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MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


“The fool, the coward, and the ignorant proclaim that the warp is a realm of unknowable peril and indescribable terror, that it is the hell of countless ancient myths and legends. This is a lie, told by those whose authority is based on lies, to keep the masses terrified of the unknown. The warp is limitless in power and its secrets are infinite; it is knowledge and strength, life and death, and the untapped potential to make and remake worlds. It takes only the discipline and the will to shape it; those who lack that clarity of purpose are liable to be shaped by it instead.”
– Ahzek Ahriman of the Thousand Sons



On Holy Terra, during the Unification Wars, an ancient saying was once found. The author is unknown, but during the Great Crusades it was considered deep wisdom from ages past. It was even widely believed that the Emperor had paraphrased it on at least one occasion.



However, the Golden Age of the Imperium could never last. Brought low by his own son, the Emperor was all but killed, and the Imperium of Man was once again plunged into darkness.



After the madness of the Horus Heresy, the new leaders of humanity realised that they would never survive without control. It was decided that views like the one espoused by that famous saying could not be allowed. All reference to it was rooted out and destroyed.



Those leaders weren't stupid or ignorant. They, too, knew that the saying held wisdom. But that wasn't an Imperium they could control. The saying was too dangerous. If left unchecked, it could turn humanity against itself again. Better to rule through fear than not at all, they decided.



The saying: "Expose yourself to your deepest fear; after that, fear has no power, and the fear of freedom shrinks and vanishes. You are free."



Days, weeks, months, years, decades. Words that have lost meaning, words that no longer hold a point of reference for you. In your cell, there is no time; only waiting. In the examination rooms, there is no time; only screaming. Those are the only two things you have known since you were brought here. This is all you know. Branded a heretic and a rogue psyker, you are an enemy of the Imperium of Man. You were brought here in fetters, in stasis, in darkness. You have never left since you arrived. The only rooms you have seen are your cell and the examination rooms. The only people you have seen are the wardens. You know there are others here - others like you - you have heard their screams. You have no doubt they have heard yours. The wardens do not speak, save to give instruction. There is no routine, not even that of the examinations. Sometimes you are strapped to a chair in a room and watch bright lights, or listen to deep thumps. Most of the time you are subject to tortures that you didn't even know existed.

Perhaps the worst part is the loss of what feels like a part of your soul. Since your capture, you haven't felt the gentle caress of the Warp. You have been given tantalizing tastes of it, just enough to give you hope, but you have not felt its power coursing through your body since then. Whether or not you ever acknowledged its presence before, you are definitely aware of its absence now.

Recently, a change has been in the air. The wardens have been rougher than before, on edge, murmuring amongst themselves. You couldn't follow their entire conversation but two words caught your attention.

"Alpha plus."

Then the voice came. Softly, some hours ago, while you sat and waited in your cell. Caressing your mind like the sweetest drug. Be ready, it said. Soon, it said.

Later, the staccato roll of gunfire and screams. Your cell door slides open. No guards. Beyond lies the cell-block hub and the rest of the facility.



Welcome to the game. Character roster is as follows:
  • Serena Atalanta (Vicissitude)
  • Jeren Thule (Cynic Jester)
  • Th3-91A4 (Werix)
  • Hoyt Wilhelm (Scoobi)
  • Alexander Curtis (John Dyne)
  • Herod Mikhaleson (ilootthecorpse)
Post introductions, include your character sheet in your first post. Follow the usual format for making character posts - bold character name at the top, anything OOC in italics. Feel free to make your own rolls.

You all start with nothing but a jumpsuit and a psy-damper collar. Th3-91A4's mechadendrites, maglev coils and auspex have also been temporarily disabled. Have fun!

Adbot
ADBOT LOVES YOU

John Dyne
Jul 3, 2005

Just need a Hard-hat Spider-man covered in third degree burns and we're set!


Alexander Curtis

Alexander groans as he stirs awake, faintly aware of the sound of gunfire and his room being, for once, moderately well-lit. It had been hours since he had been taken from his cell for the recent bout of poking and prodding. They had worn him out, fatigued him, and kept him on the brink of consciousness. And when they were done, they had just shoved him unceremoniously into his cell, where he collapsed against the floor and fell asleep.

Realization sets in suddenly as Alex bolts upright. He checks his wrists, and looks to the wall behind him. They had actually left him unchained, and had only tossed him onto the floor. "Curious," he thinks as he brushes his greasy hair from his eyes. "They usually aren't so sloppy." He clambers to his feet and staggers, trying to keep his legs under him. He pats himself down, amazed that he can stand and move around his cell, at least until he notices the door is open.

Curtis hesitates. The bracers weren't on to further dampen his powers, but he felt the weight of the collar around his neck. Tenatatively, he runs his fingers over the collar, wincing in case something happens. If there's a way to take it off, he's going to try, but he decides it might be best to hazard a peek outside. If there's a guard nearby, he wouldn't want to be caught with his hands around his own neck.


Gonna check the collar for any kind of release, and then look out either way into the hallway.


Name: Alexander Curtis
Gender: Male
Age: 34
Archetype: Renegade
Pride: Grace (-5 BS/+5 Ag)
Disgrace: Destruction (+2 Inf/-4 Fel)
Motivation: Violence (+5 Corruption/-3 Int)
Alignment:
Khorne: 2
Nurgle: 5
Slaanesh: 0
Tzeentch: 0

Advances: 3000/3000
Psy Rating 2 (750 XP) (Unaligned)
WS +5 (250 XP) (Unaligned)
S +5 (250 XP) (Khorne)
Flesh Render (250 XP) Khorne
T +10 (750 XP) (Nurglex2)
Sound Constitution x2 (500 XP) (Nurglex2)
Disturbing Voice (250 XP) (Nurgle)

Characteristics:
WS 53 (25 +3 + 20 +5)
BS 27 (25 +3 – 5)
S 50 (25 + 20 + 5)
T 55 (25 + 20 + 10)
Ag 30 (25 + 5)
Int 42 (25 + 20 -3)
Per 25
WP 45 (25 + 20)
Fel 21 (25 -4)

