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![]() In Orbit of the Witch-Cursed World Like all the Stations of Passage the Witch-Cursed World is a pocket of reality amidst the raging turmoil that is the Maw. It is an ill-omened place, and only the most desperate choose to refuge in orbit of this barren rock. Perhaps if Captain Vorgen had heeded those omens he would still be alive. Instead his corpse drifts several kilometers from the ship, his face frozen in a rictus of horror. After months of incompetent leadership and no prey the crew of the Litany of Avarice had mutinied. In the power vacuum that remained the various power blocs struggled to achieve dominance, but none were strong enough. In the stalemate that resulted a tentative agreement, The Accord, was struck. The leaders of the five factions would rule together, decisions would be based on the majority, and the agreement would stand so long as the loot flowed. In the last few days the faction leaders have managed to restore order and repair the interior damage. Resentment amongst the crew is still strong and there is a mounting fear that The Accord would not last a week. As you all stand on the bridge each one of you knows the situation is tenuous as best. Without success all of you shall quickly find yourself floating alongside Vorgen. Fortunately it seems the fates have another plan. As you wait together on the bridge, the auspex officer suddenly turns and shouts "Ship spotted coming around the planet!" OOC/Recruitment Thread Please post your character sheet along with your first post. Usual posting rules apply. Bold your name and location at the top of the post (ideally with a link to your char sheet). Regular text for fluff. Italics for actions and OOC stuff.
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| # ? Feb 3, 2013 01:16 |
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| # ? May 21, 2013 08:57 |
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Ship's Crew and Companies Boarding Party Factions The Frenzy - Brock Hardy (Werix) Da' Toofy Maw - Chief Kurn (Tran) The Unwelcomed - Tahooti (ilootthecorpse) Crew Factions Litany of Avarice Senior Crew - Sevdi Ali Reis (Zikan) Litany of Avarice Mechanicus Servitor Ratings - Xanatova (Waci) pre:Name: Litany of Avarice Hull: Tempest-class Frigate Stats Speed: 8 Detect: +17 Man: +28 Armour: 6/8F Shield: 1/1 Turret: 1 Space: 41/42 Power: 42/46 Hull: 36/36 Crew Skill: 30 Morale: 94/98 Pop: 100/100 Weapons and Components Loc Name Rng Crit Str Damage D Mars Pattern Macrocannon 6 5 3 1d10+3 D Mars Pattern Macrocannon 6 5 3 1d10+3 Component Notes Complication: A Nose for Trouble +5 Detection, -1 Armour History: Turbulent Past Social Modifiers (+20 Pirates, -20 Navy) Jovian Pattern Class 2 Drive Strelov 1 Warp Engine Geller Field Bridge of Antiquity +10 Command or social Skill Tests, +5 Manoeuverability M-100 Auger Array Single Void Shield Array 1 Void Shield M-1r Life Sustainer Increase all morale loss effects by 1 Pressed Crew Quarters -2 Morale Barracks +20 Command to Boarding Actions, +100 AP (Military) Reinforced Prow +2 Front Armour, +1d5 Ramming Damage Augmented Retro Thrusters +5 Manoeuverability Pharmacia Create pharmaceuticals, +50 AP (Trade & Criminal) Munitorium +1 macrobattery damage, +25 AP (Military), could explode Crew Reclamation Facility Increase Morale loss by 1, decrease Crew Population loss by 3 I will be using the “Mathhammer” house rules for ship combat, which are summarised below. The reasoning for this is because in their current incarnation macrocannon batteries are powerful to the point of effectively outstripping every other weapon out there. I am perfectly willing to discuss these house rules if people feel I should consider something else.
Beer4TheBeerGod fucked around with this message at Mar 3, 2013 around 00:25 |
| # ? Feb 3, 2013 01:16 |
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Kurn, or Da' Cheef to you gits![]() The big ork stomps about the deck, glaring down any any of the lesser crew bold enough to meet his gaze. "Even with da' Kaptin ded, we ain't done any lootin' for so long I got boyz tryin' to build kans outta' squig teef an' sump gas," he suddenly declares. "It'z right embarrassin' it is. Wot're you grots doin' to get us somethin' to fight? 'Cuz I'ze gettin' tired of krumpin' da' leftovers from dat' mutiny thingy." A finger is jabbed toward Al Reis. The blustery ork seems poised to continue his tirade when the auspex officer interrupts. Suddenly, the toothy snarl of anger is replaced by a even more toothy grin of glee. "Oi, get movin' ya' gits, we got us somethin' to krump out there," the boisterous ork bellows. "Squigbait, you get down to da' boyz down there an' tell 'em I sayz to start workin' to get this tub movin' fasta'. If they ain't started by the time I get there I'ze gonna' eat you first!" Turning back to the other would-be leaders, Kurn offers one final spittle filled shout as he turns to leave, "Wot're you waitin' for? We got us a fight!" Attempting to reach Flank Speed with 45 Tech-Use. Will fate if I fail badly enough to cripple the engines. pre:Klan: Deff Skull Oddboy: Mekboy Career: Freeboota' Experience: 0/5200 Advances: Simple WS (100) Simple T (100) Intermed T (250) Simple Int (250) Characteristics: WS 40 (25+10) (+5 Advance) BS 10 (10+0) S 40 (30+10) T 60 (30+20) (+10 Advance) Ag 40 (20+20) Int 40 (15+20) (+5 Advance) Per 30 (20+10) WP 30 (20+10) Fel 15 (15+0) Wounds: 15 Fate Points: 2 Insanity Points: 5 Skills: Common Lore: Orks (Int) Intimidate (S) Speak Language: Low Gothic (Int) Speak Language: Ork (Int) Tech-Use +10 (Int) Awareness (Per) Barter (Fel) Carouse (T) Common Lore: War (Int) Talents: Iron Jaw True Grit Furious Assault Xenos Weapon: Ork Runtz Basic Training: Primitive, SP Melee Training: Universal Pistol Training: Primitive, SP Peer: Deff Skullz Traits: Speak Not Unto the Alien - +2 Difficulty cross-species Fel, -2 Morale Non-Imperial - -10 to Imperial Knowledge 'Ard - +20 Medicae to treat Unnatural Toughness +2 Sturdy - +20 vs Grappling/Takedown Made Fer Fightin' Make it Work - Ork weapons lose Unreliable Might Makes Right - Intimidate as Command for Greenskins Mob Rule - +10 vs fear/pinning for each ork within 10m Bioniks: None Yet Gear: Bag of Lucky Blue Rocks Good Quality Slugga (Squigbait) Best Quality Sparky Choppa Good Quality Power Klaw Beamy Snazzgun Looted Combi-Tool: Tech-use +10 Power Gob: Intimidation +10 Orky Void-suit Squig-hide Coat & Leggings 'Eavy Armor Busted Servo-Skull 4 Teef pre:Squigbait the Grot WS BS S T Ag Int Per WP Fel 20 35 15 18 44 33 35 16 24 2 3 1 2 4 3 3 1 2 Wounds: 5 Move: 3/6/9/18 Skills: Awareness (Per), Concealment (Ag), Dodge (Ag), Search (Int), Shadowing (Ag), Silent Move (Ag) Talents: Heightened Hearing, Melee Training (Primitive), Pistol Training (Primitive, SP) Traits: Mob Rule, Scrawny, Unnatural Toughness x2 Weapons Class Range RoF Dam Type Pen Clip Rld Special Slugga Pistol 20 S/3/- 1d10+4 I 0 18 Full Inaccurate, +5 BS Weapons Class Range RoF Dam Type Pen Clip Rld Special Power Klaw Melee -- -/-/- 2d10 E 10 -- -- Power Field, Tearing, Unwieldy, SB X2, +5 WS Power Gob Melee -- -/-/- 2d10 E 10 -- -- Power Field, Unwieldy Sparky Choppa Melee -- -/-/- 1d10+1 R 2 -- -- Unbalanced, Shocking, +5 WS Snazzgun Basic 100m S/2/- 2d10 E 1d10 -- -- Inaccurate, Overheats Tran fucked around with this message at Mar 28, 2013 around 01:58 |
| # ? Feb 3, 2013 01:58 |
