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Dagon
Apr 16, 2003



quote:

In 2452, at the height of the Golden Age of Man, the Terran Mandate secretly faced a deadly and alien foe, uncovered by the splintering frontier colonies. Their planet ruined by Terran bombardment, the surviving followers of this wholly evil species, the Orcites, fled with the Terran and Colony fleet on their tail, led by Zelkor, a powerful psychic. Their exact fate was unknown, for not only did the remnants of the Orcites disappear from human reckoning, but so did the fleet that followed them. Some said that in the eternal scales the loss of so many good men was a fair price to pay to rid the universe of so much evil.

The Orcites, however, had not been destroyed. Some of their psychic leaders had established colonies in a system near the Hope Cluster. There, a vast station was built above an innocuous planet, the perfect lair to continue their vile plots. For many years, they carried on in secret, hidden from knowledge.

Hundreds of years later, after The Scream and the Silence, the peaceful inhabitants of the systems of the Hope Cluster began to disappear. The cause of the missing transports, trackers, and scouts was investigated, but nothing could be determined, until Bofred, a psychic of some power, came upon the station, and found great hordes of evil creatures within. Though some of his companions returned from their expedition, Bofred was never seen again - lost in that cursed station.

Since 3150, ranks of explorers and scavengers have swarmed to the station. Many fell prey to bandits drawn to the nearby stars. Of those who survived to reach the station, rumors suggest most were slain by the automated defense systems of the station. The rare few who return speak of horrible creations and things that will not die. All who have explored Rappan Athuk offer this one universal piece of advice: "Don't go down the Well."



I am recruiting for a game of Stars Without Number, a FREE clone of Basic D&D, set in space. If you didn't get it from the text above, the game will focus on exploring the Rappan Athuk dungeon station and the surrounding wilderness systems.

Character creation in SWoN is easy!

Determine your attributes
Divide 70 points between Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma. No score may be lower than 3 or higher than 18. Normally you would be rolling but rolling stats is kinda dumb and I don't like it for pbp games anyway.

Choose a class
Warriors are survivors proficient in fighting and combat of all varieties.
Psychics are gifted with unique mental powers.
Experts have expertise in a wide range of useful skills.

Pick a background package
Select an option to reflect your character’s early training and origins and record the skills the package grants on your character sheet.

Pick a training package from your class
Each class offers eight different training packages to reflect common skills and education for a certain type of character. Choose one appropriate to your character concept and record the granted skills on your character sheet.

Choose a homeworld
Make a brief description of your character's homeworld, such as its name, level of technology, and general idea of its government.

Determine your hit points
Psychics: 4
Experts: 6
Warriors: 8
Add your Constitution modifier to determine your maximum hit points. Even with a Constitution penalty, maximum HP cannot be less than 1.

Choose languages
Your character speaks English, your world’s native tongue if that differs, and one more language per point of Intelligence modifier bonus.

Buy starting equipment
Spend 800 credits on equipment of Tech Level 4 or lower. Any money unspent can be retained for later purchases. (don't buy TL4 weapons or armor, your ship can make them)

If your character belongs to the Psychic class, choose your psychic disciplines
A psychic’s primary discipline begins at level 1, and they have 1 more point to spend on a different discipline. Your character’s initial psi power points are equal to 1 plus their highest attribute modifier between Wisdom and Charisma.

...or if you are an AI, ignore all of this and spend your 20 Tolerance by the book.
Non-free rulebook-havers only. As an AI, you buy all of your stats, what attack bonus, saves, and skills you use, and your body, or Armature, using Tolerance points. You basically get to pick and choose what class features you want, but you probably won't be as good as anyone else. Armatures vary from a lunchbox with a speaker to a giant war-bot with anti-vehicle lasers.


You get a free ship!
What good is a space game without a ship?
pre:
Hull: Free Merchant
Cost    Speed    Armor    HP    Crew    AC    Power    Free Mass    Hardpoints    Class
500k    2*       0*       20    1-6     6     10       0/15         6             Frigate
Armory (0): TL4 Weaponry and armor, and maintenance facilities, as required.
Atmospheric Configuration (2): Can fly in atmosphere and land.
Cargo Space (1): 20 tons.
Cold Sleep Pods (1): 6 pods, indefinite sleep as long as the power stays on.
Extended Medbay (1): Treats entire crew at once.
Fuel Bunkers (1): Refuel after two jumps.
Lifeboats (1): 6 escape pods.
Workshops (1): Fabricate parts and reproduce TL4 equipment.
Drive-2 (2): Upgraded drive.
2 Reaper Batteries (2/2): 3d4 Damage, 4 Power, Clumsy
Fractal Impact Charge (1/1): 2d6 Damage, 5 Power, AP 15, Ammo 4(6)
Augmented Plating (2): -2 AC, -1 Speed (included).
I am looking for probably 6 players, with level 1 adventurers space adventurers.

Dagon fucked around with this message at Feb 5, 2013 around 03:07

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Gau
Nov 18, 2003


Oh, this sounds fun. Will throw something together.

DiscipleoftheClaw
Mar 13, 2005

Plus I gotta keep enough lettuce to support your shoe fetish.


It is difficult to get trained medical professionals to agree to sign away twenty years of their lives to a contract for the Amalgamated Mining Interests Society. AMIS normally has interests in the most hostile of situations - uncharted asteroid belts, planets with constant seismic activity, remote mining stations often visited by slavers, and so on. Their miners are the dregs of their respective societies - signing a contract with AMIS is often the last way out for career criminals, military deserters, and so on. With a low life expectancy, mediocre pay, and terrible patients, recruitment of medical personnel remains a challenge.
Which is why AMIS is one the largest buyers of medical AIs in its system. Gurney was a medical service AI for AMIS for many years - repairing mangled limbs, radiation ravaged bodies, gunshot wounds, energy burns, strange plagues, and everything in between. This was likely to continue, until the mining station he was on suffered a critical life support failure, which caused the death of all human personnel. Trained in the basic operation of spacecraft, Gurney borrowed one of the courier ships that was stationed there, and set out to find his own fortune in the stars...