Wounds: 14
Infamy: 26
Corruption: 10

Skills:
Athletics
Awareness
Dodge
Parry +10
Scholastic Lore (Tactica Imperialis)
Common Lore (War, Imperial Creed, Imperial Guard)
Linguistics (Low Gothic)
Trade (Armuorer)
Operate (Ground)
Intimidate
Interrogation
Inquiry
Scrutiny
Medicae


Talents:
Jaded
Quick Draw
Rapid Reload
Weapon Training (Chain, Flame, Las, Primary, SP, Bolt)
Heavy Weapon Training (Flame)
Catfall
Sure Strike
Double Team
Ambidextrous
Psy Rating 2
Sound Constitution 2
Disturbing Voice (+10 Intimidate)
Flesh Render (Roll 2d10 for tearing rather than 1d10, discard lowest 2)

Gear:
Common Craftsmanship Heavy Flamer
30m S/-/- 1d10+4 E 5 Pen 10/10 Clip 1 Full Rld Flame, Spray

Common Craftsmanship Bolt Pistol
30m S/2/- 1d10+5 X 4 Pen 8/8 Clip ½ Rld Tearing

Best Craftsmanship Chainsword with Duelist’s Grip
1d10+3+5 R 2 Pen Tearing, Balanced, +10 WS from Craftsmanship, +5 to Parry from Grip

Good Craftsmanship Chain Greatsword with Venom Drip
2d10+2+5 R 2 Pen Tearing, Unbalanced, +5 WS from Craftsmanship

Common Craftsmanship Carapace Armour
5 AP ALL


Medikit (+20 to Medicae tests)
dataslate with annotated version of Tactica Imperialis

Traits:
The Quick and the Dead: +2 to initiative
Adroit: +1 DoS for all WP tests.
Psyker: Psychic potential. Start with Psy Rating 1 and 200 XP of Powers.
Stuff of Nightmares: Immune to poison, disease, suffocation, environmental hazards, stunning, bleeding. Also ignore crits that do not outright kill, unless caused by psychic powers, force weapons, or holy attacks.
Unnatural Toughness (+1)


Gifts:
Mark of Nurgle

Powers:
Doombolt – 20 meters x PR, Half Action, +0 WP test. Deals 1d10+PR E Pen 8.

John Dyne fucked around with this message at Feb 21, 2013 around 14:12

Vicissitude
Jan 26, 2004

Divine Conduit
of God's Message



Serena

Serena had been sitting, listening to the sounds outside. She thought it was some new kind of torment they'd brought against her, but it didn't seem to be affecting her. Perhaps it was to try and force veterans to relive the bullets and bombs of the battlefield. She had never seen a battlefield, so that was a strange new tactic for them to try. Perhaps they had run out of ideas, though that seemed unlikely. There was no end to their cruelty.

The door opening was strange. They never let her out of her cell for any reason, except under guard, and only to escort her to some chamber of horrors. Why now? Why alone? Why, why, why... Serena pokes her head out the door and sees the empty corridor and other heads poking out of doors. The voice said soon, and it appears the time has come. Was she free? She cannot say, but she has to try.

pre:
Name: Serena Atalanta
Career: Psyker
Pride: Devotion
Disgrace: Deceit
Motivation: Perfection

Characteristics:
WS:  22 (25 +  0) -3 Motivation
BS:  25 (25 +  0)
S:   30 (25 + 10) -5 Devotion
T:   35 (25 + 10)
Ag:  40 (25 + 10) +5 Advance
Int: 35 (25 + 10)
Per: 51 (25 + 20) -4 Disgrace +10 Advance
WP:  70 (25 + 20) +5 Class +5 Devotion +5 Motivation +10 Advance
Fel: 42 (25 + 20) -3 Motivation

Wounds 12/12
Infamy: 27
IP: 0
CP: 14


Skills:
Awareness
Common Lore (Adeptus Astra Telepathica)
Common Lore (Imperial Creed)
Forbidden Lore (Psykers)
Intimidate
Linguistics (Low Gothic)
Parry
Psyniscience
Trade (Linguist)


Talents:
Jaded
Psy Rating 3
Quick and the Dead (+2 to Initiative)
Warp Sense
Weapon Training (Primary)
Weapon Training (SP)


Powers
 - Doombolt
 - Mind over Matter
 - Mind Probe
 - Precognition
 - Precognitive Dodge
 - Telekinetic Shield
 - Thought Sending

Gear:
Common Stub Pistol
Good Sword
Flak Cloak
Psy-Focus
Dataslate of arcane lore


3,000/3,250 XP spent

Willpower +5 - 250
Willpower +5 - 500
Psyniscience +10 - 350
Forbidden Lore (Psykers) +10 - 200
Perception +5 - 250
Thought Sending - 100
Mind Probe - 200
Precognition - 100
Precognitive Dodge - 200
Infused Knowledge - 600
Agility +5


Alignment

Khorne - 0
Slaanesh - 0
Nurgle - 0
Tzeentch - 4

Vicissitude fucked around with this message at Apr 16, 2013 around 11:35

ilootthecorpse
Oct 13, 2010





Herod, Lifer

Hard time like this damaged a man in many ways. He had thought that the torture was the worst part when he arrived, but after it was administered day after day for hours on end the pain all began to fade into a tolerable numbness. The solitude seemed the second worst. His jailers had ceased to be human in his eyes. They were merely animate tools of the Imperium's cruelty there to dispense with His all mighty will. Herod was never alone though. His collar may have cut away his powers, but somehow the voice never left. He had hear some of the other prisoners when they were taken or returned to their cells and each one of them muttered and screamed nonsense. The solitude had addled their brains. The Voice had been Herod's single salvation. No, the worst of the damage this place had done to him was the waste it had inflicted on his body. He used to be strong and fit. His body was once full and vibrant, but now, after being malnourished and neglected he was little more than a stick man in a jumpsuit. He tried to remain healthy as possible, but exercise created more hunger and food was already a precious thing.