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Lord Captain Sevdi Ali Reis - Bridge of The Litany of Avarice![]() On the command throne of the Litany of Avarice sits a man deep in thought. He is surrounded by brigands and marauders, some of the worst that the galaxy has ever seen. Men and women who would not heistate for a second to stick a knife in his back were their own situations not so dependent on his survival. He is desperate, his survival hanging by the thinnest thread of trust that the scum around him can offer. Yet his pride refuses to recognize this and only seeks way for him to profit and to thrive. To take back what is his and achieve the greatness destined for him. Suddenly his thoughts are interrupted as a cry rings out from bridge "Ship on the Long Range Auspex, comin' 'round the planet Reis!" Suddenly the role he was born to play comes into view. His orders fly out of his mouth with speed and alacrity, as though he has been issuing them for several lifetimes over. "Mr. Manning, give me distance and heading to the incoming vessel and hit it with focused augury scans! I want to know everything about it down to the number of bolts used to hold it together!" He turns to face another officer on the opposite side of the bridge, the torrent of orders not stopping as he moves. "Mr. Chen, prepare to bring us up to full speed! Send word to engineering that we will be powering up the engines to full immediately! Mr. Lawson, hail the main guns and tell them to load shells in all macrobatteries! Mrs. Bargue, hail the new ship over vox!" Captain Sevdi Ali Reis completes his turn and walks up to the Litany of Avarice's wheel grasping it with an unbridled enthusiasm. A huge grin on his face he shouts out to the other members of The Accord after hearing the ork's barely contained joy at the prospect of plunder and combat. "And Mr. Manning! It's Captain Reis, and the next person who forgets it gets to become part of The Frenzy!" A hearty "Aye, Captain!" emerges from bridge as weeks of frustration and disappointment are washed away at the sight of new prey. Remembering his other "companions", Captain Reis looks over his shoulder at them and throws at them his simple opinion. "Might I make a humble suggestion? I would suggest that you take Da' Cheef advice and prepare your men and women for boarding action." Move The Litany of Avarice towards new ship (Manoeuvre Action, Ship) I perform Disinformation on the crew to increase their morale. It is a difficult test, I am rolling 48+10(Bridge)+20(Hat)-10=68 {Extended Action, Personal) I am also Hailing the Enemy (Free Action) Have the crew make a Focused Augury test on the new ship. Crew skill of 30+17 Detection makes it a check of 47. (Crew Action) pre:Name: Sevdi Ali Reis Concept: The Once and Future Pirate King Home World: Noble Born Birthright: Vaunted Lure of the Void: Fated for Greatness Trials and Travails: Press Ganged Motivation: Pride (Item) Career: Rouge Trader Rank: 1 Experience: 600/700 Advances: Dodge (100 xp) Awareness (100 xp) Pilot (Ship) (100 xp) Simple Advance (Fellowship, Intelligence, Weapon Skill) (300 xp) Unspent: 100 Characteristics: WS 45 (25 + 15 +5) BS 27 (25 + 2) S 35 (25 + 10) T 40 (25 + 15) Ag 40 (25 + 15) Int 45 (25 +15+5) Per 30 (25 - 3 +8) WP 30 (25 - 5 +10) Fel 48 (25 + 5 +3 +10 +5) Wounds: 12 = 8 + 4 Fate: 3/4 = 3 + 1 Corruption: 5 = 5 Insanity: 13 = 8 + 5 Skills: Awareness (Per) Command (Fel) Commerce (Fel) Charm (Fel) Common Lore (Imperium, Underworld) (Int) Deceive (Fel) Dodge (Ag) Evaluate (Int) Literacy (Int) Pilot (Space Craft) (Ag) Scholastic Lore (Astromancy) (Int) Speak Language (High Gothic, Low Gothic) (Int) Talents: Air of Authority Decadence Melee Weapon Training (Universal) Peer (Nobility, Underworld) Pistol Training (Universal) Exceptional Leader Traits: Unwilling Accomplice (Deceive, Common Lore (Underworld) Legacy of Wealth (+1 Profit Factor) Etiquette (+10 Fel with high society) Vendetta Jealous Freedom Gear: Common Plasma Pistol Good Power Sword (Acquisition) Micro-bead Void Suit Set of Fine Clothing Xeno-pelt Cloak Best Storm Trooper Carapace Captain Vorgen's Ostentatious Hat Ship Component: Augmented Retro Thrusters quote:Beer4TheBeerGod pre:WS BS S T Ag Int Per WP Fel
45 27 35 40 40 40 30 30 48
Wounds: 12/12 Fate: 4/4
Armour: All 7 (Best Storm Trooper Carapace)
Weapon Range Fire Damage Pen Ammo Clips Reload Special
Plasma Pistol 30m S/2/– 1d10+6 E 6 10/19 1/1 3 Full Overheat
Power Sword Melee - 1d10+5 E+3 SB 5 - - - Power Field, Balanced,
+5 to attack rolls
Noteworthy abilities:
Awareness
DodgeZikan fucked around with this message at Mar 8, 2013 around 05:46 |
| # ? Feb 3, 2013 02:18 |
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Brock Hardy: Bridge![]() Brock is on the bridge with the rest of the faction leaders and some of his closest warriors of The Frenzy. Brock stands there, his eyes empty. He takes a drag from a lho stick that seems to go on forever, exhaling it all through his nose. He adjusts his armor, freshly decorated we bones fresh from the mutiny. He listens to the Ork speak, as hard as it is to understand. At the shout from the auspex officer, Brock looks over his shoulder at his warriors and nods his head, they quickly leave, with zeal in their eyes. The man walks over to the weapons station, looking right through the bridge crew manning it. "I suggest you listen listen to me, unless you want to explain to The Frenzy why this ship got away." he says to them cooly. As I have the highest BS (tied with the tech priest) I'm going to man the guns, unless some intimidating needs to be done. pre:Name:Brock Hardy Career:Arch-Militant Alternate Career:Reaver at rank one Background path: Deathworld Stubjack Criminal: Judged and found wanting The Hand of War Endurance Characteristics WS 50=25+20+5 BS 45=25+20 S 45=25+15+5 T 45=25+15+5 Ag45=25+20 Int 25=25 Per 35=25+10 WP 20=25+-5 Fel 10=25-5-5-5 Wounds:15 Fate Points:2 Insanity:21 Corruption:0 Skills Survival Common Lore (war) Dodge Intimidate Scholastic war(Tactica Imperialis) Secret Tongue(military) speak Language low Gothic Talents Basic Weapon Training (Universal) Pistol Weapon Training(Universal) Melee weapon Training(Universal) Thrown Weapon Training(Universal) Sound Constitution Jaded Melee weapon training (primative) Quick Draw Flame Weapon Training Hatred: Imperial Guard Enemy (rogue trader) Enemy (Nobility) Enemy (Imperial Navy) Cold Soul Frenzy Traits Paranoid(-10 interaction formal settings) Survivor(+10 to resist pinning and shock) Starting gear Good-Craftsmanship hellgun good-Craftsmanship Great axe with the mono upgrade Micro-bead void suit enforcer light carapace armour bolt shell keepsake medikit manacles 3 doses of stimm Common craftsmanship Bionic arm, Right. Common Craftsmanship Hand Cannon Common craftsmanship Shotgun Common Craftsmanship Flamer +0 Acquisition Best-Craftsmanship hydraphur-pattern Chainsword page 55 hostile acquisitions Advances: Spent:5200/5200 Unspent:0 Starting characteristics: 4,500 Upgrade poor bionic limb to common: 200 Cold Soul: 300 Frenzy Talent Werix fucked around with this message at Mar 5, 2013 around 17:21 |
| # ? Feb 3, 2013 02:19 |
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Xanatova: Bridge Xanatova is on the bridge with the rest of the ship's new leadership. When the other ship is detected, thoughts of looting a properly equipped medical bay rush to her mind: she had a plenty of supplies to make more servitors with, but was running out of even the most basic supplies necessary for keeping injured living crew alive. She plugs her mind-impulse unit to a console and attempts to help the ship's machine spirit reveal more information about their next target. Aid the Machine Spirit to give us a bonus to detection. 61 int + 10 MIU + 10 Omnitool = testing at 81. pre:Forge World - Savant - New Horizons (Seeker of Truth) - Press-ganged - Prestige - Explorator Rank 1 WS:25=25-5+5 BS:45=25+20 S:30=25+5 T:40=25-3+13+5 Ag:35=25+5 Int:61=25+20+5+3+3+5 Per:32=25+7 Wp:40=25+15 Fel:35=25+10 Wounds:8/8 Fate:2/2 Insanity:9 Corruption:1 Skills: Common Lore (Machine Cult, Tech) (Int) Forbidden Lore (Archeotech, Adeptus Mechanicus) (Int) Literacy (Int) Logic (Int) Medicae Scholastic Lore (Chymistry, Astromancy) Speak Language (Explorator Binary, Low Gothic, Techna-lingua) (Int) Tech-Use (Int) Trade (Technomat) (Int) Talents: Basic Weapon Training (Universal) Melee Weapon Training (Universal) Logis Implant Mechadendrite Use (Utility) Technical Knock Talented (Medicae) Traits: Mechanicus Implants Stranger to the Cult Jealous Freedom Unnatural Intelligence (+2) Equipment: Good Craftmanship Hellgun Best Craftmanship Shock Staff Enforcer light carapace Multikey Void suit Injector Sacred Unguents Micro-bead Combi-tool Dataslate Servo skull (Stealth +20, auspex) Medicae Mechadendrite Mind Impulse Unit Good-craftmanship Cortex Implants Medikit Diagnostor XP: 5200/5200 spent Simple Intelligence (100) Mechadendrite Use (Utility) (500) Seeker of Truth background (100) Sold Logic from Savant (-100) Sold Common Lore from Press-ganged (-100) Simple Toughness (100) Scholastic Lore (Astromancy)(100) Waci fucked around with this message at Feb 26, 2013 around 11:32 |
