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kissekatt
Apr 20, 2005

I have tasted the fruit.

General goon opinion: Wait for a sale!



Omerta: City of Gangsters is a gangster-simulation game with instances of turn-based squad-based combat developed for the PC and XBOX360 by Haemimont Games (Tropico 3&4) and published by Kalypso. The game has been on PC for download and will be released February 12 on XBOX and boxed copies for the PC.

http://www.youtube.com/watch?v=eoW9nJw-9QE#t=23s



The gameplay consists of two elements. The first is a strategic map, where you run you business empire by ordering around up to six gangsters. You manage resources such as clean money, beer and firearms, you acquire and upgrade businesses and you order burglaries, heists and drivebys. Despite the comparison in the title, it's not a deep or cumbersome simulation like Gangsters: Organized Crime but a very light (and arguably unsatisfying) simulation. The overall tone of the game is also light, no dark and brooding stories of revenge for better or worse.




The other element is turn-based combat, where you control a squad of up to four gangsters. The units have dedicated movement points and action points (attacking, using abilities). Attacking generally removes all of your movement points as well, with exceptions such as fisticuffs and certain perks, so fighting adheres to the move, then shoot concept found in the new XCOM. Unlike XCOM the turns are not team-based but based on individual units based on their initiative, so a gangster with high smarts/initiative may get to move multiple times before a gangster with a low one. There are 8 different primary weapons in the game (5 ranged, 3 melee). The cover system however is very wonky, you will for example be able to take cover on one side of a doorway but not the other.



Features
There is a single-player campaign about the rise (and fall?) of El Presidente The Boss. The campaign consists of 16 missions, which according to the marketing should last for about 15 hours. There is also a sandbox mode (4 different map from the campaign) and multiplayer. The multiplayer consists of four 2-player modes, all turn-based combat: Gang War (deathmatch, at the moment hilariously unbalanced), Get the Money (grab money from the AI before the other player does and escape), Coop Bank Heist (take a guess) and Coop Jailbreak (start with half your team, bust out other half and escape). Your multiplayer squad is persistent, and doing well in multiplayer gives you money which you use to upgrade your squad or unlock new members so you can wreck the poo poo out of newbies.




~*Official features list*~

  • Historically accurate representation of Atlantic City and its landmarks
  • Strategic gameplay allows city overview, planning, expansion and gathering of intel
  • Turn-based tactical combat with a cover system and stealth action
  • 15 unique player controlled characters each with unique personalities and backgrounds
  • A RPG system for development of player characters and managing their equipment
  • Competitive and cooperative multiplayer mode with persistent gangs
  • 15+ hours of gameplay in a single play-through
  • 20 unique maps visualizing the various districts of Atlantic City


Reviews
The general opinion, both goons and review, seems to be that Omerta is a mediocre game at best. Too many lite-element (lite-simulation, lite-combat) mixed together to create a somewhat shallow and unsatisfying game. There is a possibility that the game will be improved by modding or DLC, but at the moment
that the graphics are primitive, the strategy is fun but maybe too easy, the turn-based combat is very good and overall the game is a bit rough but addictive.

Eurogamer - 3/10

Demo (first two campaign missions)

Video of Gang War
Video of Coop bank heist

Video series of the first three campaign missions. Unfortunately the guy playing is dumb as a bag of rocks.

kissekatt fucked around with this message at Feb 5, 2013 around 02:51

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DrProsek
Mar 8, 2011

I can't even


kissekatt posted:

There are 8 different primary weapons in the game (5 ranged, 3 melee) and a few secondary ones like molotov cocktails.
That sounds kinda disappointing. 5 gun sounds a bit too small and 3 melee weapons sounds really bad. I mean in this photo

quote:


I've apparently seen 40% of the guns in the game, and 33% of the melee weapons. Here's hoping for strong modability or maybe a future DLC that adds a lot of new weapons. Either way it's certainly no deal breaker and I am looking forward to checking this game out, it's just more fun to have more choices in weapons .

