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Sorry about lack of posting. Extra busy weekend due to taking next weekend off for birthday. BUT NOW I HAVE 6 DAYS OFF WORK! Granted atleast half of these will be a drunken haze... That doesn't mean it will stop me from posting.
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# ? Apr 10, 2013 05:07 |
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# ? Apr 19, 2024 04:21 |
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Marisa, Naga Machinistcode:
Mirthless fucked around with this message at 03:24 on Sep 20, 2013 |
# ? Apr 18, 2013 02:10 |
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i guess in all of my workstress this week i forgot this thread existed for a while sorry guys
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# ? May 3, 2013 19:58 |
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So I was bored the last couple of days and made a summoner. Just in case stuff doesn't work out. For whatever reason. pre:Salzra Brighttongue Fetchling Summoner (Shadow Caller) 5 N Medium Outsider (native) Strength 8 -1 Dexterity 14 +2 (12, +2 rc) Constitution 12 +1 Intelligence 14 +2 Wisdom 10 +0 (12, -2 rc) Charisma 20 +5 (17, +2 rc, +1 lv) HP 25 (5d8+5; 8, +3x4, +5) AC 17 (+5 armor, +2 dex) FF 15, Touch 12 Init +2 Speed 30' Darkvision 60'; low-light vision BAB +3 MAB +2 (3, -1 str) RAB +5 (3, +2 dex) CMB +2 (3, -1 str) CMD 14 (3, -1 str, +2 dex) Fort +2 (+1, +1 con) Ref +3 (+1, +2 dex) Will +5 (+4, +0 wis) Attacks Light Crossbow +6, 1d8 (19-20/x2), 80' Frost Bolt +5 (ranged touch) 1d3 cold Skills (4, +2 int, +4 fav class) Craft +2 (+2 int) Diplomacy +14 (5r, +3c, +5 cha, +1 trt) Fly +2 (+2 dex) Handle Animal +5 (+5 cha) Know (planes) +9 (2r, +3c, +2 int, +2r) Linguistics +7 (2r, +3c, +2 int) Profession +1 (+1 wis) Ride +2 (+2 dex) Sense Motive +9 (5r, +3c, +0 wis, +1 trt) Spellcraft +10 (5r, +3c, +2 int) Stealth +12 (5r, +3c, +2 dex, +2r) Languages Common Aklo Infernal Elven Read Lips Traits Fangwood Diplomat - +1 Diplomacy, always a class skill. Talented Organizer - +1 Sense Motive, always a class skill. Feats 1L - Spell Focus (conjuration) - +1 to save DCs for conjuration spells. 3L - Augment Summoning - Creatures conjured with summon spells gain +4 to Strength and Constitution for the duration of the summon. 5L - Craft Magic Arms and Armor - Craft magic arms and armor. Features Fetchling - +2 Dex, +2 Cha, -2 Wis; Medium Outsider (native); 30' speed - Darkvision 60', low-light vision - Shadow Blending (Su) - Dim light grants 50% miss chance (not tot. conceal). - Shadowy Resistance - Resist cold 5 and electricity 5 - Skilled - +2 K (planes), +2 Stealth - Spell-Like Abilities (Sp) - 1/day memory lapse DC 16, CL total HD. Summoner (Shadow Caller) Proficient with simple weapons and light armor. Can cast spells in light armor without incurring the normal ASF (but not apply to heavier armor or shields). Shadow Caller Class Skills - Add Stealth, remove Use Magic Device. Spells - Spontaneous spells, based on cha. Saves are 10+sp.lvl+cha. Cantrips - Unlimited 0-level spells per day. Eidolon - Similar to a summoned creature. Not sent back home until -Con score. Not warded off by protection from evil and similar effects. Summoned by a 1 minute ritual. Returns with same hp total (unless slain last time, in which case returns with 1/2 hp). Does not heal naturally. Dismissed with a Standard Action. If