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Doctor Epitaph
Dec 22, 2008




Oh, you haven’t heard of Quasqueton? You must not be from around these parts, are ya?

You see, the legend goes like this: a couple hundred years ago, there were two men who had made names for themselves in the world--the Fearless and the Unknown. These men--what? No of course those aren’t their real names, but you try telling an all-powerful mage he can’t call himself the Unknown! Anyway, after adventuring for many years, these fellows decide to settle down and make a grand stronghold for themselves, and, as already mentioned, when men with their kinda wealth and power decide to do something, you don’t question it, you just stay as far away as possible.

As I was saying, they made Quasqueton, which they carved out of a mountainside. Some say it was a watchtower, protecting the villages from the barbarians to the west. Others might tell you they were watching us, waiting for the moment to strike. Whatever their intention, word is that they rode out of their fortress one day into the western lands, never to return. Nowadays, it seems like some unsavory creatures lair around the area. They don’t much bother us, thankfully; I think the all the treasure from the place keeps them busy.

Yes, I said “us.” Quasqueton isn’t too far out of the way. Maybe a full day’s hard drive west, on the far side of the woods. Boy, you must be new here.



I’ll be running a game of Dungeon World based around the classic module B1: In Search of the Unknown. I say “based around” because while the beginning may follow the original closely, I’ll be calling on the DW principle “draw maps, leave blanks,” things will probably deviate, and quickly! Characters will be standard level 1 Dungeon World characters (I’d prefer just classes from the core book, but I probably won’t tell you no if you want to play something from the DW thread). I’ll be taking 4-5 characters for the party; recruitment will probably be closed tomorrow night, but if there aren’t enough entries, I’ll probably wait until Sunday night. I also expect at least one post a day from players, circumstances notwithstanding.

Tenser’s Self-Deprecating Disclaimer: Aside from a short 4e game I played in way back in 2010, I haven’t really participated in the TG PbP scene at all. I've just come to the conclusion that if I want to play anything other than Pathfinder, I'll have to do it online. I’ll probably commit a some sort of TG faux pas or two in this whole process, so please bear with me and feel free to correct any dumb things I do.

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Cocks Cable
Jul 11, 2001



Interested! I've been wanting to try out DW (or any Apocalypse World hack) for some time now. It looks like such a neat game. Never played PBP on these forums before. Do we just submit a concept or a whole stat'ed out character?

zachol
Feb 13, 2009


Also interested. Probably fighter. I always pick fighter. Someone with a sword, regardless (maybe Paladin or Barbarian).
If this fills up and more people are interested, feel free to bump me out.

zachol fucked around with this message at Feb 1, 2013 around 00:03

Doctor Epitaph
Dec 22, 2008


Cocks Cable posted:

Interested! I've been wanting to try out DW (or any Apocalypse World hack) for some time now. It looks like such a neat game. Never played PBP on these forums before. Do we just submit a concept or a whole stat'ed out character?

The rules can be found at: http://book.dwgazetteer.com/
The most important thing you'll need is one of the class playbooks located here. You'll also want to look at the Basic Moves included in that PDF. Mechanically, there's not much statting up for a level 1 character (your Ability scores may change, but will probably stick to concept). As long as you have an imagination, you should be good to play in Dungeon World.

Pretty much looking for the same as other recruitment threads: a character sheet and enough background as you see fit.

The Supreme Court
Feb 25, 2010

I'm a shapeshifter


I'm definitely interested! I'm in a couple of Dungeon World games and thinking about running one myself, so bump me off the list if you meet your numbers otherwise, but I'll have a character in soon.

Kaja Rainbow
Oct 17, 2012


Hmm! I'm interested. Since you asked for basic classes, I'll stick to playing the Druid. Do you want a full character sheet and concept right now, or are you just looking for interest checks?

MadRhetoric
Feb 18, 2011

I POSSESS QUESTIONABLE TASTE IN TOUHOU GAMES


This is an interest post.

Cocks Cable
Jul 11, 2001



Doctor Epitaph posted:

The rules can be found at: http://book.dwgazetteer.com/
The most important thing you'll need is one of the class playbooks located here. You'll also want to look at the Basic Moves included in that PDF. Mechanically, there's not much statting up for a level 1 character (your Ability scores may change, but will probably stick to concept). As long as you have an imagination, you should be good to play in Dungeon World.

Pretty much looking for the same as other recruitment threads: a character sheet and enough background as you see fit.

Thanks! Trying to pick between a cleric and a bard. Leaning towards a cleric. Will try to get something fleshed out by tomorrow.

landis
Jun 16, 2003

Until the end.


There are fell portents in the north. An ancient god’s slumber becomes restless and uncivilized creatures once again roam into my people’s lands. We defeated him once, long ago, and entombed him under a mountain and now it seems that ancient magic is growing weaker. That’s why I’m here, Quasqueton holds a relic that’ll aid us in our struggle. A bow I think, supposed to be important for renewing the enchantment. Those 2 maniacs stole it, or looted it when we lost it, or something. What? How should I know why it’s a bow? Maybe it’s not, honestly nobody really knows what we’re looking for, it’s all rumor. Things are bad enough to send me, by myself, to go retrieve it but also bad enough that no one else can be spared.

Trylindiel Worldfletcher at your service. Oh don’t bother trying to pronounce it. It’s a good elf name which means saying it is like chewing a wet rag. Mind Maple there, he’s a bit testy when it comes to feet and you just may lose one if you startle him.

I know what you mean. Yes, here I am, on my way into a hornet’s nest of who-knows-what looking for something I know nothing about. Could be worse I suppose. I could be fighting in the north.


pre:

Trylindiel Worldfletcher, the Ranger

Look
Sharp Eyes, Hooded Head, Camouflage, Lithe Body

Stats
Stats
Str: 12 (0)
Dex: 16 (+2)
Con: 9  (0)
Int: 8  (-1)
Wis: 15 (+1)
Cha: 13 (+1)

HP: 17
Damage: d8

Moves
Elf
When you undertake a perilous journey through wilderness
whatever job you take you succeed as if you rolled a 10+.