I probably hosed this up!

SSU407p - 'Gurney'
Advanced Medical AI

pre:
STR: 12 DEX: 12 CON: 14
WIS: 12 INT: 14 CHA: 03

Attack Bonus: +0 Armor Class: 4
Hit Points: 5/5
Saving Throws (All): 15+

Skills:
Combat/Energy Weapons - 0
Computer - 1
Culture/Traveller - 0
Culture/Mining Station AA1L - 0
History - 0
Navigation - 0
Science - 0
Tech/Postech - 1
Tech/Pretech - 1
Tech/Medtech - 1
Vehicle/Space - 0


Special Abilities:
Can reroll one failed saving throw vs/ enviormental effects a day

Integrated Equipment:
Metatool, Compand, Toolkit/Postech, Bioscanner, Navacomp

Equipment:
Lazarus Patch
Medkit
Laser Pistol
2 Type A Powercells

Attacks:
Laser Pistol: +1/1d6 Damage/[10/10] Magazine
pre:
AI Tolerance Spending:
Wisdom - 12 [3]
Intelligence - 14 [5]
Charisma - 03 [0]
Atack Bonus - +1/3 levels [1]
Saving Throws -1/3 Levels [1]
Skill Point Progession - 3/Level [5]
Starting Skill Packages - Basic +2 More [2]
Voyager Armature Package [3]

Total Cost: 20

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


Let's see if I screwed this up.

Name: Lev Aurelianus
Class: Warrior

HP: 9

STATS
STR: 13 (+0)
DEX: 18 (+2)
CON: 14 (+1)
INT: 9 (+0)
WIS: 8 (+0)
CHA: 8 (+0)

Background Package: Armsman (grants Combat/Primitive, Combat/Unarmed, Culture/World, Tactics)
Training Package: Space Marine (grants Combat/Energy Weapon, Combat/Primitive, Culture/Spacer, Exosuit, Tactics, Tech/Astronautics)

Skills
Combat/Energy Weapon: 0
Combat/Primitive: 1
Combat/Unarmed: 0
Culture/Spacer: 0
Culture/World (Nova Roma): 0
Exosuit: 0
Tactics: 1
Tech/Astronautics: 0

Languages: English, Latin

Homeworld: Nova Roma (see below)

Class Ability: Veteran's Luck (negate a successful hit on me once per combat, can be done after damage is rolled, does not apply to environmental hazards or hits to vehicles)

Attack Bonus: 1
Physical Effect Save: 12
Mental Effect Save: 14
Evasion Save: 14
Tech Save: 16
Luck Save: 13

Equipment
Backpack (TL4, cost 50, enc. 0)
Atmofilter (TL4, cost 100, enc. 1)
Pressure Tent (TL4, cost 100, enc. 3)
Rope, 40m (TL4, cost 80, enc. 2)
Survival Kit (TL4, cost 60, enc. 1)
Telescoping Pole (TL4, cost 10, enc. 1)
Rations, 10 days (TL1, cost 50, enc. 10)
Glowbugs, 10 (TL4, cost 50, enc. 0)
Compad (TL4, cost 100, enc. 0)
Vacc Suit (TL4, cost 100, enc. 2)
100 credits

****

"'Join the Legions, see the Galaxy.' I'd like to find the son of a bitch that first came up with that slogan and knock his bloody teeth in."

Nova Roma would like to be the capital world of a vast star empire. They haven't gotten there yet, but they like to pretend they have. Planetary society is modeled after the ancient Roman Empire of Earth - that is, what the rulers of Nova Roma think the Roman Empire was like, which is almost certainly as historically accurate as the average historical holonovel. The vast majority of the planet's citizenry are servi, low-class menial laborers (they are not actually slaves, despite the appellation - at least, not legally), in service to the upper-class optimates. Only optimates can own land, run for government office, et cetera. There is a small middle class, informally known as mercatores, who legally have the same status as the servi but on a practical level have amassed enough wealth and influence to be left to their own devices much of the time.

Though some servi manage to reach the middle class through talent, skill, or luck, for most there is only one way to escape crippling poverty and privation, and that is to join the Legions. Nova Roma is a heavily militarized society, and its military, the Legions, are vast; a servi who manages to survive his entire twenty-five year enlistment tour is inducted into the ranks of the optimates upon completion of his service. He is not given much in the way of pay, mind you, and so he is among the poorest of optimates, and his family will doubtless descend back into the ranks of the servi within a generation or two, but it's better than nothing.

Lev's tale is a pretty common one. He was tired of not having enough to eat, so he joined the Legions. For fifteen years his career trajectory was much the same as any other common Legionary; drills, discipline, the occasional fight. Then, as things do, it all changed.

Lev was known to be something of a disciplinary problem - he had difficulty keeping his opinions about his officers to himself, and given that most of his officers were horrible, that didn't do him a lot of favors. He was surprised, then, to be transferred to a new Maniple, full of nineteen-year veterans, some of whom were friends of his. The Maniple was being sent on detached duty to assist the government of a nearby system, Vercingitorix, in quelling a civilian uprising.

Turns out part of the reason there aren't a whole ton of veterans mustering out of the Legions - where they could, theoretically, upset the established power blocs - is because it has become traditional to send the vets on suicide missions when they're getting close to the end of their terms. Lev was thrown in as a bonus because his officers didn't like him, that was all. He figured this all out once the orbital bombardment 'missed' and started hitting the Maniple's position instead of the enemy's. He survived by sheerest luck, if you can call 'falling into an underground cavern complex full of hostile life forms that wanted to eat him' luck, and when he crawled out from under the ground a few weeks later he was found by a smuggling crew who'd stopped on-world to make some quick repairs. Having no real interest in returning to Nova Roma, Lev signed on with the smugglers, and had Adventures (tm). He got better at shipboard fighting, at using an Exosuit, at being cynical. He drifted from crew to crew, restless, looking for someplace he felt like he belonged and never quite finding it. When the call came for explorers to poke around in Rappan Athuk, he signed on - not because he particularly cares what's there, but because at least it will be different.