slain, cannot be summoned again until the next day. Cannot be sent back with dispel magic, but dismissal and banishment function normally. Immediately banished if summoner is unconscious, asleep, or killed. HD, saves, skills, feats, abilities tied to summoner's level. Evoluton point distribution is set until the summoner gains a level. Eidolon is the summoner's detached shadow (neither has their own). Life Link (Su) - When the eidolon takes enough damage to be slain, the summoner can sacrifice hp to heal damage (1 for 1). Additionally, summoner and eidolon must remain within 100'. Past 100', up to 1,000', the eidolon's current and maximum hp are reduced by 50%. Up to 10,000', reduced by 75%. The eidolon is immediately banished if it is ever more than 10,000' away. Current hp lost this way are not restored if the eidolon moves closer, but max hp is. Summon Monster III - Can cast summon monster III as a spell-like ability 3+cha times per day. Can only be used if the eidolon is not summoned. Cast as a standard action, creatures remain for 1 minute per level. Can only have one active Summon Monster effect this way at one time. Considered to be part of her spell list, can be used for item creation, etc. Replace fiendish and celestial with shadow. SMII: Remove elementals and lemures, add zoogs. SMIII: Remove dretches and lantern archons, add augur kytons. Bond Senses (Su) - As a standard action can share senses with eidolon, for up to summoner level rounds per day. No maximum range, must be on the same plane. Can end as a free action. Shield Ally (Ex) - Within eidolon's reach, +2 shield to AC and +2 circ. saves. Lost if eidolon is grappled, helpless, paralyzed, stunned, or unconscious. Eidolon (N Medium Outsider) Init +2; Senses darkvision 60'; Perception +7; Speed 30' AC 18, touch 12, flat-footed 16 (+6n+2d); hp 24 (4d10+4c) Fort +5 (+4b+1c), Ref +3 (+1b+2d), Will +4 (+4b) Melee kukri +7 (1d4+4) and 3 kukris +7 (1d4+2); or 2 claws +8 (1d4+4) Str 18, Dex 14, Con 13, Int 8, Wis 10, Cha 11; BAB +4; CMB +8; CMD 20 Feats Martial Prof (kukri), Multiweapon Fighting Skills Acrobatics +7 (2r+3c+2d), Bluff +0 (+0c), Climb +11 (4r+3c+4s), Intimidate +4 (1r+3c+0c), Know (planes) -1 (-1i), Perception +7 (4r+3c+0w), Sense Motive +7 (4r+3c+0w), Stealth +17 (4r+3c+2d+8r), Survival +4 (1r+3c+0w) Languages as summoner SQ Link, Share Spells, Evasion, Evolutions Link (Ex) - Free mental communication with summoner. Magic item slots shared. Share Spells (Ex) - Summoner may cast a spell with a range of "you" on eidolon as a spell with a range of touch. Evasion (Ex) - If save vs. Ref for 1/2, take no damage. Evolutions (Evolution Pool 8; free claws, limbs (arms), limbs (legs) Reach (weapon) (Ex; 1) - Increase reach with weapon attacks by 5'. Skilled (Ex; 1) - +8 racial to one skill (Stealth). Limbs (arms) (Ex; 2) - Extra pair of arms. Shadow Blend (Su; 2) - In any condition besides bright light, get concealment. With shadow form, get total concealment. Suspend or resume as free action. Shadow Form (Su; 2) - Constant concealment, melee attacks affect incorp. as with ghost touch property, and half damage to corporeal creatures. Spells (1st: 6/day, 2nd: 3/day) CL 5, Save DC 15+level Known: 6/4/3 0: quote:Shadow Creature Template (+1 CR)
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# ? May 8, 2013 16:49 |
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Another summoner? Are you sure that's wise?
