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novaSphere
Jan 25, 2003



Tahirovic posted:

Should mention that engineers now profit from the ammo pack certs with the "mana turret" ammo pack. So instead of it being default level3 it now uses your actual certed level.

Or, in this case, suffer. I don't have anything past the first rank certed, so my ammo packs stick around for only one minute

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Fishstick
Jul 9, 2005

Does not require preheating

I hope they go back and animate some of the current gun models as well, cause the SMG's all look sweet as hell when firing - bolts actually moving, shells ejecting on the TR one.

Giggily
Aug 4, 2010



thehumandignity posted:

It's also funny that it says the mosquito doesn't have any impressive firepower, except for higher ROF, when the word firepower literally means rate of fire.

e: well it doesn't literally mean that but in the context of a single vehicle with a definite number of weapon systems (IE: 2) that is basically what it means.

All base aircraft weapons have more or less the exact same TTK, regardless of ROF. The only improvement the Mosquito's gun is is the fact that it's less punishing than the Reaver's default or the Scythe's default, as its ROF means that more shots are likely to connect. This is the same of all high ROF weapons in the game.

Ezekiel_980 posted:

Great OP Giggily, one suggestion for the guide you might want to add the continent terminals to the guide because I know my dumb rear end had a hard time trying to find out how to get of amerish when I first started.

I actually was ready to do this, and then forgot to paste that in.

Jonatir
Apr 9, 2010


I've noticed with upgrades in the ammo pack (lvl 4 in my case), you can deploy more than one pack from the Ace Tool.

Cycling through the modes on the tool had 1 turret and 4 ammo packs (Turret>Ammo Pack>Ammo Pack>Ammo Pack>Ammo Pack>repeat), which I could place each one separately and not have it despawn.

Note that one of those packs conflict with the one that you can put in your utility slot.

Edit: I think each of the ammo packs on the Ace tool are tied to the lvls you have certed into it, seems like they expire at different rates of time, might be a bug that doesn't remove the lower lvls of Ammo Packs from the Ace Tool

Jonatir fucked around with this message at Feb 3, 2013 around 14:47

Raneman
Dec 24, 2010


Good OP. Hopefully this new thread will lead us to glory.

The Kins
Oct 2, 2004

Sector Effector


Fishstick posted:

I hope they go back and animate some of the current gun models as well, cause the SMG's all look sweet as hell when firing - bolts actually moving, shells ejecting on the TR one.
T-Ray the art director mentioned a while back on the PSU forums that they haven't been formally assigned to do it, but that they'd like to redo the older assets "time willing". So assume the worst and be pleasantly surprised if it happens.

Chance
Apr 28, 2002



Jonatir posted:

I've noticed with upgrades in the ammo pack (lvl 4 in my case), you can deploy more than one pack from the Ace Tool.

Cycling through the modes on the tool had 1 turret and 4 ammo packs (Turret>Ammo Pack>Ammo Pack>Ammo Pack>Ammo Pack>repeat), which I could place each one separately and not have it despawn.

Note that one of those packs conflict with the one that you can put in your utility slot.

Edit: I think each of the ammo packs on the Ace tool are tied to the lvls you have certed into it, seems like they expire at different rates of time, might be a bug that doesn't remove the lower lvls of Ammo Packs from the Ace Tool

I just tested this and yep I can put down 2 of them and have two ranks in the cert tree. I thought we got screwed this patch, but apparently now an engineer can run mines and like 4 ammo packs, hot drat!

Ezekiel_980
Jul 16, 2006



Fishstick posted:

I hope they go back and animate some of the current gun models as well, cause the SMG's all look sweet as hell when firing - bolts actually moving, shells ejecting on the TR one.

Its pretty amusing on low graphics you can obviously see whats been done more recently while older stuff looks like half-life on max settings.

Ravenfood
Nov 4, 2011


Jonatir posted:

Edit: I think each of the ammo packs on the Ace tool are tied to the lvls you have certed into it, seems like they expire at different rates of time, might be a bug that doesn't remove the lower lvls of Ammo Packs from the Ace Tool
This is hilarious.

I still love Planetside patching day, so many fun things to find.

