|
Here's a story from a game I was watching during a Bye at Friday Night Magic a few months ago, seems like this is the place to put it. One guy was playing a deck that had a bunch of enchantments and multiple copies of Sphere of Safety keeping the cost of X way above the amount of mana his opponent could ever play. His opponent had out three Primordial Hydras and three Corpsejack Menaces, meaning that at the beginning of his upkeep his hydras added eight times their current number of +1/+1 counters to their total. The enchantment guy didn't have any way to actually kill his hydras, and neither the doubling effect of the Hydra or the multiplication of the Corpsejack are optional. We were using d20s and d10s to keep track of the numbers of counters on the hydras up until about the hundreds of thousands, after that point we just kept track of the number they were at and put a pip mark on the sheet every time his upkeep came around, so we could do the math later. Enchantment dude was unable to actually kill Hydra guy outright because Sphere of Safety doesn't prevent his creatures from blocking, and an a Hydra is going to kill anything he tries to attack with, except flyers. Which was apparently his win condition, lock down your opponent and slowly plink them to death, but when you play Sheltering Word on an arbitrarily large creature that ceases to be an option. So it became a hilarious arms race as enchantment guy tried to play more and more enchantments while the Hydra guy desperately tried to get some kind of enchantment removal or enough mana to pay for the Spheres. By the time he was finally able to attack it was for 45,753,583,909,922 damage
|
# ¿ Feb 27, 2013 17:32 |
|
|
# ¿ Apr 28, 2024 00:35 |
|
Zemyla posted:Oh, it gets better. The Warhulk from the Miniatures Handbook also required you to be large, and instead of getting any BAB whatsoever, got +2 to Strength each level. This in normal circumstances had the result of getting +1 to attack and +1 to damage (or +3/2 with a two-handed weapon). However, with a hulking hurler, this instead meant exponential increases in damage. There's also the wording of Overburdened Heave, which states that the Hulking Hurler can throw a weapon up to two sizes larger than his size category or an item that weighs as much as his medium load. Note the Or, not And. And if you aren't using a rule from Draconomicon, the largest size category in the game is Gargantuan, things can still get bigger but they don't go up in size categories. If you get a DM that's drunk enough you can argue that as long as it's gargantuan you can throw it regardless of how much it weighs. At one point people were trying to stat out +5 flaming burst returning Gargantuan Spheres of Depeleted Uranium.
|
# ¿ Feb 28, 2013 23:49 |
|
quote:Obedience: Remain motionless for 55 minutes, and then spend the last 5 minutes speaking 50 observations regarding your surroundings into a hollowed-out bull’s horn. Gain immunity to maze and a +4 profane bonus on saving throws against confusion and insanity effects.
|
# ¿ Mar 6, 2013 15:48 |
|
besm d20 besm is a rules system designed to simulate basically any form of anime character ever, besm d20 is them forcing that rules set into a d20 system and creating a character builder that makes little to no sense. I, being a young impressionable high-schooler with an unhealthy obsession with anime, picked it up, and immediately discovered a rather glaring flaw. Every single ability that every class has has a 'point cost', and in theory the way characters are built is that at baseline you get 5 character points per level, if you get something expensive at level 1, you have less character points down the line until you've bought it off, also you can make your own classes but that's neither here nor there. Today we are going to be making a mech pilot, and not just any mech pilot, we are going to be making a mech pilot with the biggest, best, most expensive mech there is. 'Own A Big Mecha' costs 8 points per rank, and the Mecha Pilot class gets a rank of it at 1st level, 4th level, and every 4 levels thereafter, maxing out at 6 ranks at level 20. You can also spend 1 character point to give your mecha 2 points. As a first level Mecha Pilot, Roger Smith gets a 1d8 hit die, 4+int skill points, +0 BAB (3/4ths progression) and Own a Big mecha 1, which gives him this. code:
Ash Ketchum is a level 1 Pet Monster Trainer, which gives him a 1d4 hit die, 4+int skill points, +0 BAB(1/2 progression) and Pet Monster 1 'Pet Monster' costs 6 points per rank, and the Pet Monster Trainer gets it every other level from 1st to 19. What 'Pet Monster' does is give you a creature that you can create with 20 discretionary character creation plus 20 more points per rank you put into 'Pet Monster'. Yes, for 6 points you get 20 + 20x points worth of character creation that just so happens to be in a separate creature from you. Rules as written you can spend these points on any ability, including own a big mecha. So let's assume that our GM has been drugged somewhere and tossed in an alley, and let's make our starter pokemon. It doesn't need to move, or do much of anything at all other than exist and own a mecha, so we can reduce all it's attributes to 1 to get 5 creation points per reduced attribute. It also doesn't need to see, or hear, so that's another 3 points we don't need, and let's make it slow, since we just need to carry around our shoulder-snake to pilot it's mech. code:
code:
So we can deal 36d6 damage a round, move around at Mach 1.3, have about 78 hit points, and DR 32/- against everything, including magic, and we're still 1st level sure our actual meat body only has 4 hit points, but that doesn't really matter. Every 2 levels past this we get another rank of Pet Monster, which translates directly into another forty discretionary Mecha points. If we wanted we could make our Mecha the equivilent of a 10th level wizard at level 3, or we could just keep pumping our armor value to the point where we can slap fight a dragon and win.