| # ? Feb 3, 2013 02:54 |
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![]() Tahooti had become somewhat of a permanent fixture on the bridge. He made forays down to the Enginarium to give orders and bring news to the Unwelcomed, but was never gone for long. Part of it was that he wished to be the first to know if a ship came into range. Mostly he just wanted to prevent the other clan leaders from scheming behind his back. He stood still, crouched and stooped over one of the flickering displays like a gargoyle. The tech adept working directly beside him looked nervous. It was likely an equal mix of the proximity to the avian cannibal mercenary and the angry shouts of the ork mek resounding off of the walls. Cheef Kurn we near to violence, but so were they all. Beep....beep.....beepbeepbeepbeep! The machine spirits in the augury array slowly roused to life, its voice coming through weak and crackling from disuse. Tahooti's crest flared out and his sharp eyes glared across the the holo-display. "A ship..." The bridge was suddenly in a frenzy, everybody moving to their battle stations. The kroot's eyes were still locked on the augury though and the officer fumbling at the keys. Blips and flashes appeared in quick successions across the holo, but the officer's frail human senses seemed to only catch one in five. The kroot's jaw clamped, forcing out his jagged under bite, and gathered himself. He leaped, his strangely powerful frame carrying him across the bridge and landed beside the auspex officer. "Get out of the way, blind worm. You'll lose them!" Tahooti forced the officer out of his chair and awkwardly punched at the keys. He was unfamiliar with the technology, but his heightened senses made up for his lack of experience. He pressed the vox receiver up to his aural cavity and made a speculative, guttural cluck. Right, I'll be making the augury checks around here! Scrutiny (untrained) 23 + heightened senses 10 + detection 17 = 50 pre:Name: Tahooti
Career: Kroot
Kindred: Greenskin Hybrid
Rank: 1
Experience: 700/700
Advances:
Hyperactive Nymune Organ (500)
Intimidate (100)
Tracking (100)
Characteristics:
WS 50 (+20)
BS 30 (+5)
S 40 (+15)
T 50 (+15+10)
Ag 40 (+10)
Int 25 (+5)
Per 45 (+20)
WP 30
Fel 30 (+10)
Wounds: 15
Fate: 2
Corruption: 0
Insanity: 2
Skills:
Awareness (Per)
Concealment (Ag)
Dodge (Ag)
Intimidate (S)
Silent Move (Ag)
Speak Language (Kroot, Low Gothic, Tau) (Int)
Tracking (Int)
Talents:
Basic Weapon Training (Universal)
Exotic Weapon Training (Kroot Rifle)
Melee Weapon Training (Universal)
Heightened Senses (Sight, Hearing)
Hyperactive Nymune Organ
Mercenary
Traits:
Eaters of the Dead (Temp wounds)
Fieldcraft (+10 to concealment, shadowing, and silent move. Jungle, forest, etc. as open terrain)
Kroot Physiology (AP 3 or greater negates Fieldcraft and Unnatural Perception)
Unnatural Strength (x2)
Natural Weapons (Beak)
Gear:
Kroot Rifle
Basic 110m S/2/- 1d10+5E Pen 1 Clip 6 Rld 2 full
(Melee 1d10R Pen 0 Balanced)
Shotgun
Basic 30m S/-/- 1d10+4I Pen 0 Clip 2 Rld 2 full Scatter
Good-Craftsmanship power maul (Acquisition)
(High) Melee 1d10+5E Pen 4 Power Field, Shocking
(Low) Melee 1d10+1E Pen 2 Shocking
Mono-knife
Melee/Thrown 5m 1d5+2R Pen 2
Kroot Beak
Melee 1d5+SB R Primative
Kroot leathers (AP 2 all)
Flak coat (AP 3 arms/body/legs)
Kroot modiefied void-suit
Micro-beadilootthecorpse fucked around with this message at Mar 10, 2013 around 10:11 |
| # ? Feb 3, 2013 08:12 |
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Bridge of the Legacy of Avarice, Witch-Cursed World The entire ship explodes into a frenzy of action as the presence of another ship is revealed. Kurn is the first to act, yelling orders in a coarse guttural tongue through the address system. The machine spirit of the comm unit falters for a second, and in the confusion several of the meks around the plasma drive begin to beat at random pieces of conduit. Fortunately Kurn has the forethought to repeat himself and the orks down below change tactics. The engine drives flare to 120% of rated capacity. Xanatova focuses her attention on the machine spirit of the auger array. The intuitive conversation proves helpful both in terms of cleaning up the sensory data stream and also distracting the Tech Priest from the sinking feeling that the orks are demolishing the engines below. To his credit Tahooti is able to operate the human-oriented cogitator with more skill than the crew otherwise would, but even with Xanatova's aid he can only conjure up the most basic of information. pre:///+++ AUGER DATA REPORT +++ ///TARGET: CONTACT ALPHA ///NAME: EMPYREAN MARATHON ///TYPE: TRANSPORT ///CLASS: ORION ///DISPLACEMENT: 8 MEGATONNS ///CREW: 14,000 ESTIMATED /// ///+++ PRIMARY COMPONENT LISTING +++ ///PLASMA DRIVE: LATHE PATTERN CLASS 1 ///WARP ENGINE: STRELOV 1 ///GELLER FIELD: STANDARD CLASS ///LIFE SUSTAINER: VITAE PATTERN ///CREW QUARTERS: VOIDSMAN RATED ///AUGER ARRAY: +++DATA INCONCLUSIVE!+++ ///BRIDGE: MERCHANT/COMMERCE CLASS ///VOID SHIELDS: +++DATA INCONCLUSIVE!+++ /// ///+++ WEAPONRY COMPONENT LISTING +++ ///+++ DATA INCONCLUSIVE! +++ /// ///+++ SUPPLEMENTARY COMPONENT LISTING +++ ///+++ DATA INCONCLUSIVE! +++ /// ///+++ END REPORT +++ "Captain" Reis assumes a position of authority that no other member of the crew seems to dispute. Perhaps it's the hat. The command throne fits him naturally, as if he was born to sit in this place. Thoughts of how long this moment can last are scattered as he punches the various buttons on the throne. He says some inspirational words into the vox, but only realizes at the last minute that he had failed to hit the correct switch and only a few members of the crew heard what he had to say. Nobody save Reis himself is aware of the error. As the auspex data comes in Reis finds the correct console and calls up the hailing system. The opposing ship, still a significant distance away, eventually responds. ![]() A portly face appears on the screen. "This is Ship's Master Haemon Fische of the Empyrean Marathon in service and fealty to the Endralgo Family. As you have scanned me I have done the same. I cannot help but wonder what a ship such as a Tempest-class is doing out here on her own, particularly one so well armed. What is your business here?" Chief Kurn spends a fate point to prevent the engines from exploding but increases the ship's speed by 3 VU. Sevi fails to improve morale. Xanatova coaxes the machine spirit to be more pliable, but Tahooti's lack of familiarity with the system prevents it from revealing anything beyond the most basic of information. Your immediate pulse of acceleration has put you in an advantageous location, and you are 20 VU away and facing each other. Please remember we are not using the standard rules for ship combat. Orion-class transports are incredibly fast but completely unarmored. As far as ship combat is concerned I intend to keep things somewhat more narrative focused than a strict tabletop game. Don't worry about things like how many degrees you intend to turn or things like that. Instead I will interpret your requests and use them to provide tactical advantages or disadvantages as required.