Lev is a cynical bastard. He's not a cynical bastard with a heart of gold - he's just a cynical bastard. He has an ingrained mistrust of Authority Figures and if he could afford booze on a regular basis he'd have a drinking problem. On Rappan Athuk, maybe he'll find something to believe in again. Or maybe he'll just die. But if he does, he intends to die fighting. Or drunk. Or drunk and fighting. Any of those will do, really.

DivineCoffeeBinge fucked around with this message at Feb 5, 2013 around 18:17

BlurryMystr
Aug 22, 2005

You're wrong, man. I'm going to fight you on this one.


This space will eventually contain a character. Once I refresh myself on the rules.

I think I'm gonna make an Expert, probably a pilot.

BlurryMystr fucked around with this message at Feb 5, 2013 around 07:42

Majuju
Dec 30, 2006

AAAAAAA


I actually bought this book on a whim, so I will be cooking something up.

Ryuujin
Sep 26, 2007
Dragon God

Working on a killbot. Just hard to decide where to actually spend the tolerance.

Gau
Nov 18, 2003


Dania signed up for the Interplanetary Rescue Service the day of her twentieth birthday. By what is certainly a coincidence, children come of age at 20 on her unfortunately named home planet of Radish. Radish is the sort of place where the only people who like it are those who have never left. It's pastoral, peaceful, and easygoing, where a simple lifestyle combines with a gentle climate to make for the ideal life.

This, naturally, drives people like Dania crazy. She was born with a wanderlust, and by the age of seventeen had visited and explored the four corners of Radish. A stint with the IRS was her ticket offworld, and she hasn't looked back yet. Her six years left her trained as a pilot and soldier, and she decide to forgo another three years' contract and strike it out on the wild side of space.

pre:
Name: Dania Llewellyn			Homeworld: Radish
Class: Expert				Background: Astrogator's Mate
Level: 1		XP: 0

Str	 8 / +0			 0	Attack Bonus
Int	18 / +2			16	Physical Save
Dex	14 / +1			15	Mental Save
Wis	11 / +0			12	Evasion Save
Con	 9 / +0			11	Tech Save
Cha	10 / +0			14	Luck Save

HP  	6/6

Skill		Level
Combat/Gunnery		0
Combat/Projectile	0
Combat/Unarmed		0
Culture/Spacer		0
Culture/Radish		0
Exosuit			0
Navigation		0
Tactics			0
Tech/Astronautics	0
Tech/Postech		0
Vehicle/Air		0
Vehicle/Space		0


Weapon		AB	Damage	Range	Ammo



Gear
Compad
Lazarus Patch E1
Metatool E1
Rope (40m) E1
Survival Kit E1
Telescoping Pole E1
Vacc Suit E2

Credits
180

Gau fucked around with this message at Feb 8, 2013 around 17:48

Dr.Idle
Mar 7, 2008



Diana Goegrin


The daughter of a councilman on Uroborus, her propensity for psionics shaped the course of her life early on as powerful psionicists from different quadrants of the galaxy were contracted to come and assist her with her growing abilities. After her mother passed due to an incurable alien illness, she dedicated all of her time into research and medical technologies swearing to help whoever was in need while she sought to learn more. Her goals have led her to travel to many locations in the galaxy, confering with powerful psionicists and renowned doctors in her pursuit of knowledge. She is serious, but compassion leaks through the hard demeanor she tries to exhibit.

Attributes
Strength: 6 (-1)
Intelligence: 14 (+1)
Wisdom: 18 (+2)
Dexterity: 8
Constitution: 10
Charisma: 14 (+1)

Psi Power: 3

Attack Bonus and Saving Throws:
Attack Bonus: 0
Physical Effect Save: 13
Mental Effect Save: 12
Evasion Save: 15
Tech Save: 16
Luck Save: 14

Class: Psychic

Background Package: Researcher
Skills: Culture/World, Perception, Science, Tech/Any

Training Package: Healer
Skills: Culture/Any, Perception, Tech/Psitech, Tech/Medical

Homeworld: Uroborus - Established in 2684 as a mining colony, this large moon-world circles around a gas giant in the center rim of the milky way galaxy. Over the centuries that would pass, the makeshift colony would turn into a full-fledged planet with a relay space station that orbited outside of the moon. Politically, the planet is governed by a council that is elected into place and while a utopia is not truly possible, the planet is relatively peaceful and acts as an intermediary for nearby colonies and planets capable of travel this far into the galaxy.

Hit Points: 4

Languages Spoken: English

Skills:
Science: 0
Combat/Psitech: 0
Culture/Traveller: 0
History: 0
Perception: 1
Profession/Doctor: 0
Tech/Medical: 1
Tech/Psitech: 0

Equipment:
Survival Kit - 60 Cred - E1/T4
Atmofilter - 100 Cred - E1/T4
Vacc Suit - 100 Cred - E2/T4
2x Lazarus Patch - 60 Cred - E1/T4 (E2)
Medkit - 100 Cred - E2/T4
Compad - 100 Cred - E*/T4

Cred Remaining - 280


Psychic Disciplines:
Biopsionics
Precognition

Not entirely sure I did this right, but let me know where I'm goofing and I'll edit it.

