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![]() If you've gamed long enough, you have binders of stuff - character sheets, game notes, house rules, homebrewn games, campaign plans, adventures, maps, monsters, art, and so on. It remains buried, your secret stash from a dozens of would-be worlds. Nobody looks in your binders and folders and .txt files. They remain inviolate, a secret history of our hobby that will be forgotten and lost when you pass into the Earth. Dig that poo poo up. Now. This is the thread to post the detritus of games past, creative leftovers from games that will never return. But moreover, post game ideas you wrote up, logs of RP, handscribbled nonsense, unfinished settings, game notes, NPC statblocks, PC backstories, character journals and so on. It can be scans, document files, images, c&p from old documents, whatever. There are only a few guidelines:
Improbable Lobster posted:I immediately thought of the Play Generated Map & Document Archive, which contains tons of this kind of stuff. Yeah, that's a perfect example. And now it's linked! And to take it on the chin first, here's some samples of what I'm talking about.
Finally, a thread where it's okay to tell people all about your character. As long as you post a character sheet. Now, show me your stuff!
Alien Rope Burn fucked around with this message at Jan 29, 2013 around 20:00 |
| # ? Jan 28, 2013 02:45 |
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| # ? May 24, 2013 20:32 |
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So I do elevator pitches for games a lot. Some get accepted by my players, some don't. Here's a sampling of the ones that didn't make that I've still got saved. === Barsoom or Bust: Castle Falkenstein. John Carter of Mars is accused of war crimes by the Freemason controlled US government. He claims he was on Barsoom when the crime, a massacre of Union prisoners during the War between the states was commited. The US claims he's mad; but they haven't dealt with madmen, not yet. Emperor Joshua Norton of the Bear Flag empire has allied with Emperor Napoleon III of France to launch an expedition to the Red planet and prove that Captain Carter's claims are true. Players would take the role of that expeditionary force. === Ladies and Gentlemen: Welcome to the 667th district. Let me begin by saying that you were NOT sent here because you are the best or the brightest; you're here because you're the biggest collection of fuckups that the SP's office thought were worth salvaging. We're going to find out whether they were right. You've heard that the 667th is called Hell's Rejects. That IS NOT OUR NAME. We're called that because we're in Satan's own playground, ladies and gentlemen. We're the Neighbors of the Beast. Watch yourselves out there. -Portion of a speech attributed to Chief Inspector Louis Wong, 667th HKPD district === Jedi Champloo: It's an alternate universe conceit: What if the Star Wars movies were much, much closer to the Kurosawa chambara movies that the first one was based on? The Jedi are less ascetic monks than a samurai caste that has now been marginalized thanks to the rise of a new emperor and his barbarian suppressing general, a man who never removes his black-lacquered armor. Even carrying lightsabers has been banned, and the emperor's prejudice against aliens had led to them being forced to the fringes of space. You could work for the Hutts East Galaxia company, trying to open the Empire to trade, or just be well-paid smugglers or former Jedi Bindu traveling incognito, forced to work as mercenaries. Maybe seven of you will take payment to save that small space station from space pirates. === In Feng Shui, your character is someone who'd star in an action movie. Maybe you're a hitman looking for redemption. Or a former special forces commando. Or a professional Martial artist, or just an everyman with exceptional luck. In any case, you're all on a plane that's due to land in Hong Kong when something...happens. The plane passes through a glowing portal in the sky, and nearly loses control before passing through another- and when you come out the other side, things are different. The pilot remarks to the co-pilot, not realizing that the announcement switch is on- "Hey, Steve? Am I crazy, or is everything loving dragons down there?" And then you look out the window, and see he's right; the airport has been replaced by some sort of monstrous rookery, with dragons and rocs and the like instead of planes, and Hong Kong itself looks like something out of a horror movie set in the middle ages. The portal's gone, so the only choice for now is try to find somewhere to land, and figure out what happened in: FENG SHUI: EVERYTHING IS loving DRAGONS. === Some folks never leave their