Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Here's a story from a game I was watching during a Bye at Friday Night Magic a few months ago, seems like this is the place to put it.

One guy was playing a deck that had a bunch of enchantments and multiple copies of Sphere of Safety keeping the cost of X way above the amount of mana his opponent could ever play.
His opponent had out three Primordial Hydras and three Corpsejack Menaces, meaning that at the beginning of his upkeep his hydras added eight times their current number of +1/+1 counters to their total. The enchantment guy didn't have any way to actually kill his hydras, and neither the doubling effect of the Hydra or the multiplication of the Corpsejack are optional.

We were using d20s and d10s to keep track of the numbers of counters on the hydras up until about the hundreds of thousands, after that point we just kept track of the number they were at and put a pip mark on the sheet every time his upkeep came around, so we could do the math later. Enchantment dude was unable to actually kill Hydra guy outright because Sphere of Safety doesn't prevent his creatures from blocking, and an a Hydra is going to kill anything he tries to attack with, except flyers. Which was apparently his win condition, lock down your opponent and slowly plink them to death, but when you play Sheltering Word on an arbitrarily large creature that ceases to be an option.
So it became a hilarious arms race as enchantment guy tried to play more and more enchantments while the Hydra guy desperately tried to get some kind of enchantment removal or enough mana to pay for the Spheres.

By the time he was finally able to attack it was for 45,753,583,909,922 damage

Adbot
ADBOT LOVES YOU

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Zemyla posted:

Oh, it gets better. The Warhulk from the Miniatures Handbook also required you to be large, and instead of getting any BAB whatsoever, got +2 to Strength each level. This in normal circumstances had the result of getting +1 to attack and +1 to damage (or +3/2 with a two-handed weapon). However, with a hulking hurler, this instead meant exponential increases in damage.

With 10 levels of warhulk, you get +20 to Str, and thus x16 to your carrying capacity. If you take the Natural Heavyweight feat from Planar Handbook, your carrying capacity doubles, and wearing a belt of wide earth from Magic Item Compendium doubles it again for only 8,000 gp.

There's also the wording of Overburdened Heave, which states that the Hulking Hurler can throw a weapon up to two sizes larger than his size category or an item that weighs as much as his medium load. Note the Or, not And.

And if you aren't using a rule from Draconomicon, the largest size category in the game is Gargantuan, things can still get bigger but they don't go up in size categories.

If you get a DM that's drunk enough you can argue that as long as it's gargantuan you can throw it regardless of how much it weighs. At one point people were trying to stat out +5 flaming burst returning Gargantuan Spheres of Depeleted Uranium.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

quote:

Obedience: Remain motionless for 55 minutes, and then spend the last 5 minutes speaking 50 observations regarding your surroundings into a hollowed-out bull’s horn. Gain immunity to maze and a +4 profane bonus on saving throws against confusion and insanity effects.
This one sounds like a fraternity hazing ritual.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
besm d20

besm is a rules system designed to simulate basically any form of anime character ever, besm d20 is them forcing that rules set into a d20 system and creating a character builder that makes little to no sense. I, being a young impressionable high-schooler with an unhealthy obsession with anime, picked it up, and immediately discovered a rather glaring flaw.

Every single ability that every class has has a 'point cost', and in theory the way characters are built is that at baseline you get 5 character points per level, if you get something expensive at level 1, you have less character points down the line until you've bought it off, also you can make your own classes but that's neither here nor there.
Today we are going to be making a mech pilot, and not just any mech pilot, we are going to be making a mech pilot with the biggest, best, most expensive mech there is.

'Own A Big Mecha' costs 8 points per rank, and the Mecha Pilot class gets a rank of it at 1st level, 4th level, and every 4 levels thereafter, maxing out at 6 ranks at level 20. You can also spend 1 character point to give your mecha 2 points.

As a first level Mecha Pilot, Roger Smith gets a 1d8 hit die, 4+int skill points, +0 BAB (3/4ths progression) and Own a Big mecha 1, which gives him this.
code:
Big-O
2d8 HP
4 Armor (DR 4/-)
Top speed of 30MPH
2d6 damage in unarmed combat
rank 1 special attack
But we can do better.

