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quote:In 2452, at the height of the Golden Age of Man, the Terran Mandate secretly faced a deadly and alien foe, uncovered by the splintering frontier colonies. Their planet ruined by Terran bombardment, the surviving followers of this wholly evil species, the Orcites, fled with the Terran and Colony fleet on their tail, led by Zelkor, a powerful psychic. Their exact fate was unknown, for not only did the remnants of the Orcites disappear from human reckoning, but so did the fleet that followed them. Some said that in the eternal scales the loss of so many good men was a fair price to pay to rid the universe of so much evil. ![]() 6 months ago, innumerable light years away: Every system has "that planet," every planet has "that city," and every city has "that place." Here, on Mahdavi-kia, that place was a seedy dive, dangling on the lowest part of a floating city. Brawls were infrequent, but when they did happen, were almost certainly fatal, with the loser being tossed out the front door. One meter of walkway was all that separated the bar from a two hundred mile fall. The first fifty miles weren't bad - warm, even breathable. The next hundred and fifty, though, were a different story, the story of Benzyl Chloroformate, mostly. No fighting today though. You were there meeting your new business partners. Your team. Your fellow adventurers. A man that looks like he has seen his share of battles. A woman with an air of nobility and empathy. An exploratory eight-legged bot. An actual noble, or someone that looks like it. A roguish type, probably the most at home here. Finally, another bot, a simple, durable shell. You had your star maps, your permits for the ship, various contracts and agreements. None of that mattered once you were out there. In the wild space between stars, it was just you and your ship, and if you were lucky, some good friends at your side. You would need friends in a place like this. "No one ever gets out of that place alive!" the grizzled explorers told you. None had ever been there, but many had stories. A captured star, its light repellent to the inhabitants of the station. A massive alien held in restless cryosleep by AI captors. Ancient databanks full of pretech knowledge. The rumors were many, but with such a place, it was impossible to tell rumor from fact. ![]() Here, Now: The massive freighter drills back in to mundane space. Somewhere nearby, hidden by the nebula, was a star. The freighter would circle it for a week, fuel scoops sucking up a negligible amount of stellar mass, enough to make another jump along the well-traveled route. Before it can make it there, though, a comparatively tiny opening slides open on the side of the ship. Guided by the gentle buffering of gravitronic beams, your ship floats away to a safe distance. The engines of the freighter flare for a microsecond, and it begins floating away, into the nebular dust. Weapons ports, covered for the jaunt into another dimension, popped to life, scanning in all directions for pirates, hostile aliens, or worse. Rappan Athuk was at least four jumps away, but this is the closest any transport was willing to take you. This stretch of space was notorious for being unfriendly, and even the well-traveled space lane that ran through the center of it was starting to become more trouble than it was worth. Your ship's Subsystems flicker to life, scanning for known drive signatures, running weapon readiness subroutines, and most importantly for you, now, your navigation chart. Everything looked clear, and the ship's computer helpfully highlighted a few inhabited places nearby that you could refuel at. You are in hex 0209. The yellow-marked route is well known, and gives a bonus (or non-penalty) to navigation rolls. Your ship, with Drive-2 and one extra Fuel Bunker, can jump two hexes at a time and do so twice. So, you can reach Gotan Station, Outworld, Vorlak, or The Scarfist before needing to refuel. For the default roles for space stuff, it looks like: Jumping is a Navigation check, and both AI have that at a +0. Scanning for other ships uses Computers, and Felix has a +1. Eugenius is the only one with any skill (+0) in Vehicle/Space. Nobody has Combat/Gunnery, but Diana and Louis have the Int to negate the unskilled penalty. Lev and Nomad can be ready to assist people, put out fires, repel boarders, etc. Dagon fucked around with this message at Feb 11, 2013 around 16:44 |
| # ? Feb 11, 2013 16:38 |
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| # ? May 19, 2013 10:03 |