hometown, because, they say, it's got everything. For a native of the Infinite City, this is literally true. It's a patchwork, a hodgepodge of thousands, maybe millions of other realities, all phasing in and out of a single immense cityscape. Neighborhoods change position and shift in the mosaic to make room for new realities, making navigation...interesting. Sometimes bits of the City will bleed into other worlds; all those stories about shops that were there one day and gone the next when the victim tried to return a cursed purchase? In the Infinite Cit they're their own protection racket. There's no real central authority in the Infinite City- how could there be, when the new neighborhood that just phased in might have a bigger gun than whoever was running the place until now, so most folks with any kind of power rely on troubleshooters. Troubleshooters do everything; check out newly arrived neighborhoods, bust up gangs causing trouble, investigate murders in neighborhoods that don't have their own cops, or just look into the history of Nexus itself for an obsessive archaeologist. There is no typical troubleshooter team, because they draw on the vast pools of talent that are found in the city. You might have a paladin from a world of high fantasy working alongside a shape-shifting monster from a world that mostly resembles EC horror comics and their partner, a cyborg hit man from Neo-Kong (A neighborhood whose primary export to the rest of Nexus is, in fact, cyborg mercenaries. Also rickshaw drivers, because the most reliable form of transportation in Nexus is human-powered. Otherwise your car might stall out in a neighborhood where magic works and the IC engine doesn't.) === So yeah. Horribly, I've got more, these are just the ones I liked on looking at them again.
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| # ? Jan 28, 2013 03:19 |
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Age of Iron, Age of Doom, an adaptation of GURPS Reign of Steel, a fairly imaginative Terminator-like setting, to Victorian steampunk. In my defense, the file I dug the pitch out of is dated the end of March 1998, back before everyone and their dog was gluing cogs to everything.quote:You are asleep, and dreaming. Dreaming of an alternate history, one where a grant from the Queen resulted in both the knighting of Sir Charles Babbage, and the creation of his Analytical Engine–the first computer–over fifty years before the invention of the silicon transistor. There was a magically complex setting I was trying to develop at one point as well, working from a sidebar adaptation suggested in GURPS Cyberpunk. For some dumb conceit or another, only women could be spellcasters... but as a (dubious) sort of tradeoff, only men could be fitted with enchanted amulets and other bits of cyberware-analogous equipment. Further, spellcasting was aspected to one of the four classical elements, with most casters being naturally attuned to one or two elements at most. Oh, and ambient magical energy levels varied from place to place, and were likewise aspected to one element or another... and I think there might have been some quasi-furry poo poo snuck in too. I try not to think about that too much. There was something about a city built on necromancy and a tall hill, ringed by white marble sewer outlets that vomited forth unbelievable foulness onto the countryside below too. The Cheezonomicon. A 2nd Edition wild magic grimoire filled with cheese-based spells. The Elemental Plane of Cheese. Cheese golems and elementals. Please forgive me: I was in high school, it was the early Nineties, and without the Internet I thought cheese humour was the height of originality.
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| # ? Jan 28, 2013 04:37 |
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As a side note: Nexus: the Infinite City is a real obscure game that actually exists! It's the predecessor to Feng Shui, but has never, as far as I know, ever turned up as a PDF. The last pitch on the list was basically me explaining the premise to people who would never have a chance to see a copy of the book because it was an online tabletop group and all I had was a hardcopy with pages missing. (Though those pages were mostly 'adapt this to other systems' stuff.) I really do like a lot of pre-Steampunk stuff in the same...genre space? Like Castle Falkenstein, which at least made Class conflict something that people actually worried about, despite the main narrator hanging out with mad kings and aristocratic French swordwomen. (Admittedly, it dealt with it by turning a lot of early industrialists into out and out supervillains, but, you know, they were called Robber Barons for a reason.) So I can't hate on Victorian Difference Engine skynet.
