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CAPSLOCKGIRL
Jul 21, 2011

I actually just hold down the Shift key.

You open the door and are instantly knocked out by a badguy in a cutscene when your character has amazing reflexes and senses, or any variation thereof.

I'm looking at you, FarCry 3.

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Judge Clayjar
Aug 5, 2007



Naked ladies rubbin their junk on my junk like mmmmmm baby...... mmm. yeah i'll "escort" you, yeah baby hide in that dumpster while i kill these spaniards

Pyronic
Oct 1, 2008

ROYAL RAINWHARRGARBL


CAPSLOCKGIRL posted:

You open the door and are instantly knocked out by a badguy in a cutscene when your character has amazing reflexes and senses, or any variation thereof.

I'm looking at you, FarCry 3.

Lots of stuff puts me off from PC games these days mostly issues with poor console ports, stuff like defaulting to 360 controller promps, poor mouse control on menus, etc.

Joramun
Nov 30, 2011

No man has need of candles when the Sun awaits him.


Motion controls (Wiimote/PS Move/Kinect)

A smug sociopath
Feb 13, 2012

Unironically alpha.

Bad frame rates, being a cover shooter, bullet sponges, bad death animations and lack of blood. Oh, and Unreal Engine 3. Because it usually involves one or more of the aforementioned.

Babby Sathanas
May 16, 2006

bearbating is now adorable


When the first thing you experience is a fifteen minute aimless info dump that I don't care about or have no context to be able to care about it while riding around on the back of a cart upon which I can't move and have next to no interaction with. Uninstall.

Contest Winner
May 8, 2006

YOU'RE A THORN IN MY FAT ASS CONTEST WINNER


No respecs in Diablo style games. I understand why people want to play that way, it's just not for me.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Mouse lag.

Dreggon
Aug 24, 2011



"Press A to <action>" when I'm on a PC. They couldn't even put the effort in to change the buttons yet they want to convince me that they put effort into making the game.

Console-only games. When's the last time someone bought something like Heavy Rain? Do they even sell it anymore? Meanwhile, Steam sells old games all the time. The Thief series is amazing, so is Deus Ex.

High price tags. I live in Australia, everything is more expensive, so when I see something priced reasonably, it's an extremely sharp contrast. For reference - Assassin's Creed 2 was $110 in a store. On Steam it's about ~$5.

RandomCheese
Oct 31, 2005
Head Cancer.

An ad for another game before I have even played this one.

*delete*

Green Puddin
Mar 30, 2008

by angerbeet


Dreggon posted:

Console-only games. When's the last time someone bought something like Heavy Rain? Do they even sell it anymore? Meanwhile, Steam sells old games all the time. The Thief series is amazing, so is Deus Ex.

Red Dead Redemption would like a word with you.

Scrree
Jan 15, 2008

What has been born will die
What has been gathered will be dispersed
What has been high will be brought low


Hi-motherfucker-heels.

Luminous Obscurity
Jan 10, 2007

"The instrument you know as a piano was once called a pianoforte, because it can play both loud and quiet notes."


White, male protagonists.

Kill All Humans
Feb 17, 2011



Rubberbanding/Cheating AI

WMain00
Oct 7, 2008

You can't cut back posting! YOU WILL REGRET THIS!


Sometimes I find myself put off a game if it overwhelms me with multiple options and paths and things to do. If a game gets to a certain point, then suddenly offers me a hundred different ways of doing things, it kind of throws me off balance and I stop playing for a bit. I far rather prefer games that have a gradual introduction to each mechanic and option, rather than giving you all the toys at once.

I also dislike time-oriented games. Dead Rising 2 for instance, I could never get into because I felt extremely pressurized into moving quickly. I didn't mind the escorting, it was the pressure that annoyed me. The game gave you a playground to smack zombies about with, then tore that off you by waving a stop clock in your face. Very annoying.

Games that don't convey their story very well, or attempt to tie your reasoning behind your actions to a loose plot point. Dishonoured did this. You literally only experience about 5 minutes with the queen, so why the hell should I care if she's dead? I'm supposed to base all my actions on the smallest of meetings with another character that I have no real knowledge of and neither liked nor disliked in my time there. For all I know she could have been a terrible person. Sadly I thought Dishonoured's storyline was pretty poor and it made it difficult for me to care about what I was doing in the game.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


Non-negotiable time limits. A food timer that you can stockpile against or a temporary deadline like Fallout's quest for water is fine, but something like Dead Rising is right out.

The funny thing is I've played so many games that optimizing my route/resource usage/whatever is second nature, so if I do play something with a time limit it's rarely a significant constraint. It's just the principle of the thing.

