Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«60 »
  • Post
  • Reply
njsykora
Jan 23, 2012

Robots confuse squirrels.

TERRARIA IS NOW ON PS3 AND XBOX 360! (May 15th in Europe on PS3)
THERE IS NOW A GOON SERVER IF YOU WANT TO MULTIPLAYER! See this thread for the details.
If you want to talk or ask questions about major stuff not yet covered in the LP, go to the general Terraria thread in Games.



The Game

Terraria is a game developed by Relogic, a 2-man dev team who released it without any real fanfare on Steam in 2011. It was however, tweeted about by Markus "Notch" Persson, and within a week was one of the most popular games on the service, at one point being played by more people than even Team Fortress 2. Since then various content updates and Steam sales have kept the game hugely popular and successful, to the point where a console port of the game is coming out soon through 505 Games.

The game is most often described as a "2D Minecraft" by hack videogame writers desperate for those sweet Google hits, but in reality it runs a lot deeper than that. Terraria has mining sure, and building and crafting but as a game it has far more in common with roguelikes and dungeon crawlers. It's all about going deeper, finding new and more powerful tools and toys, then using those to combat the horrors that lurk both above and beneath ground. With far more focus on combat, insane weaponry, loot and frankly ridiculous bosses there's more than enough in this game to set it apart from the cube fest.

You can buy the game here for just 6 of your English pounds!

The game's soundtrack (composed by Scott Lloyd Shelly) is awesome. You can buy it here for a mere 5 of your American dollars!

The LP

This is basically going to be a baby's first introduction to the world of Terraria, showing off the basics of surviving in the world, some of the Pro Stratz(tm) I've learnt over my time playing it and going on to as much of the game world as I possibly can. If you haven't played Terraria before, hopefully this'll be of some use since while the game's tutorialising has improved over time it's still pretty poor to the point where an improved tutorial is a key feature of the console port.

While a lot of the LP is going to be screenshot focused, there will also be videos thrown into the mix when there's something that I think needs to be seen in motion. This way we'll hopefully cut out a load of the more tedious stuff that comes as part of a game like this while retaining some of the more action packed moments.

My commentary will appear mostly in normal text, there's not so much text that it's going to appear often outside screenshots. However sometimes I'll use things to denote certain things, like the guide will show up whenever I want to talk about Pro Stratz(tm).

So when you see this guy, there's some useful advice from my experience that'll make things a little easier.

Thread stuff



This is meant as an introduction to Terraria, and its greatest strengths are in the stuff we discover as we see it for the first time. So please don't talk about really big stuff we haven't seen yet within reason. Obviously anyone with a working brain will figure out that if we have a copper pickaxe there's probably a gold pickaxe later on, but classes of items we haven't seen yet, special weapons, biomes and enemies we've yet to see etc keep quiet on until we stumble across them for the benefit of those people who haven't been around the world 3 times and seen everything.

Secondly, for the love of god DO NOT START ANY TERRARIA VS MINECRAFT ARGUMENTS. The thread will be locked if one of these even looks to be getting started, it's not fun for anyone involved and the games really aren't THAT similar as to always be joined at the loving hip.

Thirdly if you buy the game because of the LP then a) you're awesome and b) show off your stuff! I want to see people finding their way in this world, cool little things that've happened, improbable fights, cool loot, sweet houses etc. If you're unsure whether its OK to show something off in the thread then shoot me an email (njsykora[AT]gmail) and I'll let you know.

Also if you're unsure of anything I talk about or you want to see something in particular in motion, let me know that as well and I'll do what I can. I am here to serve the thread basically.

Right, let's go explore!

Updates
Normal Mode
01 - Homemaker
02 - Fight Night!
03 - A Crafting Lab
04 - Cave Story
05 - REVENGE!
06 - Cave Story 2: Cave Harder
07 - We Have To Go Deeper
08 - A Place For My Head
09 - Captain Hook
10 - Chasm Fever
11 - Marie vs. The Corruption
12 - Get Ready.....FIGHT!!
13 - Preparing For Round 2
14 - Lots of Stuff
15 - It's Raining Loot!
16 - Jungle Fever
17 - Change of Plans
18 - To The Ends Of The Earth
19 - Right Then
20 - To The Other End Of The World
20a - The Hand Bone Connected To The...
21 - The Dungeon
22 - Wheels and Redheads and Goblins
23 - Unfunnybones
24 - Couldn't Get A Skip
25 - The Hornet's Nest
26 - Rougher Than The Rest Of Them
27 - Hellavator
28 - A Burning Sensation
29 - This Is The Prepper...
30 - Armageddon

Hard Mode
31 - A Whole New World
32 - All Ore Nothing
33 - Hallowed
34 - Corrupted
35 - Mythril Hunt
36 - Steady Progress
37 - Wyvern FM
Intermission - Road to the Worm
Mini-Update 01
Mini-Update 02
Mini-Update 03
Intermission Ends
38 - As The Worm Turns

The Guide's Guide to Pro-StratzTM
Home Defense: Pits
Underwater Mining

njsykora fucked around with this message at May 15, 2013 around 16:51

Adbot
ADBOT LOVES YOU

njsykora
Jan 23, 2012

Robots confuse squirrels.

Our Friends

Brandon Connor The Guide

All the NPCs that we'll meet have randomly generated names, a nice little touch.

For the new Terraria player, the guide could be an invaluable resource. Talking to him (right click) will see him spout some general advice, with more detailed tips available based on various factors such as the items you currently have and the current time of day. He also has the very useful ability to tell us what we can craft with any material, which reduces trips to the Wiki if you can't quite remember what you need for a particular weapon.

For those of us who were playing the game early in its life however, the Guide was one of the most dangerous people in the world. He had a nasty habit of opening doors you didn't want opened and letting in monsters. So many long time players developed such hatred for the Guide that an item exists in the game that allows you to kill him.

Ralph the Merchant

The merchant will sell stuff. More importantly however he will also buy stuff from us like our old tools and gems. We can get stuff like torches and glowsticks from him, as well as a few other important items. He's not the only NPC hanging around we can use our money for but his arrival means everyone else can start showing up now.

Jenna the Nurse

The nurse will heal us for both all our damage and any debuffs we have active for a price, since she only ever hangs out in the village we're not going to be making use of her services that often. She can spawn any time after we've used our first crystal heart provided there's a house free.

Marquis the Arms Dealer

The arms dealer spawns when you have a gun, he sells guns and gun accessories. But mostly guns.

Urist the Demolitionist

The demolitionist spawns when you have enough explosives, and will sell you more explosives.

Alalia the Dryad

The Dryad's purpose is to rescue Terraria from the corruption. To aid us in this endeavour she sells us a load of stuff for dealing with the corruption such as sunflowers and critically the purification powder needed to turn ebonstone into regular stone. This makes shadow orbs a hell of a lot easier to get to given the often unpredictable nature of explosives. She'll also tell us exactly how much corruption there is in the world.

Nancy the Mechanic

The mechanic can only be found tied up in the dungeon and is tied up in a random area. Thankfully we've found her pretty early on. Once we've freed her she'll sell us mechanical stuff, so we can construct the kinds of mechanisms and traps we've been fighting against all game.

Xanos the Tinkerer

The tinkerer sells us all kinds of stuff for modifying our items, as well as some good accessories and if you don't have it already, the grappling hook. He also offers the reforge option, which allows us to randomly change the modifiers on our items. So now if we get a negative buff when crafting we don't have to recraft in order to get a better buff. Like the mechanic, he's also found tied up somewhere underground, but doesn't appear until the goblin army has been defeated. The dungeon offers a lot of open natural space, which is why it's usually the best place to look for him.

Pip the Clothier

This is the old man from the dungeon, now freed from his curse and willing to sell us clothes. His wares vary according to certain conditions, but the one constant is that if he dies we get that cool red hat he's wearing.

Merlyn the Wizard

The wizard sells magical items, most notably the ice rod and several musical items that are useless by themselves but can be crafted into some useful things.