DrProsek fucked around with this message at Jan 28, 2013 around 00:31

kissekatt
Apr 20, 2005

I have tasted the fruit.

DrProsek posted:

That sounds kinda disappointing. 5 gun sounds a bit too small and 3 melee weapons sounds really bad. I mean in this photo

I've apparently seen 40% of the guns in the game, and 33% of the melee weapons. Here's hoping for strong modability or maybe a future DLC that adds a lot of new weapons. Either way it's certainly no deal breaker and I am looking forward to checking this game out, it's just more fun to have more choices in weapons .
On a positive note, the shitload of perks available when levelling up is bound to create some ~emergent~ tactics when you get to higher levels. But yeah, the weapon selection is going to be limited, especially when two out of three melee weapons are going to leave you a sitting duck after you've attacked (fighting bare-handed doesn't deplete your MP, which means you can retreat afterwards). Going by Tropico I wouldn't expect much moddability/many mods, but DLC is a definite possibility. I guess both depend on how successful the game is.

Davincie
Jul 7, 2008

Kies mij!

If its like Tropico we are going to get 1 expansion pack to fill out the game and then tons of little DLC with 1 weapon and a perk each. I'll wait to buy this on sale since all of their (the developer) games are good but none of them are brilliant.

the black husserl
Feb 25, 2005




I thought they were just cashing in on Boardwalk Empire's popularity, but this image says the "inspiration" goes a lot further than that.

kissekatt
Apr 20, 2005

I have tasted the fruit.

Davincie posted:

If its like Tropico we are going to get 1 expansion pack to fill out the game and then tons of little DLC with 1 weapon and a perk each. I'll wait to buy this on sale since all of their (the developer) games are good but none of them are brilliant.
Going by the demo, videos and previews, I would say that it is a fair description of this game as well. Some hours of solid fun, but by no means a must-play. With the dollar being so weak at the moment I felt I could spring for this one.

DrProsek
Mar 8, 2011

I can't even


Yeah I played around a bit with the demo (for some reason I got the German version but it played alright), and it didn't seem it's going to be GOTY or anything but it seemed entertaining enough, and with that giant perk list even if there's no good weapons DLC, there still seems to be enough room to create specialized gangsters with different playstyles.

BenRGamer
Oct 29, 2011


PCGamer's review gives it a 78.

http://www.pcgamer.com/review/omert...name=0&ns_fee=0

Kirk Muscle
Oct 21, 2008


My copy has arrived but I won't get to play it till tomorrow (drat social life!) but I look forward to building my criminal empire. Even if its just Tropico: Gangster Edition, Ill be happy with it

Adraeus
Jan 25, 2008

by Y Kant Ozma Post


I created a patch to enable the built-in cheats:

http://www.mediafire.com/file/ua777...heatsEnabler.7z

code:
	Type the following cheats in the game:
		
		- chbigdeal:		adds 20K dirty and clean cash
		- chsecretstash:	adds 150 storage and 50 beer, liquor, and firearms
		- chfearme: 		maxes out fear rating
		- chfancysuit: 		maxes out like rating
		- charmsrace: 		adds all weapons to inventory
		- chfeellucky: 		wins a tactical mission
		- chcementshoes: 	loses a tactical mission
		- chfullhouse: 		unlocks all henchmen
		- chplayground: 	unlocks all districts
		- chdrycity:		wins current district

Croccers
Jun 15, 2012


GMG is out of codes at the moment. I'm still waiting for my pre-order. 24 hours they say.

nucleicmaxid
Aug 23, 2007


This game is.. way too easy, and the maps aren't big enough. I wish sandbox mode let you take over the whole city, not just your one area. At least it's a halfway decent time waster for a little bit, but I certainly wouldn't buy this at full price.

There's no real pushback on you, so if you can't beat something/do something then you can just wait until you have the money/firearms/whatever and then do it. This may be different at the highest difficulty level, but playing at the second highest I took over entire sections of the city without going over two stars ever. And by took over, I mean I owned literally everything on the map, even the civilian housing.

