|
If it's only usable 1-3 times a day, why not turn it into a ranged touch spell with Reach Spell, and then use Chain Spell to make it affect multiple creatures?
|
# ? Jul 8, 2015 08:34 |
|
|
# ? Apr 26, 2024 09:40 |
|
Hog Inspector posted:In 3.5 there’s a spell called Death Throes. It’s generally regarded as the worst spell in the entire game, for reasons that should be obvious:
|
# ? Jul 8, 2015 08:57 |
|
Hog Inspector posted:Note that animal suicide bombing may not be a good tactic if you have a druid in the party. Alternately, just summon demons, devils, or fiendish animals, as an easy way to sidestep the moral dilemma. It's a lot harder for folks to raise a fuss when your victims are literally and indisputably forces of evil. At that level you can just summon 1d4+1 hell hounds with a summon monster v, after all.
|
# ? Jul 8, 2015 09:07 |
Hog Inspector posted:was this ruleset made to specifically cater to a much younger audience? thats the only explanation I can think of that makes any sense Or a much older one. I can see these new rules working for a drunken party game instead of a grognardy war game. That could actually be fun.
|
|
# ? Jul 8, 2015 13:01 |
|
Someone just found a note in the rulebook about how Slanessh got captured and perhaps destroyed by the humans, so kid friendly I think it is.
|
# ? Jul 8, 2015 14:17 |
|
Zemyla posted:If it's only usable 1-3 times a day, why not turn it into a ranged touch spell with Reach Spell, and then use Chain Spell to make it affect multiple creatures? Metamagic cost, mostly. Although once you level you could get a chain rod and Arcane Thesis and do that as 3 level 6 spells, and eventually however many level 8 spells you have. Alien Rope Burn posted:Alternately, just summon demons, devils, or fiendish animals, as an easy way to sidestep the moral dilemma. It's a lot harder for folks to raise a fuss when your victims are literally and indisputably forces of evil. At that level you can just summon 1d4+1 hell hounds with a summon monster v, after all. Grizzled wizard antihero cleaning up hell one monster at a time. Stexils fucked around with this message at 14:23 on Jul 8, 2015 |
# ? Jul 8, 2015 14:18 |
|
Hog Inspector posted:Grizzled wizard antihero cleaning up hell one monster at a time. The real Murphy is that this explicitly would't work with summoned monsters, because in D&D spells like Summon Monster don't actually allow the summoned creature to die; if they are "killed" (like by a magical death effect) or otherwise brought to 0 or fewer HP, they're instead returned to their original location and dispersed for 24 hours, unable to reform or be summoned again. Summoned creatures never actually die and don't leave a body. You could do it with a spell like Planar Binding or Planar Ally, which as a "calling" spell (as opposed to a "summon") conjures an actual creature which can be killed and leaves a body (and, in theory, treasure). Those spells have non-trivial gold/XP costs, however.
|
# ? Jul 8, 2015 19:24 |
|
Olesh posted:The real Murphy is that this explicitly would't work with summoned monsters, because in D&D spells like Summon Monster don't actually allow the summoned creature to die; if they are "killed" (like by a magical death effect) or otherwise brought to 0 or fewer HP, they're instead returned to their original location and dispersed for 24 hours, unable to reform or be summoned again. Summoned creatures never actually die and don't leave a body. The summons are also willing to rush in and get gibbed because hey, who gives a gently caress I'm killin' and I won't die ever 'cause if I'm about to die I just get back to home! Try getting a planar ally to agree to rushing into a swarm of people and dying because he'd make a great explosion as he died.
|
# ? Jul 8, 2015 19:28 |
|
Well if you want to get really super pedanticquote:Summoning: A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again. quote:If you are killed, your body is instantaneously destroyed in an explosion that deals 1d8 points of damage per caster level to everyone in a 30-foot-radius burst. This explosion destroys your body, preventing any form of raising or resurrection that requires part of the corpse. A wish, miracle, or true resurrection spell can restore life. The spell doesn't say you have to be dead, just that you're killed
|
# ? Jul 8, 2015 19:38 |
|
Then the real question is, does it explode here, or where it came from
|
# ? Jul 8, 2015 19:53 |
|
The celestial badger explodes on the prime material plane, and is very confused about the 72 virgins chilling next to its celestial sett.