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| # ? Jan 28, 2013 05:00 |
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At one point, I took over running a post-apocalyptic game, run in GURPS. The gist was that it was a nuclear winter, and poo poo was going bad. The game is somewhere on the forums, but I don't know when it was, exactly. Here is the notes.txt file I still have in my NUKE WINTER subdirectory. Day 1: no current NPCs have electronics use - communications (except maybe davey) Day 1: Davey and Chris have gastro. anthrax Day 1: Laurie knows (11:46:37 PM) BurjDongai: 1) he's having serious gastrointestinal issues (11:46:48 PM) BurjDongai: bloody vomit (11:46:58 PM) BurjDongai: diarrhea (11:47:07 PM) BurjDongai: hes not eating much (11:48:51 PM) BurjDongai: 2) it showed up quickly after a foraging mission (11:48:58 PM) BurjDongai: 3) it's not e. coli/food poisioning No rads. Overall movement: As a team, slowest BM is 5 (mary, richard, Jackson, Lauren, Mark). Day 1 Encumbrance levels: mary (0) Richard (2) Mark (2) Fire (2) Jackson (2) Lauren (2) Rob (1) Ellen (3) [2 - see below] TRAVEL SPEED 2 (ellen is the slowpoke) not gonna be a jerk tho, some of her stuff gets put on the sleds TRAVEL SPEED 3 (3.75 mph) 3 miles to hospital (0.8 hrs = 48 min) snow (ankle-deep) = 2x time 1.6 hours = 1:36, three rolls for cold FP costs for travel, cold mary 1, 0 richard 3, 0 mark 3, 0 fire 3, 0 jackson 0, 0 (sled) lauren 0, 0 (sled) rob 2, 0 ellen 3, 0 St. Joe's: richard encumbrance (1) Melondude bailing, going to fiat the scene with Ellen's death should be a gift shop on depaul 1 blood draw (OP DRAWING CENTER) plan is to sweep, then search Fright checks (will-1, grisly mutilation): Mark: will 9, roll 9 margin of fail 1, result stunned for 2 seconds Robert: will 11, roll 9, success Jackson: will 12 roll 12, margin of fail 1 result Severe Faint, out cold for 9 minutes, takes 1 HP Lauren (gets +1): will 11 roll 14, margin of fail 3 result Faint, out cold for 2 minutes Richard: will 13, roll 4, success Fire (gets +1): will 10 roll 12 marign of fail 2 result -4 FP, stunned for 6 seconds
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| # ? Jan 28, 2013 05:07 |
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I have shitloads of stuff like this scattered across a couple of computers. Here's one I have on hand, which is information on a Shadowrun character I was in the process of putting together for an SR4 game that ultimately fell through. I was in full on hardcore nerd mode, going to put together a whole little dossier and stuff, but the game evaporated before I got far enough to do much more. Linked for http://www.mediafire.com/view/?vsvd32j5m7d6cnt http://www.mediafire.com/view/?53zz0doun1kdomn
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| # ? Jan 28, 2013 06:04 |
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I immediately thought of the Play Generated Map & Document Archive, which contains tons of this kind of stuff. This is a favourite.
Improbable Lobster fucked around with this message at Jan 28, 2013 around 18:06 |
| # ? Jan 28, 2013 17:56 |
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I worked out an alien species for fun for a potential revival of a campaign I did in person. (Based on Vernor Vinge's Zones of Thought series). It got a bit out of hand.quote:Species D - A worked example
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| # ? Jan 28, 2013 20:24 |
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I play Magic: The Gathering competitively, and I keep track of information on paper for tournament games. I dug up some notes from 6 months ago, when I played a deck all about maximizing value and attacking with small evasive creatures. Nowadays I play a deck that's all about playing the biggest creatures early and taking huge attacks. Compare a match from then and a match from now, the difference is apparent even if you don't play Magic: (I'm on the right) 18 18 17 15 12 9 7 6 6 3 0 Game 2: 18 18 17 16 14 12 11 11 10 10 16 9 13 9 8 1 0 Nowadays: 14 0 Game 2: 0 18
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| # ? Jan 28, 2013 22:50 |
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Back around 04-05 I was pretty keen on d20 Modern/Future and wrote up a bunch of random stuff for it, ranging from ships, robots, a game about finding Bigfoot (that I tried to run on WOTC's play by post forum; more on that later?) and a post-apoc setting called "Ashes of Apocalypse."quote:The collapse of civilization shook things up a little, wiping the old tourist spots off the map. In the decades that have followed, new places of interest have popped up.
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| # ? Jan 28, 2013 23:31 |
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I have no idea what this is. ![]() Anyway, I acquired it sometime in the early 90's from my school-age 2e D&D group and found it again a few years ago. ![]() It's a 300+ page bound softcover of seemingly every single wizard spell in existence at the time. The Player's Handbook, all sorts of spell supplements, whatever...its all there. No table of contents or index, just a giant content dump all about wizards. Everything is very readable, doesn't look like a cheap photocopy. Towards the back is even Dragon articles on various wizardy subjects: ![]() ![]() Some 80's version of
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| # ? Jan 28, 2013 23:37 |
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How about some home-grown stuff? So, a few months back, my parents moved from the house they'd lived in for like 20 years. They brought down the remaining poo poo from my closet - mostly old gaming stuff. A lot of it was absolute treasure, like some Spelljammer stuff, my old TORG books and some Marvel Superheroes (FASERIP-style) stuff. And ... a big suitcase, full of crap I'd saved from games I was in or games I ran through elementary, middle, and high school. I have a lot more of it, but a while back I took some pictures of the funniest. I need to dig through it again; sadly a lot was actual garbage. So without further ado... From ancient days... I couldn't tell you the context, nor which of my friends made this. Pretty sure it wasn't me. But if you wanted AD&D stats for Gumby and Pokey, I got ya covered. ![]() An old dungeon map! Fully Gygaxian Naturalized! Note the fancy-schmancy script on the compass rose. ![]() My favorite hobby was making overpowered magic items while I was supposed to be paying attention in class. Also, this particular misspelling of "twilight" stuck with me for longer than I care to admit. ![]() I also made up really lovely names for my characters. Witness AElyx PhOEnixflame. ![]() Neither of these players are me. One of them is in politics now. Doug didn't run a lot of games, if I remember, but I think this was for a Throne of Bloodstone attempt with 100th level characters. ![]() Sigh. This one's embarrassing. In the late 80's/early 90's, before we could argue about D&D on the internet with total strangers, my friends and I argued with each other about D&D via long notes passed to each other during or between classes. I have no loving clue what we were arguing about. I am Bill, and I am 99% sure I was wrong about whatever this was. ![]() ...and might I add, we took D&D goddamn seriously, with pseudo-legal signed documents. This is about Spellfire. I was the DM, but I couldn't tell you what the issues were. That's my friend Brad's handwriting though; whenever we wanted something to look good, we let him write it because he was neat and tidy. ![]() I can dig up more if there's interest. ![]() EDIT: I will also now release into the world some poo poo I apparently worked really hard on about 20 years ago. I am 99% sure it is terrible, and it is certainly for AD&D 2e. I take no responsibility for anything here; I'm a lot older and a lot wiser. For all I know it's groggy as all hell. So I give to you... RYTHIAL! This setting went through about a half-dozen revisions, and I think I actually put together this last draft sometime early in college. I should post up the map sometime. I don't know if I understood such concepts as "game balance" and "good design" back then. Rythial Part I (This one is "yay, magic!") Rythial Part II (This one isn't.) And I don't even remember this one a tiny little bit, but ... KAELOS! Download this one! (It looks lovely indeed!) dwarf74 fucked around with this message at Jan 29, 2013 around 04:09 |
| # ? Jan 29, 2013 03:49 |
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ritorix posted:Some 80's version of
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| # ? Jan 29, 2013 04:07 |
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unseenlibrarian posted:Jedi Champloo: It's an alternate universe conceit: What if the Star Wars movies were much, much closer to the Kurosawa chambara movies that the first one was based on? The Jedi are less ascetic monks than a samurai caste that has now been marginalized thanks to the rise of a new emperor and his barbarian suppressing general, a man who never removes his black-lacquered armor. Even carrying lightsabers has been banned, and the emperor's prejudice against aliens had led to them being forced to the fringes of space. You could work for the Hutts East Galaxia company, trying to open the Empire to trade, or just be well-paid smugglers or former Jedi Bindu traveling incognito, forced to work as mercenaries. Maybe seven of you will take payment to save that small space station from space pirates. Alternate Star Wars always seem cooler than regular Star Wars. Hmmm. Bieeardo posted:The Cheezonomicon. A 2nd Edition wild magic grimoire filled with cheese-based spells. The Elemental Plane of Cheese. Cheese golems and elementals. Please forgive me: I was in high school, it was the early Nineties, and without the Internet I thought cheese humour was the height of originality. Love to see the actual thing, if you still have it. Kai Tave posted:I have shitloads of stuff like this scattered across a couple of computers. Here's one I have on hand, which is information on a Shadowrun character I was in the process of putting together for an SR4 game that ultimately fell through. I was in full on hardcore nerd mode, going to put together a whole little dossier and stuff, but the game evaporated before I got far enough to do much more. This makes me think good layout folks could make some $$$ offering to do custom sheets, though copyrights would be an issue, I suppose. Less so for open games like d20 or Dungeon World, tho. ritorix posted:Some 80's version of I remember spending an hour or two at the college library copying entire books. Oh, the work I went through to save... $8? $10? And such crappy quality! And of course I have some stuff to post. Here's GURPS Bubblegum Crunch!, a psuedo-sequel series to Bubblegum Crisis. Only the names have been removed to protect the I had a web page with most of this info and a bunch of other resources collected at the time. It actually got me noted in the actual Bubblegum Crisis RPG under "online research". And to prove somebody used GURPS Vehicles in an actual game: here's all the vehicles of the AD Police, Priss' bike, your basic "boomer", and here are the hard suits the PCs got (and their boomer companion).
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| # ? Jan 29, 2013 19:56 |
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Improbable Lobster posted:I immediately thought of the Play Generated Map & Document Archive, which contains tons of this kind of stuff. You're totally right. Adding this to the OP.
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| # ? Jan 29, 2013 19:58 |
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Oh, man, I'm reaching back to 2007 here, back when I thought I was going to be a painter and not a soulless cubicle junkie. The thing that made me join SA was my frustration with my failed steampunk India campaign - I wanted to set a story of a lost british column in a land with no allies, desperately trying to survive and return to glorious Britain. Much of it was set in the Eternal Serpent City - a narrow strip of a city in bleakest desert, built around an oasis that moved. As the underground groundwater dried up and shifted ever-east, palaces and crumbling castles would be abandoned, and new ones built further to the east. A narrow strip of ruins stretching back a thousand years now covered hundreds of miles of desert. But my players were assholes, I didn't have the balance in my head, and goddamn, my players were assholes. "Shouldn't they be raping her?" "Between screams of terror, he starts choking out the answer to your questi-""I cut off his feet!" But here's some art assets from the abandoned game. Someday, I'll have to revive this thing as a standalone campaign setting. ![]() "This is your home. Its name is Grub. Lightly armored and helpless in combat, the Grub is designed as a fast support vehicle for a single 50-man platoon and it's enlisted support crew on long-term missions. Built on a modular design, Grubs can be inexpensively re-purposed as mobile hospitals, troop transports, or armored research labs. Many troops prefer Grub-class sandcrawlers for their smooth rolling gait, and open rest deck." ![]() A foreign legionnaire. ![]() The Captain's Yacht - this short-range walker is used for ceremonial occasions only, and is absolute murder on the legs. I also used to illustrate characters for our weekly D&D 3.5 games - which gave me great fodder for the old Worst Tales thread. ![]() A disagreeable rogue! ![]() The definition of cheese, this player char-opped a hulking hurler to such a stupidly absurd degree that the DM threw his hands up in disgust and cancelled the campaign. ![]() Satin, a bored noble who got into thievery for the hot thief chicks. So wealthy that he used a chandelier as a grappling hook. ![]() Belkar our long-suffering cleric, who kept dead party members in his barrel of holding until we made enough gold to resurrect them.