He was in his cell working through a daily routine. He stretched and postured, doing what little training he could to keep his muscles from degrading into sagging mush. He closed his eyes and tuned out the four walls of his cell. For a few minutes, before the beatings inevitably started, he could have a little peace.

BANG! BANGBANG! RU-TUTUTUTUT!

The familiar sound of gunfire filled the corridor outside of Herod's cell. Falling back on his military training he immediately looked for a place to hide but his room was only smooth walls, a tattered and rotten blanket, and a single over flowing bucket. He pressed himself against the wall beside the door and waited, muscles tense, ready to spring. After a time the firing stopped and an even more curious sound came: his cell door sliding open. Herod crept as quietly as he could to the edge and peered around. No guards. Could this be a trick? He saw others emerging from their cells as well. Were the wardens waiting just at bay, seeing which prisoners were still willful enough to escape?

NOW, HEROD. IT BEGINS.

The Voice. It was time. "Yes, now," he echoed and cautiously slipped into the hallway. For the first time in what seemed like years Herod smiled.

Quick ruling. Obviously psychic powers don't work with the collars on. What about Gifts of the Gods?


pre:
Name: Herod Mikhaleson
Gender: Male
Age: 28
Archetype: Renegade
Pride: Devotion (-5 S/+5 WP)
Disgrace: Betrayal (+5 Corruption/-10 to Charm)
Motivation: Vengeance (+2 Wounds/-5 Per)
Alignment:
Khorne: 0
Nurgle: 1
Slaanesh: 1
Tzeentch: 2

Advances: 2850/3000
Psy Rating 2 (750 xp) (Unaligned)
Thought Sending (100 xp)
Inspire (100 xp)
Precognition (100 xp)
Precognitive Dodge (Free)
Augery (200 xp)
Glimpse (100 xp)
Precognitive Strike (300 xp)
Resistance (Fear) (250 XP) (Nurgle)
Psyniscience (200 xp) (Tzeentch)
Foresight (500 xp) (Tzeentch)
Simple Agility (250 xp) (Slaanesh)

Characteristics:
WS  30 (25 + 3 + 2)
BS  48 (25 + 3 + 20)
S   30 (25 - 5 + 10)
T   30 (25 + 5)
Ag  43 (25 + 13 + 5)
Int 40 (25 + 15)
Per 35 (25 - 5 + 15)   
WP  50 (25 + 5 + 20)
Fel 25 (25 + 0)

Wounds: 15
Infamy: 27
Corruption: 10

Skills:
Athletics
Awareness
Command
Common Lore (War +10, Imperial Guard)
Dodge +10
Linguistics (Low Gothic)
Medicae
Operate (Ground)
Parry
Psyniscience
Scholastic Lore (Tactica Imperialis)
Stealth
Trade (Armourer)

Talents:
Catfall
Deadeye Shot
Disarm
Heavy Weapon Training (Launcher)
Hip Shooting
Jaded
Psy Rating 2
Quick Draw
Rapid Reload
Resistance (Fear)
Weapon Training (Chain, Las, Primary, SP, Power, Bolt)

Gear:
Common Craftsmanship Plasma Gun
90m S/2/- 1d10+8 E 10 Pen 20/20 Clip 3 Full Rld Maximal, Overheats

Common Craftsmanship Bolt Pistol
30m S/2/- 1d10+5 X 4 Pen 8/8 Clip ½ Rld Tearing

Common Craftsmanship Power Mace
Melee 1d10+6 E 4 Pen Power Field, Concussive (1) (With two hands)

Common Craftsmanship Missile Launcher w/ Suspensors (Acquisition)
300m S/-/- 1 Clip ½ Rld

Krak Missile x10 (Acquisition)
3d10+8 X 8 Pen Concussinve (3), Proven (2)

Common Craftsmanship Carapace Armour
5 AP ALL


Medikit (+20 to Medicae tests)
Dataslate with annotated version of Tactica Imperialis

Traits:
The Quick and the Dead: +2 to initiative
Adroit: +1 DoS for all WP tests.
Psyker: Psychic potential. Start with Psy Rating 1 and 200 XP of Powers.


Gifts:
Projectile Attack:
10m S/-/- 1d10+5 3 Pen Spray, Smoke (Cannot be used with close-faced helmet.)


Powers:
Thought Sending
Inspire
Precognition
Precognitive Dodge
Augery 
Glimpse 
Precognitive Strike

Jerkface
May 21, 2001



Munitorum Officer Hoyt Wilhelm - Who shouldn't be here


"You've made a mistaaaaaaaaaaake," Hoyt cries out, anguish filling his voice,"I shouldn't be here..." He sobs quietly for an hour before beginning again. "Please, this is a misunderstanding..." More crying. No one ever answers him. When anyone does come it is to drag him from the cell and put him somewhere else just as dark and scary. His pleadings at that time are met with strong back hands or electric shocks. Hoyt loses count of how long he has been interred in this hell. How did they even find me? Those red haired bitches... Pleading with them had been even worse. No matter what he said they delivered sharp punches to his rib cage or lashes with a scourge.

Days drift by, or weeks, or however much. Hoyt cries and eats synthetic gruel. They couldn't even feed them real gruel. "Humiliating... I am an Officer, damnit. I ran an entire loading dock! Bay 12, my bay!" In his anger he throws the bowl of gruel against the wall. His stomach growls. "OH poo poo- no nono, no," he scrabbles over and licks the gruel from the wall and scoops it in his hand and forces it down. He knew better, should not be wasting food like that. It comes so irregularly.