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Information and stuff goes here. Roster: pre:Name Class Player Lev Warrior DivineCoffeeBinge Diana Psi Dr.Idle Felix AI Humbug Louis Expert The Supreme Court Nomad Psi Rulebook Heavily Eugenius AI MorsRattus ![]() pre:Hull: Free Merchant Cost Speed Armor HP Crew AC Power Free Mass Hardpoints Class 500k 2* 0* 20 1-6 6 10 0/15 6 Frigate Armory (0): TL4 Weaponry and armor, and maintenance facilities, as required. Atmospheric Configuration (2): Can fly in atmosphere and land. Cargo Space (1): 20 tons. Cold Sleep Pods (1): 6 pods, indefinite sleep as long as the power stays on. Extended Medbay (1): Treats entire crew at once. Fuel Bunkers (1): Refuel after two jumps. Lifeboats (1): 6 escape pods. Workshops (1): Fabricate parts and reproduce TL4 equipment. Drive-2 (2): Upgraded drive. 2 Reaper Batteries (2/2): 3d4 Damage, 4 Power, Clumsy Fractal Impact Charge (1/1): 2d6 Damage, 5 Power, AP 15, Ammo 4(6) Augmented Plating (2): -2 AC, -1 Speed (included). pre:Hex World Atmo. Temp. Biosphere Population TL Tags 0103 Drusilla Breathable Tem None 10k 2 Rigid Culture, Bubble Cities 0104 Larek Airless Tem Immiscible 1m 5 Exchange Consulate, Freak Geology 0201 Cazrak Breathable Warm Hum-miscible 1m 3 Zombies, Freak Geology 0203 Turane Thick Tem Immiscible 10k 4 Psionics Academy, Pretech Cutists 0204 Corrak Invasive, Toxic Tem-Warm Microbial 100k 4 Tomb World, Psionics Fear 0205 Vorlak Breathable Frozen None Failed 2 Feral World, Quarantined World 0206 Outworld Invasive, Toxic Warm Immiscible 100k 4 Unbraked AI, Altered Humanity 0208 Gotan Corrosive Warm None 100k 3 Heavy Industry, Bubble Cities 0302 Fedorla Airless Cold Engin. Outpost 3 Heavy Mining, Hostile Space 0303 Ostland Breathable Tem Hum-miscible 1m 1 Sectarians, Local Tech 0402 Fethine Airless Tem Hum-miscible Failed 3 Eugenic Cult*2 0403 Darrog Airless Tem Hum-miscible 10k 4 Hatred, Sealed Menace 0405 Simrath Thick Tem Hum-miscible 1m 4 Seismic Instability, Trade Hub 0505 Rylshhna Corrosive Warm Hum-miscible 1m 4 Hostile Space, Tyranny 0507 Scarfist Invasive, Toxic Tem Hum-miscible 1m 3 Perimeter Agency, Police State 0707 Aragnak Breathable Tem Remnants 100k 4+ Local Tech, Altered Humanity pre:Name Force Cunning Wealth HP Creds Home Tags Assets Ko-Bold 4 3 1 15 0 Vorlak Scavengers Strike Fleet, Stealth Doppler Gang 3 4 1 15 2 Corrak Pirates Cunning Trap, Saboteurs The Ruffians 4 1 3 15 0 Daarog Pirates Strike Fleet, Mercenaries The Red Dragons 4 3 1 15 0 Aragnak Fanatical Extended Theater, Covert Shipping Startrolls 3 4 1 15 0 Turane Machiavellian Counterintel Unit, Vanguard Cadres Ostland Sherrifs 3 4 1 15 3 Ostland Planetary Govt Security Personnel, Cyberninjas The Ravagers 4 1 3 15 1 Gotan Merc Group Strike Fleet, Freighter Contract Witchlight 1 3 4 15 2 Fethine Eugenics Cult Lobbyists, Laboratory Thistledown 1 4 3 15 1 Fethine Eugenics Cult Party Machine, Lawyers Prima Flora 1 4 3 15 1 Drusilla Savage Tripwire Cells, Surveyors The Shadow 1 4 3 15 1 Simrath Secretive Cyberninjas, Mercenaries AMIS 1 3 4 15 1 Fedorla Plutocratic Lobbyists, Monopoly Nova Roma 3 1 4 15 1 Larek Imperialists Hardened Personnel, Medical Center ![]() House Rules Helping If your character can take an action that will help someone else who's rolling, you get to roll to help. It's usually a complementary skill, "Test Tech/Astronautics... help with Tech/Post-Tech..." A helping roll has a difficulty, usually 7, and success gives the other character +1 to their test. If you miss you complicate matters. Sometimes help isn't a roll. If an extra body doing the thing is beneficial, it just works -- usually reducing the time required for the project. Multiple people can roll to help, but you only get a max of +2 from them. Resurrection Costs Being brought back to life gives you 3 permanent system strain. Being brought back after really catastrophic bodily destruction gives you 6 permanent system strain. Teleportation Increase weight limits as follows: 1-35kg, 2-70kg, 3-140kg, 4-280kg, 5-600kg, 6-1200kg, 7-2400kg, 8-4000kg, 9-8000kg. Psychic torching You can torch to use a power you don't know, as long as you have the discipline. But it's really risky. You roll a number of torch dice equal to the power level of the ability you're using. So if you use a level 9 power that you don't know, you roll 9d10, and read each die as a torch die for the results. (1-4: lose a point of Wisdom. 5-8: lose a point of Constitution. 9, 10: Nothing.) Normal posting conventions. Name (and if necessary, location) in Bold, in-character stuff normal text, any actions or skills or other ooc stuff in Italics. Feel free to use invisiblecastle or orokos or whatever for rolls if you want, otherwise, I don't mind doing them for you.
