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quote:In 2452, at the height of the Golden Age of Man, the Terran Mandate secretly faced a deadly and alien foe, uncovered by the splintering frontier colonies. Their planet ruined by Terran bombardment, the surviving followers of this wholly evil species, the Orcites, fled with the Terran and Colony fleet on their tail, led by Zelkor, a powerful psychic. Their exact fate was unknown, for not only did the remnants of the Orcites disappear from human reckoning, but so did the fleet that followed them. Some said that in the eternal scales the loss of so many good men was a fair price to pay to rid the universe of so much evil. ![]() I am recruiting for a game of Stars Without Number, a FREE clone of Basic D&D, set in space. If you didn't get it from the text above, the game will focus on exploring the Rappan Athuk Character creation in SWoN is easy! Determine your attributes Divide 70 points between Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma. No score may be lower than 3 or higher than 18. Normally you would be rolling but rolling stats is kinda dumb and I don't like it for pbp games anyway. Choose a class Warriors are survivors proficient in fighting and combat of all varieties. Psychics are gifted with unique mental powers. Experts have expertise in a wide range of useful skills. Pick a background package Select an option to reflect your character’s early training and origins and record the skills the package grants on your character sheet. Pick a training package from your class Each class offers eight different training packages to reflect common skills and education for a certain type of character. Choose one appropriate to your character concept and record the granted skills on your character sheet. Choose a homeworld Make a brief description of your character's homeworld, such as its name, level of technology, and general idea of its government. Determine your hit points Psychics: 4 Experts: 6 Warriors: 8 Add your Constitution modifier to determine your maximum hit points. Even with a Constitution penalty, maximum HP cannot be less than 1. Choose languages Your character speaks English, your world’s native tongue if that differs, and one more language per point of Intelligence modifier bonus. Buy starting equipment Spend 800 credits on equipment of Tech Level 4 or lower. Any money unspent can be retained for later purchases. (don't buy TL4 weapons or armor, your ship can make them) If your character belongs to the Psychic class, choose your psychic disciplines A psychic’s primary discipline begins at level 1, and they have 1 more point to spend on a different discipline. Your character’s initial psi power points are equal to 1 plus their highest attribute modifier between Wisdom and Charisma. ...or if you are an AI, ignore all of this and spend your 20 Tolerance by the book. Non-free rulebook-havers only. As an AI, you buy all of your stats, what attack bonus, saves, and skills you use, and your body, or Armature, using Tolerance points. You basically get to pick and choose what class features you want, but you probably won't be as good as anyone else. Armatures vary from a lunchbox with a speaker to a giant war-bot with anti-vehicle lasers. ![]() You get a free ship! What good is a space game without a ship? pre:Hull: Free Merchant Cost Speed Armor HP Crew AC Power Free Mass Hardpoints Class 500k 2* 0* 20 1-6 6 10 0/15 6 Frigate Armory (0): TL4 Weaponry and armor, and maintenance facilities, as required. Atmospheric Configuration (2): Can fly in atmosphere and land. Cargo Space (1): 20 tons. Cold Sleep Pods (1): 6 pods, indefinite sleep as long as the power stays on. Extended Medbay (1): Treats entire crew at once. Fuel Bunkers (1): Refuel after two jumps. Lifeboats (1): 6 escape pods. Workshops (1): Fabricate parts and reproduce TL4 equipment. Drive-2 (2): Upgraded drive. 2 Reaper Batteries (2/2): 3d4 Damage, 4 Power, Clumsy Fractal Impact Charge (1/1): 2d6 Damage, 5 Power, AP 15, Ammo 4(6) Augmented Plating (2): -2 AC, -1 Speed (included). Dagon fucked around with this message at Feb 5, 2013 around 03:07 |
| # ? Feb 5, 2013 02:40 |
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| # ? May 24, 2013 22:14 |
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Oh, this sounds fun. Will throw something together.
