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Paper Kaiju
Dec 5, 2010

atomic breadth

quote:

The third is to stop George Lucas from moving forward on Indiana Jones 5.

Why would anyone do this; I thought we were working to benefit the multiverse? Why wouldn't we instead go back and have him killed before Indiana Jones 4, and the Star Wars prequels?

Content: My favorite broken combo from 3.5 was the Locate City Nuke, or 'How a 7th-level wizard can level entire cities with a Level 1 Divination spell'.

quote:

1: Take Locate City, a spell with an area of ten miles per level
2: Apply Snowcasting to it, making it a Cold spell
3: Apply Flash Frost to it, making it deal 2 Cold damage to everything in the area
4: Apply Energy Substitution to it, making it an Electric spell
5: Apply Born of the Three Thunders to it, allowing a reflex save to avoid the damage and changing the damage type
6: Apply Explosive Spell to it, forcing a second Reflex save to avoid being blasted to the edge of the area and 1d6 per 10 feet traveled

At level 7, the radius of Locate City is 369,600 ft. So anything at the center is taking 36,900d6(+2) damage.

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Paper Kaiju
Dec 5, 2010

atomic breadth

Gau posted:

None of that really matters, though. For reference, the Earth's crust is 20-40 miles thick - after that, you get into the upper mantle. You know, the lava part. The Locate City bomb isn't a nuke, it's a loving Earth-shattering doomsday device.

...even better. :getin:

Paper Kaiju
Dec 5, 2010

atomic breadth

Bieeardo posted:

Didn't the Star Trek CCG also have some cards that referenced ones in expansions that never actually got printed? I remember a friend saying something like that, maybe about the Tox Utat and ways of disposing of it. I remember him bitching about more Klingon ships having holodecks than Federation ones, while there were many more Federation holograms too, which always struck me as funny.

I remember Mot's Advice giving any character the Barbering skill, which I don't recall there being any use for.

Paper Kaiju
Dec 5, 2010

atomic breadth
Not sure if this counts as a Murphy's Rule, but I still found it funny when my group figured it out.

The Savage World setting Sundered Skies put the players in a post-apoc fantasy setting, where the world has been shattered into a few floating islands suspended in a constant pale-yellow glow. As to be expected, airships are abound. And where there are airships, there will be air pirates, as well as air bounty hunters to dispatch them for fun and profit.

Now, one of the interesting things about the setting is that the raw materials are rare. Metal ores are so rare, many sky sailors are taken to making armor out of layers of laminated paper torn from old books (because learning about the past is less important than not getting stabbed). One of the other side effects of this is that, while guns exist, bullets are loving expensive.

How expensive? According to the equipment sections's listing of prices and rates, two bullets cost more than an air pirate's bounty. So if you have to shoot a pirate more than once to bring him down, you have lost money.

Paper Kaiju
Dec 5, 2010

atomic breadth
So, Warmachine.

For those unfamiliar, the theme of Warmachine centers on giant fantasy robots, called 'warjacks', punching the crap out of other giant fantasy robots (as well as giant monsters) while stomping or shooting little men that get in their way. Because warjacks are powered by steam-powered engines burning coal, petroleum, or 'necrotite' (evil green coal), the game has a rule that, if a warjack is knocked down while standing on a piece of water terrain, it deactivates due to the furnace going out. It can be reactivated by having a warrior model get base to base with it and spend its action to relight the furnace. So far, so good, a nice thematic rule that allows for interesting tactical exploits. Where's the Murphy?

The elf faction in Warmachine is called Retribution of Scyrah, who are fighting a guerrilla war against humanity (human mages in particular) to either save their goddess Scyrah or avenge her imminent demise. They have their own warjacks called myrmidons, which are not powered by steam engines, but instead absorb magic directly from ley lines to recharge (which makes fighting a guerrilla war a lot easier, since you don't have to worry about massive supply lines or making constant fuel raids). Yet, when they are knocked down in water terrain. they also deactivate despite not having a furnace to go out. The books doesn't even attempt to bullshit a narrative reason, like maybe the water disrupts the 'chi' or something. It just happens; and they can still be reactivated by having someone relight their non-existent furnace.

It doesn't end there. As stated earlier, a warjack can have its furnace relit by any friendly warrior model, which includes ANY models that is not a warjack, warbeast, or battle engine. This includes the Squire, which is an armless, toolless robot drone; Egregore, a floating, glowing, spiked sphere that bleeds darkness, and the War Dog, which is a dog.

And this is under standard game set-ups. Occasionally, in a league or special event, there will be a scenario that allows you to team up with another faction, like one from the sister game Hordes. Which means you could theoretically have your warjack furnace relit by a wolf, a tortured baby elephant, or a magic laser turret made of sticks and stones.

(Edit: Bonus Murphy's Rule. Colossals (extra giant warjacks) are immune to the critical hit effects of guns with the Critical: Devestation rule. This means they do not take damage at all, even though they would have taken damage from a normal hit. Instead of a vulnerable spot, Colossal apparently have a small invulnerable spot.)