|
# ¿ Mar 9, 2013 09:06 |
|
ChewyLSB posted:You can just tap them for mana before casting mirrorweave. Mirrorweave wouldn't be what kills them. Mycosynth lattice turns them into artifacts with no casting cost. March of the machines turns them into creatures with a power and toughness equal to their casting cost. Which is zero. The next time state based effects are checked they die because they're */0 creatures. If you could figure out a way to get the Lattice or March into play at instant speed on your turn, then you might be able to pull it off. Fake Edit: CaptCommy posted:Here's the worst version of that combo. All happens on your turn and hits everything besides instant/sorceries they might have:
|
# ¿ Mar 19, 2013 15:38 |
|
The Red Talons can do you one better in the Rite of Gaia's Rebirth. It requires an absurd amount of set up and a very specifically designed character to pull it off, but the end result is that a character that was tailored to perform the rite (which you can, theoretically, do at 1st level) can revert 10 square acres of land to "the state it would be in had humans never developed it at all" So like, a Power plant or Downtown New York Or the Hoover Dam.
|
# ¿ Mar 23, 2013 03:25 |
|
Mors Rattus posted:The difference is that a Bone Gnawer can turn a nuclear reactor into oatmeal at rank 1. This is a Rank 1 gift, no special tricks needed. The Gift works on "anything you can find" and put in the container. It requires a Wits+Survival roll, with diff 6 for "inedible but harmless materials" and 10 for "actively toxic substances." However, there is no cost to using the power. So as long as your buddies can defend you, your straight-out-of-chargen Bone Gnawer will be able to turn a nuclear reactor into oatmeal within, oh, ten minutes or so, tops? a Red Talon can do it at rank 1 too. you might need to take some flaws but it's definitely doable at rank 1. All you need is stam 5(so physicals are your primary) gnosis 10 (10 freebies, since you're a lupus) rituals 5 (to get the ritual and you get 5 backgrounds for free), pure breed 2, and ancestors 2 (another 4 freebies). Of course the ritual leaves you dead since you're powering it WITH that 5 stam and 10 gnosis, but still.
|
# ¿ Mar 23, 2013 04:44 |
|
Alright, in primal power, they introduced a new subtype of druids called swarm druids, where rather than turning into an animal, you turn into a swarm of animals like bats, lizards, wasps, etc. A druid can be a Werewolf, which explicitly states that you can use beast form abilities. You are now a wolf made of angry bees. At level 10, you can assume a hybrid form that allows you to use beast form attack powers while retaining the use of your hands/items. You are now The Swarm.
|
# ¿ Apr 5, 2013 21:59 |
|
So a sufficiently cybered street sam could do more damage throwing bullets than shooting them out of a gun?
|
# ¿ Apr 8, 2013 23:02 |
|
I'm envisioning a kind of deadpool-ish wizard with inexplicable luck based abilities like arrows swerving to miss him and people leaping in front of him to take sword blows that are actually simple dice rerolls, and teleportation facilitated by removing and reinserting himself into the narrative. "You know the difference between you and me? I'm just a NPC that can hear the dice."
|
# ¿ Apr 10, 2013 23:49 |
|
No no, as long as you're on Stimm, you ignore the deleterious effects of critical damage. Your face still looks like microwaved spam on a plaster skull, but people don't care until the drugs (that you're taking) wear off.
|
# ¿ May 14, 2013 22:05 |
|
Going by those rules, according to pathfinder, any amount of cocaine is more dangerous than an equal amount of arsenic.