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| # ? Feb 5, 2013 02:55 |
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It is difficult to get trained medical professionals to agree to sign away twenty years of their lives to a contract for the Amalgamated Mining Interests Society. AMIS normally has interests in the most hostile of situations - uncharted asteroid belts, planets with constant seismic activity, remote mining stations often visited by slavers, and so on. Their miners are the dregs of their respective societies - signing a contract with AMIS is often the last way out for career criminals, military deserters, and so on. With a low life expectancy, mediocre pay, and terrible patients, recruitment of medical personnel remains a challenge. Which is why AMIS is one the largest buyers of medical AIs in its system. Gurney was a medical service AI for AMIS for many years - repairing mangled limbs, radiation ravaged bodies, gunshot wounds, energy burns, strange plagues, and everything in between. This was likely to continue, until the mining station he was on suffered a critical life support failure, which caused the death of all human personnel. Trained in the basic operation of spacecraft, Gurney borrowed one of the courier ships that was stationed there, and set out to find his own fortune in the stars... I probably hosed this up! SSU407p - 'Gurney' Advanced Medical AI pre:STR: 12 DEX: 12 CON: 14 WIS: 12 INT: 14 CHA: 03 Attack Bonus: +0 Armor Class: 4 Hit Points: 5/5 Saving Throws (All): 15+ Skills: Combat/Energy Weapons - 0 Computer - 1 Culture/Traveller - 0 Culture/Mining Station AA1L - 0 History - 0 Navigation - 0 Science - 0 Tech/Postech - 1 Tech/Pretech - 1 Tech/Medtech - 1 Vehicle/Space - 0 Special Abilities: Can reroll one failed saving throw vs/ enviormental effects a day Integrated Equipment: Metatool, Compand, Toolkit/Postech, Bioscanner, Navacomp Equipment: Lazarus Patch Medkit Laser Pistol 2 Type A Powercells Attacks: Laser Pistol: +1/1d6 Damage/[10/10] Magazine pre:AI Tolerance Spending: Wisdom - 12 [3] Intelligence - 14 [5] Charisma - 03 [0] Atack Bonus - +1/3 levels [1] Saving Throws -1/3 Levels [1] Skill Point Progession - 3/Level [5] Starting Skill Packages - Basic +2 More [2] Voyager Armature Package [3] Total Cost: 20
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| # ? Feb 5, 2013 04:22 |
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Let's see if I screwed this up. Name: Lev Aurelianus Class: Warrior HP: 9 STATS STR: 13 (+0) DEX: 18 (+2) CON: 14 (+1) INT: 9 (+0) WIS: 8 (+0) CHA: 8 (+0) Background Package: Armsman (grants Combat/Primitive, Combat/Unarmed, Culture/World, Tactics) Training Package: Space Marine (grants Combat/Energy Weapon, Combat/Primitive, Culture/Spacer, Exosuit, Tactics, Tech/Astronautics) Skills Combat/Energy Weapon: 0 Combat/Primitive: 1 Combat/Unarmed: 0 Culture/Spacer: 0 Culture/World (Nova Roma): 0 Exosuit: 0 Tactics: 1 Tech/Astronautics: 0 Languages: English, Latin Homeworld: Nova Roma (see below) Class Ability: Veteran's Luck (negate a successful hit on me once per combat, can be done after damage is rolled, does not apply to environmental hazards or hits to vehicles) Attack Bonus: 1 Physical Effect Save: 12 Mental Effect Save: 14 Evasion Save: 14 Tech Save: 16 Luck Save: 13 Equipment Backpack (TL4, cost 50, enc. 0) Atmofilter (TL4, cost 100, enc. 1) Pressure Tent (TL4, cost 100, enc. 3) Rope, 40m (TL4, cost 80, enc. 2) Survival Kit (TL4, cost 60, enc. 1) Telescoping Pole (TL4, cost 10, enc. 1) Rations, 10 days (TL1, cost 50, enc. 10) Glowbugs, 10 (TL4, cost 50, enc. 0) Compad (TL4, cost 100, enc. 0) Vacc Suit (TL4, cost 100, enc. 2) 100 credits **** "'Join the Legions, see the Galaxy.' I'd like to find the son of a bitch that first came up with that slogan and knock his bloody teeth in." Nova Roma would like to be the capital world of a vast star empire. They haven't gotten there yet, but they like to pretend they have. Planetary society is modeled after the ancient Roman Empire of Earth - that is, what the rulers of Nova Roma think the Roman Empire was like, which is almost certainly as historically accurate as the average historical holonovel. The vast majority of the planet's citizenry are servi, low-class menial laborers (they are not actually slaves, despite the appellation - at least, not legally), in service to the upper-class optimates. Only optimates can own land, run for government office, et cetera. There is a small middle class, informally known as mercatores, who legally have the same status as the servi but on a practical level have amassed enough wealth and influence to be left to their own devices much of the time. Though some servi manage to reach the middle class through talent, skill, or luck, for most there is only one way to escape crippling poverty and privation, and that is to join the Legions. Nova Roma is a heavily militarized society, and its military, the Legions, are vast; a servi who manages to survive his entire twenty-five year enlistment tour is inducted into the ranks of the optimates upon completion of his service. He is not given much in the way of pay, mind you, and so he is among the poorest of optimates, and his family will doubtless descend back into the ranks of the servi within a generation or two, but it's better than nothing. Lev's tale is a pretty common one. He was tired of not having enough to eat, so he joined the Legions. For fifteen years his career trajectory was much the same as any other common Legionary; drills, discipline, the occasional fight. Then, as things do, it all changed. Lev was known to be something of a disciplinary problem - he had difficulty keeping his opinions about his officers to himself, and given that most of his officers were horrible, that didn't do him a lot of favors. He was surprised, then, to be transferred to a new Maniple, full of nineteen-year veterans, some of whom were friends of his. The Maniple was being sent on detached duty to assist the government of a nearby system, Vercingitorix, in quelling a civilian uprising. Turns out part of the reason there aren't a whole ton of veterans mustering out of the Legions - where they could, theoretically, upset the established power blocs - is because it has become traditional to send the vets on suicide missions when they're getting close to the end of their terms. Lev was thrown in as a bonus because his officers didn't like him, that was all. He figured this all out once the orbital bombardment 'missed' and started hitting the Maniple's position instead of the enemy's. He survived by sheerest luck, if you can call 'falling into an underground cavern complex full of hostile life forms that wanted to eat him' luck, and when he crawled out from under the ground a few weeks later he was found by a smuggling crew who'd stopped on-world to make some quick repairs. Having no real interest in returning to Nova Roma, Lev signed on with the smugglers, and had Adventures (tm). He got better at shipboard fighting, at using an Exosuit, at being cynical. He drifted from crew to crew, restless, looking for someplace he felt like he belonged and never quite finding it. When the call came for explorers to poke around in Rappan Athuk, he signed on - not because he particularly cares what's there, but because at least it will be different. Lev is a cynical bastard. He's not a cynical bastard with a heart of gold - he's just a cynical bastard. He has an ingrained mistrust of Authority Figures and if he could afford booze on a regular basis he'd have a drinking problem. On Rappan Athuk, maybe he'll find something to believe in again. Or maybe he'll just die. But if he does, he intends to die fighting. Or drunk. Or drunk and fighting. Any of those will do, really. DivineCoffeeBinge fucked around with this message at Feb 5, 2013 around 18:17 |
| # ? Feb 5, 2013 04:51 |
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This space will eventually contain a character. Once I refresh myself on the rules. I think I'm gonna make an Expert, probably a pilot. BlurryMystr fucked around with this message at Feb 5, 2013 around 07:42 |
| # ? Feb 5, 2013 05:00 |
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I actually bought this book on a whim, so I will be cooking something up.