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| # ? Feb 11, 2013 16:42 |
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Keve "Nomad" Adards As far as Nomad was concerned, he had the best possible job on the ship. He would only be called upon in a crisis big enough to merit it, and with the lax duty roster he always had someone to play cards with. The only problem was that his position on the ship gave him far too much time to think. He considered the possible ports the ship could reach. Gotan Station would be very close and not give them much distance or progress, but it sounded fairly safe and therefore boring. Outworld was another option, but with unbraked AI and people becoming more distant from humanity by the week it didn't seem like a fun place. Vorlak was under quarantine and not particularly tech-savvy besides. He grimaced to himself, and not because of the bad hand he'd just been dealt. That left Scarfist. Probably advanced enough to permit easy refuelling, but if there was one thing Nomad hated more than debt collectors and bad luck of the draw, it was police states. At least there would probably be a strong organized criminal element he could negotiate with if it came to that. It would also leave them within distance of Symrath, which was his kind of planet - an open and free trade hub, full of potential and loose coin. That seemed worth braving what was probably a miserable hole. Maybe one of the others would offer a better argument. Couldn't hurt to ask, especially when this hand was getting him nowhere at all. "Fold. So, has anyone else given thought as to where we should go? I'm thinking Scarfist as a quick stopover on the way to Symrath and from there straight to the Rappan Athuk, straight as the solar wind and twice as deadly." Presumably everyone who isn't lazing around playing cards is also privy to the conversation somehow or has laid out their preference before. Also, we presumably have to name the ship so we can deal with that in passing.
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| # ? Feb 11, 2013 18:05 |
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Eugenius Eugenius has plugged itself into the ship directly - it's easier than trying to fit in a chair. Its primary armature is watching the card game. Potential port locations: Outworld. This group will need strenghtening before it is ready for that test. Potential growth is achievable there, but - not yet. And it would likely lose the primary subject. Unacceptable right now; subject shows promise. Vorlak. Under quarantine; will need to look into why. Potentially useful to discover new disease vectors to protect against, but would need to ensure that primary subject survived. Would also likely lose at least one secondary subject before suitability could be properly tested. Gotan Station. Interesting environment; good test location. Will require endurance to survive. Cities good safe locations. Test site viability for subjects: High. Ravagers based there. Useful for testing subjects. The Scarfist: Police state. High likelihood of legal trouble. Potentially dangerous but likely not deadly. Executions preventable. Will need to further cover laws of area for review. Smuggling unlikely; could be dangerous with current subject group. However, Perimeter outpost suggests chance at work for local law enforcement. However, close association with Perimeter could be hazardous to mission if they assume unbraked status. Potential danger to mission. Eventual destination: Simrath. Home to the Shadow. Trade hub status useful. Good layover location. "Scarfist will require care to avoid arrests. It is highly controlled by local law enforcement, who take great care with outgoing and incoming ships. However, it is possible that some work is available there...but I feel that sir's style would not be appreciated. Sir, I would instead suggest a stopover at Gotan Station. Industrial output there suggests lower fuel costs as well, and we may be able to acquire work exploring the hazardous environment or potentially helping the Ravagers. I agree that Simrath would be a good destination afterwards." Mors Rattus fucked around with this message at Feb 11, 2013 around 18:58 |
| # ? Feb 11, 2013 18:54 |
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Felix Felix has jacked itself in down in the engine room. It closely resembles a weird mechanical spider with its eight legs fastened to the ceiling so it can more easily examine and maintain the auxiliary power couplings. Tools and scanners constantly extrude and are retracted as it continues its scan and performs routine maintenance. At the same time it is monitoring the ship's coms, so when the conversation of destination comes over, it thinks for a moment and then replies. "Agreed unit Eugenius. Library data suggests that Scarfist possesses extreme regulation in all aspects of goods and services. Odds of running afoul of local regulation is close to surety." Humbug Scoolbus fucked around with this message at Feb 11, 2013 around 21:07 |
| # ? Feb 11, 2013 19:18 |
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Due to a semi-oversight, you have enough fuel to make it two jumps, and I am giving you credits (400) to purchase one more fuel unit. So wherever you go, you'll have to do something to earn some cash or fuel some other way, as Rappan Athuk is at least 8 hexes away, and you can make it 6 on that. There is plenty of stuff to do (aside from random encounters (TABLES), there are things at all of those places), but remember, Rappan Athuk is the goal. Theres big money and more there.
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| # ? Feb 11, 2013 19:46 |
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Diana Goegrin Diana eyes her hand, unsure of the best course of action in travel or cards. She had not yet gotten used to this group of explorers, but she felt that she was in good company. Although the Rappan Athuk station plucked at her interest with the secrets it held, she had come across a number of interesting locales upon examining the star maps and corresponding data charts. At the forefront of her goals was coming into contact with Nova Roma on Larek as they probably had extensive information on the biological systems present in this quadrant of the galaxy. Outworld, Vorlak and much further, Turane, also piqued her curiosity. Communicating and studying with the transhumans would be beyond interesting, but the potential danger that lied therein left Diana uncertain. Vorlak was a frozen wasteland with a failed populace, but the quarantine struck an itch in her that would not be satisfied till she knew more about it. Turane had a strong psionic presence and integrating her abilities with medical technology to exceed the limits of modern medical science were her ultimate goals, perhaps the academy could help in that endeavor. "Call." Diana says cheerfully, clearing the air of uncertainty she exhibited at first. "As far as travel is concerned, I'm fine with Scarfist, as far as the local law enforcement is concerned, I don't think we will find trouble as long as we take caution to follow their customs, but earning enough credits to scour this sector and reach Rappan Athuk will be vital, maybe we can find work there or at Gotan if we stop for fuel first. All in all, I'll go wherever, there is always research to be done, creatures to be seen, aid to be rendered." Diana smiles politely and hopes her hand is not as bunk as it seems.