|
# ? Jul 8, 2015 19:55 |
|
Kwyndig posted:Then the real question is, does it explode here, or where it came from Clearly it explodes, instantly deals damage to everyone nearby, and then it's body (which consists of just the unimportant physical, visual, and sonic elements of the explosion) instantly dissipates into whatever plane it came from. So imagine a situation where a group of celestial monkeys runs up to a band of orcs, gets cut down, and then abruptly disappears, accompanied by only by the quiet thumps of orcs hitting the ground, dead from forces unseen. Haystack fucked around with this message at 23:18 on Jul 8, 2015 |
# ? Jul 8, 2015 23:14 |
|
Silent, but deadly.
|
# ? Jul 9, 2015 06:51 |
|
Hog Inspector posted:In 3.5 there’s a spell called Death Throes. It’s generally regarded as the worst spell in the entire game, for reasons that should be obvious: This is what I read this thread to see, thanks!
|
# ? Jul 10, 2015 21:42 |
|
Do video games count if they're explicitly based on pen and paper? Vampire: The Masquerade- Bloodlines has a bunch of things that come completely from the underlying facsimile of VtM that powers the RPG aspect rather than some kind of programming aspect. Failing that, D&D 3rd Edition has a weird rule relating to the dagger. It's got a little asterisk that indicates it has special rules, but when you check the descriptions, you only get this: quote:Dagger: The dagger is a common secondary weapon. You can use the Weapon Finesse feat (see page 86) to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a dagger. The description of the Weapon Finesse feat is thus: quote:You are especially skilled at using a certain weapon, one that can benefit as much from Dexterity as from Strength. Choose one light weapon. Alternatively, you can choose a rapier, provided you can use it in one hand, or a spiked chain, provided you're at least Medium-size. So the special rules for a dagger are that... you can use a feat with it that you already could. I think the idea was for if some reason you had a character with a size category below Small, you could still use Weapon Finesse with a dagger even though it's not a light weapon for you, but RAW you can't actually take Weapon Finesse(Dagger) if a dagger isn't a light weapon for you, so being able to use it is kind of moot. 3e also has a few spells that are permanent. Take for example Arcane Mark quote:Arcane Mark So it's a spell to let you deface things. You can use it on anything and nothing can stop you. No spell resistance, no saving throw, cannot be dispelled. But it can be Erased. quote:Erase So first off, it's a first level spell rather than a cantrip. Second off, unlike dispel magic, it can't be done in an area. Lastly, even if the world's greatest archmage is trying to Erase something, there's a 10% chance of the spell failing. Consider for a moment a wizard's school. A talented wizard, by the power of using lower level spells in higher level slots, can cast Erase anywhere from 1 (level 1 wizard, 11 intelligence) to 49 (level 20 18 intelligence wizard with a Transmutation speciality) times. Meanwhile, a 10 intelligence level 1 wizard can throw out 4 Arcane Marks a day. Let's say the teachers are along the lines of level 5 not-Transmutation specialists with less than 18 int, putting them somewhere around 6-9 casts of Erase. What this means is unless you have a school with either a tiny student-teacher ratio, or teachers who are all living gods of magical prowess, the student population can cover everything and everyone in drawings of dicks and the teaching staff can do absolutely nothing about it. Taciturn Tactician fucked around with this message at 14:42 on Aug 3, 2015 |
# ? Aug 3, 2015 14:39 |
|
Taciturn Tactician posted:Do video games count if they're explicitly based on pen and paper? Vampire: The Masquerade- Bloodlines has a bunch of things that come completely from the underlying facsimile of VtM that powers the RPG aspect rather than some kind of programming aspect. You know the rules.