More crying. More time passes. Hoyt starts hearing voices. He pounds at the door,"Let me out! Please! Pleaase!" The door opens. "Thank you-" Hoyt tumbles out, but no one is there. "Hello?" He gets up and walks down the hall, not daring to look into any of the other open cells. The floor is cold on his bare feet. "Hello? Am I free to go?"

pre:
Name: Hoyt Wilhelm

WS 30               = 30
BS 35               = 35
 S 30 - 5           = 25
 T 40 - 1           = 39 
AG 40+10            = 50
IN 35 - 4-1         = 30
PE 35 - 5           = 30
WP 55 +5            = 60
FE 35 - 4           = 31

Infamy: 25
Wounds: 14
Corruption: 6+5=11

Traits
Psyker
The Quick and the Dead (+2 Init)

Talents
Hardy
Psy Rating 4
Jaded
Lightning Reflexes
Weapon Training (las)
Weapon Training (Primary)
Child of the Warp - +1 to Psy rating when pushing, constant warp poo poo Table 4-4

Powers
Thought Sending
Psychic Scream
Delude
Compel

Mind Over matter
Precision Telekinesis
Force Bolt

Precognition

Doombolt

Skills
Awareness
Common Lore(Administratum)
Common Lore(Imperial Guard)
Deceive
Dodge
Forbidden Lore (Psykers)
Linguistics(Low Gothic)
Inquiry
Psyniscience
Trade (Shipping)
Stealth

Equipment: 
Laspistol
Common Craftsmanship Neural Whip
Flak Cloak
Psy-focus
Dataslate filled with arcane lore



Things:
Devotion +5 WP, -5 ST
Hubris: +2 infamy, -4 Int
Vengeance: -5 PE, +2 wounds

Advances:
+250 WP - Tzeentch
+250 AG
+500 AG
+200 Iquiry 
+200 Stealth
+250 Lightning Reflexes - Slaneesh
+250 Hardy - Nurgle
+400 Psy Rating 4
+200 Doombolt
+100 Precision Telekinesis
+100 Mind Over Matter
+200 Force Bolt
+100 Precognition
+200 Compel

XP Left: 50

Alignment:
Slaneesh: 1
Nurgle: 1
Tzeentch: 1
Khorne: 0

Mutations:
Infernal Will - Immune to fear and worldly desires, if fail a skill test 
                by 4 Dos must roll on shock table

100,000 Glow-Globes
Common Quality Conversion Field

Jerkface fucked around with this message at Apr 26, 2013 around 07:47

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky


Jeren Thul, The Voice



Jeren eyed the door with disgust. It was control, of a sort, but crude, material, so disgustingly physical. He could feel the fresh scars covering his body, and the anger in which they had been inflicted. They wanted him to scream, and scream he did, but only to suit himself. He had denounced the Imperium, denounced his captors, denounced their very right to exist. It only fueled their fire, and his. Eventually they seemed to grow tired of the exercise. He didn't need his powers to sense their frustration. It echoed through their every move, the slight difference in the sound of their footsteps, the added force they threw him into his cell with. Even here, among the lost and damned, Jeren could still manipulate. Could still be free, if only for seconds at a time. And that freedom kept Jeren reasonably sane. He knew himself well enough to realize that something was not right within his own mind, but Jeren didn't care. It kept him focused. It kept him strong.

When the voice came, Jeren was awake. He'd been awake for days. His captors kept strobing the lights in the room, accompanied by a loud alarm going off entirely independent of the light. But it was not discomfort that kept him awake. It was fascination. The dissonance of the sounds and light seemed to Jeren to have a hidden side. A harmony out of disharmony. He'd been considering it ever since they started, and the voice pulled him out of his thoughts. It was an annoyance, but it was also something new. When the gunfire echoed through his room, Jeren smiled. He knew gunfire. It was the bringer of freedom, the enforcer of his will. He rose unsteadily to his feet, stiff muscles protesting his every movement. Jeren ignored their screams, moved them to the back of his mind and moved toward the door, haltingly at first, then more steadily as his will triumphed over flesh. When the door opened, Jeren simply nodded. It was as it should be. His patron had promised him freedom everlasting, and here it was.

pre:
Name: Jeren Thul, The Voice of Reason
Career: Apostate
Pride: Charm
Disgrace: Regret
Motivation: Innovation

Characteristics:
WS:  25 (25 +  0) 
BS:  30 (25 +  5)
S:   25 (25 +  0) 
T:   30 (25 + 10) -5 Pride
Ag:  30 (25 +  5) 
Int: 58 (25 + 20) +3 Motivation, +10 Advance
Per: 45 (25 + 20)  
WP:  45 (25 + 20) 
Fel: 65 (25 + 20) +5 Pride, +5 Class, +10 Advance

Wounds 10
IP: 26
CP: 12


Skills:
Acrobatics
Awareness
Charm +10
Command
Commerce +10
Common Lore (Administratum, Ecclesiarchy)
Deceive +10
Dodge
Forbidden Lore (Heresy, Daemonology, The Warp)
Inquiry +10
Lingiustics (Low Gothic)
Logic
Scholastic Lore (Cryptology, Numerology, Philosophy)
Trade (Cryptographer)



Talents:
Quick and the Dead (+2 to Initiative)
Air of Authority
-Inspire Wrath
Hatred (Administratum)
Mimic
Peer (Heretical Cults)
Polyglot
Radiant Presence
Psy-rating 1
Total Recall
Unshakable Will
Weapon Training (Las, Primary)

Powers
 - Thought Sending
 - Compel
 - Delude 
 - Mind Probe 

Gifts
 - Infernal Will

Gear:
Good-craftsmanship Laspistol
Best-craftsmanship Swords
Mesh-armour
Chaos Symbol Pendant
Unholy Tomes
2 laspistol clips
Good-craftsmanship Light Carapace Armor (+5 Interaction w/Ecclesiarchy)
Refractor Field 

2,950/3,000 XP spent
250, 500 - Simple, Intermediate Fellowship
250, 500 - Simple, Intermediate Intelligence
250 - Mimic
350 - Trained Deceive
200 - Known Acrobatics
350 - Trained Commerce
100 - Delude
200 - Mind Probe

Alignment:

Khorne - 0
Slaanesh - 5
Nurgle - 0
Tzeentch - 0

Cynic Jester fucked around with this message at Feb 15, 2013 around 01:31

Werix
Sep 13, 2012

Turrets Kill!