Hunt and Track
When you follow a trail of clues left behind by passing
creatures, roll+WIS. ✴On a 7+, you follow the creature’s
trail until there’s a significant change in its direction
or mode of travel. ✴On a 10+, you also choose 1:
  • Gain a useful bit of information about your quarry, the GM will tell you what
  • Determine what caused the trail to end
Called Shot When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.
  • Head ✴10+: As 7–9, plus your damage ✴7-9: They do nothing but stand and drool for a few moments.
  • Arms ✴10+: As 7-9, plus your damage ✴7-9: They drop anything they’re holding.
  • Legs ✴10+: As 7-9, plus your damage ✴7-9: They’re hobbled and slow moving.
Animal Companion Maple, a badger Ferocity +3, Cunning +1, 1 Armor, Instinct +2 Strengths Fast, Burly, Ferocious Training Fight Monsters Weaknesses Savage, Stubborn Commands
  • Attack same target, +ferocity to damage.
Alignment Neutral Help an animal or spirit of the wild. Gear Load: 11 Dungeon Rations (5 uses), 1 Leather Armor (1 armor), 1 2xArrows (6 ammo), 1 Hunter's Bow (near, far), 1 Short Sword (close), 1 Adventuring Gear, 1 Total: 6 Bonds I have guided Quindaerus the Lesser before and he owes me for it. Per the bond you made with me. I'm not one to hold favors over folks but I'll remember if you get me out of a tight spot. We may reminisce over what happened at some point too. Seren Spirit-Sister is a friend of nature, so I will be her friend as well. I am naturally drawn by your incredible intimacy with nature and would like to call you friend, and perhaps learn something from you. Brother Jonos has no respect for nature so I have no respect for him. Your hunger for secrets rubs me the wrong way and I can easily see you destroying something natural to reach your goals. Meatwall the Beater does not understand life in the wild, so I will teach them. This may or may not be true so I'm willing to adjust the specifics, but mainly I respect your badger-like tenacity and would like to help you in some way if I can.
This looks neat. I didn't know anything about B1 until now and I think it'd make a great DW adventure from what Wikipedia tells me.

landis fucked around with this message at Feb 18, 2013 around 22:55

Cocks Cable
Jul 11, 2001



quote:

Name: Brother Jonos
Class: Cleric
Alignment: Lawful
Race: Human

Your faith is diverse. Choose one wizard spell (Invisibility). You can cast and be granted that spell as if it was a cleric spell.

Look: Soulful Eyes, Bald, Hooded Robes, Sickly Body

STR 12 (+0)
DEX 09 (+0)
CON 08 (-1)
INT 15 (+1)
WIS 16 (+2)
CHA 13 (+1)

Damage: D6
Armor: 1
HP: 16

Gear

Staff (close, two-handed, weight 1)
Chainmail (1 armor, weight 1)
Holy Symbol (weight 0) [an ornate lock with an eye for the key hole]
Bandages (weight 0)
Healing Potion (weight 0)
Dungeon Rations (5 uses, weight 1)

Load 22
Encumbrance 3

Class Moves

Deity
Order of the Unseen Key
Domain: Knowledge and Hidden Things
Precept: Cultish and Insular
Petition: Gaining Secrets

Divine Guidance
When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.

Turn Undead
When you hold your holy symbol aloft and call on your deity for protection, roll+WIS.
* On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee.
* On a 7+, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you.
Aggression breaks the effects and they are able to act as normal. Intelligent undead may still find ways to harry you from afar. They’re clever like that.

Commune
When you spend uninterrupted time (an hour or so) in quiet communion with your deity, you:
* Lose any spells already granted to you.
* Are granted new spells of your choice whose total levels don’t exceed your own level+1, and none of which is a higher level than your own level.
* Prepare all of your rotes, which never count against your limit.

Cast a Spell
When you unleash a spell granted to you by your deity, roll+Wis.
* On a 10+, the spell is successfully cast and your deity does not revoke the spell, so you may cast it again.
* On a 7–9, the spell is cast, but choose one:
-- You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
-- Your casting distances you from your deity. Take -1 ongoing to cast a spell until the next time you commune.
-- After you cast it, the spell is revoked by your deity. You cannot cast the spell again until you commune and have it granted to you.
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.

Cleric Spells
Rotes: Light, Sanctify, Guidance
1st: Cure Light Wounds, Invisibility

Alignment Moves
Endanger yourself following the precepts of your church or god.

Background
Jonos's body is broken. He suffers from a wasting disease of unknown origin, a plague that claimed the lives of his lost village long ago and surely should have claimed his own by now. The only thing holding his flesh to this earth is the power of his mind and faith. When first afflicted with this malaise, a desperate Jonos traveled far and wide in search of a cure. But what he found instead was the Order which promised him power to defeat the disease on his own. Studying their scripture of self-control and enlightenment, Jonos was able to unlock the first stages of his hidden potential and stabilize his deteriorating condition. Jonos's personal quest of knowledge has brought him in search of the Quasqueton and its hidden mysteries. His faith has blessed him with a vision that indicates the first step to finding a permanent cure starts there. And the recovery of any lost lore of such an infamous fortress would be looked upon favorably by the Order of course.

Bonds
*I am working to convert, Meatwall the Beater , to my faith. Meatwall's eyes speak of a life of servitude and violence. It is a tale I hope to hear in more detail. But where others may have dismissed him as mere brain dead muscle, I see a life with potential for much more. He can unlock that potential with the Unseen Key.
*Seren Spirit-Sister knows the secrets of the natural world, I have much to learn from them. This is an area of study I have yet to explore and I am clearly a neophyte lost in the wilds. Her patience and strength of spirit are admirable qualities and their power will aid me in my personal quest of self perfection.
*Quindaerus the Lesser serves and follows an unknown power and I must know its identity! There is more here than he lets on. How does he just know where and when help is needed? It my religious duty to uncover this mystery.
*Trylindiel Worldfletcher has insulted my faith; I do not trust him. I'm not entirely sure what I've done to offend the fellow. Maybe because the Order is relatively new to one who's lived so long he is reluctant to accept its place in the world. I shall remain guarded with this one until he comes around.

Cocks Cable fucked around with this message at Feb 6, 2013 around 07:50

madadric
May 18, 2008

Such a BK.


Seren Spirit-Sister

The caramel-skinned elven woman kneels to the forest floor, and picks up a handful of the mulching leaf matter in her hand. She crushes it in her grasp and holds the mulch up to her face. The fragrance is rich and earthy. It smells of decay and mold, but also of life and renewal. Seren shifts her cloak of glossy black feathers out of te way and sits cross-legged on the soft forest floor, nestled between the twisting roots of a giant elm with her back to the tree's trunk.

One of her slender, calloused hands reaches into one of her pouched and takes out a small, shallow wooden bowl. She sets it in front of her and adds some of the leaf matter. She then adds some water from her waterskin, and then draws a simple polished bone dagger. She draws the sharp blade across her thumb, and allows several drops of bright red blood drip over the leaf matter and mix with the clear water in the bowl.

The woman sits back and closes her eyes. A ragged pale scar is exposed across her throat, and her ruined voice comes out in a harsh, hoarse whisper as she speaks the words for the dedication.

"Great spirit, like the sparrow I nest in your shelter, and like the owl, I spread my silent wings beneath your boughs. Shelter me, guide me. Walk me through your shadows and your outstretched limbs. Show me the wonders of your world."

Then she sits motionless under the great tree, ans opens herself to it's ancient spirit. Her heartbeat slows, until her blood feels like sap slowly coursing through her trunk and limbs. Her thoughts slow, and the days begin to shorten. The shadows cast by the swirling sun, moon, and stars dance across the forest floor, as intangible and temporary as the creatures that scurry and flutter under and around the great tree. Seasons pass like days, and then hours. She sheds her leaves and grows them as she used to change her clothes.

