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Sweet the most boring races of all time made it
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# ¿ Aug 23, 2013 19:34 |
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# ¿ Apr 28, 2024 02:05 |
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So much nostalgia for me in all the artwork. Age of Wonders 1 was what I played all the time as a kid.
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# ¿ Nov 30, 2013 21:25 |
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Lots of asspergers in this thread about immersion. Did you guys play the other AOWs, no? Because if you did, you would know diminishing strength would be a really retarded thing in this game.
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# ¿ Jan 25, 2014 06:42 |
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Played the poo poo out of this series when I was a kid/teenager, I'm so excited. I remember your beta tester BloodyBattleBrain I think from the competitive multiplayer league for aow1, played with him a bunch. Did you guys hire any of the big modders like Dwigg? Now that was a good mod
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# ¿ Mar 18, 2014 20:15 |
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I forget, could you give your heroes possess?
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# ¿ Mar 20, 2014 23:44 |
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Will I be able to play this at midnight?
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# ¿ Mar 31, 2014 01:17 |
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7 minutes to install because I have big dick internet
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# ¿ Mar 31, 2014 17:04 |
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Anyone detecting themes of Red Alert 2 in the campaign?
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# ¿ Mar 31, 2014 17:16 |
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Its really cool how there are weird neutral cities now. My city just got captured by a floating temple MOVIE MAJICK fucked around with this message at 18:22 on Mar 31, 2014 |
# ¿ Mar 31, 2014 18:17 |
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I never thought Id see another age of wonders game when Triumph started producing those Overlord titles. I'm very happy atmPomp posted:Woah, is there no reason to leave your main hero at your throne anymore? I'm doing the elf campaign, and I'm noticing no influence hexes. Yeah it brings together the best leadership stuff from the first and second game. One thing I'm disappointed in is that all your heroes can only cast one spell a turn I suppose that stops the dropping of triple fireballs turn one MOVIE MAJICK fucked around with this message at 18:56 on Mar 31, 2014 |
# ¿ Mar 31, 2014 18:53 |
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What does the difficulty setting do for the campaign? Make the AI more aggressive?Soxorss posted:Been following this game for a few weeks and am considering buying it. Not a lot of reviews out there right now - Goons, should I buy this game? It's awesome, buy it
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# ¿ Mar 31, 2014 19:12 |
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Manifest posted:Can anyone confirm that they've gotten it working at 1920x1080? Yes, its what Im running right now
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# ¿ Mar 31, 2014 23:08 |
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My favorite thing about this game right now is that spiders use ladders to climb walls
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# ¿ Mar 31, 2014 23:59 |
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Like: Keeping the same funny seduction sound effect from the first game Dislike: Having my elf lady hero seduced by goblins and ending the campaign right away
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# ¿ Apr 1, 2014 00:31 |
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Are their racial teir fours, and is the teir 3 the only one for a race?
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# ¿ Apr 1, 2014 05:50 |
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MoreLikeTen posted:General strategy question, in the campaign's second scenario, I got stomped by the orc dude who had whole stacks of nothing but his tier 3 racial unit (chimera riders or something). I had mostly 2's and some 1's, mostly archdruid specific stuff. When I restarted, I built nothing but flying dragon dudes, and did pretty well. Do tier 1/2 units just stop being helpful after a point? By using only tier 3 units, do you leave any specific weaknesses in your army? In the second elf mission take your draconian hero to the top left of the map, you get a gold dragon and a place that makes gold dragons. Instant win. In these campaign missions a lot of the time you basically have infinite resources about half way in, so of course you want armies of the highest tier available. In multiplayers, and scenarios, you airnt going to be in constant high finance so sometimes its a gamble.
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# ¿ Apr 1, 2014 16:12 |
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LordSloth posted:The change to attack and defense from AoW2/SM was pretty significant to making tier 1 & 2 units more significant. To go just to the core of the mechanics, disregarding some of the more advanced factors I can't yet speak to. You no longer miss. The base physical damage for all attacks is ten, with attack added and defense subtracted, and the damage variance of 20% is applied at the very end. Throw in directional facing for shields and flanking and guard mode, various traits and leader buffs, and low level units can hang in a bit longer with say monster slaying and superior numbers. Yeah I have to agree that the battle mechanics are improved over what was an already interesting tactical game. In the old AoW's tier 1 and (most tier 2) units were gently caress all useless an hour into any multiplayer/single player game. There was too much randomness in how attack, damage and defense worked. It was an all or nothing (like XCom) chance to hit, and then damage got rolled on a dice from 1 to [your damage rating]. Two huge dice rolls. Also, in both games, certain elemental strike attacks were hella unbalanced. Lightning and cold based damage basically meant that unit was dead and having that mechanic on a damaging strike was a bit much. Heroes in Age of Wonders 1 most of the time got hella crazy powerful, and if your leader died you lost the game. It was sort of a cool mechanic but at the same time led to a lot of really lame losses coming from unlucky goblin stabs. Age of Wonders 2 made leaders respawn at wizard towers, but also basically useless in battle. Domain was a bit silly in that game. I like how its now around every city. Also heroes were usually not AoW super crazy in hand to hand combat, but if you pumped their spell casting up you could win a lot of battles in one turn, with battle magic. I like the move away from that. Basically this game is taking all the things I like about the first two games, mashing them together, and then improving on that mixup.