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# ? May 8, 2013 21:52 |
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Hmm, probably right. Back to the drawing board. Or character sheet or whatever. e: Making a Strix. Woop woop. zachol fucked around with this message at 00:46 on May 9, 2013 |
# ? May 8, 2013 23:58 |
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Hecate will probably die soon so i might make a fighty person though. Bloo bloo!
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# ? May 9, 2013 00:39 |
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Yeah, I realized after I posted that "we already have two mook makers" might not be a valid concern if more than one person needs to bring in a new character.
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# ? May 9, 2013 01:20 |
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Then again i remember that hilarious Wizard guide that pointed that summoning specialists ARE the most broken kind of character in D&D, Rtwo. And that sort of carries out to lesser mook makers.
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# ? May 9, 2013 01:31 |
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Yeah might need to think of something else for me as well, getting low on hit points after that soldier ripped into Thorgeisl. And uh can't really run away all that well. So shift and shoot and hope for the best, but if the Soldier does that little charge of death again Thorgeisl is screwed. If Thorgeisl survives to level again I can finally get some AoE to deal with swarms of enemies, because right now he is kind of screwed in those situations.
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# ? May 9, 2013 01:33 |
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Well the summoner is meant to be sort of like a virtual tank. Partial concealment on her summons most of the time, just throwing out a bunch of eagles or wolves or whatever to harass the enemy and soak up hits. Eidolon has total concealment most of the time, but also only deals half damage and has fairly anemic damage from the start. She can also handle diplomacy somewhat, good cha etc. Still poking at the Strix, but she'll probably be a melee combatant, or just ranged if I can't figure out something neat with flyby. How should we do equipment? Marisa has about 5867g, which is what I gave the summoner, but I don't know what that's based on.
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# ? May 9, 2013 02:57 |
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zachol posted:How should we do equipment? Marisa has about 5867g, which is what I gave the summoner, but I don't know what that's based on. Equipment gold is decided on the fly and kept even with the rest of the party. So just keep it fast and loose for now and I'll help you gen if you actually die.
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# ? May 9, 2013 14:05 |
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I'm getting married this weekend, so Lefty won't have a whole lot to say for the next week and a half or so. Doomykins is aware of this and tells me he has workarounds, but I don't think it's public knowledge I'm out for a bit.
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# ? May 15, 2013 20:18 |
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It came up in casual conversation so to be polite I'll make it official here. When I notice you haven't posted in a week, I'll try to contact you. After a few days I'll have to think about dropping you. Though if you have a reason and you tell me it that's probably cool. On that note R^2 is getting married and I know none of you are the bride so where all the posts at? Definitely losing track of Nabisco and Nikumatic who haven't posted in about 5 days each.
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# ? May 21, 2013 19:02 |
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"Every technology gets used as a weapon. You can't stop inventing things just because some rear end in a top hat uses it to oppress people. I mean, think about how the guy who invented Dynamite has to feel, you know?" karma++ to Mirthless.
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# ? May 22, 2013 04:00 |
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Well maybe he should make a prize for people who advance peace or something?! Like the Anvilbeard Peace Prize.
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# ? May 22, 2013 04:04 |
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I'm a bad/dumb man. don't touch me you'll catch my madness
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# ? May 22, 2013 05:00 |
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I am assuming you want new people to submit characters for the second game?
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# ? May 22, 2013 05:44 |
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Correct.
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# ? May 22, 2013 05:49 |
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in all honesty i have come down with a complete and awful case of "giving absolutely no fucks", which i have come to the realization of while trying to give a gently caress over the past week. I'm gonna go ahead and drop out. Even when I really enjoy myself doing forum DND it's only like a moderate kind of enjoyment and the rest of the time everything just feels like a complete mental slog to me. It's purely the result of the systems, not any of you peeps or the story or anything like that. It's just Not My Thing and honestly it's probably better for someone who actually cares to be playing even if I am totally the bitchinest ever.