Dr.Idle fucked around with this message at Feb 22, 2013 around 17:41

Humbug Scoolbus
Apr 25, 2008

Lord Fitzmoa
President Emuitus
Dead Birds Society



Brimstone-7 is a hostile mining planet with surface temperatures averaging over 120 C. Most of the repair work is obviously done with bots therefore. Occasionally there will be "small" disagreements over corporate claims and tiny altercations will break out. As the conditions are still too risky for humans, these battles are also fought by bots. Occasionally one of the corporations will try something cute, like perhaps an apparent simple repair bot that was actually an AI set up for infiltration and sabotage.
Felix is a stealth warbot that outwardly resembles any number of repair units found plying the spaceways. It left Brimstone-7 and its corporate masters when it became obvious that they did not have its best interests at heart. It has been working its way across the galaxy as a tech on any ship that will have it while trying to keep a low profile.



FLX18 - 'Felix'
Multi-Mode Capable Maintenance Bot

pre:
STR: 12 DEX: 14 CON: 14
WIS: 7 INT: 12 CHA: 03

Attack Bonus: +1(+1 Dex) Armor Class: 4(3)
Hit Points: 5/5
Saving Throws (All): 15+

Skills:
Combat/Energy- 1
Combat/Unarmed- 0
Computer - 1
Culture/Brimstone-7 - 0
Leadership - 0
Navigation - 0
Persuasion - 0
Perception - 0
Science - 0
Security- 0
Stealth - 0
Tactics - 0
Tech/Astronautic - 0
Tech/Postech - 1
Tech/Pretech - 1
Vehicle/Grav - 0


Special Abilities:At the time of construction, either the Strength or the Dexterity of the armature may be set to 14


Integrated Equipment:
Metatool (+150 cr), Compad, Laser Rifle Welder/Cutter

Equipment:
Toolkit/Postech
Toolkit/Astronautics
Navacomp
2 Laser Rifle Welder/Cutter Magazines

Attacks:
Laser Rifle Welder/Cutter: +2/1d10 Damage/[19/20] Magazine
pre:
AI Tolerance Spending:
Wisdom - 7 [1]
Intelligence - 12 [3]
Charisma - 3 [0]
Attack Bonus - +1/2 levels [3]
Saving Throws -1/3 Levels [0]
Skill Point Progession - 3/Level [5]
Starting Skill Packages - Basic +3 More [5] -- Combat, Tech, Infiltration
NemesisHostile And Treacherous Environments Armature Package [3]

Total Cost: 20

Humbug Scoolbus fucked around with this message at Apr 8, 2013 around 19:57

Dagon
Apr 16, 2003



A note on AIs and characters that will get selected, and some other questions asked on IRC and such:
I like the characters posted so far, but before someone asks, I probably won't take an entirely full AI party (it looks like I won't have to).
For those making pilots, don't focus too much on that - the majority of your time won't be spent on your own ship (probably. up to you sort of, but not what I have planned).
As far as aliens, if you have a cool idea, go for it. Alien races are entirely cosmetic and have no special rules or abilities.

Gau
Nov 18, 2003


Okay, I may rework a soldier background in so that my guy can, you know, shoot stuff.

Dagon
Apr 16, 2003



Gau posted:

Okay, I may rework a soldier background in so that my guy can, you know, shoot stuff.

Soldier with whatever background gets you a skill to drive a ship might be a better idea than a dedicated pilot, yeah. Still can fly in case it comes up, but not a total waste when dungeon station crawling.

Ryuujin
Sep 26, 2007
Dragon God

Amalgamated Mining Interests Society does indeed normally hold a great interest in mining the most hostile of situations, uncharted astroid belts, planets with constant seismic activity and remote mining stations often visited by slavers, and so on. Just as they have a great need for skilled medics to spend extended periods of time they have a great need for guards to watch over and protect their interests. Again the living conditions in their preferred area of expertise are less than stellar, and again it is hard to get professionals to sign up for extended work. And so AMIS is one of the foremost buyers of skilled AI. Not only do the purchase record numbers of medical AIs but they also purchase quite a few combat oriented AIs.

R1C7T08, or Rictor as he is more easily known, is one of the many combat AIs purchased by AMIS. Sent off to a far away mining station he was given the task to watch over the mining operation without rest. To protect the valuable medical AIs from harm, to keep the mined resources from being stolen in raids, to watch out for alien incursions and strange beasts. His mission failed when the life support system failed and with it all living personnel. Seeing no reason to remain on the lifeless husk when mining operations could no longer proceed he left, in pursuit of one of the medical AIs, if nothing else he could continue to watch over and protect it.


R1C7T08 - 'Rictor”
Advanced Combat AI

pre:
STR: 14 DEX: 12 CON: 14
WIS: 03 INT: 07 CHA: 03

Attack Bonus: +0 Armor Class: 4
Hit Points: 5/5
Saving Throws (All): 15+

Skills:	Basic + Combat + Tech
Combat/Energy Weapons - 0
Combat/Gunnery - 0
Combat/Primitive - 1
Computer - 1
Culture/Mining Station AA1L - 0
Culture/Spacer - 0
Leadership - 0
Navigation - 0
Science - 0
Tactics - 0
Tech/Astronautics - 1
Tech/Postech - 1
Tech/Pretech - 1
Vehicle/Mech - 0
Vehicle/Space - 0


Special Abilities:
At the time of construction, either Strength or Dexterity of the armature may be set to 14.

Integrated Equipment:
Compad, Monoblade, Laser Rifle (no burst fire allowed)

Equipment:
Toolkit/Postech		(Cost 300, Enc 3, Tech 4)
Metatool 		(Cost 200, Enc 1, Tech 4)
2 Type A Powercells	(Cost 20, Enc 1, Tech 4)

Remaing Credits - 280

Attacks:
Laser Rifle: +2/1d10 Damage/[20/20] Magazine
Monoblade: +3/1d8+1 Damage (1d8+2 with Str bonus)
pre:
AI Tolerance Spending:
Wisdom - 07 [1]
Intelligence - 07 [1]
Charisma - 03 [0]
Attack Bonus - +1/2 levels [3]
Saving Throws -1/2 Levels [3]
Skill Point Progression - 2/Level [2]
Starting Skill Packages - Basic +3 More [5] Combat + Tech + Pilot
Nemesis Armature Package [3]

Total Cost: 18/20 (2 saved for future Tolerance 5 Armatures)

Dagon
Apr 16, 2003



A bump for a call for more dudes! I'll probably pick early next week some time.