Biome Breakdowns



The Surface
Overworld Day
Overworld Night

Creatures: Slimes, bunny, bird, zombie, demon eye
Materials: Wood, stone, copper, iron

Also known as the Forest, the surface biome makes up the vast majority of the world's top layer. The green grass, plentiful trees and mostly docile creatures make this area largely safe. Its safety is offset by its complete lack of any valuable materials. Copper and iron can spawn but in small quantities as we've seen, but very rarely, so the real use of this area is to give us a convenient place to put our home base.



The Underground
Underground

Creatures: Slimes, giant worms
Materials: Stone, sand, copper, iron, silver, gold

The real Terraria begins here. The underground is full of large caves and ore, as well as tougher levels of slime. It's also the first place where the game can generate traps to punish the indiscriminate miner. As well as keeping eyes open for ores and the valuable Golden Chests that spawn here, we also need to keep our ears open for the sounds of burrowing worms and eyes focused on spotting the raised pressure plates that indicate a nearby trap. Down here we can also start to find those vital Crystal Hearts that'll increase our maximum life.



The Cavern
Underground

Creatures: Skeletons, piranhas, slimes, giant worms, cave bats
Materials: Stone, copper, iron, silver, gold

The cavern is the 3rd and biggest biome in the world, generally taking up a good half of the underground. Ore deposits start to become more common and larger, random caves start to become larger, and enemies become far tougher. It's here where the average Terrarian miner will spend most of their time.



The Corruption
Corruption (this is probably my 2nd favourite track in the game)

Materials: Ebonstone
Creatures: Eater of souls, devourer

The Corruption is one of Terraria's signature enviroments, and also one of its most dangerous. The main enemies can do high damage in the early stages of the game, and even as a player's defense and life grows the deep pits and thorns that appear throughout will continue to be a threat. What makes the corruption unique as a biome is that it spreads, corrupting the landscape throughout the world. The spread of corruption can be contained using sunflowers, but the plants can't control the evil forever. Among the rewards for taming the corruption are the powerful weapons that are contained within the shadow orbs that appear in its pits. The ebonstone that makes up the lower levels of corruption is an incredibly hard material that can't be mined with any of the basic metal pickaxes, but it must be mined to expose the shadow orbs. The corruption is also home to the game's second boss, which acts as the guardian of the orbs.



The Meteorite

Materials: Meteorite
Enemies: Meteor Heads

When breaking a shadow orb, there's a 50% chance that a meteorite will fall at the next midnight if it doesn't fall immediately. Once a shadow orb has been smashed there's then a 2% chance of a meteorite falling every night unless there are already a certain amount of meteorite blocks in the world. Meteorite biomes are created whenever there are 50 or more blocks of meteorite ore nearby, and the meteor head enemies will spawn so long as that much remains. Meteorite ore also does damage on contact due to its heat unless an obsidian item is equipped, this can make the ore slow to mine early in the game but explosives can make the process much faster.



The Jungle
Jungle

Enemies: Jungle slime, jungle bat, snatcher, piranha, Doctor Bones
Materials: Copper, iron

The jungle is a wild and untamed area full of difficult terrain and tough enemies that pretty much mark it as out of bounds to early game players. That said however the jungle is a risk worth taking as the piranhas that are almost always found in the jungle pools can drop the hook required for the grapple, and are far easier to get to and kill than the skeletons in the cavern. The jungle has its own unique underground biome which is among the hardest of all the game's areas, so while exploring the caves beneath can be a lot of fun its important to keep an eye on your depth to make sure you don't go too far down.



The Desert

Enemies: Vulture, antlion
Materials: Sand, cactus

The desert is uncomplicated in terms of terrain, often flat with the occasional giant dune. Really it serves more as scenery than any kind of real challenge at this point. Neither of its native enemies are going to pose much of a threat. It is a giant reliable source of sand however if you need glass for anything.



The Ocean

Enemies: Pink jellyfish, crab, shark

The ocean spawns at the very end of the world on both sides, and goes down as far as the cavern layer of the world. Without any of the items that make water explorable for any length of time this is pretty much an out of bounds area. However chests spawn in significant numbers in its depths, and those will often contain those very items. The sharks that infest the water however are among the most dangerous and resilient enemies in the game.



The Dungeon

Enemies: Dark caster, angry bones, cursed skull, dungeon slime
Resources: Bone, dungeon brick

The dungeon is exactly as it sounds, a maze of tunnels and cells filled with dangerous enemies and traps guarded by Skeletron. Once Skeletron is defeated the dungeon is open to explore, and contains some of the most powerful weapons and accessories in the game.



The Underworld

Creatures: Demon, fire imp, hellbat, bone serpent
Materials: Hellstone

The underworld (or hell) is the final area most players will enter and easily the hardest in the game. The game's final boss resides here along with some nightmarishly tough enemies and endless rivers and lakes of lava. However it also contains some incredibly powerful weapons in the shadow chests that appear in the obsidian brick houses that appear throughout the area. These can only be opened with the shadow key we got from the dungeon, but thankfully one shadow key is enough to open every chest we find. The area also contains hellstone, the most powerful and hardest ore to mine at this stage of the game. Without an obsidian skull equipped, the hellstone will do damage on contact like meteorite and also drops small pools of lava when it's mined away.



The Hallow
The Hallow

Creatures: Pixie, unicorn, gastropod
Materials: Pearlstone

The hallow is the anti-corruption. A super colourful world of merriment, wonder and imagination! Also some of the god drat fastest enemies in the game. Fighting here requires split second reactions and pinpoint accuracy. It spreads just like the corruption, only with Pearlstone instead of Ebonstone. The hallow cannot override corruption, but the opposite is also true. So hallow can be used now like sunflowers were, as a means to put the breaks on the corruption.

The Armoury

Shortsword

First up is the Copper Shortsword, this does 5 damage to any enemy it hits, with a weak knockback but a very fast attack speed. It is however mostly useless as a weapon because it fires out in a stab, similar to how Link attacks in the original Zelda. It's fast speed may make it worthwhile against ground enemies but against anything that can fly or jump it's pretty useless.

Broadsword

Broadswords swing in an arc like our tools. This makes them much better for dealing with any enemy that can get airborne and solidifies them as our primary offensive option for much of the game. Compared to the shortsword they do much more damage (the wooden sword has 3 extra damage points despite being a lower grade material than our copper shortsword) but a much slower attack speed.

Lightsaber Phaseblade

The phaseblade isn't the best sword in the game, but it's drat sure the coolest. The blade gives off light that can be useful for scanning walls for ore and it does a whopping 21 damage. Not even its poor knockback is an issue due to the length of the thing, far longer than any of the standard broadswords. A phaseblade's colour is dependant on the colour gem used to make it, with all requiring 10 of a gem. However the gem used doesn't affect the stats.

Bow

Bows are the first weapon in the game for most people to use ammo, unsurprisingly they use arrows. Their damage power is the combination of both the bow and the arrow, so even a wooden bow can increase it damage by simply using a different arrow. Ammo is used in the order it appears in the inventory's ammo section, and the total number of shots remaining appears on its quickbar icon. (thanks to Beamed for correcting me on how ammo's used)

Repeater

The evolved form of the bow, a crossbow. Beyond that the cobalt version offers only a 1 point damage boost over the molten fury but repeaters also offer fully automatic fire. Again once we have the 3 repeaters we can combine them to form the game's ultimate ranged weapon, a crossbow that under the right circumstances can rival even the star cannon.

Boomerang

As expected, the boomerang flies out and returns once it hits an enemy or reaches its range. There are many levels of boomerang but they all share the unique trait of being ranged weapons whose damage is classed as melee, so buffs that increase our melee damage will apply to the boomerangs as well. At close range it's also possible to fire at an incredible rate, making this effective as a rapid-fire weapon.

Jester's Arrow

Jester's arrows are the nuke of the arrow world. They only have the 3rd highest base damage (9 points) but make up for it with their ability to pierce enemies without limit. Only one other kind of arrow has this ability, but that arrow has an upper limit to its damage. The Jester has no such limit, and can therefore run through an entire battalion without stopping. Just 3-4 shots with a decent bow will lay waste to an entire zombie swarm.

Blowpipe

The blowpipe is a range weapon that uses seeds as ammo and has a base damage of 9. With it in our inventory we can find seeds when curring grass or harvesting flowers. While it's an OK early range weapon it will be outclassed by the bow very quickly.