Inspector Gesicht
Oct 26, 2012

A million ducks in your religion.


Mandatory Turret Missions

I thought that Jak II was a good game that could have been a brilliant game had it not switched genre every five drat minutes. There are needlessly hard parts like the city races, the escort missions, the tank-in-the-fortress level, the whack-a-mole minigame and the toss-bombs-on-the-hoverboard mission; but the part everyone remembers is the turret mission. You have to shoot forty guys, who can fly, with a cannon that overheats every five seconds. I don't think anyone got past that part on hard mode.

Dice Rolls

When you choose to level up in a D&D 2e game like Baldur's Gate or Planescape you get a random number of hit-points on a dice roll. If you're a chump, you take the roll you're given. If you're a human being, you will reload again and again until you get a better result. This applies to character creation in Baldur's Gate, whereby you can end up with too high or too low stats due to the RNG. Because of this, Fallout's SPECIAL will always be a better system since it was actually made for video games.

Judge Clayjar
Aug 5, 2007



Ever play a game where they make you look on while somebody else has sex with a naked lady and you can't do poo poo about it?? WEEELLLLlllll let me tell you about a LITTLE game called RED! DEAD! REDEPMTION!!!

Mr. Pumroy
May 20, 2001

how've you been?...
that's good


Not being on Steam.

the_cotter
Oct 20, 2012


Needless repetition/frustration/difficulty

I don't mind a challenge, I just want something I can feasibly accomplish without tearing my hair out and/or having to go through another 10 minutes of gameplay every time I fail just to go through the privilege of failing again.

I've been playing some older games recently (both on PC and console), and they feature a lot of this. It makes me appreciate just how much better the design philosophies of most modern games are in terms of trying to minimise frustration and backtracking.

Suicide Pacmen
Mar 26, 2002

Rabbit season!


No achievements. I'm that kind of scumbag.

abigserve
Sep 13, 2009

It was not scary. It was just...abnormal.


Jesus, I just fought my way through like 300 guys and a tank to get to my next objective. That loving sucked. But it was all worth it because -

Oh, the antagonist is here already. And he's pointing a gun at me and I'm immediately surrendering. Okay yeah that makes sense.

Uncharted 2, you are the absolute worst for this poo poo.

Dreggon
Aug 24, 2011



Checkpoints. As a completionist, games like Arkham Asylum/City annoy the everliving hell out of me because I can't load a previous save to see what characters would have said. One time a group of thugs were talking, except my cover was apparently too poor and they stopped talking to shoot me - I loaded the checkpoint, and they didn't say it again. I don't even know the topic of conversation

Real-money microtransactions that convey an in-game advantage. Diablo 3's auction house is a good example. Is it true that all the loot in that game binds to your character if you equip it?

Judge Clayjar
Aug 5, 2007



Dreggon posted:

Real-money microtransactions that convey an in-game advantage. Diablo 3's auction house is a good example. Is it true that all the loot in that game binds to your character if you equip it?

No. You can realistically buy something for $5, use it for a few months, then sell it for $50. Nothing binds to anything. Everything is profitable.

WMain00
Oct 7, 2008

You can't cut back posting! YOU WILL REGRET THIS!


abigserve posted:

Jesus, I just fought my way through like 300 guys and a tank to get to my next objective. That loving sucked. But it was all worth it because -

Oh, the antagonist is here already. And he's pointing a gun at me and I'm immediately surrendering. Okay yeah that makes sense.

Uncharted 2, you are the absolute worst for this poo poo.

On that note! Any game that takes control away from you in order to perform something. That poo poo is just annoying and flat out dull. Oh yeah, I totally want to watch my character do that, instead of actually doing that myself.

Blast of Confetti
Apr 21, 2008


"Realistic" military experiences. No quick saving in a difficult console RPG, looking at you Witcher 2.

Games For Windows Live gets its own line.

Endorph
Jul 22, 2009

You are all DOOMED



Quick Time Events.

sandpiper
Jun 1, 2007

hhehehehehe


Bad animations in general.

I don't care if Oblivion has good parts to it, I cannot loving STAND the animations in that game. It drives me up the goddamned wall.

Mario 64 was made ten whole years before Oblivion and it still has more natural and fluid animation with a miniscule fraction of the graphical horsepower that went into Oblivion, at the time. I don't care if it's open world, there is no excuse for animating a game that badly.

Animation and gameplay are very hand-in-hand for me, and I went into animation because I enjoy all forms of animation, 2D or 3D, from whatever country.

If a character swings their sword, enemies attack and all that I enjoy it so much more if it feels like an actual thing that person or object was capable of doing.

