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Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
I remember, about a year or so back, I sent a big email to Triumph calling them jerks and to at LEAST make a Kickstarter for an Age of Wonders III because there's bound to be a fanbase out for the game! This was the response I got...

quote:


Stay tuned…

Lennart / Jerk Inc

I am so elated to hear about this. I hope they make a campaign as good as the first/third games.

I can't wait to goblin the hell out of this game.

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Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
I'm surprised people haven't attempted to do a campaign like the one in the first game. It sounds like Triumph is going to be doing a similar style campaign in this game, with the starting choice being who your faction is, and subsequent choices being which races to recruit in your struggle for power. I hope so, at least, because the Age of Wonders 1 campaign is probably the fondest memories of a campaign I have in a video game*.


*Until I learned to just give my hero wall climbing and life stealing.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Gerblyn posted:

We actually get a few emails like this I believe. Notable ones include the numerous death threats we received after we released pictures of minions clubbing baby seals in Overlord 2, the 9 year old girl who asked if the next Overlord could be a woman that has naked man slaves, and the guy who sent us 2 insane, expletive filled rants complaining about the random number generator in AoW:SM. We actually implemented a Mersenne Twister in response to that last one, though I don't think we replied to him.

Ahahaha, that's both incredibly frightening and awesome at the same time. The Email I sent was intended as a lighthearted joke (which I think ya'll got, because you're cool like that), but that's pretty scary to get death threats over video games.

How many races are you guys shooting for to be in the game? Is this number definite?

please say twelve please say twelve...

e: Are you guys planning on throwing different races into the mix, or just taking the usual races and putting the technological spin on them?

Arrrthritis fucked around with this message at 19:52 on Feb 8, 2013

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Gerblyn posted:

Sorry to disappoint, but I believe it's 5 or 6. Each class has it's own set of units as well though, and they all have racial variants too, so you'll still have a huge amount of variety.


I'm not really all that disappointed. One of the problems I noticed with Age of Wonders later on in my playing career was that there was a ton of overlap between races. I don't know if that's going to be different or the same with 3, but I would definitely take five or six fleshed out races over 12 virtually identical races (until you get to tier 3). This stuff, plus the idea that your class impacts what units you get later on, could still make for some great replay value.

Plus, there's always a chance for more races being released down the line. With all of the different permutations of classes and races, adding a new one of either into the mix could change up the playstyles a lot.

What type of modding support are you guys going to offer? Could anybody get in there and add their own idea to their games, or would it take some serious dedication (see: age of wonders 2 heaven folks) to get stuff like custom units/a campaign working?

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
I think one of the things they were trying to do with this game is that all races are neutral races. You can play them as a terribly evil, scorched-earth rear end in a top hat, or you could be a goody two shoes and do quests for the local outpost of fiends, both as goblins, elves, and humans.

I think the Undead are going to be left out of the mix, possibly to be left open for a Necromancer class, or a specialization of the Theocrat class (One side leading to Archons, the other leading to Undead). I'd be drat disappointed if they didn't incorporate Frostlings in some way, but I also wouldn't be surprised if they mixed the Frostlings with a firey race, like the Tigrans or Draconians, or with the halflings themselves (Serious, a stunty race would be awesome to play as).

It's all speculation at this point, though. I'm just going to enjoy the ride no matter where it takes me.

Taear: Don't get me wrong, I agree with you in a lot of ways. I definitely would prefer if we had the 12/15 races to the six we're getting, But I'd also like it if the ones we got had vastly different units from the get-go. The main difference I found between Undead archers and Halfling Slingers would be one stone and a couple feet. I kid, Slingers could be loving devastating

Definitely agree with you on the campaign. I seriously wish more strategy games would take cues from Age of Wonders 1 as the basis for their campaigns. Hell, I'd like if they could expand on the same idea and present more trade-off decisions for the game. I'd also really like it if a strategy campaign included both success and failure as methods of proceeding.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
It's Inioch. After the breather that was Shadow Magic that rear end in a top hat is coming back again to try to take things over.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
I never thought I would be praising Notch for his gaming investments.