Shuriken

The shuriken is a very powerful throwing weapon. It pierces enemies, can do multiple hits, has great range and will absolutely humiliate the game's first boss. We're gonna need a lot of these.

Musket

The musket is our first gun of the game, and will always be the first gun found in any given world. It has a damage score of 23, which is huge considering how early in the game it can be found. As ammo it uses the musket balls, which can be bought from the arms dealer or found in chests.

Space Gun

The space gun is our first magic weapon, as instead of ammo it uses our mana bar to fire at a cost of 8MP every shot. The lasers it fires pierce enemies and do a very nice 17 damage making it pretty much an essential everyday range weapon since it allows us to shoot and hold our big weapon ammo for bigger targets.

Bomb

Bombs are our first explosive weapons, and also function as mining tools. On explosion they'll destroy a small amount of blocks and do base damage of 100 to anything that's within range. While useful for quickly extracting large piles of ore, the more OCD miner tends to resent the ugly holes they leave lying around.

Vilethorn

The vilethorn costs us 12 mana to use, and fires out a string of thorns that do a base 8 damage to any enemy they touch. The thorns also hang in the air for a second or 2, dealing additional damage provided there are still enemies touching it. This potential for multiple hits offsets the low base damage, and a well places shot will often do 3-4 hits for 24-32 damage. It can also be fired through walls and naturally pierces enemies, making it one of the best weapons in the game for dealing with hordes. It also has the distinction of being a weapon that will utterly humiliate pretty much any boss in the first part of the game.

Harpoon

The harpoon fires out a spear on a chain which then retracts. It functions similarly to a boomerang crossed with a bow, with the bow's physics and the boomerang's behavior. The spear drops off quickly, but returns as soon as it hits an enemy. So at close range it can do a lot of damage very quickly. With its long range and 25 damage, this can actually replace the musket if you have another gun you prefer.

Minishark

Half shark, half gun, all awesome. The minishark costs 35 gold to buy but it's worth it. The gun fires regular musket ammo and only has 8 damage of its own, but this is offset by an insane rate that can completely tear up large groups of enemies. Additionally it has a 33% chance on every shot to not use ammo, so a lucky player could find their 300 bullets stretch out to 400-500 and increase their damage potential even further. However the minishark does still rip through ammo like nobody's business so it's best left for the times when you really need it.

Aqua Scepter

The aqua scepter is the evolved form of the vilethorn, it fires a constant stream of water that deals damage to any enemy it touches and hangs around a little to deal more damage. The auto-fire ability and greater damage mean this will replace the vilethorn as our crowd control weapon of choice for the foreseeable future.

Blue Moon

We've skipped a level of flail to get to this, but no matter. Flails work kind of like boomerangs in that we throw them out and they return, but if we hold down the attack button they can be left out to be dragged around or deposited in an enemy's path. They can take a little getting used to but once you have a handle on how they control, these can be incredibly useful weapons. They also pierce enemies, which effectively makes them the next step up from the harpoon. The counterbalance to their power is that they're only found in specific areas and can't be crafted at all, so some players may go an entire game without ever seeing one.

Magic Missile

This is kind of like a guided missile. It'll follow our cursor if we hold the attack button down then fire off whichever direction it's facing when released. It does a lot of damage for what is really not a huge mana cost.

Water Bolt

The water bolt is the same spell used by the Dark Casters with a few changes. It fires those bolts of water but instead of going through walls it bounces off them, this makes it an incredibly good weapon for crowd control in tight spaces.

Thorn Chakram

Chakrams act similarly to boomerangs in that they shoot out and return to you, however they will ricochet off walls and have a huge range. However they still only land one hit before returning to you. The thorn chakram can also poison enemies alongside its 25 damage which makes it a potent late game weapon.

Dark Lance

The dark lance is the level 3 spear, a melee weapon that extends out before retracting. The best spears have low knockback so they can hit an enemy multiple times on the way out, and they're great at crowd control with non-flying enemies. Against fliers though they're a little cumbersome and tricky to use reliably.

Fire Flower

It's a fire flower, you should pretty much know what it does. It fires fireballs similar to the water bolt but they move faster and it can't be used under water/lava. In terms of pure damage this is considered the second best weapon in the first part of the game.

Star Cannon

The star cannon is a minishark that shoots fallen stars. When it comes to modifications this has probably been tweaked and changed more than any other weapon, it once even had a firing speed of very slow to try and counter the sheer amount of damage it deals. Potentially 100 damage per shot, with the fire rate of a minishark means this reigns as the best gun in the game. The downside is it uses fallen stars as ammo, which are tough to find in numbers. If you can find the ammo though, this will lay waste to bosses in seconds.

Breaker Blade

Without question the most impressive sword in the game, it lags behind the Night's Edge a little in power but its sheer size and incredible knockback make it a brilliant weapon when fighting hoards.

Shotgun

It is videogame law that if there are guns, there must be a shotgun. Terraria's fires a 3-bullet spread to fulfil the usual rule that shotguns are best at close range. While this sounds like a perfect match for the piercing effect of meteor shot, there's a nasty bug with the shotgun that removes the damage of the additional 2 shots making meteor shot useless with the weapon. With the shrapnel effect of the crystal bullet however it can be devastating.

Magic Dagger

The magic dagger is effectively a throwing knife, only with way more damage and using mana instead of being a consumable item. We can throw these out at some serious speed and they do 28 damage each for a cost of 7 mana.

The Toolbox

Pickaxe

The Copper Pickaxe in our quickbar's second slot does what you'd expect from a pickaxe. It breaks blocks on or in the ground which we can then pick up to build with. It has 4 damage of it's own to deal out, along with a faster attack speed than the shortsword PLUS it swings in a full arc, meaning this basic tool is actually a better starting weapon than the actual weapon we have.

Drill

The drills are hard mode pickaxes, super fast and powerful but completely useless as weapons due to a complete lack of knockback.

Axe

Axes are only of use to chop down trees, but we'll be doing enough of that in the early game that we'll need one around for a long time. It has 3 damage, but otherwise the same stats as the pickaxe.

Chainsaw

Hard mode axes, and mother of god are they satisfying to use.

Hammer

Hammers are uninteresting, but important. They break anything on the background layer of the world, so we need these to take down walls, hollow out the underground if we want to build there and also change the position of any furniture like tables. Unlike the pickaxe or axe however their swing speed is woeful and makes them useless as even desperation weapons.

Pwnhammer

This is the only hammer in the game that can't be crafted, and one of only 2 that can destroy demon altars to spawn the hard mode ores.

Molten Hamaxe

You want axe power then it doesn't get any better than this, a massive 150% axe power makes this the best axe in the game. As well as that it combines in a hammer to make 2 tools in one. As well as those abilities it can also set enemies on fire.

Grappling Hook

The grapple/hookshot is one of the most important mining and platforming tools. With a left click the hook fires out and will pull you towards whatever block it hits. From there you can jump around and grapple on to something else. As well as scaling cliffs and crossing chasms the grapple can also make death by fall damage a thing of the past, especially when exploring the corruption.

Watch

Watches come in 3 flavours. Copper, silver and gold. Each one tells the in-game time to increasingly specific degrees, copper going to the hour, silver in 10 minute increments and gold in minutes. Every Terraria hour is equal to one real world minute.

Depth Meter

The depth meter is incredibly expensive in material terms (10 copper, 8 silver and 6 gold) but its ability to tell us precisely how deep in the world we are is critically useful when it comes to finding (or avoiding) certain biomes.

Orb of Light
Spell Cost: 40MP

The orb of light summons an orb of light to give us light in orb form. However after the item got nerfed to poo poo in 1.0.6 to be slower and give off less light there's pretty much no reason to cart this around.

GPS

This is a combined watch, depth meter and compass, the compass showing out position laterally. So we can now tell how far west or east we are, as well as how far down and what time it is with just one accessory.

The Wardrobe

Goggles

Goggles are a stylin' and kick-rear end piece of early game armour and will likely remain on my character for most of the game. They only provide a single defense point, but the required lenses are easily aquired from demon eyes and they only need a chair and table to be crafted so most players will end up with a pair before long.

