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Tahirovic posted:Should mention that engineers now profit from the ammo pack certs with the "mana turret" ammo pack. So instead of it being default level3 it now uses your actual certed level. Or, in this case, suffer. I don't have anything past the first rank certed, so my ammo packs stick around for only one minute
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| # ? Feb 3, 2013 14:30 |
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| # ? May 18, 2013 08:19 |
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I hope they go back and animate some of the current gun models as well, cause the SMG's all look sweet as hell when firing - bolts actually moving, shells ejecting on the TR one.
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| # ? Feb 3, 2013 14:35 |
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thehumandignity posted:It's also funny that it says the mosquito doesn't have any impressive firepower, except for higher ROF, when the word firepower literally means rate of fire. All base aircraft weapons have more or less the exact same TTK, regardless of ROF. The only improvement the Mosquito's gun is is the fact that it's less punishing than the Reaver's default or the Scythe's default, as its ROF means that more shots are likely to connect. This is the same of all high ROF weapons in the game. Ezekiel_980 posted:Great OP Giggily, one suggestion for the guide you might want to add the continent terminals to the guide because I know my dumb rear end had a hard time trying to find out how to get of amerish when I first started. I actually was ready to do this, and then forgot to paste that in.
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| # ? Feb 3, 2013 14:35 |
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I've noticed with upgrades in the ammo pack (lvl 4 in my case), you can deploy more than one pack from the Ace Tool. Cycling through the modes on the tool had 1 turret and 4 ammo packs (Turret>Ammo Pack>Ammo Pack>Ammo Pack>Ammo Pack>repeat), which I could place each one separately and not have it despawn. Note that one of those packs conflict with the one that you can put in your utility slot. Edit: I think each of the ammo packs on the Ace tool are tied to the lvls you have certed into it, seems like they expire at different rates of time, might be a bug that doesn't remove the lower lvls of Ammo Packs from the Ace Tool Jonatir fucked around with this message at Feb 3, 2013 around 14:47 |
| # ? Feb 3, 2013 14:41 |
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Good OP. Hopefully this new thread will lead us to glory.
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| # ? Feb 3, 2013 14:47 |
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Fishstick posted:I hope they go back and animate some of the current gun models as well, cause the SMG's all look sweet as hell when firing - bolts actually moving, shells ejecting on the TR one.
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| # ? Feb 3, 2013 14:49 |
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Jonatir posted:I've noticed with upgrades in the ammo pack (lvl 4 in my case), you can deploy more than one pack from the Ace Tool. I just tested this and yep I can put down 2 of them and have two ranks in the cert tree. I thought we got screwed this patch, but apparently now an engineer can run mines and like 4 ammo packs, hot drat!
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| # ? Feb 3, 2013 14:50 |
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Fishstick posted:I hope they go back and animate some of the current gun models as well, cause the SMG's all look sweet as hell when firing - bolts actually moving, shells ejecting on the TR one. Its pretty amusing on low graphics you can obviously see whats been done more recently while older stuff looks like half-life on max settings.
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| # ? Feb 3, 2013 14:52 |
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Jonatir posted:Edit: I think each of the ammo packs on the Ace tool are tied to the lvls you have certed into it, seems like they expire at different rates of time, might be a bug that doesn't remove the lower lvls of Ammo Packs from the Ace Tool I still love Planetside patching day, so many fun things to find.
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| # ? Feb 3, 2013 15:03 |
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I hope the slower movement speed for infantry or whatever has improved NC guns was intentional and isn't tied to the micro-stutter bug. They actually seem to be on a level playing field with everything else. I used the Gauss SAW for hours last night without feeling like it was sub-par at anything other than long range. If you haven't given it a go since the patch, go try it out, it has become a hard-hitting death machine.
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| # ? Feb 3, 2013 15:40 |
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Bait and Swatch posted:I hope the slower movement speed for infantry or whatever has improved NC guns was intentional and isn't tied to the micro-stutter bug. They actually seem to be on a level playing field with everything else. I used the Gauss SAW for hours last night without feeling like it was sub-par at anything other than long range. If you haven't given it a go since the patch, go try it out, it has become a hard-hitting death machine. It doesn't feel like infantry move slower to me. On the other hand the framerate, render distance and shotgun buffs has made slug sniping even better. Tempted to unlock the Thanatos just so I have another auraxium to work towards.
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| # ? Feb 3, 2013 15:42 |
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Great OP Giggily! With the changes to the E540 Halberd and the nerf to the Saron, is the Saron still the Magrider's best secondary or has the Halberd eclipsed it for performance?
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| # ? Feb 3, 2013 15:50 |
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The only change to the Saron was a projectile speed nerf, which honestly isn't even that significant. It's noticeable, but it's still a great gun.
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| # ? Feb 3, 2013 15:53 |
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Daysvala posted:Great OP Giggily! You just have to lead a little more with the Saron, which considering it had long firing delay already isn't too big of a deal.
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| # ? Feb 3, 2013 15:53 |
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It may be server specific, but for some reason every lightning I pull and every lightning I encounter is firing blanks- firing animation goes off, no round follows.
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| # ? Feb 3, 2013 15:54 |
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All tanks won't fire actual rounds atm, except for HEAT lightnings and Magriders.
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| # ? Feb 3, 2013 15:59 |
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nacon posted:It may be server specific, but for some reason every lightning I pull and every lightning I encounter is firing blanks- firing animation goes off, no round follows. This patch breaks most explosive projectile weapons about 9 times out of 10. I was standing in front of a Vanguard knifing it until its driver got frustrated and jumped out to kill me. Liberators, and rocket pods may or may not also be effected.
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| # ? Feb 3, 2013 15:59 |
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The Kins posted:T-Ray the art director mentioned a while back on the PSU forums that they haven't been formally assigned to do it, but that they'd like to redo the older assets "time willing". So assume the worst and be pleasantly surprised if it happens. If the SMGs are the best they can do with their art direction they might as well not bother. The TR one is hilariously bad and the Vanu one got phoned in when someone couldn't think of a new design.
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| # ? Feb 3, 2013 16:04 |
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Giggily posted:This patch breaks most explosive projectile weapons about 9 times out of 10. I was standing in front of a Vanguard knifing it until its driver got frustrated and jumped out to kill me. Liberators, and rocket pods may or may not also be effected. I'm pretty sure I remember Libs cannons and ESF rocket pods still working. Didn't prevent me from knocking a Reaver out of the air with a ball of slow moving plasma from my Magrider post hotfix. Honestly I kinda envy the PS2 team right now. They make such a legitimately good update with the spawn room and base changes but it's all lost in how much people are just going to be shouting about the massive bugs. It's gonna suck for Smed or Higby or anyone else really when they get back to the office today/tomorrow and hear about the fact that 9 out of 10 times a cannon won't work.
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| # ? Feb 3, 2013 16:15 |
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^^^^ Judging by smedley's twitter this morning, it sounds like they might be in the office working on another hotfix today. edit 2: Oh hey, speak of the devil quote:Team is being called in to fix the vanguard and prowler and other issues. Lib cannons and lightnings seem to work intermittently.
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| # ? Feb 3, 2013 16:17 |
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![]() I present you Infiltrator cloak in low setting. ![]() It got lot easier to spot Infiltrators in low setting, and you can actually tell where enemy infiltrator regardless of them sprinting past you (you see this black foggy figure of a human), and just aim and shoot. Also, extended mag on VS SMG is definitely useful.
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| # ? Feb 3, 2013 16:18 |
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Alkydere posted:I'm pretty sure I remember Libs cannons and ESF rocket pods still working. Didn't prevent me from knocking a Reaver out of the air with a ball of slow moving plasma from my Magrider post hotfix. What gets me is that the things going wrong aren't something subtle but really loving obvious like tank guns not working. It fails me how you could have a patch go live, hot fix or not, without noticing it as an issue.
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| # ? Feb 3, 2013 16:19 |
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BigFatFlyingBloke posted:What gets me is that the things going wrong aren't something subtle but really loving obvious like tank guns not working. It fails me how you could have it go live without noticing it as an issue. It was probably a rushed hotfix that didn't get enough QA time. They probably figured they would push it out to fix the major FPS problems first, and then finish any other issues that might have cropped up from it today.
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| # ? Feb 3, 2013 16:20 |
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BigFatFlyingBloke posted:What gets me is that the things going wrong aren't something subtle but really loving obvious like tank guns not working. It fails me how you could have a patch go live, hot fix or not, without noticing it as an issue.
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| # ? Feb 3, 2013 16:23 |
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I hope that the change to Annihilator tracking wasn't a glitch, because it's more or less completely balanced them at this point. Do any other missiles track in the same way? I've noticed some VS colored rockets moving with the old tracking method.damug posted:Kinda like turning all cannons on a prowler into what basically amounts to hit scan tank guns? The obvious answer here is that they just dicker with the code and don't bother to test anything while crossing their fingers and hoping for the best. Not that I mind, the game is still usually pretty fun with the minor (and major) annoyances. What occurred to me during Friday's stream is that all of their team members seem to be working on their own builds of the game, and then they merge them before release. With so many people working on so many different things it's pretty likely that the final release would be weirdly broken and buggy, since it doesn't seem like they do much QA testing ahead of time.
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| # ? Feb 3, 2013 16:26 |
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The timeframe for this patch definitely didn't allow for any form of serious testing. A bit of a shame, but at least the game is in a (semi)playable state. I can't imagine the work that went into individually going to every base and changing up the spawn rooms and other different assets. Good on them for the effort, I just hope they follow through and tidy up. Great patch overall, having a lot of fun with infantry combat. Also stop TKing my noobie NC alt goons.
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| # ? Feb 3, 2013 16:31 |
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Giggily posted:I hope that the change to Annihilator tracking wasn't a glitch, because it's more or less completely balanced them at this point. Do any other missiles track in the same way? I've noticed some VS colored rockets moving with the old tracking method. What was changed about the tracking?
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| # ? Feb 3, 2013 16:43 |
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Decided to see if the Jackhammer had been turned into a half decent weapon. It hasn't. It's just a worse version of the regular shotguns
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| # ? Feb 3, 2013 16:45 |
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Fishstick posted:What was changed about the tracking? Prior to this patch the Annihilator followed behind an aircraft, basically chasing it until it caught up. Currently, the Annihilator intercepts it, predicting the point of interception and adjusting for the fighter's flight path. This makes it possible for good pilots to avoid Annihilator fire by diving, causing the Annihilator rockets to fly into the ground. At the same time, players who just try to outrun the rockets are punished more severely because they're better at hitting air targets in general.
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| # ? Feb 3, 2013 16:46 |
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Giggily posted:I hope that the change to Annihilator tracking wasn't a glitch, because it's more or less completely balanced them at this point. Do any other missiles track in the same way? I've noticed some VS colored rockets moving with the old tracking method. Nah, I saw it too with my Nemesis (blue contrail-flavored VS AA rocket). I usually prefer that over my Annihilator anyways because as hilarious as the Annihilator is it steals away the ability to dumb fire. Sure I'm only doing 1/2 of the standard dumbire rockets, but I can warn off the planes that aren't stupidly hovering (and get point for it too now if the rocket connects) and that still 3/2 of the pitiful damage the Annihilator does. In fact I'll probably be using the Annihilator a bit less since there's no hilarious funnels/traps quite to the level of Qaurtz Ridge over in the canyons. I'm just waiting for the bitching from NC about that base and the canyon road after it mixed with TR's glee that now THEY get to be the defenders on the ridge getting free points.
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| # ? Feb 3, 2013 16:52 |
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Yeah, new annihilator tracking seems to really reward skillful flying. AB while just flying over a hill and it'll crash into the ground trying to predict where you'll be.
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| # ? Feb 3, 2013 16:52 |
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damug posted:Kinda like turning all cannons on a prowler into what basically amounts to hit scan tank guns? The obvious answer here is that they just dicker with the code and don't bother to test anything while crossing their fingers and hoping for the best. Not that I mind, the game is still usually pretty fun with the minor (and major) annoyances. It really does make for some amusing patch days though, you have to say. I log in not so much to play as to see what type of weird poo poo pops up. WACKY WORLD OF PLANETSIDE!! It's like one of those weird DnD spells or something that makes completely random and bizarre crap happen! Oh, the strafing tank can't strafe! The prowler shoots at the speed of light! Just kidding, none of the tanks shoot at all! Tracers stay forever for pimpin disco parties! You can have 4 ammo packs out! (ok that one isn't as fun) I do feel a bit bad for them though. I'm sure they all busted their asses on a short development cycle and were forced to kick the patch out the door before it was really ready to go. Smedley or whoever should have just let it slide until next week. Who cares if it's february.
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| # ? Feb 3, 2013 16:54 |
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Avynte posted:Yeah, new annihilator tracking seems to really reward skillful flying. AB while just flying over a hill and it'll crash into the ground trying to predict where you'll be. It's somehow almost a stealth buff to both the Heavies on the ground with AA locking capable launchers AND to ESFs. 4 out of 5 times it's a superior tracking algorithm that gives a shorter time between firing and hitting but an intelligent pilot can just scrape it off on rocks or a tree. Meanwhile Libs and Gals floating in the sky won't really be able to shake them.
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| # ? Feb 3, 2013 16:56 |
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Welp, still having the same horrible network lag and stutter I had yesterday.
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| # ? Feb 3, 2013 17:09 |
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VarXX posted:It was probably a rushed hotfix that didn't get enough QA time. They probably figured they would push it out to fix the major FPS problems first, and then finish any other issues that might have cropped up from it today. Ironically, my FPS has been made worse by this patch. I have a great gaming rig - i7 and GTX570i, but for some reason I'm STILL CPU bound on smaller fights. It drives me insane. FPS is not constantly fluctuating between 20FPS and 60FPS.
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| # ? Feb 3, 2013 17:16 |
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Same problems on my end even when there is barely anyone around.
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| # ? Feb 3, 2013 17:17 |
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Prior to the Warpgate Rotation, Waterson TR would take the northern half of Indar, then move down and try and Warpgate the NC in the SE gate while obsessing over the crown, ending with them getting perpetually wrecked when the VS would merrily sweep up the west side from their gate to Saurva. Now: The TR, having seen this incredibly successful tactic, proceed to completely ignore the west side of the map and now just cut a narrow swath along the south.. to.. try and warpgate the SE faction, who is still free to push north into the vast, unoccupied northeast. TR on this server are so drat inept. Cabbit fucked around with this message at Feb 3, 2013 around 17:37 |
| # ? Feb 3, 2013 17:24 |
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I've had to turn shadows off completely to get the same performance I used to get pre-patch, and I still get that aweful stuttering, usually when there are lots of vehicles around.
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| # ? Feb 3, 2013 17:30 |
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Daysvala posted:I've had to turn shadows off completely to get the same performance I used to get pre-patch, and I still get that aweful stuttering, usually when there are lots of vehicles around. I think they broke something with ultra textures this patch. Despite my best attempts I can't get my texture quality to change in game by editing the .ini, and that was a pretty significant FPS boost for those of us who are CPU bound.
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| # ? Feb 3, 2013 17:44 |
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| # ? May 18, 2013 08:19 |
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Giggily posted:I think they broke something with ultra textures this patch. Despite my best attempts I can't get my texture quality to change in game by editing the .ini, and that was a pretty significant FPS boost for those of us who are CPU bound. It worked fine for me. Are you sure you changed TextureQuality to 0 and not 4
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| # ? Feb 3, 2013 17:45 |

























