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Didn't the Star Trek CCG also have some cards that referenced ones in expansions that never actually got printed? I remember a friend saying something like that, maybe about the Tox Utat and ways of disposing of it. I remember him bitching about more Klingon ships having holodecks than Federation ones, while there were many more Federation holograms too, which always struck me as funny.
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# ¿ Feb 27, 2013 00:21 |
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# ¿ Apr 28, 2024 08:24 |
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Clearly pixies are a little too fey for his manly elfgames.
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# ¿ Mar 31, 2013 23:28 |
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Mendrian posted:In one of his books, Richard Garfield said that some of his playtesters were in love with the card. When asked why, they said they had the most powerful card in the entire game. Why? "When I play it, I win as soon as my turn ends." I remember that anecdote being printed in the Pocket Player's Guide from like 1996. It's also where I learned that the Prodigal Enchanter's unofficial name was Tim. Echophonic posted:It's only fey if the ears touch. Oh yeah, I was just joshing. If he's planning on doing something low fantasy or otherwise gritty, pixies are either going to stick out like Tom Bombadil or be the scariest little fuckers alive. I suggest the latter.
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# ¿ Apr 1, 2013 04:58 |
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Pidmon posted:A wandering warforged plays 50 babies into existence every evening. The rest of his night is spent placing them on doorsteps and under cabbage leaves.
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# ¿ Apr 3, 2013 22:22 |
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Esser-Z posted:MOVING ON! Given there's a Russian folk tale that involves doing almost exactly that, I think this goes straight from Murphy's Rule to loving epic.
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# ¿ Apr 8, 2013 20:03 |
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If I ever do Shadowrun again, I'm using that to send up the Maas-Neotek extraction from Count Zero.
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# ¿ Apr 9, 2013 02:17 |
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That or a comment on the virtues and vices of
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# ¿ Apr 22, 2013 12:23 |
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Hey man, those freaky bird dudes eat people. You wanna roll up to chicken that chews back?
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# ¿ May 10, 2013 21:41 |
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BECMI certainly did it. The scenario given to explain 'fighting withdrawal' vs 'fleeing' involved a fighter opening a door to find a gargoyle behind it, backing up when he discovered he couldn't do jack because he didn't have a +1 sword, then giving it a free shot on his back when he realized it was an out of depth monster and going to splatter him if he didn't get out right then.
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# ¿ Jun 21, 2013 14:39 |
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NGDBSS posted:Fixed that for you. Out of all the joke flaws printed in some issue of Dragon, Chicken-Infested (whenever you draw an item, 1/2-chance of drawing a chicken instead) is still the gift that keeps on giving. Handy, if you're going through a dungeon filled with magical deathtraps.
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# ¿ Jun 22, 2013 16:01 |
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Winson_Paine posted:In Cyberpunk 2020, your capacity to load up on cyberware is directly limited by your Empathy, which is the social stat that lets you deal with other people. The higher it is, the more you can load up. This has the net effect of most Solos starting their career of being a murderous killing machine being a charmer in the league of Martin Luther King or Gandhi before they got rid of all that so they could have a machine gun in their head. "I have a dream that one day I will have an orange drink, and not another lemon-lime." Regarding RIFTS, I understand they changed the rules (in that big tome of skills reprints? I can't recall exactly) so that Physical Prowess does affect firearms to-hit... probably because everyone did it anyway. Bieeanshee fucked around with this message at 15:10 on Jun 27, 2013 |
# ¿ Jun 27, 2013 15:08 |
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A friend of mine used to pull all those tricks with darts, plus an extra little twist. He used Darts of the Hornet's Nest, a nasty little thing from Unearthed Arcana, which would multiply in the air when thrown-- up to twenty separate darts in each magical multi-warhead, with one high-level darts specialist tossing a handful in a combat round. As written, the effect implied that the created darts had the same inertia as the parent... so the DM ruled he could effectively throw several dozen darts in the space of a round as long as he had a supply of the evil things.
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# ¿ Aug 21, 2013 02:23 |
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01011001 posted:A very, very large golfbag. Or just a bag of holding or similar (though those have size constraints so ) An Everfull Barrel of Feck Ye, That's 'ow! Produces anything that will fit through its mouth, on command, but only if you speak the trigger phrase in an (in)appropriately awful parody of a Scots accent.
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# ¿ Aug 21, 2013 19:42 |
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Man, I remember a scene from the D&D cartoon where they flattened a pair of stone golems by yanking marbles out of Presto's hat. Who knew that was prophetic?
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# ¿ Sep 1, 2013 23:38 |
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RL's been smelly and unpleasant the last month, so I've been slow on the Super-Babes Front. Glad you got that poo poo off your chest, because good god, I missed some of that stuff going through.
