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Babby Sathanas
May 16, 2006

bearbating is now adorable
I was really on-board with this right up until...

TychoCelchuuu posted:

a randomized campaign with permadeath.

Ugh, I am so sick of this crutch being used. Outside of exploration games I'm yet to play a game for which randomised levels aren't terrible. It is so far from being a replacement for designed levels it's not even funny.

It always feels like such a misguided thing to do. The initial thought being "I don't have time to make content, I know, the game will make content for me!" and then 6 months down the line you realise how hard it is to make random generation give you something good and by that point it's too late.

quote:

Freespace 2 had you zipping between big-rear end ships blowing each other up a couple of missions in.

FS2 does it in the very first mission. It's supposed to draw you in immediately, it's a very well designed game. Imagine that, a game with levels that a human thought up for other humans to play.

Babby Sathanas fucked around with this message at 10:37 on Jan 26, 2013

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Babby Sathanas
May 16, 2006

bearbating is now adorable

Kaal posted:

What like the Diablo series? Or the Dawn of War expansion campaigns? Or when playing Sins of a Solar Empire?

Yes, absolutely. Diablo is so loving boring, it's just a loot grind, there's nothing else to it. It's hollow and soulless in the worst way.

Since when were the DoW expansion campaigns randomly generated? They were a series of connected skirmish maps with a handful of fun levels at enemy HQs. I don't know a single person who prefered the DoW expansion campaigns to the original and Winter Assault's. They were panned for this very reason. :confused:

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