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Das Butterbrot
Dec 2, 2005
Lecker.

Gwyrgyn Blood posted:




Combat:
  • Unit movement animation speed should be faster in general, attack speed is fine though. Ideally there should be a global 'animation speed' choice like there was in previous games.





On the bottom of the combat screen are buttons to speed up combat animation speed. Also, you can speed up individual animations (both in combat and on the map) by clicking RMB after the animation starts.

Das Butterbrot fucked around with this message at 11:41 on Apr 1, 2014

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Das Butterbrot
Dec 2, 2005
Lecker.

Taear posted:

We've mentioned this earlier in the thread - it really does ruin diplomacy because in some cases they HAVE to walk through because of how the borders work. I'd gladly let them in, but they don't even ask, they just constantly come in and start a war with you.

And to contribute to an earlier discussion (that I'd started myself a bit earlier!) saying that having a MASSIVE pile of t1 units to beat even 1 T3 is a bit silly. It's really easy to get the T3 ones and it's just not feasable to have to get a load of t1 to fight just one of them.
But that's true to the spirit of AoW, it's how all the games worked.

They should make it so you can trespass without penalty as long as you dont end your turn inside the other player's borders. I think Civ does it like this aswell?

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