Ash Ketchum is a level 1 Pet Monster Trainer, which gives him a 1d4 hit die, 4+int skill points, +0 BAB(1/2 progression) and Pet Monster 1

'Pet Monster' costs 6 points per rank, and the Pet Monster Trainer gets it every other level from 1st to 19. What 'Pet Monster' does is give you a creature that you can create with 20 discretionary character creation plus 20 more points per rank you put into 'Pet Monster'. Yes, for 6 points you get 20 + 20x points worth of character creation that just so happens to be in a separate creature from you. Rules as written you can spend these points on any ability, including own a big mecha.


So let's assume that our GM has been drugged somewhere and tossed in an alley, and let's make our starter pokemon.
It doesn't need to move, or do much of anything at all other than exist and own a mecha, so we can reduce all it's attributes to 1 to get 5 creation points per reduced attribute. It also doesn't need to see, or hear, so that's another 3 points we don't need, and let's make it slow, since we just need to carry around our shoulder-snake to pilot it's mech.
code:
Roger Snake
Str 1 (+5 creation points)
Dex 1 (+5 Creation Points)
Con 1 (+5 Creation Points)
Wis 1 (+5 Creation Points)
Int 1 (+5 creation points)
Cha 1 (+5 creation points)
1 HP (1d4 hit die, 0 creation points)
slow movement (+1 creation point)
Removed Senses (+3 creation points)
Own a Big Mecha(6) 52 discretionary mecha points (26 character creation points)
What does this give us?
code:
Big-S
15d8 HP
32 Armor
top speed of 1000MPH
12d6 damage in unarmed melee combat
rank 6 special attack
Highly Skilled(4 ranks, 4 build points, +16 to Piloting checks)
Attack Combat Mastery (11 ranks, 33 build points, +11 BAB)
drat Healthy(3d8HP, 6 Points)
Armor(8Armor, 8 points)
Speak with snakes (1 point)
Now Ash doesn't have piloting as a class skill, but that's okay, we can spend 4 build points to give the mech a +16 bonus to piloting checks! he's also only got a 0 BAB, but we can buy BAB at a +1/3points rate. let's give him +11 so we have 3 iterative attacks. we've got 15 points left so let's spend another 8 points to get 8 more armor(on top of the 24 base), 6 to get another 3d8 HP(on top of the 12d8 base), and 1 to get animal empathy with snakes.

So we can deal 36d6 damage a round, move around at Mach 1.3, have about 78 hit points, and DR 32/- against everything, including magic, and we're still 1st level sure our actual meat body only has 4 hit points, but that doesn't really matter.
Every 2 levels past this we get another rank of Pet Monster, which translates directly into another forty discretionary Mecha points. If we wanted we could make our Mecha the equivilent of a 10th level wizard at level 3, or we could just keep pumping our armor value to the point where we can slap fight a dragon and win.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

ChewyLSB posted:

You can just tap them for mana before casting mirrorweave.

Mirrorweave wouldn't be what kills them.

Mycosynth lattice turns them into artifacts with no casting cost. March of the machines turns them into creatures with a power and toughness equal to their casting cost. Which is zero. The next time state based effects are checked they die because they're */0 creatures.

If you could figure out a way to get the Lattice or March into play at instant speed on your turn, then you might be able to pull it off.

Fake Edit:

CaptCommy posted:

Here's the worst version of that combo. All happens on your turn and hits everything besides instant/sorceries they might have:
Like this.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
The Red Talons can do you one better in the Rite of Gaia's Rebirth.

It requires an absurd amount of set up and a very specifically designed character to pull it off, but the end result is that a character that was tailored to perform the rite (which you can, theoretically, do at 1st level) can revert 10 square acres of land to "the state it would be in had humans never developed it at all"

So like, a Power plant

or Downtown New York

Or the Hoover Dam.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Mors Rattus posted:

The difference is that a Bone Gnawer can turn a nuclear reactor into oatmeal at rank 1. This is a Rank 1 gift, no special tricks needed. The Gift works on "anything you can find" and put in the container. It requires a Wits+Survival roll, with diff 6 for "inedible but harmless materials" and 10 for "actively toxic substances." However, there is no cost to using the power. So as long as your buddies can defend you, your straight-out-of-chargen Bone Gnawer will be able to turn a nuclear reactor into oatmeal within, oh, ten minutes or so, tops?