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# ¿ Apr 1, 2014 17:04 |
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boredsatellite posted:Something about the AI gets hilarious in the campaign when you start amassing stacks of doom. Yeah, I actually think it's awesome. In other games the AI would just throw stacks at you without thinking. Now it seems to have threat detection and it's a funny behaviour that makes me feel cool for amassing such a scary army.
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# ¿ Apr 1, 2014 22:10 |
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Obama applauds you
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# ¿ Apr 2, 2014 17:11 |
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Have the day off, anyone want to play multiplayer? hit me up http://steamcommunity.com/id/wya
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# ¿ Apr 2, 2014 17:46 |
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bennyfranks posted:I wish the Evolving units did so a bit earlier. It takes quite a while to get a Gold medal on your Apprentice/Hatchling whatever, and you still only wind up with a tier 2 or 1 unit which you could have made an army of by the time you get your baby unit up to snuff. The baby spiders makes some good poo poo
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# ¿ Apr 2, 2014 19:59 |
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This is the same situation with when AoW:SM came out. People were having trouble with the campaign, and it turned out they were spending 100 turns building up then getting overwhelmed. Gotta take it to the AI fast
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# ¿ Apr 3, 2014 20:14 |
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Can someone please link me to the video of the guy screaming about no wizard towers
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# ¿ Apr 4, 2014 03:17 |
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Cyclomatic posted:Uh, how the heck do you split an army stack? You cant. Armies stuck together stay together
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# ¿ Apr 4, 2014 03:26 |
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Been playing with my brother. 1v1 is a good way to play this game
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# ¿ Apr 4, 2014 16:44 |
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Gerblyn posted:Well, apparently we're working on something to allow people to use Himachi/VPNs to bypass university routers and stuff, but that's really not my area. I've been running round like an idiot trying to rebalance research all day, so I haven't been paying much attention to the tech side of things. Well the AI was never aggressive to me in the campaign on hard (never once attacked me), before the patch too. But thats more due to me being ultra aggressive I think
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# ¿ Apr 4, 2014 20:29 |
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Splicer posted:One thing I really liked about AoW1 and missed in AoW2 was the multiple AI types. You could set AIs to be aggressive or defensive or expansionistic or slash-and-burn or what have you. If that were to make a comeback I would be a happy man. Except that they all did the same poo poo no matter what you picked so it didnt really matter
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# ¿ Apr 4, 2014 21:59 |
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The beta patch is pitch perfect
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# ¿ Apr 5, 2014 04:19 |
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Guys complaining about the endgame should try the beta patch. poo poo definitely improves
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# ¿ Apr 9, 2014 15:34 |
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What's the best place to go to for multiplayer?
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# ¿ May 27, 2014 22:54 |
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Oh dammit I thought they were making it so that you could still do things like have your own combat while someone else does manual combat
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# ¿ Sep 11, 2014 22:05 |
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Impossible to find goons to play with! Can you make it so you can message people in the steam group without being friends? Or maybe so people can make events
MOVIE MAJICK fucked around with this message at 00:34 on Sep 12, 2014 |
# ¿ Sep 12, 2014 00:29 |
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Does anyone else find the medium maps are too large?
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# ¿ Sep 13, 2014 00:39 |
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Carnalfex posted:Yeah this is nice in that you can play without giving away your position / class to your opponents, which is important! Unfortunately it doesn't help with the whole encouraging everyone to afk during battles, especially in 4+ player games. One idea I was thinking was to have multiplayer manual battle queued against the AI and then everyone do theirs simultaneously at the end of the turn.
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# ¿ Sep 13, 2014 16:16 |
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Can the devs reading this plz plz ask around and see how feasible this is
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# ¿ Sep 13, 2014 17:23 |
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It's an objective fact that having simultaneous manual battles in multiplayer would improve the game 100x Please support it here http://ageofwonders.com/forums/topic/suggestions-and-ideas-for-implementing-simultaneous-manual-combat-into-mp/
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# ¿ Sep 15, 2014 00:38 |
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Add me, WYA, I want to play today all day please
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# ¿ Nov 9, 2014 18:47 |
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Where is a good place to snag multiplayer maps for this game
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# ¿ Dec 17, 2014 20:36 |
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Carnalfex posted:Steam workshop. What kind of maps are you most interested in? Multiplayer maps for versus, stuff that is balanced and more directed than RNG maps
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# ¿ Dec 17, 2014 23:21 |
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# ¿ Apr 28, 2024 02:05 |
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Gerblyn posted:Everyone is I argued so hard for it, but I was overruled. Randomly assign genders to all the non-humanoids
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# ¿ Dec 18, 2014 09:19 |