Her life is punctuated by the warmth of spring and summer, and the sleepy cod of autumn and winter. The world twitches and spins around her until another stillness becomes conspicuous by it's lack of movement.

It is a massive white steer, 3 meters tall with magnificent, proud antlers. Moss hangs from them as though it were scraps of velvet. For what feels like a few moments, or perhaps two thousand years, she stares into the eyes of the magnificent creature, and it stares directly into her centre, her soul.

"Follow," the creature speaks in spirit voice. She is about to respond in dismay, saying that she cannot, she is a tree, when she takes a step forward on the delicate hoof of a dark brown doe. "Yes." Is all she can say.

The two run through the forest and the plain through the summer and as the green turns to autumn browns and golds. Finally, the steer turns to her with a shake of it's massive head. "Now go, spirit-sister. Go back to your world amongst the two-legs, and carry our gift with you always."

When she wakes, Seren sits up from where the great tree's roots cradle her. A morning frost has crusted the water in the bowl and her cloak of feathers, and something else. Seren reaches up with her hand and feels the two elegant branching antlers emerging and curving up from her forehead, just under her hairline.

Name: Seren Spirit-Sister
Class/Race: Druid / Elf
Look:Haunting eyes, Braided Hair, Weathered Hides

Stats
Str13 (+1)
Dex15 (+1)
Con12 (+0)
Int8 (-1)
Wis16 (+2)
Cha9 (+0)

HP:18
Damage: D6

Moves


Elf
The sap of the elder trees flows within you. In addition to any other attunements, the Great Forest is always considered your land.

Born of the Soil
You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.

*The Great Forests* (elf)
* The Whispering Plains*
The Vast Desert
The Stinking Mire
The River Delta
The Depths of the Earth
The Sapphire Islands
The Open Sea
The Towering Mountains
The Frozen North
The Blasted Wasteland

Chose a tell—a physical attribute that marks you as born of the soil—that reflects the spirit of your land. It may be an animal feature like antlers or leopard’s spots or something more general: hair like leaves or eyes of glittering crystal. Your tell remains no matter what shape you take. Elegant antlers

By Nature Sustained
You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.

Spirit Tongue
The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.

Shapeshifter
When you call upon the spirits to change your shape, roll+Wis.
On a 10+ hold 3.
On a 7–9 hold 2.
On a miss hold 1 in addition to whatever the GM says.

You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.

Common animal moves
Pack Hunters
*Summon the Pack
*Drag them to the ground
Flying Creatures
*Escape the the air
*Pull an enemy adrift
Hardy beasts
*Trample them.
*Break through
poisonous
*Inflict your poison on them.
*Drive them back

Studied Essence
When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.

Alignment

Good
Help something or someone grow.

Gear
Load:3/7
Hide armor (1 armor, 1 weight)
Bone Spear (close, thrown, near, 1 weight)
Adventuring gear (1 weight)

Bonds

Brother Janos smells more like prey than a hunter.
His hunger for learning is impressive, but I can see his thirst putting him in situations his body cannot handle, and even his impressive mental faculties are ill suited to.


The spirits spoke to me of a great danger that follows Meatwall.
The spirits have whispered of old grudges and hatreds that still hunt the Meat Wall. There are more of the stone-men from his home, men of power and influence that want revenge for the public shaming, and a few deaths of their wealthy kin.

I have showed Trylindiel Worldfletcher a secret rite of the Land.
The rangers and the Druids often cross paths, or meet in united purpose. I have helped world fletcher speak to the animal spirits to help him form his bond with Maple.

Quindaerus's kin has saved my life, and I his. We are bound by it.
I was saved by Daerus' father in my hour of need, and likewise did the same for the small-kin in his hour of need.

madadric fucked around with this message at Feb 5, 2013 around 02:42

Mirthless
Mar 27, 2011

Literally Caesar


code:
Meatwall the Beater
  
  Some dwarves toil in the earth and dirt, or make their living as merchants peddling
  the wares of the mountainhomes throughout the world. Others serve as bodyguards, 
  mercenaries, or soldiers for armies both noble and ignoble. And some dwarves just 
  live under everyone else's boots.

  Olgum Hardknees was the son of a cobbler and born into poverty in the lowest dwarven 
  castes. 
 
  Olgum had to deal with being the butt of the jokes of dwarven nobility, those who 
  deigned to lower themselves to the level of gawking through slums, but his pride was
  as strong as any warrior and he soon found he had a talent for breaking noses. It 
  wasn't long before he was tossed in a prison cell, too old to fall back on his youth
  as an excuse for his indiscretions. He was slated to die by honorable combat in the
  arena. The execution fights were never designed to be fair - unarmed, inexperienced
  warriors against front-line soldiers and trained nobles looking for recreation.
 
  But Olgum had a talent for breaking noses. Week after week, a new execution date was 
  set, the odds were stacked more against him, and week after week he came out with 
  some fresh scars and another notch on his belt. Crowds came from around the 
  mountainhomes to see the dwarf "hewn from beef" beat dwarves in plate to death with
  his bare hands.

  Eventually, fighting Olgum became less of a diversion for the nobility and warrior 
  castes, and more of a death sentence. Quietly, he was stripped of his name and 
  exiled, to wander the world as "Meatwall the Beater", mercenary tough.

  Arena attendence fell 80% the next day.


Dwarf Fighter
Look:
  Hard Eyes, Battered Helm, Scarred Skin, Ravaged Body

HP: 25/25
Damage: D10

STR 16 +2
DEX 13 +1
CON 15 +1
INT 09 +0
WIS 08 -1 
CHA 12 +0
 


Alignment - Neutral (Defeat a worthy opponent)


Moves:

  Dwarf
    When you share a drink with someone, you may parley with them using CON instead of CHA.

  Bend Bars, Lift Gates
    When you use pure strength to destroy an inanimate object, roll+str
      On a 10+, choose 3
      on a 7-9, choose 2

      It doesn’t take a very long time
      Nothing of value is damaged
      It doesn’t make an inordinate amount of noise
      You can fix the thing again without a lot of effort

  Armored
    You ignore the clusmy tag on armor you wear

  Signature Weapon 
    You have a signature weapon. (see gear section)


Gear:

Load: 05/14

  Signature Weapon: 
    Blood-stained Cestus (fists) - Wt 3, Hand range
      Hooks and Spikes (+1 damage, but +1 weight)
      Serrated Edges (+1 damage)

  Chainmail (1 armor, 1 weight)
  Adventuring gear (1 weight)
  2 Healing Potions (0 weight)
  22 coins


Bonds

_______________ owes me their life, whether they admit it or not.

I have sworn to protect _______________.