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| # ? Feb 3, 2013 18:48 |
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Da' Cheef Mek "You call this fasta'," Kurn shouts into the address. The words seeming more like an accusation than any question. "I seen humies with their legs pulled off movin' fasta' than this! You get this ship movin' or I'll feed all of ya' to the squigs!" Kurn is not known for his patience, and every minute not spent merrily krumping the unlucky souls aboard that ship elevates his frustration visibly. Before long he is shouting ever more dire threats at everyone in earshot regarding the consequences of losing their prize. It is of course inevitable then that mere words give way to violence. His boot lashes out at the nearby machinery repeatedly, first denting and then altogether dislodging the access plate to the cogitator's inner workings. A tangle of wires and cabling spill out, and inspiration strikes. Heedless of hazard or damage, Kurn begins to tear out and reconnect wiring in a seemingly haphazard manner. Lost in his destructive work, the ork begins to hum. Aid the Machine Spirit at tech-use 45. Attempting to boost manoeuverability. Tran fucked around with this message at Feb 3, 2013 around 21:09 |
| # ? Feb 3, 2013 19:57 |
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Lord Captain Sevdi Ali Reis - Bridge of The Litany of Avarice A fat captain in a fat merchant hull. Fate itself could not have picked a more perfect target for the crew to sink their teeth in. The grin on Sevdi's face subsides however, as he enters the first stage of negotiations. Orion class star clippers depended on speed and range as their defenses, so announcing their immediate intentions would only make this more difficult. A plan forms in his head as he carefully positions the viewfinder so only him and some of the least pirate looking of his crew are in the picture. "Greetings to you, Ship's Master Haemon Fische," he beings with, careful to initially show respect to his unknowning foe. "By the Throne am I glad that you arrived! I am Captain Josef Bartlebey and my ship requires urgent support! Our life sustainers have suffered a critical malfunction and have begun to slowly fail! It's functioning has decreased and we are starting to stink of dangerous exhausts and discharges! We were forced to suddenly drop out of warp but our enginseers cannot soothe the sustainer's machine spirits! We are desperate and request any technical support that your ship could provide!" He erupts in a coughing fit to show the obvious gravity of the situation. Thinking quickly he finishes with an appeal to the universal motivator, greed. "I can assure you that you will be well compensated for your assistance! We were tasked to carry valuable cargo that we must guard and deliver and were paid in advance for our services!" While he speaks to Captain Fische, he hits two buttons on the main console that Captain Vorgen had installed for silently giving orders while hailing ships. The former captain had many such switches and buttons installed for fast changing word of pirate diplomacy, from fire all guns to prepare boarding parties. The first was to inform the crew that a ruse was being attempted. This second one was probably the most used on the console. Speed up to maximum and close to firing range. Interact with ship Deceive at 48+10 (Bridge of Antiquity)= 58 Base to make it come closer or at least not run away. Adjust Speed. Move full speed value. Attempt to increase speed. Pilot(Space Craft)+ Maneuverability so 68 Base Zikan fucked around with this message at Feb 3, 2013 around 21:59 |
| # ? Feb 3, 2013 20:13 |
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Tahooti, Tech Savant The kroot knew very little about ships. He was not an experienced voidfairer and hardly knew one from the other, but even he knew that a ship with no engines could not flee. Through a series of savage pokes at the holo display and threatening chirps and quarks he managed to focus the scanners to a closer perspective on the prey ship. "Caw! Hardy! The engines! Kill the engines!" Alright, attempting to lock on target, granting +5 BS to the batteries. Again, testing against a 50.
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| # ? Feb 3, 2013 20:17 |
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Xanatova: Bridge "I agree with the ork. Going faster seems like a good idea. We can't let that thing get away. I would offer to jam the target's communications systems, but I suspect we would WANT them to call for help, since that would deliver more targets, yes?" Since Kurn is aiding the machine spirit, I'll try Flank Speed. Testing at 81, fating if I blow up the engines.
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| # ? Feb 3, 2013 21:40 |
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Brock Hardy Brock turns and watches as the so-called captain attempts deception. The Frenzy often used deception back before they earned their name, on an almost forgotten homeworld. Most people were weak and sentimental. Use a lone, frightened child as bait, and it was amazing how people let down their guard. The captain's ruse best not cost us the ship, or I'll have his head right here on the bridge. At Tahooti's outburst the man quickly stares at the Xenos and says, "Don't assume you can order me around Xenos," and makes a throat-cutting gesture before turning back to the Gunnery station to dole out inspiration. Repeating my former action on manning the guns with special focus on disabling the engines, BS of 45 plus any other bonuses.
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| # ? Feb 4, 2013 04:59 |
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Bridge of the Litany of Avarice, Witch-Cursed World The engines strain to new levels as the plasma drives are pulsed to 150% capacity thanks to Xanatova's ministrations. Neither Kurn, Tahooti, nor "Captain Bartlebey" are able to do much in the way of improving performance, but the ship pulses forward and dramatically closes the gap. Firing solution after firing solution flash in front of Brock, a hypnotic display that entices him to let loose with levels of firepower almost certain to annihilate the prize. It is only through sheer force of will that the warrior holds his tongue. As Sevdi speaks you all notice Fische's face squirm and contort as he processes the ruse. You sense suspicion conflicted with belief. However before he opens his mouth another voice, loud and high pitched, suddenly overwhelms the vox. "Oh DO hold your tongue Master Fische, it is OBVIOUS that these poor dears are in need of the Emperor's aid!" The vid screen suddenly shifts to another man, larger and even more pompously dressed than the Captain. The very air around him is infused with a sense of nobility and wealth. "I am Lord Calvin Endralgo, master of the Endralgo family and en route to our commercial holdings in the Expanse. It is SUCH a shame that you are here and in these dreadful conditions. How might we be of service?" The gunnery crew glance nervously at Brock, clearly looking for orders. The guns of the Litany are within range and the ship's armored prow is facing the transport should they return fire. You are within 8 VU of the ship, having blasted forward as fast as possible to come up close. The Empyrean Marathon has her shields up and is maintaining a leisurely pace but is not engaging in overtly hostile behavior. Kurn, Reis, and Tahooti all failed their respective extended actions. Xanatova got 3 DoS and thus increased the speed by 4 VU. Fische is suspicious, but it's pretty obvious that Lord Endralgo fell for the deception hook, line, and sinker.
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| # ? Feb 4, 2013 05:36 |
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Brock Hardy Barely able to contain himself, Brock orders firing solutions on the ship, ready to do an insane amount of damage. He belays the firing order. The destruction here would be immense, but impersonal; not like the boiling of flesh from a las-wound, or the *crunch**squick* his chainsword could make. And then this Lord Endralgo comes into view; Brock can't wait to take that one prisoner, beat and cut and beat the man until he begs for death, load him and another prisoner with Frenzon, give each a shiv, and see who truly wants to die... Brock snaps out of his fantasy and looks at Reis and the others, "Do you think your ruse and this ship will last to ram them? If so I go to join the waiting Frenzy, if not, I fire now." If we ram, I ready to board, if not firing all the guns I can at a 45BS
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| # ? Feb 4, 2013 05:52 |
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Tahooti, Cunning Hunter The kroot listens closely to Captain Sevdi and his deception. The lord of their craft, perhaps their clan leader, was very fat and very dim. His flesh would be tender, but no use would come of eating him. Some people would call that "junk food." He was far too open about his endeavors as well. The man had further holdings in the Expanse, possibly hidden stocks by the route they had selected. A plan started to formulate in the Xeno's mind. "Captain," he chirped quietly into the open line of his micro-bead so the entire bridge crew could hear. "Draw them in further. If they are willing to help our bad air maybe we can get them to open their ship to our wounded. We strike then and capture their Lord. His Spirit is week and doughy. He will tell us where his other holdings are. Then he will die."
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| # ? Feb 4, 2013 08:32 |
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Da' Cheef Mek Either oblivious or uncaring of his apparent failure, the greenskin gaze is fixed on the nearing vessel. As the distant dot against the void begins to solidify into the true silhouette of a ship, his earlier grin returns. Making use of the much-abused ship's comm once more, he issues the order every maw boy had been waiting for, "Grab your kit boyz, we'z goin' lootin'." Turning to the ship's pilot, Kurn leans in as close as his bulky frame will allow. None could blame the unfortunate crewman for flinching at the nearness of that charnel-breath and maw of jagged teeth. "Get us close," the ork said flatly. Few would mistake the threat of violence beneath those simple words, least of all anyone unlucky enough to have spent more than a few minutes in Kurn's presence. With that done, the hardy mek wastes no further time in heading off to join his lads. As he stomps down the corridors, booming shouts precede him. "Squigbait," Kurn bellows. "Where's me choppa? You best not be hidin', or I'z gonna' give you to da' birds to play with." Ordering the pilot to make for boarding, then waiting until Kurn can join the attack. pre:Squigbait the Grot WS BS S T Ag Int Per WP Fel 20 35 15 18 44 33 35 16 24 2 3 1 2 4 3 3 1 2 Wounds: 5 Move: 3/6/9/18 Skills: Awareness (Per), Concealment (Ag), Dodge (Ag), Search (Int), Shadowing (Ag), Silent Move (Ag) Talents: Heightened Hearing, Melee Training (Primitive), Pistol Training (Primitive, SP) Traits: Mob Rule, Scrawny, Unnatural Toughness x2 Weapons Class Range RoF Dam Type Pen Clip Rld Special Slugga Pistol 20 S/3/- 1d10+4 I 0 18 Full Inaccurate, +5 BS pre:WS BS S T Ag Int Per WP Fel 40 10 40 60 40 35 30 30 15 4 1 4 8 4 3 3 3 1 Wounds: 13 Fate: 2 Armour: 0 Head, 3 Body, 3 Arms, 3 Legs Weapons Class Range RoF Dam Type Pen Clip Rld Special Power Klaw Melee -- -/-/- 2d10 E 10 -- -- Power Field, Tearing, Unwieldy, SB X2, +5 WS Sparky Choppa Melee -- -/-/- 1d10+1 R 2 -- -- Unbalanced, Shocking, +5 WS Tran fucked around with this message at Feb 4, 2013 around 20:38 |
| # ? Feb 4, 2013 09:09 |
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Bridge of the Litany of Avarice, Witch-Cursed World The Empyrean Marathon moves in close, ready to render aid. Her shields remain up and her weapons armed. I was waiting for Brock so that I could finish the ship's Strategic Turn. At the same time you were performing your actions the Empyrean Marathon was also required to move; she moved at half pace and is now 3 VU away.