DrProsek
Mar 8, 2011

I can't even


nucleicmaxid posted:

This game is.. way too easy, and the maps aren't big enough. I wish sandbox mode let you take over the whole city, not just your one area. At least it's a halfway decent time waster for a little bit, but I certainly wouldn't buy this at full price.

There's no real pushback on you, so if you can't beat something/do something then you can just wait until you have the money/firearms/whatever and then do it. This may be different at the highest difficulty level, but playing at the second highest I took over entire sections of the city without going over two stars ever. And by took over, I mean I owned literally everything on the map, even the civilian housing.

I've also noticed that it's alarmingly effective to just run up right next to an enemy and just fire at them point blank. Maybe it's because I'm coming to this game from X-Com but I was kinda hoping that ignoring cover would have more consequences than it does. Your main character's second wind power just kinda makes going Rambo not all that big a problem. I don't feel ripped off per sey but I'll echo the suggestion to only get it on sale, if you really wanna burn $40 on a game like this, just get Tropico 3 or 4, and X-Com when it's on sale, and just alternate between the two for a better experience.

Moridin920
Nov 15, 2007


Tommy gun wrecks poo poo when you get your dude's accuracy and crit chance up.

I'm having fun playing it but it starts to feel a little repetitive after a while. It's easy. There isn't much depth to the management aspect of running your gang (too bad, I really like the original Gangsters game).

Der Shovel
Dec 26, 2003

Keep on dancing, Moomin

This game ... isn't great. The overworld part is so limited it's actually annoying. The mechanics are far too simple, yet still too obscure. The game doesn't explain what various stats do or how you should be balancing them to play a certain type of character. And running your empire is frustrating because the game is split into tiny missions and you don't carry progress from one of them to the next, so making a billion crime bux in one mission doesn't help you in any way in the next.

The overworld part is also almost completely event driven so instead of doing anything meaningful, you're just following orders. And it doesn't feel like you're running a criminal empire, it feels like you're six assholes who can't afford a telephone or a car and have to run across town to sell booze to the speakeasy. Also you never (well, at least never in the point I am) fight other gangs for territory or anything. The worst that happens is that after a murder spree cops get angry at you and you have to pay them an insignificant fine to get them off your back. It's depressingly simple.

And the combat. Oh the combat. I was so excited about the combat. XCOM with mafiosos? loving SOLD. But to even compare it to XCOM seems in poor taste, because Omerta would have to take several steps up to even be a pale shadow of XCOM. The combat engine is simplistic and terribly balanced: punching a dude does more damage than shooting him with a 9mm hand gun. You also can't do opportunity fire (well I lie, you kind of can. With one specific weapon type) so on the enemy turn all the enemies just run up to a guy and punch him to death. Great. Of course once you get the more powerful weapons, you just absolutely ruin everything the second you see them.

(EDIT: also many special powers are absolutely useless. OK with a 9mm I can shoot a guy in the stomach and make them bleed. Nice. But bleeding a guy does like 5 points of damage per turn and they have ~100 HP each. Not exactly that worthwhile!)

Also if you thought cover was broken in XCOM, look out! Guys routinely shoot at me through walls, often things like crates don't allow you to take cover from more than one side etc.

The game is a broken mess and I want my money back.

3/10, 4/10 if I'm charitable.

Der Shovel fucked around with this message at Feb 1, 2013 around 20:27

Moridin920
Nov 15, 2007


Yeah I definitely found myself thinking "This is -=loving=- retarded." more than a few times when some dude with brass knuckles ran up to my guy with a shotgun and was doing just as much damage.

nucleicmaxid
Aug 23, 2007


Oh is close combat really that effective? I wondered why the AI kept rushing up to me from behind decent cover to try and punch me, but they rarely connected or I was so bored I was looking at my phone during their turn, so I didn't notice the damage numbers being that high. I wonder if Steam allows for refunds.

