Gregor 

Comrade
Name: Wintre
Demeanor: Addict

Characteristics:
WS   BS   S   T   Ag   Int   Per   WP   Fel 
27   38   32  36  40   31    45    30   46
Wounds:	12 Fate: 1
Insanity: 0 Corruption: 0
Weight (Max Carry/Lift/Push):  Current Combat Load: 

Important Skills:
Awareness at 45
Charm at 56
Dodge at 40
Operate (Aeronautica) at 50
Scrutiny at 55
Stealth at 40
Survival at 55

Important Gear:
Common Plasma Gun (3 flasks of ammo)
Good Imperial Guard Flak Armor
Common Chameleoline Cloak
Common Grav-Chute
Stimm (2 does)
Magnoculars
Chrono
Pack of Lho Sticks (infinite supply)

John Dyne
Jul 3, 2005

Just need a Hard-hat Spider-man covered in third degree burns and we're set!

Sgt. Azereon

Taking his dataslate back, Folkar cycles through to another file. "We haven't been given anything beyond what we already have, as of yet, but you got it right soldier: we're going to cause havoc. And, from the vehicles we've seen and the training we've had specifically for this region, we can surmise we will be fighting the xenos force known as the Tau. What we are actually up against in terms of force make up, we don't know."

The sergeant sighs, lifting his cap to run his hand over his head. "However, I will try to make last minute requisitions. We can likely get a crate dropped with some necessary supplies, but ultimately, we're men of Eaumantu. We can survive on an easy, temperate planet like this without too much." Popping a stylus from his dataslate, Folkar begins filling out the meat of an electronics requisition form. "We'll see what we can get."


yeah arbta gave me janky info 'here's about three sentences, BRIEF 'EM'

and i am going to bullshit this into where we can requisition and we'll get it via airdrop some point soon since arb hasn't said different

Olanphonia
Jul 27, 2006

I'm open to suggestions~

Stent

"Sir, some melta bombs or a few demo kits wouldn't hurt if we're looking to cause some havoc. I'm sure Crank could rig up a nice surprise with 'em."

goatface
Dec 5, 2007


Crank

"Melta Bombs for armour and bunker busting would be nice. My Las-Cutter is good, but you can only do so much with one. If these Tau are anything like real fighters we should be able to scrounge up some general explosives from their stocks pretty easy. Detonators on the other hand... I'd rather have some of ours, but I should be able to use theirs if I have a chance to examine them first."

CisMaleTheSensitiv
Jan 9, 2007

Check your privilege nerd.

NUKE DUKEMS
"This Lasguns for pussies sergeant, let me get a flamer."



pre:
WS     BS     S      T      Ag     Int    Per    WP     Fel
45     41     45     60     40     32     33     33     26   

Wounds: 16 / 16        Fate: 1 / 1     
Half Move: 4 Full Move: 8 Charge: 12 Run: 24
Dodge: 40
Parry: 45
Stealth: 20 (Untrained)
Armour: Arms 4, Body 4, Head 4, Legs 4 [All locations 5 for the first hit in a round]
Weapons: 
Heavy Bolter 150m –/–/6 1d10+8 X Pen: 5 Clip:60/60 Rld: Full Special: Tearing
Las Carbine 75m S/2/– 1d10+3 E Pen:0 Clip: 60/60 Rld: Half Special: Reliable
Knife       Melee   1d5+4 R    Pen:0
Unarmed Warrior Melee 1d10+4 I Pen: 0 Special: Natural Weapon Trait,Primitive (7)
Frag Grenade  12m S/-/- 2d10 X   Pen:0 Ammo: 2/2 Special: Blast (3), Ogryn-Proof
Krak Grenade  12m S/-/- 2d10+4 X Pen:6 Ammo: 2/2 Special: Concussive (0) 
Smoke Grenade 12m S/-/-  N/A Ammo: 1/1 Special: Smoke
Photon Flash Grenade 12m S/-/-  N/A Ammo: 2/2 Special: Blast (10)

