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If you get HoMM 5 Tribes of the East is all you need. There is a map pack or something that you can download that gives you all the content from the previous expansions. I personally like HoMM 6 a lot but I think most people prefer 5. And 4 is garbage. Skip 4.
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# ¿ Mar 27, 2013 21:45 |
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# ¿ Apr 28, 2024 13:01 |
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2 and 3 are kind of connected, and 5 is a reboot so it's connected with 6? But really no one cares about the plot at all. Just build armies and battle dragons.
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# ¿ Mar 27, 2013 22:17 |
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Am I the only one that liked the chance to miss stuff? I liked some units in AoW 1 being tankier because they had more hp and others were tankier because they could block/parry hits. Just flavorwise I liked guys with shields being able to block the first hit of a round or being able to parry etc. Also, leprechauns.
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# ¿ Mar 28, 2013 16:28 |
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Gerblyn posted:Leprechauns I think MoM's system actually has each individual figure roll for a chance to hit? That way on average you'll always get a few hits in. It'd be extremely unlikely to have all 6 figures miss. This would actually sort of allow you to have both systems. When a squad attacks it's highly, highly unlikely that you'll get a complete miss but single units would have chance to whiff completely. Splicer posted:But what you're failing to take into account is gently caress leprechauns. Seriously, gently caress leprechauns. Actually in AoW 1 the defense bonus capped at 10% chance to hit so if you didn't have high attack guys your best bet was to swarm the leprechaun with as many cheap, low attacking units as possible and you'll get lucky eventually. Plus who doesn't enjoy the image of 12 dudes trying to jump a prancing green midget in a suit? bamhand fucked around with this message at 16:58 on Mar 28, 2013 |
# ¿ Mar 28, 2013 16:54 |
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victrix posted:Personally I love broken spells. That is, stuff that would cause the current modern day multiplayer centric playerbase to scream 'OP OP OP IMBA' wildly at the top of their lungs. Chain lightning in AoW 1 was the most ridiculous spell. And flood was probably the biggest game changer. Playing lizardman and flooding the map was just so fun.
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# ¿ Mar 29, 2013 03:05 |
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Oh man, I just remembered nymphs. What a hilarious a unit. Everything from the slap attack to the big heart that pops up from seduce. It was also neat that certain races like orcs and goblins had lower magic resists so they were easier to seduce than an elf. The slight differences between the units for each race really helped differentiate them.
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# ¿ Mar 29, 2013 14:19 |
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Yessss. The flavor text for the units was the best thing. They were great reads while waiting for the AI to finish its turn. I love how even the same units between each race had a different blurb about them.
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# ¿ Apr 4, 2013 14:24 |
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If you any of you guys have played Heroes 6 I like the defense in that aspect a lot. Each castle/fort controls a certain territory and anything inside the control area cannot be taken from you unless the castle of the region is captured.
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# ¿ Apr 8, 2013 22:17 |
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Each control area usually had a fort and a 1-2 mines and a large empire might consist of 3-4 castles plus another 4-5 forts. So it wasn't like you could hold half your empire by turtling in one spot. It just saved the annoyance of having a guy come flag all your mines and then you spending 6 turns retaking them. It also meant a well timed attack on an undefended location could net you quite a bit of income for a few turns. I thought it struck a good balance between having harass give the attacker a decent reward without forcing the defender to try and stop 25 lone peasants running around his land capping all his stuff.
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# ¿ Apr 8, 2013 22:44 |
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The Izzet from MTG always had an awesome feel to me (can't figure out how to get it to link properly, copy paste the link instead of clicking): http://gatherer.wizards.com/Pages/Search/Default.aspx?name=+[izzet]
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# ¿ May 3, 2013 14:27 |
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SM is pretty much better in every way unless you really want to play the original AoW2 campaign.
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# ¿ Aug 23, 2013 19:06 |
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Keep in mind this is the game that had Julia plastered all over the box. Dwarf women with beards is going to kick rear end though.
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# ¿ Sep 20, 2013 16:08 |
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But for this art it's very clear that her armor is in fact paper thin and probably just a layer of body paint.
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# ¿ Sep 20, 2013 21:54 |
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Couldn't defenders just retreat to an adjacent hex? Unless there are no empty/friendly hexes available and then they're stuck fighting.
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# ¿ Mar 24, 2014 19:00 |
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Are you playing on the easiest difficulty? I'm playing through on normal and by the time I got to the 3rd map the AI just comes over and wrecks my poo poo if I don't play super aggressively.
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# ¿ Feb 3, 2015 01:51 |
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Eventually your army will desert you but it takes a while if they have high morale. Did you get to the mission with the Goblin Theocrat yet? They AI just waltzed in and took all my cities the first time I played it. I only won the second time by attacking him early.
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# ¿ Feb 3, 2015 02:00 |
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Is there a chart somewhere of all the units and their stats? I know the wiki has stuff on individual races/classes but I want to see stuff grouped together to do a comparison. For example, I could see just how much better each dwarf unit is compared to the ones other races have or which race has the best cavalry unit, etc.
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# ¿ Feb 4, 2015 18:34 |
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Need to just double down and go with 6 breasts or none.