Der Shovel
Dec 26, 2003

Keep on dancing, Moomin

nucleicmaxid posted:

Oh is close combat really that effective? I wondered why the AI kept rushing up to me from behind decent cover to try and punch me, but they rarely connected or I was so bored I was looking at my phone during their turn, so I didn't notice the damage numbers being that high. I wonder if Steam allows for refunds.

They offer a one time per customer refund if you ask them.

the black husserl
Feb 25, 2005



Most of these reviews could be replaced with "Yep, it sure it is a Kalypso game all right." I swear those guys must aim for mediocrity.

skooma512
Feb 8, 2012


I glad they found the time to flesh out characters with such original and hilarious characterizations such as Irishmen who drink all the time.

It could have been a good game. The tactical portion feels like Silent Storm, except in Silent Storm you could do things like crouch so people can't see you go past windows. Why are people running up to punch me without even shouting Banzai? Even if you just go by gangster movies nobody does that poo poo, not if they want to live anyway.

Adraeus
Jan 25, 2008

by Y Kant Ozma Post


If you want to try your hand at modding, here are the tools you need:

http://www.mediafire.com/?d1875s1gawmy64v

HPK Archiver lets you extract and repack the *.hpk archives.

Luadec is a modified version of the Luadec 3.2 decompiler. This fork was created by Swixel from the Kalypso forum for Tropico 4. (source) I also included a modified Lua compiler, but you don't need to recompile scripts for them to work. Note that the decompiler doesn't work on many scripts, such as the scenario.lua files that I think govern how missions play out. Small files like CheatCodes.lua and __config.lua seem to decompile just fine.

I think you do need to repack modified Lua scripts into the respective archive. I haven't yet found a way to get the game to load loose files. I'm thinking that there's a way to do that through the DLC loader, but since I don't have the DLC, I can't look at how that might be possible.

e: Instructions!
http://steamcommunity.com/app/20852...58451482839307/

Adraeus fucked around with this message at Feb 2, 2013 around 06:19

Adraeus
Jan 25, 2008

by Y Kant Ozma Post


I figured out how to enable developer mode, which enables cheats without any having to patch CheatCodes.lua.

Create a "Lua" directory in the main game folder. Then, create a blank text file in that folder named "autorun.lua." The contents of autorun.lua should be:

code:
Platform.developer = true
You'll also get a frame rate counter in the top right. However, you can't exit the game to the main menu. The game will stay on the loading screen forever apparently. I'm not sure if any other problems arise because of developer mode.

Adraeus
Jan 25, 2008

by Y Kant Ozma Post


Der Shovel posted:

The game doesn't explain what various stats do or how you should be balancing them to play a certain type of character.

Hover the mouse cursor over the stat labels to see stat descriptions.

Der Shovel posted:

And running your empire is frustrating because the game is split into tiny missions and you don't carry progress from one of them to the next, so making a billion crime bux in one mission doesn't help you in any way in the next.

While that's annoying from a "what happened to all of my money?" perspective, carrying over your money and resources from one mission to the next would eliminate any challenge whatsoever.

Der Shovel posted:

Also you never (well, at least never in the point I am) fight other gangs for territory or anything.

Three missions in and I'm fighting the KKK and other gangs for territory.

Der Shovel posted:

The worst that happens is that after a murder spree cops get angry at you and you have to pay them an insignificant fine to get them off your back. It's depressingly simple.

Choose "destroy the evidence" for hard mode. You have a number of options to skip investigations, like bribing the investigators, calling in a favor from a friendly deputy that you had previously bribed, etc. "Destroy the evidence" has you fighting federal agents, eliminating witnesses surrounded by police, and I think I even had to fight military, too. If you lose, the game ends.

You might be able to change the base bribe amount in autorun.lua with this:

code:
GlobalVar("g_InvestigationBribe", 500)
The bribe amount increases with each use of the bribe option by $100 (maybe?) up to a maximum of $10,000. Lawyers can reduce the bribe amount.