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# ? May 22, 2013 20:29 |
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This is kind of sad, but at least I guess it means Oreom isn't going to hit on the guy's daughters in front of his face. But yeah not everyone can really get into DnD on PbP, just like I couldn't get into the * World games on PbP.
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# ? May 22, 2013 20:43 |
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Oooh dear. Well we kind of need to have Oreom give the phase ripper to the party then. Shame you are leaving, i like your character even though IC Hecate hates his guts.
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# ? May 22, 2013 20:50 |
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Considering I originally over-booked with 8 players I'm gonna block anybody from genning to replace Oreo and slip in at a snug 7. If you really want to get in on my racket of Arcanum games look over here.Plutonis posted:Oooh dear. Well we kind of need to have Oreom give the phase ripper to the party then. Shame you are leaving, i like your character even though IC Hecate hates his guts. I'll handle Oreom's fate and passing of all party-relevant items, don't fret. I'm really just sad that
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# ? May 23, 2013 02:18 |
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Oreom is super the best and I am sad to see him go. e: Hey look it's a thing. pre:Maas Aalhadottir, 12th LRRG Strix Scout 7 N Medium humanoid (strix) Strength 10 +0 (8 [+2 item]) Dexterity 22 +6 (16+2rc+1lv [+2 item]) Constitution 12 +1 Intelligence 14 +2 Wisdom 10 +0 Charisma 10 +0 (12-2rc) HP 39 (7d8+7; 8, +6x4, +7) AC 23 (+5a+1e+6d+1d) FF 23, Touch 17 Init +6 Speed 35', Fly 60' (average) Darkvision 60'; low-light vision BAB +5 MAB +5 (5+0s) RAB +11 (5+6d) CMB +5 (5+0s) CMD 21 (5+0s+6d) Fort +4 (+2+1c+1r) +1 vs poison Ref +11 (+5+6d) Will +2 (+2+0w) Attacks Bow +12 1d6+1 x3 70' Dagger +6 1d4 19-20 10' Skills (8, +2 int; +6 fav class) Acrobatics +16 (7r+3c+6d) Bluff +0 (+0c) Craft (bows) +10 (3r+3c+2i+2i) Diplomacy +10 (6r+3c+1t) Disable Device +21 (7r+3c+6d+3c+2i) Disguise +0 (+0c) Escape Artist +12 (3r+3c+6d) Fly +16 (7r+3c+6d) Handle Animal -- (+0c) Intimidate +6 (3r+3c+0c) Knowledge (dung) +8 (3r+3c+2i) Knowledge (geog) +8 (3r+3c+2i) Knowledge (nature) +2 (2i) Linguistics -- (+2i) Perception +10 (7r+3c+0w) +3 traps Profession -- (+0w) Sense Motive +10 (7r+3c+0w) Sleight of Hand +10 (1r+3c+6d) Stealth +16 (7r+3c+6d) Survival +10 (7r+3c+0w) Swim +5 (2r+3c+0s) Languages Strix Common Elven Traits Fangwood Diplomat - +1 Diplomacy, always a class skill Wasp Whisperer - +1 Fort vs poison, make Diplomacy checks to improve Hostile or Unfriendly insectile vermin toward Indifferent Feats 1L - Point-Blank Shot - +1 ranged attack and damage within 30' 3L - Precise Shot - No -4 to shoot into melee 3B - Fleet - +5' speed 5L - Flyby Attack - Can make standard action at any point while flying 7L - Hover - Can hover w/o check Features Strix - +2 Dex, -2 Cha; 30', Fly 60' (average) Nocturnal - +2 Perception and Stealth in dim light or darkness Tough - +1 Fortitude Darkvision 60', Low-Light Vision Scout Trapfinding - 1/2 level Perception to locate traps and Disable Device Can use Disable Device to disarm magical traps. Targeted Strike +4d6 - When the scout uses the attack action, extra damage. Not multiplied on crit. Ranged within 30'. Must match lethality. Cannot be used against targets with concealment. Uncanny Dodge - Cannot be caught flat-footed. Scout Talents - Trap Spotter - Gain an immediate Perception check vs traps within 10'. - Fast Stealth - Use Stealth at full speed. - Hit and Run - Use targeted strike with Shot on the Run or Spring Attack. Trap Sense +1 - Reflex and dodge against attacks vs. traps. Fleet - Bonus feat. Evasion - On a successful Reflex for half, take no damage. Gear +1 Mithril Provoc. Armor 5075g, 15lb, +5 Armor, MDex +6, ACP -0, ASF 10%, Speed 30', partial +1 Comp. Shortbow 2375g, 2lb, 1d6, x3, 70', P Arrows, 20 1g, 1lb Mst. Dagger 302g, 1lb, 1d4, 19-20, 10', P/S Ring of Sustenance 2500g Ring of Protection +1 2000g Thieves' Ring 300g, can make DD checks, +2 SoH conceal Belt of Str +2 4000g Gloves of Dex +2 4000g Handy Haversack 2000g, 5lb - Arrows, 40 2g, 2lb - Mst. Thieves' Tools 100g, 2lb, +2 Disable Device - Mst. Fletcher's Tools 55g, 5lb, +2 Craft (bows) 790g remaining Load 24lb (light 33; medium 66; heavy 100) zachol fucked around with this message at 07:52 on May 23, 2013 |