I was never a big fan of minecraft, but if the dude gets me some more Age of Wonders then by god he's good by me.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
The archons/(teehee) highmen?

I'm pretty sure the other races will be implemented in the future as DLC or something. At least the halflings will.

Until then, hellooooo goblin succubi.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Raygereio posted:

I couldn't find a general AoW thread, so I'm just going to ask this here: Does anyone know of a decent strategy for Shadow Magic's final level?

If you're having difficulty holding out against the throngs of lords that are being thrown at you, there is a hidden Tigran City in a cave over near where Ke-nan died. Take it as soon as you can, then expand your horizons from there.

In the bottom right section of the underground, there's also a goblin/orc (I forget which, I think Orc) city where your heroes can hold out for a decent amount of time whilst you focus on your expansion.

Remember to enchant every unit you get, and keep an eye on the points where shadow demons can teleport in on the map.

e: Man, I remember the first time playing that mission. Being all like "Hey we have Simon, O'neron, Ke-nan, Meandor, and Julia! We got this mission in the bag!"

Then like, 10 turns later half of them get defeated and i'm panicking like a motherfucker.

double e: Also I think if you get defeated, your research will carry over to the next time you attempt the mission. I'm not 100% on that, though.

Arrrthritis fucked around with this message at 15:46 on Jan 26, 2014

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
I just hope we don't get another age of wonders 2.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
Honestly, 2 wasn't that bad- it was just overshadowed by Shadow magic and AoW 1. My big gripe about it was that the leaders were a lot less customizable than either one. You picked a race, and a sphere of magic, and that was that.

Both SM and the original did a lot better throwing you into fun situations in the game world, the campaign for 2 was very bleh- go here, fight this guy. Go here, fight another guy. Each sphere had three missions, and the only ones that were memorable were life2, fire1, and death2.

Thinking about it, shadow magic had a lot of the same- but they didn't hesitate to pepper their missions with wizard interaction and alternate routes/strategies. Meandor's campaign in that game ruled.

I was a pretty hardcore fan of the first game, so take what i'm saying with a grain of salt.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Murgos posted:

I wish the best for Kael but I wish people would stop supporting Brad "I'm the lead AI programmer and the AI is amazing! If it existed" Wardell. Or, was that Brad "I believe that gamers have a right to fully finished and polished games! Except for my games, of course." Wardell?

Yeah, as much as I like titles like these, I don't really want Brad "I'm going to bring in a jar of bees to see if my employees are really allergic" Wardell to succeed at much of anything.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Splicer posted:

I think you may be underestimating how big a component the loadsaraces is to some people's (for example, my :v:) AoW experience. While the combinations of race + class may exceed the number of individual races in AoW1/2/SM from a gameplay variety standpoint, only having 6 races to choose from is going to cause the game to lose a lot of its flavour component over the previous games. Don't get me wrong, being able to choose between Undead Rogues or Undead Industrialists or Undead Theocrats would be cool as balls, but not being able to be the Undead in an Age of Wonders game feels so wrong :( I'm fortunate in that my favourite race (draconians) are still in, but I know at least one person who's had every one of their favourite races hit the cutting room floor.

e: I'm assuming that there's going to be several DLCs containing additional race packs so I'm guessing it'll all come right in the end, I just wanted to make the point that wide racial choices are important for reasons other than just gameplay variety.

I feel like it would be really cool if there was a mix of additions on both ends. I completely agree with you that cutting the playable races from 12 to 6 takes away from the charm of the game (I realize that the only differentiation between the original 12 was their last t1 unit, and all units t3-t4). That does not stop me from wanting to play as a frostling dreadnought.

That said, I think developing on both ends might end up being a little bit of a nightmare. For every race you add, that means you have to build X permutations of units to represent the available classes. For very class you add, that means you need to add Y respective units to represent the available races. Balancing every single one of those additions could end up being a nightmare.