I worry about the ability of _______________ to survive in the dungeon.

_______________ is soft, but I will make them hard like me

Mirthless fucked around with this message at Feb 1, 2013 around 14:32

Kaja Rainbow
Oct 17, 2012


Welp, someone beat me to the elf druid. And I was still working on my post, too. Well, I'll post it anyway since I was mostly done.

quote:


The elves of the Gleaming Deserts speak of being fired in the sun. After all, it's in this land that the sun's energies are strongest, where daylight turns the arid land into a blinding oven. The strong are shaped and hardened by this. The sun does not change, and neither does life. Tradition is longlasting and eternal.

A young elf studying to speak with the spirits of the land became known for asking too many questions. After one too many question about why the sun always rises in the west and why the scorpion has so many legs, she was told by her mentor to go out on a journey to learn the answers unavailable to her at home. It was on this journey that she heard of Quasqueton. The wondering of many questions, such as its purpose and the fate of the builders, became too much for her and she decided to check it out.

Name: Menoliir, daughter of Daelwyn and Aranwe
Class: Druid

Elf
The sap of the elder trees flows within you. In addition to any other attunements, the Great Forest is always considered your land.

Good
Help something or someone grow.

Look: Wild eyes, messy hair, ceremonial garb

STR 09 (+0)
DEX 12 (+0)
CON 15 (+1)
INT 13 (+1)
WIS 16 (+2)
CHA 08 (-1)

Damage: D6
Armor: 1
HP: 21

Bonds
To be filled in once the party's finalized

Gear

Spear (close, thrown, near, weight 1)
Wooden shield (+1 armor, weight 1)
Poultices and herbs (2 uses, 1 weight)

Load 6
Encumbrance 3

Class Moves

Born of the Soil
You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.
• The Great Forests
• The Vast Desert

Chose a tell—a physical attribute that marks you as born of the soil—that reflects the spirit of your land: gleaming white hair and golden eyes that shine like the sun. Your tell remains no matter what shape you take.

By Nature Sustained
You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.

Spirit Tongue
The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.

Shapeshifter
When you call upon the spirits to change your shape, roll+Wis. ✴On a 10+ hold 3. ✴On a 7–9 hold 2. ✴On a miss hold 1 in addition to whatever the GM says.

You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.

Studied Essence
When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.

Kaja Rainbow fucked around with this message at Feb 3, 2013 around 02:23

Swags
Dec 9, 2006


Would you be opposed to me applying with a halfling paladin that didn't make it in another game? It's a dude I really wanna play. Racial gives him the ability to use CHA to get past an INT problem (like a dwarf fighter can do with parley) and weapon is a shield and lance combo (lance stated as +1 to damage while mounted, reach).

If not I understand, I can make a different dude.

Doctor Epitaph
Dec 22, 2008


Swags posted:

Would you be opposed to me applying with a halfling paladin that didn't make it in another game?

That sounds generally ok with me? Halfling paladins are pretty rare around these parts, though, so what sets him apart from the iconic image of the paladin?

Some questions, if I may:

landis posted:

Trylindiel Worldfletcher, the Ranger
Who are "your people"? Do you mean your immediate family, elvenkind, or some sort of ranger tribe? In any case, how does the rest of the world respond to the idea that a buried, not-dead god is causing the rise of monsters in the wilds?


Cocks Cable posted:

Brother Jonos
It seems Jonos is a devout man, and for good reason: his health depends on it. What's one verse or mantra or teaching from the Order that Jonos quotes or reflects on when his body is wracked with pain or when the going gets tough in general?


madadric posted:

Seren Spirit-Sister
Seren seems like the perfect druid. Why then is she in civilization? Why has she taken up the cause of the party, and what does she hope to achieve from raiding Quasqueton?


Mirthless posted:

Meatwall the Beater
Meatwall sounds like a total badass. No doubt he's seen some poo poo, beating his fellows to death with his fists. Not even the hardest of motherfuckers can just walk away from that, so what's the one thing from his past life that keeps him up at night and haunts his dreams?
Feel free to use the Improved Fighter from the DW thread if you like. It just adds the Battle Instinct move, if I'm not mistaken.



Surely this isn't Menoliir's first adventure, since she's already bonded with the party previously. Give me an example of another of her adolescent questions and the story of how she found a suitable answer.

Edit: I'll be keeping recruitment open until Sunday night.

Doctor Epitaph fucked around with this message at Feb 2, 2013 around 06:33

Cocks Cable
Jul 11, 2001



Doctor Epitaph posted:

It seems Jonos is a devout man, and for good reason: his health depends on it. What's one verse or mantra or teaching from the Order that Jonos quotes or reflects on when his body is wracked with pain or when the going gets tough in general?

"Pain is only one perception of reality. Control your perception. Change reality. End the pain."

madadric
May 18, 2008

Such a BK.


Doctor Epitaph posted:


Seren seems like the perfect druid. Why then is she in civilization? Why has she taken up the cause of the party, and what does she hope to achieve from raiding Quasqueton?



The great forest is in danger from a number of external threats. The farms and cities of "civilised" man encroach upon its borders, and the northern hordes invade, burning, pillaging, burning and killing. I cannot protect my home from within, so I travel, to fight off the threats that have come to overwhelm us.

It wasn't until I left my home that I realised there was more than just my corner of the world that was In danger. I have joined with this group not only to fight te dangers that threaten the forest, but to face down the strangeness that threatens everyone. There may be an artefact of power or warding that can be used to protect the borders of the great forest.

Caufman
May 7, 2007
Long time listener; first time caller.



There is no greater sorrow than to witness the death of one's god.

We few worshipers who remained alive knelt beside our lord, leagues away from the battlefield. He beamed that boyish smile at us, trying to comfort us in his final moments, but we wept openly and bitterly. The demon's unholy spear was still stuck in his side, its shaft broken by Dame Eliza, who carried him on a pegasus to our last rallying point. Where it struck into his radiant skin, the area festered with unnatural and quickly-spreading corruption. We all knew the wound was mortal, even to a god.

But as he lay dying, he cast his blissful light upon us and assured us that no great death would happen that day, that no terrible, decisive loss would befall the righteous of the world. He told us that tomorrow would find new battles that needed fighting, and he called us each by name and demanded we swear never to ignore the call to act. We wailed and beat our chests, cursing the demon princes for their avarice and the older gods for their callousness. We cried and pleaded that he allow us to ransom him from Death with a sacrofice of our lives. We promised revenge, but he would not accept that.

In the end, each of us swore to him that we would be good and loyal to his memory, that we would carry the torch into the world in his absence. Satisfied, he instructed the last of his clerics to deliver us out of the godsplane. When we arrived at the other side, our clerics lost all their magical powers, and we knew then that our god had died alone on a shelf of land in the murky wastes between heaven and hell.

