|
Gerblyn posted:We haven't quite figured that out yet to be honest. At the moment the number of figures simply reflects the HP that a unit has left (i.e. a unit with half health only has half its figures), but that leads to an issue where you instinctively feel that a unit with fewer soldiers should do less damage, which isn't the case. Gerblyn posted:The same guy who made the original music is making the music for this game too. Splicer fucked around with this message at 17:43 on Feb 8, 2013 |
# ? Feb 8, 2013 17:38 |
|
|
# ? Apr 26, 2024 12:29 |
|
quote:We haven't quite figured that out yet to be honest. At the moment the number of figures simply reflects the HP that a unit has left (i.e. a unit with half health only has half its figures), but that leads to an issue where you instinctively feel that a unit with fewer soldiers should do less damage, which isn't the case. That works. The problem with having loss of figures mean less damage out is compounded if/when you can't get those figures back.
|
# ? Feb 8, 2013 17:44 |
|
Me, last month:DaveWoo posted:This may not be as well known as some of the other examples, but I'd love to see an Age of Wonders 3 someday. The preview stuff looks great so far, and I'm looking forward to seeing more.
|
# ? Feb 8, 2013 17:44 |
|
Holy gently caress. This is some serious bitching news. I used to work on dwiggmod and spent tons of time playing multiplayer games in SM.
|
# ? Feb 8, 2013 17:46 |
|
You had me at Goblin Theocracies. I'll have to keep my eye on this one, I enjoyed the Overlord games though I've never played the older Age of Wonders games. Have they aged well (i.e. can I play goblins in AoW1)?
|
# ? Feb 8, 2013 17:48 |
|
That Gobbo posted:You had me at Goblin Theocracies. I'll have to keep my eye on this one, I enjoyed the Overlord games though I've never played the older Age of Wonders games. Have they aged well (i.e. can I play goblins in AoW1)?
|
# ? Feb 8, 2013 18:02 |
|
More questions! One big thing I missed going from AoW1 to AoW2 was the treasure locations. I really loved exploring the dungeons and crypts, collecting treasure along the way. I can understand why they were cut (taking time-out to play a 5 minute solo minigame is not conducive to competitive multiplayer) but I missed it from singleplayer. I also preferred AoW1's approach to treasure. Whenever you got treasure from a location you tended to get either a few not-great treasures or one good treasure. In AoW2 you always only ever got one treasure, which meant getting a +1 sword was always a bit of a letdown, unlike AoW1 where getting a basic +1 sword was fine because you'd also get a +1 shield and +1 armour or something. So: A) Are fancy crypts coming back? (I expect the answer to be no). B) Will you be going back to AoW1 "point buy" treasure rewards, AoW2 style "One only, might be good might be bad", or something new?
|
# ? Feb 8, 2013 18:16 |
|
Splicer posted:A) Are fancy crypts coming back? (I expect the answer to be no). I have seen designs come along for little dungeons like that, but I don't know what the plans are in terms of actually implementing them. Unfortunately big features like that aren't really something I can talk about, since I can't commit the company to anything. quote:B) Will you be going back to AoW1 "point buy" treasure rewards, AoW2 style "One only, might be good might be bad", or something new? I think the reward system has been designed to be quite flexible, in that it can offer you lots of different things, like units, one or more items and stuff like. I haven't been personally involved in the implementation of that though, so I can't really be sure. Anyways, I'm off to have dinner and waste my evening playing games and stuff. I'll probably swing by during the weekend and answer what I can.
|
# ? Feb 8, 2013 18:41 |
|
Oh crap. So I was reading the Fall from Heaven II LP, remembered about AoW and the many many many hours I lost at it while as a kid and BAM, this. Industrial Revolution with the tireless undead proletariat, here I come.
|
# ? Feb 8, 2013 18:43 |
|
Nice, I used to love the hell out of these games. No longer have a PC though, hope someone ports it to OS X! Anyone remember the name of the predecessor game that had very similar gameplay? Warlord or something..