Der Shovel posted:

And the combat. Oh the combat. I was so excited about the combat. XCOM with mafiosos? loving SOLD. But to even compare it to XCOM seems in poor taste, because Omerta would have to take several steps up to even be a pale shadow of XCOM. The combat engine is simplistic and terribly balanced: punching a dude does more damage than shooting him with a 9mm hand gun.

In terms of combat, Omerta is more Fallout than XCOM.

Der Shovel posted:

(EDIT: also many special powers are absolutely useless. OK with a 9mm I can shoot a guy in the stomach and make them bleed. Nice. But bleeding a guy does like 5 points of damage per turn and they have ~100 HP each. Not exactly that worthwhile!)

This is how bleeding works:

Lua code:
DefineClass.CS_Bleeding = {__parents = {"CombatStatus"}, hp_per_turn = 10, icon = "UI/StatusEffects/Bleeding.tga", name = T({7134, "Bleeding"}),
  description = T({7135, "Causes <hp_per_turn> damage each turn"}), ai_score = 300}
CS_Bleeding.ApplyOnInitTurn = function(self)
  self.unit:ApplyDamage(Min(self.unit.hp - 1, self.hp_per_turn))
  return CombatStatus.ApplyOnInitTurn(self)
end

Adraeus fucked around with this message at Feb 2, 2013 around 04:55

Der Shovel
Dec 26, 2003

Keep on dancing, Moomin

Adraeus posted:

Three missions in and I'm fighting the KKK and other gangs for territory.

Well, not really though. You're in a mission where the enemy are the KKK, but it's not like they actively oppose you or anything. The whole game is still just a long string of scripted story events. It just doesn't feel like a 1920s mafia turf war. It'd be cool if other gangs actively moved in on your territory, forcing you to defend your holdings, did drivebys on your businesses and all that.

quote:

Choose "destroy the evidence" for hard mode.

Saying the player should intentionally gimp himself to cover for the game's poor design isn't exactly a selling point imo

quote:

In terms of combat, Omerta is more Fallout than XCOM.

In retrospect philosophically? Perhaps. Qualitatively? Nope.

I respect what they're trying to do but they're not doing it well at all. At least modders are already making headway with the game so maybe they can turn it into something worth playing down the road.

EDIT:



This poo poo drives me up the wall and I originally complained about it as well. My mouse cursor was where the white ball is, illustrated around it are the cover spots in the vicinity. Why can't I take cover by the door? In front of the truck?

Der Shovel fucked around with this message at Feb 2, 2013 around 15:04

flamingdawg
May 25, 2006


This feels to me like a game that could be pretty good eventually, a bit like the shift from Tropico 3 to 4. Sadly, also like Tropico, that will mean buying a bunch of dlc/expansions/sequels (assuming it gets that far).

edit: Also am I right in thinking that prostitution doesn't feature at all?

flamingdawg fucked around with this message at Feb 2, 2013 around 18:20

Fangz
Jul 5, 2007
http://www.youtube.com/watch?v=XHnMDGIbFkc

Eurogamer has a fairly negative review.

http://www.eurogamer.net/articles/2...angsters-review

quote:

Omerta: City of Gangsters is patchy and clunky, but it's also dull and frustrating. In its best games, Haemimont has always kept a tight grip on the fantasy being sold. If you're a tinpot dictator in Tropico, it indulges the concept by letting you behave like, well, a tinpot dictator. In Omerta, your rise to gangland power is one of bland accounting, drab real estate deals and occasional flurries of awful combat. At no point do you feel like a gangster. The reality of the game doesn't just undersell the fantasy, it actively undermines it.

Slayer1597
Nov 6, 2008
Probation
Can't post for 17 hours!


Was just eyeing this over last night, thinking of getting it.

Does anyone have any strong feelings on it?

flamingdawg
May 25, 2006


Slayer1597 posted:

Was just eyeing this over last night, thinking of getting it.

Does anyone have any strong feelings on it?

Caveat emptor. Wait for a sale.