Demiurge4 posted:

Necromancy seems weak and obsolete in a world where you can build massive flame thrower tanks. I mean use just imagine an army of ghouls and skeletons uselessly hammering on the armoured hull while a dwarf sits inside cackling as he spews superheated napalm everywhere.

Maybe, but you might also just end up with a big army of flaming zombies climbing into those massive flamethrower tanks.

I feel like with the archons/undead dynamic, necromancy really lends itself to being a playable class. The more good you are, the more divine and pristine your units become. The more evil you are- the more decrepit and plagues your army becomes. The former might be covered by the theocrat already though, so idk.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Splicer posted:

I'm getting the impressions from the previews that they've specifically designed around that. If you're a goblin then your standard sword goblins are just sword goblins + chosen colours. Your special class units are (basic model) + (class based overlay of appropriate scale). So there isn't six different pre-rendered permutations of the shaman, a goblin shaman is the standard Goblin model holding a staff and wearing a funny mask, rendered at game time. Think WoW costume changes.

So an undead engineer would be a skeleton model with engineer clothes overlayed holding a wrench. A goblin necro-priest would be a goblin model with flowy black robes overlayed holding a skull staff. An undead necro-priest would be a skeleton model with flowy black robes overlayed holding a skull staff. And so forth. I mean, I'm sure you'd have to give everything a once over to ensure there's no clipping issues or anything but otherwise you're not looking at the level of unit combinations you're thinking of.

You're probably right. I was just thinking more along the lines of "If this race has these units, what happens when we introduce *this class unit* into the picture" and them having to worry about that type of unstable synergy with every race. I haven't been responsible for game balance before, so I don't know if that's the thought process needed to keep things in check.

Still really excited to see the warlord reveal. Really, i'm just super excited for this game in general.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Zore posted:

Right, but some of them weren't interesting. At all. Three of the Age of Wonders 1 races were just 'humans' with different cultures.

And considering Elves/Dark Elves have made up and are back together, and Archons appear to part of the Theocrat's arsenal, there aren't too many interesting races missing. Undead, Frostlings, Halflings are and I'd like to see them back at some point. But I can live without the cat people, human variants and Shadow Demons.

That's a pretty subjective opinion. Azracs were my personal favorite of the first game/shadow magic, and Lizardmen were pretty awesome, as well.

Basically I would pay money out the rear end for racial DLC packs.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Kalenden posted:

Which campaigns are the best? Or are they all good? I like the 4x genre, but prefer some kind of story in gameplay.

2's campaign is fairly weak compared to the others, but still pretty good (It has some difficulty spikes at Fire1 and Death1, but otherwise it's good). Shadow Magic's doesn't hesitate to have NPCs talk to you about poo poo in-game, and I can keep replaying 1's over and over again.

Replaying through the series, I think it's incredible just how much stuff I missed in shadow magic the first time around. I don't think I ever caught Bormac talking about Julia's boob-plate the last time I played it.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
I'm pretty sure deluxe is just an alternative option to throw more money at the devs. An option which I will gladly take.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
All of you are wrong. I have seen the future- I have seen judgement day, and the Orc Dreadnought overlords will not be kind to you nay-sayers.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Gwyrgyn Blood posted:

Awesome comparison post.


It's worth noting that a lot of this stuff applies to age of wonders 1. Shadow Magic does try to differentiate its heroes, although by the time they hit 15 they more or less become harbingers of doom.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Baron Porkface posted:

What is the point of researching multiple tactical spells if you only get 20 mana per battle to work with?

Age of Wonders 1- You can upgrade your spell casting as you level up.

2/Shadow Magic- you can upgrade your spell casting through research via the abilities button.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Zurai posted:

There's also the Casting Chamber upgrade to the Wizard Tower in AoW2/SM which grants another +10 casting points per turn, and the skills that reduces casting costs by 20% (one for all spells, several for specific categories of spells including tactical combat spells).

End-game you can have 70 casting points per turn and be casting all your spells at a 40% discount.