Helmet

The helmet is often the weakest part of any armour set and also the cheapest in terms of material costs.

Chainmail

Upper body armour is mostly referred to as chainmail and provides the biggest defense boost of any armour set as well as requiring the most materials to craft, as a result it's often the first piece of a set to be crafted.

Greaves

Greaves provide the same or slightly more defense than the helmet, but require a little more material.

njsykora fucked around with this message at May 1, 2013 around 16:59

njsykora
Jan 23, 2012

Robots confuse squirrels.

Bestiary

Slime

Slimes come in many colours and varieties, but those we encounter on the surface aren't too dangerous. The greens do very small damage and have a paltry 14HP.

Zombie

The undead come out to play at night on the surface, they have low defense but make up for it with 45HP and sheer numbers. It's not uncommon to end up fighting a group of 4-5 of them at once. If left alone they'll just hammer on your house door, but they can't actually bash it open. At least, not yet....

Demon Eye

Demon Eye's look a lot scarier than they actually are. Being raw eyeballs their defense is non-existant and compensates for their 60HP. They can be a bit of a pain to hit though as they take a lot of knockback from just about anything and end up flying up out of reach. Really they're more of a chore to fight than anything.

Giant Worm

The difficulty in fighting worms comes from their unpredictablity. They make a burrowing sound as they move through the ground which will tell you how close they are, but until they emerge you can only guess at which direction they're coming from. Thankfully they do very little damage, and their size makes them very easy to hit. The real danger comes from them knocking you into pits and when they show up around other enemies, even manageable numbers become dangerous when a worm's around.

Jellyfish

These luminous creatures appear in water underground and at the edges of the world. They're not generally aggressive and are easily killed, but they drop glowsticks when killed, an essential item for exploring underwater so jellyfish genocide is a sad but necessary fact of life in Terraria.

Bat

Bats fly about like demon eyes, do decent damage and also have dangerous knockback. However they only have a paltry 16HP so are easily dealt with so long as you see them coming, sadly they also hunt in packs, so it's rare to just find yourself fighting one.

Skeleton

Skeletons are the upgraded form of zombies, and have much higher defense and life as well as doing far more damage. They're annoyingly resistant to knockback, so fighting packs of them is incredibly risky, especially in tight spaces.

Eater of Souls

The Eater of Souls only appears in the high level Corruption area. They come in 3 sizes including the Big and Little Eaters, and can have between 34-48HP.

Meteor Head

Meteor heads pop up in groups in the meteorite biome. They have a paltry 26HP, move very slowly and have very low defense. They make up for that by doing a huge 40 points of damage and appearing in huge numbers, as well as potentially inflicting the "On Fire" status, causing HP to drop gradually until the fire's put out.

Snatcher

Snatchers extend out and through walls on their vine, they can only extend a certain distance from the original anchor point but don't suffer knockback so are hard to move around if it gets too close. Getting on the vine is a very bad idea, as the snatcher's full range of movement can make it very hard to escape from. In the surface jungle their colour can easily blend in to the ground, which also makes them very hard to spot at times.

Hornet

The hornet spawns in the underground jungle, and does huge damage when touched. Additionally it can also fire stingers through walls that do less damage, but can inflict poison. Like the eater of souls, they come in 3 sizes with larger ones having more HP and dealing more damage.

Vulture

Vultures are a flying enemy unique to the desert. They sit still until approaches, at which point they'll dive to attack after flying around for a bit. They have low defense, low HP and do low damage.

Goblin Scout

The scout is the first of the goblins we've seen, and one of only 2 to appear outside a certain event. They spawn only on the outskirts of the world, never towards the center and also never in deserts. He effectively functions like a stronger zombie and isn't really any danger, dude's just a scout after all.

Crab

Crabs are unique to the ocean biome, and aren't a threat. They move slowly, don't do any significant damage and take a huge amount of knockback. If you don't see them they can be annoying though.

Shark

Sharks are the deadliest creatures in the ocean, and generally don't appear until you're within 500ft of the world edge. They have low defense but an almighty 300HP, the most of any enemy in this stage of the game. The 40 damage they deal is often done multiple times since the water makes escaping them at any speed extremely difficult and they can pretty much always move faster than you.

Dark Caster

The dark caster is effectively the skeleton sorcerer and functions identically to the goblin sorcerer. They appear, fire 3 water spheres and teleport for the next 3 shots. They have low defense and life, but can be dangerous in numbers and also appear out of nowhere.

Cursed Skull

Cursed skulls function like meteor heads, moving slowly through walls towards the player. Unlike the meteor heads however they circle the player before charging, similar to the behavior of vultures. In olde Terraria these were immune to knockback, thankfully that changed and now they're far easier to deal with. They can deal the Cursed debuff, which blocks any and all item use and makes even one hit from them potentially deadly if there are other enemies around.

Angry Bones

Angry bones are the bread and butter of dungeon enemies, and function like powered up skeletons. As well as moving faster they can also jump towards us when they're close enough. Like the eater of souls and hornets, they can also appear in 3 different sizes dealing more or less damage with more or less HP.

Harpy

As well as being one of my favourite mythical creatures generally, Terraria's harpies are kinda cool. They fly around shooting feathers out from long range and drop feathers when they die. They have pretty decent HP but their damage has been hugely nerfed since the game's launch so they're not the threat they once were. So they're fairly easy to defeat by the time you get around to hunting the sky islands. They only spawn after a certain height, which is 850ft on large maps but lower on smaller maps.

Fire Imp

Fire Imps are the casters of the underworld. Randomly spawning in, firing off a few fireballs before teleporting away again. They're not any more dangerous than other casters on their own but the enviroment they appear in can make them a nightmare.

Demon

Hell's signature enemy, a flying bastard who fires out glowing scythes 4 at a time. Occasionally he's seen carrying a little doll which he drops when killed, this is why you should never engage these guys over pools of lava because if you don't see the doll and it falls in the lava.....you're going to have a bad time.

Hard Mode

Wraith

Think of wraiths as evolved meteor heads. They move slowly and die easily enough with no projectile and being susceptible to knockback, however they hit like a truck for 75 damage if they do get through. However wraiths cannot fly, when without a wall to move through they can only float above the ground, so they're pretty much a cakewalk if you can get to higher isolated ground and pick them off at range. They will spawn just about everywhere above ground at night.

Corruptor

The evolved Eater of Souls has quite a few nasty tricks alongside its 230HP and 60 damage. Mostly the ability to spit pure corruption which can spread corruption far away from the current limits. However they don't use that when we're up close so provided we're willing to get all up in its grill they're no different behaviourally than the regular eater.

Werewolf

These guys pretty much replace the zombies on nights with a full moon, and Taylor Lautner they ain't. With 400HP and 70 damage they can wreck your poo poo quickly, and behave very similarly to the Angry Bones found in the dungeon with a leaping attack if they get close. Weirdly the silver bullets found in chests and pots have no special effect on them.

Pixie

Pixies are pretty much the easiest of all the hard mode enemies. They have a manageable amount of health (150HP) and are relatively slow and predictable. They drop pixie dust, which is a key ingredient in a lot of hard mode items.

Toxic Sludge

The toxic sludge moves like a slime and hits like a slime, but can also inflict poison. They also have a hilarious face and kinda remind me of Muk from Pokemon.

Giant Bat

They're bats, but giant! They also hit like a god drat train, move super fast and hunt in packs.

Chaos Elemental

These guys move insanely quickly and teleport around constantly until we can stunlock them. Being glowing enemies they're easy to spot, but hard to hit.

Unicorn

Unicorns are by far and away the fastest and most agile things in the game. They can jump higher and run faster than we can naturally and do a lot of damage (65) with a lot of HP (400). However they're very easily interrupted by knockback, so a fast enough weapon like a quick sword or even a chainsaw can stunlock them to be carved up easily. The real danger is being caught unaware, as their speed makes them excellent at suddenly appearing and landing a few hits before you're able to fight back. They always drop a unicorn horn on death which is a crafting item that can bend the game over a table even in hard mode.

