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Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Here's my favourite from 3.0 (Sadly fixed in 3.5).

You need:

Great Cleave (After killing something, make a follow-up attack on another adjacent target)
Whirlwind attack (Spin around and make one attack on everything in melee range)
A sack of rats. Let's say a hundred.
One unfortunate villain.

Simply run up to the villain, deploy your Sack of Rats, activate whirlwind attack and every time you hit a rat and almost certainly kill it, make a follow-up attack on the villain.

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Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Shadowrun is weird, but what I like best is that some in-game items seem exactly like they came out of something a player tried to do. I can imagine the following conversation happening between scientists or players and a GM.

"So, magic. It clearly exists, but science can't detect it."
"That's right, you need to be a living creature. I mean, science can still detect it's effects, but it juts thinks that fireball came from nowhere."
"So, can animals detect magic?"
"Ones that have Awakened, yes."
"So we could train magic-sniffer dogs."
"They'd be horribly expensive, but in theory."

At this point, a second player/scientist interjects.

"Well, how about cheaper animals. Like, magic mice?"
"That do what, squeak?"
"Ok, maybe not mice then... they'd have an astral form though, and you have to fight those to pass through, right?"
"That's right. Or go around."
"So if we awakened the mice and fitted them with biomonitors, and someone's astral form passed through it, they'd die and we'd know?"
"How are we going to get mice to space out evenly in the cavity wall though? Also, cyberware drains essence and magic, and I can't see a mouse having enough to support a biomonitor."
"You're right. This is crazy...

...we should awaken the ivy."


"Right, invisible wizards. A problem. Other wizards can just see their magic energy, but mundane people, no such luck."
"We can still use ultrasound and the like..."
"But that's really expensive. We need something cheaper."
"Magical sniffer dogs again?"
"Perhaps... perhaps not."
"You've got a crazy look there..."
"We can awaken any living thing, in theory, right? ANY living thing?"
"...yes?"
"Bacteria."
"You want magic germs?"
"We breed them to eat magic, and glow when they eat."


And finally...
"Sorry guys, I can only magic things I can see. And cameras don't count. It has to be the original light or something."
"So you can't throw electricity through CCTV?"
"'fraid not. Not unless you install an armoured periscope in the security booth."
"OK. Wait, no. Fibre-optics."


The moral of the story is: Science only doesn't work on magic if you're not using science properly.
And if you see a camera emerge from the ceiling, you shoot it. If you see a turret, you take cover. And if you see a mirror at a 45-degree angle run like hell.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Ooh, I've remembered a new fun bit of weirdness.

One of the changes to D&D 3.5 from 3.0 was the addition of this line:

*may only be summoned in aquatic environments.

It was added to the Summon Monster/Nature's Ally series of spells, which let you summon stuff. Aquatic creatures were included, but in 3.0 nothing stopped you summoning a shark on land. It was fairly useless, without a land speed, the creature could barely move so things would just walk around Jaws.

But you could also summon a whale. With a ton of HP, size and weight, the downside being it's a whale, what's it gonna do, eat krill at you?

But 'summon whale' came a whole lot earlier than any wall-summoning spells, and you didn't have to specify whale until you actually cast the spell. The summon spell was basically 'Wall of Fish'.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Ok, here's a strange Warhammer one.
'Mysterious Terrain'is a forest, river or other piece with a chart you roll on when a unit enters it, to see what's mysterious about it. For example, a forest turns out to be full of spiders, so becomes Dangerous but also gives units in it poisoned attacks. That's the sort of thing you don't notice until you're in a forest.

It's a little harder to justify with other terrain types, such as not realising a river is made of blood until you begin wading.

And then you get the Wood Elves who, being treehuggers, get a free forest in their deployment zone. It's not until the queen of the forest spirits casts a spell from the lore of forests that it turns out the forest is a bunch of treemen who don't like magic, and give her a smack, then walk off in a huff.

Also, the aforementioned anti-magic trees only attack when a spell is cast at or by a model in the forest. It says nothing about at the forest itself.

"The branchwraith commands you! Shield me with your bodies!"
"Yeah, ok."
"And now, I curse our enemies from safety!"
*smack*

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Well, if we're talking about R&D's Secret Lair, I know someone who enjoys using it alongside any card that mentions discarding one's hand...

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Found an interesting one today.

Space Hulk has three distinct phases. Space Marine turn, Genestealer Turn and Status turn. In status, you clean up, but it is possible for the Marines to lose in this phase, if it turns out they cheated about the number of Command Points they had.

Except, victory in certain missions happens as soon as the condition is met. Kill the last enemy, or get to a certain position, for example.

So if you cheat to achieve victory, you win, because the 'reveal cheating' step never happens.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
My favourite weird Abberant concept was one a player of mine came up with.