My god was good. He was faithful. Other gods, older and more powerful gods, can boast of their dominion over faith, but where were they all on the day my god died? He was young and humble, he could not sustain great multitudes of believers, nor could he bestow cosmic miracles. But he proved his worth above all other divines when he and he alone marshaled his forces to fight the hopeless and fateful Battle at the Bridge of Fallen Angels. The whole of the pantheon seemed to have ignored us, and their neglect has allowed yet another source of evil to open into the world.

Godless, but not aimless, the last of my brothers and sisters have girded ourselves to finding and closing the hell portal that opened in the wake of our defeat. We are too few and too weak to return to the godsplane, but we might endeavor to secure the portal from the world-side. Dame Eliza has organized our search. I am to go west, to Quasqueton, to investigate account of cultists using the great powers of the legendary citadel to practice dark rituals. Regardless of the particular of what I find, I will go forth and cleanse all evil I encounter.

I promised a god once that I would. He died, and now I must keep my word.

pre:
Squire Alexandria, the Human Paladin

Look
Kind eyes, Helmet, Worn Holy Symbol, Fit Body
16 15 13 12 9 8 
Stats
Str: 15 (+1)
Dex: 8  (-1)
Con: 16 (+2)
Int: 12 (+0)
Wis: 9  (+0)
Cha: 13 (+1)

HP: 26
Damage: d10

Moves
Human
When you pray for guidance, even for a moment, and ask, 
“What here is evil?” the GM will tell you, honestly.

Lay on Hands (Cha)

When you touch someone, skin to skin, and pray for their 
well-being , roll+CHA. 
✴On a 10+ you heal 1d8 damage or remove one disease. 
✴On a 7–9, they are healed, but the damage or disease is transferred to you.

Armored
You ignore the clumsy tag on armor you wear.

I Am the Law
When you give an NPC an order based on your divine authority, roll+Cha. 
✴On a 7+, they choose one:
  • Do what you say
  • Back away cautiously, then flee
  • Attack you
✴On a 10+, you also take +1 forward against them. ✴On a miss, they do as they please and you take -1 forward against them. Quest When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:
  • Slay something, a great blight on the land
  • Defend someone from the iniquities that beset them
  • Discover the truth of something
Then choose up to two boons:
  • An unwavering sense of direction to somewhere.
  • Invulnerability to something (e.g., edged weapons, fire, enchantment, etc.)
  • A mark of divine authority
  • Senses that pierce lies
  • A voice that transcends language
  • A freedom from hunger, thirst, and sleep
The GM will then tell you what vow or vows is required of you to maintain your blessing:
  • Honor (forbidden: cowardly tactics and tricks)
  • Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
  • Piety (required: observance of daily holy services)
  • Valor (forbidden: suffering an evil creature to live)
  • Truth (forbidden: lies)
  • Hospitality (required: comfort to those in need, no matter who they are)
Alignment Good Endanger yourself to protect someone weaker than you. Gear Load: 8/13 Dungeon rations (5 uses, 1 weight) Scale armor (2 armor, 3 weight) Pewter pendant of a torch, mark of faith (0 weight) Long sword (close, +1 damage, 1 weight) Shield (+1 armor, 2 weight) Adventuring gear (1 weight) Bonds Someone’s misguided behavior endangers their very soul! Someone has stood by me in battle and can be trusted completely. I respect the beliefs of someone but hope they will someday see the true way. someone is a brave soul, I have much to learn from them.

Caufman fucked around with this message at Feb 2, 2013 around 15:18

Kaja Rainbow
Oct 17, 2012


Doctor Epitaph posted:

Surely this isn't Menoliir's first adventure, since she's already bonded with the party previously. Give me an example of another of her adolescent questions and the story of how she found a suitable answer.

Many of her questions are the sort without an easy answer or straightforward and simple ones to answer. An interesting question, though, was "What does the lair of the basilisk look like?" Discovering this answer, naturally, was a perilous endeavor, but one she managed by placing outside its lair meat carefully prepared with lethargy-inducing herbs until the beast finally fell asleep either from a strong dose of sedatives or simply a full stomach. And then she crept into its lair to take a good look.

Swags
Dec 9, 2006


Quindaerus the Lesser, known to most as Young Daerus

Life as a Lesser is hard. Life is harder still when the man dubbed the Greater has other names: Quin the Conqueror, the Hero of Haelfston, Slayer of Sohytenheim of the Terrible, He Who's Touch is Godly and Good, Lance of Langthfar, Defender of the Free Peoples, Fey-Warden of Swampy Isle, and they go on and on. To have a father one never sees, in a country that speaks only of one's father's greatness, it casts a shadow that would require a man a million miles tall to not be covered by it. By the age of thirty, Young Daerus' father had saved the kingdom, either single-handedly or with the aid of his companions, the Glorious Seven, four times already. At the age of forty-three, all Young Daerus has done is put down rampaging ogres and brambles, a few snake-men farther east. Nothing worthy of a lasting ballad, but enough to grant him a free night's stay at the inn. Twenty years on, he continues to poke and prod at evil, knowing that eventually he'll be sent on to do great deeds and not to tussle with such weaklings as an angry goblin or two. For these are things the locals sing songs of, but that most nationals will never know.

It's the Voice that urges him, guides him. Young Daerus knows now why his father was so constantly on the move, had eyes so tired and withdrawn. As one problem stops, the Voice shoves the jist of another into his head and he has no choice but to obey or go mad as the whispers sink in, night after night, chasing away sleep. From town to town and city to city, the halfling walks or sometimes manages to catch a ride atop a traveling wagon, always seeking the next problem and a new evil to fell after that one meets its end. Though he's not grown much, his tiny legend grows quite a bit, but continues to pale in comparison to that of his father. The Voice itself is what urged him in this direction, and the very day the royal messengers left, he was in the court, petitioning to be allowed to join or lead whichever party sets out to plumb into the depths of Quasqueton and take the stronghold from the vile forces laired there.


What makes you apart from the iconic image of a paladin?
Them, you recruited? Me, I was here. I've been here nigh on twenty-five years, serving this land and the Voice as much as anyone can. A Quindaerus saved this land before, and a Quindaerus will save it again, or die trying. And if there is one thing this place and it's allies seem to need right now, it's saving. Something bad's coming down the line, don't you doubt. Look at it this way, friend, some of these people are in it for the money and prestige; I literally can't be anywhere else right now. I'm no upstart holy-man looking to grab his first war story of his time against the orcs and gobs of the world. This armor hasn't got a shiny spot left on it. Shiny, glowing paladins? They ain't seen anything, and they ain't prepared for anything, and blind faith can faltered when first it's tested.