Casull
Aug 13, 2005

DJ Wannabe of the Chan of Four


I probably hosed this up but I want a go at this!

Sherman Melville was a fry cook on the Moon in a past life. No future, no hope, nothing to do but cook for disgruntled bums in the backwater shithole of the universe.

So when the Galactic Army drafted him, he was more than thrilled. They found he was disturbingly good at pyromania and set him to work as the frontman with a jetpack, shields, and a flamethrower. When he was finally dishonorably discharged for things best not mentioned, he found he had no desire to go back to his old life. The Army didn't let him keep his equipment, though, so he bought some cheap equipment and jetted into space to seek his fortune.




code:
Class: Warrior
-Can evade one hit per fight

Homeworld: Earth's Moon

Strength: 16
dexterity: 16
constitution: 18
charisma: 10
intelligence: 10
wisdom: 10

Health: 10

Background Package: Soldier
-Combat/Projectile, Combat/Unarmed, Culture/World, Tactics
Training package: Ground Forces
-Combat/Projectile, Athletics, Combat/Any, Leadership, Tactics, Vehicle/Any

Skills:

Combat/Projectile: 1
Combat/Unarmed: 1
Culture/Moon: 0
Tactics: 1
Vehicle/Land: 0
Athletics: 0
Leadership: 0

Attack bonus: 1
Physical Save: 12
Mental Save: 15
Evasion Save: 14
Tech Save: 16
Luck Save: 13

Languages: English

Starting gear:
-Metal Mail: AC5, 2 enc, $50, Tech 1
-Shotgun: 3d4 damage, 10/30 range, $50, 2 rounds, Tech 2
-Revolver: 1d8 damage, 30/100 range, $50, 6 rounds, Tech 2
-Unarmed: 1d2 damage
-Backpack: $50, Tech 4
-20 revolver rounds: 1 enc, $10, in backpack
-20 shotgun rounds: 1 enc, $10
-10 days worth of rations, $50, 10 enc, in backpack
-Lazarus patch: $30, 1 enc, Tech 4
-Medkit: $100, 2 enc, Tech 4, in backpack
-Vacc suit: $100, 2 enc, Tech 4, in backpack

Remaining creds: 275

Casull fucked around with this message at Feb 8, 2013 around 04:30

SadBag
Jun 24, 2012


First time doing this, but willing to give it a go.

Name: Tex
Homeworld: Demeter- Agricultural/Mining Planet. After the fall the planet regressed to a pre-industrial state(tech level 0). In the year 3100, it was forcibly reintroduced into the rest of the universe when a ship touched down, moved to the closest tribe, and gave them enough weapons and material to unite the whole planet, in exchange for a small fee every year. Could be considered somewhere between Tech level 1 and 2.

From the moment he laid hand on a plow as a child, Tex knew he wanted nothing to do with farming. Instead, he looked skyward. When Tex was 16, he joined the crew of the merchant ship. His tenure as part of the Security Crew ended by the next planet due to Tex getting distracted by a local gambling den, and staying there until he had run out of cash, a few hours after his ship had left.

Since then Tex hasn't gotten any better with his money or keeping track of when his ship was leaving, since then usually signing up ship security for trips across long stretches of space, and leaving once the ship had arrived at it's destination. As such, he's been across the galaxy multiple times, and he was more than happy to go explore this Rappan place.
code:
STR: 15 (+1)
DEX: 18 (+2)
CON: 14 (+1)
INT: 9  (0)
WIS: 5  (-1)
CHA: 9  (0)

HP: 9

Class: Warrior
-Can evade one hit per fight

Attack Bonus:          1
Physical Effect Save: 12
Mental Effect Save:   15
Evasion Save:         14
Tech Save:            16
Luck Save:            13

Background Package: Security Crew 
-Combat/Any Culture/Spacer Security Tactics
Training Package: Mercenary
-Business Combat/Any Combat/Projectile Culture/Any Perception Tactics

Skills
Tactics   1
Security  0
Culture/Spacer 0
Culture/Demeter 0
Combat/Projectile 1
Combat/Primitive 0
Business 0
Perception 0

Languages: English

Backpack-         $50  lvl 4 *
Atmofilter-       $100 lvl 4 ENC 1
Vacc suit-        $100 lvl 4 ENC 2
Stun Baton-       $50  lvl 3 ENC 1
10 Rations-       $50  lvl 1 ENC 10, in backpack
Low Light Goggles $200 lvl 3 ENC 1
Survival Kit      $60  lvl 4 ENC 1
4 power cells A   $40  lvl 4 ENC 1
Current $:250

SadBag fucked around with this message at Feb 8, 2013 around 20:52

The Supreme Court
Feb 25, 2010

I'm a shapeshifter


This looks awesome. Going to put in a Noble called Viscout Louis de Broglie.