|
# ? Feb 8, 2013 18:46 |
|
Earwicker posted:Nice, I used to love the hell out of these games. No longer have a PC though, hope someone ports it to OS X! Master of Magic was the progenitor of the genre, is that what you're thinking of? AoW borrowed a lot of mechanics from it, such as the spell research system, tactical battles, etc. edit: I just saw on Wikipedia that AoW1 was co-developed by Epic. What role did they have? Dr. Video Games 0031 fucked around with this message at 18:56 on Feb 8, 2013 |
# ? Feb 8, 2013 18:53 |
|
Earwicker posted:Anyone remember the name of the predecessor game that had very similar gameplay? Warlord or something.. The Warlords series, not to be confused with the horribly mediocre RTS spin-off. The combat is a bit more shallow than AoW, but on the bright side it worked over PBEM. http://en.wikipedia.org/wiki/Warlords_%28game_series%29
|
# ? Feb 8, 2013 18:55 |
|
I had no idea Warlords was similar. I'll have to look into that series.
|
# ? Feb 8, 2013 18:56 |
|
Dr. Video Games 0031 posted:I had no idea Warlords was similar. I'll have to look into that series. Keep in mind Warlords IV is garbage, Warlords II is fairly primitive and would probably require DOSBOX, and Warlords III, while it's a decent game, has a 16-bit installer. I got it running once by installing it on a virtual machine and then copying the folder over, but it was still a little buggy on a modern OS. I wish GoG would pick it up.
|
# ? Feb 8, 2013 18:58 |
|
Transmetropolitan posted:So I was reading the Fall from Heaven II LP Care to share a link? Tuxedo Catfish posted:The Warlords series, not to be confused with the horribly mediocre RTS spin-off. The combat is a bit more shallow than AoW, but on the bright side it worked over PBEM. Hey, I liked Battlecry
|
# ? Feb 8, 2013 19:21 |
|
drat, after reading it, it seems I lost my AoW CD. Hope they have a lot of exciting species, although it will never compare to the Lizards.
|
# ? Feb 8, 2013 19:30 |
|
Gerblyn posted:We actually get a few emails like this I believe. Notable ones include the numerous death threats we received after we released pictures of minions clubbing baby seals in Overlord 2, the 9 year old girl who asked if the next Overlord could be a woman that has naked man slaves, and the guy who sent us 2 insane, expletive filled rants complaining about the random number generator in AoW:SM. We actually implemented a Mersenne Twister in response to that last one, though I don't think we replied to him. Ahahaha, that's both incredibly frightening and awesome at the same time. The Email I sent was intended as a lighthearted joke (which I think ya'll got, because you're cool like that), but that's pretty scary to get death threats over video games. How many races are you guys shooting for to be in the game? Is this number definite? please say twelve please say twelve... e: Are you guys planning on throwing different races into the mix, or just taking the usual races and putting the technological spin on them? Arrrthritis fucked around with this message at 19:52 on Feb 8, 2013 |
# ? Feb 8, 2013 19:44 |
|
Tuxedo Catfish posted:The Warlords series, not to be confused with the horribly mediocre RTS spin-off. The combat is a bit more shallow than AoW, but on the bright side it worked over PBEM. yeah this is what I was thinking of. It was a lot of fun. Yeah Might and Magic really started the genre but the gameplay of the first Age of Wonders was very similar to the first or second Warlords game.
|
# ? Feb 8, 2013 19:48 |
|
Lprsti99 posted:Hey, I liked Battlecry I have Battlecry 3. I both liked it and didn't. Yeah, vague as heck. The campaign is the point, but I've always had problems with RTS. The game itself was also...problematic. Sure, you're free to go where you like, but it certainly doesn't hand hold either. Add to that 15 races to try and learn to say nothing of Hero choice, and it seems designed to screw with you. But I'll never say no to a race of crazy drunk axe-wielders.(Minotaurs).
|
# ? Feb 8, 2013 20:00 |
|
Incredibly excited about this. The original is still one of my favorite games, though I never really got into the sequels. Maybe it's time to dig out the old cd again.
|
# ? Feb 8, 2013 20:12 |
|
AoW is a fantastic series that I have loved for a long time. Anyone who likes civilization or the total war series should absolutely go pick up shadow magic on GOG. Super pumped for this.
|
# ? Feb 8, 2013 21:06 |
|
Lprsti99 posted:Care to share a link? Here you go! http://forums.somethingawful.com/showthread.php?threadid=3515773
|
# ? Feb 8, 2013 21:16 |
|
Splicer posted:Graphically AoW1 might be a bit hard on the eyes (it'll be either blocky or tiny), but AoW2 and SM shouldn't cause you any problems, unless "not 3D" is a big nono.