Enchanted Sword

This is a weird one, the enchanted sword will fly through blocks at us, stop and spin for a bit before flying in to attack. However any kind of knockback will force it to repeat the spin cycle, so provided you see it coming (and you always will) it's incredibly easy to deal with.

Mummy

Mummies spawn in deserts and underground when there's enough sand around. They follow the standard fighter AI and can inflict slow. There are light and dark varieties as well which appear in hallowed and corrupt deserts.

Wandering Eye

These guys act like the full bore Eye of Cthulhu crossed with the demon eye. They fly around like normal but when they drop to half health their iris drops out and they start to deal more damage. However they're just as susceptible to knockback as the demon eye which makes them much easier to deal with.

Clown

All you need to know about clowns is at least one will show up during a hard mode blood moon, and they throw bombs that can destroy buildings. Touching them can inflict the confused status, but their bombs can be shot out of the air if you're very accurate. They are deadly and must be taken out as soon as possible.

Wyvern

More an asian dragon than an actual wyvern but what the hell. These things occupy the same area as harpies in hard mode, and are far more formiddable. They have 4000 HP making them pretty much a mini-boss in their own right (remember Skeletron only had 4400) and the head section does a massive 80 damage on contact. They move like worms but don't need to burrow through blocks and can therefore move as freely as they want. They're also incredibly fast and can outpace us even at max movement speed.

Mimic

As is traditional, mimics look like regular treasure chests from a distance but turn into foaming sharp toothed, high defense bastards up close. They're tough enemies to deal with but the rewards for doing so are high as they are guaranteed to drop drat near essential items from great weapons to boss breaking accessories.

Clinger

Clingers appear in the underground corruption and act like Man Eaters, however they have a much shorter range due to their ability to shoot cursed fireballs. These inflict the cursed inferno debuff, which is similar to the on fire debuff but can't be cured by water.

Bosses


BOSS: EYE OF CTHULHU

Vital Statistics
HP: 2800
Damage: 15/25
Defense: 12/0

Appearance Requirements
1) At least one player must have 200HP or more
2) 3 NPCs are present
3) At least one player has a defense rating of 10 or more
4) The Eye has not yet been defeated in the world.
If all these conditions are met, the Eye has a 33% chance of spawning every night. Alternatively the Eye can be summoned using the Suspicious Looking Eye provided it's night time.

Attacks
Charge: The Eye will charge at the player 2-3 times, travelling through walls and blocks in the process.
Spawn: The Eye will spawn Servants of Cthulhu which follow the same attack pattern as Demon Eyes but only have 8HP.


BOSS: THE EATER OF WORLDS

Vital Statistics
HP: 7485 (starting total of all 50 segments)
Damage: 22/13/11 (head/body/tail)
Defense: 2/4/8

Appearance Requirements
1) Smash 3 shadow orbs
2) Use worm food

The Eater of Worlds is a worm, but since the game already has a giant worm we can't call it that. It's a frankly insanely huge worm that takes damage per segment like all other worms, but unlike those worms the Eater of Worlds can split into multiple worms. The key to defeating it easily is to focus on the head, which has less HP than any other segment as well as the least defense. When the head is destroyed, the next segment in line becomes a new head with the same attributes, so only taking out the head each time can reduce the damage needed to defeat the boss from 7485 to 3250. This plus the boss' low defense, low damage and incredibly exploitable AI make it the easiest boss in the game.


BOSS: SKELETRON

Vital Statistics
HP: 4400 (Head) and 600 (each hand)
Damage: 32 and 20
Defense: 10 and 14

Attacks
Slap: Skeletron will throw his hands around the arena trying to hit the player.
Spin: Skeletron's head will start to spin and chase the player around, as it's spinning however the defense of the head drops to 0.

Skeletron is unique as a boss in many ways, firstly he's the only boss with a set time limit. If he's not dead by the time the game switches to morning every player fighting him will be instantly killed. If summoned at the earliest opportunity then (7:30pm) the player(s) have 9 minutes to defeat him before the sun rises at 4:30am. Secondly he's the first boss that can only be fought once, there's no item to summon him and since the old man disappears after Skeletron's defeat there's no way to summon him for a second fight. As bosses go Skeletron's probably been nerfed more than any other, losing 1600HP from his original incarnation to how it is today. While the boss is easily the toughest fight up to this point, a well built arena can make the fight less complex, if not any more easy.


BOSS: THE WALL OF FLESH

Vital Statistics
HP: 8000
Damage: 11-75
Defense: 0

Attacks
Eye Laser: The top eye will occasionally shoot a volley of lasers, these do between 11-15 damage.
Melee: The wall does a flat 50 damage on contact.
The Hungry: The mouths that extend from the front will detach when they've taken enough damage and attack like regular flying enemies, they do between 30-75 damage per hit when connected, but a flat 30 when detached.
The Tongue: If you end up behind the wall, it will throw out a tongue and drag you back in front, this does roughly 100 damage as well as potentially throwing you into a lava pit or into enemies.
Leeches: The mouth in the middle will spit out leeches which behave like worms, similar to how the Eye of Cthulhu spawns Servants.

The Wall of Flesh is a boss with many unique qualities, firstly it takes up the entire drat screen. The 2 eyes and mouth will move up and down depending on where the player is and it moves without pause from one side of the Underworld to the other, speeding up as its health gets lower and lower. Its attacks also grow more powerful as it gets weaker, making the Hungry mouths on it a primary target for elimination early in the fight, thankfully they don't respawn when killed. The enemies spawned by the wall (hungry and leeches) always drop hearts when killed, though these are often minimally useful especially when the wall speeds up. When it appears the wall gives all players the Horrified debuff, which will kill anyone who tries to leave the Underworld, and spawn the tongue on anyone who gets too far away. The biggest enemy in the fight really is the enviroment, as the lava pits and uneven terrain of hell makes the fight incredibly hard without a massive amount of buffs or a specific platform to fight on. It only despawns upon reaching the end of the world, so potentially you can die to it multiple times and still eke out a victory.

BOSS: THE DESTROYER

Vital Statistics
HP: 80000
Damage: 20-60
Defence: 30-35

This is the mechanised version of the Eater of Worlds but differs in several ways. Firstly it's much longer, approximately 86 segments to the Eater's 50. Secondly it's much faster, meaning it can pretty much go wherever it likes rather than being restricted by the worm AI that limits the Eater and allows for the "surfing" strategy. Secondly it has backup in the form of probes. The red lights on its body indicate the presence of a probe, which are launched periodically throughout the fight. The probes fly around shooting lasers which deal 25 damage a time and have 200HP of their own, however once they're launched and defeated they don't reappear. The Destroyer also doesn't split, so the fight doesn't become easier the longer it goes due to a shrinking boss. It's primary attack is the laser cannons on each section of the body, which deal 22 damage per hit.

njsykora fucked around with this message at May 15, 2013 around 16:50

njsykora
Jan 23, 2012

Robots confuse squirrels.

Fanart


MeccaPrime celebrates my bunny killing tendencies.


More MeccaPrime, this time with Skeletron love.


Lancing helpless animals is fun. (MeccaPrime again)

njsykora fucked around with this message at Apr 11, 2013 around 16:08

njsykora
Jan 23, 2012

Robots confuse squirrels.

Part 1: Homemaker




When you boot up the game, it'll give you this cool Re-Logic splash. There's one for every enviroment in the game.




Title Screen

And here's our main menu. Everything's fairly self-explanatory here. Let's go start our Single Player game.




First thing we get is our character select screen. NJ at the top is my original character from waaaay back in the pre 1.0 times, he's incredibly super-powered. We need a fresh start though.




These are our customisation options, the only one of any real visual consequence to me is hair.




There we go, bright freaking pink.




Gender makes no gameplay difference, but I like playing female characters.




Our clothing options are limited to colour, so we'll get things a bit more suited to that hair.




Finally we have our difficulty settings. These really are just setting the consequences for death. Softcore players only drop money, Mediumcore players drop items and Hardcore characters die completely never to be recovered. Because I'm not insane, we'll be going Softcore.




There we go, nice blue shirt perfect for digging.




Now we have a character, we need a world for them to play in.




I've heard tales of people who don't choose large worlds, I'm not entirely convinced they exist. Why would you want LESS stuff to explore?