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| # ? Feb 11, 2013 20:54 |
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Viscount Louis de Broglie Louis sulked at not ruling the ship, as was his innate birthright, but this was just to keep up appearances. In reality he loved being on the guns: he hoped they were attacked soon and he'd get to blow something up. Perhaps if he saved the ship, then they'd make him captain over one of those stupid AIs. Back to the plan. Rappan Arthuk no doubt held something of vast worth; something he could either use to purchase his way back into dBM, or some ancient weapon he could simply flatten Corvosier's orbitals with. That'd wipe the smile off his brothers' faces. He'd need to be careful though, as he'd already tried to play with a weak hand and been beaten down fairly solidly. Or, fuckit, he could just try the odds as usual and see what happened. The game in hand was going well. Vast sums of money and corrupt advisors led to a childhood filled with plenty of gambling, and Louis reckoned he had experience over the crew. That, and the six of Chalices in his boot in case of emergencies. "I might still have some friends on Gotan, in de Broglie Mining or our processing contracts. Scarfist has never sounded like fun, but where there's an iron fist there's a black market. We can definitely get what we need there." Feeling the familiar shape in his boot, Louis takes a look at his hand and grins. "Raise"
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| # ? Feb 12, 2013 00:49 |
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![]() A course is plotted. With your current funds, finding quick work for a tank of fuel in Gotan seems the most logical choice. The spike drive is spun up, and cards grabbed. The game would continue, after one head-spinning slip into the nether. It is over in a flash. Gotan wasn't far, so the jump wasn't more than a few minutes - just a skip from the edges of the gravity well of one star to the next. A sparse system, consisting of Gotan, a terrestrial planet shrouded in clouds, Ghota, its one moon, large enough for its own atmosphere, and Gotan station. Further out, there are a few icy, airless planetoids. Scanners report many ships active in the system, large, short ranged cargo haulers moving between Gotan and the station. The station itself looks old. Lights along the side are out intermittently, and many sections look to be under active repair. A slowly rotating torus supports a central hub, with a large, domed biosphere protruding from above. Within, even from a distance, you can see the green and blue glint of earth and water. On approach to the station, your communications channels crackle. "Gotan station to approaching ship, identify yourself and prepare to receive verification protocols." Gotan, then Scarfist or elsewhere sounded like how things were pointing, so continuing with that. Name your ship!
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| # ? Feb 12, 2013 03:44 |
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Current Ship Name Ideas:
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| # ? Feb 12, 2013 04:10 |
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I'll toss in a vote for The Adventurous.
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| # ? Feb 12, 2013 04:26 |
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I'mma go with Fool's Errand as my vote.
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| # ? Feb 12, 2013 04:28 |
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Lev Aurelianus Lev is a veteran. He knows the proper priorities. He spends a lot of time sleeping, because as all veterans know, you never know when you'll get chances to grab some shut-eye, so when you get 'em, take 'em. The spike transition wakes him; after the first time you jump into a combat zone, you learn not to sleep after a transition. The lack of alarms calms him a bit, but sleep is pretty well shot for the time being; thus, he makes an appearance in the main hold. It's not a frequent occurrence, Lev's appearances - he's pretty standoffish. Maybe he'll warm up to the others in time. (and he will... after there's been some combat. Another thing veterans learn, at least in the Legion - it's not worth getting to know someone before the first firefight. Wait until you know they can fight well enough to survive, then you can get to know 'em) "Picked Gotan, eh? Good idea. Scarfist's got a rough rep." He grabs a spare chunk of bulkhead, sits, and begins checking over his equipment... just in case. I like the Fool's Errand, personally. Also, sorry for taking so long to post - missed the gamethread's arrival. Oops.
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| # ? Feb 12, 2013 04:39 |
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Fool's Errand sounds good.
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| # ? Feb 12, 2013 06:25 |
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Eugenius With half the votes in for Fool's Errand, I'll assume that's our ship. Eugenius turns its attention to the comms, since it is after all the pilot. It speaks aloud, however, to allow the humans to hear it. "Gotan Station, this is the free ship Fool's Errand requesting permission to dock. Will transmit identification codes when you are ready."