# ? May 23, 2013 02:49 |
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Doom. I'm gonna drop out of this. I'm sorry. Had a few bad weeks and been really busy and depressed and I don't think I can post up to par.
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# ? May 23, 2013 21:38 |
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this is my face right now D:
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# ? May 24, 2013 13:11 |
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Well that's two in two days. Gonna hope the party can stay active and capped at 6, it is a little silver lining that the party was slightly too big before.
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# ? May 24, 2013 18:41 |
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Jesus, Doomykins. I can't leave you alone for a drat minute, can I? (I'm back.)
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# ? May 25, 2013 07:06 |
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Lefty was the glue that kept us together :<
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# ? May 25, 2013 14:30 |
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Hey, I might come back to just this game. I had a bit of a nervous breakdown/got badly injured/was really stressed because of huge basement flood and 12 hour work days but I worked out my poo poo. I think on top of all my stress I had joined like 5 games so I was a bit spread thin on that too. Sorry about all this crap. I've just had a bad past few days.
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# ? May 25, 2013 18:20 |
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Lefty's BAB, saves, CMB, and CMD increase by +1; his HP increases to 49; a bunch of his skills improve; his Locate Traps is now +16; his Disable Traps now +19; his Trap Sense +2. Lefty picks up a Ninja Trick for his Rogue Talent, learning Wall Climber. All that athletics stuff really paid off! Lefty now has a Climb speed of 20 on vertical surfaces. (Copypaste from rules: A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing. If a creature with a climb speed chooses an accelerated climb, it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.)
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# ? May 28, 2013 04:31 |
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Calling dibs on Oreom's Black Iron Chains. Didn't have the budget for magic when I made my mithral field plate.
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# ? May 29, 2013 04:31 |
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That the one that makes armor magical? I still have one of those, waiting until I get the ability to ignore Arcane Spell Failure in heavy armor, and then getting some plate mail or something. I dunno.
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# ? May 29, 2013 04:43 |
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Ryuujin posted:That the one that makes armor magical? I still have one of those, waiting until I get the ability to ignore Arcane Spell Failure in heavy armor, and then getting some plate mail or something. I dunno. If we're in a place with appropriate downtime when you make it, I can make any of the special material/masterwork armors with my craft skill, so that should shave down costs. Can't do the actual magic item crafting because I can't afford the feats, but the base items are pretty expensive when you get into adamantium and mithral.
