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Realism has no inherent value and the first responsibility of any game is to be fun. Death spiral mechanics do not mesh well with all games, and if the devs decided against it I am going to trust that they did so on the basis of it interacting poorly with the rest of the mechanics.
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# ¿ Jan 24, 2014 23:13 |
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# ¿ Apr 28, 2024 09:49 |
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I'm actually kind of digging those Dragonians. They're hideous in a good way, the only thing that could use work is the wings which are comically lovely.
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# ¿ Jan 25, 2014 05:00 |
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Hazmat Sam posted:I've basically given up reading fantasy written after Tolkien because it all feels exactly the same, so I can totally sympathize with with that guy. (My current policy is "read Lovecraft's Dream Cycle and detour to read every book or author he namedrops." It's working excellently) It's out there, believe me. Malazan Book of the Fallen couldn't be less tolkien if it tried. Now I have my beefs with the series but it's still definitely p good.
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# ¿ Feb 13, 2014 15:14 |
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Soon. Soon I will get my Dwarven Arch-Druid on. Everyone knows dwarves are closest to the earth because they're lowest to the ground.
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# ¿ Feb 26, 2014 05:20 |
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Mzbundifund posted:Aren't goblins actually shorter than dwarves? Goblins aren't people, duh.
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# ¿ Feb 26, 2014 05:26 |
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Gerblyn posted:You don't have to make an account to play, that's just for multiplayer. It might be a good idea to do "Guest Offline" mode until things calm down a bit. Hopefully things will be calmer by time I get home. Multiplayer with a bro is the very first thing I planned to do
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# ¿ Mar 31, 2014 17:24 |
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Gerblyn posted:Yeah, there's a known issue if you play at a resolution about 1920x1080 that the UI scaling messes up I'm afraid you'll just have to turn the resolution down until we can figure out a fix for it. What's the cut off? What resolutions can I set it to and expect to work?
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# ¿ Mar 31, 2014 20:45 |
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Well, it seems Local Multiplayer doesn't work at all curiously. So much for playing this game today
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# ¿ Apr 1, 2014 01:08 |
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Has anyone successfully run a game of multiplayer so far?
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# ¿ Apr 1, 2014 04:53 |
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Doink9731 posted:Yeah I'm running one right now. Did you have to forward any ports to get their servers to load or...? I've been unable to get anything but static from them.
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# ¿ Apr 1, 2014 07:43 |
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Gerblyn posted:Have you tried this? I have, yes. What's more we can't even seem to use Local to solve the problem. Despite being on the same network, nothing shows up. That's the really strange part. Captain Oblivious fucked around with this message at 13:09 on Apr 1, 2014 |
# ¿ Apr 1, 2014 13:05 |
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Scrolling through list of pre-made characters. Encounter female goblin rogue. I was not prepared
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# ¿ Apr 2, 2014 20:47 |
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Gerblyn: I notice nothing in the beta patch about multiplayer issues, any chance of that stuff making it in the final patch or no?
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# ¿ Apr 4, 2014 20:08 |
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You would think that Druid, of all classes, would be able to summon a mount.
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# ¿ Apr 7, 2014 19:51 |
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Splicer posted:As per Carnalfex, scaling the costs based on how many you already have seems like a good start. Going to echo this. I like settling new grounds for the Glorious Fatherland But it's important to make the player work for it or weigh and balance it after a point. It should be part of the experience though to a point.