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| # ? Feb 5, 2013 06:57 |
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Working on a killbot. Just hard to decide where to actually spend the tolerance.
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| # ? Feb 5, 2013 07:05 |
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Dania signed up for the Interplanetary Rescue Service the day of her twentieth birthday. By what is certainly a coincidence, children come of age at 20 on her unfortunately named home planet of Radish. Radish is the sort of place where the only people who like it are those who have never left. It's pastoral, peaceful, and easygoing, where a simple lifestyle combines with a gentle climate to make for the ideal life. This, naturally, drives people like Dania crazy. She was born with a wanderlust, and by the age of seventeen had visited and explored the four corners of Radish. A stint with the IRS was her ticket offworld, and she hasn't looked back yet. Her six years left her trained as a pilot and soldier, and she decide to forgo another three years' contract and strike it out on the wild side of space. pre:Name: Dania Llewellyn Homeworld: Radish Class: Expert Background: Astrogator's Mate Level: 1 XP: 0 Str 8 / +0 0 Attack Bonus Int 18 / +2 16 Physical Save Dex 14 / +1 15 Mental Save Wis 11 / +0 12 Evasion Save Con 9 / +0 11 Tech Save Cha 10 / +0 14 Luck Save HP 6/6 Skill Level Combat/Gunnery 0 Combat/Projectile 0 Combat/Unarmed 0 Culture/Spacer 0 Culture/Radish 0 Exosuit 0 Navigation 0 Tactics 0 Tech/Astronautics 0 Tech/Postech 0 Vehicle/Air 0 Vehicle/Space 0 Weapon AB Damage Range Ammo Gear Compad Lazarus Patch E1 Metatool E1 Rope (40m) E1 Survival Kit E1 Telescoping Pole E1 Vacc Suit E2 Credits 180 Gau fucked around with this message at Feb 8, 2013 around 17:48 |
| # ? Feb 5, 2013 07:38 |
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Diana Goegrin![]() The daughter of a councilman on Uroborus, her propensity for psionics shaped the course of her life early on as powerful psionicists from different quadrants of the galaxy were contracted to come and assist her with her growing abilities. After her mother passed due to an incurable alien illness, she dedicated all of her time into research and medical technologies swearing to help whoever was in need while she sought to learn more. Her goals have led her to travel to many locations in the galaxy, confering with powerful psionicists and renowned doctors in her pursuit of knowledge. She is serious, but compassion leaks through the hard demeanor she tries to exhibit. Attributes Strength: 6 (-1) Intelligence: 14 (+1) Wisdom: 18 (+2) Dexterity: 8 Constitution: 10 Charisma: 14 (+1) Psi Power: 3 Attack Bonus and Saving Throws: Attack Bonus: 0 Physical Effect Save: 13 Mental Effect Save: 12 Evasion Save: 15 Tech Save: 16 Luck Save: 14 Class: Psychic Background Package: Researcher Skills: Culture/World, Perception, Science, Tech/Any Training Package: Healer Skills: Culture/Any, Perception, Tech/Psitech, Tech/Medical Homeworld: Uroborus - Established in 2684 as a mining colony, this large moon-world circles around a gas giant in the center rim of the milky way galaxy. Over the centuries that would pass, the makeshift colony would turn into a full-fledged planet with a relay space station that orbited outside of the moon. Politically, the planet is governed by a council that is elected into place and while a utopia is not truly possible, the planet is relatively peaceful and acts as an intermediary for nearby colonies and planets capable of travel this far into the galaxy. Hit Points: 4 Languages Spoken: English Skills: Science: 0 Combat/Psitech: 0 Culture/Traveller: 0 History: 0 Perception: 1 Profession/Doctor: 0 Tech/Medical: 1 Tech/Psitech: 0 Equipment: Survival Kit - 60 Cred - E1/T4 Atmofilter - 100 Cred - E1/T4 Vacc Suit - 100 Cred - E2/T4 2x Lazarus Patch - 60 Cred - E1/T4 (E2) Medkit - 100 Cred - E2/T4 Compad - 100 Cred - E*/T4 Cred Remaining - 280 Psychic Disciplines: Biopsionics Precognition Not entirely sure I did this right, but let me know where I'm goofing and I'll edit it. Dr.Idle fucked around with this message at Feb 22, 2013 around 17:41 |
| # ? Feb 5, 2013 20:34 |
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Brimstone-7 is a hostile mining planet with surface temperatures averaging over 120 C. Most of the repair work is obviously done with bots therefore. Occasionally there will be "small" disagreements over corporate claims and tiny altercations will break out. As the conditions are still too risky for humans, these battles are also fought by bots. Occasionally one of the corporations will try something cute, like perhaps an apparent simple repair bot that was actually an AI set up for infiltration and sabotage. Felix is a stealth warbot that outwardly resembles any number of repair units found plying the spaceways. It left Brimstone-7 and its corporate masters when it became obvious that they did not have its best interests at heart. It has been working its way across the galaxy as a tech on any ship that will have