The way I wanna work out the whole Quest mechanic is for the 'Voice' to give Daerus some sort of hint about what he's to do and then he makes up a quest based on that. Like, "Kill the red dragon" or "save the kitty" or whatever.

pre:

Quindaerus the Lesser, known to most as Young Daerus

Look: Determined Eyes, Worn Holy Symbol, Disheveled Hair, Fit Body
Race: Halfling
Age: 43
Height: 3'2"
Deity: The Voice

Stats
Str: 16 (+2)
Dex: 13 (+1)
Con: 09 (+0)
Int: 08 (-1)
Wis: 12 (+1)
Cha: 15 (+1)

HP: 19
Damage: d10


Moves:
Good: 
Once per combat, when you endanger yourself to deny someone weaker than you, 
earn XP.

Halfling: 
By sheer dumb luck, you can sometimes figure out problems. Use CHA instead of INT
on one roll of your choice once per day.

Lay on Hands:
When you touch someone, skin to skin, and pray for their
well-being, roll + CHA.
  • On a 10+, you heal 1d8 damage or remove one disease.
  • On a 7-9, they are healed, but the damage or disease is transferred to you.
Armored: You ignore the clumsy tag on armor you wear. I Am the Law When you give an NPC an order based on your divine authority, roll + CHA. On a 7+, they choose one:
  • Do what you say
  • Back away cautiously, then flee
  • Attack you
On a 10+, you also take +1 forward against them. On a miss, they do as they please, and you take -1 forward against them. Quest: When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:
  • Slay _______, a great blight on the land
  • Defend _______ from the iniquities that beset them
  • Discover the truth of _______
Then choose up to two boons:
  • An unwavering sense of direction to _______.
  • Invulnerability to _______ (e.g., edged weapons, fire, enchantment, etc.)
  • A mark of divine authority
  • Senses that pierce lies
  • A voice that transcends language
  • A freedom from hunger, thirst, and sleep
The GM will then tell you what vow or vows is required of you to maintain your blessing:
  • Honor (forbidden: cowardly tactics and tricks)
  • Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
  • Piety (required: observance of daily holy services)
  • Valor (forbidden: suffering an evil creature to live)
  • Truth (forbidden: lies)
  • Hospitality (required: comfort to those in need, no matter who they are)
Gear Load: 14 [list][*] Dungeon Rations (5 uses), 1 Scale Armor (2 armor), 3 Holy Symbol: Worn Eagle of Tarnished Gold and Steel, 0 Lance (+1 damage when mounted, reach), 1 Shield, (+1 armor), 2 Adventuring Gear, 1 Total: 9 Bonds ________'s misguided behavior endangers their very soul! ________ has stood by me in battle and can be trusted completely. I respect the beliefs of ________ but hope they will someday see the true way. ________ is a brave soul, I have much to learn from them.

Swags fucked around with this message at Feb 4, 2013 around 17:17

landis
Jun 16, 2003

Until the end.


Doctor Epitaph posted:

Who are "your people"? Do you mean your immediate family, elvenkind, or some sort of ranger tribe? In any case, how does the rest of the world respond to the idea that a buried, not-dead god is causing the rise of monsters in the wilds?

Oh aye, my clan lives there. After the great battle when Vesumath was defeated and entombed; mind all sorts were in that battle, humans, dwarves, and so on; after the great battle everyone drifted off but the elves stayed. My clan descended from them. I believe there was an agreement that we would keep watch in case Vesumath ever reawakened but it's been so long that we got pretty comfortable. A respectable town grew there. Oh we're not all Rangers, but since we mostly live off the land being a Ranger is an established profession and we're organized.

Well this is probably the first anyone outside of our little town has heard of it. We're really far north and keep to ourselves mostly. We grew to like it I think. We do get a bit of trade but only 3 times a year. It's a big event when the caravans come, everyone takes a day and celebrates. Anyway, last caravan came and went before the trouble really started and the next one isn't due for at least another month. When I left our enemies hadn't quite made it to the town, we've been fighting them closer to the mountains and mostly holding them off. Lost a few good friends... Anyway, the loremasters are old and wise enough to recognize what was happening and took action. They consulted ancient scrolls, talked a lot, figured out some things I guess we lost track of over the centuries. They sent me here. They sent a few others to carry messages to our ancient allies. There's a chance it's not Vesumath who's causing trouble but something has got the monstrous folk stirred up and they're getting more organized and more numerous. Either way my home is in trouble and probably more than that besides, so we're grasping all the threads we can.

I pray it won't be true but there's a chance no one will believe us. Elvish memory is fairly long and even we were beginning to forget what happened.

Doctor Epitaph
Dec 22, 2008


Caufman posted:

Squire Alexandria, the Human Paladin

Interesting to note that your god stood alone at the Battle at the Bridge of Fallen Angels. So tell me, no bullshit, why is it that no other gods helped in your god's campaign against demons?

Mirthless
Mar 27, 2011

Literally Caesar


quote:

Meatwall sounds like a total badass. No doubt he's seen some poo poo, beating his fellows to death with his fists. Not even the hardest of motherfuckers can just walk away from that, so what's the one thing from his past life that keeps him up at night and haunts his dreams?

It comes and goes. It always hits Meat the strongest in the winter, near the solstice. He'd been in the ring for six months, when he heard a weak knock on his cell door, and a familiar voice. Dad had scraped together everything he had to grease enough palms to give his son a new pair of boots. He hadn't felt anything in that cell, when he looked his father in the eyes for the first time in six months. A mumbled 'thanks'. He'd barely caught the proud smile and the glint in his father's eye, or noticed the workmanship that had gone into the pair of boots. Their meeting was short. A few hours later, when he drove his new metal-studded heel into the bridge of some spoiled noble, caving in his face, he caught the look of horror in the stands above, a single pained face in a sea of revelry. A nobleman mourning the loss of his son. He normally reveled in the pain he caused to the higher castes, but seeing that pained look and realizing it could have gone the other way around, him taking a ragged final breath through ruined lungs as his father watched his only son die in the sand, he felt shaken to his core.

He learned to appreciate the occasional visit from his only family. Made sure Dad was taken care of when the exile finally came. And he never forgot the look of a nobleman reduced to tears as he watched someone he loved torn apart in front of him - not as a memory of triumph, but one of humility. The pain he brought with his hands reverberated, and rarely ended with the death of his foe.

Caufman
May 7, 2007
Long time listener; first time caller.

Doctor Epitaph posted:

Interesting to note that your god stood alone at the Battle at the Bridge of Fallen Angels. So tell me, no bullshit, why is it that no other gods helped in your god's campaign against demons?

There is no great conspiracy behind their reticence, nor any malice. Maybe it would be easier for his followers to understand why my lord stood alone if he were singled out by the pantheon of good. We would understand better if there were jealous conspirators or jilted lovers working against him in the courts of heaven. But there is no evidence of the sort. The unhappy reality seems to be that the other gods did not calculate the Bridge of Fallen Angels to be worth protecting.