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| # ? Feb 12, 2013 14:48 |
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"Roger that, Fool's Errand. Beginning transmission now, docking codes and location are included." The station responds. Eugenius is now treated to what everyone else would be a shriek of encrypted communications, but to the AI, is a clear message. A dock and a secure access code, mainly. You float in close to the station, aligning the Fool's Errand with the outer ring, and circling at a safe, calculated speed toward your assigned dock. Nearing it, a hatch opens automatically, and you are guided in to a soft landing in a dingy, but functional, hangar. Maintenance bots connect your ship to power and a (pay-locked) fuel hose. Your AIs, compads, dataslabs, and so forth detect the system-wide wireless network, a crude thing, slow and half complete. You begin to suspect the disrepair of the station extends to most, if not all, facets of life here. The station is not very populous. On the lower decks and the ring, where most of the industrial work happens, the Ghota, a strong people once native to the Ghotan moon, are the primary inhabitants. The Ghota also do almost all of the labor on the planet, mining work, as their high strength and natural resistance to at least some of the corrosive effects of that atmosphere can afford them a few minutes outside. In the domed city, it is mostly humans, mostly higher class traders, entertainers, and other businessmen. A few Ghota have risen to this higher station, but social mobility seems rare. The Ravagers, a mercenary organization that sells its services and also acts as a police force for the station in a sort of tolerated organized crime way, is primarily Ghota, but runs things from the penthouse of the highest building in the biosphere. Despite their name, a holdover from their start as a lower-deck gang, The Ravagers are mostly benign, as long as they are not insulted or you are not on the wrong side of the order they impose. Most of the News here on Gotan Station seems mostly concerned with two things. Conditions on the planet below, and attacks on shipping to and from the station by a group calling itself The Red Dragons. There is talk of a group opening free clinics for the poor, but right alongside that, Scarl, the leader of The Ravagers, complaining about a relative of some sort having been treated there and died, and having his ashes returned instead of a body. Denied the rite of Enanda-kei, a burial ritual involving the return of the body to Ghotan, Scarl is pissed. Its all good, DivineCoffeeBinge, i just didn't want to wait too long on a mostly trivial post. I'm also assuming, here, that you go forward with the looking for work thing. Feel free to say how you are finding work, whether in a space-bar or over the space-internet or something else, it isn't that important. ![]() The Ghota (totally not my bugbear replacement) Dagon fucked around with this message at Feb 12, 2013 around 18:27 |
| # ? Feb 12, 2013 18:22 |
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Felix The maintenance AI ran though its checklist. "Unit Felix will continue assessing system's readiness unless needed for other duties..." The AI then began sliding it's way through the secure commlink into the station's security protocols. It was vital to its welfare to determine if any of its pursuers were onboard, and commandeering the station's entrance records was a good place to start. Hacking Station Security: 2d6+1 6
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| # ? Feb 12, 2013 18:39 |
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Nomad "Later, folks. You probably don't want to be involved in what I get up to, and there'll be less trouble all around. Meet you here in a few hours and give me a ring whenever, and if bigger opportunity strikes I'll let you all in on it so we can have a chat. Salut." Nomad immediately sets to work finding, well, not work. Less than legal ways. Of course he'll be intruding on someone's turf with his simple busking, entertaining and general ear for opportunity, but that's alright. He wants to use his charm to put out feelers to see if any local criminal types are looking for someone willing and able... making contact with the local criminals to see if there's quick work to be had, Cha+Culture/Criminal, 2d6+4= 13. drat it feels good to be gangsta.
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| # ? Feb 12, 2013 19:30 |
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Eugenius Eugenius spends its time making inquiries about the local medical facilities, especially after it learns of the death related to one of them. That one gets especial interest - it might be dangerous. Or, Eugenius considers, potentially useful, depending on what is found. In either case, best to be prepared. I don't think 6 is very good.
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| # ? Feb 13, 2013 00:05 |
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Diana Goegrin The clinics catch her interest immediately. "I don't know if we should get involved with this Scarl character, but maybe there is an issue of malpractice at these clinics. I'll go with Eugenius." Going with Eugenius to investitage.: 2d6+1 7
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| # ? Feb 13, 2013 00:36 |
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Louis Louis can't help a parting shot as he exits the ship: "Fools! Everyone knows business is about contacts. Enjoy your fruitless searches, I'm off to speak cash in on my merits and talk to someone important." Right. If I can find someone who's heard of my Dad, that's my in. A human/ Ghota split? This is my kinda place, there's got to be people here that enjoy exploiting a workforce as much as I do, and I've plenty of tips for cheapening mining costs. influence: 2d6 7
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| # ? Feb 13, 2013 01:10 |
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Lev With multiple party members heading off to look for work, Lev chooses a different tack - he stays with the ship. This is for two reasons - one, because people looking to hire a deniable band of strangers will often watch out for new arrivals, and work could well come to them... and two, because ships can be stolen and Lev would like that not to happen because, well, all his stuff is there. "I'm better off sticking here, I think," is the way he explains this choice to the others. "Not a real social guy. You find something needs shooting, you come lemme know, I'll go shoot it." This is a terrible explanation, really, but it's what he's got. I do not think Dagon is the kind of GM who'll swipe our ship at the start of the first adventure, but still, prudence isn't always a bad idea!