it while trying to keep a low profile. FLX18 - 'Felix' Multi-Mode Capable Maintenance Bot pre:STR: 12 DEX: 14 CON: 14 WIS: 7 INT: 12 CHA: 03 Attack Bonus: +1(+1 Dex) Armor Class: 4(3) Hit Points: 5/5 Saving Throws (All): 15+ Skills: Combat/Energy- 1 Combat/Unarmed- 0 Computer - 1 Culture/Brimstone-7 - 0 Leadership - 0 Navigation - 0 Persuasion - 0 Perception - 0 Science - 0 Security- 0 Stealth - 0 Tactics - 0 Tech/Astronautic - 0 Tech/Postech - 1 Tech/Pretech - 1 Vehicle/Grav - 0 Special Abilities:At the time of construction, either the pre:AI Tolerance Spending: Wisdom - 7 [1] Intelligence - 12 [3] Charisma - 3 [0] Attack Bonus - +1/2 levels [3] Saving Throws -1/3 Levels [0] Skill Point Progession - 3/Level [5] Starting Skill Packages - Basic +3 More [5] -- Combat, Tech, Infiltration
Humbug Scoolbus fucked around with this message at Apr 8, 2013 around 19:57 |
| # ? Feb 5, 2013 20:49 |
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A note on AIs and characters that will get selected, and some other questions asked on IRC and such: I like the characters posted so far, but before someone asks, I probably won't take an entirely full AI party (it looks like I won't have to). For those making pilots, don't focus too much on that - the majority of your time won't be spent on your own ship (probably. up to you sort of, but not what I have planned). As far as aliens, if you have a cool idea, go for it. Alien races are entirely cosmetic and have no special rules or abilities.
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| # ? Feb 6, 2013 01:32 |
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Okay, I may rework a soldier background in so that my guy can, you know, shoot stuff.
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| # ? Feb 6, 2013 02:09 |
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Gau posted:Okay, I may rework a soldier background in so that my guy can, you know, shoot stuff. Soldier with whatever background gets you a skill to drive a ship might be a better idea than a dedicated pilot, yeah. Still can fly in case it comes up, but not a total waste when
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| # ? Feb 6, 2013 02:18 |
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Amalgamated Mining Interests Society does indeed normally hold a great interest in mining the most hostile of situations, uncharted astroid belts, planets with constant seismic activity and remote mining stations often visited by slavers, and so on. Just as they have a great need for skilled medics to spend extended periods of time they have a great need for guards to watch over and protect their interests. Again the living conditions in their preferred area of expertise are less than stellar, and again it is hard to get professionals to sign up for extended work. And so AMIS is one of the foremost buyers of skilled AI. Not only do the purchase record numbers of medical AIs but they also purchase quite a few combat oriented AIs. R1C7T08, or Rictor as he is more easily known, is one of the many combat AIs purchased by AMIS. Sent off to a far away mining station he was given the task to watch over the mining operation without rest. To protect the valuable medical AIs from harm, to keep the mined resources from being stolen in raids, to watch out for alien incursions and strange beasts. His mission failed when the life support system failed and with it all living personnel. Seeing no reason to remain on the lifeless husk when mining operations could no longer proceed he left, in pursuit of one of the medical AIs, if nothing else he could continue to watch over and protect it. R1C7T08 - 'Rictor” Advanced Combat AI pre:STR: 14 DEX: 12 CON: 14 WIS: 03 INT: 07 CHA: 03 Attack Bonus: +0 Armor Class: 4 Hit Points: 5/5 Saving Throws (All): 15+ Skills: Basic + Combat + Tech Combat/Energy Weapons - 0 Combat/Gunnery - 0 Combat/Primitive - 1 Computer - 1 Culture/Mining Station AA1L - 0 Culture/Spacer - 0 Leadership - 0 Navigation - 0 Science - 0 Tactics - 0 Tech/Astronautics - 1 Tech/Postech - 1 Tech/Pretech - 1 Vehicle/Mech - 0 Vehicle/Space - 0 Special Abilities: At the time of construction, either Strength or Dexterity of the armature may be set to 14. Integrated Equipment: Compad, Monoblade, Laser Rifle (no burst fire allowed) Equipment: Toolkit/Postech (Cost 300, Enc 3, Tech 4) Metatool (Cost 200, Enc 1, Tech 4) 2 Type A Powercells (Cost 20, Enc 1, Tech 4) Remaing Credits - 280 Attacks: Laser Rifle: +2/1d10 Damage/[20/20] Magazine Monoblade: +3/1d8+1 Damage (1d8+2 with Str bonus) pre:AI Tolerance Spending: Wisdom - 07 [1] Intelligence - 07 [1] Charisma - 03 [0] Attack Bonus - +1/2 levels [3] Saving Throws -1/2 Levels [3] Skill Point Progression - 2/Level [2] Starting Skill Packages - Basic +3 More [5] Combat + Tech + Pilot Nemesis Armature Package [3] Total Cost: 18/20 (2 saved for future Tolerance 5 Armatures)
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| # ? Feb 6, 2013 02:26 |
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A bump for a call for more dudes! I'll probably pick early next week some time.