The bridge is a shifting, confounding, unpredictable place, even to gods. A full-scale war there will invariably result in high casualties over many terrible battles. The longer the fighting continues, the further increase in risk that the din of war will arouse the more organized, dreadful forces of hell, further fueling the conflict. The war could become quagmired for centuries, or even an eon, meanwhile introducing new instabilities in the godsplane. So it was chosen by the gods not to fight on the bridge, that they would each prefer to let a new source of suffering open into the world and pay that cost over the cost of war.

It's a wishful fantasy to believe the gods do as they please. But they have responsibilities and limitations, and they exist in complex relationships to mortals and immortals alike. No one, not even the oldest, most powerful forces, escapes the reality of hard choices. To avoid joining the battle was a hard choice each god made, just one of a countless they must make at every moment. They are rarely wanton, which to me make their absences all the harder to accept.

But my lord would not want me to dwell on your question, though it burns on its own in my mind. He would ask me, why did I join my god in battle when no other did. The answer is a matter of faithfulness to one's cause. The Bridge of Fallen Angels was my lord's charge. Though it was a broken and barren place, and far from the verdant fields of heaven, he could not abandon it to the demon without betraying his oath to protect it. Nothing has changed now that he's died. I cannot abandon the struggle and remain true to my lord.

That is what he would want me to say, to believe. In truth, I feel profound emptiness when I walk in darkness, realizing again that my torch pendant no longer glows to light my path.

Caufman fucked around with this message at Feb 3, 2013 around 11:21

Doctor Epitaph
Dec 22, 2008


All good characters, guys, but here's the lineup for the party:
pre:
Poster         Character
landis         Trylindiel Worldfletcher
Cocks Cable    Brother Jonos
madadric       Seren Spirit-Sister
Mirthless      Meatwall the Beater
Swags          Quindaerus the Lesser
Everyone's character write-up is linked in the table, so go ahead and familiarize yourself with your cohorts and start filling in those bonds. Feel free to ask each other interesting question about your characters if you want. Meanwhile, I'll work on getting the game thread up tomorrow night, and we'll turn this into OOC Central.

Doctor Epitaph fucked around with this message at Feb 4, 2013 around 00:30

Cocks Cable
Jul 11, 2001



So an Elven Ranger, Elven Druid, Dwarf Fighter, and Halfling Paladin. I'm slumming it with a group of demihumans.

To make some sense of it, I'd say that Brother Jonos actually prefers this multicultural setup. In his personal quest to ever expand his collective knowledge, exposure to different races, religions, and walks of life is important and always welcome. And reinforces the superiority of the one true faith.

Do we have to use the bonds in the book or we can we come up with our own?

Doctor Epitaph
Dec 22, 2008


I'm fine with custom ones, but run them by me uncompleted first.

Cocks Cable
Jul 11, 2001



Quindaerus, how open are you about listening to a voice in your head? Do you keep it secret? Have you mentioned it in passing? Do you proselytizes its virtues?

Seren, you appear to have great knowledge of the natural world. How open and patient are you to tutoring an eager mind that is out of his element there?

Meatwall, it seems like the unfortunate circumstances of your life has forced you into a very narrow skill set. Have you ever dreamed of being more than just a fighter?

Trylindiel, how much does your honey badger care or give a poo poo?

madadric
May 18, 2008

Such a BK.


Cocks Cable posted:


Seren, you appear to have great knowledge of the natural world. How open and patient are you to tutoring an eager mind that is out of his element there?

Any who are open to understanding the world and the spirits of the beasts, plants, and elements are welcome to turn their ear to it. It is not rote learning, or a single path, but the opening of the senses to what the world is always saying.

Be warned, human. Once the mind is opened to the voices and the touch of the natural world, you cannot turn back. Like the thorned stalk of a flower, the spirits of nature are beautiful and dangerous. They exact their price.

Cocks Cable
Jul 11, 2001



Refusing to open a door out of fear only leaves you locked in a very small room and I'm claustrophobic so to speak. I want to know more. I want to know everything actually. Whatever price comes of that, I am willing to pay it.

What's Seren's experience with humans been like so far?

Doctor Epitaph, do you have some way to contact you outside of this thread? Had some questions to hash out in regards to my religion.

Doctor Epitaph
Dec 22, 2008


Cocks Cable posted:

Doctor Epitaph, do you have some way to contact you outside of this thread? Had some questions to hash out in regards to my religion.

Been holding out on getting PM's for a while, so I'll do that later this week. Until then you can go ahead and email me at revtobiaz at gmail dot com

Swags
Dec 9, 2006


Cocks Cable posted:

Quindaerus, how open are you about listening to a voice in your head? Do you keep it secret? Have you mentioned it in passing? Do you proselytizes its virtues?

Subtle, but not. More phrases like "A hint of a dream bids we do XYZ." Or "From a whispered vision I sense orcs to the west. Make ready." He feels he has no choice but to follow the commands however, or he'll get no sleep, be constantly agitated, etc.

So to most, he might seem like an oracle. Only a few people might have seen or heard him arguing with himself when a deific quest sends him away from a personal goal. He tries not to actively mention it, knowing others might think him insane.


EDIT: I'll add my questions for you guys tomorrow. At work until seven a.m.

Swags
Dec 9, 2006


Meatwall's misguided behavior endangers their very soul!
--That blasted dwarf kills people, all well and good if you're doing it for a reason, but for him it's fun and pleasure. It's not survival, it's not to save the village, it's because the money's good and the killing's easy. If there were ever a bloke needed the Voice in his head orderin' him about, it's Meatwall the Beater.

Seren Spirit-Sister has stood by me in battle and can be trusted completely.
--It was years ago, before I'd even found the lance, so I doubt she'd remember. It wasn't nothing extreme, nothing like the Glorious Seven. It was a halfling on a journey he wasn't ready for stuck in a forest he didn't understand being hunted by vicious ulligs he didn't stand a chance against. And out of nowhere comes this panther, raking the giant-kin across the face. I turn to help, just as the panther shifts into a mass of black feathers, and then a bull. Four, maybe five ulligs the two of us put down that day, but Seren didn't even stay around to accept my thanks. Just pointed the way I should go and vanished.

I respect the beliefs of Brother Janos but hope they will someday see the true way.
--Poor sod. I won't deny his studying and belief have brought him some ability. That's apparent to all. What's not apparent is why one's god would grant them the ability to heal others but deny it from themselves. And the stubborn rear end won't even let me make the attempt, knowing I stand a chance to cure him completely. Pain is his burden, the bald buffoon, and that's a thing we share, but I hope one day he'll see that he doesn't have to suffer to serve. A fair Lord wants only the best for his charges.

Trylindiel is a brave soul, I have much to learn from them.
--For all my travels, I'm really quite bad at it. I lose myself constantly, and sometimes it only seem that through sheer, dumb luck am I ever headed where the Voice directs. Trylindiel comes from a place of ancient wisdom and shares it freely, though with a bit of a spiteful tone to his voice, and is as at home in the woods as a tree. I marvel in his ability to move about without disturbing the dried leaves on the ground and wonder how long it would take to learn such a skill. And he's a tamed a badger, which itself is suicide. Many a halfling's been killed by a badger, trying to still the little critter's honey.

landis
Jun 16, 2003

Until the end.