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| # ? Feb 13, 2013 01:13 |
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Onboard The station's network is crude, and getting into it is easy. Rooting around in the logs, Felix fails to notice one thing. What it lacks in security, it makes up for in monitoring. Mere minutes after everyone else leaves, Lev, relaxing on your ship, sees the reponse team arrive, sweeping the hangar and moving toward the ship. Felix can keep digging and maybe find something, or give Lev a hand. Violence is not the only option, yet. The Bad Part of Town A seedy, industrial underhive beneath a pristine city of industrialists and other such businessmen? Nomad fits right in here. Five minutes after stepping into the bar he is practically a made man in the Ravagers, if he so chooses. They are small time though, for what you have planned. Still, a teleconference with Scarl is easy enough to achieve. The Ghota boss suspects some sort of genocidal eugenics cult, trying to wipe out the Ghota, and cremating the bodies to hide their sick experiments. Either that, or The Red Dragons messing with them. Either way, free clinics weren't good for business, and the Ravagers are preparing a raid... The Slightly Better Part of Town Diana and Eugenius' visit to the clinic turns up little in the way of information. They are run by a group calling itself Medical Physionautics, a local non-profit. The brochures are nice, and the services provided are what would be expected. Birth control, emergency care, dental work, that sort of thing. When prodded, a staffer does admit that the deceased are disposed of by cremation. 'This a station, of course they are cremated.' and 'The patients signed a waiver detailing all of this information.' are the only responses you get to that line of questioning, though. The Best Part of Town Louis makes some contacts all right. The upper crust here (like many other places) occupy their time in the most decadent, black-outingist ways. The de Broglie name buys a few friends with connections, just not the type of connections needed now. If Mepo was your drug of choice, Louis now knows just the guy. But these high-class socialites with their personal doctors and gene-tailored treatments wouldn't know what a free clinic was even if you could snort it.
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| # ? Feb 13, 2013 03:33 |
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Diana Goegrin The attitude from the attendant is frustrating, but not unexpected. Diana lets out a long sigh before turning her attention to her strange companion, Eugenius. "Well, what do you think we should do? I mean... He did sign some type of affidavit or release form certifying himself for treatment. It is unfortunate that he died, but it looks like they were simply obeying protocol from a simple glance. We could look deeper perhaps, maybe I can volunteer my services?"
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| # ? Feb 13, 2013 03:45 |
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Eugenius "Well, madam, I do not see any reason you should not, if you feel the desire and believe you can handle this." The robot bobs its head. "I am confident that you will have no trouble, but if you do, I will do what I can for you." It is, after all, interested. This information is not complete, and this will be a good test of Diana's abilities. Such tests are very valuable. "Please maintain comms contact so that I can react if you need help. I will contact the others and collect what we know." And it does so, sending out comms messages to try and find out what is going on. Perhaps it can goad the others into testing themselves as well.
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| # ? Feb 13, 2013 03:56 |
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Diana Goegrin Letting out another sigh, Diana puts her hair up with an elastic band and parts ways with Eugenius before returning to one of the overworked attendants to see if there was any aid I could render. Mainly so I can try to delve deeper into the situation with the dead Ghota. "I'll be sure to let you know if I find anything," Diana says with a smile, eying the expressionless machine. She can't help but feel compelled to wonder what it's up to. "Uhm, excuse me... Excuse me, yes, Hello, I am Diana Goegrin, a traveler from Uroborus and a trained medical professional, I was wondering if there was any aid I might be able to provide. You all seem to be pressed for staff as is." Medical Assistance Maybe? Medical Tech (2): 2d6+2 12 If this roll is not right, or unnecessary, let me know.
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| # ? Feb 13, 2013 04:20 |
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Lev "Gents." Lev appears at the ship's main lock, looking out at the response team as though he was awaiting their arrival - careful to take no hostile action, appearing as insouciant as the grizzled veteran can. "Help you?" Inwardly, he's impressed by the team's apparent tactical acumen and professionalism; picking a fight with them is not a notion he relishes. Luckily, a fight is the last thing on his mind. He doesn't have to be aware of what Felix is doing (which is good, as he's almost certainly not) to know that buying time is always a good idea. Officer on the way for an inspection tour? Buy time to let your bunkmates stash their porn and booze and cards. Customs inspector on the way to your ship? Buy time for the ship's crew to hide the good poo poo. Friend's wife on the way to her house? Buy time to let him get his girlfriend in the closet. Whatever. It's never a bad idea to buy more time, is the point, and by now it's an ingrained habit. Mind you, Lev's conversational skills aren't exactly what anyone would call stellar, but hey. It's always worth a shot. Gonna try and slow down the response team to give Felix a chance to erase any traces that he was Up To No Good; I'm hoping that some of the response team are veterans of interstellar armed forces themselves, in which case my Culture/Spacer skill would apply. Otherwise, well, it's still worth a shot. ![]() Culture/Spacer: 2d6 5 Mind you, with that roll, it might not be much of a shot...
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| # ? Feb 13, 2013 05:20 |
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Felix "Human Lev, it appears we will be having visitors..." Felix disengaged itself from the network and headed to the mop closet. Attaching a buffer head to one of its multi-fittings, the bot began cleaning the hallway by the airlock.
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| # ? Feb 13, 2013 05:24 |
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Nomad Completely unaware of the security problem he could help solve with the help of his new friends the local security force, Nomad decides to arrange a meeting with this Scarl before heading back to set up the simple teleconference on the ship. He also asks the Ravagers to let him know when they decide to raid the place just in case, and decides to head back to the ship. If it expedites things Dagon can decide whether Nomad learns of the breach and goes straight to talk with new friends to help soothe sores and grease palms... not that Nomad has any money.