I believe you can up that to 90.


20 to start

+50 from casting specialists
+10 from casting chamber
+10 from an item with casting specialist. (?)

I haven't tested the last one as of late, but I swear I did something like that at one point.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
Shadow Demons hate him: How to beat "The Hive" using this one weird trick!

Change your focus to Life domain and your attribute to Peace Keeper. Make sure to keep the bulk of your cities evil races- goblins and orcs are especially helpful in these circumstances (Karaghs and Warlords can hold their own against lords and then some, poison is good for holding cities early on, and butchers are incredible defense). Do not use shadow demons, because cities may flip every now and again and you want the all devourer to waste as many turns as possible.

It's important to maintain your evil:other races ratio because when you flip to twilight/undead/good morale gets really loving whacky. Peace Keeper should stem that, but it's better to be safe than sorry.

With the way these attributes are set up, you do not have to migrate cities until you start capturing shadow demon cities, or if you want to preserve a race before ke-nan bites the dust (Meandor should leave a dark elf and undead city to take, Julia and O'neron you can buy cities from.)

Here's the winning part of this strategy: You can stop the shadow demons from spawning in underground by building cities directly on top of their teleport location, with two or so stacks of 8 t3/t4 units in case the all devourer decides to send in a stack of 8 lords (rarely happens if the cities are built properly). You can fortify them as much as you want- you don't need much more than stone walls and some good ranged units(Engineers!) and having the town be in your domain.

Successfully clog the four spawn points, and you've got yourself a lot of time before you have to deal with that tentacled beast's poo poo. Of course, by the time he shows up, you can have a nice, well-diversified army of unified races to stand against the oncoming hordes.

Works on normal.

Arrrthritis fucked around with this message at 04:00 on Mar 4, 2014

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Cardiovorax posted:

For a very specific definition of "worked." The AI would regularly refuse offers of all my gold and mana, every spell I have and all my cities in exchange for a simple peace treaty. AI diplomacy in AoW2 was plain broken and basically nonexistent.

Are you talking about the conspirator wizards? Because I don't think they're supposed to be friendly with you on any terms.

I can't remember any other instances of the AI being so obstinate, anyways. Usually when you start kicking their teeth in they'll start sending peace treaties (although not much else).

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
Now I want to make a draconian theocrat and have nothing but flying units everywhere.

Do races get tier 4 units as well, or are they just limited to classes?

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Gerblyn posted:

Only races get T4s at the moment, though I guess that might change in an expansion.

You mean classes, right? (Shrine of Smiting, Eldritch Horror, etc.)

e: Basically what I want to know is if we'll see more Karagh in our future.

Arrrthritis fucked around with this message at 16:12 on Mar 14, 2014

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
Yeah, Karagh were some mobile-as-gently caress heavy hitters that the goblins got, and also some of the best astrophysicists in the realm. First-born and reaper could hold their own, but Karagh were mobile on top of all of that.

I wouldn't be too disappointed/surprised if they were put on the back burner, though. You guys have had your work cut out for you since the whole class system was announced.

Looking forward to the Warlord vid!

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Tomn posted:

Has anyone noticed that the Shrine of Smiting's story seems to be worshiping 4chan?

Possible, also possible that they're talking about the life wizard Anon from 2.

One thing that hit me today: I'm surprised the goblin theocrat doesn't have more of a Baldwin IV vibe going on with it. Leprosy being considered a tremendous blessing in goblin society and all.

e: oh god, it's me, I'm the age of wonders sperg.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
I'm a bit more preferential to "That should go down like a house on fire", myself.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
I wanna see the warlord vid already, that's probably the class I'm most hyped for and the class I know the least about.