Cocks Cable posted:

Trylindiel, how much does your honey badger care or give a poo poo?

He doesn't care, he doesn't give a poo poo.

Although I had something more like this in mind, so he probably cares a little bit.


Bonds

I have guided Quindaerus the Lesser before and he owes me for it.
Per the bond you made with me. I'm not one to hold favors over folks but I'll remember if you get me out of a tight spot. We may reminisce over what happened at some point too.

Seren Spirit-Sister is a friend of nature, so I will be her friend as well.
I am naturally drawn by your incredible intimacy with nature and would like to call you friend, and perhaps learn something from you.

Brother Jonos has no respect for nature so I have no respect for him.
Your hunger for secrets rubs me the wrong way and I can easily see you destroying something natural to reach your goals. I may change this to something like 'I don't trust you.' How do you come across to others? Arrogant, secretive?

Meatwall the Beater does not understand life in the wild, so I will teach them.
This may or may not be true so I'm willing to adjust the specifics, but mainly I respect your badger-like tenacity and would like to help you in some way if I can.


I'm open to pretty much anything so you guys can assume you already know me if it helps.

Cocks Cable
Jul 11, 2001



Gosh, everyone seems to hate my character already. No wonder no plays clerics.

landis posted:

Brother Jonos has no respect for nature so I have no respect for him.
Your hunger for secrets rubs me the wrong way and I can easily see you destroying something natural to reach your goals. I may change this to something like 'I don't trust you.' How do you come across to others? Arrogant, secretive?

Secret may not be the right word. Knowledge is more apt. The first sentence is a fair interpretation or concern. I wouldn't say Jonos is outright arrogant. He actually comes across as very curious and open minded (on the surface). But he's pretty self assured in his faith since he owes his life to it. He's not secretive since any good cleric needs to share his faith and honest opinion.

Cocks Cable
Jul 11, 2001



Here is what I have for bonds so far. Couple of them are not from the book, so let me know if they won't work.

Seren Spirit-Sister knows the secrets of the natural world, I have much to learn from them. This is an area of study I have yet to explore and I am clearly a neophyte lost in the wilds. Her patience and strength of spirit are admirable qualities and their power will aid me in my personal quest of self perfection.

Quindaerus the Lesser serves and follows an unknown power and I must know its identity! There is more here than he lets on. How does he just know where and when help is needed? It my religious duty to uncover this mystery.

Trylindiel Worldfletcher has insulted my faith; I do not trust him. I'm not entirely sure what I've done to offend the fellow. Maybe because the Order is relatively new to one who's lived so long he is reluctant to accept its place in the world. I shall remain guarded with this one until he comes around.

Still working on an idea for Meatwall. "I owe him $2 in lunch money everyday or he'll beat me up"

madadric
May 18, 2008

Such a BK.


Cocks Cable posted:



What's Seren's experience with humans been like so far?


There are some of your race amongst my enclave, but we are Druids first, we leave behind our families and old ties to become part of nature.

My experience with civilisation has been... Less benevolent. I am sure you have noticed the scar across my throat, and my voice. When I was just learning the Wild Ways, I was captured by some human villagers that feared the forest and its people. They put me on a ... 'Trial' and found me 'guilty' of -Ha!- 'being an unnatural creature!'

Imagine! These ignorant savages surrounded by iron and forcing the earth to their wills, these brutes that fear a thing they do not comprehend having the gall - the arrogance! To accuse me of being unnatural!

They hung me, in the name of one of their absurd gods of 'Law' and 'Justice', another name for ignorance. I hung from my neck for half a morning, weighing too little for the jolt to break my neck, and their inexpert rope work too loose to properly strangle me. Nevertheless, my life was slowly choked out of me.

When I had first dropped, there had been a loud cheer, followed by jeering and cruel shouts. As the morning wore on, however, the crowd became disquiet and anxious. I suppose the superstitious fools suspected me of witchery or being a creature of un-life, or some bedevilled enemy of their god.

Whatever the case, as the crowd's nervousness and unease reached its height, their smith, stinking of fire, oil, and filthy iron walked up to the rafter they'd hung me from in their 'church', a box of stone and cut wood in sharp, exact angles. He used an ugly iron blade to cut the rope. Just as the iron-stinking smith hauled me up to my knees and dragged his ugly knife across my throat.

I would have died that day, but for two things. The first was the smith's incompetence. He slashed my windpipe, ruined the part of my throat used to make sounds. He only just nicked the vein in my neck. I was bleeding, but slowly. Still, I would have bled out if not for the intervention of another.

He wore Armor like the small-kin, and when he spoke, the whole village listened to his authority. He sought truth with words sharper than blades of bone or steel. He saw my wounds tended, and took me from the village himself, back to my enclave.

Despite clothing himself in metal, I have owed a debt to the hero Quindaerus the first and his kin. Where I see their order doing good or in trouble, I have pledged to help.

madadric
May 18, 2008

Such a BK.


Brother Janos smells more like prey than a hunter.
His hunger for learning is impressive, but I can see his thirst putting him in situations his body cannot handle, and even his impressive mental faculties are ill suited to.


The spirits spoke to me of a great danger that follows Meatwall.
The spirits have whispered of old grudges and hatreds that still hunt the Meat Wall. There are more of the stone-men from his home, men of power and influence that want revenge for the public shaming, and a few deaths of their wealthy kin.

I have showed Trylindiel Worldfletcher a secret rite of the Land.
The rangers and the Druids often cross paths, or meet in united purpose. I have helped world fletcher speak to the animal spirits to help him form his bond with Maple.

Quindaerus's kin has saved my life, and I his. We are bound by it.
I was saved by Daerus' father in my hour of need, and likewise did the same for the small-kin in his hour of need.

Cocks Cable
Jul 11, 2001



I am working to convert, Meatwall the Beater , to my faith. Meatwall's eyes speak of a life of servitude and violence. It is a tale I hope to hear in more detail. But where others may have dismissed him as mere brain dead muscle, I see a life with potential for much more. He can unlock that potential with the Unseen Key.

That's it for me.

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Doctor Epitaph
Dec 22, 2008


Finishing up the game OP right now. I was making some quick tokens for the characters and, noticing that Meatwall and Seren didn't include character art, did a quick search on the grognardbooru. Unless you guys had anything in mind, I kinda like these: Seren Spirit-Sister and Meatwall (why yes that's a CHAINMAIL BEARD. Why do you ask?)

I'm gonna PM everyone with some personal knowledge also by tonight (if you aren't plat, just email me at the address above). Mirthless still hasn't popped in to fill in his bonds, so maybe that'll catch his attention.

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