Noteworthy Talents:
Armsman: Penalty for using any non-exotic weapon is reduced to -10.
Bulging Biceps: Can fire Heavy Weapons without bracing.
Catfall: Reduces fall distance by meters equal to AB.
Deadeye Shot: Called shots -10 with ranged weapons.
Hardy: Counts as lightly wounded for healing purposes.
Iron Jaw: Test Toughness to ignore stun effects.
Lightning Reflexes: Roll init twice, take best result.
Resistance (Fear): +10 to WP to resist fear.
True Grit: Reduce crit damage by toughness bonus, to a minimum of 1.
Unarmed Warrior: Unarmed attacks gain Natural Weapons Trait.

Ferrosol
Nov 8, 2010


Lukas

See if you can get me a chain sword please Sergeant, Maybe you'll have better luck with the quartermasters than I did.

FireSight
Jan 29, 2012



Specialist Greg

"Do we have any anti-tank guns besides the plasma guns? I'm trained on a meltagun, but the ships quartermaster didn't have a single effing one when I talked to him, all I got out of him was..."

His eyes open wide in shock for a second, and he suddenly starts checking every pocket in his rather bulky backpack.

"No no no no no, I did not... Throne... I did. I forgot all the extra krak grenades I got him to send me! I left the other bag of stuff in the girls quarters. Aww hell."

With a sigh, he sits back in his seat and slouches.

"Well, some more krak grenades would be useful if we need to punch holes in anything. A pair of plasma-proof oven mitts would be even better."

pre:
Name: Specialist Gregor 

Comrade
Name: Wintre
Demeanor: Addict

Characteristics:
WS   BS   S   T   Ag   Int   Per   WP   Fel 
27   38   32  36  40   31    45    30   46
Wounds:	12 Fate: 1
Insanity: 0 Corruption: 0
Weight (Max Carry/Lift/Push):  Current Combat Load: 

Important Skills:
Awareness at 45
Charm at 56
Dodge at 40
Operate (Aeronautica) at 50
Scrutiny at 55
Stealth at 40
Survival at 55

Important Gear:
Common Plasma Gun (3 flasks of ammo)
Good Imperial Guard Flak Armor
Common Chameleoline Cloak
Common Grav-Chute
Stimm (2 does)
Magnoculars
Chrono
Pack of Lho Sticks (infinite supply)

FireSight fucked around with this message at Jan 24, 2013 around 23:19

Olanphonia
Jul 27, 2006

I'm open to suggestions~

Stent

"If we can't get any more krak, you're welcome to one or two of mine Greg. Not like I can throw more than one at a time."

Stent flashes back to basic when one poor son of a bitch lost his arm and most of his face after his plasma gun overheated on him. He shudders and adds, "Let me know if you get those oven mitts though; those would be amazing."

goatface
Dec 5, 2007


Crank

"Eh, if we can't get any of our anti-tank guns, we'll just have to take theirs."

Ferrosol
Nov 8, 2010


goatface posted:

Crank

"Eh, if we can't get any of our anti-tank guns, we'll just have to take theirs."

Lukas

Use Xenos tech? *Lukas Scowls* when we don't even have a cogboy along to sanctify it? Are you trying to get us all killed for heresy?

Werix
Sep 13, 2012

Turrets Kill!


Ferrosol posted:

Lukas

Use Xenos tech? *Lukas Scowls* when we don't even have a cogboy along to sanctify it? Are you trying to get us all killed for heresy?

Lucas "Doc" Milteen

"You're assuming that you guys, being you, won't get us killed anyway. Speaking of which, if you can get us extra medical supplies, I'm sure we'll need it."

goatface
Dec 5, 2007


Crank

"Why I would suggest nothing of the sort! We would merely need to force them to engage in some friendly fire!

Of course, should the God Emperor provide in my hour of need, I would feel bound to use any and all tools at my disposal in furthering the extent of His will."

