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Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

How does this happen? I never played D&D before 4E, and I know 4E is far from perfect. But how can that be allowed to happen? Some people claim balance doesn't matter, and that's a different issue altogether, but there are still people out there who claim 3E is balanced. It genuinely befuddles me that anyone can look at something like the example above and go "yep, looks reasonable. The sorcerer is a Wizard but with change Y. A Wizard is a sorcerer but with change X, oh and fairly easily Y as well.

Are there any other examples of this sort of thing between classes? Do druids outshine rangers in a similar manner? Can clerics do paladin+?

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Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

I know it has been touched upon in this thread, but can anyone explain the idea about Druids having to kill off another druid at a certain level in 2E? I might be misremembering the details, but once you got to a certain point, or if you wanted to use a certain spell or something, weren't druids forced to undertake a druid fight club and kill one of their superiors off in order to make room for them in Fantasy Elf Forest Circle, or something? Does anyone know what the origins of this were in fiction, or if it was a purely D&D thing?

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