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# ¿ Sep 29, 2013 00:13 |
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M&M3 explicitly forbids minions from having minions of their own (top of page 129), as does 2nd edition, either from the Advantage or the Summoning power.
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# ¿ Oct 1, 2013 02:39 |
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Yeah, it's squeezed in at the top of the page, easy to miss. I bet someone tried that exact same scenario during playtest, though!
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# ¿ Oct 1, 2013 02:46 |
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This reminds me of the DM who decided to arm NPC thieves with 'potion injector' daggers that would force rolls on the old Potion Miscibility table when they managed to nick you. One of the effects they were loaded with (there were six, as I recall, and you'd roll twice on a successful hit) was sweetwater, which he declared would instantly kill a victim by transmuting their blood into fresh water. ...yeah, he was really kind of an asshat, in retrospect.
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# ¿ Nov 9, 2013 04:25 |
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Kwyndig posted:That wouldn't kill you instantly. Quickly, yes, but not instantly, your blood's mostly water anyway, instead you would suffocate to death, which brings back the horrible drowning rules... True. This was smack in the middle of high school, with a DM whose occasional hobby was new, dumb ways to try and bend us over, so it was an instant-kill. It never worked on any of our characters, thank whatever, and I always felt he was using a really silly interpretation of the potion to begin with.
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# ¿ Nov 9, 2013 06:25 |
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Barudak posted:The Castle Wizard may cast once per day Porch to Mud Room as though a level 9 Contractor. So loving imbalanced.
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# ¿ Nov 26, 2013 18:46 |
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darthbob88 posted:Nether Trail, apparently; you break the urine-soaked holy symbol into an invisible, intangible powder that serves as bread crumbs for evil outsiders. They are compelled to follow it, even into danger, but not past the end of the trail. I expect it's intended for evil clerics who want forces of darkness following them, either as backup in an intra-party fight or to lead the armies of hell to some dramatically/strategically vital location. As ever, no good reason to make it its own spell rather than just letting it get handled as part of the story. There's a yellow brick road joke to be reached for here, but I just took a shower.
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# ¿ Dec 15, 2013 16:20 |
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Barudak posted:Since wizards can manufacture all other base metals at whim in order to stabilize the currency value you'd have to manufacture it 100% out of stuff wizards can't create or literally every single inn-keeper and random rear end merchant would have to do % purity tests on each coin you give them. This reminds me of one entry in a Planescape travelogue, where every last merchant carries a piece of cold iron to test the currency coming across their counters, because so many of the natives can cast fool's gold.
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# ¿ Dec 19, 2013 17:53 |
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I could have sworn that there was a published nonweapon proficiency that would allow you to cast one specific first level wizard spell as a first level wizard. Thought it was in the Arabian Adventures book, but maybe not. Broad weapon proficiency was one of the first things I was truly glad to see when I sat down and read the 3E primer, because good god, 2E was a pile of guesswork and praying that your DM would hand out weapons that you could use, thanks to each weapon taking a whole drat slot. It was weird watching kits mutate from vague themes with suggested proficiencies and secondary skills, with some minor hindrance and a benefit to balance, to proto-PrCs with stat requirements, bonus proficiencies, and sometimes even major rewrites of class mechanics.
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# ¿ Jan 15, 2014 04:54 |
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I'm just imagining a beholder bowling itself across the battlefield.
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# ¿ May 2, 2014 04:35 |
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This reads more like lousy fluff than mechanics, given it's a save-or-suck that'll shut artillery down in a blink. Even so, I can imagine a big chunk of solidified chaos in a thin candy shell shifting its density at random intervals.
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# ¿ Oct 18, 2014 19:16 |
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I'm a few days late, but talk of severed head familiars reminded me of this: http://www.youtube.com/watch?v=pZkZWlAIG0w
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# ¿ Dec 26, 2014 18:40 |
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I'm pretty sure C:tL's definition of iron is the 'basic' elemental stuff, not steel or any other composites or compounds. It's a narrative thing, not a scientific one.
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# ¿ Jan 14, 2015 14:01 |
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# ¿ Apr 28, 2024 08:24 |
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I think the sticking point for me is what 'when sold' means. All of those limitations seem to point toward producing something that, in the end, the PC can hock for a hundred or less. Pull out a gun and it's a lovely, generic thing with no bells and whistles that you might be able to pawn for a c-note. Reach into your pouch for a gold coin? It's gold, but a featureless disc, or a pouch of dust. If the spirits of the elements think you're trying to pull a fast one with the Contract, they could always be bastards right back and apport a slingshot into your pocket instead of the firearm you were expecting.
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# ¿ Jan 14, 2015 15:33 |