FireSight
Jan 29, 2012



Specialist Greg

"Look, guys, as long as we come back with most of our standard issue kit, they won't care what war trophies we take, as long as we don't use them in front of the line squads. Its not like anyone else is going to see us. And if we get some nice stuff, I can probably make some deals with a few cogboys to get us some, ah, nicer standard issue gear, if you catch my drift."

Vicissitude
Jan 26, 2004

Divine Conduit
of God's Message


Brekka

"Crank's got a point. Take the xenos weapons and use them against the enemy, they might start wondering what's up with that. Make them think twice about cooperating on the battlefield. Can't fight the enemy when you're too busy wondering if a friend will shoot you in the back, you know?"

ArbitraryTA
May 2, 2011


As the valkyrie rolls towards its dropzone, goatface would start to hear warning signs blaring from his radar display. It showed two unidentified contacts on an intercept course with an estimated time of arrival of 30 seconds. The drop was still 3 minutes out, and diverting might take the squad completely off course.

As well, the box of explosives that has totally been there the entire time slides out from the pilots compartment and into the main area, suddenly equipping everyone with enough explosive det packs for 3 to a man.

Werix
Sep 13, 2012

Turrets Kill!


Lucas "Doc" Milteen

Lucas looks at the satchel charges. While he's concerned with how quickly Jayne picks some up, Lucas shakes his head, "I make a habit of not making myself more likely to explode. Anyone else can take mine"

Not taking the charges. GM willing, the first three that ask for Lucas's share each can have an extra. my comrade Jayne will be keeping hers, assuming by three to a man Arbitrary means players AND comrades.

ArbitraryTA
May 2, 2011


Werix is correct in his assumption. Comrades are people too.

ArbitraryTA
May 2, 2011


Before anyone can react, the interior of the valkyrie rocks violently and a horrible metal on metal screech can be heard followed shortly by the left wing of the aircraft being sheared off by plasma fire. The rear door is blasted open and physics quickly takes over, pulling the squad out of the valkyrie and forcing them into a high altitude freefall. It is some small blessing to the squad that they seem to be over land, at least from the looks of the dimly moon-lit surface below.

The auto-eject systems kick into place inside the valkyrie, and the crew is forcibly launched from the vessel in an ejection seat. Luckily, the internal grav-chutes on the seats activate perfectly, letting them begin a slow descent towards the ground. The rest of the team, from the altitude they are at, has enough time to get their bearings and try to select a spot to land, hopefully as a group.

GM Note: I am doing all rolling. Just as a note.

ArbitraryTA fucked around with this message at Jan 26, 2013 around 05:57

FireSight
Jan 29, 2012



Specialist Greg

With a scream of tortured metal, the aircraft begins to buckle and bend as the forces propelling it go from even to horribly horribly uneven. Greg watches, mouth open wide, as the rear door breaks under the pressure, and the poor fools who didn't have themselves buckled in were sucked out the open hatch... including his buddy Wintre! But his harness kept him in place, causing him to be thrown to one side while the transport started to spin faster and faster. Straining hard, his muscled arm reaches out and grabs his gear bag, pulling it to his chest where he can strap it securely. Then, prepared, he grabs the handle to the door next to him and rips it open. More rushing air pushes past him, and his unlit lho, somehow not lost in the initial rush of air, falls from his lips. Only a quick snatch lets him grab it in one hand, the other hanging onto the door-frame. Another few seconds of fumbling with the harness gets it to release, and with a massive effort, he pulls himself out of the doorway and into free fall, lho held out into the air in one hand, the other hand on his grav-chute controls. An errant flame from the missing wing reaches out and gently caresses the end of the lho, lighting it up, as he struggles with the grav-chute, trying to pull away from the rapidly spinning and falling aircraft.