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| # ? Jan 29, 2013 21:25 |
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This is an awesome idea for a thread! When 4e D&D first came out, I ran a game of it. It was incoherent, all my finest plot ideas lost in the mad scramble of a party who killed the people they were supposed to ally with and allied with their mortal enemies with a near-religious fervour. It also featured this exchange about four sessions in: Player: "You could give us some quest XP." Me: "That's true. Have you completed any quests?" Player: "...no." Anyway, I still have some of my sketchy notes from that game that people might like to read - maybe you can finish the plots I never could? The first adventure! Notable mostly for the purification chamber (area 3) and some pre-statted goblins if you need them. This was the second adventure as I recall - in the end it featured a lot of roleplaying, virtually no combat, and one of my players said it was the best D&D he'd ever played. ![]() This one was from later on and I never got to use it because the paladin punched out the noble patron, looted his house, and the session turned into an impromptu jailbreak. Sadly this is not the first time in one of my games a naked paladin has fled from the law with the cry "I'll be back for my stuff!" but that's another story... Anyway, it's a page of plot notes that you might find inspiring for your own games. If anyone's interested I also have a vast campaign I was mid-way through writing for Conan d20 when the line was killed. It's pretty fleshed out, but lacking in stat blocks because I really wasn't looking forward to building high-level d20 characters. Edit: And have this, an 'old-school' dungeon I wrote many years ago which revolves around terrible jokes and being a massive dick to the players. Probably reads better than it plays. potatocubed fucked around with this message at Jan 29, 2013 around 23:38 |
| # ? Jan 29, 2013 23:24 |
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Alien Rope Burn posted:This makes me think good layout folks could make some $$$ offering to do custom sheets, though copyrights would be an issue, I suppose. Less so for open games like d20 or Dungeon World, tho. I don't know how profitable it would be, but especially with the self-published pdf market I kinda think there'd be a moderately successful niche to be carved out of publishing form-fillable "generic prop documents" for roleplayers. Like, hospital reports, police reports, intelligence dossiers...do up a few different styles of each (so, like, you could have an old-style 1920s/30s style for Cthulhu-esque games, a modern day layout, a cyberpunk/future layout, etc.) and then include some things like lists of police codes or medical jargon, etc.
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| # ? Jan 29, 2013 23:29 |
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Belkar is awesome.
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| # ? Jan 30, 2013 01:54 |
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I love this thread. I have a notebook in my personal poo poo box* in the closet with tons of my old notes. I remember when we got a used copy of PRICE OF FREEDOM and found someone else's character, BUCK HARDWAY, who for his gear had an "M-79 THUMP GUN, TWO FRAG, TWO SMOKE, TWO BARS OF CHOCOLATE, THREE CONDOMS, BOTTLE OF WHISKEY." Nothing else. This was a man prepared to stop the Soviets. That dude was the best. * The box I have my old personal poo poo in, not a litter box I keep for myself in the closet.
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| # ? Jan 30, 2013 02:15 |
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| # ? May 24, 2013 20:32 |
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It's a Bogrin Paragon class for Iron Kingdoms d20! It's useful to noone. The game I was going to play a bogrin in never happened. Added errata, which is doubly pointless! Bogrin Paragon Hit Die: d8 Class Skills The bogrin paragon's class skills (and the key ability modifier for each skill) are Alchemy (Int)*, Climb (Str), Craft (Int), Hide (Dex), Intimidate (Cha), Move Silently (Dex), Profession (Wis), and Wilderness Survival (Wis). * Replace with Swim (Str) in 3.5. Skill Points at Each Level: 4 + Int modifier Base Attack Bonus: As Fighter. Good Saves: Reflex Class Features All of the following are class features of the bogrin paragon class. Weapon and Armor Proficiency: Bogrin paragons are proficient with all simple weapons, shortbows, short swords, and with light armor, medium armor, and with all shields (except tower shields). Tricky (Ex): At 1st level, a bogrin paragon gains an additional +2 racial bonus to Hide and Move Silently. This stacks with their existing bonuses. Hardy (Ex): At 1st level, a bogrin paragon's racial bonus against poisons is increased to +3. Pyromaniac: At 2nd level, a bogrin paragon gains a +4 racial bonus on Alchemy checks to create alchemical fire and any other alchemical substances that causes combustion. Furthermore, they gain a +2 bonus on attack rolls with alchemical, fire-causing substances. Ability Boost (Ex): At 3rd level, a bogrin paragon's Dexterity score increases by 2 points. Errata: Replace "Alchemy" under "Pyromaniac" with "Craft (alchemy)" for a 3.5 update.
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| # ? Feb 8, 2013 13:43 |



