Anyway, the only limit on the container is you have to be able to actually stir it. So waving a stick in a door doesn't count but finding a way to stir an apartment building for real? Yeah, that seems like it works, letter of the rules, if your GM buys that it's a container. Not spirit of them, but...

Oh, and you need to add water.

a Red Talon can do it at rank 1 too. you might need to take some flaws but it's definitely doable at rank 1.

All you need is stam 5(so physicals are your primary) gnosis 10 (10 freebies, since you're a lupus) rituals 5 (to get the ritual and you get 5 backgrounds for free), pure breed 2, and ancestors 2 (another 4 freebies).

Of course the ritual leaves you dead since you're powering it WITH that 5 stam and 10 gnosis, but still.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Alright, in primal power, they introduced a new subtype of druids called swarm druids, where rather than turning into an animal, you turn into a swarm of animals like bats, lizards, wasps, etc.

A druid can be a Werewolf, which explicitly states that you can use beast form abilities.

You are now a wolf made of angry bees.

At level 10, you can assume a hybrid form that allows you to use beast form attack powers while retaining the use of your hands/items.


You are now The Swarm.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
So a sufficiently cybered street sam could do more damage throwing bullets than shooting them out of a gun?

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
I'm envisioning a kind of deadpool-ish wizard with inexplicable luck based abilities like arrows swerving to miss him and people leaping in front of him to take sword blows that are actually simple dice rerolls, and teleportation facilitated by removing and reinserting himself into the narrative.

"You know the difference between you and me? I'm just a NPC that can hear the dice."

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
No no, as long as you're on Stimm, you ignore the deleterious effects of critical damage. Your face still looks like microwaved spam on a plaster skull, but people don't care until the drugs (that you're taking) wear off.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Going by those rules, according to pathfinder, any amount of cocaine is more dangerous than an equal amount of arsenic.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
If we're talking dumb 5e Murphy's, let's talk about Spellcasting Focuses.
The rules in the players handbook read as such

quote:

Casting some spells requires particular objects specified in parentheses in the component entry. a character can use a component pouch or a spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell. If a spell states that a material component is consumed by the spell, the caster must provide this component for each casting of the spell. A spellcaster must have a hand free to use these components but it can be the same hand that he or she uses to perform somatic components.
Very few spells actually consume their components, even the ones with given costs. So you still need a pinch of bat guano to cast fireball, but then you just put it back in your pouch for later. There are also spells that have given GP costs that make almost no sense, like Chromatic Orb, which is a fairly decent spellcasting option, it lets you deal 3d8 damage of any type at level 1, but it has a 50gp diamond as a material component(Not consumed, thank pelor) which very few starting characters would be able to afford.

Now where does this get into Murphy's Territory? Why, for that we turn to the sage advice column, where apparently people think "Can a spell with an attack roll be used as the attack in the Attack action or as part of the Extra Attack feature?" is a properly formatted question.
Seriously the sage advice column is a Murphy's Grogmine, Focuses are just the tip of the iceberg

quote:

If a spell's material components are consumed, can a spellcasting focus still be used in place of the consumed component?

Nope. A spellcasting focus can be used in place of a material component only if that component has no cost noted in the spell’s description and if that component isn’t consumed.

quote:

What’s the amount of interaction needed to use a spellcasting focus? Does it have to be included in the somatic component?

If a spell has a material component, you need to handle that component when you cast the spell (see page 203 in the Player’s Handbook). The same rule applies if you’re using a spellcasting focus as the material component.

If a spell has a somatic component, you can use the hand that performs the somatic component to also handle the material component. For example, a wizard who uses an orb as a spellcasting focus could hold a quarterstaff in one hand and the orb in the other, and he could cast lightning bolt by using the orb as the spell’s material component and the orb hand to perform the spell’s somatic component.

Another example: a cleric’s holy symbol is emblazoned on her shield. She likes to wade into melee combat with a mace in one hand and a shield in the other. She uses the holy symbol as her spellcasting focus, so she needs to have the shield in hand when she casts a cleric spell that has a material component. If the spell, such as aid, also has a somatic component, she can perform that component with the shield hand and keep holding the mace in the other.