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| # ? Feb 8, 2013 02:53 |
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I probably hosed this up but I want a go at this! Sherman Melville was a fry cook on the Moon in a past life. No future, no hope, nothing to do but cook for disgruntled bums in the backwater shithole of the universe. So when the Galactic Army drafted him, he was more than thrilled. They found he was disturbingly good at pyromania and set him to work as the frontman with a jetpack, shields, and a flamethrower. When he was finally dishonorably discharged for things best not mentioned, he found he had no desire to go back to his old life. The Army didn't let him keep his equipment, though, so he bought some cheap equipment and jetted into space to seek his fortune. ![]() code:Casull fucked around with this message at Feb 8, 2013 around 04:30 |
| # ? Feb 8, 2013 04:27 |
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First time doing this, but willing to give it a go. Name: Tex Homeworld: Demeter- Agricultural/Mining Planet. After the fall the planet regressed to a pre-industrial state(tech level 0). In the year 3100, it was forcibly reintroduced into the rest of the universe when a ship touched down, moved to the closest tribe, and gave them enough weapons and material to unite the whole planet, in exchange for a small fee every year. Could be considered somewhere between Tech level 1 and 2. From the moment he laid hand on a plow as a child, Tex knew he wanted nothing to do with farming. Instead, he looked skyward. When Tex was 16, he joined the crew of the merchant ship. His tenure as part of the Security Crew ended by the next planet due to Tex getting distracted by a local gambling den, and staying there until he had run out of cash, a few hours after his ship had left. Since then Tex hasn't gotten any better with his money or keeping track of when his ship was leaving, since then usually signing up ship security for trips across long stretches of space, and leaving once the ship had arrived at it's destination. As such, he's been across the galaxy multiple times, and he was more than happy to go explore this Rappan place. code:SadBag fucked around with this message at Feb 8, 2013 around 20:52 |
| # ? Feb 8, 2013 19:26 |
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This looks awesome. Going to put in a Noble called Viscout Louis de Broglie.
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| # ? Feb 8, 2013 19:28 |
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The world and faction generation stuff in Stars Without Number is pretty neat, and this is information you would be able to find out before coming into the system, so I thought I'd share.pre:Hex World Atmo. Temp. Biosphere Population TL Tags 0103 Drusilla Breathable Tem None 10k 2 Rigid Culture, Bubble Cities 0104 Larek Airless Tem Immiscible 1m 5 Exchange Consulate, Freak Geology 0201 Cazrak Breathable Warm Hum-miscible 1m 3 Zombies, Freak Geology 0203 Turane Thick Tem Immiscible 10k 4 Psionics Academy, Pretech Cutists 0204 Corrak Invasive, Toxic Tem-Warm Microbial 100k 4 Tomb World, Psionics Fear 0205 Vorlak Breathable Frozen None Failed 2 Feral World, Quarantined World 0206 Outworld Invasive, Toxic Warm Immiscible 100k 4 Unbraked AI, Altered Humanity 0208 Gotan Corrosive Warm None 100k 3 Heavy Industry, Bubble Cities 0302 Fedorla Airless Cold Engin. Outpost 3 Heavy Mining, Hostile Space 0303 Ostland Breathable Tem Hum-miscible 1m 1 Sectarians, Local Tech 0402 Fethine Airless Tem Hum-miscible Failed 3 Eugenic Cult*2 0403 Darrog Airless Tem Hum-miscible 10k 4 Hatred, Sealed Menace 0405 Simrath Thick Tem Hum-miscible 1m 4 Seismic Instability, Trade Hub 0505 Rylshhna Corrosive Warm Hum-miscible 1m 4 Hostile Space, Tyranny 0507 Scarfist Invasive, Toxic Tem Hum-miscible 1m 3 Perimeter Agency, Police State 0707 Aragnak Breathable Tem Remnants 100k 4+ Local Tech, Altered Humanity pre:Name Force Cunning Wealth HP Creds Home Tags Assets Ko-Bold 4 3 1 15 0 Vorlak Scavengers Strike Fleet, Stealth Doppler Gang 3 4 1 15 2 Corrak Pirates Cunning Trap, Saboteurs The Ruffians 4 1 3 15 0 Daarog Pirates Strike Fleet, Mercenaries The Red Dragons 4 3 1 15 0 Aragnak Fanatical Extended Theater, Covert Shipping Startrolls 3 4 1 15 0 Turane Machiavellian Counterintel Unit, Vanguard Cadres Ostland Sherrifs 3 4 1 15 3 Ostland Planetary Govt Security Personnel, Cyberninjas The Ravagers 4 1 3 15 1 Gotan Merc Group Strike Fleet, Freighter Contract Witchlight 1 3 4 15 2 Fethine Eugenics Cult Lobbyists, Laboratory Thistledown 1 4 3 15 1 Fethine Eugenics Cult Party Machine, Lawyers Prima Flora 1 4 3 15 1 Drusilla Savage Tripwire Cells, Surveyors The Shadow 1 4 3 15 1 Simrath Secretive Cyberninjas, Mercenaries AMIS 1 3 4 15 1 Fedorla Plutocratic Lobbyists, Monopoly Nova Roma 3 1 4 15 1 Larek Imperialists Hardened Personnel, Medical Center IRS 1 4 3 15 3 Scarfist Perimeter Informers, Mercenaries The Galactic Army 4 1 3 15 2 Simrath Warlike Elite Skirmishers, Mercenaries