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| # ? Feb 4, 2013 15:00 |
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Xanatova: Bridge "It appears they are willing to help us, but if we board them under the guise of loyal imperialists in need of help, what do we have to stop them from running away as soon as the first one of them loses their head? Shooting at their ship with our boarders aboard seems counter-productive to the interest of maintaining peace here. Ramming would be inadvisable, we are not exactly near a friendly port in which to repair the damage such a manoeuvre would deal to the Litany. Unless you are certain your boarders could disable their engines or take the bridge before they realise what is going on, I would advise in favour of shooting their engines out. Of course, if you ARE sure boarding would be successful, it would allow us to take the ship, it's crew and it's cargo relatively undamaged." Aid the Machine Spirit at 81, bonus to manoeuvrability, unless Brock wants to go prepare for boarding AND we decide to shoot, in which case filling in for Brock at the guns with BS 45.
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| # ? Feb 4, 2013 15:49 |
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Brock Hardy The decision is made, we ram and we board. Brock steps away, heading to the portion of the barracks The Frenzy occupy. The Frenzy still practice their clan style of living; spending most of their time in the larger common rooms, old chapels, and store rooms; only retiring to their bunks for sleep or to do the few things the Frenzy actually do in private. Everyone stops what they are doing and watches Brock as he enters. He strides up to one of the large tables in the middle, kicking off trash, used chem dispensers, and other unmentionables. He raises his voice in the lho-smoke filled air. "A morsel has been seen, as my trusted have told you. We have made a ruse; they think they come to aid us in our time of "need". They will beg for a death that will not come. Act swiftly, for we compete with the Ork and Kroot for kills and spoils. Leave the dead, take their gear. We need weapons, chems, and slaves. Women and children are the easiest to break, don't let the xenos have them. Let the kroot eat our waste." From the crowd, a single woman's voice yells, "But Khorne demands skulls!" Brock jumps off the table the crowd parting for him. He comes upon a woman, skin bulging, displaying the first signs of mutation. He grabs her by the throat with his flesh arm and yells, "Rely on your own flesh. Prayer shows your weakness, and I'll not have weakness!" With that he takes his metalic arm, and pummels the woman until no skull remains. "This is what I think of your skull god! Anyone who identifies these Khorne worshipers to me get all the gear and slaves of the Chaos Worshiper. But first, WE FRENZY" At that everyone in the room takes a hit of their favorite chem and readies to board the other ship.
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| # ? Feb 4, 2013 15:57 |
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Lord Captain Sevdi Ali Reis - Bridge of The Litany of Avarice Sevdi is dumbfounded. They not only had a target for plunder, but now they had a target for ransom as well. It takes every effort of self control that he possesses not to burst out laughing at how easy this was going. Instead he straightens up and allow years of dealing with nobility to take over. He bows before he speaks to "Lord" Endralgo. "Lord Endralgo, you bless us with your presence! We would be so greatful for your assistance." As Tahooti's idea bursts into his ear, Sevdi does not lose a step as he continues the ruse. "We have a great deal of people wounded from the malfunction." Sevdi quickly pushes a button that transmits the conversation to the other faction leaders. "I am sending them over along with my...chief medical officer Mr. Hardy and two of his assistants. They are an an odd sort but you can find no better men when it comes to saving lives. Unfortunitly it is a large number of people due to the suddenness of the problem but rest assured any help that you provide with will be rewarded handsomely!" Sevdi pushes a third button on the console and an alert goes on throughout the ship. Prepare to board. If needed Interact with ship Deceive at 48+10 (Bridge of Antiquity)+10(Etiquette) = 68 Base to continue the ruse Commence Boarding when the ship gets within 1 VU. Test is Hard Pilot (Space Craft)+ Maneuverability so 48 Base. If failed I will use a Fate Point to reroll
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| # ? Feb 4, 2013 18:48 |
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In Orbit of the Witch-Cursed World Lord Endralgo smiles. "Of course. We'll have our medbays open and ready to accept your most heavily wounded. We can also send over repair teams and supplies to begin repairing your damaged sustainers without delay. Naturally we'll try and connect as many stations as possible so as to facilitate maximum transference of airflow; our cogigator suggests you should have fully recirculated air before the repair teams are done. Fortunately OUR craft is well sustained and has sufficient capacity to temporarily meet your needs." He seems exuberant and very pleased with himself. The two ships begin a delicate dance as millions of tons of metal and material manuever within close proximity of each other. Void shields are collapsed and macrocannons are muzzled in accordance with standard operation procedure. The process is agonizingly slow and precise; a single error could result into calamity. Fortunately neither void master is incompetent and the two ships connect with a resounding sound that echoes throughout the ship. For better or for worse the Litany of Avarice and Empyrean Marathon are locked together. Docking tubes are unshrouded and extend to come into contact. Seals are established, diagnostic checks performed, and then the readings turn green. The airlock cycles open... Before we begin I want to know the overall plan as well as how each faction will act. Will the ruse last as long as possible? Will the boarders toss caution to the wind and attack en masse? What targets will each faction go for? Boarding combat will be done narratively while we maintain Strategic Turns. This will effectively be a series of Extended Tests for each player. Success will result in advancement and glory, failure will result in setbacks that possibly include being cut off or forced back to the ship. Once a certain threshhold for success is reached I will declare overall victory or failure. Please note the opposing ship may have their own actions to perform against your own. I want to encourage interesting and narrative play, and the use of different skills to represent different scenarios. Simply saying "I hit them with my axe" over and over again will result in repeated checks being less effective. Starship crew members are welcome to perform any actions they wish. This could include responding to counter-boarders if they occur, engaging in electronic warfare, using the auspex to guide the boarding teams, or anything else they deem appropriate. You could even fire the macrocannons. Be creative!
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| # ? Feb 4, 2013 19:12 |
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Xanatova: Bridge Making sure the channel to the Empyrean Marathon is not open, Xanatova turns to the remaining leader on the bridge. "Once the boarding starts, I'll attempt to jam their communications systems. Perhaps it will stop the victims from alerting those further in the ship, allowing the orks and pseudo-orks to take them by surprise. I'll also order the medical staff and servitors to prepare. If we win, they'll be needed to evaluate our preys medical and chemical supplies, and if we do not, they'll be needed to patch the wounded together." Jam Communications is a difficult (-10) test, so testing at 71. If we go by the book, it will stop them from voxing for help. If Beer wishes, I could also imagine it maybe perhaps helping with the boarding tests by hindering communication inside the enemy ship if successful. Waci fucked around with this message at Feb 4, 2013 around 19:45 |
| # ? Feb 4, 2013 19:39 |
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Brock Hardy Brock wipes the weakling's brain tissue onto the clothes of a near-by Frenzy when his micro-bead gives him the report from the captain that the ruse worked. Brock readies his men and women to board the ship, causing as much mayhem as possible. Let the kroot and Orks think they are tactical. The Frenzy shall pour in, slaughter, and then disappear, laying in wait to ambush the security teams that come to respond. They will be like a fire across all the ship. Leading The Frenzy in boarding actions. Our MO is to hit easy targets like crew quarters, then hide and ambush security teams coming to respond. Basically acting as a menace and distraction for the Orks and kroot. Hit and run attacks.
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| # ? Feb 4, 2013 20:03 |
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Da' Cheef Mek Kurn marches up and down the ragged line of orks, his inspection punctuated by the occasional sharp crack of his choppa discharging painfully into an exceptionally unruly ork. Once fonfident that he had their attention he begins to speak, "Alright you gits, line up those kanz an' get ready for da' fightin'. When those doors open we'z goin' straight for da' engines. We ain't stoppin' or goin' off to loot somethin' else. You keep those kanz movin' or I'll feed ya' to da' squigs." He looks around for anyone not suitably cowed, flexing his crackling power klaw for effect. "Now when we get there we'z gonna' krump everythin' that ain't got da' sense to die 'fore then, then we'z gonna' turn off da' engines." Without warning Kurn charges forward to grab an unlucky yoof in his suddenly unpowered vise. The runty ork's desperate thrashing serving as a backdrop for the continuing speech. "Now nobody starts lootin' 'till I sez so. Nobody! If any of ya'z do, I'z gonna' chop ya' into bitz, set da' bitz on fire, an' then feed ya' to da' squigs. There's more loot on that boat then we seen in months, an' I ain't lettin' you gits muck it up." The orders were given, and Kurn moves to the finale of his speech, "Now get those kanz movin'. We'z got a fight to win, don't spare the dakka' boyz." Practically screaming now, Kurn lifts the twitching body of his example for all to see. With a sudden crack the corpse is torn apart by the newly reactivated klaw. A spray of viscera coats the deck and several nearby greenskins as their Chief begins to howl that most orkish of sounds, "Waaagh!" Intimidate 40 to speechify at Da' Maw boyz, then herding those kanz straight toward the engines as fast as our dakka can take us. If we make it, the goal is to disable main power with a minimum of damage to the ship itself. Anything living along the way is likely to end up in pieces though. Gonna' be dragging Squigbait along to play lookout, since he's a sneaky git.