Bait and Swatch
Sep 5, 2012



I hope the slower movement speed for infantry or whatever has improved NC guns was intentional and isn't tied to the micro-stutter bug. They actually seem to be on a level playing field with everything else. I used the Gauss SAW for hours last night without feeling like it was sub-par at anything other than long range. If you haven't given it a go since the patch, go try it out, it has become a hard-hitting death machine.

Xae
Jan 19, 2005



Bait and Swatch posted:

I hope the slower movement speed for infantry or whatever has improved NC guns was intentional and isn't tied to the micro-stutter bug. They actually seem to be on a level playing field with everything else. I used the Gauss SAW for hours last night without feeling like it was sub-par at anything other than long range. If you haven't given it a go since the patch, go try it out, it has become a hard-hitting death machine.

It doesn't feel like infantry move slower to me.

On the other hand the framerate, render distance and shotgun buffs has made slug sniping even better.

Tempted to unlock the Thanatos just so I have another auraxium to work towards.

Daysvala
Mar 11, 2012
Probation
Can't post for 20 days!


Great OP Giggily!

With the changes to the E540 Halberd and the nerf to the Saron, is the Saron still the Magrider's best secondary or has the Halberd eclipsed it for performance?

Giggily
Aug 4, 2010



The only change to the Saron was a projectile speed nerf, which honestly isn't even that significant. It's noticeable, but it's still a great gun.

BigFatFlyingBloke
Oct 15, 2012

I'm not putting my lips on that!


Daysvala posted:

Great OP Giggily!

With the changes to the E540 Halberd and the nerf to the Saron, is the Saron still the Magrider's best secondary or has the Halberd eclipsed it for performance?

You just have to lead a little more with the Saron, which considering it had long firing delay already isn't too big of a deal.

nacon
May 7, 2005



It may be server specific, but for some reason every lightning I pull and every lightning I encounter is firing blanks- firing animation goes off, no round follows.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!


All tanks won't fire actual rounds atm, except for HEAT lightnings and Magriders.

Giggily
Aug 4, 2010



nacon posted:

It may be server specific, but for some reason every lightning I pull and every lightning I encounter is firing blanks- firing animation goes off, no round follows.

This patch breaks most explosive projectile weapons about 9 times out of 10. I was standing in front of a Vanguard knifing it until its driver got frustrated and jumped out to kill me. Liberators, and rocket pods may or may not also be effected.

Carecat
Apr 27, 2004



The Kins posted:

T-Ray the art director mentioned a while back on the PSU forums that they haven't been formally assigned to do it, but that they'd like to redo the older assets "time willing". So assume the worst and be pleasantly surprised if it happens.

If the SMGs are the best they can do with their art direction they might as well not bother. The TR one is hilariously bad and the Vanu one got phoned in when someone couldn't think of a new design.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.

Giggily posted:

This patch breaks most explosive projectile weapons about 9 times out of 10. I was standing in front of a Vanguard knifing it until its driver got frustrated and jumped out to kill me. Liberators, and rocket pods may or may not also be effected.

I'm pretty sure I remember Libs cannons and ESF rocket pods still working. Didn't prevent me from knocking a Reaver out of the air with a ball of slow moving plasma from my Magrider post hotfix.

Honestly I kinda envy the PS2 team right now. They make such a legitimately good update with the spawn room and base changes but it's all lost in how much people are just going to be shouting about the massive bugs. It's gonna suck for Smed or Higby or anyone else really when they get back to the office today/tomorrow and hear about the fact that 9 out of 10 times a cannon won't work.

VarXX
Oct 31, 2009
Probation
Can't post for 20 days!


^^^^ Judging by smedley's twitter this morning, it sounds like they might be in the office working on another hotfix today.


edit 2: Oh hey, speak of the devil

quote:

Team is being called in to fix the vanguard and prowler and other issues.




Lib cannons and lightnings seem to work intermittently.

Aesis
Oct 9, 2012



I present you Infiltrator cloak in low setting.
It got lot easier to spot Infiltrators in low setting, and you can actually tell where enemy infiltrator regardless of them sprinting past you (you see this black foggy figure of a human), and just aim and shoot.

Also, extended mag on VS SMG is definitely useful.

BigFatFlyingBloke
Oct 15, 2012

I'm not putting my lips on that!


Alkydere posted:

I'm pretty sure I remember Libs cannons and ESF rocket pods still working. Didn't prevent me from knocking a Reaver out of the air with a ball of slow moving plasma from my Magrider post hotfix.

Honestly I kinda envy the PS2 team right now. They make such a legitimately good update with the spawn room and base changes but it's all lost in how much people are just going to be shouting about the massive bugs. It's gonna suck for Smed or Higby or anyone else really when they get back to the office today/tomorrow and hear about the fact that 9 out of 10 times a cannon won't work.

What gets me is that the things going wrong aren't something subtle but really loving obvious like tank guns not working. It fails me how you could have a patch go live, hot fix or not, without noticing it as an issue.

VarXX
Oct 31, 2009
Probation
Can't post for 20 days!


BigFatFlyingBloke posted:

What gets me is that the things going wrong aren't something subtle but really loving obvious like tank guns not working. It fails me how you could have it go live without noticing it as an issue.

It was probably a rushed hotfix that didn't get enough QA time. They probably figured they would push it out to fix the major FPS problems first, and then finish any other issues that might have cropped up from it today.

damug
Jun 21, 2004


BigFatFlyingBloke posted:

What gets me is that the things going wrong aren't something subtle but really loving obvious like tank guns not working. It fails me how you could have a patch go live, hot fix or not, without noticing it as an issue.
Kinda like turning all cannons on a prowler into what basically amounts to hit scan tank guns? The obvious answer here is that they just dicker with the code and don't bother to test anything while crossing their fingers and hoping for the best. Not that I mind, the game is still usually pretty fun with the minor (and major) annoyances.

Giggily
Aug 4, 2010



I hope that the change to Annihilator tracking wasn't a glitch, because it's more or less completely balanced them at this point. Do any other missiles track in the same way? I've noticed some VS colored rockets moving with the old tracking method.

damug posted:

Kinda like turning all cannons on a prowler into what basically amounts to hit scan tank guns? The obvious answer here is that they just dicker with the code and don't bother to test anything while crossing their fingers and hoping for the best. Not that I mind, the game is still usually pretty fun with the minor (and major) annoyances.

What occurred to me during Friday's stream is that all of their team members seem to be working on their own builds of the game, and then they merge them before release. With so many people working on so many different things it's pretty likely that the final release would be weirdly broken and buggy, since it doesn't seem like they do much QA testing ahead of time.

Trilin
Dec 15, 2009



The timeframe for this patch definitely didn't allow for any form of serious testing. A bit of a shame, but at least the game is in a (semi)playable state. I can't imagine the work that went into individually going to every base and changing up the spawn rooms and other different assets. Good on them for the effort, I just hope they follow through and tidy up. Great patch overall, having a lot of fun with infantry combat.


Also stop TKing my noobie NC alt goons.

Fishstick
Jul 9, 2005

Does not require preheating

Giggily posted:

I hope that the change to Annihilator tracking wasn't a glitch, because it's more or less completely balanced them at this point. Do any other missiles track in the same way? I've noticed some VS colored rockets moving with the old tracking method.


What was changed about the tracking?

Kerc Kasha
Apr 18, 2007



Decided to see if the Jackhammer had been turned into a half decent weapon.
It hasn't.

It's just a worse version of the regular shotguns

Giggily
Aug 4, 2010



Fishstick posted:

What was changed about the tracking?

Prior to this patch the Annihilator followed behind an aircraft, basically chasing it until it caught up. Currently, the Annihilator intercepts it, predicting the point of interception and adjusting for the fighter's flight path. This makes it possible for good pilots to avoid Annihilator fire by diving, causing the Annihilator rockets to fly into the ground. At the same time, players who just try to outrun the rockets are punished more severely because they're better at hitting air targets in general.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.

Giggily posted:

I hope that the change to Annihilator tracking wasn't a glitch, because it's more or less completely balanced them at this point. Do any other missiles track in the same way? I've noticed some VS colored rockets moving with the old tracking method.

Nah, I saw it too with my Nemesis (blue contrail-flavored VS AA rocket). I usually prefer that over my Annihilator anyways because as hilarious as the Annihilator is it steals away the ability to dumb fire. Sure I'm only doing 1/2 of the standard dumbire rockets, but I can warn off the planes that aren't stupidly hovering (and get point for it too now if the rocket connects) and that still 3/2 of the pitiful damage the Annihilator does.