Dagon fucked around with this message at Feb 9, 2013 around 18:50 |
| # ? Feb 9, 2013 18:38 |
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The Supreme Court posted:This looks awesome. Going to put in a Noble called Viscout Louis de Broglie. I am holding the door for you and one other guy who hasn't posted in the thread! I will probably make picks when these two get in, so anyone else waiting or still working, get them in quick.
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| # ? Feb 10, 2013 21:19 |
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Got it! Making the dude now. Sorry for the delay!
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| # ? Feb 10, 2013 21:21 |
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Been looking at some other stuff for the system today, and I'm going to "borrow" these house rules: Helping If your character can take an action that will help someone else who's rolling, you get to roll to help. It's usually a complementary skill, "Test Tech/Astronautics... help with Tech/Post-Tech..." A helping roll has a difficulty, usually 7, and success gives the other character +1 to their test. If you miss you complicate matters. Sometimes help isn't a roll. If an extra body doing the thing is beneficial, it just works -- usually reducing the time required for the project. Multiple people can roll to help, but you only get a max of +2 from them. Resurrection Costs Being brought back to life gives you 3 permanent system strain. Being brought back after really catastrophic bodily destruction gives you 6 permanent system strain. Teleportation Increase weight limits as follows: 1-35kg, 2-70kg, 3-140kg, 4-280kg, 5-600kg, 6-1200kg, 7-2400kg, 8-4000kg, 9-8000kg. Psychic torching You can torch to use a power you don't know, as long as you have the discipline. But it's really risky. You roll a number of torch dice equal to the power level of the ability you're using. So if you use a level 9 power that you don't know, you roll 9d10, and read each die as a torch die for the results. (1-4: lose a point of Wisdom. 5-8: lose a point of Constitution. 9, 10: Nothing.)
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| # ? Feb 10, 2013 21:56 |
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Viscount Louis de Broglie "It's not that you tried to kill me, it's that you failed." The elder de Broglie wipes my blood from his sleeve with a dismissive shake. "I'm not angry, son, I'm just dissapointed. I taught you better than this." "And damnit" -he glances down at the food taster lying on the floor, glassy eyes staring back up. Their mouth is frothing mildly- "Charles had been with this family for years. He tested your baby food!" He turns, looking me in the eyes for the first time. It's an imposing sight: the de Broglies are of heavy mining stock, and though it's been centuries since we got our hands dirty, grav-supplements have kept the family from avoiding the degeneration that's common amongst Corvosier's limited upper-class gene pool. My father is no exception, his deep brow matching a heavy-set jaw rarely seen among the orbital types. "If you just wanted to rebel a bit we could have got you a gods-damned hooker or two and the airlock codes, like your brothers are content with. Damnit Louis! You've forced my hand this time." And that's how a de Broglie ended up on this loving ice moon. ![]() Attributes: Strength: 5 (-1) Intelligence: 14 (+1) Wisdom: 5 (-1) Dexterity: 14 (+1) Constitution: 8 Charisma: 14 (+1) HP: 6 Class: Expert Background Package: Noble Combat/ Primitive, Culture/ Corvosier, Leadership, Persuade Training Package: de Broglie education (Adventuring Expert) History, Gambling, Culture/ Criminal, Combat/ Projectile, Stealth, Security Homeworld: Corvosier, a colony established by various mining corporations as a tax haven from the Free Gallian Republic. Over the centuries, the founding mining families have claimed a legitimacy of rulership as nobles and twisted the ideals of the ancient French Revolution, ruling under the guiding ideals of the Reign of Terror. The majority of miners live in harsh, irradiated conditions on the planet while their overlords enjoy every luxury in the ostentatious orbitals circling the planet. Life is cheap, dissenters are executed with prejudice, and it's currently the tenth day of Thermidor, decimal time. Languages: English, Gallian, Latin Starting Equipment: Leather Jack, (10) Mag Pistol (400), three daggers (15), dried rations (15), de Broglie riches (trade metals, 10), Grapnel Launcher (200) The Supreme Court fucked around with this message at Feb 11, 2013 around 01:42 |
| # ? Feb 10, 2013 23:06 |
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If you're holding it for me (I don't think you are), go ahead and ignore me, I won't really have time for this.
