|
LightWarden posted:So an epic level healer and friends can roam the earth pulling off the Lazarus routine everywhere they go.
|
# ¿ Feb 18, 2013 06:40 |
|
|
# ¿ Apr 28, 2024 17:33 |
|
If memory serves, one such amazingly bum-jumped scenario is a Saw ripoff in which everyone passes out and wakes up with a decapitation device attached to their heads. There's an increasing chance each turn that any of the devices will kill its wearer - including the Traitor. It's entirely possible for this Traitor's master plan to culminate in his immediate beheading, which gives the survivors a pretty good chance at finishing up and escaping. This is, of course, the mild end of the bum-jumping.
|
# ¿ Feb 26, 2013 17:22 |
|
In order to get to 12th level as a druid, you have to find and defeat one of the nine other 12th level druids in your region. Region here can be pretty broadly defined - in Europe, for example, you might have the regions of Eastern Europe, Western Europe, the British Isles, and Northern Europe. The loser, if not killed, gets reset to 11th level and the winner advances on. This process repeats itself going from 12th to 13th, with only three 13th level druids, and with one Grand Druid at 14th level. Moving from 14th to 15th the stakes change and you have to be granted the position by the single remaining 15th level druid in the entire world. Your XP table gets out of whack at this point, as all it takes to move on to 16th is 500K XP. For comparison, getting up to 15th level took 3.5 million XP. Why does it take so little to move on? As the book points out, this is essentially an intensely boring level in which you're more or less not adventuring a lot, despite the fact that this makes so little sense that I need beer. After this, you get cool elemental/planar powers and weird supernatural abilities which don't count as spells. What you don't get, at that point, are any restrictions on how many druids there can be, so you've got a situation where there are very few druids of 12-15th level, and possibly shitloads of them at 16+. All in all, you go from being an adventurer, to competing in the Druid version of Highlander, to being elected Druid Pope, to throwing away the Druidic Papacy so that you can go hang out with other dudes who can pop off to the Elemental Planes whenever they like. Decades later I still can't decide if this is amazing or terrible.
|
# ¿ Mar 18, 2013 20:22 |
|
Mendrian posted:stuff he did at my table In retrospect, this does not always work out as well as hoped due to the fact that so many wizard spells also inflict conditions. Or when your wizard has an uncanny knack for critting you and only you in the AOE.
|
# ¿ Apr 8, 2013 16:07 |
|
That sounds pretty well in line with the setting, though.
|
# ¿ Apr 17, 2013 20:23 |
|
I think "90 million gold coins" has a pretty good chance of meeting the definition of "high intrinsic value."
|
# ¿ Apr 18, 2013 19:04 |
|
quote:This spell cannot create material of great intrinsic value, such as copper, silver, gems, silk, gold As far as D&D is concerned, it does.
|
# ¿ Apr 18, 2013 20:00 |
|
There's some old school argument to be made here about GP having intrinsic value due to its relationship to XP but I don't have it in me to fully articulate it right now.
|
# ¿ Apr 18, 2013 21:01 |
|
I had Charcoal March of Spiders as my second Sidereal style on a character once. The first combat after I had learned the Form, I used it with Rain of Unseen Threads. I never used it after that because it turned my turn into an ordeal that existed on the geological scale.
|
# ¿ May 16, 2013 14:33 |
|
Prismatic Arrangement and Charcoal March are straight from the Sidereals book itself. I don't recall where Kaleidoscopic Logic and Obsidian Shards are from, but I believe they're from the Scroll of the Monk supplement.
|
# ¿ May 16, 2013 18:01 |
|
OmniDesol posted:That's all for now, although I'm sure I could get into how each of the Elder Gods stats are ridiculous, impossible to beat with a full team of max level characters decked out with magical powerful items and spells, and have contingency plans for if they die. Like, yeah, it's all well within the theme of the original works, but at that point why bother to stat them? One example: To be fair, the book also straight-out says that you're not supposed to use the Elder Gods' stats in CoC and goes on to mention that the only reason they're putting the stats in is for the remote possibility that an epic level D&D party might not completely wipe against one of them.
|
# ¿ Jun 27, 2013 20:30 |
|
The thing about sticking that D&D portion in the CoC book is pretty clearly a callback to the original Deities & Demigods where they printed the Lovecraft and Moorcock stuff, so there's a precedent.