|
# ¿ Nov 8, 2013 23:59 |
|
If we're talking dumb 5e Murphy's, let's talk about Spellcasting Focuses. The rules in the players handbook read as such quote:Casting some spells requires particular objects specified in parentheses in the component entry. a character can use a component pouch or a spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell. If a spell states that a material component is consumed by the spell, the caster must provide this component for each casting of the spell. A spellcaster must have a hand free to use these components but it can be the same hand that he or she uses to perform somatic components. Now where does this get into Murphy's Territory? Why, for that we turn to the sage advice column, where apparently people think "Can a spell with an attack roll be used as the attack in the Attack action or as part of the Extra Attack feature?" is a properly formatted question. Seriously the sage advice column is a Murphy's Grogmine, Focuses are just the tip of the iceberg quote:If a spell's material components are consumed, can a spellcasting focus still be used in place of the consumed component? quote:What’s the amount of interaction needed to use a spellcasting focus? Does it have to be included in the somatic component? So, apparently spellcasting focuses oblivate the need for *all* components of a spell, which was not mentioned ANYWHERE in the PHB. But only if that spell has a material component and only if that material component does not have a cost listed and is not consumed in the spell's casting. One of the wizard focuses is a staff. Meaning that you would have to drop and pick up your staff depending on which spell you're casting. Fireball? You're A-OK. Thunderwave? Nope, no material component. Chromatic orb? Nope, material component has a given cost. The only way around this problem is to either A: not use focuses, because the only stated benefit they give you is letting you ignore components... which a spell component pouch and a free hand sort of does anyway since components aren't consumed. or, if you're a melee character and want to use a 2h weapon or weapon/shield and still cast spells, you need to pick up a feat. Did I mention that in fifth edition feats are an optional rule that you need your DM's approval to use? And if you're not a human you need to wait until 4th level to pick one up, and you only get to pick them in lieu of an ability score increase?
|
# ¿ Jun 5, 2015 18:53 |
|
gradenko_2000 posted:I find it ridiculous because it totally fucks with the whole imagination/drama part of playing an RPG, and opens up the whole thing to weaselly interpretations like "uhhhh what if I drop my shield on the ground before, what then?!". The dumb part is that they say this, and then they do this quote:Is it intentional that the second benefit of Crossbow Expert helps ranged spell attacks? Yes, it’s intentional. When you make a ranged attack roll within 5 feet of an enemy, you normally suffer disadvantage (PH, 195). The second benefit of Crossbow Expert prevents you from suffering that disadvantage, whether or not the ranged attack is with a crossbow. Weaselly interpretations of the rules that lead to bizarre behavior that's out of flavor with the rules are completely unintentional, right up until they are.
|
# ¿ Jun 7, 2015 02:56 |
|
Comrade Koba posted:This immediately made me think of a new school of Adepts who generate charges by falling off tall buildings. Accidomancy, perhaps? Defenestromancy.
|
# ¿ Jun 9, 2015 06:18 |
|
quote:With the rules for Josef Bugman (+1 Bravery if I'm holding a drink), the Thane with Battle Standard (reroll any failed hits if I have a bigger beard than my opponent), and Longbeards (bonus rule for the unit if I complain in a suitably Dwarfish manner about how things used to be better), it looks like showing up to an Age of Sigmar tournament unshaven, drinking from a hip flask, and complaining about how AoS sucks compared to previous editions is no longer a tournament faux pas, but actually a viable tactic.
|
# ¿ Jul 6, 2015 05:39 |
|
Probably the dumbest thing about Age of Sigmar is that the lists for all the old armies are deliberately designed to be embarrassing to play in public so that you'll never use them, or so degenerate that no one will play with you. Thus forcing you to buy the new, actually balanced, armies if you want to continue playing the game. "We will not force you to buy any new models, all your old models will still be compatible with this system. You just shouldn't use them because we force you to scream at your imaginary horse if you want to win with them."
|
# ¿ Jul 6, 2015 06:39 |
|
Someone just found a note in the rulebook about how Slanessh got captured and perhaps destroyed by the humans, so kid friendly I think it is.
|
# ¿ Jul 8, 2015 14:17 |
|
gradenko_2000 posted:What in 4th ed requires percentile rolls? Loot.
|
# ¿ Aug 21, 2015 16:18 |
|
Apparently if you use shotgun parts instead of silenced rifle parts you create a rocket launcher that fires a 6 rocket spread.
|
# ¿ Sep 17, 2015 16:41 |
|
The only response you ever need to the question "isn't that a little over the top for oWoD" is "Sam Haight"
|
# ¿ Sep 23, 2015 17:08 |
|
Loxbourne posted:I've always wanted to hear the full in-and out-of-game tale there. Was he someone's pet Mary-Sue the other writers hated? The first adventure he was in, he was just a kinfolk with a creepy rite and some stolen fetishes. But they had him survive afterwards and a lot of people asked "How the hell is a kinfolk going to survive a battle with a full werewolf pack" so the answer was "Oh, he's a ghoul I guess!" And then he turned into a metatextual running joke about why allowing crossover characters was bad.