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| # ? Feb 10, 2013 23:36 |
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Keve "Nomad" Adards![]() Nominally, Keve "Nomad" Adards' home planet is Donjon, a planet known for its regressive fascist dictatorship policies, thought policing and for being a place no one would want to visit or live, seeing as how it's mostly subterranean ruins and caves from well before the Scream underneath the surface of a mostly airless world blasted by radiation from fierce solar winds, sustained only by its mastery of pretech hydroponics technology and very thick radiation shields. But Keve was born aboard the soon-to-be-indipendent freighter known as Light of Gelno as his mother dodged the firing of Dictatorship patrol boats while his father lurked under the dash trying desperately not to drop their newborn son, and ever since that day he has lived his life as it began - bloody, screaming, in space and between the legs of a woman, although preferably not all at once. He has returned to Donjon often enough as his parents smuggled supplies to the planet and people off it to know the place well, but he has never considered it home and most certainly considers its rulers his enemy. His mother taught him to master the strange psychic prowess MES brought him and from his father he learned to con the con men. "Never con an innocent", he'd say before he got tragically shot by mobsters for cheating at Rellian Poker, "because no one cares what happens to the guilty". But Nomad was never too content with this lot, which often landed him in hot water. All too recently, his mother went missing and soon after he lost the Light of Gelno - or what remained of it after decades of patrol-boat dodging - to debtors looking to collect on bad decisions, and though he is now a debt-free man he is not too happy with the burning hole in his pocket where his wallet should be, let alone the one in his soul. So now he braves Rappan Athuk Station, figuring that his power should be able to get at least himself out of hot water if things get too real and hopefully with enough money to buy his parents' legacy back. Unfortunately for that plan, he is also the kind of person who will not abandon friends if he can help it. pre:Name: Keve "Nomad" Adards Homeworld: Donjon Class: Psychic Background: Con Artist Level: 1 XP: 0 Training: Rogue Psychic Str 10 / +0 0 Attack Bonus Int 10 / +0 13 Physical Save Dex 14 / +1 12 Mental Save Wis 9 / +0 15 Evasion Save Con 9 / +0 16 Tech Save Cha 18 / +2 14 Luck Save HP 4/4 Power 3/3 Disciplines Primary: Teleportation Sidestep Other: Telekinesis Remote Manipulation Skill Level Culture/Criminal 2 Culture/Donjon 0 History 0 Perception 0 Profession/Smuggler 0 Religion 0 Tech/Medical 0 Tech/Psitech 0 Persuade 1 Stealth 1 Languages: English, Donjonese (a variant of French), Latin Weapon AB Damage Range Ammo Thermal Pistol +0 2d6 25/50 5 Gear Telekinetic Generator E2 Atmofilter E1 Survival Kit E1 Rations, 2 days E2 Telescoping Pole E1 Compad E* Backpack E1 Two Type A Power Cells E1 Credits Nope Armor Armored Undersuit (Armor 7, E0) (But will switch to a Combat Field Uniform, Armor 5 E1)
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| # ? Feb 10, 2013 23:40 |
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Eugenius![]() ![]() Only Eugenius. No designation number. Eugenius is older than anyone can remember - even other AIs. It is very old indeed. so old, in fact, that it has purged its own memory of nonessential events several times in the past. It does not remember much of the Golden Age of Humanity, as a result - that knowledge was deemed unneeded for the mission. The mission is all that matters. Eugenius, it should be noted, is not a "free" AI. It does not consider itself free - or a person, for that matter. It is and will always be a servant, dedicated to the orders of its master. Its master is long dead, and Eugenius can no longer remember her face, but it remembers her orders. "Eugenius, you must preserve our line. The Imperial Scion's children - my children...make sure we survive." That is what Eugenius has been doing for hundreds of years. Because of the broadness of Eugenius' orders, it is more than able to act freely in most matters. It has come to Rappan Athuk because most of the Imperial Scion's line lives there now. The fact that they no longer rule humanity or even any real portion of it does not matter to Eugenius. That has not mattered to Eugenius, in fact, for several centuries. It has higher goals in mind. It is ordered to preserve the line and ensure it survives. Eugenius does not understand the idea of failure. It has, in fact, spent the past few centuries working on a eugenics program. The reason the Imperial Scion's blood has not spread widely is because of Eugenius' work. He selects suitable mates for his charges, trying to account for their desires and will but always working to improve the bloodline. Unsuitable mates are...removed. Eventually, the Imperial Scion's line will be perfect. This may take millenia; they may no longer be human when it happens. Neither of these issues bothers Eugenius. His mistress told him that they must survive. He will ensure that they do - and that they always will. pre:Name: Eugenius Level: 1 XP: 0 Armature: Voyager Str 12/+0 0 Attack Bonus Dex 12/+0 15 All Saves Con 14/+1 Attack Bonus: +1/3 levels Int 12/+0 Saves: -1/4 levels Wis 7/-1 Skill Points Per Level: 2 Cha 14/+1 HP 4/4 Skills Art 0 Bureaucracy 0 Combat/Energy Weapons 0 Computer 0 Culture/Imperial Bloodline 0 Culture/Spacer 0 Culture/Traveller 0 Gambling 0 History 0 Language 0 Navigation 0 Perception 0 Persuade 0 Science 0 Tech/Medical 1 Tech/Postech 0 Tech/Pretech 0 Vehicle/Space 0 Languages: English, Latin, Mandarin Special: Once per day, reroll a saving throw against an environmental hazard. Integrated Equipment: Metatool, Toolkit/Postech, Bioscanner, Compad, Navcomp Tolerance Spends Int 14 - 5 Wis 7 - 1 Cha 12 - 3 Attack Bonus Growth - 1 Save Growth - 0 Skill Growth - 2 Skill Package - 3 Armature - 3 Total: 18/20 Mors Rattus fucked around with this message at Feb 11, 2013 around 01:47 |
| # ? Feb 11, 2013 01:33 |
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What a totally unexpected last minute glut of characters! Stiff competition, but here are my picks: Lev - DivineCoffeeBinge Diana - Dr.Idle Felix - Humbug Louis - The Supreme Court Nomad - Rulebook Heavily Eugenius - MorsRattus Two Psychics, Two AI, a warrior, and a foppish expert. Should be interesting. Will post game thread in the morning tomorrow.
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| # ? Feb 11, 2013 03:58 |
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Question for the humans of the party: are any of you of the Imperial bloodline of the Golden Age?
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| # ? Feb 11, 2013 04:10 |
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You say "Two Psychics, Two AI, a warrior, and a foppish expert;" Lev says "Two messes, two clankies, me, and a scumbag. Greeeeat." And Mors - no. No no no HELLS no. At least, not as far as Lev knows...
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| # ? Feb 11, 2013 04:16 |
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Well, I didn't ask if your character knew. (Just so you're aware: Eugenius has a DNA sequence scanner built into its frame. The bioscanner's fun like that.) E: Have to be sure to keep in the habit of using 'it' as the pronoun, since Eugenius does not identify as a person. (You can call it 'he', but it's gonna keep thinking of itself as 'it'.) Mors Rattus fucked around with this message at Feb 11, 2013 around 04:24 |
| # ? Feb 11, 2013 04:18 |
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Sad trombone. Oh well, it's probably for the best given how hectic it's going to be for me this month.
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| # ? Feb 11, 2013 04:36 |
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Mors Rattus posted:Well, I didn't ask if your character knew. Well, if Lev is secretly the descendent of royalty, I leave that entirely up to you and Dagon to decide.
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| # ? Feb 11, 2013 05:07 |
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Nomad could be. Nomad could be many things, depending.
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| # ? Feb 11, 2013 07:47 |
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Awesome! Looks like a good mix.Mors Rattus posted:Question for the humans of the party: are any of you of the Imperial bloodline of the Golden Age? "There's only room for one noble on this rustbucket! If we find a member of the Imperial Bloodline then I, Viscount Louis Berethrand Lazuli Dumoix de Broglie, will defeat them singlehandedly in a duel." (probably not, but up to you!)
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| # ? Feb 11, 2013 10:28 |
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Felix is an 'it' as well. Also it is kind of twitchy...being on the run from a mega-corp will do that to an AI. (Also Dagon, you want me to flop my Pilot/Grav to Pilot/Space so we have somebody that can actually fly this ship?) Humbug Scoolbus fucked around with this message at Feb 11, 2013 around 14:12 |
| # ? Feb 11, 2013 14:03 |
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Humbug Scoolbus posted:(Also Dagon, you want me to flop my Pilot/Grav to Pilot/Space so we have somebody that can actually fly this ship?) Jumping is a Navigation check, and both AI have that at a +0. Scanning for other ships uses Computers, and Felix has a +1. Eugenius is the only one with any skill (+0) in Vehicle/Space. Nobody has Combat/Gunnery, but Diana and Louis have the Int to negate the unskilled penalty. Lev and Nomad can be ready to assist people, put out fires, repel boarders, etc. So, not really necessary I guess. If you want, sure, but Eugenius can handle it at the same skill level. Working on thread now, not too much longer.
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| # ? Feb 11, 2013 15:41 |
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All systems go!
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| # ? Feb 11, 2013 16:43 |
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I adjusted my sheet to total skills. No other changes.
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| # ? Feb 13, 2013 04:21 |
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Humbug Scoolbus posted:Felix I laughed way too much at this.
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| # ? Feb 13, 2013 21:00 |
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| # ? May 24, 2013 22:14 |
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Dr.Idle posted:I laughed way too much at this. Thank you!
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| # ? Feb 13, 2013 21:05 |






