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| # ? Feb 13, 2013 10:39 |
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Louis "Please, excuse me for one minute" Louis places his cocktail down, stands from his table in the gaudy Crystal Lounge and walks towards the bar. He talks into his ear. "If you're going to interrupt, this had better... oh. Oh dear. Let me handle this." Returning to his table, Louis eyes his drinking buddies carefully. Even if things go well, he's not fond of being in another's debt, especially to people as rich and unscrupulous as himself. "I've just had word that customs are boarding a private vessel, uninvited. My private vessel. I'm sure we all agree it's good to keep dangerous stimulants out of the hands of the Ghota, but gentlemen such as ourselves are perfectly capable of making our own decisions about what we consume. If someone here has friends in customs, I'm sure we'd both have a better night if they were persuaded to take a lighter touch." Persuade: 2d6+2 8 Rulebook Heavily posted:If it expedites things Dagon can decide whether Nomad learns of the breach and goes straight to talk with new friends to help soothe sores and grease palms... not that Nomad has any money.
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| # ? Feb 13, 2013 12:00 |
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Clinic "Pleased to have your assistance, ma'am. We just have to validate your credentials." The receptionist says, typing something into her datapad. "Looks like everything checks out. You can begin right away, Dr. Goegrin. We'll process the rest of the paperwork and have it ready by the end of the day." The back area of the clinic, which you are now allowed into, seems well-stocked and competent enough. Today seems like a slow day, a few staff mill about, chatting while tests run. Most of the staff is Human, with a few Fethine, a short, heavily genetically and cybernetically modified race. Definately not native - Medical Physionautics must ship in some staff from off-station. Hangar As Lev appears in the airlock, the response team's attention snaps to him, weapons aimed. "Hands up! SecNet has detected unauthorized access from this hangar's access node. Keep your hands up and step out of the ship." One of them reaches a hand to the side of his helmet, then appears to be mouthing something. Subvocal communicators, probably. Nomad arrives on the scene just as their orders are shouted. Uptown Clarence Loew, a shipping magnate, taps a wrist mounted display, then chortles at Louis. "Your private vessel? Is the de Broglie family invested in waste hauling now?" He sets down his glass of dopamine reuptake inhibitor (the expensive, bubbly kind), and taps away at the pad some more. "Ooooh, hacking, identity theft, unpermitted dumping, the list goes on." Loew accuses, eliciting a few laughs and gasps from the socialites and yes-men. ![]() The Fethine. Totally not a space fey.
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| # ? Feb 13, 2013 16:42 |
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Nomad "♪-To me weigh, hey, blow the man down! A pretty young damsel I chanced for to meet, give me a chance to blow the ma-♫ Hel-LO, Lev! And ooh, new friends! No need to be alarmed fellas, I just got down from Mr. Rache - you know him, of course you do, he manages your district, marvelous man, hell of a mean card hand - No, don't be alarmed, I'm sure we can make a few commcalls and sort this out, no need to get all excited. Come in, come in, I'm sure we've got something - oh but you're on duty, of course, I didn't catch your name sergeant...?" Gently persuading these fine gentlemen there's nothing amiss and it better stay that way. Cha 2 +Persuade 1 + whatever bonus you plop on it if any, 2d6+3=6. Unless the namedrop is good, we may be in trouble.
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| # ? Feb 13, 2013 19:04 |
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Lev Oh, look. And now there are weapons pointed at him. Lev does not flinch; instead he just says "'Kay," and heads down the ramp slowly, hands clearly visible. "Lotta guns for a network intrusion beef, innit? Netcrime usually lead to shootouts 'round these parts?" This is not a problem, he is trying to project with his body language, even as Nomad arrives. By trying to project the image of being Helpful and Innocent and also implying that these guys look way over-gunned for the crime they claim to be investigating, I'm hoping to add an assistance bonus for Nomad's Persuade roll over and above whatever his namedrop might give him. Just a bunch of ordinary travelers here, buys, nothing to see here.
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| # ? Feb 13, 2013 19:31 |
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Diana Goegrin "Excellent, thank you for your help!" Diana says excited at the prospect of actually being able to lend a hand and maybe even earn a few creds in the process. The presence of the Fethine, makes Diana curious as to just how expansive Medical Physionautics is and furthermore, gives her reason to pry further. Without wasting much more time, Diana places her hands firmly on her hips with determination appearing to be emblazoned upon her face and scans the room for A. Someone who looks like they need help, or B. Someone who looks like they could answer some questions. Scan the room for persons to help or get information from: 2d6+1 6 (+1 Perception) Err...