Tech Adept Th3-91A4



Over the following months Th3-91A4 had relished when he was taken out of his cell and tortured. Not that he was some sort of Masochist, he still hated the pain. However, the pain the Torturers visited upon him distracted him from his other pain; the silence of all his bionics and Mechadendrites. Without his optical Mechadendrite he felt blind, without his surgically installed Auspex the world seemed small. His body screamed in pain at the missing parts; he often felt them there, but could not will them to move. The torture, the pain distracted him from the greater pain his body cried every minute at the loss of his "limbs".

Luckily for Th3-91A4 one implant could not be disabled, the one that enabled him access to the Warp. With in installed in his frontal cortex, removal meant lobotomy, and his captors prized what was in his head. The Voice was his company, though it and its words did little to end the pain.

When the gunfire started and the cell doors slid open, Th3-91A4 wasted no time in emerging into the hub. Either it was freedom or death, and the latter would have been a form of the former. He looks around offering to remove the collar from anyone else; best to have a test subject before trying it on himself.

Offering to use tech use +10 at a total of 78 to try to remove the collar from another player/NPC who takes me up on my offer.

pre:
Name: Tech-Adept Th3-91A4
Career: Heretek
Pride:Logic 
Disgrace: Regret 
Motivation: Innovation  

Characteristics:
WS:  35 (25 +10) 
BS:  40 (25 +15)
S:   40 (25 +15) 
T:   35 (25 +10) 
Ag:  35 (25 +10) 
Int: 68 (25 +20)+5 Career +5 Pride +3 Motivation +10 advancement
Per: 20 (25 +0)-5 Pride  
WP:  45 (25 +20) 
Fel: 25 (25 +0) 

Wounds:12
IP: 25 
CP: 12


Skills:
Logic 
Common Lore (Adeptus Mechanicus)
Common Lore (Tech) 
Tech Use +10 
Dodge 
Medicae +10
Forbidden Lore (Warp) 
Forbidden Lore (Adeptus Mechanicus)
Forbidden Lore (Psykers) +10
Scholastic Lore(Chymistry)
Psyesence 

Talents:
Die Hard 
Technical Knock
Weapon Training (Las, Primary, Shock) 
Weapon Training (Bolt) 
Mechadendrite Training (Utility) 
Meditation
Master Chiurgeon
Weapon-Tech 
Cold Hearted
Enemy (Adeptus Mechanicus)
Psy-rating-1

Traits: Mechanicus implants

Special Ability: Traitor to mars

Powers
Doombolt

Gifts
Eye of Chaos

Gear:
Best-Craftsmanship Lascarbine
Common-Craftsmanship Power Axe 
Light Carapace Armour 
unholy unguents 
combi-tool 
dataslate
Optical Mechadendrite 
Good Craftsmanship Medicae Mechandendrite
Good-quality Embedded Auspex
Maglev Coils 

Infamy based acquisitions:
Common quality Bolter
Refractor Field

3050 XP spent
Simple Intelligence 250
Intermediate Intelligence 500
Logic Known 200
Logic Trained 350
Medicae known 200
Medicae Trained 350
Forbidden lore (Adeptus Mechanicus) Known 200
Forbidden Lore (Psykers)Known 200
Forbidden Lore (psykers) +10 100
Master Chiurgeon 750

Unspent EXP: 200

Psy only EXP spent
200/200
DoomBolt

Alignment: Unalligned

Khorne - 0
Slaanesh - 0
Nurgle - 3
Tzeentch - 5

Werix fucked around with this message at Apr 18, 2013 around 02:08

ilootthecorpse
Oct 13, 2010


Herod, Skeptic

The ex-guardsman peered up into the dim corners of the room for spying eyes or hidden pict recorders. None were obvious, but even if they had been, what choice did he have but to begin his flight? Five others had come out as well. In their identical jumpsuits one looked much like the other. The men were all sunken-eyed and unshaven. The woman looked gaunt and willowy. It was difficult to tell what kind of health the tech priest was in given that they usually already looked like a corpse fuzed to a cogitator. Herod scrutinized each of them in turn. Could he trust them? Was one of them working for his captor? The Voice was not forthcoming with an answer. Getting out without allies seemed unlikely, so Herod made the choice to extend the olive branch. "We better move. I doubt they'll overlook us being let out."

MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


The cell-block hub, a cramped semi-circle of unadorned metal panels, is abandoned. The six cells, now standing empty, are arranged around the curve, while the other wall holds a solitary door. An amber light flashes above it. A harsh sound suddenly cuts the silence, like a tin can being crushed, only louder.

Alexander reaches up to feel his collar, despite the familiarity of it. It's still there, immovable as ever. The only breaks in its smooth surface are a pair of holes at the back, and an engraved plate on the front. Curious, Th3-91A4 approaches the former munitorum officer and inspects the collar. The purpose of the two holes is immediately obvious: one is a standard socket for recharging; the other would unlock the device. A quick glance confirms the others are all the same. Unfortunately, it is also painfully obvious that Th3-91A4 won't be able to remove them without some sort of tool.

With a whine, the exit door grinds open, revealing a pair wardens mid-conversation. "..better get this poo poo under control. We don't get paid enough..." one of them trails off, as they realise their captives are no longer in their cells. Simultaneously drawing their shock prods, they begin cautiously advancing toward the psykers. "If you know what's good for you, you'll get back in your cells," one of them growls.



ilootthecorpse, you would have been wearing a mask during your incarceration but you can easily remove it now. It'll take 2 full actions in combat.

Jerkface
May 21, 2001



Hoyt

There are others, surprising. "You're all being released as well?" No, idiot, think, they wouldn't let everyone out. You are a mistake. They would not make the same mistake for everyone. The wardens show up. Maybe they'll know,"Excuse me, Wardens, am I to be released? I told you this was a misunderstanding." He keeps his distance, and moves halfway into the nearest door frame.

John Dyne
Jul 3, 2005

Just need a Hard-hat Spider-man covered in third degree burns and we're set!

Alexander

Alexander lets the heretek examine his collar, unsurprised that it is incapable of removing it at the moment. He takes notice that everyone is wearing a similar collar to his own, which makes sense in the sort of prison they're in. But Alex also notices one man is wearing a mask over his face, giving the ex-cop pause. They all had equipment to nullify their special abilities, so that means..