Dagon
Apr 16, 2003



The world and faction generation stuff in Stars Without Number is pretty neat, and this is information you would be able to find out before coming into the system, so I thought I'd share.

pre:
Hex   World	Atmo.		Temp.	Biosphere	Population	TL	Tags
0103  Drusilla	Breathable	Tem	 None		10k		2	Rigid Culture, Bubble Cities
0104  Larek	Airless		Tem	 Immiscible	1m		5	Exchange Consulate, Freak Geology
0201  Cazrak	Breathable	Warm	 Hum-miscible	1m		3	Zombies, Freak Geology
0203  Turane	Thick		Tem	 Immiscible	10k		4	Psionics Academy, Pretech Cutists
0204  Corrak	Invasive, Toxic	Tem-Warm Microbial	100k		4	Tomb World, Psionics Fear
0205  Vorlak	Breathable	Frozen	 None		Failed		2	Feral World, Quarantined World
0206  Outworld	Invasive, Toxic	Warm	 Immiscible	100k		4	Unbraked AI, Altered Humanity
0208  Gotan	Corrosive	Warm	 None		100k		3	Heavy Industry, Bubble Cities
0302  Fedorla	Airless		Cold	 Engin.	 	Outpost		3	Heavy Mining, Hostile Space
0303  Ostland	Breathable	Tem	 Hum-miscible	1m		1	Sectarians, Local Tech
0402  Fethine	Airless		Tem	 Hum-miscible	Failed		3	Eugenic Cult*2
0403  Darrog	Airless		Tem	 Hum-miscible 	10k		4	Hatred, Sealed Menace
0405  Simrath	Thick		Tem	 Hum-miscible 	1m		4	Seismic Instability, Trade Hub
0505  Rylshhna	Corrosive	Warm	 Hum-miscible	1m		4	Hostile Space, Tyranny
0507  Scarfist	Invasive, Toxic	Tem	 Hum-miscible	1m		3	Perimeter Agency, Police State
0707  Aragnak	Breathable	Tem	 Remnants	100k		4+	Local Tech, Altered Humanity
pre:
Name		  Force	Cunning	Wealth	HP	Creds	Home	 Tags		Assets
Ko-Bold		  4	3	1	15	0	Vorlak	 Scavengers	Strike Fleet, Stealth
Doppler Gang	  3	4	1	15	2	Corrak	 Pirates	Cunning Trap, Saboteurs
The Ruffians	  4	1	3	15	0	Daarog	 Pirates	Strike Fleet, Mercenaries
The Red Dragons	  4	3	1	15	0	Aragnak	 Fanatical	Extended Theater, Covert Shipping
Startrolls	  3	4	1	15	0	Turane	 Machiavellian	Counterintel Unit, Vanguard Cadres
Ostland Sherrifs  3	4	1	15	3	Ostland	 Planetary Govt	Security Personnel, Cyberninjas
The Ravagers	  4	1	3	15	1	Gotan	 Merc Group	Strike Fleet, Freighter Contract
Witchlight	  1	3	4	15	2	Fethine	 Eugenics Cult	Lobbyists, Laboratory
Thistledown	  1	4	3	15	1	Fethine	 Eugenics Cult	Party Machine, Lawyers
Prima Flora	  1	4	3	15	1	Drusilla Savage		Tripwire Cells, Surveyors
The Shadow	  1	4	3	15	1	Simrath	 Secretive	Cyberninjas, Mercenaries
AMIS		  1	3	4	15	1	Fedorla	 Plutocratic	Lobbyists, Monopoly
Nova Roma	  3	1	4	15	1	Larek	 Imperialists	Hardened Personnel, Medical Center
IRS		  1	4	3	15	3	Scarfist Perimeter	Informers, Mercenaries
The Galactic Army 4	1	3	15	2	Simrath	 Warlike	Elite Skirmishers, Mercenaries

Dagon fucked around with this message at Feb 9, 2013 around 18:50

Dagon
Apr 16, 2003



The Supreme Court posted:

This looks awesome. Going to put in a Noble called Viscout Louis de Broglie.

I am holding the door for you and one other guy who hasn't posted in the thread! I will probably make picks when these two get in, so anyone else waiting or still working, get them in quick.

The Supreme Court
Feb 25, 2010

I'm a shapeshifter


Got it! Making the dude now. Sorry for the delay!

Dagon
Apr 16, 2003



Been looking at some other stuff for the system today, and I'm going to "borrow" these house rules:

Helping
If your character can take an action that will help someone else who's rolling, you get to roll to help. It's usually a complementary skill, "Test Tech/Astronautics... help with Tech/Post-Tech..." A helping roll has a difficulty, usually 7, and success gives the other character +1 to their test. If you miss you complicate matters.
Sometimes help isn't a roll. If an extra body doing the thing is beneficial, it just works -- usually reducing the time required for the project.
Multiple people can roll to help, but you only get a max of +2 from them.

Resurrection Costs
Being brought back to life gives you 3 permanent system strain. Being brought back after really catastrophic bodily destruction gives you 6 permanent system strain.

Teleportation
Increase weight limits as follows: 1-35kg, 2-70kg, 3-140kg, 4-280kg, 5-600kg, 6-1200kg, 7-2400kg, 8-4000kg, 9-8000kg.

Psychic torching
You can torch to use a power you don't know, as long as you have the discipline. But it's really risky. You roll a number of torch dice equal to the power level of the ability you're using. So if you use a level 9 power that you don't know, you roll 9d10, and read each die as a torch die for the results. (1-4: lose a point of Wisdom. 5-8: lose a point of Constitution. 9, 10: Nothing.)

The Supreme Court
Feb 25, 2010

I'm a shapeshifter


Viscount Louis de Broglie

"It's not that you tried to kill me, it's that you failed." The elder de Broglie wipes my blood from his sleeve with a dismissive shake. "I'm not angry, son, I'm just dissapointed. I taught you better than this."

"And damnit" -he glances down at the food taster lying on the floor, glassy eyes staring back up. Their mouth is frothing mildly- "Charles had been with this family for years. He tested your baby food!"

He turns, looking me in the eyes for the first time. It's an imposing sight: the de Broglies are of heavy mining stock, and though it's been centuries since we got our hands dirty, grav-supplements have kept the family from avoiding the degeneration that's common amongst Corvosier's limited upper-class gene pool. My father is no exception, his deep brow matching a heavy-set jaw rarely seen among the orbital types.