|
# ¿ Jun 28, 2013 14:16 |
|
Yeah, it suggested implementing Sanity rules and gave SAN loss for monsters too, which struck me as kind of a bad idea at first but now that I'm thinking about it might kind of complement the murderhobo idea. That scary dude in the tavern with the huge sword who keeps twitching at noises as if expecting an ambush at any time? that's an adventurer, my friend, and he got this way by going out in the world and facing down what you can't or won't. Look what it did to him...
|
# ¿ Jun 28, 2013 14:58 |
|
In the new FFG Star Wars system there's an ability called Scathing Tirade which is primarily available to social-fu type characters. The long and short of it is that you take a combat action to make a Coercion (aka Intimidate) check in order to deal strain (nonlethal) damage to one or more targets. This is already a little silly in that you scold someone into unconsciousness, but it gets even better.
|
# ¿ Oct 21, 2013 18:53 |
|
Alien Rope Burn posted:Pretty sure I can see C3PO doing that daily, so that may just a legit simulation of Star Wars. Naw, a legit simulation of Star Wars would be Threepio attempting to use Charm on someone until they killed themselves rather than listen to him.
|
# ¿ Oct 21, 2013 21:03 |
|
deadly_pudding posted:I'm pretty sure that this is only going to encourage me to instantly roll some kind of mercenary Rap-Battling Assassin if anybody I know announces they are running this game. He stuns you with his sick rhymes, and then he Stuns you with his blaster rifle so he can drag you back to his employer. That would probably actually work really well. Eventually down the same talent tree you can pick up an upgrade that lets you use this ability as a maneuver (aka move action). You could theoretically shoot someone with your standard action, then deliberately take some self-inflicted strain to use this ability twice in the same round. Effectively you'd get three stun attacks off in a single round. I may or may not already have planned to do this to a very formidable NPC in a duel.
|
# ¿ Oct 21, 2013 21:20 |
|
poo poo, in the last 3.5 game I was in we had a full party of 15th and 16th level characters and we nearly got wiped by a handful of shadows with a couple of greater shadows. I don't remember the details regarding the encounter super well since it was the last session of a game run almost a decade ago, but I do recall that I checked the math out and it fell well within the bounds of a reasonable encounter in terms of CR. This was my first real exposure to just how absolutely useless CR is as a tool.
|
# ¿ Nov 18, 2013 15:02 |
|
deadly_pudding posted:What I'm hearing here is that the party's Warforged, careful to keep any glue off of its joints and other moving parts, should just go ahead and smear Sovereign Glue all over its body. Sensually.
|
# ¿ Jan 10, 2014 15:37 |
|
My only question is, how do you lift a CSM Terminator Lord without grappling him?
|
# ¿ Jul 8, 2014 20:54 |
|
Turtlicious posted:A game I had to walk out on, because the GM was weird and his girlfriend kept making weird noises. This is more fodder for the catpiss thread than anything to do with the way Scion actually works.
|
# ¿ Jul 16, 2014 17:34 |
|
hyphz posted:Rather odd murphy in the FFG Star Wars system. If you relied on dice alone, maybe, and it would take a truly long time in order for the Dark Side to accumulate in an amount necessary to make that difference. I rather think the murderous campaign of revenge that ballooned into genocidal fascism on a galactic scale had a lot more to do with it.
|
# ¿ Sep 2, 2014 04:51 |
|
Given that the initial caster can remove the Arcane Mark, I think that at a certain point the most effective method to clean up the graffiti at Dongwarts is a loud reminder that Fireball is in the official faculty spellbook.
|
# ¿ Aug 3, 2015 19:29 |
|
Oh, it gets even better: Nemesis and Rival NPCs have a talent called Adversary, which makes combat checks against them harder. The game is very specific about what constitutes a combat check - just the actual combat skills like Melee, Gunnery, Lightsaber, etc. Scathing Tirade uses a skill that's not on that list, so it's not just a good way to beat a Nemesis/Rival, it's the easiest and best way.
|
# ¿ Sep 1, 2016 13:34 |
|
bewilderment posted:This actually isn't a thing that happen for a simple reason - DnD5e forbids casting two non-cantrip spells on the same turn. Since Counterspell is, itself, a spell, you can't cast both Lightning Bolt and Counterspell on your turn. The linked article from Wizards explicitly says that you can do exactly that.
|
# ¿ Jul 27, 2017 01:01 |
|
|
# ¿ Apr 28, 2024 17:33 |
|
e; wrong thread
PantsOptional fucked around with this message at 20:33 on Jan 25, 2018 |
# ¿ Jan 25, 2018 20:27 |