If the same cleric casts cure wounds, she needs to put the mace or the shield away, because that spell doesn’t have a material component but does have a somatic component. She’s going to need a free hand to make the spell’s gestures. If she had the War Caster feat, she could ignore this restriction.

So, apparently spellcasting focuses oblivate the need for *all* components of a spell, which was not mentioned ANYWHERE in the PHB. But only if that spell has a material component and only if that material component does not have a cost listed and is not consumed in the spell's casting. One of the wizard focuses is a staff. Meaning that you would have to drop and pick up your staff depending on which spell you're casting. Fireball? You're A-OK. Thunderwave? Nope, no material component. Chromatic orb? Nope, material component has a given cost. The only way around this problem is to either A: not use focuses, because the only stated benefit they give you is letting you ignore components... which a spell component pouch and a free hand sort of does anyway since components aren't consumed. or, if you're a melee character and want to use a 2h weapon or weapon/shield and still cast spells, you need to pick up a feat.

Did I mention that in fifth edition feats are an optional rule that you need your DM's approval to use? And if you're not a human you need to wait until 4th level to pick one up, and you only get to pick them in lieu of an ability score increase?

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

gradenko_2000 posted:

I find it ridiculous because it totally fucks with the whole imagination/drama part of playing an RPG, and opens up the whole thing to weaselly interpretations like "uhhhh what if I drop my shield on the ground before, what then?!".

If the designers have a specific mechanical intent for how these things should interact, they should really just describe it in terms of how they want the mechanics to work out, i.e. "Crossbow Expert was only ever meant to let you use the additional attack with a melee weapon" and leave the in-universe details of the actual execution to the players describing the action.

The dumb part is that they say this, and then they do this

quote:

Is it intentional that the second benefit of Crossbow Expert helps ranged spell attacks? Yes, it’s intentional. When you make a ranged attack roll within 5 feet of an enemy, you normally suffer disadvantage (PH, 195). The second benefit of Crossbow Expert prevents you from suffering that disadvantage, whether or not the ranged attack is with a crossbow.

When designing a feat with a narrow use, we consider adding at least one element that can benefit a character more broadly—a bit of mastery that your character brings from one situation to another. The second benefit of Crossbow Expert is such an element, as is the first benefit of Great Weapon Master. That element in Crossbow Expert shows that some of the character’s expertise with one type of thing—crossbows, in this case—transfers to other things.

Weaselly interpretations of the rules that lead to bizarre behavior that's out of flavor with the rules are completely unintentional, right up until they are.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Comrade Koba posted:

This immediately made me think of a new school of Adepts who generate charges by falling off tall buildings. Accidomancy, perhaps?

Unknown Armies is the best. :getin:

Defenestromancy.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

quote:

With the rules for Josef Bugman (+1 Bravery if I'm holding a drink), the Thane with Battle Standard (reroll any failed hits if I have a bigger beard than my opponent), and Longbeards (bonus rule for the unit if I complain in a suitably Dwarfish manner about how things used to be better), it looks like showing up to an Age of Sigmar tournament unshaven, drinking from a hip flask, and complaining about how AoS sucks compared to previous editions is no longer a tournament faux pas, but actually a viable tactic.

What a time to be alive.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Probably the dumbest thing about Age of Sigmar is that the lists for all the old armies are deliberately designed to be embarrassing to play in public so that you'll never use them, or so degenerate that no one will play with you. Thus forcing you to buy the new, actually balanced, armies if you want to continue playing the game.

"We will not force you to buy any new models, all your old models will still be compatible with this system. You just shouldn't use them because we force you to scream at your imaginary horse if you want to win with them."

:psyduck:

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Someone just found a note in the rulebook about how Slanessh got captured and perhaps destroyed by the humans, so kid friendly I think it is.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

gradenko_2000 posted:

What in 4th ed requires percentile rolls?

Loot.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Apparently if you use shotgun parts instead of silenced rifle parts you create a rocket launcher that fires a 6 rocket spread.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
The only response you ever need to the question "isn't that a little over the top for oWoD" is "Sam Haight"

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Loxbourne posted:

I've always wanted to hear the full in-and out-of-game tale there. Was he someone's pet Mary-Sue the other writers hated?