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| # ? Feb 4, 2013 21:02 |
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Lord-Captain Sevdi Ali Reis Sevdi looks at Xanatova. The other faction leaders had barely given him the time of day when The Accord was signed. Now they were beginning to treat him properly. Like the Captain he was. He responds with a tone of respect for the input, "Excellent course of action Mrs. Xanatova, you have my blessing to block any and all communications, internal and external from the Empyrean Marathon." Sevdi prepares himself. The vox channel to the Empyrean Marathon closed, he can finally speak freely. He opens a closed internal vox channel to the entire ship. He stands up and speaks to the whole ship. "Men and women of the Litany of Avarice! For too long have you been denied the riches and the glory that you deserve. Under the leadership of the previous," he spits out the name, as though it burns him to say it,"Captain Vorgen, today I bring you loot! Today I bring you glory! Today, I bring you the first of many victories to come! Prepare to board!" Sevdi closes the vox channel and proceeds to deal with matter of strategy. He hits his microbead and sends a message to the three boarding company leaders. "Try to take the captain and lord whatever his name is alive. The information in their heads may be very valuable and if not their ransom value will be substancial. Noble families will often pay dearly to get their kin back." Charm test to rouse and prepare the crew for boarding. 48+10(Bridge) =58 Base. If Peer(Underworld) applies 68 Base. Since I can't give Exceptional Leader to someone out of eyesight Xanatova get it. That a +10 on her Jam Communications test Zikan fucked around with this message at Feb 8, 2013 around 04:56 |
| # ? Feb 4, 2013 21:36 |
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Tahooti, Deadly Stalker Outside of the bridge Tahooti's lieutenants had already gathered. A mean-looking sort with many scars and hard eyes, The Unwelcomed leader's advisers totaled three other Kroot and a twisted mutant of a man. "They wait below in the roost," croaked one of the other Kroot--a burly greenskinned creature with a jagged chip in its beak. Tahooti made an expectant groaning noise in his throat and swept past them, heading for the lift down to the Enginarium. KREEE! Tahooti leaped up onto one of the roaring tanks of glowing prometheum. The sickly orange light cast deep shadows around him, making his sunken eyes appear as hollow pits and etching out the razor edge of his jagged under bit beak. "My kindred! The time is now! A ship has arrived and it is swollen with fat, pampered humans. Their flesh is as weak as their Spirits, and from them we will take everything! The Frenzy and the Orks will surge forwards, as is their way. They will cause chaos and make wanton bloodshed, as is their way. We will fight our way!" A chorus of avian cries and rough human roars erupted from the shadows of the Enginarium. The Unwelcomed swelled from the hidden recesses of the room. Thousands of killers clutching their favored weapons, perfectly at home in the darkness. "Use that chaos, my kin! Claim the shadows! Claim the heart of the fat human's ceramite jungle! We will strike from above, from behind! Take the fight to where they think they are safe. Flay them and leave them for their fellows to find. Let them know that there is no quarter to hide in, for we own the darkness! Eat, my kin! Eat those that fight, leave the weakling to rot!WARK! Stalkers, to me! Let the Frenzy have the ratings. We will take the bridge! Alright, while the Frenzy and the Orks are causing a ruckus I would like to use silent move/concealment to take my Kroot and attack the bridge. Agility 40 + 10 for Fieldcraft = base 50 plus any modifiers for lighting or the chaos from the fight. ilootthecorpse fucked around with this message at Feb 5, 2013 around 06:22 |
| # ? Feb 5, 2013 06:19 |
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In Orbit of the Witch-Cursed World The crew decides no further ruse is required once the Empyrean Marathon is locked to the Litany of Avarice. Multiple umbilicals of various shapes and size span the gap between the two vessel. At the airlock of the largest umbilical, the aft one used for cargo conveyance, Cheef Kurn and Da Maw Boyz fill the air with black oily smoke from the various kanz and other orky kontraptions ready to bridge the gap. Unfortunately with all the noise Kurn is unable to really motivate his boyz (3 DoF) but how much inspiration do Orks really need? Towards the fore of the ship Brock and The Frenzy prepare to rush the connection intended for the transfer of the wounded, fully ready to cut through the medical staff and plunge into the exposed vital regions of the crew quarters. Meanwhile Tahooti and The Unwanted prepare to sneak in through the utility connections that promise the share of fresh air. On the bridge Lord-Captain Reis and Techpriest Xanatova wait for green light of the seal cycle. Reis takes this time to inspire the crew with words of glory and is met with a rousing cheer (5 DoS, +11 Morale). As the light turns green Lord Endralgo's unpleasantly plump face once again appears on the screen. "My DEAR friends, now that we are locked together I hope you don't mind if I change the agreement somewhat. You see the Endralgo family has recently undergone a few fiscal hardships and... well a ship full of half-dead voidsmen desperate for fresh air is just TOO good a prize to ignore. I hope you don't mind." His face smiles with a pleasant, mocking air and the line gets cut off. Down below the airlocks open with a blast of freezing air and a rush of ice crystals. The orks and reavers rush forward across their respective spaces and encounter an opposing wave of armed naval ratings. It seems both ships had the same plan. At the aft connector the naval ratings surge forward and then stop dead at the sight of the raging ork walkers. Truncheons and shotguns are no match for power klaws and grotzookas wielded by armored killa kanz, and soon the ground is slick with the blood and bits of what's left of the Marathon's crew. The smoke and noise make coordinating the mob after the initial rush difficult, and Kurn finds his boyz scattered everywhere (1 DoS). It will take some doing to get them on track to the engine room. Towards the fore end The Frenzy are as surprised at the presence of the ratings as the enemy boarders are of them (0 DoF). The shock of seeing angry reavers where one expected wounded crewmen gives the Empyrean crewmen pause, but their shock is quickly dissolved when a Frenzy member throws an axe into the mass. Shotgun blasts and truncheons slam against wickedly curved blades and scavenged weaponry. Neither side can achieve an advantage as the melee fills the length of the connector. Tahooti leads The Unwanted through the utility ducts (0 DoS). As they enter the Empyrean Marathon the sounds of fighting and wailing klaxons can be heard echoing throughout the ship. The Kroot senses that he has successfully infiltrated into the ship, but the complex layout and significant travel distance makes progress slow. Several of the raiders in his party appear agitated, the close presence of fresh prey making it difficult to remain in the shadows. Xanatova effortlessly jams communications with practiced effort (5 DoS). She can only imagine the look on Endralgo's face as the initial reports of conflict are cut off with a hiss of static. Meanwhile the communication systems of the Litany are beset with static and interference; they're being jammed as well! On the bridge the auspex officer strives to make sense of the data. "Sir! Comms are jammed and I can't reach the parties, but sensors indicate the orks have crossed the umbilical and are milling about in the receiving area. The kroot have infiltrated and are starting to make their way to the bridge, but you know how complicated those utility tubes are. The Frenzy seems stymied at the connector; neither side can gain an advantage." A Note on Success/Fail Nomenclature To better communicate the status of each test I'm going to list the number of success after a particular action. Anything followed by DoS means a success, anything followed by DoF means a failure. So if I write (0 DoS) it means you succeeded with no degrees (got within 10 of your roll), and if I write (4 DoF) it means you failed by 4 degrees. You will only see player rolls.
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| # ? Feb 5, 2013 18:26 |
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Brock Hardy-Fore Boarding Connector Brock lets out a hardy laugh as he is greeted by the sight of armed naval ratings when the docking connector opens. He wasn't expecting a real fight, and the prospect of resistance would have filled him with joy about three years ago. Now it is just an annoyance. However, not as much of an annoyance as the present stalemate is. The Frenzy is not built for huge force-on-force actions, but surprise and brutality. Brock must get his men out of this boarding connector before one of the two ships captains decide disconnecting it would be a good idea. Brock looks around him and finds a Frenzy using a las-carbine to try and engage the boarders at range. Brock takes his Chain-Saber and digs it into the ravager's back until the chains scrape the inside of his rib cage. He keys his VOX so as to broadcast over the near-by ship speakers, "You rush forward and take these weaklings, or I'll cut you all down myself!" With that he takes his gored chainsword and wades forward into the fray. Trying to use "Put Your Backs Into It!" at an intimidate of 45, even though the skill doesn't say it gives bonuses to boarding actions. Regardless of the outcome, I'm heading right into the fight, since a crazed chainsword wielding maniac in Enforcer Ligth Carapace with a WS of 50 and a Dodge at an Ag of 45 has to make some headwind.