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# ¿ Apr 17, 2014 23:29 |
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You wouldn't happen to have a Guesstimated Window of Arrival on the upcoming patch would you Gerblyn? I have deliberately left that as broad as possible so as not to try and peg you guys to anything exact
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# ¿ Apr 21, 2014 19:58 |
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While I enjoy the core gameplay quite a bit, the whole "random starting units, random starting spells/techs" concept is bluntly speaking, poo poo. I really struggle to think of what this adds to the game. It makes a completely unreasonable amount of difference starting as a Draconian at least. Captain Oblivious fucked around with this message at 18:43 on Apr 22, 2014 |
# ¿ Apr 22, 2014 18:35 |
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Wolpertinger posted:Random spells/techs tries to make it so you have to adapt to whatever you get at the start instead of using the same tactic every time, I suppose - it doesn't seem anywhere near as bad as you're implying. Random units doesn't seem to be that bad considering you're just fighting some independents early on with a hero - you seem to be guaranteed to get a good spread from multiple tiers, but draconian units are a bit weird and they're a race I never really start as, so I honestly dunno if there's a problem there. Let me rephrase: Random techs/spells and units is a problem because certain races and spell spheres have garbage units/spells you would never, under any normal circumstance, willingly build or research. Symptomatic of this, especially with races like Draconians who have some pretty ehhhh units, the randomization feels more like getting RNG hosed.
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# ¿ Apr 22, 2014 21:54 |
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Currently feeling like the Druid class is just a crappier version of Sorcerer. Same summon reliant playstyle, worse summons, less reliable summons. Cool. Also, I'm playing on the Beta Patch that's currently out. Someone remind me what a Gold Mine is worth without it, for reference? I'm trying to determine how much they've changed it, if at all.
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# ¿ Apr 23, 2014 02:22 |
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Delacroix posted:Gold mines are 10+ and +15 with a dreadnought passive. Ah. With the talk of reworking the economy and whatnot, I wasn't sure if the beta patch had tuned gold gain down or not. I always feel like I'm struggling to expand and protect my expansions, economy wise, when playing non-Sorcerer classes.
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# ¿ Apr 23, 2014 04:39 |
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I want to like Arch-Druid so bad but Phantasmal Warriors are just disgustingly better in every way than any equal tiered summon in the Druid repertoire. Goddamn sorcerers Hopefully we'll start to see balance passes after the next nuts and bolts patch. Edit: The Arch-Druid Ancestral Spirits really need to be moved down to like, tier 2 at best. They're comparable to Phantasmals (they border on being identical units), but wildly harder to get because reasons Captain Oblivious fucked around with this message at 01:51 on Apr 24, 2014 |
# ¿ Apr 24, 2014 01:10 |
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"Divine Justicar- All Units gain Resurgence" Haha what And yeah, comparitively...Druids.
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# ¿ Apr 24, 2014 02:49 |
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Gerblyn posted:Yeah, some of the patch notes are a bit of a mess. There was a glitch where the game didn't display how strong the Befriend Animal ability is (like the damage type and strength), and it now does. Speaking of which: Is there any way to raise the chance of success on abilities like Smite? Raising a particular stat on my hero for example?
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# ¿ Apr 24, 2014 21:29 |
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Unless I'm missing something, Theocrats seem better off ignoring their class units until Crusaders. Nothing about Martyrs or Cherubs struck me as particularly compelling.
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# ¿ Apr 30, 2014 00:48 |
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So I have not played the game since relatively close to launch. I was looking at the big list of racial unit buffs from 1.2, and thought about giving Orcish Theocrat a go. Is Tireless on Orcish Crusaders as baller as I'm imagining? Moreover, does anyone have any advice on what precisely makes Theocrat tick? Their units never wowed me quite like the other classes did, Shrine of Smiting and Exalted aside, so I was never really clear on what their strategy was supposed to be. Are they meant to lean more heavily on racial units?
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# ¿ Aug 23, 2014 08:30 |
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Arch-Druid Heroes definitely need something. Right now they are pretty lackluster next to the other types.
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# ¿ Aug 30, 2014 00:10 |
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Huh. The revamped Orc Hunter is a really interesting unit. I'm not sure if it's GOOD, but it is interesting. Gonna have to try it out!