|
# ? Feb 8, 2013 21:24 |
|
Earwicker posted:yeah this is what I was thinking of. It was a lot of fun. Age of Wonders sits at a midpoint between Heroes of Might and Magic, and Warlords if you are a fan of putting things on a line, in terms of gameplay. Really though, Age of Wonders has a lot more in common with Master of Magic(march 1995), which slightly pre-dated Heroes(October 1995). Heroes is of course a descendant the original King's Bounty(1991), and while that pre-dates MoM, it wasn't really the same type of game. The original Warlords is the oldest (1989) Age of Wonders is the youngest, the first having been published in 1999. Underwhelmed fucked around with this message at 23:13 on Feb 8, 2013 |
# ? Feb 8, 2013 23:11 |
|
Tuxedo Catfish posted:Keep in mind Warlords IV is garbage, Warlords II is fairly primitive and would probably require DOSBOX, and Warlords III, while it's a decent game, has a 16-bit installer. I got it running once by installing it on a virtual machine and then copying the folder over, but it was still a little buggy on a modern OS. The closest game to Warlords I've played in recent years is Conquest of Elysium 3 which is on steam for ~$10. It's a fun game but the interface is a dog. Also, battlecry II and III are classics and two of the best RTSes ever.
|
# ? Feb 8, 2013 23:23 |
|
Splicer posted:I just picked up the trilogy on steam, and apart from the animations being a bit fast AoW1 looks a hell of a lot better than I expected. Oh hey, your right. I should have checked that. Thats really rather handy.
|
# ? Feb 9, 2013 01:12 |
|
Gerblyn posted:We haven't quite figured that out yet to be honest. At the moment the number of figures simply reflects the HP that a unit has left (i.e. a unit with half health only has half its figures), but that leads to an issue where you instinctively feel that a unit with fewer soldiers should do less damage, which isn't the case. Please have a look at the king of Fantasy TBS Combat - Fantasy General. It made the distinction between units that are squads and the ones that are individuals matter by basically letting individuals always fight at full strenght and be easier to heal (although that latter part probably won't be relevant - FG differentiated between deaths and wounded in combat). It also had a few squads that were incredible badasses that never lost combat power because for every casualty the remainder just fought that much harder. Basically, gameplay difference from more nunanced unit graphics would be awesome.
|
# ? Feb 9, 2013 02:29 |
|
I actually got the disk for SM on a whim from the PC game pile in a Gamestop. One of these days I need to actually hunker down and play it. Also, there is some sort of unofficial patch out for SM, right? If I want to play the campaigns, is it safe to have this patch installed? I am not sure if I ever got an answer to this question. EDIT: Edited because I was being pre-emptively snippy. Sorry about that. Unlucky7 fucked around with this message at 03:07 on Feb 9, 2013 |
# ? Feb 9, 2013 02:47 |
|
Yes that patch, if you refer to the one on http://aow2.heavengames.com/ is good, admittedly its been years and years since i last played SM properly with it. Steam still guns with 1.30.0.2616, so it might be worth getting if anyone's picked up the game again like i have! Kind of torn between AOW and SM 'tho.
|
# ? Feb 9, 2013 03:51 |
|
Oh my god, I saw this thread, double checked, thought it was some sick joke. I loving LOVE Age of Wonders, I'm giddy as hell. Autumn can't come soon enough. Just please don't suck
|
# ? Feb 9, 2013 07:54 |
|
quote:Please have a look at the king of Fantasy TBS Combat - Fantasy General. It made the distinction between units that are squads and the ones that are individuals matter by basically letting individuals always fight at full strenght and be easier to heal (although that latter part probably won't be relevant - FG differentiated between deaths and wounded in combat). It also had a few squads that were incredible badasses that never lost combat power because for every casualty the remainder just fought that much harder. Ehhhhhhhhhh...very different games. It works in Fantasy General because units have the option of trying to retreat or rest up after every "attack". This is more of a HOMM* style "zoom in from the over-map, two or more armies battle to the death" kind of game where units that lose half their DPS for the entire battle because someone winged them in the first round would be garbage. In any event, super excited about this. Almost makes me want to start up another Shadow Magic campaign where I inevitably burn out halfway through. Again. *Different from HOMM primarily in that you don't stack units. Instead you have up to 8 (or six, or whatever they decide on.) units in a stack, and you can fight larger battles by having more army stacks adjacent when the battle begins. So you can surround a stack on the overmap and you will begin the tactical battle with an identical surround. Or just fight huge battle made up of several adjoining stacks on both sides. It's pretty drat cool.
|
# ? Feb 9, 2013 08:21 |
|
Oh my god. This is my dream come true. I never actually thought that this would happen - it had been so long. AOW1 and Shadow Magic are up there as some of my favorite games, ever.
|
# ? Feb 9, 2013 12:16 |
It somehow never clicked for me that it was the same people that made both Overlord and Age of Wonders. I tried the original Age of Wonders (and the demo for 2), but it somehow never really did anything for me. Maybe it was because I kept wanting it to be a game about building up and managing my own fantasy empire, when it seems in reality it was about getting enough momentum on the strategy layer to defeat the current scenario. I'm hoping for a game like the fall from heaven mod for civilization, but with more RPG-like customization to the player's avatar/hero units and the tactical combat/site exploration that AoW had. Not sure if this is what AoW3 is going to be, but I thought the overlord games were amazing, so I'll keep an eye on this one just in case it ends up as something I'll like. Edit: FfH was what I ended up playing to scratch that itch, yeah. Caught me as I was editing to clarify that. Slashrat fucked around with this message at 13:11 on Feb 9, 2013 |
|
# ? Feb 9, 2013 13:03 |
|
Well, if you want domestic management, you will probably find AoW3 just as lackluster in that department. Really, off the top of my head, I can't thin of any fantasy 4Xs with actual interesting domestic management gameplay. That stuff is usually really heavily abstracted and the main focus is on army building and conquest. I guess Fall From Heaven 2, thanks to it being a Civ 4 mod. edit: Haha, well, you got your edit in just before I was able to mention FFH myself. I would expect AoW3 to follow much more closely to the other AoW games than FFH.
|
# ? Feb 9, 2013 13:09 |
|
Shadowmorn posted:Yes that patch, if you refer to the one on http://aow2.heavengames.com/ is good, admittedly its been years and years since i last played SM properly with it. You definitely need the unofficial patch from there but it's a great addition to Shadow Magic in general.
|
# ? Feb 9, 2013 13:45 |
|
Arrrthritis posted:How many races are you guys shooting for to be in the game? Is this number definite? Sorry to disappoint, but I believe it's 5 or 6. Each class has it's own set of units as well though, and they all have racial variants too, so you'll still have a huge amount of variety. DatonKallandor posted:Please have a look at the king of Fantasy TBS Combat - Fantasy General. It made the distinction between units that are squads and the ones that are individuals matter by basically letting individuals always fight at full strenght and be easier to heal (although that latter part probably won't be relevant - FG differentiated between deaths and wounded in combat). It also had a few squads that were incredible badasses that never lost combat power because for every casualty the remainder just fought that much harder. Sure, I'll tell the designers to check it out.
|
# ? Feb 9, 2013 14:05 |
|
Will there be flavour text for the units? I loved unit backstories and info about the various creatures you encountered. Also, please include at least 1 lizardy race, either the Lizardmen or Draconians, I like lizards and dragons
|
# ? Feb 9, 2013 14:19 |
|
Gerblyn posted:Sorry to disappoint, but I believe it's 5 or 6. Each class has it's own set of units as well though, and they all have racial variants too, so you'll still have a huge amount of variety. Answer the important questions! Monocles for your avatar: Yes or no?
|
# ? Feb 9, 2013 14:20 |
|
PiCroft posted:Will there be flavour text for the units? I loved unit backstories and info about the various creatures you encountered.
|
# ? Feb 9, 2013 14:27 |
|
|
# ? Apr 26, 2024 12:29 |
|
quote:Also, please include at least 1 lizardy race, either the Lizardmen or Draconians, I like lizards and dragons. Yes, please. Only a tragically small number of games let you play as Lizardmen even though they own.
|
# ? Feb 9, 2013 15:46 |