When a game is badly animated it jolts the player (especially me) right out of the immersion and if done REALLY badly makes one question what the point of even playing the game is.

For example, swinging a sword and cutting through an enemy can feel satisfying if done right. The character model on the other end of the attack reacts, the sword follows a path that makes the player feel like they're actually cutting something, and it uses the principle of motion correctly. That feels great.

However, if the sword remains the same speed throughout the swing, the enemy barely reacts to being slashed at all except for a diminishing HP bar, and I'm just running around hacking away at HP bars, it doesn't feel satisfying in the least. Skyrim suffers from this too, but less so because they actually got real animators to help them out this time.

edit: this applies to action games, really, not to RPGs. that's a whole different ballgame and I love those too, but I don't play those for the 'feedback' from real time combat.

Iacen
Mar 19, 2009

Si vis pacem, para bellum



I hate it (though not enough to completely lose interest) when a game gives the player character some mundane skill that no NPC posses. I'm talking about Killzone 2. Not only do I have to run around zapping my allies with some kind of heal ray, because most of them are dumb as bricks, but neither of these shitheads can return the favour?
I guess this is kinda in the "Why didn't they use Phoenix Down on Aerith" department, but why couldn't they just zap me back to life? Put that poo poo on a timer or something, drat!

But stuff that can make me quit instantly? Time limits and escort missions. Those are by far the worst kind of things, no matter "how great" the AI is. I dropped Resident Evil 4 as soon as Ashley turned up, because I just don't want to babysit anyone.

EvilTobaccoExec
Dec 22, 2003

Criminals are a superstitious, cowardly lot, so my disguise must be able to strike terror into their hearts!

CAPSLOCKGIRL posted:

You open the door and are instantly knocked out by a badguy in a cutscene when your character has amazing reflexes and senses, or any variation thereof.

I hate this the most, especially considering the circumstance is usually a badass proficient player character who out of nowhere gets caught by random lucky thug/antagonist in some dumbshit scenario the player would never fall for. Also, lets take away all your equipment, that's why we wrote the capture anyway.

Hitman Absolution already skirts the edge of mediocrity, but getting knocked out by an overweight hick CEO three levels into the game and left for dead in a fire (but he made sure to kill the maid) just destroyed my immersion and optimism in a way that accented the worst of the game.

DeadBonesBrook
May 31, 2011


"Welcome to this amazing fantasy world, your first quest is to kill rats in my basement"

Thankfully this sort of thing is dying out but semi-tutorial missions where you become pest control in some inn's basement killing enemies that cant actually hurt you for 10 gold pieces is the quickest way to kill my interest in a game.

Ularg
Mar 2, 2010

Just tell me I'm beautiful.

RPGs with a painfully slow and dull start. Dragon Age: Origins instantly comes to mind. I just haven't been able to beat it because I'd start a new character, play through their origin story and get to that drat point where you fight darkspawn and become a part of that order and that whole area and bit of story is so boring and slow. The first town you get into after you leave is just as bad. I'd get around there before quitting, only to remake a new character and try again a few months later.

Pre-rendered cutscenes for modern games outside of promotional materials. This doesn't happen much but bothered me in Deus Ex: HR when you'd get into that plane, get a cool looking cinematic and then you swap to a completely different lighting scheme that doesn't look as good.

sandpiper
Jun 1, 2007

hhehehehehe


DeadBonesBrook posted:

"Welcome to this amazing fantasy world, your first quest is to kill rats in my basement"

Thankfully this sort of thing is dying out but semi-tutorial missions where you become pest control in some inn's basement killing enemies that cant actually hurt you for 10 gold pieces is the quickest way to kill my interest in a game.
Oh yeah, and expanding on this, I hate single-player MMOs like Kingdoms of Amalur a lot. If I want to play an MMO I'll play one instead of collecting 15 bear asses offline.

Ularg
Mar 2, 2010

Just tell me I'm beautiful.

sandpiper posted:

Bad animations in general.

I don't care if Oblivion has good parts to it, I cannot loving STAND the animations in that game. It drives me up the goddamned wall.

Mario 64 was made ten whole years before Oblivion and it still has more natural and fluid animation with a miniscule fraction of the graphical horsepower that went into Oblivion, at the time. I don't care if it's open world, there is no excuse for animating a game that badly.

Animation and gameplay are very hand-in-hand for me, and I went into animation because I enjoy all forms of animation, 2D or 3D, from whatever country.

If a character swings their sword, enemies attack and all that I enjoy it so much more if it feels like an actual thing that person or object was capable of doing.

When a game is badly animated it jolts the player (especially me) right out of the immersion and if done REALLY badly makes one question what the point of even playing the game is.

For example, swinging a sword and cutting through an enemy can feel satisfying if done right. The character model on the other end of the attack reacts, the sword follows a path that makes the player feel like they're actually cutting something, and it uses the principle of motion correctly. That feels great.

However, if the sword remains the same speed throughout the swing, the enemy barely reacts to being slashed at all except for a diminishing HP bar, and I'm just running around hacking away at HP bars, it doesn't feel satisfying in the least. Skyrim suffers from this too, but less so because they actually got real animators to help them out this time.

edit: this applies to action games, really, not to RPGs. that's a whole different ballgame and I love those too, but I don't play those for the 'feedback' from real time combat.

I feel you on this one. A lot of games where, even if the animations didn't bother me, were obviously repeating animations for the same or similar actions. A lot of it would come around characters in Oblivion, Skyrim or Fallout. Rage did something awesome where characters may repeat animations sometimes, each character had their own body movements, sometimes fitting the character really well.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN


Anime stuff puts me off a lot. I'm not saying it is particularly rational, I just have a viseral dislike of anime aesthetics and common plot types. Plus theres always the lurking worry that sexualised twelve year olds will show up.

Skimpy armour, exposed stomachs, high heels as part of a suit of plate and that sort of thing, armour in a game doesn't have to be practical but I need it to be at least plausible.

As others have said, time limits like those in the dead rising series annoy the hell out of me, it makes me feel helpless and even though I know you're meant to just keep looping round as you level up it still makes the world oppressively overwhelming.

Games that level enemies with you annoy the heck out of me, it removes all sense of progression. Even worse if it levels some enemies down to your level too. I don't want the Elite Demon Knights of Satan's Inner Circle to be as easy to beat as town guardsmen and I certainly don't want them to be on a par with rats. I want those Demon Knights to be impossible for most of the game and then make me really feel how far I've come when I finally beat them.

Microtransactions in single player are unforgiveable, as are games that sell the "true" ending as DLC.

XENA I LOVE YOU
Sep 11, 2010



Sudden walls of required grind. Trenched and EDF Insect Armageddon ran into this where the nice smooth difficulty curve just because this impassible brick wall of "gently caress you, your poo poo that worked last level is now horribly outdated and needs to be replaced by poo poo that you can't use for another level." This problem wouldn't be so bad with Trenched if it wasn't for how horribly buggy its coop gets.

Also any QTE in a boss fight that's just your character doing something dull and boring like climbing up its back or blocking some attack. I remember Vanquished did boss QTE's very well by making them flashy and poo poo you probably couldn't do outside of the cutscene.

And gently caress turret missions. Gave up on my hard run of Far Cry 3 when I had to protect some stoner in a boat with a turret mounted machinegun. Just let me drive for once and have the person I'm saving on the turret or freaking out in the backseat or something more useful than driving through every enemy on the island.

Tiramisu
Dec 25, 2006
Tuscan Trifle

Being set back a significant amount of time from a game over. Even Microsoft Office autosaves like every 10 minutes. It's been doing that for over a decade, but there are games made within the past 10 years without competent autosave/checkpoint systems. Whoops got stuck in geometry in Mass Effect and now I have to start the planet over because I hadn't been keeping manual saves with the expectation that their game wouldn't function properly. Wandered around in the wilderness for an hour in Fallout 3 and died and now I'm back to when I left town an hour ago because I'd mistakenly assumed that when they made the decision to implement an autosave feature they'd had the sense to make it more frequent than when you change zones.

Heliotic
Mar 5, 2007
The wicked have told me of things that delight them, but not such things as your law has to tell.

Any iphone game where I can buy credits, gold, widgets, dongs or whatever as IAP.

Even if you can play it without being forced to buy the IAP it is almost going to be as grindy as gently caress.

miscellaneous14
Mar 27, 2010

neat


Indie games with obsessive scoring systems that actively take you out of the experience and encourage people to play them in the est way possible. Dustforce, Fly'N, and Snapshot are the three that immediately come to mind. You need to do the levels almost perfectly in order to 100% the game. It doesn't help that these are also pretty slow-paced games, so mistakes could end up requiring you to replay 5 or even 10 minutes of content over again.

Compare those to Super Meat Boy, where the margin for error is actually pretty huge, but you still need skill in order to collect all the bandages and complete all levels under the par time. And it's a fast game to where doing the level over won't take you longer than 20 seconds in most cases.

You don't need to bug people to speed-run your game, if they enjoy it enough to do that then they will anyway.

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Jesto
Dec 22, 2004

Balls.


A PC game that only has local co-op. Especially when it's a PC game that relies almost entirely on multiplayer for it's enjoyment value.

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