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# ? May 29, 2013 04:53 |
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Oh man Adamantium or Mithral? Didn't even think of that. The chain or whatever should handle the making it magical, so I would just need to get the armor. That said this idea is a long ways off. As the arcane armor mastery heavy comes in at 9th level. Already ignore arcane failure for medium armor.
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# ? May 29, 2013 05:01 |
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How about you slap that onto your armor now so you make it to level 9 and not die? I'm reasonably confident a level 9 character can come up with some method of enchanting armor.
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# ? May 29, 2013 05:13 |
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hello friends To avoid confusion, Doomykins asked me to shift this gen for Blood and Empire to this game. Ostarian Kaedmond is a gentleman, wordsmith, compulsive liar, thief, coward, and drunkard. Born into the noble house Kaedmond, Ostarian was left in the care of his wealthy aunt, Lady Kavina Kaedmond-Tohttam, as his parents died in a skirmish on the border of Ostorn when he was only two. Unfortunately, the Lady Kavina was a rather poor guardian; while she drank and indulged (as the wealthy are wont to do), Ostarian was more or less left to raise himself, and he did so on the streets. And oh, the habits he picked up on the streets! A quick wit and fast tongue helped Ostarian mingle with the lesser peoples of Draunt, and so he learned the arts of thievery and deceit, to control others with a wink and a handful of coin. That’s not to say his aunt had no influence on his behavior, of course. Many was the time that he snuck into her private quarters to sample her wines and liquors, and it’s likely only by her constant inebriation that he was never caught. Ostarian would therefore spend his nights not studying as a proper gentleman should, but rather with his peasant friends, drinking and generally disturbing the peace. So it would be that he landed himself in prison at the age of twenty (for accidentally setting a bar on fire, no less). By this time, Ithor’s conquest had ended, and so the guard was a bit more lax than it had been in years past. Luckily for him, the guards of his cell were also stupid, and he conned them into releasing him in exchange for a cut from his family's personal vaults. Of course, this payment never came, and what fool would believe a noble so uncouth as to resort to bribery? This did, of course, earn him a bit of a reputation (or perhaps a grudge) with the local militia. He returned to a House in utter disarray: the head of House Kaedmond, Lord Udhomar Kaedmond, passed on without leaving a suitable heir during Ostarian's incarceration. To make matters worse, it was rumored that the Lord had not died of natural causes, but rather that an assassin was responsible and that the contractor was a Kaedmond themselves. Seeking to escape the dark web of politics that was quickly forming around him, Ostarian fled the country, heading for Ostorn where he could freely dance, sing, and drink with the elves! (He would later learn that he did not much care for elven wines, much preferring the drier kinds made in Draunt.) Unfortunately, shortly after his arrival, Ostorn entered martial law and sealed its borders. Dissatisfied with the sudden change in elven attitudes, Ostarian relocated to Ashdown, a small, quiet town near the edge of the Wall, a massive, ancient barrier of vines and thorns. Now he is trapped, with a giant valley that seems to have formed overnight on one side, and the imposing (and recently, seemingly hostile Wall) on the other. code:
Hashtag Yoloswag fucked around with this message at 11:21 on May 31, 2013 |
# ? May 31, 2013 01:39 |
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Nabisco you are heading into "no post in a week" territory and I've already contacted you once and know why, but all the same if I can't get you back into the game by Tuesday I'm going to have to replace Edie.
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# ? Jun 1, 2013 14:43 |
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Oh god Oreom kidnapped Edie on his way out and is off somewhere in the wilderness doing unspeakable things to her.
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# ? Jun 1, 2013 21:44 |
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# ? Apr 19, 2024 04:21 |
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Welp. This game demands a ton of attention and motivation that I just do not have between family stuff, various and sundry ~emotional problems~ , and all that other nonsense, and I figure bowing out is probably better overall than continuing to post infrequently and feel constant, Catholic-esque guilt about my lack of motivation. Sorry to come in on the heels of a bunch of other people leaving, too.
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# ? Jun 2, 2013 21:41 |