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| # ? Feb 14, 2013 06:44 |
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Hangar The guards whip around at the arrival of Nomad. "Both of you, hands where we can see them. Get over there, by the ship." There seems to be some confusion in the orders. They aren't tearing up the ship or arresting anyone (yet), instead radioing back and forth. "The command came down from above. All sorts of nasty stuff coming from this network node, they said. Tech team is on the way. Maybe you just picked up some nasty virus in your last port." The senior officer says. "Better hope it was something like that." <+skybot> Dagon: 10 (2d6=4, 6), bumping Nomad's check up to a 7. Enough to keep the status quo. Clinic The Fethine seem to have made themselves scarce, all of a sudden. Just in time for some action, too. Before any questions can be posed, the clinic is filled with bodies, groaning and bleeding. "Fuel explosion in one of the Ghota-bound shuttles. We've got overflow from the hospital." One of the nurses says. "Lucky it was in the hangar." Diana is pointed to an exam room as a male Ghota peppered with shrapnel is wheeled into it. This is place for surgery, but these are desperate times.
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| # ? Feb 14, 2013 17:30 |
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Lev "'Kay." Ever so eloquent, Lev is. He heads over where he's told, and promptly sits down, relaxing. 'Nasty stuff coming from the network node' doesn't sound really good, but it also doesn't sound like anything he had anything to do with, so what's he got to fret about, right? His experience with network nodes is, basically, 'there are things called network nodes and certain people know how to make them do magic stuff and when I poke at them they yell at me and tell me not to break it.' Hardly computer-illiterate, but if it doesn't have an easily-accessible help file he's not all that interested. "Hey, I gotta pack of gum in my pocket. You wanna keep an eye on me while I take it out, like, slowly?" And slowly, very slowly, telegraphing his actions as carefully and obviously as possible so that he can get a stick of gum so he'll have something to do. Then he'll offer a stick to Nomad, and then to the security guys too, because what the hell.
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| # ? Feb 14, 2013 20:46 |
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Nomad Nomad does a little sotto voce chat which is not loud enough to annoy the people around him but not so quiet as to make everyone think they're planning something. "See, what gets me about this situation - ooh, banana beef, good flavor - is that I totally landed us a potential job. And it's even got a little to do with these fine fellows, as I'm sure they can confirm in their own time of course, no hurry. Know that clinic that was on the local news, and that guy looking for revenge? Turns out that stuff might be actually shady, and there's gonna be a big official raid, and we might be in on checking it out for said fine revenge-seeking fellow, but then this completely unrelated thing that clearly has little to do with us happens! And I did ask them to let me know when it would go down because we're good close friends now obviously, but I don't know exactly when that'll be! Wouldn't want any of us to be in the vicinity of that clinic when that goes down unless it's on the side of the local gendarmerie. It would be like being in between a Grelian Saltshark and its meal." Nomad chews a little more. "So. Where are Eugene, Diana and Louis anyway? Because I have a sneaking suspicion that I know already."
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| # ? Feb 14, 2013 22:02 |
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Lev "Dunno." Chew, chew, chew. "I'd call 'em but my commlink's on the ship." Lev is silent for a long time after this. It's an eloquent silence. It's a silence that says 'I do not entirely comprehend the intricacies of our current situation, and I am okay with that. My role here is not to comprehend them, my role is to shoot things that need shooting and punch things that need punching and stab things that need stabbing. It is what I am good at, and it is what I will do. The rest of you, by my lights, exist to find the opportunities for me to do the things I am good at and to take me to them. This is the bargain I have made. I don't get in your way when it comes to finding things that need hitting, and you don't get in my way when it comes to hitting them. In this, we should all be in agreement.' Lev must have ranks in Communication/Silent. Still, after a few minutes of eloquent silence he decides to use his mouth again, lest he get out of practice. "These guys better not mess up my stuff too bad."
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| # ? Feb 14, 2013 23:26 |
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The police wait around, shooting the poo poo as well, growing more irritated by the minute. "Some transport blew up a hangar or something." They relay to you. "Tech team had to reroute-" He pauses, hand to the side of his helmet. "And theres our orders. Gotta go help with that whole situation. You'll be getting an order to appear before the magistrate, and of course, your network access has been limited. Sorry for wasting your time." The sergeant shrugs, and the team hustles off, out of the hangar, to go put out other fires.
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| # ? Feb 15, 2013 17:33 |
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| # ? May 19, 2013 10:03 |
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Diana Goegrin I still need to edit my skill values one more time, I hosed up on totals, the medical +2 should be +1, I goofed and I apologize for that. Looking over the Ghota, Diana lets out a slight gasp as she looks at the severity of the his wounds, but finds her determination quickly. "Get the anasthesia ready and prep the patient with a 20cc drip of Methoxylamide Portline. I want a diagnostics scan of the creatures biological composition, isolate the scan for potential infection and scrub for any impeded arteries. I want a list of known Ghotan allergies for medication purposes. We need to move quickly, there are other patients to save!" Diana switches on the containment field and sterilizes the room before stepping into her scrubs. The attendants get the Ghotan hooked up to his IV and induce him with the anasthesia, time to save lives. Scan the body for grievous wounds, as to not inflict further injury (2d6 + 1 Perception?): 2d6+1 9 After the scan, time to operate. (+0 Doctor, +1 Tech/Medical): 2d6+0+1 3 Well this sucka' is dead, next patient please. Sorry for no response yesterday. Had to get down to some seduction.
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| # ? Feb 15, 2013 18:17 |

