Paper Kaiju fucked around with this message at 15:01 on Apr 15, 2013

Paper Kaiju
Dec 5, 2010

atomic breadth

Cthulhuchan posted:

You sure that last one isn't just a poor reading of a "ignores critical effects but still takes normal damage" rule?

Yes. The question was asked on the Privateer Press board, and the official response, "Yep, according to RAW, that's how it works."

Edit: Correction, the official response was "Checking, we'll get back to you." That was a couple of months ago. At this point, it will probably be fixed in the next batch of errata.

Paper Kaiju fucked around with this message at 16:05 on Apr 15, 2013

Paper Kaiju
Dec 5, 2010

atomic breadth

Mors Rattus posted:

A wise Jedi once said: Those who cannot do, teach.

This reminds me of a Murphy I'd been meaning to post.

In the miniature wargame Hordes, there is a Minion solo named Viktor Pendrake. He's a scholar/soldier who hunts and studies monsters, and he has a special action called Beast Lore. The ability gives a target dude or unit of dudes increased accuracy against warbeasts for a turn, due to him granting them his expertise. However, his stat card lists no bonuses for attacking warbeasts himself. While theoretically, there is nothing stopping him from using Beast Lore on himself, there is no point since it uses up his combat action for the round.

Another Minion-related Murphy, there is a Minion solo called the Gatorman Witch Doctor, which is exactly what it sounds like. He has a spell called Zombify, which gives a dude or unit of dudes the Undead and Tough abilities. There is also a Minion unit called the Bog Trog Swamp Shamblers, which are undead fishmen. And yes, not only can you Zombify the Shamblers, making them double zombies, this is also a valid tactic since it makes them Tough as well (giving them a 1/3 chance to not die).

But wait, there's more! You can also Zombify Construct models. Turns out the Witch Doctor can work for the Skorne and Circle Orboros faction, who each have Construct units. Now you can enjoy walking zombie statues or zombie stone pillars!

Paper Kaiju
Dec 5, 2010

atomic breadth

Doodmons posted:

The Gyropistol wasn't awful, especially if you had a non-zero chance of having to shoot somebody underwater or in space.

I remember playing a Glass Walker with gyrojet pistol once because why the gently caress not. I just love the gyrojet pistol as a concept.

Paper Kaiju
Dec 5, 2010

atomic breadth

Rorac posted:

:eng101: Turns out it's not just a concept, they're actually a thing.

http://en.wikipedia.org/wiki/Gyrojet

They kinda suck in real life. They probably would work in space though, if nothing else it wouldn't heat up a barrel like a normal projectile weapon would.

Yes, I was already aware that they were a real thing, as I was also already aware that they don't work very well in practice, which is why I stated that I loved them as a concept.

Paper Kaiju
Dec 5, 2010

atomic breadth

Jedit posted:

86 BC, you mean.

https://www.youtube.com/watch?v=0NYrTaaWQQo

Paper Kaiju
Dec 5, 2010

atomic breadth

Daeren posted:

Again, you either cheat (because cheating with loopholes is very Changeling), you lash a chunk of iron ore to a shovel handle, or you pray for meteoric iron like you're in a fantasy novel.

I am now reminded of the one game of C:tL I was in, that ended when we took a chunk of cold iron, attached it to the front bumper of a car, and drove it right into a Fae antagonist.

GM quit after that one.

Paper Kaiju
Dec 5, 2010

atomic breadth

Count Chocula posted:

Ever read Grant Morrison's 7 Soldiers of Victory?


The Fae antagonist is hit by a car after a long and compex series of events involving the 7 main characters, who never meet.


I have not, I'm afraid.

Paper Kaiju
Dec 5, 2010

atomic breadth

Taciturn Tactician posted:

Consider for a moment a wizard's school. A talented wizard, by the power of using lower level spells in higher level slots, can cast Erase anywhere from 1 (level 1 wizard, 11 intelligence) to 49 (level 20 18 intelligence wizard with a Transmutation speciality) times. Meanwhile, a 10 intelligence level 1 wizard can throw out 4 Arcane Marks a day. Let's say the teachers are along the lines of level 5 not-Transmutation specialists with less than 18 int, putting them somewhere around 6-9 casts of Erase. What this means is unless you have a school with either a tiny student-teacher ratio, or teachers who are all living gods of magical prowess, the student population can cover everything and everyone in drawings of dicks and the teaching staff can do absolutely nothing about it.

The obvious solution is that every wizard school requires a huge custodial staff consisting of epic-level wizards with nothing but Erase spells prepared (as well as some cleaning cantrips).

Either that, or Erasing duty is some kind of community service punishment for high-level wizard misdemeanors.

gently caress, there's some good world-building material in there for someone better at it than I am.

Edit: VVV You're no fun.

Paper Kaiju fucked around with this message at 19:41 on Aug 3, 2015

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Paper Kaiju
Dec 5, 2010

atomic breadth

Fallorn posted:

Why are you using human sized skeletons?

Because humans are a plentiful and sustainable resource.

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