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# ¿ Mar 12, 2015 19:20 |
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madmac posted:Archdruid Praise Orc Jesus
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# ¿ Mar 13, 2015 00:04 |
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The first thing I notice with the Beta Patch is that 1920x1080 does not actually fit right on 1920x1080 anymore, at least at the main screen
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# ¿ Mar 13, 2015 00:24 |
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So fun fact: Although Shadowborn/Grey Guard/Keeper of the Peace aren't selectable yet as far as I can see, they are in the encyclopedia so you can have a sneak peak at their features
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# ¿ Mar 13, 2015 07:27 |
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Lassitude posted:Well, you gain evil alignment for razing cities because killing off a city and torching the place is an evil thing to do. I'd say forcibly transforming a city into mindless, flesh-eating undead creatures probably falls within the category of "an evil thing to do" as well. I get why they didn't go ahead and make it evil -- it'd be hard to be anything but an evil Necromancer then, which limits depth/replayability by shoehorning the class into the evil alignment every game -- but personally I think I'd rather see Necromancers be kind of stuck being evil so as to avoid the kind of mental gymnastics required to make them equivalent to the classes which don't turn everyone they conquer into enslaved monsters. Easy really. You simply don't define Ghoul as mindless flesh eating monster in this setting and suddenly it can easily be an alignment neutral action.
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# ¿ Mar 14, 2015 19:53 |
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Does Warlord martial arts training and thorough bred mounts apply to existing units or only new ones
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# ¿ Mar 14, 2015 23:17 |
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John Lee posted:Sounds pretty neutral to me. "If you don't consent to our rules of government, then you are free to leave the country." There are much less idiotic ways to argue your case than this.
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# ¿ Mar 15, 2015 12:19 |
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Maybe I'm too much of a scrub to know any better but post-buff Draconian Raptors seem really quite good, especially as a Warlord with Thoroughbred Mounts. The split physical/fire damage has made them immensely more effective in my games.
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# ¿ Mar 15, 2015 19:19 |
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Warlord is in a pretty great spot right now in the beta patch. The one thing I wish they'd change though is Warbreeds. Warbreeds...don't really get anything meaningful out of racial bonuses. Little +1/-1 bonuses here and there, except the Orc Warbreed which gets Tireless and is hands down superior to all the rest. With how they've tweaked the Manticore Riders to have a variety of fun racial abilities, Warbreed is the odd man out currently.
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# ¿ Mar 17, 2015 23:10 |
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Zore posted:I think Warbreed could get some fun stuff to really play up their 'monstrous' nature. Like Goblin Warbreed getting poison spit, or Draconian Warbreed having Flame Aura or Explosion. Elven Warbreed could also be terrifying with Awareness, Inflict Stun (at gold) or Phase. And you could really be a dick by giving Dwarven ones Defender or Break defense. See these are great ideas. I mean if anybody should have neat and crazy abilities, it's an unit who's defining characteristic is "monstrous hybrid of your Warlord and whatever he thought was most apt for wrecking poo poo"
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# ¿ Mar 17, 2015 23:22 |
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It's mostly just the rebalancing of the existing races that's in the beta patch. Which is still really good stuff.
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# ¿ Mar 18, 2015 00:10 |
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Gerblyn posted:There already is one. When you're customizing the appearance, click on the magnifying glass buttons in the bottom left. How do you even win a siege as the attacker at that point
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# ¿ Mar 19, 2015 21:31 |
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Jesus christ Rogue Dark Pact is bananas. Among other things you get: Bards with Dominate Succubi get Bane Fire Assassins seem to get Pass Wall? And Shadow Stalkers get Frost Aura In addition to the +1 Defense/Resistance/Damage that everyone gets. Captain Oblivious fucked around with this message at 22:11 on Mar 20, 2015 |
# ¿ Mar 20, 2015 22:02 |
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# ¿ Apr 28, 2024 09:49 |
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One thing that does kind of suck as Rogue is that, short of getting a lucky Seduce, it's impossible to actually complete the Paragon Empire Quest because we don't have a tier 4 unit to qualify for the quest with.
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# ¿ Mar 20, 2015 22:24 |