See, you get your super-points to buy powers etc, but you can also spend them on things like skills, backgrounds, ability scores etc. It's supposed to be to round out a character,

This player spent ALL the super points on skills, Abilities and Backgrounds. He had 5s in everything, the peak of human ability, but nothing super. Add to that a bunch of money, hidden background and concealment of your super-brain-node to all forms of detection, and you've got Batman. While he's still technically a Nova, short of dissecting his brain there's no way to prove it.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Porch to Mud Room is easy.

Mud Room to Porch... Now there's the tricky one.

New character concept: The Builder. Goes around dungeons measuring and invoicing the the damage the rest of the party causes.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
A lot. But all the ones that hit were destroyed instantly, so there's no pollution.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Ah, but what if they're trapped on a desert island, with no access to the temple? Hmm? Didn't think of that, did you? Eschew Materiels isn't looking like so much of a wasted feat now, is it?

But yeah, alchemy of all forms is crazy-expensive for what it actually does. Flask of acid? 10gp. Bag of glue? 50GP.

Basically, player crafting was not very well thought out. Example: Universal solvent. It dissolves any glue, even glue so strong it's magic and the aforementioned tanglefoot bags. 50GP a pop. Required to make? A 20th level caster with disintegrate.

The most expensive wondrous item, the Mirror of Life Trapping, only requires a 17th level caster.

Anti-glue. The most powerful magic item in existence.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Yeah, the cheapest magic item in the game is not a very good Kryptonite.

What you really need to be asking yourself is 'does universal solvent work on mortar', next time you find a brick wall in your way.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH

deadly_pudding posted:

We've already announced that the target is undead, and we won't take no for an answer. Use Rebuke/Command Undead on the poor idiot, and ORDER him to accept your resurrection. :thumbsup:

Surely the best option is to declare someone to be a construct, then case a repair spell on them?

"Well, we can't afford a healer... take him to old Chuck's. He can fix anything, so long as he thinks it's a robot."

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Of course all this talk about orbits assumes a round world... and that space is a vacuum and not water or something High Fantasy.

Meanwhile, in Malifaux, there's a new book and set of miniatures. Including new pigs. Including a pig henchman.

A henchman can lead your crew instead of one of the regular masters.

A crew full of pigs is strange enough, but Malifaux does it's list building slightly differently to other games, in that you generate what the objectives are before building a list. The idea is that your crew has been hand-picked for this mission as opposed to just wandering about when they bump into the enemy and fight.

So at some point, the Gremlin Leaders have got together and said "Alright, we've got to go out there and plant some evidence, and frame someone for murder. Gremlins? Nah, the pigs can handle this one."

Meanwhile, your opponent is attempting to arrest a pig.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
But then you're fielding something other than a herd of swine that's been entrusted to complete a Power Ritual and draw A Line in the Sand. Meanwhile, your opponent has a Vendetta against one of the swine, and needs to Assasinate the head pig, while both the pigs and their opponents attempt to Stake a Claim on the area.

And this isn't even getting into other amazing things that can happen with nothing but pigs, simply because the game expects you to have some humans.

A living or undead creature will leave behind a Corpse Marker when it dies, which certain Masters can raise into all sorts of undead. Seamus (Who is basically Jack the Ripper, the Mad Hatter and the Joker rolled into one) can raise a dead pig into a zombie prostitute capable of seducing pigs and men alike.

The Arcanist henchman Joss can find enough scrap metal inside a pig to let his boss Ramos turn it into a mechanical spider.

Supernatural Drug Pusher Jakob Lynch can get the pigs hooked.




Oh, and finally, there's mercenaries. A Mercenary model will fight for any faction so long as you pay them a little extra. So if you don't feel like having entirely pigs... you can instead show up with an army of pigs who somehow have Johnny Cash working for them.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Hey, those orbs are dangerous and assassins are expensive to train. So when General Snakrattit heads to the Assassin Cult and asks for one guy armed with nothing but a bomb, are they going to send the best guy, or an intern?

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH

Caros posted:

On the same sort of note I rather enjoy the The mask of stony demeanor.


Sure thing guy with an emotionless stone face, I'm convinced you're totally on the up and up.

Bluff number 1: "Please don't make fun of my skin condition."

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
I suppose it could be super-oxygenated water... technically your lungs don't care what they're filled with as long as it's got enough of the right chemicals in it. It's used in medicine IRL, and quite often in sci-fi.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
I imagine it looks a little something like this:

https://www.youtube.com/watch?v=9pQ_ZozZIio


Although possibly in reverse.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
In 3.5 "If a bag of holding is placed within a portable hole a rift to the Astral Plane is torn in the space: Bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: The hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process."

Later versions just said it can't be done, or it destroys both items spilling their contents everywhere.

Which was in itself an amusing, if expensive, form of irritating people. Fill a bag of holding with your amusing substance of choice, sneak it into the lair and rig up some sort of damaging effect on the bag. Damage the bag, and suddenly the room is filled with 1,500 lbs of feathers.