|
# ? Aug 3, 2015 15:08 |
|
LawfulWaffle posted:You know the rules. The OP says "no video games" so I'm not sure if it's allowed.
|
# ? Aug 3, 2015 16:39 |
|
Taciturn Tactician posted:Consider for a moment a wizard's school. A talented wizard, by the power of using lower level spells in higher level slots, can cast Erase anywhere from 1 (level 1 wizard, 11 intelligence) to 49 (level 20 18 intelligence wizard with a Transmutation speciality) times. Meanwhile, a 10 intelligence level 1 wizard can throw out 4 Arcane Marks a day. Let's say the teachers are along the lines of level 5 not-Transmutation specialists with less than 18 int, putting them somewhere around 6-9 casts of Erase. What this means is unless you have a school with either a tiny student-teacher ratio, or teachers who are all living gods of magical prowess, the student population can cover everything and everyone in drawings of dicks and the teaching staff can do absolutely nothing about it. The obvious solution is that every wizard school requires a huge custodial staff consisting of epic-level wizards with nothing but Erase spells prepared (as well as some cleaning cantrips). Either that, or Erasing duty is some kind of community service punishment for high-level wizard misdemeanors. gently caress, there's some good world-building material in there for someone better at it than I am. Edit: VVV You're no fun. Paper Kaiju fucked around with this message at 19:41 on Aug 3, 2015 |
# ? Aug 3, 2015 19:04 |
|
Given that the initial caster can remove the Arcane Mark, I think that at a certain point the most effective method to clean up the graffiti at Dongwarts is a loud reminder that Fireball is in the official faculty spellbook.
|
# ? Aug 3, 2015 19:29 |
|
Paper Kaiju posted:gently caress, there's some good world-building material in there for someone better at it than I am. When it really gets interesting is when you realize that you can make wands of Erase that anyone with basically any arcane talent can use. They cost a lot, (350ish gold for fifty uses, IIRC), but is that more or less than it'd cost to just have a wizard on payroll just to erase things? You could also make a permanent magic item that can use it at-will with no talent required, though it'd be even more expensive. Going by the magic item crafting rules in 3.5e, The Wizard Clean Magic Eraser (1st level x 1st level, use-activated) would cost 2000 gold pieces, which is a little bit more than the cost of a suit of magic chainmail. Wizards would take their graffiti-cleaning tools very seriously.
|
# ? Aug 3, 2015 19:58 |
|
Do walls and desks even count as similar enough to paper or parchment for the erase spell to even be able to target them? Or does this only work for schools in places with paper walls?
|
# ? Aug 3, 2015 20:08 |
|
Ardeem posted:Do walls and desks even count as similar enough to paper or parchment for the erase spell to even be able to target them? Or does this only work for schools in places with paper walls? good catch. since RAW erase is only intended for written language on documents, i imagine any d&d world that has a sufficient history of arcane casters looks a lot like a newbie area in a dark souls game where there are just hundreds of overlapping messages left behind LIAR AHEAD SECRET WALL AHEAD TRY TONGUE BUT HOLE AMAZING CHEST WEAKNESS: ATTACK FROM BEHIND
|
# ? Aug 3, 2015 20:20 |
|
PantsOptional posted:Given that the initial caster can remove the Arcane Mark, I think that at a certain point the most effective method to clean up the graffiti at Dongwarts is a loud reminder that Fireball is in the official faculty spellbook. There's another version of the same concept with the level 2 spell Continuous Flame which can't be erased but can be dispelled, and can't be dismissed by the caster, but it's a lot less likely for a bunch of wizard students to be able to cast 2nd level spells than cantrips. Either way you can spam it out more than an equally powerful wizard can dismiss it. Which means that unless they're more devoted than you, eventually it'll start to pile up everywhere. Hope you like glowing classrooms.