There are a lot of little gags during world generation, "Placing rocks in the dirt" is followed by "Placing dirt in the rocks"




Overworld Day

RIGHT! Now our menu faffery is dealt with let's take a look at what we have. First of all, our first NPC.

Brandon The Guide

All the NPCs that we'll meet have randomly generated names, a nice little touch.

For the new Terraria player, the guide could be an invaluable resource. Talking to him (right click) will see him spout some general advice, with more detailed tips available based on various factors such as the items you currently have and the current time of day. He also has one very useful ability even to veterans that we'll be exploring further down the road.

For those of us who were playing the game early in its life however, the Guide was one of the most dangerous people in the world. He had a nasty habit of opening doors you didn't want opened and letting in monsters. So many long time players developed such hatred for the Guide that an item exists in the game that allows you to kill him.

Along with Brandon we have a few other tools.

Shortsword

First up is the Copper Shortsword, this does 5 damage to any enemy it hits, with a weak knockback but a very fast attack speed. It is however mostly useless as a weapon because it fires out in a stab, similar to how Link attacks in the original Zelda. It's fast speed may make it worthwhile against ground enemies but against anything that can fly or jump it's pretty useless.

Pickaxe

The Copper Pickaxe in our quickbar's second slot does what you'd expect from a pickaxe. It breaks blocks on or in the ground which we can then pick up to build with. It has 4 damage of it's own to deal out, along with a faster attack speed than the shortsword PLUS it swings in a full arc, meaning this basic tool is actually a better starting weapon than the actual weapon we have.

Axe

Axes are only of use to chop down trees, but we'll be doing enough of that in the early game that we'll need one around for a long time. It has 3 damage, but otherwise the same stats as the pickaxe.

Notice our shortsword is called a "Light Copper Shortsword", this is our first look at random buffs. Whenever a tool or weapon is crafted it can gain a random buff like that. The Light buff improves an item's attack speed but reduces its knockback. We also have a heavy axe, which does the opposite. We'll see more buffs later on.

Finally up in the top right you can see our health bar, we start with 100HP, each heart representing 20. There will be items to increase that as we really start exploring though.



To the left of our spawn point we find a little cavern full of pots. Pots contain all kinds of things from ammo to coins to potions. Right off the bat we've found one of the most critical ranged weapons in the game.

Shuriken

The shuriken is a very powerful throwing weapon. It pierces enemies, can do multiple hits, has great range and will absolutely humiliate the game's first boss. We're gonna need a lot of these.



Caverns can get a little dark, but we've gotten a bunch more stuff from pots. Including our first potions.

Lesser Healing Potion

These heal us for 50HP and are found pretty much everywhere. We'll be able to craft them ourselves after a while as well.

Ironskin Potion

The ironskin potion is one of several buffs that we'll find throughout the world and craft ourselves. It gives us an 8-point defense boost for 5 minutes.



A little further on from the cavern and in a giant stroke of luck we've found our first ore deposit! There's a thing in the way though.

Slime

Slimes come in many colours and varieties, but those we encounter on the surface aren't too dangerous. The greens do very small damage and have a paltry 14HP. Even with our rubbish sword they're easy enough to dispatch.



Slime dealt with, let's get that ore! Ore deposits on the surface are incredibly rare, but also very small. Copper is the lowest grade metal in the game, so it's the ore we'll be seeing most often early on.



Ore gathered, here's another important thing.

Mushroom

Mushroom's will heal us for 20HP if we eat them as they are. At this early stage that's a nice chunk of health, though potions are going to be more useful in heated fights.



Oh hello pond, larger bodies of water like this often have fish in them. On the surface we don't have to worry about them being hostile, just these cute little goldfish.



SCORE!! You'll see it better in a second but ore deposits glitter slightly to make them stand out from basic stone. This is a nice little pile or iron, the next grade up from copper.



Oh crap, that's not good.



That's REALLY not good.....

Eater of Souls

The Eater of Souls only appears in the high level Corruption area, which we seem to have spawned alarmingly close to. They come in 3 sizes including the Big and Little Eaters, and can have between 34-48HP. They also do roughly 4x more damage than those slimes earlier. With no defense, a Big Eater can take us out in 4 hits.

We'll cover the Corruption in more detail when we're ready to really explore it, for now though just know it's not a place we want to be anywhere near this early in the game.



Without any defense items or halfway decent weapons, we didn't really stand a chance against those guys. Retreating into a dark cave probably didn't help either.



One respawn later, there's another iron deposit to the right of the spawn point. There's also a bunny, another of the docile Terraria creatures that lend the game world a great chunk of personality.



We can't quite get at the ore because this tree's keeping us from digging the hole we need to get at the bottom later. One big axe party and tree explosion (one of my favourite things about this game is how trees explode into material) we can go down and grab it. Along with all the wood we also got some acorns, we can plant these to grow new trees if we find ourselves running out of forest.

You can also see the ore glittering here.



We got a few torches from some pots in this cavern, selecting them on the quickbar lets us carry them around. They don't have to be placed down to provide us with light. We can use the gels we get from killing slimes to craft these as well.



Oooh, going down an abyss of that size right now would be suicide, but you bet we'll be exploring down there once we're a little better equipped. We seem to have gone as far as we can down this road right now, so let's get a proper low-down on our enviroment. The first of Terraria's many biomes.



Biome Breakdown - The Surface
Creatures: Slimes, bunny, bird, zombie, demon eye
Materials: Wood, stone, copper, iron

Also known as the Forest, the surface biome makes up the vast majority of the world's top layer. The green grass, plentiful trees and mostly docile creatures make this area largely safe. Its safety is offset by its complete lack of any valuable materials. Copper and iron can spawn but in small quantities as we've seen, but very rarely, so the real use of this area is to give us a convenient place to put our home base.



On the way back to the spawn a bunny meets a horrible end. Kind is not something Terraria is, though at least we know there are enemies around.



Several slimes later, we should probably start building our house. First we need to clear out these trees.

WATCH THE BUILD!!



Trees dealt with, we now need to flatten down this place. The pickaxe makes short work of the dirt.



Time's running a little short thanks to a swarm of slimes, but the frame's now going up. Blocks can't be placed in mid air, only in connection to the ground or another block. We can however hold down the left mouse button and effectively paint out our frame. This makes building much less painful.



Frame done, we now need our first crafting station. This is also our first real look at the inventory. We have 40 slots to play with including our quickbar before we need to drop, trash, sell or store stuff. Thankfully money and ammo doesn't take up any of those slots, filing themselves away in their own sections whenever we pick them up. This was added in a late patch and remains one of my most welcomed changes. There's also the trash slot which allows us to easily get rid of stuff we don't want, very useful if you're overencumbered after a mining expedition. Items put there will remain there and can be removed but if something else goes in on top of it it's lost forever. We'll cover those equipment slots on the right when we have something to put in them.

Work Bench

The work bench will provide most of our early game crafting, mostly using wood. Its usefulness fades as the game progresses, but a few modifications will keep it relevant all the way. Crafting stations in Terraria are very simple to use, when you're close enough all the things you can make with it and your materials will appear in the crafting list automatically.



With the work bench we can make a door, which goes in to keep that bunny out. Doors need to be anchored on both ends, you can't just have a random door going nowhere. A right click will open and close it.



We also get insanely lucky with our first weapon craft, an actually useful sword. The godly buff pretty much improves it massively.

Broadsword

Broadswords swing in an arc like our tools. This makes them much better for dealing with any enemy that can get airborne and solidifies them as our primary offensive option for much of the game. Compared to the shortsword they do much more damage (the wooden sword has 3 extra damage points despite being a lower grade material than our copper shortsword) but a much slower attack speed.



Now the giant sticking point for a lot of new players, walls. The world being 2D there needs to be a way to signify which areas are inside and which are outside for the purposes of enemy spawning. Walls are the solution to this, 1 block of pretty much any material will give you 4 wall pieces. We'll need a lot of them.



Wall building is tedious, this is a fact I cannot hide. Also you never, ever have as many pieces as you'll actually need so really try to overcompensate and keep a lot of them around.



