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Murodese
Mar 6, 2007

Think you've got what it takes?
We're looking for fine Men & Women to help Protect the Australian Way of Life.

Become part of the Legend. Defence Jobs.
So fucken excited.

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Murodese
Mar 6, 2007

Think you've got what it takes?
We're looking for fine Men & Women to help Protect the Australian Way of Life.

Become part of the Legend. Defence Jobs.
Good god, turn times are slower than late-game Civ V in mid-game on v large maps with 8 AI :stare:

It's taking 5-6 minutes for the AI to take their turns.

Murodese
Mar 6, 2007

Think you've got what it takes?
We're looking for fine Men & Women to help Protect the Australian Way of Life.

Become part of the Legend. Defence Jobs.

Taear posted:

Incidentally I have a minor...bug with the AI. If they're near you, they'll often cross your border because it's the most efficent way to move and each time they do it if you haven't got open borders, it ruins your relations. I think they're just pathing across and not trying to actually be aggressive, but it's really ruined the relation I have with pretty much every single AI.

This happens with your own unit auto-pathing over long distances, too. It does warn you if you're invading someone's territory, though. Seems to happen when your units have a choice of moving one more tile (and invading someone) rather than take a harder road and not move an extra tile that turn (but stay in neutral territory).

Murodese
Mar 6, 2007

Think you've got what it takes?
We're looking for fine Men & Women to help Protect the Australian Way of Life.

Become part of the Legend. Defence Jobs.

Sedisp posted:

So is it just me or are underground cavern entrances incredibly rare?

If you're playing on an XL map, there can be very large sections without entrances, yes. The XL I'm playing on at the moment has no entrances in the area I control (about a fifth of the surface layer).

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