|
# ? Aug 3, 2015 20:22 |
|
Taciturn Tactician posted:There's another version of the same concept with the level 2 spell Continuous Flame which can't be erased but can be dispelled, and can't be dismissed by the caster, but it's a lot less likely for a bunch of wizard students to be able to cast 2nd level spells than cantrips. Either way you can spam it out more than an equally powerful wizard can dismiss it. Which means that unless they're more devoted than you, eventually it'll start to pile up everywhere. Hope you like glowing classrooms. Continual Flame has a material cost, though, so they might just be able to bankrupt you in the process.
|
# ? Aug 3, 2015 20:24 |
|
Taciturn Tactician posted:The OP says "no video games" so I'm not sure if it's allowed. I asked before posting the thread and was advised to put that in there, but at this point who knows
|
# ? Aug 3, 2015 20:47 |
|
Arcane Mark is even more hilarious in pathfinder because the wizard can cast it at-will. Erase is still a first level spell though. Students can place unlimited dicks.
|
# ? Aug 3, 2015 22:15 |
|
So just like any public school, really.
|
# ? Aug 3, 2015 23:23 |
|
Taciturn Tactician posted:Consider for a moment a wizard's school. A talented wizard, by the power of using lower level spells in higher level slots, can cast Erase anywhere from 1 (level 1 wizard, 11 intelligence) to 49 (level 20 18 intelligence wizard with a Transmutation speciality) times. Meanwhile, a 10 intelligence level 1 wizard can throw out 4 Arcane Marks a day. Let's say the teachers are along the lines of level 5 not-Transmutation specialists with less than 18 int, putting them somewhere around 6-9 casts of Erase. What this means is unless you have a school with either a tiny student-teacher ratio, or teachers who are all living gods of magical prowess, the student population can cover everything and everyone in drawings of dicks and the teaching staff can do absolutely nothing about it. There's also very little stopping wizards incinerating passers-by, so presumably the first thing you learn at Wizard School is the ethics of not drawing mystical wangs everywhere. That, or Tolkien thought "Do not meddle in the affairs of wizards, or you will spend the rest of your life with "I'M GAY" written across your forehead in indelible 96-point font" lacked a certain je ne sais quoi.
|
# ? Aug 3, 2015 23:44 |
|
Mairn posted:Arcane Mark is even more hilarious in pathfinder because the wizard can cast it at-will. Erase is still a first level spell though. One of the players in our pathfinder game is playing a faerie wizard trickster that uses arcane mark to put up crude drawings of himself on anything and everything around him at all times. He then uses enter image to spy on everybody/everything in a 300ft radius. Another player has taken to systematically defacing these images or destroying his stuff whenever he finds the marks on something he owns.
|
# ? Aug 3, 2015 23:54 |
|
What I'm worried about is that unless it's put on a living being, the implication is that the only way to get rid of the mark is by the caster's choice, or the Erase spell. This means that even if they tear down and disintegrate the Statue of Our Founder Now Covered With Dongs down, the dongs will stay there. Edit: It also mentions "your personal rune or mark". How is this determined? Do I get a choice? Am I stuck with it? If I'm a 16 year old apprentice and I think dickbutt is hilarious, will I be stuck with this when I'm a 60 year old Master Wizard and needing to sign my Coward fucked around with this message at 01:30 on Aug 4, 2015 |
# ? Aug 4, 2015 01:21 |
|
Coward posted:What I'm worried about is that unless it's put on a living being, the implication is that the only way to get rid of the mark is by the caster's choice, or the Erase spell. I seem to recall that spell came from Forgotten Realms, where it was intended as basically a signature more than a method to graffiti things. If my very vague memories about wizard symbols in that setting apply you could eventually change your symbol over time (can't remember if there was any requirement to resemble the older one though; perhaps you must add a sombero to make Senor Dickbutt your personal sigil of arcane might). On the other hand it had a version of mystic copyright applied to it supported by the gods of magic to prevent forgery, so if you did decide to make the world tremble at the sign of the Archmage Ultra-Gandalf's dickbutt symbol, Mystra would be responsible for making sure nobody could use your symbol in vain, so no other mage in the world could draw a dickbutt on something lest they receive divine justice. This may in fact actually include erasing it, so even the teachers of your Hogwarts equivalent might not be able to clean it up without getting the gods mad. Which, given the gods of Faerun follow the traditional Greek model of being total assholes, kinda fits really.