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# ¿ Feb 6, 2015 20:40 |
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Theocrats fighting in those structures with Choking Haze = tons of fee units.
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# ¿ Mar 5, 2015 20:06 |
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madmac posted:Got it in one. Where do I send all my money? So far this, and Blizzard games are the only things I'm willing to pre-purchase at full price.
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# ¿ Mar 11, 2015 17:37 |
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The race changes LOOK SO GOOD. I was worried all the new races would have the fun gimmicks but this is awesome.
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# ¿ Mar 12, 2015 17:52 |
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The other day I noticed that my hero couldn't use all her special abilities in combat because they took up more than two rows. Any work around for that?
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# ¿ Mar 12, 2015 17:57 |
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madmac posted:I want to say there's a little arrow button on the action interface you can use to cycle through abilities but I haven't been in that situation for a long time. Yeah I looked around and didn't see one, just two buttons that both cycled through my units with action points.
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# ¿ Mar 12, 2015 18:05 |
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So how do we actually play the beta?
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# ¿ Mar 12, 2015 22:58 |
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Yeah so you can't melee or something during your reload turn.
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# ¿ Mar 12, 2015 23:16 |
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Chairman Pow! posted:How does PBEM work for battles? Is it all auto resolved? Battles against NPCs are manual, between players it's auto.
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# ¿ Mar 13, 2015 17:19 |
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What about hospitals and masters guilds? I've had Juggernauts with 200 hp get fully healed over 3 turns or so.
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# ¿ Mar 13, 2015 21:24 |
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Captain Oblivious posted:How do you even win a siege as the attacker at that point Also have the same bonuses for yourself!
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# ¿ Mar 19, 2015 21:49 |
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Their main problem of being hard to heal will be fixed so probably.
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# ¿ Mar 24, 2015 22:56 |
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Is there a reason why two different items allow the skill shock bolts now? I forget what the second one is called but there's a wand separate from the sorcerer starter item that allows shock bolts to be cast. As far as I can tell the two items are identical except for the name and graphic.
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# ¿ Mar 25, 2015 18:07 |
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Warlord is pretty strong against the computer if you just buff the heck out of a tanky unit like a phalanx and just run into the middle of the map and defend until everything is dead. Something like last stand plus stone skin reduce all damage down to <5. I've taken out stacks of 3-4 units with just a phalanx that way. Players will probably aggressively dispel you but the spells are cheap enough that you can spam them quite a bit.
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# ¿ Mar 26, 2015 14:53 |
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madmac posted:Well, you've seen the most important bits. The only reason I haven't said anything about the dwelling yet is that I don't know if it's going to be the last Dev journal or something. Here, have a preview vid. How do we get the upgrade to walk mermaids on land?
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# ¿ Apr 8, 2015 19:41 |
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Sun Spear is now short range (was medium), does 4 fire/4 physical damage (was 7/7), has no ranged falloff, cooldown 2 turns (was 1 turn) Well that sure is a huge nerf. Sun Spear is now a free action, and can be used without spending any action points. Ohhh ...
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# ¿ Apr 22, 2015 18:34 |
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Warlords have insane combat buffs. Put last stand on a tireless phalanx and watch him take out an entire army.
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# ¿ Apr 22, 2015 20:36 |
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Global martial arts is also kind of a big deal.
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# ¿ Apr 22, 2015 20:51 |
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victrix posted:I was reading this thinking 'And I dimly recall a time when races/classes weren't differentiated enough'. I love that the site Gerblyn's girlfriend setup has the race specific abilities highlighted in a difference color. Like so: http://aow3db.tumblr.com/post/116189229188/apprentice e: Just noticed the Frostling Apprentice is listed as having Rime Fire but the ability tooltip is for Banefire. bamhand fucked around with this message at 17:24 on Apr 24, 2015 |
# ¿ Apr 24, 2015 17:21 |
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Fluffy Tail posted:Still, it's much better than needing a ram to take an ungarrisoned watchtower like you did in the first game. My favorite part of AoW was using goblin suicide bombers to take over walled locations because their explosion counts as a wall breaker.
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# ¿ Apr 27, 2015 16:41 |
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Allow infantry units to hop into a battering ram for 1 action point and 1 to disembark. They add their melee attack to the battering ram retaliation but otherwise all ranged/melee damage is taken by the ram instead of the unit inside.
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# ¿ Apr 27, 2015 18:44 |
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Adam Bowen posted:Is this game more Civ or more HOMM? One thing I've realized recently is that I'm bored to death with 4x games, having bounced off of Endless Space/Legend and Galactic Civilizations 3 after less than an hour in each game. I hate the way those games just devolve into hitting next turn repeatedly, unlike HOMM where you're always doing something with your hero and cities don't need to be micromanaged. More HoMM, every action you take is toward getting a bigger military so you can fight better. You ideally want to be fighting something every turn as that's the main way you earn resources.
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# ¿ Jun 5, 2015 15:59 |
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# ¿ Apr 28, 2024 13:01 |
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The Heroes of Might and Magic series did that with a few of its games. Each race would have two classes of heroes with slightly different skills/stats, one would concentrate on army buffs while the other had combat spells.
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# ¿ Jun 11, 2015 15:45 |