Finally we need some light, some basic torches will do for the inside right now but I like having these tiki torches on the outside for purely aesthetic reasons.



And there we go! The house is built, everything's nicely lit and we're all ready to take on the horrors of a Terrarian night.



Next time: Fight Night!

njsykora fucked around with this message at Jan 30, 2013 around 21:47

Giovanni_Sinclair
Apr 25, 2009

It was on this day that his greatest enemy defeated, the true lord of darkness arose. His name? MARIO.


I always wanted to try out this game but never had a working PC at the time and only had a mac which it doesn't work on. So I'll be follow this thread and hopefully I could try this game out after am done fixing my laptop.

MCXD
Nov 12, 2008


Terraria is pretty fantastic. It's interesting that you're not going for the narrative approach that a lot of other threads in this game's genre take.

President Ark
May 16, 2010

Looks like you got a good deal there!

quote:

I've heard tales of people who don't choose large worlds, I'm not entirely convinced they exist. Why would you want LESS stuff to explore?

Large worlds don't actually have more things; there's the same number of major features in a small world and a large world. There's just more boring empty space in between things in a large world.

Yapping Eevee
Nov 12, 2011



As I said in the Sandcastle, I know nothing about this game. But when you get a Godly weapon so quickly, I can only assume this will be one magical/informative LP.

MCXD posted:

It's interesting that you're not going for the narrative approach that a lot of other threads in this game's genre take.
I believe what you mean is "Thank God that you're not going for the narrative approach."

Yapping Eevee fucked around with this message at Jan 28, 2013 around 05:21

Greentryst
Jan 31, 2005
WHAT MORE DO THEY WANT?!

Well presented so far! As someone quite familiar with Terraria, I like your approach. Please keep up the good work.

Pharohman777
Jan 14, 2012


I played this game early in its lifetime, and I played single-player for a while.
I like some of the mechanics that it has that differentiate it from minecraft, and make it more like...Castlevainia games, surprisingly enough.


It can also run on older PC's, with only some slowdown.
It ran on my 2003 dell with only minor slowdown until an update added more graphical effects and slowed the game down too much to play.

Pharohman777 fucked around with this message at Jan 28, 2013 around 05:34

RickVoid
Oct 21, 2010


Huh. A hybrid Terraria LP. This is a fun game, looking forward to your playthrough.

manyleeks
Apr 22, 2010


Yapping Eevee posted:

I believe what you mean is "Thank God that you're not going for the narrative approach."

Seconding this. I will be following with interest - I boot this up every six months, get to about full gold armour, and then can't figure out how to progress as nearly everything kicks my teeth in...

A Frosty Beverage
Sep 26, 2007

Full of vitamin chill

Are you going to be taking and presenting builds from other goons to show things off? Is there gonna be a bunch of better Terarrias and Gardens thing happening?

SpruceZeus
Aug 13, 2011



Oh, excellent, an excuse to start playing this again! I haven't played in ages but I've wasted over 200 hours of my life playing this game. I've already gone and rolled up a new world. All my old characters and worlds are gone now, since they were on my old computer, but I always do enjoy a fresh start in this game. Mining, building, and exploring in Terraria are all super relaxing. Here's what I've done so far:



Yup, spawned in a nice snowy place. It's the first night and I already got myself a nice little house, too! I can never stand to just make a square box for my first home anymore. I even put some snow blocks on the roof. The terrain to either side is extremely mountainous, so I didn't get much explored before night fell, but there are some caves and stuff nearby and I found a wooden chest with some potions and stuff in it. I'm probably going to extend my house directly west into the mountain there and have kind of a cool igloo fort inside.

If this thread keeps me inspired, maybe I'll play along concurrently with whatever NJ's doing and show off what I'm up to occasionally? If nobody minds, I mean.

SpruceZeus fucked around with this message at Jan 28, 2013 around 08:34

Pladdicus
Aug 13, 2010


It might be cool to do some kind of goon multiplayer get together. But yeah I love this game, I lost a 40 hour save that crushed me and haven't played much since (before the last content update) so I may get started again, also

quote:

There are a lot of little gags during world generation, "Placing rocks in the dirt" is followed by "Placing dirt in the rocks"

Is only half true I think, they are gags but I think it's legitimate part of the world generation, such as placing down the veins and then recalculating dirt over it, due to the whole making world evil(for sure a thing) and not so much a reticulating splines joke.


Good choice of LP style by the way.

Azure_Horizon
Mar 27, 2010

You can live in the wreckage and pretend it's the mansion you remember, or you can crawl from the rubble and move on.


Another njsykora LP! Following in earnest. I know nothing about this game.

FractalSandwich
Apr 25, 2010


Terraria is a cool world-generation-and-exploration engine, but if you ask me, it has some pretty serious problems as a game. I don't think I played it for very lo--





Are you planning on uploading your world file somewhere at any point, NJ? I know the file size for Large worlds is kind of unwieldy, so I'd understand if you didn't, but I'd be interested in having a poke around at it, especially once it's been built up a bit more.

Stelas
Sep 6, 2010



I really, really like Terraria. There's a definite progression to the game that gives you a feeling of solid achievement. Add in the major content patch that dropped a while back and it's possible to sink an ungodly amount of time into it.

Ulvirich
Jun 26, 2007

A real man wears a kilt ya wee bastards!

njsykora posted:

Oh hello pond, larger bodies of water like this often have fish in them. On the surface we don't have to worry about them being hostile, just these cute little goldfish.

HahahahhaHAHAAHA

Will definitely be following this. The gifs are a nice touch. Regarding the multiplayer, if you do anything online that is, would you be looking for assistance with certain sections?

To people who haven't played; If you haven't played this game before, you're in for a treat. There is a lot of ground () to cover.

IBlameRoadSuess
Feb 20, 2012

That bunny was in the way of progress.


Awesome a Terraria LP, I was wondering when someone would get around to it, and it just so happens to be njsykora. This LP will be magical, looking forward to more.

I played quite a bit of Terraria after the 1.1 update, about 99.5 hours according to my Steam library. I really like the game, though it can get rather boring when you're playing alone and just going cave diving searching for the next ore while getting mauled by monsters because you don't have a mining buddy to watch your back when the monsters start munching on your silver helmet.

That said, I ground my way up to the highest tier of armor and then lost everything when my computer's hard drive caught fire.

After that I managed to get myself back up to the second to highest tier and then stopped because Dishonored and a couple other games.

FractalSandwich posted:

Are you planning on uploading your world file somewhere at any point, NJ? I know the file size for Large worlds is kind of unwieldy, so I'd understand if you didn't, but I'd be interested in having a poke around at it, especially once it's been built up a bit more.

I'd like this as well. Fumbling about in a copy of someone's world to see what we've missed or haven't seen yet is always fun.


EDIT:


Welp, day one completed managed to find myself a nice big hole and build a hobbit house out of it. I'm actually rather fond of the building into mountains/underground approach. Whenever I build above ground my buildings just turn into big bland towers made out of brick, whereas when I build underground I have to work with the space I may or may not have. I once built a sunken hideout under water, that took a while to empty out.

Also, Legendary wooden sword right off the rip. This is either a really good omen or a really bad one.

IBlameRoadSuess fucked around with this message at Jan 28, 2013 around 11:11

zA Zombie
Dec 30, 2011


FractalSandwich posted:

I don't think I played it for very lo--
I wish I only wasted as much time as you.



As for the LP, I'm pleasantly surprised. Can't wait for more.

Skippy Granola
Sep 3, 2011

Callipygian

This is pretty entertaining! I think I ended up begging Gharbad to show me the ropes when I picked this game up. I'm hoping to pick up a few tips to make my next foray into 2D survivalism less... bloody.

Auberginetuna
Dec 29, 2012


I was just reading your post in the sandcastle and so far this is a great lp!

I've played quite a bit of Terraria as it seems with a lot of people in this thread and i'd like to see if you do a full let's play and beat every boss, or have a set goal to complete.

lotus circle
Dec 25, 2012

Jushure Iburu
So don't worry

Man I haven't played Terraria since my friend first introduced me to it many months ago. I admit this LP has inspired me a little to boot it up again, when I get the chance to. Looking forward to seeing more.

njsykora
Jan 23, 2012

Robots confuse squirrels.