DrProsek
Mar 8, 2011

I can't even


Slayer1597 posted:

Was just eyeing this over last night, thinking of getting it.

Does anyone have any strong feelings on it?

I would instead suggest getting X-Com: Enemy Unknown for more, buy some new DLC for Tropico, or look into Gangsters: Organized Crime or Gangsters 2: Vendetta. If you see it on sale for $20 or so dollars I'd say it's worth it, but it really needs a mod or patch or DLC or something to actually make it worth the $40.

Harry Joe
Jan 15, 2006
My name be neither Harry, nor Joe, but Harry Joe shall do

Yeah this game comes so close to being absolutely amazing but falls short once you realize that the only interesting poo poo comes from scripted events. Take the game exactly as-is and add in another gang or two fighting for the same territory, and they also gather their resources and are capable of the things you are (with larger maps to compensate) and it's a game I could spend a LOT of time playing. Unfortunately that isn't the case and what we end up with is a game that somehow makes tropico look deep.

Croccers
Jun 15, 2012


It's a very lite game.
Lite RPG
Lite TBS combat.
Lite business management.
It's not offensively bad and/or horrible just.... a tad bland and disorganised.

Most of the resistance in the game comes from your actions (Sometimes if you do a Drive-By you get ambushed). You generally have to provoke something to happen unless it's an event the mission has in mind for you. Tends to be the reason why the Sandbox is dull.

How is the MP meant to work?

MustangCharlie
Dec 9, 2004
My daddy won't give me moneys for drugs.. Waaaaaa


Der Shovel posted:



This poo poo drives me up the wall and I originally complained about it as well. My mouse cursor was where the white ball is, illustrated around it are the cover spots in the vicinity. Why can't I take cover by the door? In front of the truck?

It really doesn't make sense how you can take cover on one side of a car or wall but not the adjacent side.

Der Shovel
Dec 26, 2003

Keep on dancing, Moomin

Harry Joe posted:

Yeah this game comes so close to being absolutely amazing but falls short once you realize that the only interesting poo poo comes from scripted events.

I think it's quite a distance away from being absolutely amazing, but the idea had potential. I just hope it'll be realized through mods or something.

MustangCharlie posted:

It really doesn't make sense how you can take cover on one side of a car or wall but not the adjacent side.

Indeed it doesn't. It's completely illogical. And it sucks for gameplay too, because often the only cover near a doorway is half a block away. Good luck trying to get through cautiously, because if you're standing in the square next to a doorway but not in cover, you won't see poo poo. So then you get rushed by knife wielding thugs who will stab your rear end for more damage than a 9mm or a shotgun does.

Harry Joe
Jan 15, 2006
My name be neither Harry, nor Joe, but Harry Joe shall do

Der Shovel posted:

I think it's quite a distance away from being absolutely amazing, but the idea had potential. I just hope it'll be realized through mods or something.

Yeah I guess, it would only take a few additions, but those additions would not be small by any means and would change things up quite a bit. I still maintain that they have a pretty awesome core concept, they just didn't do enough to actually make it into a fun and interesting game.

And as mentioned, the combat has tons of issues that seem to be attributed to laziness, mainly the placement and use of cover.

Megazver
Jan 13, 2006


Der Shovel posted:

I think it's quite a distance away from being absolutely amazing, but the idea had potential. I just hope it'll be realized through mods or something.

I am pretty sure that instead of Sid Meier-ing it up and iterating on the prototype until it's fun, they just sat down, wrote a design doc and then implemented it without any changes. That's what it plays like, anyway.

kissekatt
Apr 20, 2005

I have tasted the fruit.

I'll update the OP at some point, it's been a long week so I can't be arsed at the moment. Feel free to link to reviews to replace the previews with, someone posted Eurogamer already.