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| # ? Feb 5, 2013 18:57 |
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Xanatova: Bridge Annoyed that she could not attempt to both counter the enemy's jamming attempts and keep jamming theirs, she quickly evaluates the situation in her head. The enemy is expecting the Litany crew to be badly wounded. This gives them an advantage, which would be lost if she allowed them to communicate freely. Since the auspex indicated that the Frenzy had stopped in the corridor, she had to assume they had either faced actual armed resistance from the merchant vessel, or ran into unexpected difficulties. Being able to communicate with the boarding parties would be beneficial. But their boarding parties were likely to be superior to whatever resistance the Empyrean had been able to muster, even if they had been preparing for a boarding action. Communication with the boarding parties would be more important when they were deeper in the enemy vessel, or if the enemy managed to push them back. Until then, they could handle themselves. And in case, the unpleasant static would end when their boarders took the enemy bridge and gored whoever was responsible for hurting the ships machine spirits. Continuing to Jam Communications, testing at 71 unless I get Exceptional Leadership from Sevdi.
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| # ? Feb 5, 2013 20:36 |
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Lord-Captain Sevdi Ali Reis - Bridge of The Litany of Avarice Sevdi should be surprised. The ruse had gone a little too well, the captain and his lord seemed a little to eager. He should be surprised except he probably would have done the exact same thing in their position. As all the facades fall away and each party knows the true face of each other, Sevdi calmly continues with the plan. Although it seemed extremely chaotic and unordered, boarding a ship actually required a delicate hand to run it, to make sure that the crew fought as a whole ship and not just as isolated squads waiting to be drowned in the sea of violence. Stepping up to the bridge, Sevdi prepares to sail this new storm. He points to the most junior officer on the bridge and decides to use him as a runner throughout the ship "You, there Voidsman Friel! Grab the next six men you see and have them send word to the section crew chiefs that the enemy has joined the battle and pushes forward! Tell them to ready and arm their sections for a counter attack! As soon as the initial boarding parties sweep into the ship tell them to send the foulest and most bloodthirsty brigands forward to secure the boarding parties flanks! Tell them that any man who captures the senior officers of the enemy gets his share of the loot doubled without question!" Attempting to organize the actual crew to provide support for the boarding action as on page 215 of RT Core. Command at 48+10(Bridge)+10(Turret Rating of Ship) so 68 Base. If Peer (Underworld) applies 78 Base. Not sure how the other things of hull rating and crew differences are applying. If I win the command test damage crew population and morale Zikan fucked around with this message at Feb 8, 2013 around 04:56 |
| # ? Feb 5, 2013 21:45 |
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Da' Cheef Mek Like any real ork, there's nothing Kurn enjoys more than a good fight. While perhaps not the best in memory, the current chaotic melee certainly qualifies. So even the disorganized mess his boyz have made of the plan does little to dampen his spirits. Unfortunately for the unruly orks in question, this simply downgrades their punishment from brutal dismemberment to repeated blows with an electrically charged choppa' or steel enclosed fist. As he lays into his underlings, he bellows over the melee, "Quit muckin' about ya' dumb gits. We gotta' get to da' engines before da' birds or we ain't gonna' get no loot! An' then I'z gonna' have to start givin' you squig-for-brains to da' humie painboy to play with." He pauses from his light admonishment to look about for his personal grot. Spying the tiny greenskin cowering behind cover, he lumbers over to grab the terrified minion. "Squigbait, which way to da' engine" he demands. "Get this right, an' I might even give ya' a runt of your own to boss around." Trying to gather up the mob and get back onto the plan of reaching the engine room. Even if I means I have to pummel each and every one of the dumb bastards. Tran fucked around with this message at Feb 6, 2013 around 02:17 |
| # ? Feb 6, 2013 00:09 |
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Tahooti, Expeditionary Force Crawling through the utility ducts was more cramped than he had anticipated. Even for the lithe avian frames of his kroot and the soft, worming bones of his mutant followers some sections had been too tight a fit and by the time they reached the Empyrean Marathon a fight was well under way. No orders were heard above the klaxons, so the metal woman must have been successful, but just the same all he heard in his own micro-bead was static. Either they were being jammed in turn or the hull of the enemy ship was disrupting their communications. He knew little of these things, but he certainly would not be receiving any help from Sevdi or the metal woman in navigating to the bridge. Planetside, through swamp and through jungle, he could navigate by sound and sent to his quarry. Here though all he could hear was blaring sirens and groaning mechanics, and all he could smell was smoke and oiled metal. He needed another strategy. "Stalkers," he hissed. Hundreds of eyes turned towards him expectantly, bloodlust plain to see their depths. "It's time for some sport." He clacked his beak and narrowed his own beady, black eyes--the closest approximation to a kroot's smile. "We find the humans. Attack from their flanks and their rear. Kill as you like, we will need their strength, but leave some alive. Let them watch us feed. They will follow orders then, I think..." The Unwelcomed grinned ugly grins and unsheathed weapons. This was what they were waiting for. Finding the bridge without direction is going to be a nightmare. I'm going to get us a guide. I'd like to use silent move/concealment again to sneak up on the next group of crew we find and ambush them. If possible I want to keep two or three alive. If we need to locate some prey first then I can use awareness. The rolls would be 40 Agility + 10 Fieldcraft to sneak or 45 Perception + 10 Heightened Senses to locate them. ilootthecorpse fucked around with this message at Feb 6, 2013 around 07:51 |
| # ? Feb 6, 2013 07:23 |
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In Orbit of the Witch-Cursed World The melee continues as the crews of the two ships are locked in mortal combat. On the bridge Sevdi coordinates the boarding parties with significant skill (6 DoS). As a result his people are in place when several members of the enemy crew cross the gap between the two ships via void suits and attempt to infiltrate through a cargo bay. They are cut down mercilessly, and the few who flee back into the void discover no solace when they become easy targets for flak cannons. Brock faces a disastrous situation (5 DoF!) as his intimidation seem to spurn the enemy more than it does his own people. The naval ratings attack violently, scatterguns blasting into unprotected flesh at close range, and he finds himself pushed back to the airlock of the Hammer. Insane wrath turns to insane panic, and he feels the collective will of The Frenzy melt before the disciplined onslaught of the trade ship's crew. As the wall of bodies in front of him melts Brock quickly realizes he is now at the forefront of the combat, and only a last minute duck prevents his head from being blown off by a massive load of buckshot. Xanatova expertly maintains control over the jamming (6 DoS) and any advantage the enemy ship could have received by Brock's falter is annihilated as she sows false data and garbled code throughout the comm system of the enemy ship. She is so intently focused on her efforts that it takes her a few moments to realize that her counterpart on the Marathon has stopped jamming; apparently other matters have become more pressing. Most likely the angry horde of orks with killa kanz crashing their way to the engine room. Or the kroot sneaking through the air ducts. The orks continue to mill about in spite of the Cheef Mek's incessant yelling (4 DoF). Their bloodlust turns to boredom as they realize most of their opponents have fled and scattered. Boredom quickly turns to idle destruction and internal strife. The various cogitators and other pieces of equipment surrounding the orks soon become victims of power klaws and slugga blasts. Tahooti's ambush fails (3 DoF) when what he thought was an isolated party turns out to be a major assault team. The Unwanted retreat into the ducts and escape deeper into the bowels of the utility systems. It is unlikely that the enemy has followed them, but they are no closer to their goal than thirty minutes ago. The faction leaders sense that the combat has stalled, neither side gaining a significant advantage over one another. Just a reminder that you are free to come up with innovative or unique solutions! I love variety and reward unorthodox thinking!
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| # ? Feb 7, 2013 02:46 |
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Da' Cheef Mek Kurn looks about at his boyz. They're ignoring him, they ignoring their orders, and worst of all they're costing him loot. It takes very little time for frustration to give way to blinding rage, and more than a few greenskins are torn apart by frenzied swipes of his klaw. It isn't until the chief is withdrawing his arm from the gory mess he's made of a kan pilot that an idea strikes. If the boyz won't get moving, he's just have to give them a reason. "Squigbait, you'ze best hold onto somethin'," is all the warning anyone gets as he suddenly hacks away at the clamps holding the docking tube in place. As the tube tears free, vacuum rips several unprepared greenskins off their feet and out to their doom. Kurn himself merely clamps onto a nearby support until emergency measures seal the area once more, but the chief was only just getting started. Returning to the gore filled kan, he unceremoniously tears the promethium tank open. As the reeking fuel pools he begins to shout as loudly as he is able, echoing even over the destructive mess of bored orks, "Squigbait, iz you ded? If not you best be movin' to da' engine room like I said. If you ain't, then you'ze gonna' die with all the rest of these stupid gits that ain't followin' orders. 'Cuz I'ze gonna' break da' breathin' thingies, and then all da' stupid grots that stay here is gonna' be DED!" As the grot hurries to catch up, Kurn begins to systematically disable every vent and oxygen recycler as he goes. Even with this latest destruction, there is still one more part to his grand idea. Turning to his grot, he states simply, "Shoot da' burny juice." Tran fucked around with this message at Feb 7, 2013 around 04:52 |
| # ? Feb 7, 2013 03:16 |
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Brock Hardy-Fore Boarding Connector It is a good thing these ratings fight so well, as I might have to replace half of The Frenzy with them. These months of idleness have made them soft. Brock thinks back to the old days, where people let down their guard at the slightest sign of other's weakness. The man gets an idea, breaks off his melee and retreats. He orders everyone to fall back to The Frenzy's quarters. Noticing the static on the micro-bead is gone, he gives a quick order to the bridge to seal every bulkhead hecept those leading to Frenzy Turf. Once back on home turf, he orders everyone to scatter, find alcoves, vents, small rooms, whatever it is. Then Brock frees all their slaves, letting them run a muck. The Frenzy shall wait, and when these boarding teams show the slightest distraction at the sight of these "poor wretched souls" they will strike, surround them, and cut them down.
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| # ? Feb 7, 2013 03:30 |
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Xanatova: Bridge Realising that she's not doing everything she could, Xanatova attempts to make the enemy think they have more boarding parties on board than they actually do by feeding false data to their auspexes and triggering fire and intrusion alarms deep inside the Empyrean, away from where the boarders actually are. While she's doing this, she tells the servo skull trailing her to try to use the ships scanners to see which direction the enemy bridge is in relative to the kroot and vox the information to Tahooti. Didn't realise we were not limited to structured time space combat actions. Stopping jamming and trying to hack the enemy cogitator to make it look like our boarders made it somewhere completely different, hoping that the enemy captain will order some of their troops to break off to go secure those areas instead. Also giving an order to my servo skull to find a route for Tahooti and contact him if it succeeds.
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| # ? Feb 7, 2013 03:45 |
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Tahooti, Skulk The Unwanted were all fuming after their ambush had gone awry. The initial surprise had scored them a scant few kills but their well-equip quarry had exacted their revenge in a double digit body count. Tahooti himself has scored a grazing slash across his neck and chest that would no doubt add to the already prominent carpet of scars. His men were restless now and he knew that he needed to get them refocused and into the fray before a challenge arose. The kroot stared about them in the dim red light of the auxiliary ducts. Thousands of cables and tubes ran in every direction. Easy to hide in, but difficult to navigate. He didn't have a guide, but another idea dawned on him. When the Litany had been in repair after the clan war every able body was tasked to help. Many of them were not tech adepts, but had to function as impromptu mech-wrights either way. The cables and tubes were labeled in Low Gothic for just such an occurrence. Tahooti began to carefully pick among the cables, peering in the dim light for labels. "Men. Fan out. Those of you that can read find something labeled to the bridge. We'll follow that." He keyed his micro-bead. "Metal W-..Xanatova," he croaked quietly into the mic. He did not relish the idea of asking for help, especially within earshot of his men, but he needed to get them into the fight. "If you can hear this we need a trail from the maintenance ducts to the bridge." Using Awareness 45 + Heightened Senses 10 to find a duct of cable that is labeled for the bridge to follow.
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| # ? Feb 7, 2013 10:16 |
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Lord-Captain Sevdi Ali Reis - Bridge of The Litany of Avarice As the jamming fades and communications pour in from the boarding parties one thing become imminently clear to him. Despite the fact he was captain of a much larger warship that had a crew that outnumbered the Empyrean Marathon two to one theoretically, the losses from the mutiny combined with the distrust between the factions had lead to this stalemate. He reviews the information from the sudden deluge of comm traffic. The first plan he is unpleasantly greeted with is Mr. Hardy's desire for an ambush. Snickering on the insides that the fearsome Frenzy needed to retreat from a target they had been salivating at moments ago, he passes on the order over to the bridge staff. It is quickly relayed to the section chiefs as the area around the Frenzy's quarters begins to empty to make preparations for the ambush. Satisfied for a moment, he checks on the progress of the other teams. Suddenly Tahooti request for directions and the din of battle breaks through and Sevid stops snickering. He does not like what he can hear. Kurn's advance had slowed and threatened to lose all momentum if the enemy could concentrate the nexus of force in that section of the ship. Meanwhile the self-declared hunter had gotten himself lost and had run into a heavily armed boarding patrol. Finally the "Reaver of the Reaches" was getting out...reaved. The whole boarding operation was threatening to bog down into a battle where the Mantle's fresh bodies would overwhelm them. Bold action was required. Suddenly an idea came to mind, provoking a sly grin on his face. Standing up from the command bridge, Captain Reis gives out his orders. "Mr. Manning, get me a team of the foulest and most bloodthirsty brigands loyal to me and whatever combat techpriests are loyal to me! Have them meet me at "Captain Vorg...my guncutter and to prepare for a fight! Mrs. Winter you have the helm while I am away." Captain Sevdi Alie Reis looks at the enemy bridge and narrows his focus, "I'm going to go hunting for some new hats." Sevdi leaves the bridge and a few minutes later the whole bridge crew can see his guncutter blast out of the ship like a bat out of hell. I am doing two things. First is assisting Brock's order. Command at58=48+10 (Bridge) As for my extended action I'm going to lead my own elite large strike team of the best that the Averice of Litany's crew has to offer in a Guncutter. Pilot test is at 40. Reroll with fate point if I fail. I want to try to strike near the bridge. Dramatically bust through the bridge's windows if possible. Zikan fucked around with this message at Feb 8, 2013 around 05:39 |
| # ? Feb 8, 2013 00:27 |
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| # ? May 21, 2013 08:57 |
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In Orbit of the Witch-Cursed World The strategy isn't working. Where a soft defenseless target was expected the raiders have discovered hardened fighters. The boarding parties worry their skills have waned, like a muscle that's atrophied from disuse. Discipline will have to be restored, but first this ship must be taken. And taken quickly. Victory rewards the creative. Xanatova attempts to attack the opponent through precision as opposed to brute force. The vast power of the auger array is focused into a tight beam and aimed at a likely spot, but the tech priestess' is performing an incredibly unorthodox technique and her lack of familiarity causes her to miss (0 DoF). While doing the sensor operator focuses on the local auspex systems and finds Tahooti's missing boarding party. Aided by the servo skull the information is discovered and relayed to the leader of The Unwanted. Captain Reis coordinates with the movement of The Frenzy. As Brock's group "retreats" into their lair every bulkhead is sealed saved the ones that leads the enemy where Reis wants them. With the enemy properly corralled the Captain and his most bloodthirsty boarders head to the hangar. In the home of The Frenzy Brock and his faction wait for the Marathon boarders to enter. Spurned by bloodlust and the promise of victory they run forward, all sense of discipline lost, until they reach the dark and unwelcome pits that the reavers call home. Where the boarders expect to find huddled masses they instead find a blank wall. A moment of silence turns into an eternity, and then suddenly the The Frenzy are upon them. Brock himself kills two boarders (2 DoS), and the rest of his crew are similarly impressive. In the span of minutes hardened boarders are hacked into a red mass of quivering and crying flesh. The Cheef's display is suitably impressive. Metal crunches, orks fly out into the void, fuel flies everywhere, and then Squigbait aims and fires. A deluge of hot lead sprays against the metal floor, sending sparks every which way. Finally one spark catches (0 DoS) and the flammable mixture of fuel vapor and oxygen ignites. The orks panic and head away from the fire directly towards the engine room, the paranoid grots in killa kanz leading and smashing the way forward. Kurn finds himself just a bit too close and he is almost knocked backwards by the conflagration. Fortunately his orky stamina proves more than a match and he is left with little more than slightly sooty gear. With Xanatova's guidance Tahooti finds he's going completely the wrong way. He and The Unwanted race as fast as possible, but the distance is great and the comm units falter as they get deeper and deeper inside (2 DoF). With Xanatova's continued guidance they should be able to reach the bridge in time. Tahooti can't help but notice that many members of The Unforgiven are frustrated by their circumstances and poor luck. Without victory and fresh meat Tahooti's hold of the faction could prove tenuous. ![]() Zikan requested theme music for the next part. At the hangar Reis and his team board the gun cutter. Powerful engines unleash their pent up fury as the lethal craft blasts out of the hangar and heads for the bridge of the Empyrean Marathon. Flak cannons explode white hot fragments around them but fail to connect as Reis expertly pilots his way to the destination [2 DoS]. The gun cutter hugs the super structure of the enemy transport, too close for the defensive cannons to respond, and then pops up over the bridge. In a flash Reis can see bridge officers duck in fear, but the Captain knows his true target. Directly aft of the bridge is a large dome, crystal clear. Many ships carry observation domes, and in Endralgo's case it was only natural that he would place it between the bridge and luxury quarters where he was most likely to pass by. That it would prove to become a weak point never occurred to him. Krak missiles streak from the weapon pods of the gun cutter and shatter open the dome, the atmosphere (and several passengers) being vented into the void. The gun cutter locks onto the hull near the opening and the boarders descend inside. The innovative attacks have proved advantageous. Brock's assault has proved particularly effective, and with Reis knocking at the back door of the bridge circumstances are decidedly in the Avarice's favor.
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| # ? Feb 8, 2013 04:16 |