President Ark posted:

Large worlds don't actually have more things; there's the same number of major features in a small world and a large world. There's just more boring empty space in between things in a large world.

Large worlds though tend to have more fun random caves, so spelunking becomes more of a thing. There are other things that are actually more numerous in large worlds but that's high end-game stuff.

SpruceZeus posted:

Oh, excellent, an excuse to start playing this again! I haven't played in ages but I've wasted over 200 hours of my life playing this game. I've already gone and rolled up a new world. All my old characters and worlds are gone now, since they were on my old computer, but I always do enjoy a fresh start in this game. Mining, building, and exploring in Terraria are all super relaxing. Here's what I've done so far:



Yup, spawned in a nice snowy place. It's the first night and I already got myself a nice little house, too! I can never stand to just make a square box for my first home anymore. I even put some snow blocks on the roof. The terrain to either side is extremely mountainous, so I didn't get much explored before night fell, but there are some caves and stuff nearby and I found a wooden chest with some potions and stuff in it. I'm probably going to extend my house directly west into the mountain there and have kind of a cool igloo fort inside.

If this thread keeps me inspired, maybe I'll play along concurrently with whatever NJ's doing and show off what I'm up to occasionally? If nobody minds, I mean.

Hey nice balcony! This is actually pretty drat fine for a starting house, I don't often pull together something like this early on just because I like to explore a bit on the first day. But yeah this is exactly the kind of thing I want people posting, sweet rear end buildings and cool poo poo.

FractalSandwich posted:

Are you planning on uploading your world file somewhere at any point, NJ? I know the file size for Large worlds is kind of unwieldy, so I'd understand if you didn't, but I'd be interested in having a poke around at it, especially once it's been built up a bit more.

I probably will when I have a few more buildings scattered around, possibly when we really start to dig down so people can explore the caves I miss.

IBlameRoadSuess posted:

EDIT:


Welp, day one completed managed to find myself a nice big hole and build a hobbit house out of it. I'm actually rather fond of the building into mountains/underground approach. Whenever I build above ground my buildings just turn into big bland towers made out of brick, whereas when I build underground I have to work with the space I may or may not have. I once built a sunken hideout under water, that took a while to empty out.

Also, Legendary wooden sword right off the rip. This is either a really good omen or a really bad one.

I'm not a huge fan of underground building due to it's nature of being potentially very tedious, when it comes time to expand the house I do usually end up going down though. There's something appealing about a giant underground crafting lab.

Auberginetuna posted:

I was just reading your post in the sandcastle and so far this is a great lp!

I've played quite a bit of Terraria as it seems with a lot of people in this thread and i'd like to see if you do a full let's play and beat every boss, or have a set goal to complete.

I'm looking to do as much as possible, I completely drained the game of things to do on my last major playthrough (the 1.1 world) but a LOT has been added to the game since. Also all these playtimes make mine feel inadequate.

Section Z
Oct 1, 2008

Secret Quest Is Not Quite How I Remember It


I keep meaning to play more than a few hours of this thing then stopping. I love exploring and building random things, but I'm terrible at planning anything at all.

"I made a line of 30 trees so I can make my sweet log cabin have like, three floors!" I am also a complete failure in telling the difference between stone and not stone.

I'll probably start up a Medium World (I might actually see both ends of it someday) again and see what happens. You're only just starting, but being hosed with while trying to set up your Baby's First House sums up my limited experience.

Pierzak
Oct 30, 2010

Perfection Takes Practice

Awesome, a Terraria LP that actually seems good! I'll be following this.

ed: What's your update schedule?

VVV: Sweet, frequent updates. I'm sold.

Pierzak fucked around with this message at Jan 28, 2013 around 15:05

njsykora
Jan 23, 2012

Robots confuse squirrels.

Pierzak posted:

Awesome, a Terraria LP that actually seems good! I'll be following this.

ed: What's your update schedule?

Update wise I'm probably going to have the first night up later today, after that look for stuff ever 2 or so days.

Stelas
Sep 6, 2010



Section Z posted:

I'll probably start up a Medium World (I might actually see both ends of it someday) again and see what happens. You're only just starting, but being hosed with while trying to set up your Baby's First House sums up my limited experience.

A safe start just requires a few things:

- A 15x6 (at least) house of blocks
- that's walled off fully at the back
- and lit with a torch.

Once you've got that much, it counts as a house and you'll be largely safe. If you're having troubles exploring at night, just futz on the internet for a bit and come back when it's day. The game's much less about exploring randomly than you'd think.

C-Euro
Mar 20, 2010

Actually, Lucy, my trouble is football. I just don't understand it. Instead of feeling happy, I feel sort of let down.

Go Lions.


Terraria is awesome and this LP is really making me jones for a new playthrough. Actually, I was trying the underground house thing with my last character and it kind of worked. I just didn't progress very far.

Krysmphoenix
Jul 29, 2010

BAHAMUT.
Torch 'im.
I don't want to see
even ashes left.


Yay Terraria. This is probably the proper way to do an LP here, so I'll be following this. I think I might start a new file and play along, while tying to make something other than my rectangular tower of doom that pierces the heavens.

I almost wish someone would set up a goon "build whatever the gently caress you want" server to go along with this LP, just to see what you guys come up with, given tools and cooperative effort.

JohnOfOrdo3
Nov 7, 2011

My other car is an asteroid


Ahhh Terraria. I remember being massively disappointed with the game because for some reason my computer just wouldn't connect to other people's servers, which mean the co-op runs I'd bought it for just weren't possible. Tried a few different platforms for connecting and making servers, but apparently my computer was a loner.

I look forward to seeing all the things I've missed in this game, are you planning to show off thw co-op as part of the let's play?

axeil
Feb 14, 2006

The Philadelphia Eagles are merely a series of booms and busts; the long run trend of the franchise is positive.

But the long run is a misleading guide to professional football. In the long run we are all dead.


I love this game. I got kind of bored after about 30 hours or so because I was walking around in insane gear and nothing could touch me. My house was also starting to go underground and underground building is very tedious. Plus it didn't look as good as the above-ground stuff. Endgame spoilers: Eater of Souls could still kill me though. I killed all the bosses except him because I didn't want all the stuff that comes from killing him and he kept on kicking my rear end.

Will you be doing a multiplayer session? It would make the boss fights easier. That could be fun as a bonus update.

njsykora
Jan 23, 2012

Robots confuse squirrels.

EVERYONE posted:

Co-op/multiplayer

I've also had a lot of issues with multiplayer in the past as far as connecting to games goes. I have far better internet now than I did then though so I would like to get some sessions going a little further down the line.

I've started to fill out the second/third/fourth jesus christ posts with some of the stuff we've found and seen.

lithuanian dad
Jul 23, 2007



terraria's a cool game! i'm gonna reinstall it i think. my playthrough ended when i decided i won after making this.

C-Euro
Mar 20, 2010

Actually, Lucy, my trouble is football. I just don't understand it. Instead of feeling happy, I feel sort of let down.

Go Lions.


lithuanian dad posted:

terraria's a cool game! i'm gonna reinstall it i think. my playthrough ended when i decided i won after making this.

Doesn't go all the way to the Hell layer, also you can put a pool of water at the bottom to break your fall and free up an accessory slot so you don't need fall damage protection. Get on my level you knave
(that's actually pretty cool and way tidier than the bottomless pit that I dug)

C-Euro fucked around with this message at Jan 28, 2013 around 18:56

A jargogle
Feb 22, 2011


njsykora posted:

I've also had a lot of issues with multiplayer in the past as far as connecting to games goes. I have far better internet now than I did then though so I would like to get some sessions going a little further down the line.

I've started to fill out the second/third/fourth jesus christ posts with some of the stuff we've found and seen.

I suggest starting goon only hardcore only worlds with full pvp mandatory

Travv0
Jan 26, 2013

What?


I've sunk way to much time into this game. I'd play again if somebody started a server, though.

Adbot
ADBOT LOVES YOU

Skippy Granola
Sep 3, 2011

Callipygian

We used to just use Hamachi and a locally-hosted world when I was doing co-op and streams.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«60 »