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Glimpse
Jun 5, 2011


The mission planning and dynamic campaign remind me of Falcon 3. I always wished more games would take up that idea. the actual combat looks pretty rad too. I'm all about this.

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Glimpse
Jun 5, 2011


Awwww yeaahhhh

Glimpse
Jun 5, 2011


Personally, I think the game is loving beautiful. I don't really care for hyper-realism though, I mean it's alright and all, but I prefer art that's not ashamed of being art instead of pretending to be something it's not. Each to their own though, I know a lot of people just can't go there for some reason.

Glimpse
Jun 5, 2011


Kairo posted:

Thanks guys, if I could find a good way to handle patching and accounts I would love to do something where it's cheaper to buy in earlier on. Sort of how Mount & Blade and Minecraft worked. It keeps the price fair for what you're getting and helps me out by getting people's eyes on it. Win/win all around.

I'm not aware of any patching solutions for Unity other than M2HPatcher, or if any non-Unity patcher would work too. I'm going to do more research. Ahhh, the joys of doing this on your own. :)

I'd love to get in on Steam's Early Access roster but I need some more historic missions/polish for it to be worth it for them.

Maybe talk to Chris Park and Keith Lamothe from Arcen Games? AI War is Unity and they put out patches all the time (at one point almost daily).

Glimpse
Jun 5, 2011


Kairo posted:

https://www.youtube.com/watch?v=vqg8p_rzVrE

Myth 2 is probably my favorite Bungie game, and made great use of terrain/unit mechanics.
,
I was already so onboard. But if you're brewing Myth with Tie Fighter, I'm just, I don't even know. (honestly 2 of my favourite games that stand the test of time, like, I'll regularly play these over modern supercedents , such as they are).

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Glimpse
Jun 5, 2011


quote:

Mac and Linux versions are now off the schedule, and I'm not sure if/when they will come back.

God, next you're going to tell me theres no Santa Claus.

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