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General goon opinion: Wait for a sale! ![]() ![]() Omerta: City of Gangsters is a gangster-simulation game with instances of turn-based squad-based combat developed for the PC and XBOX360 by Haemimont Games (Tropico 3&4) and published by Kalypso. The game has been on PC for download and will be released February 12 on XBOX and boxed copies for the PC. http://www.youtube.com/watch?v=eoW9nJw-9QE#t=23s ![]() The gameplay consists of two elements. The first is a strategic map, where you run you business empire by ordering around up to six gangsters. You manage resources such as clean money, beer and firearms, you acquire and upgrade businesses and you order burglaries, heists and drivebys. Despite the comparison in the title, it's not a deep or cumbersome simulation like Gangsters: Organized Crime but a very light (and arguably unsatisfying) simulation. The overall tone of the game is also light, no dark and brooding stories of revenge for better or worse. ![]() ![]() The other element is turn-based combat, where you control a squad of up to four gangsters. The units have dedicated movement points and action points (attacking, using abilities). Attacking generally removes all of your movement points as well, with exceptions such as fisticuffs and certain perks, so fighting adheres to the move, then shoot concept found in the new XCOM. Unlike XCOM the turns are not team-based but based on individual units based on their initiative, so a gangster with high smarts/initiative may get to move multiple times before a gangster with a low one. There are 8 different primary weapons in the game (5 ranged, 3 melee). The cover system however is very wonky, you will for example be able to take cover on one side of a doorway but not the other. ![]() Features There is a single-player campaign about the rise (and fall?) of ![]() ~*Official features list*~
Reviews The general opinion, both goons and review, seems to be that Omerta is a mediocre game at best. Too many lite-element (lite-simulation, lite-combat) mixed together to create a somewhat shallow and unsatisfying game. There is a possibility that the game will be improved by modding or DLC, but at the moment that the graphics are primitive, the strategy is fun but maybe too easy, the turn-based combat is very good and overall the game is a bit rough but addictive. Eurogamer - 3/10 Demo (first two campaign missions) Video of Gang War Video of Coop bank heist Video series of the first three campaign missions. Unfortunately the guy playing is dumb as a bag of rocks. kissekatt fucked around with this message at Feb 5, 2013 around 02:51 |
| # ? Jan 27, 2013 15:01 |
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| # ? May 22, 2013 09:55 |
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kissekatt posted:There are 8 different primary weapons in the game (5 ranged, 3 melee) and a few secondary ones like molotov cocktails. quote: .
DrProsek fucked around with this message at Jan 28, 2013 around 00:31 |
| # ? Jan 27, 2013 23:49 |
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DrProsek posted:That sounds kinda disappointing. 5 gun sounds a bit too small and 3 melee weapons sounds really bad. I mean in this photo
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| # ? Jan 29, 2013 03:17 |
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If its like Tropico we are going to get 1 expansion pack to fill out the game and then tons of little DLC with 1 weapon and a perk each. I'll wait to buy this on sale since all of their (the developer) games are good but none of them are brilliant.
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| # ? Jan 29, 2013 03:28 |
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I thought they were just cashing in on Boardwalk Empire's popularity, but this image says the "inspiration" goes a lot further than that.
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| # ? Jan 29, 2013 03:37 |
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Davincie posted:If its like Tropico we are going to get 1 expansion pack to fill out the game and then tons of little DLC with 1 weapon and a perk each. I'll wait to buy this on sale since all of their (the developer) games are good but none of them are brilliant.
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| # ? Jan 29, 2013 04:13 |
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Yeah I played around a bit with the demo (for some reason I got the German version but it played alright), and it didn't seem it's going to be GOTY or anything but it seemed entertaining enough, and with that giant perk list even if there's no good weapons DLC, there still seems to be enough room to create specialized gangsters with different playstyles.
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| # ? Jan 29, 2013 04:27 |
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PCGamer's review gives it a 78. http://www.pcgamer.com/review/omert...name=0&ns_fee=0
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| # ? Jan 31, 2013 18:20 |
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My copy has arrived but I won't get to play it till tomorrow (drat social life!) but I look forward to building my criminal empire. Even if its just Tropico: Gangster Edition, Ill be happy with it
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| # ? Jan 31, 2013 19:14 |
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I created a patch to enable the built-in cheats: http://www.mediafire.com/file/ua777...heatsEnabler.7z code:
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| # ? Feb 1, 2013 18:02 |
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GMG is out of codes at the moment. I'm still waiting for my pre-order. 24 hours they say.
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| # ? Feb 1, 2013 18:08 |
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This game is.. way too easy, and the maps aren't big enough. I wish sandbox mode let you take over the whole city, not just your one area. At least it's a halfway decent time waster for a little bit, but I certainly wouldn't buy this at full price. There's no real pushback on you, so if you can't beat something/do something then you can just wait until you have the money/firearms/whatever and then do it. This may be different at the highest difficulty level, but playing at the second highest I took over entire sections of the city without going over two stars ever. And by took over, I mean I owned literally everything on the map, even the civilian housing.
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| # ? Feb 1, 2013 19:59 |
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nucleicmaxid posted:This game is.. way too easy, and the maps aren't big enough. I wish sandbox mode let you take over the whole city, not just your one area. At least it's a halfway decent time waster for a little bit, but I certainly wouldn't buy this at full price. I've also noticed that it's alarmingly effective to just run up right next to an enemy and just fire at them point blank. Maybe it's because I'm coming to this game from X-Com but I was kinda hoping that ignoring cover would have more consequences than it does. Your main character's second wind power just kinda makes going Rambo not all that big a problem. I don't feel ripped off per sey but I'll echo the suggestion to only get it on sale, if you really wanna burn $40 on a game like this, just get Tropico 3 or 4, and X-Com when it's on sale, and just alternate between the two for a better experience.
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| # ? Feb 1, 2013 20:11 |
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Tommy gun wrecks poo poo when you get your dude's accuracy and crit chance up. I'm having fun playing it but it starts to feel a little repetitive after a while. It's easy. There isn't much depth to the management aspect of running your gang (too bad, I really like the original Gangsters game).
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| # ? Feb 1, 2013 20:20 |
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This game ... isn't great. The overworld part is so limited it's actually annoying. The mechanics are far too simple, yet still too obscure. The game doesn't explain what various stats do or how you should be balancing them to play a certain type of character. And running your empire is frustrating because the game is split into tiny missions and you don't carry progress from one of them to the next, so making a billion crime bux in one mission doesn't help you in any way in the next. The overworld part is also almost completely event driven so instead of doing anything meaningful, you're just following orders. And it doesn't feel like you're running a criminal empire, it feels like you're six assholes who can't afford a telephone or a car and have to run across town to sell booze to the speakeasy. Also you never (well, at least never in the point I am) fight other gangs for territory or anything. The worst that happens is that after a murder spree cops get angry at you and you have to pay them an insignificant fine to get them off your back. It's depressingly simple. And the combat. Oh the combat. I was so excited about the combat. XCOM with mafiosos? loving SOLD. But to even compare it to XCOM seems in poor taste, because Omerta would have to take several steps up to even be a pale shadow of XCOM. The combat engine is simplistic and terribly balanced: punching a dude does more damage than shooting him with a 9mm hand gun. You also can't do opportunity fire (well I lie, you kind of can. With one specific weapon type) so on the enemy turn all the enemies just run up to a guy and punch him to death. Great. Of course once you get the more powerful weapons, you just absolutely ruin everything the second you see them. (EDIT: also many special powers are absolutely useless. OK with a 9mm I can shoot a guy in the stomach and make them bleed. Nice. But bleeding a guy does like 5 points of damage per turn and they have ~100 HP each. Not exactly that worthwhile!) Also if you thought cover was broken in XCOM, look out! Guys routinely shoot at me through walls, often things like crates don't allow you to take cover from more than one side etc. The game is a broken mess and I want my money back. 3/10, 4/10 if I'm charitable. Der Shovel fucked around with this message at Feb 1, 2013 around 20:27 |
| # ? Feb 1, 2013 20:22 |
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Yeah I definitely found myself thinking "This is -=loving=- retarded." more than a few times when some dude with brass knuckles ran up to my guy with a shotgun and was doing just as much damage.
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| # ? Feb 1, 2013 20:24 |
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Oh is close combat really that effective? I wondered why the AI kept rushing up to me from behind decent cover to try and punch me, but they rarely connected or I was so bored I was looking at my phone during their turn, so I didn't notice the damage numbers being that high. I wonder if Steam allows for refunds.
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| # ? Feb 1, 2013 20:32 |
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nucleicmaxid posted:Oh is close combat really that effective? I wondered why the AI kept rushing up to me from behind decent cover to try and punch me, but they rarely connected or I was so bored I was looking at my phone during their turn, so I didn't notice the damage numbers being that high. I wonder if Steam allows for refunds. They offer a one time per customer refund if you ask them.
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| # ? Feb 1, 2013 20:33 |
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Most of these reviews could be replaced with "Yep, it sure it is a Kalypso game all right." I swear those guys must aim for mediocrity.
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| # ? Feb 1, 2013 22:16 |
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I glad they found the time to flesh out characters with such original and hilarious characterizations such as Irishmen who drink all the time. It could have been a good game. The tactical portion feels like Silent Storm, except in Silent Storm you could do things like crouch so people can't see you go past windows. Why are people running up to punch me without even shouting Banzai? Even if you just go by gangster movies nobody does that poo poo, not if they want to live anyway.
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| # ? Feb 2, 2013 01:58 |
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If you want to try your hand at modding, here are the tools you need: http://www.mediafire.com/?d1875s1gawmy64v HPK Archiver lets you extract and repack the *.hpk archives. Luadec is a modified version of the Luadec 3.2 decompiler. This fork was created by Swixel from the Kalypso forum for Tropico 4. (source) I also included a modified Lua compiler, but you don't need to recompile scripts for them to work. Note that the decompiler doesn't work on many scripts, such as the scenario.lua files that I think govern how missions play out. Small files like CheatCodes.lua and __config.lua seem to decompile just fine. I think you do need to repack modified Lua scripts into the respective archive. I haven't yet found a way to get the game to load loose files. I'm thinking that there's a way to do that through the DLC loader, but since I don't have the DLC, I can't look at how that might be possible. e: Instructions! http://steamcommunity.com/app/20852...58451482839307/ Adraeus fucked around with this message at Feb 2, 2013 around 06:19 |
| # ? Feb 2, 2013 02:28 |
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I figured out how to enable developer mode, which enables cheats without any having to patch CheatCodes.lua. Create a "Lua" directory in the main game folder. Then, create a blank text file in that folder named "autorun.lua." The contents of autorun.lua should be: code:
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| # ? Feb 2, 2013 03:54 |
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Der Shovel posted:The game doesn't explain what various stats do or how you should be balancing them to play a certain type of character. Hover the mouse cursor over the stat labels to see stat descriptions. Der Shovel posted:And running your empire is frustrating because the game is split into tiny missions and you don't carry progress from one of them to the next, so making a billion crime bux in one mission doesn't help you in any way in the next. While that's annoying from a "what happened to all of my money?" perspective, carrying over your money and resources from one mission to the next would eliminate any challenge whatsoever. Der Shovel posted:Also you never (well, at least never in the point I am) fight other gangs for territory or anything. Three missions in and I'm fighting the KKK and other gangs for territory. Der Shovel posted:The worst that happens is that after a murder spree cops get angry at you and you have to pay them an insignificant fine to get them off your back. It's depressingly simple. Choose "destroy the evidence" for hard mode. You have a number of options to skip investigations, like bribing the investigators, calling in a favor from a friendly deputy that you had previously bribed, etc. "Destroy the evidence" has you fighting federal agents, eliminating witnesses surrounded by police, and I think I even had to fight military, too. If you lose, the game ends. You might be able to change the base bribe amount in autorun.lua with this: code:Der Shovel posted:And the combat. Oh the combat. I was so excited about the combat. XCOM with mafiosos? loving SOLD. But to even compare it to XCOM seems in poor taste, because Omerta would have to take several steps up to even be a pale shadow of XCOM. The combat engine is simplistic and terribly balanced: punching a dude does more damage than shooting him with a 9mm hand gun. In terms of combat, Omerta is more Fallout than XCOM. Der Shovel posted:(EDIT: also many special powers are absolutely useless. OK with a 9mm I can shoot a guy in the stomach and make them bleed. Nice. But bleeding a guy does like 5 points of damage per turn and they have ~100 HP each. Not exactly that worthwhile!) This is how bleeding works: Lua code:Adraeus fucked around with this message at Feb 2, 2013 around 04:55 |
| # ? Feb 2, 2013 04:49 |
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Adraeus posted:Three missions in and I'm fighting the KKK and other gangs for territory. Well, not really though. You're in a mission where the enemy are the KKK, but it's not like they actively oppose you or anything. The whole game is still just a long string of scripted story events. It just doesn't feel like a 1920s mafia turf war. It'd be cool if other gangs actively moved in on your territory, forcing you to defend your holdings, did drivebys on your businesses and all that. quote:Choose "destroy the evidence" for hard mode. Saying the player should intentionally gimp himself to cover for the game's poor design isn't exactly a selling point imo ![]() quote:In terms of combat, Omerta is more Fallout than XCOM. In retrospect philosophically? Perhaps. Qualitatively? Nope. I respect what they're trying to do but they're not doing it well at all. At least modders are already making headway with the game so maybe they can turn it into something worth playing down the road. EDIT: ![]() This poo poo drives me up the wall and I originally complained about it as well. My mouse cursor was where the white ball is, illustrated around it are the cover spots in the vicinity. Why can't I take cover by the door? In front of the truck? Der Shovel fucked around with this message at Feb 2, 2013 around 15:04 |
| # ? Feb 2, 2013 14:22 |
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This feels to me like a game that could be pretty good eventually, a bit like the shift from Tropico 3 to 4. Sadly, also like Tropico, that will mean buying a bunch of dlc/expansions/sequels (assuming it gets that far). edit: Also am I right in thinking that prostitution doesn't feature at all? flamingdawg fucked around with this message at Feb 2, 2013 around 18:20 |
| # ? Feb 2, 2013 18:17 |
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Eurogamer has a fairly negative review. http://www.eurogamer.net/articles/2...angsters-review quote:Omerta: City of Gangsters is patchy and clunky, but it's also dull and frustrating. In its best games, Haemimont has always kept a tight grip on the fantasy being sold. If you're a tinpot dictator in Tropico, it indulges the concept by letting you behave like, well, a tinpot dictator. In Omerta, your rise to gangland power is one of bland accounting, drab real estate deals and occasional flurries of awful combat. At no point do you feel like a gangster. The reality of the game doesn't just undersell the fantasy, it actively undermines it.
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| # ? Feb 2, 2013 18:37 |
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Was just eyeing this over last night, thinking of getting it. Does anyone have any strong feelings on it?
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| # ? Feb 2, 2013 18:42 |
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Slayer1597 posted:Was just eyeing this over last night, thinking of getting it. Caveat emptor. Wait for a sale.
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| # ? Feb 2, 2013 18:49 |
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Slayer1597 posted:Was just eyeing this over last night, thinking of getting it. I would instead suggest getting X-Com: Enemy Unknown for more, buy some new DLC for Tropico, or look into Gangsters: Organized Crime or Gangsters 2: Vendetta. If you see it on sale for $20 or so dollars I'd say it's worth it, but it really needs a mod or patch or DLC or something to actually make it worth the $40.
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| # ? Feb 2, 2013 20:01 |
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Yeah this game comes so close to being absolutely amazing but falls short once you realize that the only interesting poo poo comes from scripted events. Take the game exactly as-is and add in another gang or two fighting for the same territory, and they also gather their resources and are capable of the things you are (with larger maps to compensate) and it's a game I could spend a LOT of time playing. Unfortunately that isn't the case and what we end up with is a game that somehow makes tropico look deep.
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| # ? Feb 2, 2013 20:39 |
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It's a very lite game. Lite RPG Lite TBS combat. Lite business management. It's not offensively bad and/or horrible just.... a tad bland and disorganised. Most of the resistance in the game comes from your actions (Sometimes if you do a Drive-By you get ambushed). You generally have to provoke something to happen unless it's an event the mission has in mind for you. Tends to be the reason why the Sandbox is dull. How is the MP meant to work?
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| # ? Feb 2, 2013 20:59 |
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Der Shovel posted:
It really doesn't make sense how you can take cover on one side of a car or wall but not the adjacent side.
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| # ? Feb 2, 2013 21:30 |
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Harry Joe posted:Yeah this game comes so close to being absolutely amazing but falls short once you realize that the only interesting poo poo comes from scripted events. I think it's quite a distance away from being absolutely amazing, but the idea had potential. I just hope it'll be realized through mods or something. MustangCharlie posted:It really doesn't make sense how you can take cover on one side of a car or wall but not the adjacent side. Indeed it doesn't. It's completely illogical. And it sucks for gameplay too, because often the only cover near a doorway is half a block away. Good luck trying to get through cautiously, because if you're standing in the square next to a doorway but not in cover, you won't see poo poo. So then you get rushed by knife wielding thugs who will stab your rear end for more damage than a 9mm or a shotgun does.
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| # ? Feb 2, 2013 22:23 |
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Der Shovel posted:I think it's quite a distance away from being absolutely amazing, but the idea had potential. I just hope it'll be realized through mods or something. Yeah I guess, it would only take a few additions, but those additions would not be small by any means and would change things up quite a bit. I still maintain that they have a pretty awesome core concept, they just didn't do enough to actually make it into a fun and interesting game. And as mentioned, the combat has tons of issues that seem to be attributed to laziness, mainly the placement and use of cover.
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| # ? Feb 2, 2013 22:25 |
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Der Shovel posted:I think it's quite a distance away from being absolutely amazing, but the idea had potential. I just hope it'll be realized through mods or something. I am pretty sure that instead of Sid Meier-ing it up and iterating on the prototype until it's fun, they just sat down, wrote a design doc and then implemented it without any changes. That's what it plays like, anyway.
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| # ? Feb 2, 2013 22:26 |
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I'll update the OP at some point, it's been a long week so I can't be arsed at the moment. Feel free to link to reviews to replace the previews with, someone posted Eurogamer already.DrProsek posted:I've also noticed that it's alarmingly effective to just run up right next to an enemy and just fire at them point blank. Maybe it's because I'm coming to this game from X-Com but I was kinda hoping that ignoring cover would have more consequences than it does. Your main character's second wind power just kinda makes going Rambo not all that big a problem. DrProsek posted:I would instead suggest getting X-Com: Enemy Unknown for Croccers posted:How is the MP meant to work? Gang War (death match) is hilariously imbalanced. The most important factor in who wins the match is who gets to act with two or three of their units first. Since all units start out of cover the first player will get to move into cover and take easy shots against the other player, panicking or killing his gangsters. At this point the other player rage-quits. I've played about eight matches, only two lasted until completion (in one of them I was the second player getting massacred), in five of them I didn't even get to move all of my gangsters. Bank Heist is decent, although the lack of in-game chat hurts the coop aspect of it. The main problem is that it is repetitive, as there is only one map and non-random enemy placement, and that it is a bit too easy, although luckily(?) your idiot team mate can artificially inflate the difficulty. Having Doc sacrifice himself to let the others get away as you curse your ally's lack of competence is suitably satisfying and heroic.
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| # ? Feb 2, 2013 23:09 |
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I bought Omerta on a whim while the Steam pre-order sale still had a couple hours left. I had literally zero interest in the game until I happened to read "made by the same guys as Tropico 4!" I really enjoy Tropico 4 because it's streamlined enough that people like me who aren't interested in city builders normally can have fun building stuff. Plus it has a lot of character and you can send assassins after random citizens because they keep building their loving filthy huts right outside your air conditioned apartment complex as if to mock you. Omerta on the other hand feels like two halves of a game that when stuck together somehow don't equal a whole. Like if both parts of gameplay had twice the depth and it were half the price, it'd be pretty awesome. As it is, I'm only a few missions in, but the thing I like most about it is the soundtrack. As said earlier though, if they take the core they have and tighten it up and expand with some DLC, expansions, or how about some free updates, I'd like it a lot. Also, is there some kind of flanking modifier? A dude with a bat specifically ran around Squigs to get behind him and blasted the back of his skull with a baseball bat for 77 damage, while my crappy pistol was doing 16-22 a shot.
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| # ? Feb 3, 2013 08:05 |
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No, melee just does retarded damage for no reason.
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| # ? Feb 3, 2013 08:28 |
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DrProsek posted:I would instead suggest getting X-Com: Enemy Unknown for What the deuce? There was a Gangsters 2? Was it any good? I know the first is on GOG but I never picked it up because I remember CGW reviewing it as drowning the player in micro-management and menus.
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| # ? Feb 3, 2013 08:53 |
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| # ? May 22, 2013 09:55 |
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gradenko_2000 posted:What the deuce? There was a Gangsters 2? Was it any good? I know the first is on GOG but I never picked it up because I remember CGW reviewing it as drowning the player in micro-management and menus. I remember getting far enough that I had one half of the city under my control but I couldn't make headway across a river since my drivebys couldn't make a dent in their border speakeasy/something. That was like a decade ago and I didn't play the first game, so I'm not confident about making a judgement; but I thought it was alright.
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| # ? Feb 3, 2013 10:12 |




General goon opinion: Wait for a sale! 







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more, buy some new DLC for Tropico, or look into Gangsters: Organized Crime or Gangsters 2: Vendetta. If you see it on sale for $20 or so dollars I'd say it's worth it, but it really needs a mod or patch or DLC or something to actually make it worth the $40.
