Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

http://www.myth-weavers.com/sheetview.php?sheetid=507272

Years of travelling on the road have made him stoic and monastic. While perfectly congenial, Figuero is not over-eager to court or pursue affection among any others for he knows it is not long that he will be with them. Charismatic and verbose for his own sake, the young Human is perpetually researching, investigating, and learning from his surroundings. Orphaned as a child by gruesome circumstance. His parents were refugees, betrayed by a man who offered them passage to safer lands, and ambushed on the roads all while Figuero was still in his infancy. Found by centaurs, he was then turned over to a temple of Desna that had long since been lost in the marshes and mangroves. Raised to manhood and touched by divine potential, Figuero through study and divine choosing became a powerful inquisitor, and on his 14th anniversary of his coming to the temple he left as an honorable emissary of the temple sent to provide guidance to any who may walk the roads alongside him.

Only registered members can see post attachments!

Adbot
ADBOT LOVES YOU

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

Loving the lefty faces in thread, keep it up!

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

I loves these tables, not because you have a(n additional) statistically negligible chance of dying every now and then, but because it adds character to crits and fumbles. A 2x or 3x modifier is boring and not conductive to story-telling through combat, the tables add a nice, structured and balanced way for the occasional melee to leave lasting scars or hilarious death spirals (a long chain of events leading to inevitable doom, that can be slightly prolonged by tactical play, rather than 1 roll death)

With this system, the crits work just like they do now ~65% of the time. But the rest of the time; fingers, arms, and legs can go flying. Monks can roundhouse kick wizards, Fighters can get their helms spun around and be blinded until they fix it, the paladin loses an eye, and teeny tiny halfling clerics can slit the throats of giants.

  • Locked thread