The 'Rope Trick' spell is an amusing version of this. The important parts are bolded.

When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises into the air until the whole rope hangs perpendicular to the ground, as if affixed at the upper end. The upper end is, in fact, fastened to an extradimensional space that is outside the multiverse of extradimensional spaces (“planes”). Creatures in the extradimensional space are hidden, beyond the reach of spells (including divinations), unless those spells work across planes. The space holds as many as eight creatures (of any size). Creatures in the space can pull the rope up into the space, making the rope “disappear.” In that case, the rope counts as one of the eight creatures that can fit in the space. The rope can support up to 16,000 pounds. A weight greater than that can pull the rope free.

Spells cannot be cast across the extradimensional interface, nor can area effects cross it. Those in the extradimensional space can see out of it as if a 3-foot by 5-foot window were centered on the rope. The window is present on the Material Plane, but it’s invisible, and even creatures that can see the window can’t see through it. Anything inside the extradimensional space drops out when the spell ends. The rope can be climbed by only one person at a time. The rope trick spell enables climbers to reach a normal place if they do not climb all the way to the extradimensional space.

Note: It is hazardous to create an extradimensional space within an existing extradimensional space or to take an extradimensional space into an existing one.



So it's a second level spell which lets you create a virtually undetectable secret hiding to fill with all the acid flasks a person can carry, ready to reappear in midair when the effect ends.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Original Traveller had some pretty stupid equations of their stuff. The standout being 'Fire Fusion and Steel' which, due to a printing error, didn't display a certain mathematical symbol, resulting in a book full of incorrect equations.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Remember: Juju and JujuCrypt are different.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH

Fuego Fish posted:


All this as just a Tiny Animal. Imagine sizing one of these up to Small and you will understand true fear.

Ironically, a small cat would probably be less dangerous. It's bonuses to hit, AC, hide etc. mostly come from it's size. It's get some more strength and constitution, but probably not enough to make much of a difference to it's HP and damage.

A Diminutive Cat, on the other hand...

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Nah, everyone knows the clucking horde is always lurking just out of sight, until you whack one enough and it calls for help...

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
I remember in 3.0 forgotten realms, a sanctified wizard duel was just something wizards could do. Like, Mystra was sick of wizards blowing each other up to prove who was stronger, so she just said 'Rit, just call each other out like this, and your spells will do subdual damage... And do half damage, because let's face it with d4 hit dice this fight is going to go to whoever wins initiative and casts lightning bolt first."

And it wasn't a spell, it was just this bit of lore, and it made you think that maybe if a paladin yelled at a necromancer hard enough, their respective gods would keep the fight one-on-one while placing bets.



Also also so many of 3rd editions problems could be solved by writing the imtention of the spell rather than every exact mechanic, because that always excludes edge cases. Can't interfere with the duel, but want to fireball everything else? What if you accidentally trigger a trap in the arena?

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Looking at armours... why don't all of them have versions of this:

http://www.d20pfsrd.com/equipment---final/armor/hide-shirt

The wearer of a hide shirt can make a DC 15 Strength check as a standard action. If he succeeds, the armor gains the broken condition and drops to the ground rather than requiring the usual 1 minute it would take to remove it. The armor must be repaired as though it had taken 8 points of damage before it can be used again; a broken hide shirt grants no bonus to Armor Class.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH

hyphz posted:

Apparently a rigged horse can routinely ram and demolish a brick wall. But it kills itself if it bumps into a sack of feathers.

I guess if you combined terrible SR supplements you could be racing around on a rigged jaguar with a built-in wifi access point.

Oh, and a rigged ant has the stats of a Shiawase Kanmushi drone. That means it can move at 59mph and kick and punch for damage.

Poor dronehorse... thought of drone ants and died.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Prison break by rubbing your hand until it's sore, using the saw to cut something in half. Put it back so it's whole and escape through the hole.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
*Drops a bag of rats, uses whirlwind attack and repeatedly cleaves the derail*

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Has a goon named themselves "a bunch of new posts" so they can show up to resonses like that?

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH

Under the vegetable posted:

What's everyones opinion on LOL-R-SK8 the Human Wizard

I don't know this one... but if it's sufficiently amusing, it'll show up next time I run Paranoia.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Isn't that game Bunnies and Burrows, where a single flea-bite does 1hp damage to your 4hp bunny?

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH

I wonder if Pratchett knew...

"Djelibeybi really was a small self-centred kingdom. Even its plagues were half-hearted. All self-respecting river kingdoms have vast supernatural plagues, but the best the Old Kingdom had been able to achieve in the last hundred years was the Plague of the Frog*.
*It was quite a big frog, however, and got into the air ducts and kept everyone awake for weeks."

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Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
"Ok, good news, the resurrection worked. Bad news, his appendicitis was fatal."

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