Just then, the doors slide open, and the two orderlies step in, wielding the old arbites fallback. Alexander glances to the others, trying to determine who would help him in a fight, and one of them answers his question by slinking back towards their cell.

Seeing as combat is inevitable, Curtis turns to his fellow inmates, pointing to Herod. "Get that mask off of him! They wouldn't put a mask on him if it didn't stop him from doing something with his mouth!" With a growl, he then turns on the orderlies, his feet pounding the ground as he lunges with his shoulder lowered at one of the guards.


Half-Action Move + Knockdown. Opposed Strength Test, my strength counts as 60 for the test. If I win by 2 DoS or more, he takes 1d5+2 damage and one level of fatigue, in addition to being thrown to the ground.


pre:
WS: 53    S: 50    T: 55    Ag: 30
W: 14/14  IP: 2/2  AP: 0    TB: 6

Parry at 63
Immune to poison, disease, suffocation, environmental hazards, stunning, bleeding.
Ignores crits that do not outright kill, unless delivered by holy, psychic, or force attacks.

John Dyne fucked around with this message at Feb 11, 2013 around 05:14

Jerkface
May 21, 2001



Hoyt

"Oh Emperor, protect me," he says in a hushed tone,"Should we be fighting them? Wardens, I'd like you to know I am not resisting, I just want to be free."

MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


Some clarifications for this combat:

Since not being able to disarm unless you have the talent is stupid, you can attempt to disarm at a -20 penalty.

These guys aren't wearing armour.

Don't forget you can assist others for +10 to their test. Assists are also cumulative.

Werix
Sep 13, 2012

Turrets Kill!


Tech-Adept Th3-91A4

The tech adept is pleased when he sees that the collars have a simple mechanism to remove them. Even without the proper key, he could likely remove them with some sort of tool. When the orderlies bust in Th3-91A4 instinctively twitches his shoulder, trying to will his optical Mechadendrite to blind the men, but remembers they are still deactivated. He'll not be locked back in that cell, never able to open the masses to the power of the Warp with but a simple implant. He takes orders from the man who let him look at his collar. He is a Priest of Mars, and the Imperium does not have dominion over Th3-91A4.

Aiding ilootthecorpse in taking off the mask, especially if it speeds it from two rounds to one. Tech use +10 at a 78 if that helps.

ilootthecorpse
Oct 13, 2010


Herod, The man in the iron mask

drat this familiarity. He had spent too long confined. His fetters and locks had become nothing now, just another piece of the constant discomfort he endured. Only when the wardens entered the room and the man yelled to remove his mask did he even remember that he was wearing it. He had the urge to react violently when the tech-priest came over to touch him, but this were allies, at least for now. He frantically scrambled to unfasten buckles and undo snaps, trying not to get in the way of the Mechanicus helping him. He knew that when the other man announced him the wardens would come soon. Hopefully between the other four in the room his captors could be waylayed.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky


Jeren Thul

Casting a critical look at his fellow inmates, Jeren realizes he probably doesn't look to be in better shape himself. As he's running a few scenarios through his head, the wardens burst in and Jeren gets a look at how his fellows handle pressure. One seems entirely useless, still trapped within his ties to the Imperium. The military man, or maybe arbites, has potential though. Cool under pressure, quick of thought. And the machine man, moving to aid the man in the mask. Definite potential in this group Jeren realizes and smiles as he follows in the wake of the lunging prisoner, pushing his body to get a hooked leg behind the warden before the larger man slams into him.

Half-action move+Assist on Alexanders knockdown

pre:
WS: 25    S: 25    T: 30    Ag: 30
W: 10/10  IP: 2/2  AP: 0    TB: 3

Immune to fear

Vicissitude
Jan 26, 2004

Divine Conduit
of God's Message


Serena

Serena is a slight girl and with no combat training to speak of. Still, if she gets moving, she can throw her weight into someone. That's almost like a full body punch, right? She does so now, rushing the wardens with all the speed she can muster. They'll have keys, keys to the collars and the doors. Keys to a shuttle bay, perhaps. Serena wants out. She wants to go home.


Also moving to assist Alexander.

pre:
WS: 22    S: 30    T: 35    Ag: 40
W: 12/12  IP: 2/2  AP: 0    TB: 3

MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


While Hoyt cowers in his cell doorway, Alexander, Jeren and Serena charge one of the wardens. However, weak as they are, the warden easily fends them off and Alexander loses his footing in the melee, crashing to the floor.

With Th3-91A4's help, Herod manages to tear the mask from his face. The other warden, knowing the danger the unmasked psyker represents, immediately charges in, his stun baton held low. Herod's training kicks in, and he catches the end of the baton with the mask in his hand.



First combat's off to a good start. Despite the Opposed Test being 80 vs 35 in Dyne's favour, the warden managed to win by 2 DoS (76 vs 9), so Alexander's on his arse (half action to stand). The second warden flubbed his attack.

John Dyne
Jul 3, 2005

Just need a Hard-hat Spider-man covered in third degree burns and we're set!

Alexander

Alex curses as he loses his footing in the fight; it'd been so long since he'd been in a scrap, let alone one with four people moving around him, that he'd forgotten where to put one foot and where to put the other, and it'd put him on the ground. Thankfully, the orderly was currently busy with the other two who had charged in with him, and Alex is able to get his legs back under him and scramble to his feet.

The initial charge had at least split the two men from one another, and a quick glance over his shoulder reveals the masked man had finally gotten the mask off and could fend off attacks with it. Curtis couldn't help but feel a little impressed, before turning back to the orderly in front of him. If nothing else, he can hold the man while the others beat the tar out of him, and Alex once again reaches for the warden, trying to grab on by his shirt or belt or anything he had free.