The first adventure he was in, he was just a kinfolk with a creepy rite and some stolen fetishes. But they had him survive afterwards and a lot of people asked "How the hell is a kinfolk going to survive a battle with a full werewolf pack" so the answer was "Oh, he's a ghoul I guess!" And then he turned into a metatextual running joke about why allowing crossover characters was bad.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
If you tried to embrace a Mokole they would go into a permanent frenzy and try and kill anything preventing them from meeting their next sunrise. If you tried to embrace a Kitsune, the sire-to-be and the Kitsune would erupt in a 100 foot tall pillar of fire, because Luna is loving tired of that poo poo.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
You may be interested in Pugmire then.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

homeless poster posted:

if you don't imagine this as a hulk hogan / macho man dream team double team against any and all challengers, then i weep for your atrophied imagination

The verbal component for the spell is screaming "OH YEEEEEEEEAAH!"

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Hog Inspector posted:

material component: a brick wall (smashed on casting)

Wrong Oh Yeah

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Pfox posted:

We need to ask the last question.

RESPONSE: INSUFFICIENT SKELLINGTONS FOR MEANINGFUL ANSWER.

And then, at the end of all things, the grand deathtelligence said but a single sentence.

Let there be Light(cantrip).

BonHair posted:

I don't remember how take 10 works, isn't there a time component to it?
Isn't there also the thing about it being impossible to see objects far away? I definitely remember that you cannot see the moon in Pathfinder because the rules are stupid, but the same would go for skeletons just half a mile away. Still though, frog skeletons and clever placement solves this. Or possibly a gate/window opening second computer.

Taking 10 doesn't take any extra time, taking 20 does.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Public Static TheEndlessVoidofDeath Skeletons(Inputs:Corpses)

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Probably the worst part about the Universal Skeleputer is when some other kind of generative undead gets into the works and starts interfering with your technicians. After all, Ghouls In, Ghouls Out.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Of course you can't.

Because they're doing the backstroke.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

ToxicFrog posted:

A few pages ago I suggested using paedophryne amauensis as the basis for your skeletons; at 8mm each, they're the smallest known vertebrate.

That wikipedia article says there's a smaller one Brookesia Micra It also has the advantage of being a chameleon, so it has rudimentary grasping claws.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

LawfulWaffle posted:

Before the advent of skeletal super computers, necromancers on the cutting edge of thaumology used enchanted skulls to communicate through a specialized form of Morose Code. Nowadays, the skill and dedication to the craft has relegated to stubborn old-timers or niche groups of clacks enthusiasts.

How did you miss this one?

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

UrbanLabyrinth posted:

There was an Awaken Construct spell in the horrible play-as-monsters book, I believe. Hell, maximise/empower it and you'd have mobile supercomputers!

There's also the Incarnate construct if you want to turn your nano-golems into living things.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
I think at this point the 5e devs don't even care about what they're saying, since anything that's obviously broken will be houseruled away by the DMs.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
No, this is a fifth edition Murphy's, they're armed with reach weapons that may or may not actually have reach, depending on who you ask.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

xiw posted:

The single most annoying thing about Next for me is this:

The game has Advantage as a general-purpose non-stacking bonus. You are writing the Bless spell. It gives people a bonus to their actions. What do you make it do, mechanically?

Obviously +1d4 to hit, rolled each time.

You roll the d20 twice, keep the highest, but only roll the 1d4 once.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Evil Mastermind posted:

You could do it quite easily in Eberron; especially since stuff like divinations and detect evil aren't considered legal evidence.

By the same token 4eberron has a ritual that lets you rewind a crime scene a number of hours into the past based on your skill check.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Splicer posted:

Disadvantage not stacking has its own set of Murphys. Disadvantage was supposed to be the catchall penalty for everything, until the playtest revealed the ultimate fighter build was constantly drunk (disadvantage + damage resistance) and on fire (disadvantage + damaging those around you + damage soaked by drunkenness), flailing a polearm around (reach + disadvantage on close attacks) with his eyes closed (disadvantage + immune to many monster effects).

Was that before they turned disadvantage + lucky into trans spatial super advantage?

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Mythic deflect arrows increases the limit to one half your tier.

Adbot
ADBOT LOVES YOU

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
You.... can still shoot your gun.. with a plug bayonet in?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply