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![]() ![]() MechWarrior Online (MWO) is a massively multiplayer free to play action simulation. It's PC exclusive, team-based, and set inside the battletech universe. Think world of tanks, but with fully customizable robots and a rich fictional world with decades of fluff. It’s the 5th MechWarrior title if you don’t count expansions, mods, and spinoffs. The game soft launched a while ago. Even with things rough around the edges, the gameplay owns. There's a ton of potential and core gameplay remains solid. It's well worth playing for free or spending some money on. MWO continues to undergo development which means we get updates and new things every few weeks. 'Free to play' means that the game is completely free to download and play. You spend money on vanity items and ways to level up or make money faster. Any progress you make, or money you spend, is permanent. Disclaimer: Goons worked hundreds of hours to put together this guide and all the resources within it. We're sharing this information because we want everyone to have a good starting guide. That said, don’t be a stinkyhole. Feel free to copy this guide onto your lovely Keresnky RP website, but give credit to the hard working people that pulled these resources together for the good of all. ------ Table of Contents ------
------ ![]() ------ Developer: Smith & Tinker, Piranha Games Publisher: IGP Official Website: http://mwomercs.com Official Forums: http://mwomercs.com/forums/ Engine: Modified CryENGINE®3 Genre: Action simulation, Multiplayer-only, FTP Platform: PC (the only true platform) Minimum PC Specs: The engine is the same that runs Crysis 3 so if you can run Crysis 2 you stand a good chance to run MWO. Orv posted:MechWarrior Online Minimum System Spec: ------ Development History: ------ MWO started life as ‘MechWarrior’ when Jordan Weisman, founder of Smith & Tinker, negotiated the license back from Microsoft. Russ Bullock from Piranha Games, a long time fan of the series, wanted to start a joint collaboration with Weisman. Pre-production began between the two studios in October 2008. The game was officially announced in July 2009 with a three-minute announce trailer. It was titled ‘MechWarrior’ which suggested that it was a reboot, but fans still began to refer to it as Mechwarrior 5. The two companies had a hard time finding a publisher willing to reboot the old franchise. To make it a more attractive deal Jordan Weisman sold the license rights to Piranha Games. They found a publisher, Infinite Game Publishing, shortly afterward. In October 2011 a Twitter campaign kicked off an advertising campaign for ‘Mechwarrior Online’. As such, it looks like the single player game was replaced with the free to play model under the guidance of the new publisher. ------ ![]() ------ Mechwarrior: Online is the latest iteration of video games in the Battletech universe. Taking place in the far future where humanity wages war with giant robots called Battlemechs. Their pilots, known as Mechwarriors are the elite of the elite, and have control over the most powerful weapons in the 31st century. This game uses the Free2Play (F2P) model to let players take the role of a Mechwarrior and enjoy thrilling stompy robot action in a competitive online environment. The wars in the Battletech universe are filled with a variety of units from tanks, infantry, spaceships and the king of the battlefield the Battlemech. You pilot this walking, multi-ton, war-machine from up high in it's cockpit. Under your control are a vast array of customizable systems from movement to sensors and most importantly the plethora of weapons worthy of a whole tank platoon. MWO focuses on 'Mech on 'Mech action, no small fry to get in your way of its pure robotic destruction. MWO is a more simulation focused game with a slower pace and more strategic choices. While steady aim and fast reflexes will help you in the field, if you outfit your 'Mech with the wrong kinds of weapons or outplayed by a smarter team you will find yourself ejecting to safety more often then not. Above all else, it comes down to being able to acquire your very own Battlemech, customizing it to your liking, teaming up with your friends, and beating the metal piss out of your enemies. The game itself just crawled out of the Closed Beta. As it stands, it delivers on fun 'Mech-on-'Mech action with beautiful art and sound design. Not all the features are in yet and when we say 'beta' we mean it, but the games foundation is solid and worth spending your nights with goons playing stompy robots. Blazing Ownager posted:For those unfamiliar with the MechWarrior series, it was a arcade-style simulation games centered around BattleMechs, 3 story tall walking tanks and set in the BattleTech universe. If your only experience with the series were the two 360 games that were a horrible departure from the series in both the universe and gameplay, forget everything you know. ------ ![]() ------ Basically this. BattleTech is a wargaming and science fiction franchise first launched by the FASA Corporation in 1984, then acquired by WizKids in 2000, and owned by Topps since 2003. The original 1984 BattleTech focused on enormous semi-humanoid robotic battle machines called Battledroids. Their name was changed to BattleMechs in the second edition after George Lucas claimed the rights to the term "droid". Design of many of the early BattleMechs were purchased from artists that worked on Macross and other anime that eventually led to a confusing legal situation about who owned what. FASA abandoned these disputed images and it became common speculation that the decision was the result of a lawsuit, but this has never been confirmed. Tempest_56 posted:Battletech is one of the elder statesmen of tabletop gaming. With twenty-six years worth of published supplements, a roleplaying game, a collectible card game, more than a hundred novels, twenty video games, and a Saturday morning cartoon series, it is one of the more prolific universes as well as being one of the longest existing. If you're wanting more hot stompy robot action here are some good starting points for learning more about the universe and playing the tabletop game:
------ ![]() ------ MWO is set before any older Mechwarrior game and many of the things you’re probably familiar with haven’t been invented yet. This means you won’t see Timberwolves or Snub Nosed ERPPCs, but you will get to pilot a lot of older Mechs not often seen in MechWarrior games. The game’s timeline is also in parallel with the BattleTech Universe. So July 2012 in the real world is July 3049 in MWO. As the time advances technology and Mechs will catch up to the older games. Keep in mind the developer has freedom to do whatever they like. Don’t be surprised if there are departures from the cannon storyline. ------ Known Changes + Features ------
Gameplay ------ Gameplay involves customizing robots inside a Mechlab and then joining into multiplayer matches with other players. There are several types of games planned, but currently we’ve only seen 8v8 team deathmatch and 8v8 conquest. A mode where you pick up to 4 mechs and use them in succession has also been mentioned. Until faction warfare is released most of the game is expected to focus around combat. ------ ![]() ------ Weight Classifications ------ Mechs fall into one of four weight categories. Each group tends to excel at particular roles, but since equipment isn’t restricted to any group all can be customized to do a verity of things:
Lights Mechs are the pointmen (or women) of MechWarrior with their high speed and light armament. Not suitable for frontline combat they make excellent scouts and harassers instead. They tend to die first or last because they either get spotted first or get completely ignored. Good light pilots have an extreme operational alertness that they share with their team, use hit and run tactics, and are constantly on the move. Bad light pilots don’t run from fights and kite enemies away from their support. Medium (40-55 tons) Mediums are the workhorses of MechWarrior. Falling somewhere between an agile light and a powerfully armed heavy, their combination of speed, armor, and payload is unmatched. Mediums partner with lights of similar speed, outmaneuver heavies, and defend assaults from harassment. Good medium pilots act like force multipliers, stick in groups, and use skirmishing tactics to take down larger targets. Bad medium pilots run headfirst into fights, ignore terrain, and don’t chase enemies off teammates. Heavy (60-75 tons) Heavies are the assholes of MechWarrior. Less versatile than medium Mechs, their heavier armor, payload, and adequate mobility make them better at poking holes in enemy lines and pissing people off. Good heavy pilots break vulnerable formations, bully everyone, and hunt down weakened Mechs of all sizes. Bad heavy pilots chase fast enemies, run into groups they can’t take down, or take on assaults without support. Assault (80-100 tons) Assault Mechs are the vanguard of MechWarrior due to their heavy armor and firepower. They excel at area denial, smashing things apart, or defending things. Their poor maneuverability and low speed make them vulnerable without support. Good assault pilots are team players that support weaker teammates and push attacks on enemy lines. Bad assault pilots run solo, become distracted, and get picked apart by groups of enemies. Weapon Types ------ There are three weapons types in Mechwarrior. Each has advantages and disadvantages. More than anything else your playstyle should influence which ones you use most:
Energy weapons don’t use ammunition, but build up large amounts of heat. Most, but not all, do their damage over time. This requires constant aim on targets for maximum damage. Larger lasers typically have longer range, do more damage, and generate greater heat. Ballistic Ballistic weapons generate little to medium heat, but require ammunition that can explode inside your Mech. Provided that you aimed your shot correctly their damage is also instant. With some exceptions larger ballistic weapons do heavier damage at the cost of reduced range. Missile Missiles require ammunition, have ammunition explosions, and generate a fair amount of heat. However, once locked onto an enemy, they can be fired indirectly and do damage to several areas at once. Missiles are categorized by their effective range (short or long) with higher numbers meaning more missiles fired at once. ------ Playstyles ------ Here’s a list of ways to play given all the customization options. Keep in mind that this goes off experience from the previous games and will likely change once MWO is released:
Scouts play the high risk high reward game of reconnaissance. They use speed and cunning to find enemy units, assist missile boats, and use hit and run tactics. Speed and endurance are critical so builds favor lighter Mechs with energy weapons. Scouts are invaluable for exposing targets, harassment, and tagging enemies for fire support Mechs. Because of their speed scouts are hard to kill. Strikers and leg shots are a decent way to deal with them. Skirmisher Skirmishers use guerilla warfare to whittle enemies down and avoid return fire. Builds favor mobile mechs with a good mix of speed and survivability. Weapons tend to be energy heavy and run cool enough to fight steady. Skirmishers make great distractions and counters to Juggernauts or Snipers. They’re also the weakest when one-on-one. Corner or catch them by surprise if possible. Brawler Brawlers specialize in dealing high damage at close range. Their mechs tend to be fast for their size and sport heavy armor with nasty alpha strikes. Builds tend to rely on ballistics, so they are limited in performance during long engagements. Brawlers make great attackers and escorts. If you see one, get out of range and pick it to death with pot shots. Striker Strikers are basically fast brawlers that use skirmishing tactics. Like Brawlers, they’re all about doing lots of damage quickly. Like Skirmishers, they use hit and run tactics to whittle away enemies. Since they pack a punch and run fast Strikers make short work of fast weak things. They're great escorts and scout killers, provided they don’t run out of ammo. If you’re up against one keep it at range or send a larger mech after it. Sniper Snipers do crippling amounts of damage at very long range. Damage at range is of utmost importance so builds are slow, huge, and can run very hot. Jump jets are popular because they allow for sustained shooting from behind cover. Snipers are good at picking off large targets for their team, but usually can’t fire more than once without overheating. Skirmishers and Strikers are excellent counters. Missile Boat Missile Boats rain death from long distances inside cover. Unlike Snipers their missiles do damage to several areas while their indirect fire keeps them safe for return fire. This makes them better for softening targets up, but worse at finishing them off. Builds tend run hot, heavy, and are limited by ammunition. If you’re going up against one get in close or use agile Mechs to waste their ammo. Strikers, Scouts, and Skirmishers are good counters. Juggernaut Big stupid mechs with big stupid guns Juggernauts are tanks that smash forward like a battering ram. A big dumb battering ram. Builds are almost always assault class, armored to the max, and carry a lot of medium and short range firepower. Juggernauts are good at getting attention, pushing your front line, and soaking up bullets. They usually lack long-range weapons and speed. Skirmishers, Snipers, and Missile Boats are good ways to deal with them. ------ ![]() ------ There are 17 confirmed Mechs with more on the way:
------ ------ ![]() ------ ![]() ![]() FAQ, for gently caress's sake read this before asking a dumb question.![]() ![]() ![]() Q: What's the first thing I should know? A: Join Word of Lowtax. This gets you everything you need to know. Q: Hello, I just joined SA because I love Battletech and furries and like to troll and- A: Read all of section 20 and don't say you weren't warned. Q: Better than WOT? A: Yes. No losing CBills on a match just because your pubbies happened to be twice as retarded as the enemy’s pubbies. A real customization system. No grinding through thousands of matches to XP to the next horrible tank. All mechs can be bought at any time provided you have the cash. Q: What are the minimum/recommended specifications? A: OMG literally kill yourself it's like two mouse scrolls above this sentence. If that's too much work you can go here and scroll down. Q: Is there is large grind? A: Not really, you earn c-bills pretty quickly and you can always spend money to get a good mech faster. The worst part are your first 20 or so games grinding enough Cbling to get your first mech. Check section 13 for info about that. Q: How do I set weapons groups? A: In match select using arrow keys and toggle using right control. You may want to rebind mouse one to fire group one, default mouse one fires currently selected weapon group. Q: How do I join goon teams and get on comms? A: Read the first answer closely this time. Look for the bolded words. Q: Do I loose progress? Will there be resets? A: No. The game has essentially launched. Q: Why do people hate on the Commando and Spider so much? They seem like they could be pretty... A: The Commando is a metal baby that deserves to be killed on sight regardless of if it is friend or foe. The Raven does everything a commando could, better, faster, and with more armor and firepower. Q: How about the spider it has 12 jumpje... A: Literally kill yourself Q: How do I change my FOV? A: Drewjitsu posted:edit your user.cfg file to include the following line: Q: How do I tweak my mouse sensitivity/smoothing? A: Essobie posted:In the game's installation directory, look for the file "user.cfg". If it is there, open it in your text editor. If it is not there, using your text editor, save a blank file in that location and name it "user.cfg". Q: Why do Mechs have hands? A: Lilli posted:Because of this BULBASAUR fucked around with this message at Feb 12, 2013 around 07:26 |
| # ? Feb 11, 2013 06:22 |
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| # ? May 23, 2013 10:25 |
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![]() Disclaimer: Goons worked hundreds of hours to put together this guide and all the resources within it. We're sharing this information because we want everyone to have a good starting guide. That said, don’t be a stinkyhole. Feel free to copy this guide onto your lovely Keresnky RP website, but give credit to the hard working people that pulled these resources together for the good of all. ------ ![]() ------ MWO's interface needs work. Don't expect to be able to find friends and form a group without reading this guide or having someone else show you the ropes. This section will go in to the basics of the Home, 'Mech Lab, Pilot Lab tabs and how to group up and use the social window. Once you're logged in you'll be taken to the Home screen. First things first, look the your upper right hand corner: quote:
------ ![]() ------ The Mechlab is where all the magic of MWO really happens. Here you have the freedom to fully customizing your mechs, sell equipment, and get frustrated that things don’t fit after you spend millions of Cbills on them. Watch this awesome video we made for a basic rundown of how it works. ------ Selecting and Readying 'Mechs ------ Here we have two rows of 'Mech Inventories. The first is a list of Trial 'Mechs, or weekly rotating stock 'Mech designs that anyone can play for free. These are more or less a "test drive" that don’t allow you to customize their loadouts. If you paid no real money yet, these will be your only options. If you're not a space poor you can click on the Owned 'Mechs inventory and you will see your 4 empty 'Mech Bays alongside any Founders 'Mech you purchased. Clicking on a 'Mech here will pull up a context menu with the options:
Play around for a minute and select and deselect a few 'Mechs and switch between the Home and 'Mech Lab tabs to see how they relate to each other. Over on the far right is where you buy more 'Mech Bays for 300 MC. The image shows a player that had more dollars than sense and purchased a Legendary Founders Pack that gave him 4 special Founders 'Mechs in addition to four free starting bays. ------ Loadout ------ Now we are entering the real meat of the game outside of 'Mech combat. The choices you make here will determine whether you're a help or hindrance to your team. You can take a stock design and turn it into something it was never meant to be and you can create loadouts many times better, or worse, than what you started with. First let’s figure out what all these colors and numbers mean. Look to the left side bar of this screen shot- this is the 'Mech Info listing. It will give you the name and variant of your 'mech, it's current rated speed in KPH, its available tonnage and armor capacity in absolute values. If you have 99 of 100 tons remaining, like this one here, then you have 1 ton left for parts. The last two bars are more conceptual than absolute values. The Firepower is the total damage of one Alpha Strike (firing everything at once) compared to a theoretical maximum of 175 damage. The last bar is Heat Efficiency. On a scale of 0 to 2, it rates how many heatsinks you have relative to the heat generated by your weapons. quote:
------ Upgrayeddz ------ This newly added section is an area where you can modify the basic construction materials your 'Mech is made of. Most of the choices in here are expensive but necessary for an effective build. Be warned, it will charge you every time you confirm a switch in upgrades. If you buy an upgrade for a variant and then later on choose to undo this, you will be charged to go back to the original, and if you then add the upgrade back you will be charged a 3rd time. This is dumb and kills any experimentation and will hopefully be fixed in the future. quote:Armor: ------ ![]() ------ Now that you can join groups and select or customized a Mech, you’re ready to drop in to a match and learn the HUD. The first thing you’ll notice is that it has an overabundance of information. In time you will learn to pay attention to all of these elements and before you know it, it's like driving a car. You don't have to think about checking your mirrors or adjusting the volume, it just becomes second nature in time. Lets start at the top. quote:
------ Weapon Groups ------ In the lower right side of your HUD is a list of all the weapons and special equipment on your 'Mech. These are split in to two categories, Arm weapons and Torso weapons. The 'O' category represents the 'O' of the arm reticle and the '+' for your torso reticle. This pilot has many different weapons systems split in 4 separate groups. The string of numbers to the left tell us what groups the weapons are assigned to. You can assign any number of weapons to a single group, assign weapons to more than one or no groups at all. You have up to 6 groups to assign weapons to, but you may only need one or two. Special equipment like the AMS are not grouped and work automatically. To the right of each weapon is the maximum range at which it does full damage. When you're aiming at a point within this range the weapon name and range will be green. Some weapons can do decreased damage beyond its listed range and will be highlighted in yellow when they're beyond the listed range, but not beyond the extended range. It will be black when you're out of range. A red weapon is out of ammo or destroyed. The bars on the right of the weapons range represent how much time the weapons has left to recycle before you can fire it again. The medium lasers are almost done recycling and the Gauss Rifle has just started its recycle period. Furthest right is the ammo count. Lasers and PPCs don't need ammo and have an infinite icon here. The Gauss Rifle has 28 shots remaining, the LRMs share a pool of 180 missiles and the AMS system has 1000 rounds left.
------ You Must Set Your Own Weapons Groups ------
------ ![]() ------ This mode has been the bane of PGI and over 600 players. It's been a buggy road due to cryengine 3 issues but the recent patches have greatly reduced the chances of crashing and also the frame-rate drops of having to render your own "Mech. Currently the only way to get into 3rd person is to cycle through the 3 planned keybinds. Holding ALT + F3-F5 will cycle you through Top Down, Beside Right and finally Behind Above cameras. You must hit all 3 ending with F5 for this to work correctly. This is a HUGE advantage letting you see over hills and well worth the risk of crashing. Some older 'Mechjocks joke about it resulting in a 100% crash rate and still try the old trick on newbs. But since the Oct. 16th patch it has worked fine for most players. Note: While you can see over hills, your 'Mech will not detect them unless the cockpit has LOS as if you were in 1st person. Here we see a Hunchback from the Beside Right camera. Player has also removed the HUD with Right Shift + F11. BULBASAUR fucked around with this message at Feb 11, 2013 around 20:55 |
| # ? Feb 11, 2013 06:23 |
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![]() Disclaimer: Goons worked hundreds of hours to put together this guide and all the resources within it. We're sharing this information because we want everyone to have a good starting guide. That said, don’t be a stinkyhole. Feel free to copy this guide onto your lovely Keresnky RP website, but give credit to the hard working people that pulled these resources together for the good of all. ------ ![]() ------ Our goon scientists have developed our very own mech fitting tool- The Mechromancer. Updated as soon as patches happen it’s the premiere way to build mechs and mathwarrior loadouts without spending any money in the game. Use this easy to use web tool to plan your first newbird mech and make tweaks before actually buying them in the game. You can thank Hubis for all his hard working coding it and Mjlaeck for coming up with the original working concept. SoloDrakban has also been a rockstar, hosting this along with the rest of our infrastructure. This is a public tool and we welcome everybody to use it. Just keep in mind the amazing people that made it possible. ------ ![]() ------ If you’re in the founders program (Mech Romney) you’ll have a starting mech that you can kit out. Likewise if you’re willing to spend money to get a good mech now’s your chance. Otherwise you’re a loving spacepoor like the rest of us. In that case, don't look to Mech Romney for handouts. You’ll need to bootstrap yourself to greatness. Luckily for you we’ve broken this process down for you too. You don’t have to use your brain even once! ------ Your first big decision ------ It’s time to pick your first mech. You have four choices- each is distinct, competitive, and a fun robit to pilot. Once you pick one you’ll need to use trial mechs to grind out the minimum number of cblings to afford one. After that you’ll use the new chassis to make credits and slowly upgrade your mech through a series of steps that bring it up to 100% effectiveness. Your first 25 rounds in MWO give a cadet bonus to your income. By using this along with the overpowered exploit known as ‘playing with other goons’ you will be able to crank out some serious income quickly. All you need to do is pick one of the four recommended starting mechs and fit them as explained in this guide. Before you do that, grab a Trial 'Mech, get into a goon group, and then grind out a few games. As you play think about what you enjoy doing and what you don’t. Once you get an idea of what you like you come back here and pick the newbird mech that fits your playstyle best:
![]() The Raven 3L is the current king of lights and costs 10,792,408 CBills to buy and fit properly (if you sell all the junk that it comes with). If you want to scout for your team and gently caress with weak enemy mechs, this is your robit. After 15 rounds with the cadet bonus you can afford to buy the stock 3L and half build it into something playable. quote:------ ![]() The Centurion A is a tough striker mech that moves fast, does heavy damage up close, and can take a silly amount of punishment. It’s ideal for people who want to support their team with heavy damage while being flexible enough to act as cavalry. Do 10-15 rounds in trial mechs until you get 3,885,080 CBills to afford this mech. quote:------ ![]() The Catapult K2 mounts extremely dangerous firepower in a small and surprisingly durable package. They are the kings of damage dealing in a support role and are great for anybody interested in sniping at a distance or doing lots of direct fire damage. Do ~15 rounds in trial mechs until you have 5,600,000 to afford the base mech. quote:------ ![]() The Atlas D-DC is the best juggernaut and brawler of all assault mechs. By combining serious firepower along with the thickest armor in the game you present an extremely durable and dangerous threat to enemies. If you like to brawl and tank damage for the rest of your team this is your robit. Since the Atlas D-DC is the most expensive to buy outright you’ll probably need to do all 25 cadet rounds in trials before you can buy it. quote:------ BULBASAUR fucked around with this message at May 13, 2013 around 18:49 |
| # ? Feb 11, 2013 06:23 |
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![]() ------ ![]() ------ The Word of Lowtax (WOL) is the largest goon organization in MWO with >1,000 members and loose affiliations to GoonWaffe from EVE. We’re big, have an infamous reputation, participate in competitive drops, and are responsible for pushing much of MWO's culture. It's a great time to hop aboard and be part of MWO history as it gets written. WOL consists out of a growing number of battalions with their own culture, lances, common timezone, and sweet logos. This gives you flexibility in choosing cool dudes to roll with or make your own group. All fly the WOL flag and are not independent groups. It's just how we organize internally. We are casual and hardcore friendly, meaning that we usually have many groups of players online at one time. Some are practicing their poopsocking while others are drinking heavily and playing robots with friends. In our spare time we like to do silly things like make people toggle third person view and crash their games. pre:
Why join WOL? ------ There are several different groups out there being run by goons for goons in anticipation of Community Warfare which is supposed to be a cross between world of tanks Clan Wars and Eve Online 0.0 nullsec warfare. The biggest one is the Word of Lowtax. The advantage of the Word of Lowtax is its being backed/run by the people who have successfully been making GBS threads on pubbies for over half a decade in Eve Online. We know how to manage large amounts of Goons successfully, and we have the infrastructure/leadership that has survived the most brutal game that the Internet has to offer and came out on top. We also have a large population of people who trained on Eve, burnt out and trained in World of Tanks, and are now looking to use those skills to spread the dominance of the goon master race to MechWarrior Online as well. We also wear pimpin' uniforms. ------ ![]() ------ READ THIS ENTIRE loving SECTION BEFORE SENDING ANY MESSAGES ![]() Requirements to get in:
If you’re not a dirty J4G spy (just kidding spys are welcome) and meet these requirements head on over to this website and follow the steps under ‘registration’. Use a browser other than chrome. If you had, have, or even considered a goonwaffe/gonfleet account in the past then you APPLY TO WOL FIRST. If you receive a notice that your account still exists then read follow these steps: vyst posted:Hi I'm Aryndel Vyst, the auth director for Goonwaffe. I get PM's all the time from people trying to "crossover" and join WOL after having a GF account in the past. I don't like getting PM's so here are some "to-do's" to make sure you have all of your ducks in a row. For all other authentication issues please send an email to WOLREGISTRY at GMAIL dot COM ------ ![]() ------ We at the Word of Lowtax are proud to announce our newest battalion, the J4G Penal Legion, or ‘WOL:J4Peen’. This exciting new group is exclusive to new SA posters recently registered on SA. Listen up for your chance to get authenticated. We're an elitist group of assholes. People who join SA just for a game are known as a 'Joined for Game' (j4g) member. These new members are generally looked down upon because they don’t contribute to the rest of the forums, don't know what they’re doing, and don't know our culture. You're not a goon just by paying . If after 6 months you've acclimated well you'll have a chance to join up. A fair number of existing goons started this way, but an even larger part was banned or permanently blocked from playing the game they joined for. Here's how you survive being a J4G for your first 6 months on SA:
------ Joining the Legion ------ Your only other option, besides waiting 6 months or using the recommendation system, is to complete The Trial of Walter. To prepare for your trial you should:
If your posting is of high enough caliber you’ll be put you on ‘probation’ for joining the penal legion. Once that’s over you’ll have a chance to go through The Trial of Walter, defeat bropocalypse now in honorable combat, and become hard corg with the rest of us. How exciting! ------ ![]() ------ Or why you shouldn't read the official forums. Here are a few testimonials to the quality of the MWO forums: CommieGIR posted:I tried reading the forums today, its like a bunch of children squabbling in there! Insert name here posted:I could only "make" it to the end of the first page before closing the thread; and I could only accomplish that by skimming most of the posts and not actually reading anything. treeboy posted:I don't understand how any of you spend anything amounting to even measurable periods of time on the MWO forums. The sheer lunacy, idiocy, ignorance, and lack of reading ability and comprehension is staggering, I got halfway through the last quoted thread and want to claw my eyes out. ![]() A few brave goons even put together a video. This way you can enjoy the MWO forums without actually going there! ------ ![]() ------ Here’s some other silly things we’ve done in WOL:
![]() ![]() ![]() ![]() ![]() ![]() ------ .gifs from WOL Pilots ------ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
BULBASAUR fucked around with this message at Feb 11, 2013 around 09:31 |
| # ? Feb 11, 2013 06:23 |
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New thread? Time to start playing again. Death to pubbies! (Or SQUAWK if you prefer.)
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| # ? Feb 11, 2013 06:29 |
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This is a fun game and you should play it, playing by yourself is nowhere near as fun as playing with your fellow goons and you will learn so much more. It's an entirely different experience. Don't wait to join up just because you're afraid of embarassing yourself, if it seems like your cup of tea enlist today.
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| # ? Feb 11, 2013 06:30 |
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This thread was named after me. True story. Now come and shoot robots and witness how drunk Australians can really get while still being able to pilot giant metal birds.
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| # ? Feb 11, 2013 06:33 |
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Good poo poo OP.
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| # ? Feb 11, 2013 06:34 |
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WoL will change your life, son. Suit up and get squawkin' http://i.imgur.com/x36Wx4T.jpg
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| # ? Feb 11, 2013 06:38 |
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Zaodai posted:New thread? Time to start playing again. Yes, if you ever played any of the old MW games you have to try this one. SQUAWK! Stompy robits!
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| # ? Feb 11, 2013 06:39 |
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This game can be serious or/AND fun depending on who you play with so don't feel obligated to care about anything at all.
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| # ? Feb 11, 2013 06:39 |
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WoL cured my cancer, thanks WoL!
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| # ? Feb 11, 2013 06:41 |
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Confirming the MWO is a good time both playing and being amazed the the worst of the internet being concentrated all in one game's playerbase.
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| # ? Feb 11, 2013 06:46 |
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That Centurion bay doors .gif is great, sometimes it's those little visual aids that make these things so much better. Ignore the FAQ line about saving up for a Jenner after 2-3 days new guys, just keep on reading till it tells you about the Ravens.
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| # ? Feb 11, 2013 06:46 |
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Yeah I bought a Jenner and wholly regret not saving up for a Cent-A, this goddamn thing is a beast. Also that gif in the OP is great, I kept reading that line on the last OP but had no idea THAT was what I was looking for. I typically open them at the beginning of the round and keep them open, are there any downsides to doing this?
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| # ? Feb 11, 2013 07:10 |
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Wait, when did centurions go from being "get a hunchback you pubbie scum" to a recommended starter mech? Either way the OP is fantastic, I've attempted to explain friends through learning to play but there's about a million and one things to explain, and I'm bad at explaining all of them. Having the upgrade paths for those mechs is really fantastic.
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| # ? Feb 11, 2013 07:13 |
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BULBASAUR posted:Our goon scientists have developed our very own mech fitting tool- The Mechromancer. Updated as soon as patches happen it’s the premiere way to build mechs and mathwarrior loadouts without spending any money in the game. Use this easy to use web tool to plan your first newbird mech and make tweaks before actually buying them in the game. You can thank Hubis for all his hard working coding it and Mjlaeck for coming up with the original working concept. This is a public tool and we welcome everybody to use it. (What, no mention for hosting and providing a CDN?)
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| # ? Feb 11, 2013 07:14 |
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Love the smell of a new giant robot thread in the morning. Smells like... Kerensky. And now we have manually missile bay door controls in OP... Is there anything I can do if I'm physically unable to tell if my Cents bay doors are open or closed? They picked just the right shades of green/yellow that they look the same to me.
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| # ? Feb 11, 2013 07:15 |
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This game is fun and goons are cool and chill and you'll have a blast if you play it with us! (unless you play it with KDR Squad.)
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| # ? Feb 11, 2013 07:19 |
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Impress the special lady in your life; smart men prefer Word of Lowtax for their natural male enhancement.
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| # ? Feb 11, 2013 07:19 |
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If you are new to MWO, join WoL immediately and play with goons. You will go from being confused about everything and helpless to a death murder machine in a span of a couple of matches. Quick side note, confirmed mechs section is missing 2 robots: Orion and Blackjack. Although to be fair I also forgot the Blackjack existed.
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| # ? Feb 11, 2013 07:24 |
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| # ? Feb 11, 2013 07:31 |
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Welp, that was kinda helpful... They still look mostly the same to me, even without the ambient light from a daytime map... Hell, it was only the last patch I stopped having issues picking out who was capping what in the Conquest mode. Also, yes, WoL is the way for all newbies. Best times were driving robots with goons, for fun and winning. For a sample, I suggest PTNs annotation MST3k of the Battletech cartoon. Very accurate to this game.
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| # ? Feb 11, 2013 07:42 |
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Generally it is a red light for me .Also join WoL or suffer (the pubbies).
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| # ? Feb 11, 2013 07:45 |
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Sharkopath posted:This game is fun and goons are cool and chill and you'll have a blast if you play it with us! KDR squad are actually the chillest of bros. They just do it while being a shitload better than you
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| # ? Feb 11, 2013 07:55 |
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Don Dongington posted:KDR squad are actually the chillest of bros. YEAH? Well, Hard Corg is the chillest of dogs. And that is the title that truly matters. Seriously, though, if you're playing this game and not in WoL, I am so loving sorry. I can't imagine the misery that must be your life.
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| # ? Feb 11, 2013 08:00 |
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Hey BULBASAUR you might want to update the second row, second column gif to this because I think I accidentally deleted it on my imgur account and so that's why it's broke now. Oops.
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| # ? Feb 11, 2013 08:33 |
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I just got bitched at in a pub match for "Zerg rushing" the flag to win. I walked there with an Atlas and a Catapult, and by that point the enemy team had killed 4 of my teammates. Sore losers amuse me. "Play my way and I'd totally kick your rear end!"
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| # ? Feb 11, 2013 08:42 |
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explosivo posted:I just got bitched at in a pub match for "Zerg rushing" the flag to win. I walked there with an Atlas and a Catapult, and by that point the enemy team had killed 4 of my teammates. Sore losers amuse me. "Play my way and I'd totally kick your rear end!" Space Bushido is alive and well in MWO. I really can't wait for Clan Wars so we can tweak all the "fight me 'fair'!" spergs in matches that will actually cost them things.
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| # ? Feb 11, 2013 08:47 |
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explosivo posted:I just got bitched at in a pub match for "Zerg rushing" the flag to win. I walked there with an Atlas and a Catapult, and by that point the enemy team had killed 4 of my teammates. Sore losers amuse me. "Play my way and I'd totally kick your rear end!" To be fair, winning that way gets you basically the same amount of C-Bills as losing anyway so trying to back cap from the get go of each round can make for some really slow grinding for yourself. Still, if they're beating you anyway might as well deny them that sweet salvage bonus.
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| # ? Feb 11, 2013 09:02 |
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Paingod556 posted:Welp, that was kinda helpful... They still look mostly the same to me, even without the ambient light from a daytime map... Well if you're unsure just try to fire one salvo, if it's leaving the bay with a delay of ~1.5 seconds, that means the doors are still closed. It's virtually impossible for somoeone else to tell the state of your missile doors, cause your doors are TINY!
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| # ? Feb 11, 2013 09:23 |
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My video is missing. http://www.youtube.com/watch?v=Rh3KqxAv7J0 It is 2 months old now.
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| # ? Feb 11, 2013 09:28 |
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For people that don't believe or understand how horrible the MWO forums are, here are some of the following groups of people that infest that hellhole. You've got your bog-standard Bronies, Redditors and 4channers. You've got your socially maladjusted Battletech TT grognards that demand follows exact tabletop rules and to hell with balance and playability of a PC game. Then you've got the cream of the crop, people that have been playing BTech/Mechwarrior games since the god-damned dawn of time, and use this to lord their superiority over others. The best example of this is a guy named "Metro", who has dozens of people swearing fealty to him as the unquestion leader of House Liao, because he owns the houseliao domain name. He's also a community mod that has managed to not be removed from the position, no matter how much of a shitlord he is by abusing his position as a moderator. Oh and let's not forget the people that are hardcore clan roleplayers, to the point of demanding other teams wait while they perform their little incestual space furry rites on the battlefield for eHonoure.Mix in Bronies, Grognards and social rejects, and you've got the MWO forums. For the love of God, don't go there.
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| # ? Feb 11, 2013 09:40 |
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The key thing with the Metro crew is to always refer to them as houseliao.com and never as House Liao. Communication is key. Maybe this thread I will relax my posting volume and let someone else be top posting goon. Edit: A point of note regarding selling heat sinks - you can only sell Single Heat Sinks if you are in the mech lab with a mech with Single Heat Sinks. So if you're going to upgrade your heat sinks to doubles and want to sell the singles, drag them out of the mech and sell them BEFORE you buy the DHS upgrade. Otherwise you'll be like me and wind up having 200 of the drat things before you remember to sell them. Fil5000 fucked around with this message at Feb 11, 2013 around 09:48 |
| # ? Feb 11, 2013 09:44 |
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Fil5000 posted:Maybe this thread I will relax my posting volume and let someone else be top posting goon. Liar. I probably got purged from WoL for disappearing for a bit, I should fix that and starting playing space robits again.
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| # ? Feb 11, 2013 09:48 |
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I made a thing. Actually this thing is the side product of me making another thing, but more on that later. http://www.youtube.com/watch?v=scz9VhKsOqI Here is an actually useful video for newbirds who have no idea how to click on things in the mech lab though: http://www.youtube.com/watch?v=z1pOsH9iFyE
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| # ? Feb 11, 2013 10:08 |
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I was a pour unable to even afford the monthly payments on a Commando. Then my good friend DeadlikeRev told me about how to shoot robits and get space bucks and now I am a successful internet grognard and own my own fleet of metches and am one of World of Lowtax's greatest enigmas!
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| # ? Feb 11, 2013 10:09 |
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Squawk. Permission to post, over.
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| # ? Feb 11, 2013 10:09 |
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Octavion posted:Squawk. Permission to post, over. Denied, danger close.
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| # ? Feb 11, 2013 10:17 |
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| # ? May 23, 2013 10:25 |
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Requesting Wizard support, over.
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| # ? Feb 11, 2013 10:17 |





























THE WORD OF LOWTAX
--------------------------------------------------------------------------
God Emperor of 10000 Worlds: The Mittani
Thread ilKhan: [PGI] GM Reppu
Colonel-in-Chief: George Ledoux
Real life mascot: WarhawkPPC
Goon Affiliated Brosephs: The Blazing Aces
Battalions: Bropocalypse Now (WOL:BROPOC)
KDR SQUAD (WOL:TRYHRD)
Black Baza (WOL:BAZA)
Fighting Cocks (WOL:FOCK)
Clan hard CORG (WOL:OPFOR)
Caesar's Legion (WOL:LEGION)
Flaming Drongos (WOL:DRONG)
Bad News Birds (WOL:BAD)
J4G Penal Legion (WOL:J4PEEN)
--------------------------------------------------------------------------


. If after 6 months you've acclimated well you'll have a chance to join up. A fair number of existing goons started this way, but an even larger part was banned or permanently blocked from playing the game they joined for. Here's how you survive being a J4G for your first 6 months on SA:




































follows exact tabletop rules and to hell with balance and playability of a PC game. Then you've got the cream of the crop, people that have been playing BTech/Mechwarrior games since the god-damned dawn of time, and use this to lord their superiority over others. The best example of this is a guy named "Metro", who has dozens of people swearing fealty to him as the unquestion leader of House Liao, because he owns the houseliao domain name. He's also a community mod that has managed to not be removed from the position, no matter how much of a shitlord he is by abusing his position as a moderator. Oh and let's not forget the people that are hardcore clan roleplayers, to the point of demanding other teams wait while they perform their little incestual space furry rites on the battlefield for eHonoure.