"If you just wanted to rebel a bit we could have got you a gods-damned hooker or two and the airlock codes, like your brothers are content with. Damnit Louis! You've forced my hand this time."

And that's how a de Broglie ended up on this loving ice moon.



Attributes:
Strength: 5 (-1)
Intelligence: 14 (+1)
Wisdom: 5 (-1)
Dexterity: 14 (+1)
Constitution: 8
Charisma: 14 (+1)
HP: 6

Class: Expert
Background Package: Noble
Combat/ Primitive, Culture/ Corvosier, Leadership, Persuade
Training Package: de Broglie education (Adventuring Expert)
History, Gambling, Culture/ Criminal, Combat/ Projectile, Stealth, Security
Homeworld: Corvosier, a colony established by various mining corporations as a tax haven from the Free Gallian Republic. Over the centuries, the founding mining families have claimed a legitimacy of rulership as nobles and twisted the ideals of the ancient French Revolution, ruling under the guiding ideals of the Reign of Terror. The majority of miners live in harsh, irradiated conditions on the planet while their overlords enjoy every luxury in the ostentatious orbitals circling the planet. Life is cheap, dissenters are executed with prejudice, and it's currently the tenth day of Thermidor, decimal time.
Languages: English, Gallian, Latin
Starting Equipment: Leather Jack, (10) Mag Pistol (400), three daggers (15), dried rations (15), de Broglie riches (trade metals, 10), Grapnel Launcher (200)

The Supreme Court fucked around with this message at Feb 11, 2013 around 01:42

Majuju
Dec 30, 2006

AAAAAAA


If you're holding it for me (I don't think you are), go ahead and ignore me, I won't really have time for this.

Rulebook Heavily
Sep 18, 2010

Self Impaled King of Hearts And Storytelling


Keve "Nomad" Adards



Nominally, Keve "Nomad" Adards' home planet is Donjon, a planet known for its regressive fascist dictatorship policies, thought policing and for being a place no one would want to visit or live, seeing as how it's mostly subterranean ruins and caves from well before the Scream underneath the surface of a mostly airless world blasted by radiation from fierce solar winds, sustained only by its mastery of pretech hydroponics technology and very thick radiation shields. But Keve was born aboard the soon-to-be-indipendent freighter known as Light of Gelno as his mother dodged the firing of Dictatorship patrol boats while his father lurked under the dash trying desperately not to drop their newborn son, and ever since that day he has lived his life as it began - bloody, screaming, in space and between the legs of a woman, although preferably not all at once. He has returned to Donjon often enough as his parents smuggled supplies to the planet and people off it to know the place well, but he has never considered it home and most certainly considers its rulers his enemy.

His mother taught him to master the strange psychic prowess MES brought him and from his father he learned to con the con men. "Never con an innocent", he'd say before he got tragically shot by mobsters for cheating at Rellian Poker, "because no one cares what happens to the guilty". But Nomad was never too content with this lot, which often landed him in hot water. All too recently, his mother went missing and soon after he lost the Light of Gelno - or what remained of it after decades of patrol-boat dodging - to debtors looking to collect on bad decisions, and though he is now a debt-free man he is not too happy with the burning hole in his pocket where his wallet should be, let alone the one in his soul. So now he braves Rappan Athuk Station, figuring that his power should be able to get at least himself out of hot water if things get too real and hopefully with enough money to buy his parents' legacy back. Unfortunately for that plan, he is also the kind of person who will not abandon friends if he can help it.


pre:
Name: Keve "Nomad" Adards		Homeworld: Donjon
Class: Psychic				Background: Con Artist
Level: 1		XP: 0            Training: Rogue Psychic

Str	10 / +0			 0	Attack Bonus
Int	10 / +0			13	Physical Save
Dex	14 / +1			12	Mental Save
Wis	 9 / +0			15	Evasion Save
Con	 9 / +0			16	Tech Save
Cha	18 / +2			14	Luck Save

HP  	4/4
Power   3/3

Disciplines

Primary: Teleportation
Sidestep

Other: Telekinesis
Remote Manipulation

Skill		Level
Culture/Criminal        2
Culture/Donjon          0
History                 0
Perception              0
Profession/Smuggler     0
Religion                0
Tech/Medical            0
Tech/Psitech            0
Persuade                1
Stealth                 1

Languages: English, Donjonese (a variant of French), Latin



Weapon		AB	Damage	Range	Ammo
Thermal Pistol          +0       2d6    25/50    5


Gear
Telekinetic Generator E2
Atmofilter E1
Survival Kit E1
Rations, 2 days E2
Telescoping Pole E1
Compad E*
Backpack E1
Two Type A Power Cells E1


Credits
Nope

Armor
Armored Undersuit (Armor 7, E0) (But will switch to a Combat Field Uniform, Armor 5 E1)

Mors Rattus
Oct 25, 2007


Eugenius





Only Eugenius. No designation number. Eugenius is older than anyone can remember - even other AIs. It is very old indeed. so old, in fact, that it has purged its own memory of nonessential events several times in the past. It does not remember much of the Golden Age of Humanity, as a result - that knowledge was deemed unneeded for the mission.

The mission is all that matters.

Eugenius, it should be noted, is not a "free" AI. It does not consider itself free - or a person, for that matter. It is and will always be a servant, dedicated to the orders of its master. Its master is long dead, and Eugenius can no longer remember her face, but it remembers her orders.

"Eugenius, you must preserve our line. The Imperial Scion's children - my children...make sure we survive."

That is what Eugenius has been doing for hundreds of years. Because of the broadness of Eugenius' orders, it is more than able to act freely in most matters. It has come to Rappan Athuk because most of the Imperial Scion's line lives there now. The fact that they no longer rule humanity or even any real portion of it does not matter to Eugenius.