|
# ? Aug 4, 2015 02:00 |
I thought most wizards were homeschooled. Dickbutt would be occurring on dungeon walls.
|
|
# ? Aug 4, 2015 02:03 |
|
MadDogMike posted:I seem to recall that spell came from Forgotten Realms, where it was intended as basically a signature more than a method to graffiti things. If my very vague memories about wizard symbols in that setting apply you could eventually change your symbol over time (can't remember if there was any requirement to resemble the older one though; perhaps you must add a sombero to make Senor Dickbutt your personal sigil of arcane might). On the other hand it had a version of mystic copyright applied to it supported by the gods of magic to prevent forgery, so if you did decide to make the world tremble at the sign of the Archmage Ultra-Gandalf's dickbutt symbol, Mystra would be responsible for making sure nobody could use your symbol in vain, so no other mage in the world could draw a dickbutt on something lest they receive divine justice. This may in fact actually include erasing it, so even the teachers of your Hogwarts equivalent might not be able to clean it up without getting the gods mad. Which, given the gods of Faerun follow the traditional Greek model of being total assholes, kinda fits really. I had actually thought of that, but I couldn't find all the info I needed from a quick google, and gently caress digging out my 2E FR box set right now. But essentially, it's based on willful intent to defraud. If you just arcane sketch Dickbutt the Ineluctable's sigil on a dungeon wall without having ever heard of him, you're good. If you see something Dickbutt the Ineluctable signed and go "Who the gently caress drew a dick with a butt that also has a dick on this" and Erase it, you're fine. If you draw a dickbutt, wave it at a guard and say "I hold signed orders from Dickbutt the Ineluctable! The city's supply of bat guano is required for his war magicks!", then bam, Threefold Curse of Mystra. Save versus the really nasty stuff (I think it starts at petrification and goes up from there?) or take Str damage. If you don't immediately recant, save or take Int(?) damage and lose spells. Then save or take Wis(?) damage and other poo poo. I don't recall the mechanics.
|
# ? Aug 4, 2015 03:41 |
|
Nessus posted:I thought most wizards were homeschooled. Dickbutt would be occurring on dungeon walls. While apprenticeship is common, every so often a wizard will get it into their head to begin a wizard school. Massive graffiti vandalism is clearly the downfall of such institutions.
|
# ? Aug 4, 2015 04:39 |
|
Nessus posted:I thought most wizards were homeschooled. Dickbutt would be occurring on dungeon walls. Kilroy Was Here, only with a dick for a nose, and a wizard hat.
|
# ? Aug 4, 2015 04:41 |
|
Rulebook Heavily posted:That leads into what is, genuinely, the initial and so far current competitive meta: Bringing N+1 Fateweavers. Literally as many as fit on your side of the board. Hope you picked the deployment zone with less terrain.
|
# ? Aug 4, 2015 14:31 |
|
You know, if I didn't know better, I'd think that the new Warhammer edition was a performance art about how competitive tabletop gamers are self important and incapable of whimsy .
|
# ? Aug 18, 2015 22:09 |
|
Unexpected Monsterhearts Synergy: As a Mortal or a Queen, take both these moves: quote:...And Your Enemies Closer: When someone betrays you, gain a String on them.
|
# ? Aug 19, 2015 00:04 |
|
Golden Bee posted:Unexpected Monsterhearts Synergy: "Survive." (Seriously though, that's cool and totally in-genre for Teenage Drama Bullshit.)
|
# ? Aug 19, 2015 00:10 |
|
|
# ? Apr 26, 2024 09:40 |
|
I'm imagining the captain of the school Spirit committee. Pun intended.
|
# ? Aug 19, 2015 00:11 |