Get to it gerblyn go go go.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Gerblyn posted:

Best Cavalry is tricky:

Orc Black Knights - High health, high damage, extra damage vs mounted units, best tier 2 cavalry. Vulnerable to nonphysical damage.
Elf Cavalry - Tier 2, unicorns can phase once per battle, so they're good if used intelligently.
Human Knights - Tier 3, best racial cavalry unit stats wise, no use in sieges
Goblin Beetle Rider - Tier 3 racial unit, not as strong as knights, but cheaper, also better in sieges due to wall crushing ability

Also, someone already posted a video somewhere revealing the Warlord class units so there's no real need to keep these secret:

Mounted Archers - T2 warlord class unit, no idea since I've never used them
Manticore Rider - T4 warlord class unit. Best cavalry full stop. High damage, flying death machine. Dwarf variant is toughest, Orc variant does more damage.

Which race/class has the basilisk cavalry? :colbert:

It's definitely going to be exciting to discover all the different elemental/class/race synergies in the first couple games. I'm also really pumped for the return to an AoW 1 campaign format. (I think both sides get to make one big decision?)

I am shilling this game to literally everybody I know so that it can potentially get good sales and dlc/expansions.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Keisari posted:

That will also be cheaper for the customer too, since you don't have to charge as much to get the same overall profit. (Since you won't have to do all that testing which takes time, effort and ergo money.)

But I hope you'll make more than one expansion if they sell and if you still have good ideas. :)

In a perfect world I'd like them to be adding both classes and races, although there isn't much that isn't being covered thematically/mechanically by the current classes. A psion class with the return of Shadow Demons would be pretty baller, I think, but that's probably just me.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

OwlFancier posted:

In the video there is a town called 'Bismorc' which I think might have to be the name of my orc dreadnought.

Also I spotted that one of your books is 'Catch them All' by 'Ashley Katsum'

Someone on the dev team is having fun I see.

I like the town of Goontopia. I hear good people live there.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
Better than those loving dwarves. gently caress those aristocratic bastards.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

LotsBread posted:

I'm trying to understand, does the game react to hero "class" / race combos? For example, say I have an undead hero and I choose to be a Theocrat. Does that mean I get zombie preachers?

Yes. Although the undead are not a playable race, there are plenty of units along these lines.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
Post your dream classes/races itt

Top 3 races:
Frostlings
Shadow Demons
Azracs

Top 3 Classes:
Bard
Necromancer
Psion

Also in regards to the Julia question: I think Julia and Merlin are making a return? I know the Elf campaign is supposed to deal a lot with Julia's children, and the commonwealth campaign will probably have a Merlin cameo somewhere.

(My source being the interviews on the main website)

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
Better hope they don't find out about the first game and shadow magic.

Or this one, either...

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
I can never decide on which one I want to play first. I'll probably end up being whatever the Commonwealth main character is, although I might play a game with some friends and play as an Arch Druid... probably Goblin or Orc.

Question for Gerblyn-

If a Draconian Warlord uses their endgame ability (the one that makes all produced units gold rank) and spams a bunch of hatchlings for whatever reason, do those hatchlings evolve the second combat starts?

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Gerblyn posted:

No-one knows. People only thought of it recently, and we haven't had time to chck :shobon:

I assume the hatchling transforms after surviving its first battle, I'm pretty sure that's when the check takes place. I'm a bit more worried about comboing it with the summon baby kraken spell, to be honest.

Looks like my Draconian Water Warlord isn't such a dumb idea after all :getin:

Lot of dapper orcs itt

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
Steam page says that there's going to be an editor that comes with the game, so your favorite parts are making it into the sequel :)

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Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Shadowmorn posted:

Guuuuys! Stop talking about an awesome game that i wanted Elemental to be and focus on this one! :saddowns:

Seriously now, that sounds rad as a soundbite for a 4x game. Toss in "BIG MONSTERS/GODS/SEMI-DIVINES!" to capture that legendary epoch feel and you're pretty golden.

If anyone plans to stream "seriously"* on twitch when this is released, put a link to your account and ill shove it in the 2nd post. It might help the fence sitters decide if its for them or not.

*As in, more then just fart around and maybe stream one or two games like i plan to do. :v:

I might stream the campaigns/some random maps. Depends on how soon I get my new computer.

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