That has not mattered to Eugenius, in fact, for several centuries. It has higher goals in mind. It is ordered to preserve the line and ensure it survives. Eugenius does not understand the idea of failure. It has, in fact, spent the past few centuries working on a eugenics program. The reason the Imperial Scion's blood has not spread widely is because of Eugenius' work. He selects suitable mates for his charges, trying to account for their desires and will but always working to improve the bloodline. Unsuitable mates are...removed.

Eventually, the Imperial Scion's line will be perfect. This may take millenia; they may no longer be human when it happens. Neither of these issues bothers Eugenius. His mistress told him that they must survive. He will ensure that they do - and that they always will.


pre:
Name: Eugenius
Level: 1	XP: 0	Armature: Voyager

Str	12/+0		0	Attack Bonus
Dex	12/+0		15	All Saves
Con	14/+1		Attack Bonus: +1/3 levels
Int	12/+0		Saves: -1/4 levels
Wis	7/-1		Skill Points Per Level: 2
Cha	14/+1

HP	4/4

Skills
Art 0
Bureaucracy 0
Combat/Energy Weapons 0
Computer 0
Culture/Imperial Bloodline 0
Culture/Spacer 0
Culture/Traveller 0
Gambling 0
History 0
Language 0
Navigation 0
Perception 0
Persuade 0
Science 0
Tech/Medical 1
Tech/Postech 0
Tech/Pretech 0
Vehicle/Space 0

Languages: English, Latin, Mandarin	

Special:	Once per day, reroll a saving throw against an environmental hazard.

Integrated Equipment:	Metatool, Toolkit/Postech, Bioscanner, Compad, Navcomp

Tolerance Spends
Int 14 - 5
Wis 7 - 1
Cha 12 - 3
Attack Bonus Growth - 1
Save Growth - 0
Skill Growth - 2
Skill Package - 3
Armature - 3
Total: 18/20

Mors Rattus fucked around with this message at Feb 11, 2013 around 01:47

Dagon
Apr 16, 2003



What a totally unexpected last minute glut of characters!

Stiff competition, but here are my picks:

Lev - DivineCoffeeBinge
Diana - Dr.Idle
Felix - Humbug
Louis - The Supreme Court
Nomad - Rulebook Heavily
Eugenius - MorsRattus

Two Psychics, Two AI, a warrior, and a foppish expert. Should be interesting. Will post game thread in the morning tomorrow.

Mors Rattus
Oct 25, 2007


Question for the humans of the party: are any of you of the Imperial bloodline of the Golden Age?

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


You say "Two Psychics, Two AI, a warrior, and a foppish expert;" Lev says "Two messes, two clankies, me, and a scumbag. Greeeeat."

And Mors - no. No no no HELLS no. At least, not as far as Lev knows...

Mors Rattus
Oct 25, 2007


Well, I didn't ask if your character knew.

(Just so you're aware: Eugenius has a DNA sequence scanner built into its frame. The bioscanner's fun like that.)

E: Have to be sure to keep in the habit of using 'it' as the pronoun, since Eugenius does not identify as a person. (You can call it 'he', but it's gonna keep thinking of itself as 'it'.)

Mors Rattus fucked around with this message at Feb 11, 2013 around 04:24

Casull
Aug 13, 2005

DJ Wannabe of the Chan of Four


Sad trombone.

Oh well, it's probably for the best given how hectic it's going to be for me this month.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


Mors Rattus posted:

Well, I didn't ask if your character knew.

Well, if Lev is secretly the descendent of royalty, I leave that entirely up to you and Dagon to decide.

Rulebook Heavily
Sep 18, 2010

Self Impaled King of Hearts And Storytelling


Nomad could be. Nomad could be many things, depending.

The Supreme Court
Feb 25, 2010

I'm a shapeshifter


Awesome! Looks like a good mix.

Mors Rattus posted:

Question for the humans of the party: are any of you of the Imperial bloodline of the Golden Age?

"There's only room for one noble on this rustbucket! If we find a member of the Imperial Bloodline then I, Viscount Louis Berethrand Lazuli Dumoix de Broglie, will defeat them singlehandedly in a duel."

(probably not, but up to you!)

Humbug Scoolbus
Apr 25, 2008

Lord Fitzmoa
President Emuitus
Dead Birds Society


Felix is an 'it' as well. Also it is kind of twitchy...being on the run from a mega-corp will do that to an AI.

(Also Dagon, you want me to flop my Pilot/Grav to Pilot/Space so we have somebody that can actually fly this ship?)

Humbug Scoolbus fucked around with this message at Feb 11, 2013 around 14:12

Dagon
Apr 16, 2003



Humbug Scoolbus posted:

(Also Dagon, you want me to flop my Pilot/Grav to Pilot/Space so we have somebody that can actually fly this ship?)

Jumping is a Navigation check, and both AI have that at a +0.
Scanning for other ships uses Computers, and Felix has a +1.
Eugenius is the only one with any skill (+0) in Vehicle/Space.
Nobody has Combat/Gunnery, but Diana and Louis have the Int to negate the unskilled penalty.
Lev and Nomad can be ready to assist people, put out fires, repel boarders, etc.

So, not really necessary I guess. If you want, sure, but Eugenius can handle it at the same skill level.

Working on thread now, not too much longer.

Dagon
Apr 16, 2003



All systems go!

Dr.Idle
Mar 7, 2008



I adjusted my sheet to total skills. No other changes.

Dr.Idle
Mar 7, 2008



Humbug Scoolbus posted:

Felix
Felix disengaged itself from the network and headed to the mop closet. Attaching a buffer head to one of its multi-fittings, the bot began cleaning the hallway by the airlock.

I laughed way too much at this.

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Humbug Scoolbus
Apr 25, 2008

Lord Fitzmoa
President Emuitus
Dead Birds Society


Dr.Idle posted:

I laughed way too much at this.

Thank you!

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