DrProsek posted:

I've also noticed that it's alarmingly effective to just run up right next to an enemy and just fire at them point blank. Maybe it's because I'm coming to this game from X-Com but I was kinda hoping that ignoring cover would have more consequences than it does. Your main character's second wind power just kinda makes going Rambo not all that big a problem.
Cover is supremely important when you are out-gunned, which admittedly doesn't happen very often in single-player. Standing out in the open works if you outnumber the enemy or are the first to act, but otherwise you'll get cut to ribbons.

DrProsek posted:

I would instead suggest getting X-Com: Enemy Unknown for more, buy some new DLC for Tropico, or look into Gangsters: Organized Crime or Gangsters 2: Vendetta. If you see it on sale for $20 or so dollars I'd say it's worth it, but it really needs a mod or patch or DLC or something to actually make it worth the $40.
I would say $10-15. It's a solid 4/10 in my book.

Croccers posted:

How is the MP meant to work?
You get money for winning matches, which you use to upgrade your team, so you can win more matches and get more money to upgrade your team. I think the quick match system does take into account the difference in team strength as I have been waiting for some time to start a game despite there being other people looking for a game as well, but it is also a real possibility that it just bugged out on those match-ups.

Gang War (death match) is hilariously imbalanced. The most important factor in who wins the match is who gets to act with two or three of their units first. Since all units start out of cover the first player will get to move into cover and take easy shots against the other player, panicking or killing his gangsters. At this point the other player rage-quits. I've played about eight matches, only two lasted until completion (in one of them I was the second player getting massacred), in five of them I didn't even get to move all of my gangsters.

Bank Heist is decent, although the lack of in-game chat hurts the coop aspect of it. The main problem is that it is repetitive, as there is only one map and non-random enemy placement, and that it is a bit too easy, although luckily(?) your idiot team mate can artificially inflate the difficulty. Having Doc sacrifice himself to let the others get away as you curse your ally's lack of competence is suitably satisfying and heroic.

Bocc Kob
Oct 26, 2010


I bought Omerta on a whim while the Steam pre-order sale still had a couple hours left. I had literally zero interest in the game until I happened to read "made by the same guys as Tropico 4!" I really enjoy Tropico 4 because it's streamlined enough that people like me who aren't interested in city builders normally can have fun building stuff. Plus it has a lot of character and you can send assassins after random citizens because they keep building their loving filthy huts right outside your air conditioned apartment complex as if to mock you.

Omerta on the other hand feels like two halves of a game that when stuck together somehow don't equal a whole. Like if both parts of gameplay had twice the depth and it were half the price, it'd be pretty awesome. As it is, I'm only a few missions in, but the thing I like most about it is the soundtrack. As said earlier though, if they take the core they have and tighten it up and expand with some DLC, expansions, or how about some free updates, I'd like it a lot.

Also, is there some kind of flanking modifier? A dude with a bat specifically ran around Squigs to get behind him and blasted the back of his skull with a baseball bat for 77 damage, while my crappy pistol was doing 16-22 a shot.

nucleicmaxid
Aug 23, 2007


No, melee just does retarded damage for no reason.

gradenko_2000
Oct 5, 2010

Some missions, you just can't get rid of a bomb

DrProsek posted:

I would instead suggest getting X-Com: Enemy Unknown for more, buy some new DLC for Tropico, or look into Gangsters: Organized Crime or Gangsters 2: Vendetta. If you see it on sale for $20 or so dollars I'd say it's worth it, but it really needs a mod or patch or DLC or something to actually make it worth the $40.

What the deuce? There was a Gangsters 2? Was it any good? I know the first is on GOG but I never picked it up because I remember CGW reviewing it as drowning the player in micro-management and menus.

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toasterwarrior
Nov 11, 2011


gradenko_2000 posted:

What the deuce? There was a Gangsters 2? Was it any good? I know the first is on GOG but I never picked it up because I remember CGW reviewing it as drowning the player in micro-management and menus.

I remember getting far enough that I had one half of the city under my control but I couldn't make headway across a river since my drivebys couldn't make a dent in their border speakeasy/something. That was like a decade ago and I didn't play the first game, so I'm not confident about making a judgement; but I thought it was alright.

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