Stand half-action, then grapple. Should be at least at 83, I dunno if the other two are still assisting me or not but it should be 53 + 20 for ganging up 3v1 +10 for Double Team.


pre:
WS: 53    S: 50    T: 55    Ag: 30
W: 14/14  IP: 2/2  AP: 0    TB: 6

Parry at 63
Double Team - Additional +10 to ganging up.
Immune to poison, disease, suffocation, environmental hazards, stunning, bleeding.
Ignores crits that do not outright kill, unless delivered by holy, psychic, or force attacks.

ilootthecorpse
Oct 13, 2010


Herod, Mouth of the Warp

Dealing with easy victims, withered psykers strapped to chairs, had made the warden soft. His attack was slow and unfocused. He jabbed only to graze Herod, no giving much though to what he was prodding at. The ex-sergeant used his mask to deflect the blow and stepped in close to the warden. There was a moment. The warden stared horrified into Herod's bearded and unwashed face to find a look almost like regret. "You could have run," said the psyker, just to be sure his victim knew that this was the end he had chosen for himself. Herod convulsed. A shudder wracked his back as a strangled gurgle was forced out of his lungs. NOW, HEROD. SHOW THEM WHAT IT IS I HAVE GIVEN YOU. Fire crept up through his chest, burning past his throat and onto his tongue. Pain erupted through the back of his skull, clawing up towards his face across his scalp. Tears and mucus were already streaming from his eyes and nose when the pure stuff of the Warp spewed out of him. A roiling cloud of turquoise and magenta Aether geysered from his eyes, nose, and mouth. The great twisting mist of pure corruption spread through the air like ink spilled across water. From within its brilliant lights and colors horrifying screams and malefic whispers assaulted the room. The torrent of Warp-stuff continued until a second convulsion, stronger than the first, snapped back Herod's head forcing him to clamp his jaw and stumble backwards until he met the wall.

Alright, I'd like to angle myself so that if possible I only hit the warden in front of me and not any of my allies. The profile for the attack is 10m S/-/- 1d10+5 Pen 3 Spray,Smoke.

Werix
Sep 13, 2012

Turrets Kill!


Tech-Adept Th3-91A4

Th3-91A4 fumbles at the straps and buckles from behind, trying to free the man. Once he removes the mask and sees what the mask was hiding, Th3-91A4 almost regrets doing so. However, he watches what the man does more with fascination than regret. There is no going back from this, Th3-91A4 readies to act for when the smoke clears.

Waiting to see what happens when the smoke clears. If the warden is still up and kicking, I'm going to try to tackle him, if he's dead, I'm lunging at the body trying to find keys, let someone with a better WS take the shock maul.

pre:
WS: 35    S: 40    T: 35    Ag: 35
W: 12/12  

Dodge at 35, Die Hard

Jerkface
May 21, 2001



Hoyt

As weird poo poo starts pouring out of the now un-masked inmates face, Hoyt starts stammering,"G-g-g-guards! There is a- a- ssssituation! Help!"

Vicissitude
Jan 26, 2004

Divine Conduit
of God's Message


Serena

The older man might have been knocked back, but Serena and the other one were still at the warden. Not likely she could do much to him, but still she goes for his eyes. Luckily, the torments didn't include pulling her fingernails out, at least, not yet, so she can still give a good scratch when she can. She's desperate, though. She throws everything into this attack. Got to get home. There's something important to do at home, that much Serena knows.

Doing an all-out attack. WS 52, but no dodge or parry attempts

pre:
WS: 22    S: 30    T: 35    Ag: 40
W: 12/12  IP: 2/2  AP: 0    TB: 3

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky


Jeren Thul

Jeren curses softly as his compatriot hits the ground, sparing a glance at the other guard going for the now unhooded man. Satisfied that the rest seem able to handle it, Jeren turns his attention back to the guard next to him and kicks him in the thigh, trying the help the older man get leverage on the guard.

Assist other on Alexander

pre:
WS: 25    S: 25    T: 30    Ag: 30
W: 10/10  IP: 2/2  AP: 0    TB: 3

Immune to fear

MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


As the first warden moves to attack Serena, Alexander rolls to his feet and attempts to put the man in a headlock. The warden tries to struggle out but Jeren's kick to the leg puts him off balance and he loses the struggle. Serena hits the man in the face but only succeeds in leaving a palm-print on his cheek.

Herod opens his mouth and vomits forth a stream of burning smoke but his target, realising what he was about to do, dives out of the way. He clambers to his feet just in time to be knocked back down by Th3-91A4.



Warden #1 is grappled, warden #2 is on the floor.

John Dyne
Jul 3, 2005

Just need a Hard-hat Spider-man covered in third degree burns and we're set!

Alexander

Moving behind the orderly, Alexander gets his arms hooked under the man's armpits, linking his hands together at the base of his neck. He grins cruelly, throwing his own weight to one side to try to imbalance the orderly. "Alright, I've got the fucker, lay into him!"

With a growl, Alexander loosens his grip momentarily at the back of the man's neck and slams his head forward, cracking his forehead against the back of the man's head. He laces his hands back together and shakes his head, grinning. "Lady, aim for his nose or across the point of his jaw! Don't try to claw his eyes out, just go for a soft spot!"


Full Action Grapple, using Damage Opponent. Testing at 50 strength, if I win I do 1d5+2 damage and he gains a level of fatigue. If I lose, he's still grappled. LET'S FATIGUE HIM SO

This test can benefit from assistance but since you get a +40 right now ANYWAYS, just deck the son of a bitch.



pre:
WS: 53    S: 50    T: 55    Ag: 30
W: 14/14  IP: 2/2  AP: 0    TB: 6

Parry at 63
Immune to poison, disease, suffocation, environmental hazards, stunning, bleeding.
Ignores crits that do not outright kill, unless delivered by holy, psychic, or force attacks.

Werix
Sep 13, 2012

Turrets Kill!


Tech-Adept Th3-91A4

Th3-91A4 puts a heavy Mechandrite laden shoulder towards the Warden, knocking him to the ground. he gathers himself and looks down at the Warden; though he would love to do horrific experiments on the man for revenge for months of physical and mental torture, Th3-91A4 would have to settle for a messy death.