|
# ¿ Sep 23, 2015 18:42 |
|
If you tried to embrace a Mokole they would go into a permanent frenzy and try and kill anything preventing them from meeting their next sunrise. If you tried to embrace a Kitsune, the sire-to-be and the Kitsune would erupt in a 100 foot tall pillar of fire, because Luna is loving tired of that poo poo.
|
# ¿ Sep 23, 2015 20:07 |
|
You may be interested in Pugmire then.
|
# ¿ Sep 30, 2015 00:51 |
|
homeless poster posted:if you don't imagine this as a hulk hogan / macho man dream team double team against any and all challengers, then i weep for your atrophied imagination The verbal component for the spell is screaming "OH YEEEEEEEEAAH!"
|
# ¿ Sep 30, 2015 22:38 |
|
Hog Inspector posted:material component: a brick wall (smashed on casting) Wrong Oh Yeah
|
# ¿ Oct 1, 2015 00:08 |
|
Pfox posted:We need to ask the last question. And then, at the end of all things, the grand deathtelligence said but a single sentence. Let there be Light(cantrip). BonHair posted:I don't remember how take 10 works, isn't there a time component to it? Taking 10 doesn't take any extra time, taking 20 does.
|
# ¿ Oct 5, 2015 15:30 |
|
Public Static TheEndlessVoidofDeath Skeletons(Inputs:Corpses)
|
# ¿ Oct 5, 2015 19:34 |
|
Probably the worst part about the Universal Skeleputer is when some other kind of generative undead gets into the works and starts interfering with your technicians. After all, Ghouls In, Ghouls Out.
|
# ¿ Oct 15, 2015 07:05 |
|
Of course you can't. Because they're doing the backstroke.
|
# ¿ Nov 9, 2015 17:13 |
|
ToxicFrog posted:A few pages ago I suggested using paedophryne amauensis as the basis for your skeletons; at 8mm each, they're the smallest known vertebrate. That wikipedia article says there's a smaller one Brookesia Micra It also has the advantage of being a chameleon, so it has rudimentary grasping claws.
|
# ¿ Nov 9, 2015 20:37 |
|
LawfulWaffle posted:Before the advent of skeletal super computers, necromancers on the cutting edge of thaumology used enchanted skulls to communicate through a specialized form of Morose Code. Nowadays, the skill and dedication to the craft has relegated to stubborn old-timers or niche groups of clacks enthusiasts. How did you miss this one?
|
# ¿ Nov 9, 2015 20:58 |
|
UrbanLabyrinth posted:There was an Awaken Construct spell in the horrible play-as-monsters book, I believe. Hell, maximise/empower it and you'd have mobile supercomputers! There's also the Incarnate construct if you want to turn your nano-golems into living things.
|
# ¿ Nov 9, 2015 21:47 |
|
I think at this point the 5e devs don't even care about what they're saying, since anything that's obviously broken will be houseruled away by the DMs.
|
# ¿ Nov 19, 2015 08:01 |
|
No, this is a fifth edition Murphy's, they're armed with reach weapons that may or may not actually have reach, depending on who you ask.
|
# ¿ Nov 19, 2015 15:49 |
|
xiw posted:The single most annoying thing about Next for me is this: You roll the d20 twice, keep the highest, but only roll the 1d4 once.
|
# ¿ Nov 19, 2015 23:02 |
|
Evil Mastermind posted:You could do it quite easily in Eberron; especially since stuff like divinations and detect evil aren't considered legal evidence. By the same token 4eberron has a ritual that lets you rewind a crime scene a number of hours into the past based on your skill check.
|
# ¿ Nov 20, 2015 18:43 |
|
Splicer posted:Disadvantage not stacking has its own set of Murphys. Disadvantage was supposed to be the catchall penalty for everything, until the playtest revealed the ultimate fighter build was constantly drunk (disadvantage + damage resistance) and on fire (disadvantage + damaging those around you + damage soaked by drunkenness), flailing a polearm around (reach + disadvantage on close attacks) with his eyes closed (disadvantage + immune to many monster effects). Was that before they turned disadvantage + lucky into trans spatial super advantage?
|
# ¿ Nov 23, 2015 15:39 |
|
Mythic deflect arrows increases the limit to one half your tier.
|
# ¿ Nov 29, 2015 21:32 |
|
|
# ¿ Apr 28, 2024 00:35 |
|
You.... can still shoot your gun.. with a plug bayonet in?
|
# ¿ Dec 1, 2015 16:59 |