This was turning out to be a really lovely day.

pre:
Name: Specialist Gregor 

Characteristics:
WS   BS   S   T   Ag   Int   Per   WP   Fel 
27   38   32  36  40   31    45    30   46
Wounds:	12 Fate: 1

Important Skills:
Awareness at 45
Operate (Aeronautica) at 50 (grav chute at 70)
Scrutiny at 55
Stealth at 40
Survival at 55

Important Talents
Catfall, Lightning Reflexes, Resistance (Fear)

Important Gear:
Good Imperial Guard Flak Armor, Common Chameleoline Cloak, Common Grav-Chute, Magnoculars, Chrono, Pack of Lho Sticks (infinite supply)

FireSight fucked around with this message at Jan 26, 2013 around 19:01

Olanphonia
Jul 27, 2006

I'm open to suggestions~

Stent

"I understand the hesitation, Doc, but I figure if I have to go out it might as well be with a bang. I'll take an extra one in case we end up needing it." Stent and Emil both unstrap themselves and grab their allotted det packs, plus an extra one for Stent.

Stent and Emil have just returned to their seats and are finishing stowing the det packs away when the Valkyrie suddenly shifts. Both men look up and Stent barely has time to mutter "Oh poo poo" before the rear door suddenly vanishes. Stent and Emil grab desperately for their packs as the are flung from the craft and begin to tumble through the sky. Stent tries to hurriedly orient himself, luckily aided by the giant fireball that was his transport and searches for the largest patch of open ground underneath him.

Stent tries frantically to signal to Emil and anyone else nearby to head for the place he has identified and activates his grav-chute and breathes a sigh of relief as he sees other chutes activate. "Throne, we are off to a really bad start."

pre:
WS     BS     S     T     Ag     Int     Per     WP     Fel
30     50     31    36    44     29      32      33     31

Wounds: 14/14        Fate: 1/1
Armour: All 4 Good flak armor; 5 for first hit of the encounter.

Skills:
Acrobatics
Athletics
Awareness
Charm
Common Lore (War, Imperium)
Dodge +10
Navigate Surface
Scrutiny
Stealth
Survival
Operate (Aeronautica)

Werix
Sep 13, 2012

Turrets Kill!


Lucas "Doc" Milteen

Lucas readily gives up the det pack, he's a medic, not combat engineer after all. Despite all the racket of the machines and the mindless chatter from the morons around him, Lucas's keen hearing picks up the warning sounds coming from the cockpit radar. He quickly jabs Jayne in the side, and grabs his gear from the rack. If I were a betting man, I'd bet we're jumping early, the Doc thinks to himself.

No sooner does he secure his gear, then the back of the vessel flies off. I'd count bailing out as jumping early. Not waiting to be told to jump out, he grabs his Medical Assistant and drags her out the new door. If he's falling, he's doing it of his own accord.

Ferrosol
Nov 8, 2010


Lukas

Lukas reaches out and grabs a case of detpacks and is secretly relieved that he has something to deal with enemy armour. As he is safely stowing them the Valkyrie rocks as it takes fire. The rear door vanishes with a pop and Lukas barely has time to curse before he is forced out of the door. Luckily his gravchute deploys automatically and he is quickly able to orientate himself to the ground. Lukas takes the time to curse the Xenos scum that have turned this whole mission into a clusterfuck and can't wait to get to the ground and return the favour. Lukas thinks back to his drop training and heads towards the nearest patch of clear ground.

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goatface
Dec 5, 2007


Crank

"What? Incoming...? Where's our loving air cover? What happened to those loving inter-" *Boom* "poo poo, that's a wing, where did that plasma come from? What the gently caress is shooting at us?"

Assuming I can get to ground without issue (grav chute landing is against 92 I think), I'm more interested in looking for what just shot us down and which direction it was coming from/heading in.

code:
WS     BS     S     T     Ag     Int     Per     WP     Fel
33     39     30    31    52     39      43      30     31

Awareness +10
Tech-Use +20
Common MIU (+10 Tech Use/Operate if jacked in)
Operate (Aeronautica) +20
Navigate (Surface)
Common Lore (War)

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