In fact I'll probably be using the Annihilator a bit less since there's no hilarious funnels/traps quite to the level of Qaurtz Ridge over in the canyons. I'm just waiting for the bitching from NC about that base and the canyon road after it mixed with TR's glee that now THEY get to be the defenders on the ridge getting free points.

Avynte
Jun 30, 2012



Yeah, new annihilator tracking seems to really reward skillful flying. AB while just flying over a hill and it'll crash into the ground trying to predict where you'll be.

crackstar
May 9, 2003


damug posted:

Kinda like turning all cannons on a prowler into what basically amounts to hit scan tank guns? The obvious answer here is that they just dicker with the code and don't bother to test anything while crossing their fingers and hoping for the best. Not that I mind, the game is still usually pretty fun with the minor (and major) annoyances.

It really does make for some amusing patch days though, you have to say. I log in not so much to play as to see what type of weird poo poo pops up. WACKY WORLD OF PLANETSIDE!! It's like one of those weird DnD spells or something that makes completely random and bizarre crap happen!

Oh, the strafing tank can't strafe! The prowler shoots at the speed of light! Just kidding, none of the tanks shoot at all! Tracers stay forever for pimpin disco parties! You can have 4 ammo packs out! (ok that one isn't as fun)


I do feel a bit bad for them though. I'm sure they all busted their asses on a short development cycle and were forced to kick the patch out the door before it was really ready to go. Smedley or whoever should have just let it slide until next week. Who cares if it's february.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.

Avynte posted:

Yeah, new annihilator tracking seems to really reward skillful flying. AB while just flying over a hill and it'll crash into the ground trying to predict where you'll be.

It's somehow almost a stealth buff to both the Heavies on the ground with AA locking capable launchers AND to ESFs. 4 out of 5 times it's a superior tracking algorithm that gives a shorter time between firing and hitting but an intelligent pilot can just scrape it off on rocks or a tree. Meanwhile Libs and Gals floating in the sky won't really be able to shake them.

Antti
Oct 10, 2006


Welp, still having the same horrible network lag and stutter I had yesterday.

nacon
May 7, 2005



VarXX posted:

It was probably a rushed hotfix that didn't get enough QA time. They probably figured they would push it out to fix the major FPS problems first, and then finish any other issues that might have cropped up from it today.

Ironically, my FPS has been made worse by this patch. I have a great gaming rig - i7 and GTX570i, but for some reason I'm STILL CPU bound on smaller fights. It drives me insane. FPS is not constantly fluctuating between 20FPS and 60FPS.

Burns
May 10, 2008


Same problems on my end even when there is barely anyone around.

Cabbit
Jul 19, 2001

Shines like Gold.


Prior to the Warpgate Rotation, Waterson TR would take the northern half of Indar, then move down and try and Warpgate the NC in the SE gate while obsessing over the crown, ending with them getting perpetually wrecked when the VS would merrily sweep up the west side from their gate to Saurva.

Now: The TR, having seen this incredibly successful tactic, proceed to completely ignore the west side of the map and now just cut a narrow swath along the south.. to.. try and warpgate the SE faction, who is still free to push north into the vast, unoccupied northeast.



TR on this server are so drat inept.

Cabbit fucked around with this message at Feb 3, 2013 around 17:37

Daysvala
Mar 11, 2012
Probation
Can't post for 20 days!


I've had to turn shadows off completely to get the same performance I used to get pre-patch, and I still get that aweful stuttering, usually when there are lots of vehicles around.

Giggily
Aug 4, 2010



Daysvala posted:

I've had to turn shadows off completely to get the same performance I used to get pre-patch, and I still get that aweful stuttering, usually when there are lots of vehicles around.

I think they broke something with ultra textures this patch. Despite my best attempts I can't get my texture quality to change in game by editing the .ini, and that was a pretty significant FPS boost for those of us who are CPU bound.

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VarXX
Oct 31, 2009
Probation
Can't post for 20 days!


Giggily posted:

I think they broke something with ultra textures this patch. Despite my best attempts I can't get my texture quality to change in game by editing the .ini, and that was a pretty significant FPS boost for those of us who are CPU bound.

It worked fine for me. Are you sure you changed TextureQuality to 0 and not 4

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