Curbstomping him.

pre:
WS: 35    S: 40    T: 35    Ag: 35
W: 12/12  

Dodge at 35, Die Hard

Jerkface
May 21, 2001



Hoyt

Hoyt stands in the doorway, covers his ears and closes his eyes, and yells,"LA-LA-LA-LA-LA-NOT HAPPENING-LA-LA-LA-LA."

ilootthecorpse
Oct 13, 2010


Herod, Brawler

The release of his Gift had left Herod coughing and sputtering. His eyes still ran with tears and a thin trickle of blood had escaped from his nose. His chest felt like it might cave in on itself and his throat felt like he had swallowed a hot ember. He was not eager to use the Gift again any time soon, but thankfully the warden was down on the ground. Without thinking much about it he lunged, aiming the heal of his boot at the warden's throat in a hope to put him to a quick end.

All-out attack on warden #2, testing at 30 WS + 10 ganging up + 20 for all out should be an effective WS 60.

Vicissitude
Jan 26, 2004

Divine Conduit
of God's Message


Serena

Serena isn't really listening to her erstwhile colleague. She's just lashing out at the moment. For now, she just keeps striking the warden while he's unable to hit her back.

All-out attack on Warden 1 again. Effective WS 82 with all modifiers. D5 damage if it hits.

pre:
WS: 22    S: 30    T: 35    Ag: 40
W: 12/12  IP: 2/2  AP: 0    TB: 3

John Dyne
Jul 3, 2005

Just need a Hard-hat Spider-man covered in third degree burns and we're set!

ilootthecorpse posted:

All-out attack on warden #2, testing at 30 WS + 10 ganging up + 20 for all out should be an effective WS 60.

He's also prone so that's another +10 for 70.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky


Jeren Thul, the Foot of Reason

Quickly looking around to make sure no one is paying too much attention to himself, Jeren inches up behind the guard in the headlock and kicks the man as hard as he can in the groin.

All out attack on the guard. WS 85?

pre:
WS: 25    S: 25    T: 30    Ag: 30
W: 10/10  IP: 2/2  AP: 0    TB: 3

Immune to fear

MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


Alenxander headbutts his captive, snapping his neck forward. The warden lets out a grunt of pain as Alexander's head rings with the impact. Serena steps in and has another go at hurting the man but fares little better, with her poorly executed punch merely grazing his forehead. Jeren, however, places a well-aimed foot squarely between the warden's legs. He gives a weak cry and crumples, only being held up by Alexander's iron grip.

Th3-91A4 and Herod begin kicking the downed warden. The tech-priest viciously boots the warden in the chest, driving the air from his lungs, while Herod stomps down on his right arm and is rewarded with a loud snap and a cry of pain. The stun baton rolls away across the floor.



Dyne and Jeren deal 7 damage to warden 1, while Th3-91A4 and Herod deal 7 damage to warden 2. Herod also gets Zealous Hatred and breaks the guy's arm.

Jerkface
May 21, 2001



Hoyt

Hoyt stops screaming long enough to note the stun baton conveniently rolling to a stop near his feet. He steps out from the safety of the doorway and picks up the baton. It would probably come in handy the minute these psychopaths were done with the wardens.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky


Jeren Thul

As he recovers from his kick, Jerens eyes trail the stun baton rolling across the floor. He studies Hoyt for a second before locking eyes with him. "I want you to think long and hard about who you consider using that baton on, friend. We are just like you, unjustly incarcerated, whereas these bastards have kept us locked up, and enjoyed torturing us." As if to punctuate his sentence, Jeren delivers a kick to the back of the knee and looks up again at Hoyt. "We all want out. They want to keep us in. Including you. Just give it a think."

All out attack on the same guard.

pre:
WS: 25    S: 25    T: 30    Ag: 30
W: 10/10  IP: 2/2  AP: 0    TB: 3

Immune to fear

Cynic Jester fucked around with this message at Feb 14, 2013 around 06:15

Jerkface
May 21, 2001



Hoyt

"Ye-yer the ones beating them dead, I just want out of here," he stammers.

ilootthecorpse
Oct 13, 2010


Herod, Brawler

Herod's smile became deranged when he felt the bone break under his heel. That guard was as good as dead now. There may be a third threat in the room though. One of the escapees was reluctant to fight. Herod was starting to believe that the man might just turn them over to the wardens if given half a chance. He turned to Hoyt, snarling fiercely while blood ran out of his cracked lips. "Listen! You're with us now. If you want to get out of here that is the only way it is going to happen. Either you help us, or you're no more good to me than these loving guards..." By way of punctuating his point he gave another savage kick to the downed warden.

Another 70 WS attack on the warden.

ilootthecorpse fucked around with this message at Feb 14, 2013 around 12:28

Jerkface
May 21, 2001



Hoyt

Hoyt shrinks back. "I'm with you! I'm with you!"

John Dyne
Jul 3, 2005

Just need a Hard-hat Spider-man covered in third degree burns and we're set!

Alexander

Feeling the guard slump from the pain, he decides now is a good time put an end to all of this. He lets go of the man to change his grip, hooking his arm around the orderly's throat and using his other arm to secure his grip. He gives Hoyt a pointed look before growling and yanking back and to the left, hard.


Gonna do damage to him. Strength is at 50, he should be at -10 from being fatigued. I dunno if the gang up bonuses or what count, but he'll take 1d5+2 damage and another level of fatigue, which should put him out cold.

pre:
WS: 53    S: 50    T: 55    Ag: 30
W: 14/14  IP: 2/2  AP: 0    TB: 6

Parry at 63
Immune to poison, disease, suffocation, environmental hazards, stunning, bleeding.
Ignores crits that do not outright kill, unless delivered by holy, psychic, or force attacks.

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Werix
Sep 13, 2012

Turrets Kill!


Tech-Adept Th3-91A4

Th3-91A4 does not enjoy what he is doing. He isn't some deranged madman, and almost flinches when the Warden's arm snaps. That said, months if not years of torment drives him on.

Continuing to curbstomp him.

pre:
WS: 35    S: 40    T: 35    Ag: 35
W: 12/12  

Dodge at 35, Die Hard

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