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SystemLogoff
Feb 19, 2011

End Session?

Oh, this sounds like a fun time to talk about Yugioh. Let's look at a few random banned cards!

(Easy targets today.)


Put this card in your deck, get two cards free when you draw it. It's a free +1 hand advantage. Needless to say it's been on the ban list forever.


Fear the bird. When it attacks and does life damage, it stops your opponent from drawing a card during the draw phase. If you take the time to set things up, you can stop your opponent from doing anything and keep playing with them as long as you want.

Next time: Strange banned interactions.

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SystemLogoff
Feb 19, 2011

End Session?

The other reason that lead to the ban was that later cards allowed you to draw two while paying a cost of some sort. Like Pot of Duality, which you draw three cards, pick one and shuffle the others back in the deck.

Later on tonight I'll post a fun stabby combo.

SystemLogoff
Feb 19, 2011

End Session?

It's Yugioh time again. :science:

So, Yugioh is not quite like Magic, there are very few cards that tell a narrative. So, you often see sets of cards with a theme or that do something. However, quite a few Yugioh cards can have fun interactions when stacked. So, I'm going to post a theme of equip cards*, I want you to guess which one is banned.



The answer is:

Now, you may be wondering why. I mean, it seems harmless right? Well, the thing to remember is that in Yugioh, unless a card notes that it has a cost, you can play it as much as you like. The only thing that limits you is 5 Monster Zones, and 5 Magic/Trap Zones. (Monster's have some special rules if they have 5 or more levels, but that's not important right now.)

So, here is a few lovey interactions with that Dagger.

Infinite Doll Murder


Bring out Gearfried the Iron Knight and Magical Marionette though any way you care to use. Once they are on the field, you can play Butterfly Dagger - Elma on Gearfried the Iron Knight an infinite amount of times, giving Magical Marionette a Token/Spell Counter that boosts attack by 200 each time. You now have a monster that has X attack power, where X is how many times you repeated the loop. You can then attack your opponent and murder them.** If your opponent has monsters, you can spend 2 counters to destroy them one at a time.

Infinite Life Burn


Bring out Fire Princess and Gearfried the Iron Knight through any method you like. Then play Spell Absorption. You can then play Butterfly Dagger - Elma on Gearfried the Iron Knight an infinite amount of times, giving you infinte life points, and doing infinite damage to your opponent.

There are tons more ways to build with Gearfried the Iron Knight and Butterfly Dagger - Elma to hurt someone. So the card was banned and another of it's like was never made. Surely it was a forbidden arm.

* Equip cards stay on the field in a Magic/Trap zone, and provide an effect while they are active.
** Attack to life points work by attacking directly (your opponent has no monsters) or choosing to attack a monster that was left in attack position. Your opponent can not choose the monsters to 'block' like in magic.

SystemLogoff
Feb 19, 2011

End Session?

Orange Fluffy Sheep posted:

Honestly, having played against it, it wasn't that harsh of a combo. Too many pieces that were too open to removal.

Its ban was probably because the banning guys have a horrible hatred of combos than any degeneracy.

It only becomes bad when they layer in all of the Elma interactions. Including magical library's infinte card draw. Of course, there are so many ways to be shut down in the game now. :shrug:

SystemLogoff
Feb 19, 2011

End Session?

Yeah, Name of the Wind, a bit of power fantasy fun.

The second book... :gonk:

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